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		<title><![CDATA[Kotaku: Unreal Engine]]></title>
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			<title><![CDATA[Kotaku: Unreal Engine]]></title>
			<link>http://kotaku.com/tag/unreal engine</link>
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		<link>http://kotaku.com/tag/unreal engine</link>
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		<description><![CDATA[Kotaku posts tagged Unreal Engine]]></description>
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			<title><![CDATA[Take on Deathstroke in This Surprise Batman: Arkham City Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take on Deathstroke in This Surprise &lt;em&gt;Batman: Arkham City&lt;/em&gt; Game" href="http://kotaku.com/batman%7c-arkham-city/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">batmanarkhamcity</span></a></div -->					<div><a title="Click here to read Take on Deathstroke in This Surprise &lt;em&gt;Batman: Arkham City&lt;/em&gt; Game" href="http://kotaku.com/5866016/take-on-deathstroke-in-this-surprise-batman-arkham-city-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take on Deathstroke in This Surprise &lt;em&gt;Batman: Arkham City&lt;/em&gt; Game" alt="Click here to read Take on Deathstroke in This Surprise &lt;em&gt;Batman: Arkham City&lt;/em&gt; Game" src="http://cache.kotaku.com/assets/images/9/2011/12/small_8ba5dab580bc8c1e1d8bc6f49941f8a4.jpg"/>
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				 It looks like the iPhone is getting its own version of Batman: Arkham City and in it you'll get a chance to beat the other eye out of Slade "Deathstroke" Wilson.				<a href="http://kotaku.com/5866016/take-on-deathstroke-in-this-surprise-batman-arkham-city-game" title="Click here to read more about Take on Deathstroke in This Surprise Batman: Arkham City Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Batman: arkham city]]></category>
			<category><![CDATA[Batman: arkham city lockdown]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Neverrealm studios]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Warner bros. interactive]]></category>
			<pubDate><![CDATA[Wed, 07 Dec 2011 14:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[iOS Shooter Epoch Pits Killbots Against Each Other in a Ruined, Human-Free Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iOS Shooter &lt;em&gt;Epoch&lt;/em&gt; Pits Killbots Against Each Other in a Ruined, Human-Free Future" href="http://kotaku.com/epoch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epoch</span></a></div -->					<div><a title="Click here to read iOS Shooter &lt;em&gt;Epoch&lt;/em&gt; Pits Killbots Against Each Other in a Ruined, Human-Free Future" href="http://kotaku.com/5858440/ios-shooter-epoch-pits-killbots-against-each-other-in-a-ruined-human+free-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iOS Shooter &lt;em&gt;Epoch&lt;/em&gt; Pits Killbots Against Each Other in a Ruined, Human-Free Future" alt="Click here to read iOS Shooter &lt;em&gt;Epoch&lt;/em&gt; Pits Killbots Against Each Other in a Ruined, Human-Free Future" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2267b3b59b6e45dd5b63465e2595ab1e.jpg"/>
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				<!-- videoId: I8zc-QxFF38 --><!-- /videoId: I8zc-QxFF38 --> Getting a sharp, polished shooter experience on iOS still remains something of a holy grail for both developers and device owners. There've been a few valiant efforts over the last year, with <em>ShadowGun</em> and <em>Rage: Mutant Bash TV </em>probably foremost amongst them. Now, you'll be able to add one more to your apps list today with the launch of <em>Epoch</em>.				<a href="http://kotaku.com/5858440/ios-shooter-epoch-pits-killbots-against-each-other-in-a-ruined-human+free-future" title="Click here to read more about iOS Shooter Epoch Pits Killbots Against Each Other in a Ruined, Human-Free Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5858440/ios-shooter-epoch-pits-killbots-against-each-other-in-a-ruined-human+free-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5858440]]></guid>
			<category><![CDATA[epoch]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 10 Nov 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook" href="http://kotaku.com/unreal-engine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine</span></a></div -->					<div><a title="Click here to read Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook" href="http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook" alt="Click here to read Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook" src="http://cache.kotaku.com/assets/images/9/2011/10/small_ut3_sanctuary_flashinbrowser_05.jpg"/>
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				What if one of the world's most popular 3D engines, the same one used to power many of the most popular console games in the world, also ran in your web browser? That would be pretty interesting, right?				<a href="http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/gallery/" title="Click here to read more about Unreal Engine 3 Now Works in Flash. Yes, the Same Flash That's In Your Browser, Facebook">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846513]]></guid>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Adobe]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 14:42:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Angry Birds, Infinity Blade, Fruit Ninja, and Pan’s Labyrinth Converge in The Dark Meadow]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" href="http://kotaku.com/the-dark-meadow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkmeadow</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" href="http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" alt="Click here to read &lt;em&gt;Angry Birds&lt;/em&gt;, &lt;em&gt;Infinity Blade&lt;/em&gt;, &lt;em&gt;Fruit Ninja&lt;/em&gt;, and &lt;em&gt;Pan’s Labyrinth&lt;/em&gt; Converge in &lt;em&gt;The Dark Meadow&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_itguab6-fvg.jpg"/>
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				<!-- videoId: ITguAb6-fVg --><!-- /videoId: ITguAb6-fVg --> Combining the slingshot controls of <em>Angry Birds</em>, the swordplay of <em>Fruit Ninja</em>, the gorgeous Unreal Engine-powered graphics of<em> Infinity Blade</em>, and the dark fairytale them of the film <em>Pan's Labyrinth</em>, The Dark Meadow is the sort of iOS game nightmares are made of.				<a href="http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/" title="Click here to read more about Angry Birds, Infinity Blade, Fruit Ninja, and Pan’s Labyrinth Converge in The Dark Meadow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827132/angry-birds-infinity-blade-fruit-ninja-and-pans-labyrinth-converge-in-the-dark-meadow/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827132]]></guid>
