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		<title><![CDATA[Kotaku: Unreal Engine 3]]></title>
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			<title><![CDATA[Kotaku: Unreal Engine 3]]></title>
			<link>http://kotaku.com/tag/unreal engine 3</link>
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		<link>http://kotaku.com/tag/unreal engine 3</link>
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		<description><![CDATA[Kotaku posts tagged Unreal Engine 3]]></description>
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			<title><![CDATA[Crytek Is Looking at Flash Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crytek Is Looking at Flash Support" href="http://kotaku.com/crytek/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crytek</span></a></div -->					<div><a title="Click here to read Crytek Is Looking at Flash Support" href="http://kotaku.com/5847602/crytek-is-looking-at-flash-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crytek Is Looking at Flash Support" alt="Click here to read Crytek Is Looking at Flash Support" src="http://cache.kotaku.com/assets/images/9/2011/10/small_crytek3_01.jpg"/>
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				 Here's the beauty of competition. Earlier this week, Epic Games showed off the <a href="http://kotaku.com/5846513/unreal-engine-3-now-works-in-flash-yes-the-same-flash-thats-in-your-browser-facebook/gallery/1">Unreal Engine 3 supporting</a> Adobe's Flash. Meanwhile, rival game engine maker Crytek is seeing what flash magic it can unleash.				<a href="http://kotaku.com/5847602/crytek-is-looking-at-flash-support" title="Click here to read more about Crytek Is Looking at Flash Support">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Cryengine 3]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Fri, 07 Oct 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Next Unreal Engine Probably Won't be out Until, oh, Around 2014]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" href="http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" alt="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" src="http://cache.kotaku.com/assets/images/9/2011/09/small_unreal.jpg"/>
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				From what we've heard, the next generation of consoles from Microsoft and Sony <a href="http://kotaku.com/5794000/microsoft-and-sony-targeting-2014-for-new-consoles-leaving-nintendo-in-the-clear">won't be with us until around 2014</a>. Now CEO of Epic Games, Tim Sweeney, <em>suggests </em>something similar.				<a href="http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014" title="Click here to read more about The Next Unreal Engine Probably Won't be out Until, oh, Around 2014">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844525]]></guid>
			<category><![CDATA[Unreal]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<category><![CDATA[unreal engine 4]]></category>
			<pubDate><![CDATA[Wed, 28 Sep 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Deeper, Darker Look at the Next Unreal iPhone Showpiece]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Deeper, Darker Look at the Next Unreal iPhone Showpiece" href="http://kotaku.com/the-dark-meadow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedarkmeadow</span></a></div -->					<div><a title="Click here to read A Deeper, Darker Look at the Next Unreal iPhone Showpiece" href="http://kotaku.com/5843827/a-deeper-darker-look-at-the-next-unreal-iphone-showpiece" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Deeper, Darker Look at the Next Unreal iPhone Showpiece" alt="Click here to read A Deeper, Darker Look at the Next Unreal iPhone Showpiece" src="http://cache.kotaku.com/assets/images/9/2011/09/small_av1rq417gg0.jpg"/>
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				<!-- videoId: av1Rq417gG0 --><!-- /videoId: av1Rq417gG0 --> The creepy cousin to Epic's own <em>Infinity Blade</em>, <em>The Dark Meadow</em> channels all of the iOS power of the Unreal Engine 3 into one twisted tale of creatures and crossbows.				<a href="http://kotaku.com/5843827/a-deeper-darker-look-at-the-next-unreal-iphone-showpiece" title="Click here to read more about A Deeper, Darker Look at the Next Unreal iPhone Showpiece">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Dark Meadow]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Mon, 26 Sep 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Says This Is What Next-Gen Should Look Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Says This Is What Next-Gen Should Look Like" href="http://kotaku.com/next_gen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Epic Says This Is What Next-Gen Should Look Like" href="http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Says This Is What Next-Gen Should Look Like" alt="Click here to read Epic Says This Is What Next-Gen Should Look Like" src="http://cache.kotaku.com/assets/images/9/2011/03/small_nextgen.jpg"/>
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				 Epic Games isn't just showing off the latest improvements to the Unreal Engine 3 at GDC 2011. They're showing us what the next-generation of games should look like. Do the images hold up to the hype?				<a href="http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/" title="Click here to read more about Epic Says This Is What Next-Gen Should Look Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5774861/epic-says-this-is-what-next+gen-should-look-like/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5774861]]></guid>
			<category><![CDATA[Next-gen]]></category>
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			<category><![CDATA[Shadows]]></category>
			<category><![CDATA[ue3]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Wed, 02 Mar 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Like Portal With A Powerglove]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Portal With A Powerglove" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read It's Like Portal With A Powerglove" href="http://kotaku.com/5705117/its-like-portal-with-a-powerglove" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like Portal With A Powerglove" alt="Click here to read It's Like Portal With A Powerglove" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7503bf7e3ae0d4056763ff7f037b10fc.jpg"/>
