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		<title><![CDATA[Kotaku: Ultima]]></title>
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			<title><![CDATA[Kotaku: Ultima]]></title>
			<link>http://kotaku.com/tag/ultima</link>
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		<link>http://kotaku.com/tag/ultima</link>
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		<description><![CDATA[Kotaku posts tagged Ultima]]></description>
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			<title><![CDATA[Next Year, You'll Be Able to Watch A Movie About Ultima Creator Richard Garriott Blasting Off into Orbit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Year, You'll Be Able to Watch A Movie About &lt;em&gt;Ultima&lt;/em&gt; Creator Richard Garriott Blasting Off into Orbit" href="http://kotaku.com/ultima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ultima</span></a></div -->					<div><a title="Click here to read Next Year, You'll Be Able to Watch A Movie About &lt;em&gt;Ultima&lt;/em&gt; Creator Richard Garriott Blasting Off into Orbit" href="http://kotaku.com/5861560/next-year-youll-be-able-to-watch-a-movie-about-ultima-creator-richard-garriott-blasting-off-into-orbit" class="pp_image">
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				<!-- videoId: Hbux5tiey0c --><!-- /videoId: Hbux5tiey0c --> What does one do after inventing one of the first virtual worlds ever to exist online? If you're Richard Garriott, you try to leave Earth behind altogether, for a little while anyway. Lots of gamers know about Garriott's quest to escape the bounds of Earth's gravity via private space travel. What some may not know is the reason the man known as Lord British wants to do it so badly. Turns out his dad was an astronaut and the younger Garriott sees following in his dad's footsteps&mdash;and becoming the first second-generation astronaut&mdash;as his destiny. You'll get to see exactly how he accomplishes that when <em>Man on a Mission</em>, a documentary that chronicles the training and eventual journey that takes Garriott beyond the stratosphere. The film comes out in theaters and on on-demand services on January 13th of next year. Among others things, audiences will get to see the inside of the International Space Station and watch Garriott's dramatic re-entry back to our fair planet's atmosphere.				<a href="http://kotaku.com/5861560/next-year-youll-be-able-to-watch-a-movie-about-ultima-creator-richard-garriott-blasting-off-into-orbit" title="Click here to read more about Next Year, You'll Be Able to Watch A Movie About Ultima Creator Richard Garriott Blasting Off into Orbit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ultima]]></category>
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			<pubDate><![CDATA[Mon, 21 Nov 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Gaming Made Me: Ultima VII]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Made Me: &lt;em&gt;Ultima VII&lt;/em&gt;" href="http://kotaku.com/ultima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ultima</span></a></div -->					<div><a title="Click here to read Gaming Made Me: &lt;em&gt;Ultima VII&lt;/em&gt;" href="http://kotaku.com/5859843/gaming-made-me-ultima-vii" class="pp_image">
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				I was only young when I played <a href="http://www.uo.com/archive/ultima7/">Ultima VII</a> but I had already ventured to the depths of dungeons that dripped with dread, partaken in interstellar war and defended my home planet from invaders. Like Roy Batty and all people who grew up with games, I had seen and done so much. Between adventures in space, I'd rezone my commercial districts or build a new bus route, leaving room in the schedules for occasional postal service functions. Yes, I had lived a full life already, but I had never watched a man clad in the finest clothes in Britain eat an egg and then belch in the face of a barmaid, so who can say I had experienced anything worthwhile at all?				<a href="http://kotaku.com/5859843/gaming-made-me-ultima-vii" title="Click here to read more about Gaming Made Me: Ultima VII">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ultima]]></category>
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			<pubDate><![CDATA[Tue, 15 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Adam Smith | Rock Paper Shotgun]]></dc:creator>
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			<title><![CDATA[Who Is The Greatest PC Developer Of All Time?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Is The Greatest PC Developer Of All Time?" href="http://kotaku.com/pcgamingweek/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgamingweek</span></a></div -->					<div><a title="Click here to read Who Is The Greatest PC Developer Of All Time?" href="http://kotaku.com/5676241/who-is-the-greatest-pc-developer-of-all-time" class="pp_image">
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				Ask that question 100 times and you'll get 100 different answers. Lucasarts. Sierra. Bethesda. Valve. Westwood. Ask me 100 times, though, and I'll give you the same answer 100 times running: Origin.				<a href="http://kotaku.com/5676241/who-is-the-greatest-pc-developer-of-all-time" title="Click here to read more about Who Is The Greatest PC Developer Of All Time?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ultima Creator May Already Own Some Of The Moon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ultima Creator May Already Own Some Of The Moon" href="http://kotaku.com/ultima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ultima</span></a></div -->					<div><a title="Click here to read Ultima Creator May Already Own Some Of The Moon" href="http://kotaku.com/5499155/ultima-creator-may-already-own-some-of-the-moon" class="pp_image">