			<category><![CDATA[The Dark Meadow]]></category>
			<category><![CDATA[angry birds]]></category>
			<category><![CDATA[Crossbow]]></category>
			<category><![CDATA[Fantasy]]></category>
			<category><![CDATA[Fruit ninja]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Infinity blade]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Phosphor games]]></category>
			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 02 Aug 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mario Is on an Unreal Engine Killing Spree]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario Is on an Unreal Engine Killing Spree" href="http://kotaku.com/mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mario</span></a></div -->					<div><a title="Click here to read Mario Is on an Unreal Engine Killing Spree" href="http://kotaku.com/5826438/mario-is-on-a-next+gen-killing-spree" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario Is on an Unreal Engine Killing Spree" alt="Click here to read Mario Is on an Unreal Engine Killing Spree" src="http://cache.kotaku.com/assets/images/9/2011/08/small_k_u7y5mcfeq.jpg"/>
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				<!-- videoId: k_u7Y5mCFeQ --><!-- /videoId: k_u7Y5mCFeQ --> This is the decidedly 8-bit World 1-1 from <em>Super Mario Bros.</em> rendered using the Unreal Engine, most commonly seen in games like <em>Gears of War</em>.				<a href="http://kotaku.com/5826438/mario-is-on-a-next+gen-killing-spree" title="Click here to read more about Mario Is on an Unreal Engine Killing Spree">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5826438/mario-is-on-a-next+gen-killing-spree]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826438]]></guid>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Mon, 01 Aug 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Report: Developers Working With 'Underclocked' Wii U Hardware]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" href="http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" alt="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wii_u_hardware.jpg"/>
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				There's a good reason that Nintendo showed off<a href="http://kotaku.com/5809744/nintendo-used-360-ps3&mdash;pc-game-footage-in-its-wii-u-demo-reel"> video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games</a>, not the Wii U, at last week's E3 unveiling of the console. According to a new report, Wii U games just weren't looking so hot on current hardware.				<a href="http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware" title="Click here to read more about Report: Developers Working With 'Underclocked' Wii U Hardware">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812391]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii u]]></category>
			<pubDate><![CDATA[Wed, 15 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Latest Victim of the Account Hacking Horde is Epic Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" href="http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" alt="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_epic_hack.jpg"/>
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				Gears of War and Unreal Engine developer Epic Games now has something in common with Sony and Codemasters&mdash;the company was recently the target of hackers who may have stolen its customers' personal data.				<a href="http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games" title="Click here to read more about The Latest Victim of the Account Hacking Horde is Epic Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810939]]></guid>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Tim Sweeney]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810939&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[World Exclusive First Look Under the Hood of the Next Unreal Engine]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" href="http://kotaku.com/future-tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futuretech</span></a></div -->					<div><a title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" href="http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" alt="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" src="http://cache.kotaku.com/assets/images/9/2011/04/small_explore_kotaku_videos_1388.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/1388 --><!-- /videoId: explore/Kotaku/videos/1388 --> You've seen the <a href="http://kotaku.com/#!5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like">sexed up trailer</a> showing what games based on Epic's Unreal Engine will look like in the coming generation. Now join <em>Kotaku</em> and <em>Gizmodo</em> for the world's first peek at the tools and technology that will be used to create some of the biggest games on every platform from PC to iOS in coming years.				<a href="http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine" title="Click here to read more about World Exclusive First Look Under the Hood of the Next Unreal Engine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789088]]></guid>
			<category><![CDATA[Future Tech]]></category>
			<category><![CDATA[Epic]]></category>
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			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[watch this]]></category>
			<pubDate><![CDATA[Tue, 05 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5789088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/nextgen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" alt="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/03/small_voxnqnmwpw4.jpg"/>
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				<!-- videoId: VOxnqNMwpW4 --><!-- /videoId: VOxnqNMwpW4 --> Fresh off the surreptitiously filmed, embargo-breaking train, it's the video footage of the engine that <a href="http://kotaku.com/#!5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork">we previously showed you only in stills</a>. This is the engine Epic describes as beyond what modern consoles can do. It's just one of many signs that a new crop of consoles are <a href="http://kotaku.com/#!5779393/is-microsoft-getting-serious-about-next+gen">coming 'round the bend</a>. [<a href="http://venturebeat.com/category/games/">VentureBeat</a>]				<a href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" title="Click here to read more about Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779831]]></guid>
			<category><![CDATA[nextgen]]></category>
			<category><![CDATA[Consoles]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 08 Mar 2011 15:11:00 EST]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5779831&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NGP Is Four Times More Powerful Than...]]></title>
			<description>
			<![CDATA[