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				<a href="http://rawgames.co.uk/games/thespire/">The Spire</a> is an upcoming adventure game that is played entirely in first-person, is made by a small indie studio and looks like the bees knees.				<a href="http://kotaku.com/5705117/its-like-portal-with-a-powerglove" title="Click here to read more about It's Like Portal With A Powerglove">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5705117/its-like-portal-with-a-powerglove]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5705117]]></guid>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Fri, 03 Dec 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5705117&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hopefully, Gears of War 3 Has Some Of This In It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" href="http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" alt="Click here to read Hopefully, Gears of War 3 Has Some Of This In It" src="http://cache.kotaku.com/assets/images/9/2012/01/small_67d54614c29d5c2e39845097ea813f14.jpg"/>
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				<!-- videoId: MGf0oGGGQqQ --><!-- /videoId: MGf0oGGGQqQ --> Whenever I see a new look at the Unreal Engine, I wonder: How will they use this in the next Gears of War? I did that <a href="http://kotaku.com/5492714/do-you-want-gears-of-war-3-to-look-like-this/gallery/">in March</a>. I'm doing it again with this brand-new look at the updated Engine.				<a href="http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it" title="Click here to read more about Hopefully, Gears of War 3 Has Some Of This In It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5698531/hopefully-gears-of-war-3-has-some-of-this-in-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5698531]]></guid>
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			<pubDate><![CDATA[Wed, 24 Nov 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Best Terminator Game May Be Fan Made]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Terminator Game May Be Fan Made" href="http://kotaku.com/the-terminator/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theterminator</span></a></div -->					<div><a title="Click here to read The Best Terminator Game May Be Fan Made" href="http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Terminator Game May Be Fan Made" alt="Click here to read The Best Terminator Game May Be Fan Made" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7212734a5be62894d65285dcf01f4a3c.jpg"/>
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				We can't say with total certainty whether FPS Terminator, a fan-made mod built on the Unreal Engine, will be the best, but it's safe to assume that it's better than the most recent entry, <a href="http://kotaku.com/5271924/terminator-salvation-review-i-hate-robots">Terminator Salvation</a>. Sorry, GRIN!				<a href="http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made" title="Click here to read more about The Best Terminator Game May Be Fan Made">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591050]]></guid>
			<category><![CDATA[The Terminator]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Mon, 19 Jul 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Engine Puts BP Oil Spill Into Perspective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine Puts BP Oil Spill Into Perspective" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Unreal Engine Puts BP Oil Spill Into Perspective" href="http://kotaku.com/5566632/unreal-engine-puts-bp-oil-spill-into-perspective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine Puts BP Oil Spill Into Perspective" alt="Click here to read Unreal Engine Puts BP Oil Spill Into Perspective" src="http://cache.kotaku.com/assets/images/9/2011/11/small_05d32c3212bde1af315f2b9ba9efcf9f.jpg"/>
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				Initial estimates had the amount of oil spilling into the Gulf of Mexico<a href="http://online.wsj.com/article/SB10001424052748703871904575216382160623498.html"> at 25,000 barrels a day</a>. This clip, made using the same engine that powers many of today's biggest games, shows how much oil that really is.				<a href="http://kotaku.com/5566632/unreal-engine-puts-bp-oil-spill-into-perspective" title="Click here to read more about Unreal Engine Puts BP Oil Spill Into Perspective">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5566632/unreal-engine-puts-bp-oil-spill-into-perspective]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5566632]]></guid>
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			<pubDate><![CDATA[Thu, 17 Jun 2010 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Do You Want Gears of War 3 To Look Like This?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Want Gears of War 3 To Look Like This?" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Do You Want Gears of War 3 To Look Like This?" href="http://kotaku.com/5492714/do-you-want-gears-of-war-3-to-look-like-this/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Want Gears of War 3 To Look Like This?" alt="Click here to read Do You Want Gears of War 3 To Look Like This?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_8d86878e195da12ccaa4ee562e462eed.jpg"/>
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				Epic Games makes Gears of War and, if Kotaku had to guess, maybe someday a sequel. At Game Developers Conference, Epic showed their <a href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork">latest Unreal game engine upgrades</a>, including fancy foliage tech, pictured here. Want it in a Gears?				<a href="http://kotaku.com/5492714/do-you-want-gears-of-war-3-to-look-like-this/gallery/" title="Click here to read more about Do You Want Gears of War 3 To Look Like This?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5492714/do-you-want-gears-of-war-3-to-look-like-this/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492714]]></guid>
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			<category><![CDATA[Epic Games]]></category>
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			<category><![CDATA[Gdc 10]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Sat, 13 Mar 2010 16:30:01 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Unreal Modders Win Awards, Don't All Clone Gears of War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Modders Win Awards, Don't All Clone Gears of War" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Unreal Modders Win Awards, Don't All Clone Gears of War" href="http://kotaku.com/5479210/unreal-modders-win-awards-dont-all-clone-gears-of-war" class="pp_image">
