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		<title><![CDATA[Kotaku: Universe At War]]></title>
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			<title><![CDATA[Kotaku: Universe At War]]></title>
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		<description><![CDATA[Kotaku posts tagged Universe At War]]></description>
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			<title><![CDATA[Universe At War Patch Lets Xbox 360, PC Players Duke It Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Universe At War Patch Lets Xbox 360, PC Players Duke It Out" href="http://kotaku.com/patch-watch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">patchwatch</span></a></div -->					<div><a title="Click here to read Universe At War Patch Lets Xbox 360, PC Players Duke It Out" href="http://kotaku.com/5014727/universe-at-war-patch-lets-xbox-360-pc-players-duke-it-out" class="pp_image">
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				Sega and Petroglyph's real time strategy sci-fi game Universe At War: Earth Assault was all patched up today, bringing with it an exhaustive list of changes, tweaks and fixes. The most notable? The saucer's build time was reduced from 30 to 28 seconds. Almost as exciting was the addition of Xbox 360 versus PC cross-play in Ranked, Quickmatch and Conquer the World game modes, something that should make it much, much easier to find a game for <em>Universe At War</em> players.				<a href="http://kotaku.com/5014727/universe-at-war-patch-lets-xbox-360-pc-players-duke-it-out" title="Click here to read more about Universe At War Patch Lets Xbox 360, PC Players Duke It Out">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Jun 2008 20:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Universe At War Demo On Marketplace]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Universe At War Demo On Marketplace" href="http://kotaku.com/downloads/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloads</span></a></div -->					<div><a title="Click here to read Universe At War Demo On Marketplace" href="http://kotaku.com/379434/universe-at-war-demo-on-marketplace" class="pp_image">
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				Back in Leipzig, McWhertor and I hung out at Sega's booth while Crecente played Universe at War on PC for hours. After a while, he let me take his game for a spin. I immediately blew up a non-replaceable ship. As I may have mentioned before, he was not happy.				<a href="http://kotaku.com/379434/universe-at-war-demo-on-marketplace" title="Click here to read more about Universe At War Demo On Marketplace">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Console RTSs Are Good For The Genre]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Console RTSs Are Good For The Genre" href="http://kotaku.com/opinions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinions</span></a></div -->					<div><a title="Click here to read Console RTSs Are Good For The Genre" href="http://kotaku.com/362466/console-rtss-are-good-for-the-genre" class="pp_image">
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				Petroglyph's Creative Director Adam Isgreen is an RTS veteran, having worked on loads of Command & Conquers and, more recently, Universe at War. But he isn't worried that RTS titles making their way to consoles will in some way dilute the experience. In fact, he believes just the opposite:<blockquote>...you could look at the transition of RTS from PC to console as "dumbing down" of the genre, but really that's completely inaccurate.  The evolution of RTS from PC to console is all about re-discovering the core fun of the genre while stripping away the redundancy, over-complication, and bloat that has been attaching itself to RTS games over the years.</blockquote>He continues:				<a href="http://kotaku.com/362466/console-rtss-are-good-for-the-genre" title="Click here to read more about Console RTSs Are Good For The Genre">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 14:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[GameStrata Launches Today, Tracks Your Stats]]></title>
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				For stat junkies, a new site is launching that will track your every move during online gaming sessions. Called GameStrata, the free site will follow your progress in console and PC games by the currently partnered companies Capcom, EA and Sega. What seems so promising is that the service doesn't just track simple kills or wins and losses. Instead, the site aggregates tons of detailed information, like shots fired per match, total amount of damage dealt or frags per minute. 				<a href="http://kotaku.com/350129/gamestrata-launches-today-tracks-your-stats" title="Click here to read more about GameStrata Launches Today, Tracks Your Stats">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jan 2008 12:40:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Want The Universe At War OST? It's Free!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want The Universe At War OST? It's Free!" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Want The Universe At War OST? It's Free!" href="http://kotaku.com/337015/want-the-universe-at-war-ost-its-free" class="pp_image">
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				Looking for a last minute stocking stuffer that won't set you back more than three CD-Rs? Give your loved ones (who are apparently just an afterthought) the <em>Universe At War</em> official soundtrack, which has been released by Petroglyph today for free. Three discs worth of music from the game's three distinct factions is sure to be the perfect soundtrack to your holiday. The OST was composed by Frank Klepacki of <em>Dune II</em> and <em>Command & Conquer</em> fame, so you know it's worth the download.				<a href="http://kotaku.com/337015/want-the-universe-at-war-ost-its-free" title="Click here to read more about Want The Universe At War OST? It's Free!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Dec 2007 18:40:45 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Universe at War Delayed, Wallets Celebrate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Universe at War Delayed, Wallets Celebrate" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Universe at War Delayed, Wallets Celebrate" href="http://kotaku.com/305693/universe-at-war-delayed-wallets-celebrate" class="pp_image">
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				The PC version of PC versus Xbox 360 real-time strategy game, and love of my life, Universe at War won't be hitting their Nov. 2 launch date after all, instead landing in the post-holiday dead zone of January.				<a href="http://kotaku.com/305693/universe-at-war-delayed-wallets-celebrate" title="Click here to read more about Universe at War Delayed, Wallets Celebrate">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Oct 2007 16:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Universe at War Faction Trailers]]></title>
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I'm a huge fan of asymmetric game play, and an even bigger fan of the upcoming PC real-time strategy Universe at War: Earth Assault. These two trailers give you a very brief taste of two of the game's fractions. Above you see the Masari faction, on the jump you get a look at the Novus faction.				<a href="http://kotaku.com/289652/universe-at-war-faction-trailers" title="Click here to read more about Universe at War Faction Trailers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Aug 2007 10:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Universe At War Teaser Trailer]]></title>
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				<center>	    </center>Sega has unleashed a new teaser trailer for Universe at War, the upcoming cross-platform PC and Xbox 360 RTS game. We have plenty of weapons flying, menacing aliens of the walking on stilts variety, green lasers, and nothing remotely resembling gameplay, which gives the whole affair a sort of generic feel. I'd daresay you could call this a teaser trailer for any game involving earth being overrun by aliens and folks will believe. I want to believe. 				<a href="http://kotaku.com/284390/universe-at-war-teaser-trailer" title="Click here to read more about Universe At War Teaser Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Jul 2007 13:20:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Universe at War: Earth Assault Impressions]]></title>
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			<pubDate><![CDATA[Fri, 11 May 2007 17:20:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sega Announces Universe At War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Announces Universe At War" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega Announces Universe At War" href="http://kotaku.com/233631/sega-announces-universe-at-war" class="pp_image">
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				Sega has announced that they're bringing the Petroglyph developed real time strategy game Universe At War: Earth Assault to the PC later this year. The development house is responsible for Star Wars: Empire at War, the well-received Star Wars RTS title from LucasArts (natch) that hit store shelves last February.				<a href="http://kotaku.com/233631/sega-announces-universe-at-war" title="Click here to read more about Sega Announces Universe At War">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Feb 2007 20:40:44 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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