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				We've established that the Sony's upcoming portable wonder-machine, the NGP, <a href="http://kotaku.com/#!5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard">isn't quite as powerful as a PlayStation 3</a>. Further clarifying how much this thing can bench press, Epic's Mark Rein tells us that the device, which can run his company's Unreal graphics engine (think Gears of War, Mass Effect, Infinity Blade, etc), has four times the power of any other portable device Unreal's been running on, including the iPad 1.(iPad 2 not factored into this claim, he said!)				<a href="http://kotaku.com/5775472/ngp-is-four-times-more-powerful-than" title="Click here to read more about NGP Is Four Times More Powerful Than...">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5775472/ngp-is-four-times-more-powerful-than]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775472]]></guid>
			<category><![CDATA[Comparisons]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[NGP]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 10:43:05 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775472&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Guide to Delivering Infinity Blade Smack Downs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Guide to Delivering Infinity Blade Smack Downs" href="http://kotaku.com/tips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tips</span></a></div -->					<div><a title="Click here to read A Guide to Delivering Infinity Blade Smack Downs" href="http://kotaku.com/5714697/a-guide-to-delivering-infinity-blade-smack-downs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Guide to Delivering Infinity Blade Smack Downs" alt="Click here to read A Guide to Delivering Infinity Blade Smack Downs" src="http://cache.kotaku.com/assets/images/9/2010/12/small_infinity_blade_14-660x439.jpg"/>
											</a></div>
									</div>
				 I'm a big fan of swordplay iPhone and iPad game Infinity Blade, but despite the hours I've spent playing the game I didn't know everything presented in this little developer guide to the title.				<a href="http://kotaku.com/5714697/a-guide-to-delivering-infinity-blade-smack-downs" title="Click here to read more about A Guide to Delivering Infinity Blade Smack Downs">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5714697/a-guide-to-delivering-infinity-blade-smack-downs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5714697]]></guid>
			<category><![CDATA[Tips]]></category>
			<category><![CDATA[Chair]]></category>
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			<category><![CDATA[Infinity blade]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 17 Dec 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5714697&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dungeon Defenders Heading to Android]]></title>
			<description>
			<![CDATA[
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				Those of you asking about the iPhone, iPad Dungeon Defenders coming to the Android. Here are your details. It hits Dec. 23 as part of the Unreal Engine adding Android device support. The game will cost $2.99.				<a href="http://kotaku.com/5714596/dungeon-defenders-heading-to-android" title="Click here to read more about Dungeon Defenders Heading to Android">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5714596/dungeon-defenders-heading-to-android]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5714596]]></guid>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Dungeon Defenders]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 17 Dec 2010 11:42:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5714596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" href="http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" alt="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" src="http://cache.kotaku.com/assets/images/9/2010/12/small_jjscreenshot00024.jpg"/>
											</a></div>
									</div>
				Gears of War designer Cliff Bleszinski once made video games about green rabbits fighting turtles, a series known as Jazz Jackrabbit. Epic Games' former mascot returns after a long hiatus, only this time as a proof-of-concept twin-stick shooter.				<a href="http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/" title="Click here to read more about Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5714275]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Apple]]></category>
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			<category><![CDATA[jazz jackrabbit]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 16 Dec 2010 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5714275&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More iPhone Games Will Soon Look This Good]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More iPhone Games Will Soon Look This Good" href="http://kotaku.com/igaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igaming</span></a></div -->					<div><a title="Click here to read More iPhone Games Will Soon Look This Good" href="http://kotaku.com/5713440/more-iphone-games-will-soon-look-this-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More iPhone Games Will Soon Look This Good" alt="Click here to read More iPhone Games Will Soon Look This Good" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a53df4427b1ab0be97f84eff7b00ade6.jpg"/>
											</a></div>
									</div>
				Infinity Blade on the iPhone <a href="http://kotaku.com/5709605/the-visually-sumptuous-infinity-blade">looks damn good</a>. And as of Thursday, anyone will be able to make a game for the iPhone, iPod Touch or iPad will be able to make a game using the same graphics technology.				<a href="http://kotaku.com/5713440/more-iphone-games-will-soon-look-this-good" title="Click here to read more about More iPhone Games Will Soon Look This Good">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5713440/more-iphone-games-will-soon-look-this-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5713440]]></guid>
			<category><![CDATA[Igaming]]></category>
			<category><![CDATA[Apple]]></category>