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				What can a bunch of amateurs turn Unreal Tournament 3 into? The just-completed Make Something Unreal contest offered money in order to find some answers. One is the shot top this post, but that wasn't the winner.				<a href="http://kotaku.com/5479210/unreal-modders-win-awards-dont-all-clone-gears-of-war" title="Click here to read more about Unreal Modders Win Awards, Don't All Clone Gears of War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5479210/unreal-modders-win-awards-dont-all-clone-gears-of-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5479210]]></guid>
			<category><![CDATA[Mods]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Thu, 25 Feb 2010 13:40:06 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Unreal Engine 3 Running On An iPod Touch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 3 Running On An iPod Touch" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Unreal Engine 3 Running On An iPod Touch" href="http://kotaku.com/5432148/unreal-engine-3-running-on-an-ipod-touch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 3 Running On An iPod Touch" alt="Click here to read Unreal Engine 3 Running On An iPod Touch" src="http://cache.kotaku.com/assets/images/9/2011/11/small_27f9c33bdef2f653827f64749ee59ff9.jpg"/>
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				<!-- videoId: Pzts8tsKuHs --><!-- /videoId: Pzts8tsKuHs -->  A writer from AnandTech got a look at Epic Games' Unreal Engine 3 working on the newest iPod Touch. It's an impressive feat even if there are some asterisks.				<a href="http://kotaku.com/5432148/unreal-engine-3-running-on-an-ipod-touch" title="Click here to read more about Unreal Engine 3 Running On An iPod Touch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5432148/unreal-engine-3-running-on-an-ipod-touch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432148]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Gears Of War 2]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 11:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[More than 50,000 Snap Up the Free Unreal SDK]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" href="http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" alt="Click here to read More than 50,000 Snap Up the Free Unreal SDK" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1258160922290_unreal-logo.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #epicgames" title="Click here to read more posts tagged #epicgames" href="http://kotaku.com/tag/epicgames/">Epic Games</a> announced more than 50,000 downloads of its Unreal Development Kit in the first week the publisher <a href="http://kotaku.com/5397808/epic-sets-the-unreal-engine-free">started offering it for free.</a>				<a href="http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk" title="Click here to read more about More than 50,000 Snap Up the Free Unreal SDK">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5404479]]></guid>
			<category><![CDATA[Unreal]]></category>
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			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Fri, 13 Nov 2009 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Epic Sets The Unreal Engine Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Sets The Unreal Engine Free" href="http://kotaku.com/make-something-unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">makesomethingunreal</span></a></div -->					<div><a title="Click here to read Epic Sets The Unreal Engine Free" href="http://kotaku.com/5397808/epic-sets-the-unreal-engine-free" class="pp_image">
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				 Everyone else is using the Unreal Engine 3 for game development, so why shouldn't you? Epic Games has just released the Unreal Development Kit, a free edition of the Unreal Engine 3 for everybody.				<a href="http://kotaku.com/5397808/epic-sets-the-unreal-engine-free" title="Click here to read more about Epic Sets The Unreal Engine Free">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5397808/epic-sets-the-unreal-engine-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5397808]]></guid>
			<category><![CDATA[Make Something Unreal]]></category>
			<category><![CDATA[dev tools]]></category>
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			<category><![CDATA[Free]]></category>
			<category><![CDATA[Unreal Development Kit]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Thu, 05 Nov 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Games In South Korea]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games In South Korea" href="http://kotaku.com/unreal-engine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine3</span></a></div -->					<div><a title="Click here to read Epic Games In South Korea" href="http://kotaku.com/5304091/epic-games-in-south-korea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games In South Korea" alt="Click here to read Epic Games In South Korea" src="http://cache.kotaku.com/assets/images/9/2009/06/epic_logo_games.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged EPIC GAMES" title="Click here to read more posts tagged EPIC GAMES" href="http://kotaku.com/tag/epic-games/">Epic Games</a>, the folks behind the <i><a class="autolink" title="Click here to read more posts tagged GEARS OF WAR" title="Click here to read more posts tagged GEARS OF WAR" href="http://kotaku.com/tag/gears-of-war/">Gears of War</a></i> franchise and the Unreal Engine development platform, are opening a branch office in South Korea.				<a href="http://kotaku.com/5304091/epic-games-in-south-korea" title="Click here to read more about Epic Games In South Korea">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Jun 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Epic Unveiling New Unreal Engine 3 Goodies At GDC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Unveiling New Unreal Engine 3 Goodies At GDC" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Epic Unveiling New Unreal Engine 3 Goodies At GDC" href="http://kotaku.com/5170689/epic-unveiling-new-unreal-engine-3-goodies-at-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Unveiling New Unreal Engine 3 Goodies At GDC" alt="Click here to read Epic Unveiling New Unreal Engine 3 Goodies At GDC" src="http://cache.kotaku.com/assets/images/9/2009/03/unreal3d.jpg"/>
