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		<title><![CDATA[Kotaku: Uncanny Valley]]></title>
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			<title><![CDATA[Kotaku: Uncanny Valley]]></title>
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		<description><![CDATA[Kotaku posts tagged Uncanny Valley]]></description>
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			<title><![CDATA[The Uncanny Valley is Now Scientific Fact]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Uncanny Valley is Now Scientific Fact" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read The Uncanny Valley is Now Scientific Fact" href="http://kotaku.com/5823297/the-uncanny-valley-is-now-scientific-fact" class="pp_image">
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				The notion of the "Uncanny Valley", where artificial people are more disturbing the closer they come to "reality", has been around for ages. But now, thanks to a research team in San Diego, it's bonafide science.				<a href="http://kotaku.com/5823297/the-uncanny-valley-is-now-scientific-fact" title="Click here to read more about The Uncanny Valley is Now Scientific Fact">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Thu, 21 Jul 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Your Face on an Action Figure? Badass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Face on an Action Figure? Badass" href="http://kotaku.com/uncanny-valley/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncannyvalley</span></a></div -->					<div><a title="Click here to read Your Face on an Action Figure? Badass" href="http://kotaku.com/5803865/these-personalized-doll-heads-will-blow-your-mind/gallery/" class="pp_image">
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				 Based in Tokyo geek mecca Akihabara, Clone Factory is just that: a factory that makes clones.				<a href="http://kotaku.com/5803865/these-personalized-doll-heads-will-blow-your-mind/gallery/" title="Click here to read more about Your Face on an Action Figure? Badass">More&nbsp;&raquo;</a>
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			<category><![CDATA[Uncanny Valley]]></category>
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			<pubDate><![CDATA[Fri, 20 May 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" href="http://kotaku.com/5766115/can-supercomputer-watson-help-game-characters-pretend-to-be-as-stupid-as-humans" class="pp_image">
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				Supercomputer Watson can best the best of us in Jeopardy, but can it make the games we play at home more challenging and fun?				<a href="http://kotaku.com/5766115/can-supercomputer-watson-help-game-characters-pretend-to-be-as-stupid-as-humans" title="Click here to read more about Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Feb 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Key To Lifelike Faces Lies In The Eyes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Key To Lifelike Faces Lies In The Eyes" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read The Key To Lifelike Faces Lies In The Eyes" href="http://kotaku.com/5715351/the-key-to-lifelike-faces-lies-in-the-eyes" class="pp_image">
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				 What makes a virtual face appear alive? According to a recent study published in Psychological Science the eyes are the most important factor in imparting life to the lifeless.				<a href="http://kotaku.com/5715351/the-key-to-lifelike-faces-lies-in-the-eyes" title="Click here to read more about The Key To Lifelike Faces Lies In The Eyes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Dec 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" href="http://kotaku.com/uncannyvalley/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncannyvalley</span></a></div -->					<div><a title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" href="http://kotaku.com/5687713/spotting-the-gameplay-in-la-noires-new-trailer-and-why-it-may-not-matter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" alt="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" src="http://cache.kotaku.com/assets/images/9/2010/11/small_face.jpg"/>
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				 Our first look at<a href="http://kotaku.com/5687423/la-noire-explores-the-subtleties-of-crime-with-nuanced-digital-actors"> L.A. Noire in action</a> included some pretty amazing graphics. Strike that, it included some pretty amazing facial animation.				<a href="http://kotaku.com/5687713/spotting-the-gameplay-in-la-noires-new-trailer-and-why-it-may-not-matter" title="Click here to read more about Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Motion Control in Gaming: Rationalizing a New Dissonance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" class="pp_image">
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				<a href="http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm"> Everything changed in 2001</a>, the year Nintendo decided that the future of gaming didn't lay in faster processors and photorealistic images, but in interaction.				<a href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" title="Click here to read more about Motion Control in Gaming: Rationalizing a New Dissonance">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Feb 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Uncanny Valley Explained (In Terms of Porn And Star Wars)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Uncanny Valley Explained (In Terms of Porn And Star Wars)" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read The Uncanny Valley Explained (In Terms of Porn And Star Wars)" href="http://kotaku.com/384789/the-uncanny-valley-explained-in-terms-of-porn-and-star-wars" class="pp_image">