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			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 14 Dec 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5713440&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Infinity Blade's Knight To Shine On iPhone 4]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infinity Blade's Knight To Shine On iPhone 4" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Infinity Blade's Knight To Shine On iPhone 4" href="http://kotaku.com/5683027/infinity-blades-knight-to-shine-on-iphone-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infinity Blade's Knight To Shine On iPhone 4" alt="Click here to read Infinity Blade's Knight To Shine On iPhone 4" src="http://cache.kotaku.com/assets/images/9/2010/11/small_explore_kotaku_videos_852.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/Kotaku/videos/852 --><!-- /videoId: explore/Kotaku/videos/852 --> This launch trailer gives you a good look at Infinity Blade, the role-playing game for iPhone 4 (and iPad and iPod Touch) being built by Chair Entertainment and Epic Games, whose Unreal Engine makes the whole thing go.				<a href="http://kotaku.com/5683027/infinity-blades-knight-to-shine-on-iphone-4" title="Click here to read more about Infinity Blade's Knight To Shine On iPhone 4">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5683027/infinity-blades-knight-to-shine-on-iphone-4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5683027]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[chair entertainment]]></category>
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			<category><![CDATA[Infinity blade]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[Iphone 4]]></category>
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			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 05 Nov 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5683027&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" href="http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" alt="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" src="http://cache.kotaku.com/assets/images/9/2010/10/3dsfinal1.jpg"/>
											</a></div>
									</div>
				Though he hasn't got his hands on the system himself, Epic's Mark Rein reckons he knows what's under the hood of Nintendo's new 3D handheld. And from what he knows, he says there'll be no Unreal Engine on the thing.				<a href="http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine" title="Click here to read more about Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5657849]]></guid>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Epiccitadel]]></category>
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			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Unrealengine]]></category>
			<pubDate><![CDATA[Thu, 07 Oct 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5657849&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" href="http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" alt="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" src="http://cache.kotaku.com/assets/images/9/2010/10/pstablet.jpg"/>
											</a></div>
									</div>
				Epic Games, video game engine tycoons and the developers behind Gears of War, have a vision for the future. And that vision includes Xboxes and PlayStations that you can unplug from your TV and carry around with you.				<a href="http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable" title="Click here to read more about Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5654869]]></guid>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[GearsOfWar]]></category>
			<category><![CDATA[Markrein]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Unrealengine]]></category>
			<pubDate><![CDATA[Mon, 04 Oct 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5654869&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Play With The Unreal Engine On Your iPhone With Epic Citadel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play With The Unreal Engine On Your iPhone With Epic Citadel" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Play With The Unreal Engine On Your iPhone With Epic Citadel" href="http://kotaku.com/5627701/play-with-the-unreal-engine-on-your-iphone-with-epic-citadel" class="pp_image">
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				The creators of the Unreal Engine and the games that run on it have brought their tech to the iPhone. Epic Games is now letting iPhone owners see how well their engine works with a free demo, Epic Citadel.				<a href="http://kotaku.com/5627701/play-with-the-unreal-engine-on-your-iphone-with-epic-citadel" title="Click here to read more about Play With The Unreal Engine On Your iPhone With Epic Citadel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5627701/play-with-the-unreal-engine-on-your-iphone-with-epic-citadel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5627701]]></guid>
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			<pubDate><![CDATA[Wed, 01 Sep 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Project Sword Is Epic's First Unreal Engine iPhone Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Sword Is Epic's First Unreal Engine iPhone Game" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Project Sword Is Epic's First Unreal Engine iPhone Game" href="http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game" class="pp_image">
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				Gears of War and Unreal Tournament creators Epic Games will bring competitive multiplayer sword-based combat, powered by its Unreal Engine, to the iPhone later this year with slash-em-up Project Sword.				<a href="http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game" title="Click here to read more about Project Sword Is Epic's First Unreal Engine iPhone Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5627603]]></guid>
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			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Wed, 01 Sep 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" alt="Click here to read Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b1cd7b5f653c10ed93833164379b4856.jpg"/>
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				What could be in a new Gears of War? Clues are always included in the major Game Developers Conference  demonstrations of the Unreal Engine.				<a href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork" title="Click here to read more about Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5491401]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 11 Mar 2010 18:00:34 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What Does Epic Games' Mark Rein Think Of The iPad?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" href="http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad" class="pp_image">
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				We ran into Epic Games vice president Mark Rein at Apple's iPad demo event today, happily tapping and gesturing to his heart's content with one of the sleek new tablets. Will Epic bring its Unreal Engine to the iPad?				<a href="http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad" title="Click here to read more about What Does Epic Games' Mark Rein Think Of The iPad?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458517]]></guid>
