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		<title><![CDATA[Kotaku: Trism]]></title>
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			<title><![CDATA[Kotaku: Trism]]></title>
			<link>http://kotaku.com/tag/trism</link>
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		<description><![CDATA[Kotaku posts tagged Trism]]></description>
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			<title><![CDATA[Game Developers See Potential, Not Gold Rush in Apple's iPad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Developers See Potential, Not Gold Rush in Apple's iPad" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Game Developers See Potential, Not Gold Rush in Apple's iPad" href="http://kotaku.com/5459202/game-developers-see-potential-not-gold-rush-in-apples-ipad" class="pp_image">
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				 On its surface, Apple's iPad may seem like a glorified e-book reader, but developers working on games for the system say they see within its extra-large screen and faster processor, <a href="http://kotaku.com/5458393/hands-on-with-apples-ipad-just-the-games?skyline=true&s=i">great gaming potential</a>.				<a href="http://kotaku.com/5459202/game-developers-see-potential-not-gold-rush-in-apples-ipad" title="Click here to read more about Game Developers See Potential, Not Gold Rush in Apple's iPad">More&nbsp;&raquo;</a>
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			<category><![CDATA[Well Played]]></category>
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			<category><![CDATA[trism]]></category>
			<pubDate><![CDATA[Fri, 29 Jan 2010 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Trism 2 Coming to iPhone, Touch, iPad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trism 2 Coming to iPhone, Touch, iPad" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read Trism 2 Coming to iPhone, Touch, iPad" href="http://kotaku.com/5458752/trism-2-coming-to-iphone-touch-ipad" class="pp_image">
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				 Trism put gaming on the iPhone, or at least it proved that the games soon to flood the portable could be both fun and unique.				<a href="http://kotaku.com/5458752/trism-2-coming-to-iphone-touch-ipad" title="Click here to read more about Trism 2 Coming to iPhone, Touch, iPad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Jan 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[iPhone's Trism Creator Rich, Working on Trismology And Others]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone's Trism Creator Rich, Working on Trismology And Others" href="http://kotaku.com/trism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trism</span></a></div -->					<div><a title="Click here to read iPhone's Trism Creator Rich, Working on Trismology And Others" href="http://kotaku.com/5092090/iphones-trism-creator-rich-working-on-trismology-and-others" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone's Trism Creator Rich, Working on Trismology And Others" alt="Click here to read iPhone's Trism Creator Rich, Working on Trismology And Others" src="http://cache.kotaku.com/assets/images/9/2008/11/art.iphone.games.cnn.jpg"/>
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				 CNN has an interesting take on the recent iPhone boom for game developers. They tracked down Steve Demeter, the guy behind mega-hit Trism, to find out that in the first two months alone his game netted him $250,000. Keep in mind that's only 70 percent of the total haul and that he raked that in at $5 a pop. Sheesh, that's a downloaded game.				<a href="http://kotaku.com/5092090/iphones-trism-creator-rich-working-on-trismology-and-others" title="Click here to read more about iPhone's Trism Creator Rich, Working on Trismology And Others">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Nov 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[iPhone Game Development Can Make You A Quarter-Millionaire!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Game Development Can Make You A Quarter-Millionaire!" href="http://kotaku.com/trism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trism</span></a></div -->					<div><a title="Click here to read iPhone Game Development Can Make You A Quarter-Millionaire!" href="http://kotaku.com/5052630/iphone-game-development-can-make-you-a-quarter+millionaire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone Game Development Can Make You A Quarter-Millionaire!" alt="Click here to read iPhone Game Development Can Make You A Quarter-Millionaire!" src="http://cache.kotaku.com/assets/images/9/2008/09/trism_250k.jpg"/>
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				Remember <a href="http://kotaku.com/tag/trism"><em>Trism</em></a>? It's the clever triangular puzzler from Steve Demeter of Demiforce, a <em>Bejeweled</em>-style iPhone app that uses the hardware's touchscreen and accelerometer for innovative play. Well, that little five dollar game has made Demiforce a cool $250,000 since its July release; not bad for someone who isn't Sega and comes armed with pre-established franchises like <em>Super Monkey Ball</em>. Start whipping up your apps quickly, kids, while the gettin' is still good &mdash; and make sure you don't make any Atari clones.				<a href="http://kotaku.com/5052630/iphone-game-development-can-make-you-a-quarter+millionaire" title="Click here to read more about iPhone Game Development Can Make You A Quarter-Millionaire!">More&nbsp;&raquo;</a>
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			<category><![CDATA[trism]]></category>
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			<pubDate><![CDATA[Fri, 19 Sep 2008 20:20:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Trism iPhoning It In This June (And Cheap!)]]></title>
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				<em>Trism</em>, the clever iPhone puzzler from Demiforce, will be arriving in June for the very reasonable asking price of five American dollars, according to an update from the game's developer. The <em>Bejeweled</em>-esque title uses the iPhone's accelerometer for a hardware appropriate block matching twist on the genre, something Apple fans can try for themselves when the demo ships this summer. Demiforce writes that the final product will support online achievement rankings and teases the odd hidden feature. Still filed under "Do Want."				<a href="http://kotaku.com/377988/trism-iphoning-it-in-this-june-and-cheap" title="Click here to read more about Trism iPhoning It In This June (And Cheap!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/377988/trism-iphoning-it-in-this-june-and-cheap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-377988]]></guid>
			<category><![CDATA[trism]]></category>
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			<pubDate><![CDATA[Wed, 09 Apr 2008 17:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Could Trism Make iPhone Gaming... Fun?]]></title>
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				Demiforce's <em>Trism</em> may be the first iPhone (and iPod Touch) game that we'll ever play. Willingly, that is, because its use of touchscreen and built-in accelerometer controls sound far more interesting than playing a quick and dirty port of <em>Bejeweled</em> or <em>Solitaire</em>. Simon Carless from GameSetWatch spoke with Steve D. of Demiforce to learn more about the game, which is planned for a commercial release as soon as that SDK is ready for primetime. In the meantime, however, anyone looking to play it would have to do so on a phone unlocked with Jailbreak. The video and interview are both worth some of your precious internet time.				<a href="http://kotaku.com/362097/could-trism-make-iphone-gaming-fun" title="Click here to read more about Could Trism Make iPhone Gaming... Fun?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 21:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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