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				 Epic is making it even easier for everyone and their grandmother to develop video games, showing off a slew of new features for their wildly popular <a class="autolink" title="Click here to read more posts tagged UNREAL ENGINE 3" title="Click here to read more posts tagged UNREAL ENGINE 3" href="http://kotaku.com/tag/unreal-engine-3/">Unreal Engine 3</a> at this year's Game Developers Conference.				<a href="http://kotaku.com/5170689/epic-unveiling-new-unreal-engine-3-goodies-at-gdc" title="Click here to read more about Epic Unveiling New Unreal Engine 3 Goodies At GDC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5170689/epic-unveiling-new-unreal-engine-3-goodies-at-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5170689]]></guid>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Mon, 16 Mar 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Games Wins Major Award]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games Wins Major Award" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Epic Games Wins Major Award" href="http://kotaku.com/5088624/epic-games-wins-major-award" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games Wins Major Award" alt="Click here to read Epic Games Wins Major Award" src="http://cache.kotaku.com/assets/images/9/2008/11/custom_1226770581792_major_award_4.jpg"/>
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				News out of my home state: Epic Games has been recognized by the North Carolina Technology Association as the state's "Top Industry Driven Technology Company of the Year." I guess that means "the balls" in the industry-driven technology world. The award specifically cited the contribution Unreal Engine 3 has made to the gaming industry at large.				<a href="http://kotaku.com/5088624/epic-games-wins-major-award" title="Click here to read more about Epic Games Wins Major Award">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epic games]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Sat, 15 Nov 2008 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EA's Grasshopper Manufacture Game Is Totally Using UE3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Grasshopper Manufacture Game Is Totally Using UE3" href="http://kotaku.com/grasshopper-manufacture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grasshoppermanufacture</span></a></div -->					<div><a title="Click here to read EA's Grasshopper Manufacture Game Is Totally Using UE3" href="http://kotaku.com/5059832/eas-grasshopper-manufacture-game-is-totally-using-ue3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Grasshopper Manufacture Game Is Totally Using UE3" alt="Click here to read EA's Grasshopper Manufacture Game Is Totally Using UE3" src="http://cache.kotaku.com/assets/images/9/2008/10/GHM.jpg"/>
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				So what games currently in development <em>aren't </em>using UE3? I'm having problems naming them.  The <a href="http://kotaku.com/5037287/grasshopper-q-entertainment-sign-with-ea-for-new-horror-game">recently announced</a> EA/Grasshopper Manufacture multi-platform horror game, which is being produced by Shinji Mikami and directed by Suda51, will now be using UE3, too.  Does that mean the game will have an overabundance of bald space marines? Only time will tell I suppose.  I'm still interested to know if Masafumi Takada will be doing the soundtrack or not. Full release after the jump!				<a href="http://kotaku.com/5059832/eas-grasshopper-manufacture-game-is-totally-using-ue3" title="Click here to read more about EA's Grasshopper Manufacture Game Is Totally Using UE3">More&nbsp;&raquo;</a>
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			<category><![CDATA[grasshopper manufacture]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[ue3]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Tue, 07 Oct 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Epic Has "Defrauded Us, And Major Portion of Industry"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" href="http://kotaku.com/silicon-knights-vs%27-epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknightsvsepic</span></a></div -->					<div><a title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" href="http://kotaku.com/5038161/epic-has-defrauded-us-and-major-portion-of-industry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" alt="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" src="http://cache.kotaku.com/assets/images/9/2008/08/dyack_vs_epic.jpg"/>
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				Once again proving that legal metabolism is slow, the Silicon Knights vs. Epic court battle slogs on. It's been a year since developer Silicon Knights filed suit against Epic, claiming that Epic had "failed to provide a working game engine." Silicon Knights went on to ditch the Unreal Engine 3 that it had licensed from Epic and finished <i>Too Human</i> with its own engine. Says Dyack:				<a href="http://kotaku.com/5038161/epic-has-defrauded-us-and-major-portion-of-industry" title="Click here to read more about Epic Has "Defrauded Us, And Major Portion of Industry"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights vs. Epic]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Mon, 18 Aug 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Korean MMO Gets Unreal Engine 3 License]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Korean MMO Gets Unreal Engine 3 License" href="http://kotaku.com/mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmo</span></a></div -->					<div><a title="Click here to read Korean MMO Gets Unreal Engine 3 License" href="http://kotaku.com/5016784/korean-mmo-gets-unreal-engine-3-license" class="pp_image">
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				 T-Entertainment, creators of Korean massively multiplayer online role-playing games Laghaim and Last Chaos, licensed the Unreal Engine 3 for an upcoming MMO codenamed L2, the company announced today.				<a href="http://kotaku.com/5016784/korean-mmo-gets-unreal-engine-3-license" title="Click here to read more about Korean MMO Gets Unreal Engine 3 License">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jun 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sega Reups Unreal License for Secret Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Reups Unreal License for Secret Game" href="http://kotaku.com/unreal-engine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine3</span></a></div -->					<div><a title="Click here to read Sega Reups Unreal License for Secret Game" href="http://kotaku.com/5011144/sega-reups-unreal-license-for-secret-game" class="pp_image">
