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		<title><![CDATA[Kotaku: Ubidays 08]]></title>
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			<title><![CDATA[Kotaku: Ubidays 08]]></title>
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		<description><![CDATA[Kotaku posts tagged Ubidays 08]]></description>
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			<title><![CDATA[Ubi Demoer: HAWX Will Respond to Voice Command]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubi Demoer: HAWX Will Respond to Voice Command" href="http://kotaku.com/hawx/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hawx</span></a></div -->					<div><a title="Click here to read Ubi Demoer: HAWX Will Respond to Voice Command" href="http://kotaku.com/5012102/ubi-demoer-hawx-will-respond-to-voice-command" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubi Demoer: HAWX Will Respond to Voice Command" alt="Click here to read Ubi Demoer: HAWX Will Respond to Voice Command" src="http://cache.kotaku.com/assets/images/9/2008/06/60/a5/small_60a57b27c4bf486c72ef8d4f9ac512da.jpg"/>
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				Eurogamer reports back from Ubidays 08 that a demonstrator let slip word that voice commands will be able to order around your fellow fighter pilots in Tom Clancy's H.A.W.X.				<a href="http://kotaku.com/5012102/ubi-demoer-hawx-will-respond-to-voice-command" title="Click here to read more about Ubi Demoer: HAWX Will Respond to Voice Command">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5012102/ubi-demoer-hawx-will-respond-to-voice-command]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5012102]]></guid>
			<category><![CDATA[HAWX]]></category>
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			<pubDate><![CDATA[Sun, 01 Jun 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Raving Prince, Assassin and Fischer Rabbids]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Raving Prince, Assassin and Fischer Rabbids" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Raving Prince, Assassin and Fischer Rabbids" href="http://kotaku.com/5011847/raving-prince-assassin-and-fischer-rabbids/gallery/" class="pp_image">
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				 Ubisoft handed out packs of these four Raving Rabbids at this year's Ubidays. I'm not a huge schwag fan myself, but these managed to melt even my cold heart. And yes, <a href="http://kotaku.com/5011633/ubisoft-specifically-vague-on-splinter-cell-conviction">we're sorry Ubisoft</a>, turns out Sam Fischer did make an appearance at your show.				<a href="http://kotaku.com/5011847/raving-prince-assassin-and-fischer-rabbids/gallery/" title="Click here to read more about Raving Prince, Assassin and Fischer Rabbids">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 May 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Specifically Vague On Splinter Cell: Conviction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Specifically Vague On Splinter Cell: Conviction" href="http://kotaku.com/nothing-to-see-here/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothingtoseehere</span></a></div -->					<div><a title="Click here to read Ubisoft Specifically Vague On Splinter Cell: Conviction" href="http://kotaku.com/5011633/ubisoft-specifically-vague-on-splinter-cell-conviction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Specifically Vague On Splinter Cell: Conviction" alt="Click here to read Ubisoft Specifically Vague On Splinter Cell: Conviction" src="http://cache.kotaku.com/assets/images/9/2008/05/b2/aa/small_b2aa1cc4b7dfe997834d85ebd0c518a7.jpg"/>
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				 Last week reports surfaced suggesting that Splinter Cell: Conviction, the latest chapter in Ubisoft's Sam Fisher saga, had gone back to the <a href="http://kotaku.com/5009848/ubisoft-reworking-splinter-cell-conviction-%5Bupdated%5D">drawing board for a drastic reworking</a>. Now that the company's Ubidays event has come and gone without even a thumbnail screenshot from the game, a representative is ready to give us specifics on how vague things are with Conviction.				<a href="http://kotaku.com/5011633/ubisoft-specifically-vague-on-splinter-cell-conviction" title="Click here to read more about Ubisoft Specifically Vague On Splinter Cell: Conviction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ubidays the Final Round-Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubidays the Final Round-Up" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Ubidays the Final Round-Up" href="http://kotaku.com/5011604/ubidays-the-final-round+up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubidays the Final Round-Up" alt="Click here to read Ubidays the Final Round-Up" src="http://cache.kotaku.com/assets/images/9/2008/05/63/b2/small_63b2f8a1df1a983ec56af8b5da2c5db1.jpg"/>
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				 For those of you who somehow missed all of our Ubisoft coverage, which stretched from early afternoon until late into the night, I've compiled all of our stories on the jump. They include hands on with Brothers in Arms: Hell's Highway, H.A.W.X. and Far Cry 2 as well as tons of interviews and impressions.				<a href="http://kotaku.com/5011604/ubidays-the-final-round+up" title="Click here to read more about Ubidays the Final Round-Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Worst Of Ubidays 08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Worst Of Ubidays 08" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read The Worst Of Ubidays 08" href="http://kotaku.com/5011508/the-worst-of-ubidays-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Worst Of Ubidays 08" alt="Click here to read The Worst Of Ubidays 08" src="http://cache.kotaku.com/assets/images/9/2008/05/46/25/small_462557c20598002b5eea95d03b05769b.jpg"/>