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			<pubDate><![CDATA[Thu, 28 Jan 2010 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands-On With Unreal Engine On The iPhone, Nvidia Tegra]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/ces10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces10</span></a></div -->					<div><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" alt="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7eec6861d6319e3abce88502ed91cd62.jpg"/>
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				Epic Games VP Mark Rein brought with him the latest platforms on which the company's Unreal Engine 3 officially runs, iPhone 3GS hardware and Nvidia's Tegra 2 "system-on-a-chip" platform, giving us a chance to go hands-on with the tech demo.				<a href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" title="Click here to read more about Hands-On With Unreal Engine On The iPhone, Nvidia Tegra">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5444554]]></guid>
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			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 10 Jan 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Epic Teases Something &quot;Unreal&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" alt="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_201e42d7023f66f3f89dd013cab730e8.jpg"/>
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				The Epic Games official web site featured a cryptic teaser about... something, an Unreal-related teaser that has since been removed. That teaser featured the above graphic and the tagline "It's Unreal. And it's almost here."				<a href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" title="Click here to read more about Rumor: Epic Teases Something &quot;Unreal&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5388068/rumor-epic-teases-something-unreal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5388068]]></guid>
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			<pubDate><![CDATA[Thu, 22 Oct 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How Gears 2 Is Actually a More Realistic Combat Sim]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Gears 2 Is Actually a More Realistic Combat Sim" href="http://kotaku.com/unreal-engine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine</span></a></div -->					<div><a title="Click here to read How Gears 2 Is Actually a More Realistic Combat Sim" href="http://kotaku.com/5081404/how-gears-2-is-actually-a-more-realistic-combat-sim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Gears 2 Is Actually a More Realistic Combat Sim" alt="Click here to read How Gears 2 Is Actually a More Realistic Combat Sim" src="http://cache.kotaku.com/assets/images/9/2008/11/custom_1226270411570_gow-1-470-1108.jpg"/>
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				No one would accuse Gears of War 2, or Gears of War for that matter, of being grounded anywhere close to reality. But Popular Mechanics has an interesting discussion with Unreal Games' <s>Matt</s> Mike Capps, a breakdown of the capabilities of the Unreal engine, and concludes that the chaotic environment it is capable of rendering in real time can actually raise the bar for accuracy in military combat simulations.				<a href="http://kotaku.com/5081404/how-gears-2-is-actually-a-more-realistic-combat-sim" title="Click here to read more about How Gears 2 Is Actually a More Realistic Combat Sim">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal engine]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 09 Nov 2008 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Unreal Engine 4 Targeting Consoles, Not PCs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" href="http://kotaku.com/367219/unreal-engine-4-targeting-consoles-not-pcs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" alt="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" src="http://cache.kotaku.com/assets/images/9/2008/03/small_sadpc.jpg"/>
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				 Yeah, the Unreal Engine was once synonomous with cutting-edge PC graphics tech. Once. But in the future? With Unreal Engine 4.0? Well, it's going to be geared towards consoles, not the PC. So says Epic boss Tim Sweeney: <blockquote>There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.</blockquote> Exclusively targeting consoles? PCs following after a Nintendo console? Egads. Epic and PC fanboys, let me get my boat and a paddle together before your salty tears cry me a river.				<a href="http://kotaku.com/367219/unreal-engine-4-targeting-consoles-not-pcs" title="Click here to read more about Unreal Engine 4 Targeting Consoles, Not PCs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Wed, 12 Mar 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sin City Gets Unreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/336366/sin-city-gets-unreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sin City Gets Unreal" alt="Click here to read Sin City Gets Unreal" src="http://cache.kotaku.com/assets/images/9/2007/12/small_sin_city_ue3.jpg"/>
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				The <a href="http://kotaku.com/gaming/i-love-hitmen/red-mile-leads-to-sin-city-262958.php">Red Mile-developed</a> video game version of Frank Miller's <em>Sin City</em> may very well <a href="http://kotaku.com/gaming/hollywood/sin-city-game-just-might-not-suck-312690.php">not suck</a>. It may very well also help Epic Games' Mark Rein sleep better at night, as the game based on the long-running comic book series will absolutely not feature a single bald space marine and will most likely not have that Unreal Engine 3 "look." Oh, did I forget to mention it's using the Unreal Engine? Well, it is, as Red Mile and Epic have announced today, cruelly teasing us with a tiny tidbit of info and failing to include a single screenshot for us to pick apart. Dare I say it? Dare I look forward to <em>Sin City</em> the game?				<a href="http://kotaku.com/336366/sin-city-gets-unreal" title="Click here to read more about Sin City Gets Unreal">More&nbsp;&raquo;</a>
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			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hollywood Insight on Unreal Engine 3 Technology]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollywood Insight on Unreal Engine 3 Technology" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Hollywood Insight on Unreal Engine 3 Technology" href="http://kotaku.com/322499/hollywood-insight-on-unreal-engine-3-technology" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollywood Insight on Unreal Engine 3 Technology" alt="Click here to read Hollywood Insight on Unreal Engine 3 Technology" src="http://cache.kotaku.com/assets/images/9/2007/11/small_CHADAM_SHOT_05.jpg"/>