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				The uncanny valley is that strange place in digital graphics where a human looks so <em>almost </em>real that the figure is actually more upsetting to the viewer than if they were playing, say, Rainbow Six Vegas 2 with two white sticks and a ball. For anyone who may have missed 30 Rock last week, here's the uncanny valley better articulated with the kind of references we can all understand (porn and Star Wars).				<a href="http://kotaku.com/384789/the-uncanny-valley-explained-in-terms-of-porn-and-star-wars" title="Click here to read more about The Uncanny Valley Explained (In Terms of Porn And Star Wars)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Namco's Ultra Creepy All-Star Baseball Team]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco's Ultra Creepy All-Star Baseball Team" href="http://kotaku.com/netsu-chu-pro-baseball/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">netsuchuprobaseball</span></a></div -->					<div><a title="Click here to read Namco's Ultra Creepy All-Star Baseball Team" href="http://kotaku.com/241440/namcos-ultra-creepy-all+star-baseball-team" class="pp_image">
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				Namco's upcoming Netsu Chu! Baseball 2007 for the PlayStation 2 treads into some of the deepest levels of the "uncanny valley", featuring a fictional, hidden baseball team called the Namco Stars. It's the stuff of nightmares, clumsy semi-humans with masks that make them look only <em>slightly</em> like Pac-Man, Dig Dug, <a href="http://www.watch.impress.co.jp/game/docs/20070302/nsta04.htm">the Prince of Cosmos</a>, or <a href="http://www.watch.impress.co.jp/game/docs/20070302/nsta03.htm"><em>the road</em> from Pole Position</a> and <em>very</em> much like fresh undead. These screenshots are not for the faint of heart. Proceed at your own risk. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/241440/namcos-ultra-creepy-all+star-baseball-team" title="Click here to read more about Namco's Ultra Creepy All-Star Baseball Team">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Mar 2007 17:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[So Long Uncanny Valley]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So Long Uncanny Valley" href="http://kotaku.com/uncanny-valley/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncannyvalley</span></a></div -->					<div><a title="Click here to read So Long Uncanny Valley" href="http://kotaku.com/238805/so-long-uncanny-valley" class="pp_image">
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				Consider the <a href="http://kotaku.com/gaming/bbc/uncanny-valley-crossed-in-2009-238232.php">Uncanny Valley crossed</a>... at least on some level.				<a href="http://kotaku.com/238805/so-long-uncanny-valley" title="Click here to read more about So Long Uncanny Valley">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/238805/so-long-uncanny-valley]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-238805]]></guid>
			<category><![CDATA[Uncanny Valley]]></category>
			<category><![CDATA[canny valley]]></category>
			<category><![CDATA[Cgi]]></category>
			<category><![CDATA[freaky real]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[renders]]></category>
			<pubDate><![CDATA[Thu, 22 Feb 2007 16:20:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=238805&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Uncanny Valley Crossed in 2009?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uncanny Valley Crossed in 2009?" href="http://kotaku.com/bbc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bbc</span></a></div -->					<div><a title="Click here to read Uncanny Valley Crossed in 2009?" href="http://kotaku.com/238232/uncanny-valley-crossed-in-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uncanny Valley Crossed in 2009?" alt="Click here to read Uncanny Valley Crossed in 2009?" src="http://cache.kotaku.com/assets/images/9/2011/11/b273dd2989066c2b19589de0f279dc78.jpg"/>
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				The BBC tackles the photorealistic challenge facing video game developers dubbed "the uncanny valley", that uncomfortable feeling one gets from looking at a digital recreation of a human being that looks... almost human.				<a href="http://kotaku.com/238232/uncanny-valley-crossed-in-2009" title="Click here to read more about Uncanny Valley Crossed in 2009?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/238232/uncanny-valley-crossed-in-2009]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-238232]]></guid>
			<category><![CDATA[Bbc]]></category>
			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[obisidian entertainment]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Tue, 20 Feb 2007 22:20:44 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=238232&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Harry Potter Creeping Us Out Next-Gen Style In '07]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harry Potter Creeping Us Out Next-Gen Style In '07" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Harry Potter Creeping Us Out Next-Gen Style In '07" href="http://kotaku.com/216875/harry-potter-creeping-us-out-next+gen-style-in-07" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harry Potter Creeping Us Out Next-Gen Style In '07" alt="Click here to read Harry Potter Creeping Us Out Next-Gen Style In '07" src="http://cache.kotaku.com/assets/images/9/2006/11/small_harry_pottah.jpg"/>