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				 There was loads of good stuff on show at Ubidays. <em>Loads</em>. The announcement of Beyond Good & Evil 2 probably stole the show, but Prince of Persia and H.A.W.X. are also looking mighty promising. But you know what? <a href="http://kotaku.com/5011463/ubidays-08-round+up-from-beyond-good--evil-2-to-prince-of-persia">We've covered those already</a>. And they weren't the only games on show. No, with Ubidays, as with all things in life, you've got to take the good with the bad. And when it comes to Ubisoft, "the bad" is sadly, as always, the bulk of their Nintendo lineup.				<a href="http://kotaku.com/5011508/the-worst-of-ubidays-08" title="Click here to read more about The Worst Of Ubidays 08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Dev and Port Teams Range from 175 to Three]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Dev and Port Teams Range from 175 to Three" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Far Cry 2 Dev and Port Teams Range from 175 to Three" href="http://kotaku.com/5011439/far-cry-2-dev-and-port-teams-range-from-175-to-three" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Dev and Port Teams Range from 175 to Three" alt="Click here to read Far Cry 2 Dev and Port Teams Range from 175 to Three" src="http://cache.kotaku.com/assets/images/9/2008/05/35/1f/small_1948e89c3240f4bc59e4bf947f5a9c70.jpg"/>
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				Far Cry 2 uses a proprietary engine that was built from the ground up for the game. The developers told me that about 175 people worked on creating the engine and then the game for the PC. Currently that team is working to build in DX10 support, though it wasn't ready when I had a chance to look at it.				<a href="http://kotaku.com/5011439/far-cry-2-dev-and-port-teams-range-from-175-to-three" title="Click here to read more about Far Cry 2 Dev and Port Teams Range from 175 to Three">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubidays 08 Round-Up: From Beyond Good & Evil 2 to Prince of Persia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubidays 08 Round-Up: From Beyond Good &amp; Evil 2 to Prince of Persia" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Ubidays 08 Round-Up: From Beyond Good &amp; Evil 2 to Prince of Persia" href="http://kotaku.com/5011463/ubidays-08-round+up-from-beyond-good--evil-2-to-prince-of-persia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubidays 08 Round-Up: From Beyond Good &amp; Evil 2 to Prince of Persia" alt="Click here to read Ubidays 08 Round-Up: From Beyond Good &amp; Evil 2 to Prince of Persia" src="http://cache.kotaku.com/assets/images/9/2008/05/9e/40/small_9e408378095091d779e4ae5323713792.jpg"/>
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				 Ubisoft held their Paris Ubidays today, officially announcing that Beyond Good & Evil was on its way along with a slew of other titles including a DS game to help people quit smoking and a new snowboard title.				<a href="http://kotaku.com/5011463/ubidays-08-round+up-from-beyond-good--evil-2-to-prince-of-persia" title="Click here to read more about Ubidays 08 Round-Up: From Beyond Good & Evil 2 to Prince of Persia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5011463/ubidays-08-round+up-from-beyond-good--evil-2-to-prince-of-persia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5011463]]></guid>
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			<pubDate><![CDATA[Wed, 28 May 2008 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Making Far Cry 2's Africa]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making Far Cry 2's Africa" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Making Far Cry 2's Africa" href="http://kotaku.com/5011462/making-far-cry-2s-africa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Making Far Cry 2's Africa" alt="Click here to read Making Far Cry 2's Africa" src="http://cache.kotaku.com/assets/images/9/2008/05/2f/80/small_2f806b6f9c1d711736b373e56b57ae74.jpg"/>
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								<a href="http://kotaku.com/5011462/making-far-cry-2s-africa" title="Click here to read more about Making Far Cry 2's Africa">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Brothers In Arms: Hell's Highway Hands-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brothers In Arms: Hell's Highway Hands-On" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Brothers In Arms: Hell's Highway Hands-On" href="http://kotaku.com/5011438/brothers-in-arms-hells-highway-hands+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brothers In Arms: Hell's Highway Hands-On" alt="Click here to read Brothers In Arms: Hell's Highway Hands-On" src="http://cache.kotaku.com/assets/images/9/2008/05/9e/01/small_5a1bbe14363a9dc5909a03172f2060b4.jpg"/>