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				 <b>by John Gaudiosi</b>				<a href="http://kotaku.com/322499/hollywood-insight-on-unreal-engine-3-technology" title="Click here to read more about Hollywood Insight on Unreal Engine 3 Technology">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322499/hollywood-insight-on-unreal-engine-3-technology]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322499]]></guid>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[chadam]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 14:00:20 EST]]></pubDate>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=322499&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Frontlines Dev Shines Light On PS3 Delay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frontlines Dev Shines Light On PS3 Delay" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read Frontlines Dev Shines Light On PS3 Delay" href="http://kotaku.com/315217/frontlines-dev-shines-light-on-ps3-delay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frontlines Dev Shines Light On PS3 Delay" alt="Click here to read Frontlines Dev Shines Light On PS3 Delay" src="http://cache.kotaku.com/assets/images/9/2007/10/small_frontlines_qa.jpg"/>
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				When publisher THQ announced a series of delays, pushing three of its marquee titles—<em>Frontlines: Fuel of War</em>, <em>de Blob</em> and <em>Destroy All Humans! Path of the Furon</em>—one title stood out curiously, as only the PlayStation 3 version of <em>Frontlines</em> was coming later than its PC and Xbox 360 counterparts. Gamespot's recent Q&A with the game's senior producer, Joe Halper, reveals that "the Unreal Engine has some challenges with the PS3&mdash;you'll see with other developers&mdash;it's kind of a little late in the game with Epic, which is unfortunate." His comments were made before the announcement of the PS3 delay, but he later illustrates that every platform has its challenges.				<a href="http://kotaku.com/315217/frontlines-dev-shines-light-on-ps3-delay" title="Click here to read more about Frontlines Dev Shines Light On PS3 Delay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/315217/frontlines-dev-shines-light-on-ps3-delay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-315217]]></guid>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Frontlines: Fuel of War]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 25 Oct 2007 17:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=315217&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Flash As A Viable First-Person Shooter Platform?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flash As A Viable First-Person Shooter Platform?" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Flash As A Viable First-Person Shooter Platform?" href="http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flash As A Viable First-Person Shooter Platform?" alt="Click here to read Flash As A Viable First-Person Shooter Platform?" src="http://cache.kotaku.com/assets/images/9/2007/10/small_flash_3d_engine.jpg"/>
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				It may not have the complex geometry capabilities or, say, ability to actually shoot at things of something like the Unreal Engine 3.0 or Source platform, but this tech demo for a 3D first person engine built in Flash Player 10&mdash;codenamed "Astro"&mdash;using Papervision3D is pretty impressive. I fully expect <em>Quake</em> to be ported to Flash within the week. Any longer and I'll have no faith in Earth's programming geeks.				<a href="http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform" title="Click here to read more about Flash As A Viable First-Person Shooter Platform?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-308273]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Mon, 08 Oct 2007 20:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=308273&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Justify Your Engine, Mark Rein]]></title>
			<description>
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								<a href="http://kotaku.com/302635/justify-your-engine-mark-rein" title="Click here to read more about Justify Your Engine, Mark Rein">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/302635/justify-your-engine-mark-rein]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302635]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Justify Your Game]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 14:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302635&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Finally, A New Unreal Engine Licensed FPS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, A New Unreal Engine Licensed FPS" href="http://kotaku.com/end/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">end</span></a></div -->					<div><a title="Click here to read Finally, A New Unreal Engine Licensed FPS" href="http://kotaku.com/298279/finally-a-new-unreal-engine-licensed-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally, A New Unreal Engine Licensed FPS" alt="Click here to read Finally, A New Unreal Engine Licensed FPS" src="http://cache.kotaku.com/assets/images/9/2007/09/small_end_fps.jpg"/>
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				<em>End</em>. The game is named <em>End</em>. And it's coming to a PC or Xbox 360 near you, powered by the Unreal Engine. <em>End</em> is being developed by Faramix Enterprises and its creators hope it will "raise the standard" with its "powerful storyline with innovative gameplay." While details&mdash;and screenshots&mdash;are scarce, we do know that <em>End</em> will follow the adventures of Miles and Chaz, one of whom is "haunted by his past."				<a href="http://kotaku.com/298279/finally-a-new-unreal-engine-licensed-fps" title="Click here to read more about Finally, A New Unreal Engine Licensed FPS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/298279/finally-a-new-unreal-engine-licensed-fps]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-298279]]></guid>
			<category><![CDATA[end]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 10 Sep 2007 20:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=298279&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xperience Black College Football The Xperience]]></title>
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				<center>   </center> Ever since we heard <a href="http://kotaku.com/gaming/black-college-football-experience/get-the-black-college-football-experience-with-black-college-football-experience-296784.php"><i>Black College Football: The Xperience</i></a> (yes, the Xperience) included half-time shows that lets players "step into the boots of a drum major," our interest was piqued. We so love rhythm games! Sadly, this clip, the first of the game I believe, doesn't show that. Instead, it has text telling me to "EXPECT MORE THAN JUST A VIDEOGAME" and an a football player reminding me "This is how we do it." Though, the clip does have some marching band music. Half way there!