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				Richard Garriott, space tourist, rat tail enthusiast, and creator of Ultima and Tabula Rasa (<a href="http://kotaku.com/5162294/video-of-tabula-rasas-final-moments">RIP</a>), may also be the first private citizen to have a legitimate claim to ownership of a good portion of the moon.				<a href="http://kotaku.com/5499155/ultima-creator-may-already-own-some-of-the-moon" title="Click here to read more about Ultima Creator May Already Own Some Of The Moon">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ultima]]></category>
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			<pubDate><![CDATA[Mon, 22 Mar 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter" href="http://kotaku.com/ultima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ultima</span></a></div -->					<div><a title="Click here to read Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter" href="http://kotaku.com/5479632/killer-whales-violent-past-includes-deadly-attack-on-ultima+obsessed-drifter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter" alt="Click here to read Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter" src="http://cache.kotaku.com/assets/images/9/2012/01/small_764f8ba20532dd743de8adc5f657c90a.jpg"/>
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				 The killer whale that <a href="http://www.reuters.com/article/idUSN2421601020100224">apparently killed a trainer today</a> in front of a horrified SeaWorld audience was also connected to the death in 1999 of a drifter so obsessed with Ultima Online that he once wandered into Richard Garriott's home.				<a href="http://kotaku.com/5479632/killer-whales-violent-past-includes-deadly-attack-on-ultima+obsessed-drifter" title="Click here to read more about Killer Whale's Violent Past Includes Deadly Attack on Ultima-Obsessed Drifter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Feb 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ultima Returns! Now For The Bad News...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ultima Returns! Now For The Bad News..." href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Ultima Returns! Now For The Bad News..." href="http://kotaku.com/5457910/ultima-returns-now-for-the-bad-news" class="pp_image">
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				Not content with kicking sand in the face of Wing Commander fans with the <em>dreadful </em><a href="http://kotaku.com/283899/wing-commander-tourney">Wing Commander Arena</a>, EA is now turning its attention towards bringing us a new game based on the Ultima franchise.				<a href="http://kotaku.com/5457910/ultima-returns-now-for-the-bad-news" title="Click here to read more about Ultima Returns! Now For The Bad News...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Jan 2010 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Is About As Sexy As Ultima Gets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is About As Sexy As Ultima Gets" href="http://kotaku.com/minimum-risky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">minimumrisky</span></a></div -->					<div><a title="Click here to read This Is About As Sexy As Ultima Gets" href="http://kotaku.com/5402783/this-is-about-as-sexy-as-ultima-gets/gallery/" class="pp_image">
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				Origin's classic Ultima series was many things, but sexy, it was not. It was <em>anti</em>-sexy. Which is what makes this sexy "Ladies of Ultima" calendar all the surprising. And...sexy.				<a href="http://kotaku.com/5402783/this-is-about-as-sexy-as-ultima-gets/gallery/" title="Click here to read more about This Is About As Sexy As Ultima Gets">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Nov 2009 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Richard Garriott Shows His Automata To Martha Stewart]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Richard Garriott Shows His Automata To Martha Stewart" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Richard Garriott Shows His Automata To Martha Stewart" href="http://kotaku.com/5395538/richard-garriott-shows-his-automata-to-martha-stewart" class="pp_image">
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				For the handful of you who may have missed the late October episode of The <a class="autolink" title="Click here to read more posts tagged #marthastewart" title="Click here to read more posts tagged #marthastewart" href="http://kotaku.com/tag/marthastewart/">Martha Stewart</a> Show with Richard "Lord British" Garriott, that show has finally been uploaded for all to enjoy.				<a href="http://kotaku.com/5395538/richard-garriott-shows-his-automata-to-martha-stewart" title="Click here to read more about Richard Garriott Shows His Automata To Martha Stewart">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Nov 2009 19:20:05 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Watch Lord British Officiate Zero-G Wedding]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Lord British Officiate Zero-G Wedding" href="http://kotaku.com/mawidge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mawidge</span></a></div -->					<div><a title="Click here to read Watch Lord British Officiate Zero-G Wedding" href="http://kotaku.com/5299179/watch-lord-british-officiate-zero+g-wedding" class="pp_image">