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				Tantalizing. Sega just announced that they've signed a new Unreal Engine 3 licensing deal for an "unannounced, cross-platform game."				<a href="http://kotaku.com/5011144/sega-reups-unreal-license-for-secret-game" title="Click here to read more about Sega Reups Unreal License for Secret Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Epic Snags Undertow Developer Chair Entertainment Group]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Snags Undertow Developer Chair Entertainment Group" href="http://kotaku.com/epic-makes-a-buy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicmakesabuy</span></a></div -->					<div><a title="Click here to read Epic Snags Undertow Developer Chair Entertainment Group" href="http://kotaku.com/392173/epic-snags-undertow-developer-chair-entertainment-group" class="pp_image">
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				Utah-based Chair Entertainment Group, developers of Xbox Live Arcade title <i>Undertow</i>, have been acquired by Epic Games, the companies announced today. Through the agreement, Chair becomes a wholly-owned subsidiary of Epic, keeping the Chair name while developing Unreal Engine titles. 				<a href="http://kotaku.com/392173/epic-snags-undertow-developer-chair-entertainment-group" title="Click here to read more about Epic Snags Undertow Developer Chair Entertainment Group">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Mark Rein Says Unreal Engine 4 Is a Ways Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Says Unreal Engine 4 Is a Ways Off" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Mark Rein Says Unreal Engine 4 Is a Ways Off" href="http://kotaku.com/377703/mark-rein-says-unreal-engine-4-is-a-ways-off" class="pp_image">
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				 Today is special. You get not only one, but two Chocolate Reins. That's right, Mark Rein is back! This time, he's going on and on about the Unreal Engine 4. Of course, Epic's current Unreal Engine 3 powers tons of big time games. So when's the next engine coming out? Probably when the PS4, the Xbox 720 and the Nintendo Whatever hit. Says Rein:				<a href="http://kotaku.com/377703/mark-rein-says-unreal-engine-4-is-a-ways-off" title="Click here to read more about Mark Rein Says Unreal Engine 4 Is a Ways Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Apr 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[More EA Games to Use Unreal 3 Engine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More EA Games to Use Unreal 3 Engine" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read More EA Games to Use Unreal 3 Engine" href="http://kotaku.com/377225/more-ea-games-to-use-unreal-3-engine" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/unreallogo.jpg"></a> Electronic Arts are expanding their licensing agreement with Epic Games, giving EA the right to use the engine in more than five upcoming games currently in development, the two companies announced today.				<a href="http://kotaku.com/377225/more-ea-games-to-use-unreal-3-engine" title="Click here to read more about More EA Games to Use Unreal 3 Engine">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Apr 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA["Gears of War 2 Will Have New Lighting" (Swell)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Gears of War 2 Will Have New Lighting&quot; (Swell)" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read &quot;Gears of War 2 Will Have New Lighting&quot; (Swell)" href="http://kotaku.com/375508/gears-of-war-2-will-have-new-lighting-swell" class="pp_image">
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				 The <i>Gears of War 2</i> <strike>Cole</strike> hype train is in full effect. People are hanging on every Epic word. Even really BORING things like Epic found Tim Sweeney saying "The next <i>Gears of War</i> game will have improved physics features and new lighting and rendering features."				<a href="http://kotaku.com/375508/gears-of-war-2-will-have-new-lighting-swell" title="Click here to read more about "Gears of War 2 Will Have New Lighting" (Swell)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Apr 2008 09:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mark Rein "Blown Away" By New 50 Cent Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein &quot;Blown Away&quot; By New 50 Cent Game" href="http://kotaku.com/unreal-engine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine3</span></a></div -->					<div><a title="Click here to read Mark Rein &quot;Blown Away&quot; By New 50 Cent Game" href="http://kotaku.com/374892/mark-rein-blown-away-by-new-50-cent-game" class="pp_image">
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				 Mark Rein is not an easy man to impress. He's very picky. That chocolate suit he's wearing, it took him years to pick that out. So, when he says he was blown away by Unreal Engine 3 licensee <i>50 Cent: Blood on the Sand</i>, that means something. What, we're still not exactly sure. Says <i>Blood on the Sand</i> game director Julian Widdows:				<a href="http://kotaku.com/374892/mark-rein-blown-away-by-new-50-cent-game" title="Click here to read more about Mark Rein "Blown Away" By New 50 Cent Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Apr 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[NCsoft Readies Two More Unreal MMOs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCsoft Readies Two More Unreal MMOs" href="http://kotaku.com/unreal-engine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine3</span></a></div -->					<div><a title="Click here to read NCsoft Readies Two More Unreal MMOs" href="http://kotaku.com/371855/ncsoft-readies-two-more-unreal-mmos" class="pp_image">
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				 NCsoft loves Epic's Unreal Engine, but then again who doesn't (<a href="http://kotaku.com/gaming/legal/silicon-knights-sues-epic-games-280470.php">hush Silicon Knights</a>)? After successfully implemented the last version of the engine in Lineage 2 and the forthcoming Exteel, NCsoft is making the jump to next-gen, licensing the Unreal Engine 3 for two unannounced MMO projects.  <blockquote>"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer, Development Unit, NCsoft. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming."</blockquote> Hopefully UE3 will also be able to help them make a game that doesn't <a href="http://kotaku.com/357880/tabula-rasa-totally-tanked-ncsoft-austin-downsizing">fail</a> <a href="http://kotaku.com/gaming/mmo-rip/auto-assault-to-die-gruesome-death-tonight-295725.php">miserably</a>. 				<a href="http://kotaku.com/371855/ncsoft-readies-two-more-unreal-mmos" title="Click here to read more about NCsoft Readies Two More Unreal MMOs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Mar 2008 11:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[2K ]]></title>