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				 I've loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it's never really struck a chord with me. It just wasn't different enough to separate itself from the pack.				<a href="http://kotaku.com/5011438/brothers-in-arms-hells-highway-hands+on" title="Click here to read more about Brothers In Arms: Hell's Highway Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Far Cry 2: No Girls Allowed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2: No Girls Allowed" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Far Cry 2: No Girls Allowed" href="http://kotaku.com/5011415/far-cry-2-no-girls-allowed" class="pp_image">
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				Far Cry 2, <a href="http://kotaku.com/5011371/far-cry-2-brings-gta-sandbox-to-the-serengeti">Ubisoft's answer to Grand Theft Auto meets Mercenaries 2</a>, has a lot going for it from its enormous 50-square kilometer map to its use of animal AI. Another neat feature is how they've decided to deal with the player character.				<a href="http://kotaku.com/5011415/far-cry-2-no-girls-allowed" title="Click here to read more about Far Cry 2: No Girls Allowed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 16:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over" href="http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over" alt="Click here to read Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over" src="http://cache.kotaku.com/assets/images/9/2008/05/e8/47/small_90d8d131368a4337de272a059bf10715.jpg"/>
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				  Prince of Persia is getting a make over, one that not only gives the Prince a new look but breaks from the storyline that linked the franchise's trilogy so close together.				<a href="http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over" title="Click here to read more about Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 16:02:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Shaun White: Wii Play, Pics and Press Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shaun White: Wii Play, Pics and Press Release" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Shaun White: Wii Play, Pics and Press Release" href="http://kotaku.com/5011385/shaun-white-wii-play-pics-and-press-release/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shaun White: Wii Play, Pics and Press Release" alt="Click here to read Shaun White: Wii Play, Pics and Press Release" src="http://cache.kotaku.com/assets/images/9/2008/05/c5/d8/small_4b29cfb42b7356cad6dc86fb00dffcf9.jpg"/>
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				<a href="http://kotaku.com/5011379/shaun-white-delivers-death-to-snowboarding-with-an-assassins-creed-engine">As I mentioned earlier</a>, Ubisoft is getting into the Snowboarding game... game. Shaun White will, among other things, feature a Wii version that lets you use your Balance Board to board around open mountains.				<a href="http://kotaku.com/5011385/shaun-white-wii-play-pics-and-press-release/gallery/" title="Click here to read more about Shaun White: Wii Play, Pics and Press Release">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tom Clancy's H.A.W.X. Hands-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tom Clancy's H.A.W.X. Hands-On" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Tom Clancy's H.A.W.X. Hands-On" href="http://kotaku.com/5011409/tom-clancys-hawx-hands+on/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tom Clancy's H.A.W.X. Hands-On" alt="Click here to read Tom Clancy's H.A.W.X. Hands-On" src="http://cache.kotaku.com/assets/images/9/2008/05/d8/5b/small_d85ba02947ba832f28b6cb2d4e8a7c25.jpg"/>
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				It feels like Tom Clancy’s H.A.W.X. is Ubisoft’s attempt at bringing a more, dare I say it, casual gamer into the historically hardcore flight sim fanbase.				<a href="http://kotaku.com/5011409/tom-clancys-hawx-hands+on/gallery/" title="Click here to read more about Tom Clancy's H.A.W.X. Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Officially Announces Beyond Good & Evil 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Officially Announces Beyond Good &amp; Evil 2" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Ubisoft Officially Announces Beyond Good &amp; Evil 2" href="http://kotaku.com/5011404/ubisoft-officially-announces-beyond-good--evil-2/gallery/" class="pp_image">
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				It's official: At Ubisoft's Ubidays 08 event in Paris, CEO Yves Guillemot unveiled a trailer for the company's next project: <i>Beyond Good & Evil 2</i>.				<a href="http://kotaku.com/5011404/ubisoft-officially-announces-beyond-good--evil-2/gallery/" title="Click here to read more about Ubisoft Officially Announces Beyond Good & Evil 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 14:46:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Ubisoft Brings Easyway To Stop Smoking To DS Months Late]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Brings Easyway To Stop Smoking To DS Months Late" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Ubisoft Brings Easyway To Stop Smoking To DS Months Late" href="http://kotaku.com/5011388/ubisoft-brings-easyway-to-stop-smoking-to-ds-months-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Brings Easyway To Stop Smoking To DS Months Late" alt="Click here to read Ubisoft Brings Easyway To Stop Smoking To DS Months Late" src="http://cache.kotaku.com/assets/images/9/2008/05/f4/0e/small_f40e778d7e9c5067ed0ec07cba509398.jpg"/>