				<a href="http://kotaku.com/296908/xperience-black-college-football-the-xperience" title="Click here to read more about Xperience Black College Football The Xperience">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/296908/xperience-black-college-football-the-xperience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296908]]></guid>
			<category><![CDATA[Clip]]></category>
			<category><![CDATA[black college football experience]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 06 Sep 2007 07:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=296908&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Get The Black College Football Experience With Black College Football Experience]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get The Black College Football Experience With Black College Football Experience" href="http://kotaku.com/black-college-football-experience/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blackcollegefootballexperience</span></a></div -->					<div><a title="Click here to read Get The Black College Football Experience With Black College Football Experience" href="http://kotaku.com/296784/get-the-black-college-football-experience-with-black-college-football-experience" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get The Black College Football Experience With Black College Football Experience" alt="Click here to read Get The Black College Football Experience With Black College Football Experience" src="http://cache.kotaku.com/assets/images/9/2007/09/small_bcfx.jpg"/>
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				Video game football is about to get yet another contender, this time with a decidedly specific bent as tongue twisting developer Nerjyzed Entertainment has announced <em>Black College Football Experience</em> or <em>BCFx</em> if the former grows too tiresome. The Unreal Engine 3-powered college football game brings together three historically black college and university conferences, including some 40 teams for "an incredibly fun football game for the whole family to play."				<a href="http://kotaku.com/296784/get-the-black-college-football-experience-with-black-college-football-experience" title="Click here to read more about Get The Black College Football Experience With Black College Football Experience">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/296784/get-the-black-college-football-experience-with-black-college-football-experience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296784]]></guid>
			<category><![CDATA[black college football experience]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Wed, 05 Sep 2007 21:40:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=296784&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No Unreal Tournament III Demo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Unreal Tournament III Demo" href="http://kotaku.com/epic-has-few-resources/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epichasfewresources</span></a></div -->					<div><a title="Click here to read No Unreal Tournament III Demo" href="http://kotaku.com/294047/no-unreal-tournament-iii-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Unreal Tournament III Demo" alt="Click here to read No Unreal Tournament III Demo" src="http://cache.kotaku.com/assets/images/9/2007/08/small_dgxpo06_03.jpg"/>
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				 Epic doesn't do demos. They do <i>games</i>. 'Cause when you have a small staff, you don't have time to focus on other things. You can only focus on the game. Epic bossman Mark Rein (above, touching something) lays it all out:				<a href="http://kotaku.com/294047/no-unreal-tournament-iii-demo" title="Click here to read more about No Unreal Tournament III Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/294047/no-unreal-tournament-iii-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-294047]]></guid>
			<category><![CDATA[Epic Has Few Resources]]></category>
			<category><![CDATA[Dennis Dyack]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament III]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Tue, 28 Aug 2007 08:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294047&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic: We Will Not Put Your Features In Our Engine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic: We Will Not Put Your Features In Our Engine" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Epic: We Will Not Put Your Features In Our Engine" href="http://kotaku.com/291800/epic-we-will-not-put-your-features-in-our-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic: We Will Not Put Your Features In Our Engine" alt="Click here to read Epic: We Will Not Put Your Features In Our Engine" src="http://cache.kotaku.com/assets/images/9/2007/08/small_unreal_engine_features.jpg"/>
											</a></div>
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				At the GC Developers Conference, both Mark Rein from Epic Games and Denis Dyack from Silicon Knights, who just happen to be involved in lawsuits filed against eachother, have carefully addressed issues related to the development of the each party's products involved. Silicon Knights <a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php">claims</a> the Unreal Engine didn't deliver on promised technology. Epic <a href="http://kotaku.com/gaming/mega-%28legal%29-battle/epic-goes-all-countersuit-on-silicon-knights-287820.php">responded</a> that it refused to endorse the "suitability" of UE3 for Too Human's needs.				<a href="http://kotaku.com/291800/epic-we-will-not-put-your-features-in-our-engine" title="Click here to read more about Epic: We Will Not Put Your Features In Our Engine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/291800/epic-we-will-not-put-your-features-in-our-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-291800]]></guid>
			<category><![CDATA[GCDC07]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament III]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 17:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291800&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Goes All Countersuit on Silicon Knights]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Goes All Countersuit on Silicon Knights" href="http://kotaku.com/mega-%28legal%29-battle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megalegalbattle</span></a></div -->					<div><a title="Click here to read Epic Goes All Countersuit on Silicon Knights" href="http://kotaku.com/287820/epic-goes-all-countersuit-on-silicon-knights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Goes All Countersuit on Silicon Knights" alt="Click here to read Epic Goes All Countersuit on Silicon Knights" src="http://cache.kotaku.com/assets/images/9/2007/08/small_toohuman2_450x360.jpg"/>