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				Earlier this month, <a href="http://kotaku.com/5277626/lord-british-to-officiate-zero+g-wedding">we heard</a> that <a class="autolink" title="Click here to read more posts tagged RICHARD GARRIOT" title="Click here to read more posts tagged RICHARD GARRIOT" href="http://kotaku.com/tag/richard-garriot/">Richard Garriot</a> &mdash; son of an astronaut and granddaddy of science fiction/fantasy games like the Ultima series &mdash; would officiate a wedding in zero gravity.				<a href="http://kotaku.com/5299179/watch-lord-british-officiate-zero+g-wedding" title="Click here to read more about Watch Lord British Officiate Zero-G Wedding">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Jun 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Garriott Will Get Back To Gaming One Day]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Garriott Will Get Back To Gaming One Day" href="http://kotaku.com/earth-below-us/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthbelowus</span></a></div -->					<div><a title="Click here to read Garriott Will Get Back To Gaming One Day" href="http://kotaku.com/5132290/garriott-will-get-back-to-gaming-one-day" class="pp_image">
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				 Sure his head is up in the clouds at the moment, but Ultima creator Richard Garriott hasn't forgotten where he's from. In an interview with GameDaily, Garriott discusses an eventual return to gaming.				<a href="http://kotaku.com/5132290/garriott-will-get-back-to-gaming-one-day" title="Click here to read more about Garriott Will Get Back To Gaming One Day">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Jan 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Perilar - Ultima-esque Turn-based iPhone RPG]]></title>
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				!'ve said it before (although possibly not in public) and I'll say it again - turn-based games are a natural fit for mobile gaming.  Any gaming device that you have to slip quickly in your pocket in case you get mugged <em>demands</em> a stable of games that you can take at whatever pace you like.				<a href="http://kotaku.com/5062900/perilar-+-ultima+esque-turn+based-iphone-rpg" title="Click here to read more about Perilar - Ultima-esque Turn-based iPhone RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[No Choice, Richard Garriott, You Must Learn Russian]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Choice, Richard Garriott, You Must Learn Russian" href="http://kotaku.com/space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">space</span></a></div -->					<div><a title="Click here to read No Choice, Richard Garriott, You Must Learn Russian" href="http://kotaku.com/5039753/no-choice-richard-garriott-you-must-learn-russian" class="pp_image">
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				<i>Wired</i> has a nice feature up on <i>Ultima</i> Richard Garriott and his cosmonaut training in Russia's Star City. Written by <i>Masters of Doom</i> author David Krushner, here's a sample:				<a href="http://kotaku.com/5039753/no-choice-richard-garriott-you-must-learn-russian" title="Click here to read more about No Choice, Richard Garriott, You Must Learn Russian">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Cunning Linguists: Crafting In-Game Languages]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cunning Linguists: Crafting In-Game Languages" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Cunning Linguists: Crafting In-Game Languages" href="http://kotaku.com/5038042/cunning-linguists-crafting-in+game-languages" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cunning Linguists: Crafting In-Game Languages" alt="Click here to read Cunning Linguists: Crafting In-Game Languages" src="http://cache.kotaku.com/assets/images/9/2008/08/ultimalanguagethumb.jpg"/>
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				  The issue of created languages is hardy new (cf Esperanto), but I've not seen a lengthy discussion of created languages in games &mdash; the challenges and pitfalls of designing a working, intuitive, and integrated linguistic system that's really a part of a game is an interesting issue.  James Portnow spoke with Richard Garriott, lead designer of <i>Ultima</i>, about the keys to creating an intuitive in-game language that isn't too intrusive.  Portnow further muses on the 'language' of games, and how created languages can inform our design of other aspects of the user interface:				<a href="http://kotaku.com/5038042/cunning-linguists-crafting-in+game-languages" title="Click here to read more about Cunning Linguists: Crafting In-Game Languages">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Aug 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Official Seiko Richard Garriott Space Watch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Official Seiko Richard Garriott Space Watch" href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read The Official Seiko Richard Garriott Space Watch" href="http://kotaku.com/377153/the-official-seiko-richard-garriott-space-watch" class="pp_image">
