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		<title><![CDATA[Kotaku: Ulala]]></title>
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			<title><![CDATA[Kotaku: Ulala]]></title>
			<link>http://kotaku.com/tag/ulala</link>
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		<link>http://kotaku.com/tag/ulala</link>
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		<description><![CDATA[Kotaku posts tagged Ulala]]></description>
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			<title><![CDATA[You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)" href="http://kotaku.com/samba-de-amigo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sambadeamigo</span></a></div -->					<div><a title="Click here to read You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)" href="http://kotaku.com/5039700/you-seem-to-have-got-ulala-in-my-samba-de-amigo-plus-final-tracklist-details" class="pp_image">
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				Oh dear. You've gone and done it, Sega. You've gone and done the <em>one </em>thing you needed to do to get us interested in Samba De Amigo again. You brought in a Space Channel Stage, with an Ulala cameo. Ulala <em>and </em>monkeys <em>and </em> (simulated) maracas? It's like a Dreamcast reunion party. You know how to get a man mildly excited, Sega. Oh, along with the Space Channel news, they also released the final tracklist for the game, which you can find after the jump.				<a href="http://kotaku.com/5039700/you-seem-to-have-got-ulala-in-my-samba-de-amigo-plus-final-tracklist-details" title="Click here to read more about You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)">More&nbsp;&raquo;</a>
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			<category><![CDATA[samba de amigo]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[ulala]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 21 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" class="pp_image">
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				We've been hearing rumblings about a <em>Space Channel 5</em> appearance on the Wii, bringing Tetsuya Mizuguchi and United Game Artists' rhythm game born on the Dreamcast back into the limelight. The only problem with those rumblings are the sources. Joke threads on 2ch, the never-reliable <a href="http://www.the-magicbox.com/gaming.htm">Magic Box</a>, and something in German that we couldn't make out. Sega? They aren't talking, outside of telling <a href="http://wii.ign.com/articles/847/847656p1.html">IGN</a> the rumors had no validity. While that sounds like a fine outright denial, we just can't shake the feeling that Mizuguchi is hiding something, being very cagey about a <em>Space Channel 5</em> update.				<a href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" title="Click here to read more about Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[ulala]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 25 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sega Superstar Tennis Debut Trailer]]></title>
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					 	    Move over Mario and friends, you aren't the only collection of characters that can have a sports game. Sonic  and friends are taking to the court in a new tennis game entitled Sega Superstar Tennis. While sports games don't really intrigue me, I do like the collection of characters they've gathered for this game like Nights (from NiGHTS), Amigo (Samba De Amigo) and my personal favorite, Space Channel 5's Ulala. Of course Sonic and Dr. Eggman are on hand as well because after all, what would a Sega title be without Sonic. But this trailer really begs the question: Who would win in a tennis match, team Mario or team Sonic?				<a href="http://kotaku.com/346974/sega-superstar-tennis-debut-trailer" title="Click here to read more about Sega Superstar Tennis Debut Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clip]]></category>
			<category><![CDATA[Amigo]]></category>
			<category><![CDATA[Nights]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic]]></category>
			<category><![CDATA[Tennis]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[ulala]]></category>
			<pubDate><![CDATA[Sun, 20 Jan 2008 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Rhythm Nation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rhythm Nation" href="http://kotaku.com/rhythm-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rhythmgames</span></a></div -->					<div><a title="Click here to read Rhythm Nation" href="http://kotaku.com/239468/rhythm-nation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rhythm Nation" alt="Click here to read Rhythm Nation" src="http://cache.kotaku.com/assets/images/9/2007/02/small_ulala2.jpg"/>
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      Upon looking over the games I've been playing lately, I realized that quite a number of rhythm games have been creeping their way into my collection. Ouendan!, DDR (I'm trying to shed a few pounds, so sue me), Guitar Hero 1 & 2, Donkey Konga, Space Channel 5. Now, these are definitely not games I play all the time, but I like them because they provide a great counterpoint to the often long winded games I love to play like Twilight Princess and Final Fantasy III. After wandering around the same part of the game map for an hour or two trying to level up, it's somewhat of a relief to take a break and pound out the beats on a couple of Ouendan! songs. They are quick (but not easy!) and can be played for a little while and then put down without fear of forgetting what side quest you were on when you saved last. 				<a href="http://kotaku.com/239468/rhythm-nation" title="Click here to read more about Rhythm Nation">More&nbsp;&raquo;</a>
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			<category><![CDATA[rhythm games]]></category>
			<category><![CDATA[Ddr]]></category>
			<category><![CDATA[Donkey Konga]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Ouendan!]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[ulala]]></category>
			<pubDate><![CDATA[Sun, 25 Feb 2007 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Lady Miss Kier Loses Ulalawsuit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lady Miss Kier Loses Ulalawsuit" href="http://kotaku.com/lady-miss-kier/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ladymisskier</span></a></div -->					<div><a title="Click here to read Lady Miss Kier Loses Ulalawsuit" href="http://kotaku.com/203455/lady-miss-kier-loses-ulalawsuit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lady Miss Kier Loses Ulalawsuit" alt="Click here to read Lady Miss Kier Loses Ulalawsuit" src="http://cache.kotaku.com/assets/images/9/2011/11/b12cc0699aadfdd31c2da51dac9d0019.jpg"/>
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Kotaku sister site Idolator reports that former Deee-Lite singer Lady Miss Kier (a.k.a. Kierin Kirby) just lost a lawsuit against Sega Japan alleging that Space Channel 5's character Ulala is ripping off the Lady's schtick.				<a href="http://kotaku.com/203455/lady-miss-kier-loses-ulalawsuit" title="Click here to read more about Lady Miss Kier Loses Ulalawsuit">More&nbsp;&raquo;</a>
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			<category><![CDATA[lady miss kier]]></category>
			<category><![CDATA[Lawsuits]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[ulala]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 19:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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