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				After the recent filing of Silicon Knights'<a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php"> lawsuit against Epic</a>, Epic has launched a counterclaim against Silicon Knights, arguing that Silicon Knights is guilty of copyright infrigement, breach of contract, and misappropriation of trade secrets. Here are all the notable claims from the filing:				<a href="http://kotaku.com/287820/epic-goes-all-countersuit-on-silicon-knights" title="Click here to read more about Epic Goes All Countersuit on Silicon Knights">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/287820/epic-goes-all-countersuit-on-silicon-knights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-287820]]></guid>
			<category><![CDATA[mega (legal) battle]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 09 Aug 2007 15:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=287820&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Vs. Silicon Knights is a Common Lawsuit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" href="http://kotaku.com/business-of-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">businessofgaming</span></a></div -->					<div><a title="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" href="http://kotaku.com/284394/epic-vs-silicon-knights-is-a-common-lawsuit" class="pp_image">
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				While we've told you about <a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php">Silicon Knights' case against Epic</a> for issues surrounding the Unreal 3 engine, Law of the Game, in all their properly-qualified-to-talk-about-law snootiness, has pointed out that Silicon Knights has a strong case that is actually quite common in the non-gaming world. <blockquote>This is, at its core, one of the simplest contract disputes. Party A promised to deliver a good in form X, and Party B alleges that good arrived in form X-1 and Party A never fulfilled their contractual agreement.</blockquote>So is Silicon Knights in the money?				<a href="http://kotaku.com/284394/epic-vs-silicon-knights-is-a-common-lawsuit" title="Click here to read more about Epic Vs. Silicon Knights is a Common Lawsuit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/284394/epic-vs-silicon-knights-is-a-common-lawsuit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-284394]]></guid>
			<category><![CDATA[business of gaming]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Lawsuit]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal 3 engine]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 31 Jul 2007 13:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[America's Army To Recruit At Arcades]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read America's Army To Recruit At Arcades" href="http://kotaku.com/open-a-channel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">openachannel</span></a></div -->					<div><a title="Click here to read America's Army To Recruit At Arcades" href="http://kotaku.com/282080/americas-army-to-recruit-at-arcades" class="pp_image">
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				The U.S. Army's recruiting tool-cum-video game <em>America's Army</em> is coming to another unexpected platform&mdash;arcades. The Unreal Engine-powered lightgun shooter will be published by Global VR and developed with U.S. Army "subject matter experts" and act as a "communication channel with young Americans."				<a href="http://kotaku.com/282080/americas-army-to-recruit-at-arcades" title="Click here to read more about America's Army To Recruit At Arcades">More&nbsp;&raquo;</a>
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			<category><![CDATA[open a channel]]></category>
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			<category><![CDATA[global vr]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 24 Jul 2007 20:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Phil Harrison Talks Unreal Engine "Fixes" For The PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Talks Unreal Engine &quot;Fixes&quot; For The PS3" href="http://kotaku.com/dyack-justified%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dyackjustified?</span></a></div -->					<div><a title="Click here to read Phil Harrison Talks Unreal Engine &quot;Fixes&quot; For The PS3" href="http://kotaku.com/280944/phil-harrison-talks-unreal-engine-fixes-for-the-ps3" class="pp_image">
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				Game Informer caught up with Sony's Worldwide Studios bigwig Phil Harrison at E3, getting all the right answers to all the right questions. Yes, Sony is working with Immersion on rumble. Yes, there may be Home trophies added to older PLAYSTATION 3 games. Yes, <em>Metal Gear Solid 4</em> is "exclusive." But what Phil said about the Unreal Engine, especially in light of <a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php">Silicon Knights' recent lawsuit against Epic Games</a>, is probably the most interesting portion of the interview.				<a href="http://kotaku.com/280944/phil-harrison-talks-unreal-engine-fixes-for-the-ps3" title="Click here to read more about Phil Harrison Talks Unreal Engine "Fixes" For The PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[dyack justified?]]></category>
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			<category><![CDATA[Phil Harrison]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 20 Jul 2007 19:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silicon Knights: Epic Sabotaged Us]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights: Epic Sabotaged Us" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Silicon Knights: Epic Sabotaged Us" href="http://kotaku.com/280491/silicon-knights-epic-sabotaged-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights: Epic Sabotaged Us" alt="Click here to read Silicon Knights: Epic Sabotaged Us" src="http://cache.kotaku.com/assets/images/9/2012/02/468f8d6a7879f6abd93add992310e2ff.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=280491&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Silicon Knights was kind enough to send along both their formal press release concerning their suit against Epic and the actual suit itself.				<a href="http://kotaku.com/280491/silicon-knights-epic-sabotaged-us" title="Click here to read more about Silicon Knights: Epic Sabotaged Us">More&nbsp;&raquo;</a>
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			<category><![CDATA[Breaking]]></category>
			<category><![CDATA[Denis Dyack]]></category>
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			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 19 Jul 2007 19:31:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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