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				2K Games has licensed the Unreal Engine 3 for multiple "unannounced games in development." Many of you will remember that Bioshock was UE3 based, and while this news doesn't point to "ZOMG Bioshock 2," it does lend a bit of credence to the capabilities and ease of use of the UE3 engine...a reputation that's<a href="http://kotaku.com/348350/unreal-engine-3-licensees-get-supoenas"> been in question by some</a>, especially with 2K's president going on record to say things like "2K had a very positive experience working with Epic's Unreal Engine 3 since it enables games to perform exceptionally well on both console and the PC." Plus, wow, we can't believe Bioshock 2 has been announced with such little fanfare (joke, btw, I don't want to see that quote floating around the internet this afternoon....maybe I should delete it...nah.) Here's the full tale from the mouth of PR. 				<a href="http://kotaku.com/355500/2k-" title="Click here to read more about 2K ">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 14:20:46 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Unreal Engine 3 Licensees Get Supoenas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 3 Licensees Get Supoenas" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Unreal Engine 3 Licensees Get Supoenas" href="http://kotaku.com/348350/unreal-engine-3-licensees-get-supoenas" class="pp_image">
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				 Remember that Silicon Knights vs. Epic Games hissy fit? Sure ya do! To gear up for the upcoming court battle, multiple Unreal Engine 3 licensees have been issued supoenas to obtain confidential engine contracts. This is the first time that licensees have become involved in the law suit. Companies that have licensed the Unreal Engine 3 include companies like EA, 2K, Ubisoft and the United States Army. Last July, the dispute between Silicon Knights and Epic was brought to a head when SK filed suit, making allegations of Fraud, Negligent Misrepresentation and Breach of Contract. SK claims that Epic focused more on developing <i>Gears of War</i> than delivering key Unreal Engine 3 features and support for licensees. This failure of Epic's part is to blame for the half-baked version of <i>Too Human</i> shown at E3 2006 says Silicon Knights. Expect this court case, much like <i>Too Human</i>'s development, to drag on for years. 				<a href="http://kotaku.com/348350/unreal-engine-3-licensees-get-supoenas" title="Click here to read more about Unreal Engine 3 Licensees Get Supoenas">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jan 2008 03:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Unreal Engine Invades Kids' Summer Camp]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/unrealmod.jpg"></a>iD Tech Camps, a sort of summer camp for children interesting in game development and computers, announced today that they will be offering classes on using the Unreal Engine 3 tools to make games to six or seven students this year. The instruction sounds like it will be heavy on the modding, but there will also be instruction on creating original games and environments.				<a href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" title="Click here to read more about Unreal Engine Invades Kids' Summer Camp">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 19:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[AcroGames Licenses Unreal Engine 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read AcroGames Licenses Unreal Engine 3" href="http://kotaku.com/dev-tools/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">devtools</span></a></div -->					<div><a title="Click here to read AcroGames Licenses Unreal Engine 3" href="http://kotaku.com/328122/acrogames-licenses-unreal-engine-3" class="pp_image">
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				The only thing that surprises me about Unreal Engine 3 license announcements anymore is that everyone doesn't already have one. Now Korean developer AcroGames has licensed the engine from Epic, and thanks to some digging done over at Gamasutra, we know they are working on an online PC title. AcroGames is an amalgam of talent that have worked on both NCsoft's Lineage II and Softmax's Magna Carta RPG for the PlayStation 2, so it really could have gone either way. <blockquote>Said Epic vice president Jay Wilbur, "AcroGames is a promising team comprised of top talent and we look forward to working with them. We are committed to supporting the Asian game market with best of breed development tools, and our agreement with AcroGames marks a significant achievement in this effort."</blockquote>Aside from the engine they are using and the platform the game will be appearing on, all we know is that with those two titles under their collective belts we can expect some very pretty androgynous characters to be making an appearance, more than likely in little to no clothing. 				<a href="http://kotaku.com/328122/acrogames-licenses-unreal-engine-3" title="Click here to read more about AcroGames Licenses Unreal Engine 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Nov 2007 15:40:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Delayed Fatal Inertia Coming to PS3s Next Spring]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Delayed Fatal Inertia Coming to PS3s Next Spring" href="http://kotaku.com/koei/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">koei</span></a></div -->					<div><a title="Click here to read Delayed Fatal Inertia Coming to PS3s Next Spring" href="http://kotaku.com/325720/delayed-fatal-inertia-coming-to-ps3s-next-spring" class="pp_image">