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				This might surprise you about as much as the sun rising from the east tomorrow, but EA is bringing another licensed sequel to every single platform on earth, summer of 2007. Harry Potter and the Order of the Phoenix will mark Harry and pal's first next-gen outing.				<a href="http://kotaku.com/216875/harry-potter-creeping-us-out-next+gen-style-in-07" title="Click here to read more about Harry Potter Creeping Us Out Next-Gen Style In '07">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/216875/harry-potter-creeping-us-out-next+gen-style-in-07]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-216875]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Gba]]></category>
			<category><![CDATA[Harry Potter]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sequel]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 23 Nov 2006 01:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=216875&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tiger Woods Mistakes Digital Self For Analog Self]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tiger Woods Mistakes Digital Self For Analog Self" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Tiger Woods Mistakes Digital Self For Analog Self" href="http://kotaku.com/213776/tiger-woods-mistakes-digital-self-for-analog-self" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tiger Woods Mistakes Digital Self For Analog Self" alt="Click here to read Tiger Woods Mistakes Digital Self For Analog Self" src="http://cache.kotaku.com/assets/images/9/2006/11/small_tiger_woods_yall.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Apparently, the graphics boys at EA are so unfreakingbelievably talented, that Tiger Woods, who probably knows Tiger Woods when he sees him, was fooled by the photorealistic digital version of himself.				<a href="http://kotaku.com/213776/tiger-woods-mistakes-digital-self-for-analog-self" title="Click here to read more about Tiger Woods Mistakes Digital Self For Analog Self">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/213776/tiger-woods-mistakes-digital-self-for-analog-self]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-213776]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[Golf]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Pga]]></category>
			<category><![CDATA[Tiger Woods]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Thu, 09 Nov 2006 19:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=213776&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Uncanny GBA Scultpture]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uncanny GBA Scultpture" href="http://kotaku.com/sculpture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sculpture</span></a></div -->					<div><a title="Click here to read Uncanny GBA Scultpture" href="http://kotaku.com/211727/uncanny-gba-scultpture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uncanny GBA Scultpture" alt="Click here to read Uncanny GBA Scultpture" src="http://cache.kotaku.com/assets/images/9/2006/11/small_019.jpg"/>
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      I don't know which is creepier, this sculptured example of the uncanny valley or the list of ingredients used to make it: silicone, polyurethane, clothing, human hair variable. I was already twitching at human hair, but just what the hell is human hair variable? Never mind, I don't think I want to know. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/211727/uncanny-gba-scultpture" title="Click here to read more about Uncanny GBA Scultpture">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/211727/uncanny-gba-scultpture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-211727]]></guid>
			<category><![CDATA[Sculpture]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Gba]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Wed, 01 Nov 2006 17:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=211727&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[KUDOS: the Poor, Desperate Man's Sims 2]]></title>
			<description>
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				<center></center>We got a tip from some joker calling himself Skylab about this here indie game, KUDOS, which touts itself as a "turn-based life simulator".  				<a href="http://kotaku.com/187878/kudos-the-poor-desperate-mans-sims-2" title="Click here to read more about KUDOS: the Poor, Desperate Man's Sims 2">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/187878/kudos-the-poor-desperate-mans-sims-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187878]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Kudos]]></category>
			<category><![CDATA[Life Simulator]]></category>
			<category><![CDATA[Scary]]></category>
			<category><![CDATA[Sims]]></category>
			<category><![CDATA[Turn-based]]></category>
			<category><![CDATA[Uncanny Valley]]></category>
			<pubDate><![CDATA[Mon, 17 Jul 2006 20:20:45 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187878&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Escape from the Uncanny Valley]]></title>
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				I met up with a Softimage guy last night at a press event. Softimage recently unveiled a new application called Face Robot which creates facial animation for movies and games in a fraction of the time.				<a href="http://kotaku.com/162087/escape-from-the-uncanny-valley" title="Click here to read more about Escape from the Uncanny Valley">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/162087/escape-from-the-uncanny-valley]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-162087]]></guid>
			<category><![CDATA[Uncanny Valley]]></category>
			<category><![CDATA[Crecente]]></category>
			<category><![CDATA[Gdc]]></category>
			<pubDate><![CDATA[Wed, 22 Mar 2006 06:38:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=162087&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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