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		<title><![CDATA[Kotaku: Trion Cube]]></title>
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			<title><![CDATA[Kotaku: Trion Cube]]></title>
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		<description><![CDATA[Kotaku posts tagged Trion Cube]]></description>
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			<title><![CDATA[This Trion Cube Puzzle Game Is Kinda Like...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." href="http://kotaku.com/missing-pieces/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">missingpieces</span></a></div -->					<div><a title="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." href="http://kotaku.com/266243/this-trion-cube-puzzle-game-is-kinda-like" class="pp_image">
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				It's inevitable. Make a puzzle game, and you're bound to be compared to <i>Tetris</i>. Namco's <i>Trion Cube</i> for the DS doesn't just have players clear lines, but build combos by forming 3x3 squares on a grid. Sounds different enough from <i>Tetris</i>. Still, let's compare! Kouji Asuna,the game's designer, points out:				<a href="http://kotaku.com/266243/this-trion-cube-puzzle-game-is-kinda-like" title="Click here to read more about This Trion Cube Puzzle Game Is Kinda Like...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/266243/this-trion-cube-puzzle-game-is-kinda-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-266243]]></guid>
			<category><![CDATA[missing pieces]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[trion cube]]></category>
			<pubDate><![CDATA[Wed, 06 Jun 2007 00:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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