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				 <i>Fatal Inertia</i> was at one time a PS3 exclusive. Not it's not! Heck, the Xbox 360 version of the Unreal Engine 3-fueled racer has been out for over a month. So when's the PS3 version going to hit? Koei won't give a formal release date for it, but said it would be out sometime in Spring 2008. No word whether that version will have extra content. Previously, the game was delayed "indefinitely," but Koei has since decided to keep the dream alive. But, man, these companies and their floating release dates. Who can keep up?!				<a href="http://kotaku.com/325720/delayed-fatal-inertia-coming-to-ps3s-next-spring" title="Click here to read more about Delayed Fatal Inertia Coming to PS3s Next Spring">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Nov 2007 01:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SouthPeak To Enjoy Unreal Engine 3 License]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/southpeak-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">southpeakgames</span></a></div -->					<div><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" alt="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" src="http://cache.kotaku.com/assets/images/9/2007/11/small_monster_madness.jpg"/>
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				It would appear at this point the number of developers who license Epic Games' Unreal Engine 3.0 should start issuing us press releases to let us know they're <em>not</em> using it. But I suppose we're still fascinated enough by the penetration of the Unreal Engine these days to find it notable that yet another publisher has signed on. Today, it's SouthPeak Games who announced that the software will be used in its upcoming <em>Monster Madness EX: Battle for Suburbia</em> for the PlayStation 3. It's the port of the Xbox 360 and PC game of nearly the same name, just with an added E and X.				<a href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" title="Click here to read more about SouthPeak To Enjoy Unreal Engine 3 License">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 21:20:35 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Midway Explains Unreal Engine 3.0 Powered PS3 Delays]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Explains Unreal Engine 3.0 Powered PS3 Delays" href="http://kotaku.com/hollow-holidays/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollowholidays</span></a></div -->					<div><a title="Click here to read Midway Explains Unreal Engine 3.0 Powered PS3 Delays" href="http://kotaku.com/306323/midway-explains-unreal-engine-30-powered-ps3-delays" class="pp_image">
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				The prez and CEO of Chicago-based publisher Midway explained in a conference call today exactly what was behind the delay behind two of its marquee holiday titles bound for the PLAYSTATION 3. Both <em>Stranglehold</em> and <em>BlackSite: Area 51</em> will ship later than their Xbox 360 counterparts in North America and Europe respectively, largely due to "bumps" the development teams have experienced along the way. Both are cross-platform games built on Epic Games' Unreal Engine 3.0.				<a href="http://kotaku.com/306323/midway-explains-unreal-engine-30-powered-ps3-delays" title="Click here to read more about Midway Explains Unreal Engine 3.0 Powered PS3 Delays">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Oct 2007 21:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rein Talks About His Suit (Not, The Brown One)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein Talks About His Suit (Not, The Brown One)" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Rein Talks About His Suit (Not, The Brown One)" href="http://kotaku.com/301323/rein-talks-about-his-suit-not-the-brown-one" class="pp_image">
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				 Mark Rein is a talker. He speaks his mind and doesn't pull any punches. So between rebooting PS3 after <i>Unreal Tournament III</i>-induced crashes, he starts talking about the Unreal Engine 3 lawsuit with Silicon Knights. Our ears perk up. We take notes. We listen. According to the Epic Games honcho:				<a href="http://kotaku.com/301323/rein-talks-about-his-suit-not-the-brown-one" title="Click here to read more about Rein Talks About His Suit (Not, The Brown One)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Sep 2007 11:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay" href="http://kotaku.com/big-guns/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bigguns</span></a></div -->					<div><a title="Click here to read Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay" href="http://kotaku.com/289930/unreal-engine-adds-gamespy-tech-for-ps3+pc-crossplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay" alt="Click here to read Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay" src="http://cache.kotaku.com/assets/images/9/2007/08/small_ue3_gamespy.jpg"/>
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				Epic Games announced today it has licensed GameSpy's online multiplayer technology with plans to incorporate the software suite into its extremely popular Unreal Engine 3 platform. What may read like a dreadfully boring partnership to some, is actually very good news for PLAYSTATION 3 owners and the PC gamers who want to mop up the floor with them. 				<a href="http://kotaku.com/289930/unreal-engine-adds-gamespy-tech-for-ps3+pc-crossplay" title="Click here to read more about Unreal Engine Adds GameSpy Tech For PS3-PC Crossplay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Aug 2007 17:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Engine 3, Half-Baked, Broken and Late?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" href="http://kotaku.com/busted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">busted</span></a></div -->					<div><a title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" href="http://kotaku.com/280548/unreal-engine-3-half+baked-broken-and-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" alt="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" src="http://cache.kotaku.com/assets/images/9/2012/02/dab083ff1f6be4ab5c7ecf555e6eb39c.jpg"/>
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				 At Sony's E307 presser, Jack Tretton stood on stage, announced Epic's <i>Unreal Tournament III</i> as a PS3 exclusive and said that Sony was working closely with Epic to "adjust" the Unreal Engine for the PS3 so that it reaches the "best of its potential." Best of its potential? Why would Sony need to be helping with that? Doesn't that mean it hasn't been performing? That it's been under-performing? That right there is the crux of the Silicon Knights lawsuit against Epic &mdash; that Epic's aftercare and the Engine itself is half-baked. Let's take a look at the allegations:				<a href="http://kotaku.com/280548/unreal-engine-3-half+baked-broken-and-late" title="Click here to read more about Unreal Engine 3, Half-Baked, Broken and Late?">More&nbsp;&raquo;</a>