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				 <i>Ultima</i> and <i>Tabula Rasa</i> creator Richard Garriott loves two things: Space and rattails. Man not only has his own sputnik, but his own rattails. This October, Garriott and his flowing locks will be blasting off to the International Space Station. He plans on making a spacewalk, which would make him the first civilian with rattails to do so. Historic! To commemorate the event, Seiko is creating a titanium spring-powered "Spring Drive Spacewalk" watch, which will be limited to 99 pieces only &mdash; at a price! But really, can you put a price tag on a Richard Garriott watch? Yes, yes you can. 				<a href="http://kotaku.com/377153/the-official-seiko-richard-garriott-space-watch" title="Click here to read more about The Official Seiko Richard Garriott Space Watch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Apr 2008 04:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gary Gygax's Video Gaming Legacy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gary Gygax's Video Gaming Legacy" href="http://kotaku.com/tribute/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribute</span></a></div -->					<div><a title="Click here to read Gary Gygax's Video Gaming Legacy" href="http://kotaku.com/364400/gary-gygaxs-video-gaming-legacy" class="pp_image">
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				 In the fall of 1972, Dave Arneson gathered a group of friends around  a table in Gary Gygax's Lake Geneva Wisconsin home and changed the gaming world forever. After that fateful weekend gaming session, Gygax took Arneson's notes, and using rules form his own fantasy miniatures game Chainmail, created the game that would go on to sell millions of copies around the world - Dungeons & Dragons. A huge accomplishment for a couple of gaming geeks, but it was only the beginning. Dungeons & Dragons spread beyond the tabletop into the hearts and minds of some of the earliest pioneers of gaming.  Now one of the fathers of role-playing has passed on, but Gary Gygax's legacy lives on in the video games we play. In honor of this great man, let's take a look at the influence his work has had on our favorite pastime. 				<a href="http://kotaku.com/364400/gary-gygaxs-video-gaming-legacy" title="Click here to read more about Gary Gygax's Video Gaming Legacy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 20:00:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Raph Koster On Game Grammar and Creating Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Raph Koster On Game Grammar and Creating Fun" href="http://kotaku.com/raph-koster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">raphkoster</span></a></div -->					<div><a title="Click here to read Raph Koster On Game Grammar and Creating Fun" href="http://kotaku.com/313210/raph-koster-on-game-grammar-and-creating-fun" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/raphkoster.jpg"></a>  Gamasutra has a long (long) interview up with Raph Koster (lead designer of <i>Ultima Online</i> and founder of Areae).  It's long.  But Koster touches on a ton of stuff - the shift in game design, the ultra-casual market like <i>Habbo Hotel</i> vs. <i>WoW</i>, this idea of 'game grammar', why patents are a necessary evil, and is 'single-player gaming dead'? - and it's an interesting read.  Even some interesting ideas on the us vs. them mentality present in the industry (or is it?):				<a href="http://kotaku.com/313210/raph-koster-on-game-grammar-and-creating-fun" title="Click here to read more about Raph Koster On Game Grammar and Creating Fun">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 20 Oct 2007 18:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Hanging with Garriott]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hanging with Garriott" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Hanging with Garriott" href="http://kotaku.com/272845/hanging-with-garriott" class="pp_image">
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				<strong>By N. Evan Van Zelfden </strong>				<a href="http://kotaku.com/272845/hanging-with-garriott" title="Click here to read more about Hanging with Garriott">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Jun 2007 14:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ultima Online Gets Upgrade In Its 10th Year]]></title>
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      It seems that one of the MMO's that popularized the genre will continue to receive some life support, this time in the form of a totally new client. Yep, massively multiplayer online role playing game Ultima Online will see a considerable graphics overhaul and a reworked UI.				<a href="http://kotaku.com/195394/ultima-online-gets-upgrade-in-its-10th-year" title="Click here to read more about Ultima Online Gets Upgrade In Its 10th Year">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/195394/ultima-online-gets-upgrade-in-its-10th-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195394]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Ultima]]></category>
			<category><![CDATA[Ultima Online]]></category>
			<category><![CDATA[Upgrade]]></category>
			<pubDate><![CDATA[Sun, 20 Aug 2006 11:46:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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