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				 Back on Friday I decided that after over 22 years it was finally time for me to quit smoking. Since then I've made enemies of my cats, yelled at anyone with the gall to call me on the telephone I purchased to stay in touch with those same people, made vicious enemies of my cats, and started repeating myself. Now Ubisoft proudly announces Allen Carr's Easyway To Stop Smoking, due out in November for the Nintendo DS. Really? November? 				<a href="http://kotaku.com/5011388/ubisoft-brings-easyway-to-stop-smoking-to-ds-months-late" title="Click here to read more about Ubisoft Brings Easyway To Stop Smoking To DS Months Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shaun White Delivers Death to Snowboarding with an Assassin's Creed Engine]]></title>
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				<a href="http://kotaku.com/5011379/shaun-white-delivers-death-to-snowboarding-with-an-assassins-creed-engine" title="Click here to read more about Shaun White Delivers Death to Snowboarding with an Assassin's Creed Engine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5011379/shaun-white-delivers-death-to-snowboarding-with-an-assassins-creed-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5011379]]></guid>
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			<pubDate><![CDATA[Wed, 28 May 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rayman Raving Rabbids TV Party Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rayman Raving Rabbids TV Party Announced" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Rayman Raving Rabbids TV Party Announced" href="http://kotaku.com/5011387/rayman-raving-rabbids-tv-party-announced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rayman Raving Rabbids TV Party Announced" alt="Click here to read Rayman Raving Rabbids TV Party Announced" src="http://cache.kotaku.com/assets/images/9/2008/05/67/fd/small_d6f9f5e5542ffb0b995715bc2336ce7d.jpg"/>
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				Can't get enough Raving Rabbids? Well you're not alone, Ubisoft is crazy for their crazy hares as well.				<a href="http://kotaku.com/5011387/rayman-raving-rabbids-tv-party-announced" title="Click here to read more about Rayman Raving Rabbids TV Party Announced">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 13:19:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Brings GTA Sandbox to the Serengeti]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Brings GTA Sandbox to the Serengeti" href="http://kotaku.com/ubidays-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubidays08</span></a></div -->					<div><a title="Click here to read Far Cry 2 Brings GTA Sandbox to the Serengeti" href="http://kotaku.com/5011371/far-cry-2-brings-gta-sandbox-to-the-serengeti" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Brings GTA Sandbox to the Serengeti" alt="Click here to read Far Cry 2 Brings GTA Sandbox to the Serengeti" src="http://cache.kotaku.com/assets/images/9/2008/05/36/37/small_363727b71f24b4680179e4db5e701f27.jpg"/>
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				 It’s like Grand Theft Auto IV on the Serengeti, but not really. 				<a href="http://kotaku.com/5011371/far-cry-2-brings-gta-sandbox-to-the-serengeti" title="Click here to read more about Far Cry 2 Brings GTA Sandbox to the Serengeti">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5011371/far-cry-2-brings-gta-sandbox-to-the-serengeti]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5011371]]></guid>
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			<pubDate><![CDATA[Wed, 28 May 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Far Cry 2 - Play The Game You Want To Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 - Play The Game You Want To Play" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 - Play The Game You Want To Play" href="http://kotaku.com/388940/far-cry-2-+-play-the-game-you-want-to-play" class="pp_image">
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				<center></center> Far Cry 2 looks like the sort of game I could get completely lost in. Looking at the scenic environments in this video, a preview clip from Ubisoft's upcoming Ubidays press event, I get the urge to just wander about. Maybe it's just my recent exposure to <a href="http://kotaku.com/386592/wild-earth-african-safari-review-a+wiimoweh">Wild Earth: African Safari</a> talking, but what they've created here almost looks too lovely to blow up. Fortunately the way you play the game is just as varied as the vistas you'll encounter. Creative director Clint Hocking sums up the concept of Far Cry 2 quite nicely towards the end of the video. <blockquote>It's about giving the player the opportunity to play the game he wants to play the way he wants to play it. </blockquote> That's a concept I can totally get behind, though getting them to include a camera I can use to photograph wildlife might be a bit too much to ask. 				<a href="http://kotaku.com/388940/far-cry-2-+-play-the-game-you-want-to-play" title="Click here to read more about Far Cry 2 - Play The Game You Want To Play">More&nbsp;&raquo;</a>
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			<category><![CDATA[far cry 2]]></category>
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			<category><![CDATA[Ubidays 08]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 09 May 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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