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			<category><![CDATA[busted]]></category>
			<category><![CDATA[Dennis Dyack]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Too Human]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 20 Jul 2007 00:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=280548&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up" href="http://kotaku.com/switcheroo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">switcheroo</span></a></div -->					<div><a title="Click here to read Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up" href="http://kotaku.com/274371/fatal-inertia-now-xbox-360+only-in-bizarro-world-mix-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up" alt="Click here to read Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up" src="http://cache.kotaku.com/assets/images/9/2007/07/small_fatal_inertia_ps3_delayed.jpg"/>
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				Koei revealed the release date today for its futuristic racer <em>Fatal Inertia</em> for the Xbox 360, with a PLAYSTATION 3 ship date conspicuously absent. While the 360 SKU will ship this September 11, according to the Koei reps we contacted for clarification, the PS3 version has been "delayed indefinitely."				<a href="http://kotaku.com/274371/fatal-inertia-now-xbox-360+only-in-bizarro-world-mix-up" title="Click here to read more about Fatal Inertia Now Xbox 360-Only In Bizarro World Mix Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/274371/fatal-inertia-now-xbox-360+only-in-bizarro-world-mix-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-274371]]></guid>
			<category><![CDATA[switcheroo]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 02 Jul 2007 17:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=274371&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA: "We Underestimated Epic"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: &quot;We Underestimated Epic&quot;" href="http://kotaku.com/renderwhere/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">renderwhere</span></a></div -->					<div><a title="Click here to read EA: &quot;We Underestimated Epic&quot;" href="http://kotaku.com/263018/ea-we-underestimated-epic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: &quot;We Underestimated Epic&quot;" alt="Click here to read EA: &quot;We Underestimated Epic&quot;" src="http://cache.kotaku.com/assets/images/9/2007/05/small_bing_gordon_225.jpg"/>
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				Criterion's Renderware engine used to be <em>the</em> videogames development platform. It powered series like Grand Theft Auto, Burnout, Mortal Kombat, Sonic the Hedgehog, and Tony Hawk's Pro Skate. More recently, games like Crackdown and Battlefield 2 took Renderware to its limits.				<a href="http://kotaku.com/263018/ea-we-underestimated-epic" title="Click here to read more about EA: "We Underestimated Epic"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/263018/ea-we-underestimated-epic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-263018]]></guid>
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			<pubDate><![CDATA[Wed, 23 May 2007 19:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=263018&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant" href="http://kotaku.com/no-slimes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">noslimes</span></a></div -->					<div><a title="Click here to read Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant" href="http://kotaku.com/258449/square+enix-goes-multiplatform-with-all+new-rpg-the-last-remnant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant" alt="Click here to read Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant" src="http://cache.kotaku.com/assets/images/9/2007/05/small_game_informer_250.jpg"/>
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				The latest issue of Game Informer features as-promised details on a new Square-Enix role playing game. That issue is now showing up in the mailboxes of subscribers and the magazine lovin' members of NeoGAF have begun to leak details on the game.				<a href="http://kotaku.com/258449/square+enix-goes-multiplatform-with-all+new-rpg-the-last-remnant" title="Click here to read more about Square-Enix Goes Multiplatform With All-New RPG, The Last Remnant">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/258449/square+enix-goes-multiplatform-with-all+new-rpg-the-last-remnant]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258449]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 07 May 2007 20:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Cliffy B, More Than Just A 40 Foot Hard-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" href="http://kotaku.com/cliffy-b/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cliffyb</span></a></div -->					<div><a title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" href="http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" alt="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" src="http://cache.kotaku.com/assets/images/9/2007/03/small_cocky_b.jpg"/>
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				We teased this interview with Gears of War designer Cliff Bleszinski <a href="http://kotaku.com/gaming/cliffy-b/cliffy-b-talks-40-ft-erections-originality-244672.php">last week</a>, but the full Q&A is now available for your daily dose of Cliffy. In it, Cliffy not only brings up his massive Chantal-satisfying extremity, but flexes his talent for exaggeration. He says he's got some 8 million different intellectual properties running around his noodle and threatens to stab interviewer Andy Robinson in the eye with a pencil.				<a href="http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on" title="Click here to read more about Cliffy B, More Than Just A 40 Foot Hard-On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-246020]]></guid>
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			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Wed, 21 Mar 2007 18:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=246020&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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