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		<title><![CDATA[Kotaku: Trends]]></title>
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		<description><![CDATA[Kotaku posts tagged Trends]]></description>
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			<title><![CDATA[NBA 2K11 Records A Dominating Performance — On Twitter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NBA 2K11 Records A Dominating Performance — On Twitter" href="http://kotaku.com/twitter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twitter</span></a></div -->					<div><a title="Click here to read NBA 2K11 Records A Dominating Performance — On Twitter" href="http://kotaku.com/5659507/nba-2k11-records-a-dominating-performance-+-on-twitter" class="pp_image">
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				Few video games reach trending topic status on Twitter. It's the sort of thing normally accorded to disasters, celebrities, and global news. NBA 2K11 has been a trending topic every day since Monday, for 57 hours straight at one point.				<a href="http://kotaku.com/5659507/nba-2k11-records-a-dominating-performance-+-on-twitter" title="Click here to read more about NBA 2K11 Records A Dominating Performance — On Twitter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Oct 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Fewer Major Games For PSP This Fall, A Sign Of Decline]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fewer Major Games For PSP This Fall, A Sign Of Decline" href="http://kotaku.com/trends/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trends</span></a></div -->					<div><a title="Click here to read Fewer Major Games For PSP This Fall, A Sign Of Decline" href="http://kotaku.com/5610149/fewer-major-games-for-psp-this-fall-a-sign-of-decline" class="pp_image">
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				Fall is usually the busy season for video games, when most games &mdash; and many of the year's biggest &mdash; are released for each gaming console. But the fall of 2010 may leave American PSP fans feeling like they're getting the short shrift.				<a href="http://kotaku.com/5610149/fewer-major-games-for-psp-this-fall-a-sign-of-decline" title="Click here to read more about Fewer Major Games For PSP This Fall, A Sign Of Decline">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Trendy Mario Bros.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trendy Mario Bros." href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Trendy Mario Bros." href="http://kotaku.com/5451356/trendy-mario-bros" class="pp_image">
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				<!-- videoId: WrdYAXNixq0 --><!-- /videoId: WrdYAXNixq0 --> Half of this seems about as hamfistedly hip as a Mentos ad, but a team of design students at a Milan university identified five top global trends - guerrilla gardening, couch-surfing, carpooling - and used Mario to illustrate them.				<a href="http://kotaku.com/5451356/trendy-mario-bros" title="Click here to read more about Trendy Mario Bros.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA["News Gaming:" Lots of Buzz but No Breakout]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;News Gaming:&quot; Lots of Buzz but No Breakout" href="http://kotaku.com/trends/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trends</span></a></div -->					<div><a title="Click here to read &quot;News Gaming:&quot; Lots of Buzz but No Breakout" href="http://kotaku.com/5303206/news-gaming-lots-of-buzz-but-no-breakout" class="pp_image">
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				Dad, a newspaper publisher, always told me, "the news is what people are talking about." Video games can be that, too, as we've seen lately with mobile or flash games based on much-discussed current events.				<a href="http://kotaku.com/5303206/news-gaming-lots-of-buzz-but-no-breakout" title="Click here to read more about "News Gaming:" Lots of Buzz but No Breakout">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 27 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Four Future Trends of Entertainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">future</span></a></div -->					<div><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/5089646/four-future-trends-of-entertainment" class="pp_image">
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				 Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to gaming &mdash; while her ideas aren't necessarily 'new,' she does really boil down some of the tensions and innovations facing the industry right now.   She points to four trends &mdash; tension between immersion and transparency, asynchronous instant communication, credible advertising with integrity, and tools as the content.  This last issue is one that's come up a lot, and I really like her take on it &mdash; the move from passive consumer to active user:				<a href="http://kotaku.com/5089646/four-future-trends-of-entertainment" title="Click here to read more about Four Future Trends of Entertainment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The History of PC Game ... Packaging?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The History of PC Game ... Packaging?" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read The History of PC Game ... Packaging?" href="http://kotaku.com/386862/the-history-of-pc-game--packaging" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/marathonBox.jpg"></a>Interesting read over on 1up &mdash; the history of packaging trends in PC gaming. No, really. Remember the code wheels (I had one in Legacy of the Ancients and the Legend of Blacksilver, for C64). Remember Marathon's absurd box? Remember the boatload of instruction manuals for something like Pirates!				<a href="http://kotaku.com/386862/the-history-of-pc-game--packaging" title="Click here to read more about The History of PC Game ... Packaging?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 03 May 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Katie Salen Talks Trends in Videogames]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Katie Salen Talks Trends in Videogames" href="http://kotaku.com/what-now%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatnow?</span></a></div -->					<div><a title="Click here to read Katie Salen Talks Trends in Videogames" href="http://kotaku.com/266040/katie-salen-talks-trends-in-videogames" class="pp_image">
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Katie Salen, the Executive Director of the Gamelab Institute of Play and an Associate Professor of Design and Technology at Parson's School of Design, was interviewed by FreedomLab concerning the trends in games. Salen talks about how the change in consciousness of people through time have affected how games are developed and played, from casual games, to Second Life, to even geocaching. From a clip of the interview (which you can watch <a href="http://www.freedomlab.org/2007/06/05/game-trends-smaller-casual-cross-platform-spaces-hybrids/">here</a>), Salen talks about what could possibly be a subconcious trend going on in gamers' minds as we speak:				<a href="http://kotaku.com/266040/katie-salen-talks-trends-in-videogames" title="Click here to read more about Katie Salen Talks Trends in Videogames">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 13:01:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Console Consumers In For Sticker Shock]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Console Consumers In For Sticker Shock" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Console Consumers In For Sticker Shock" href="http://kotaku.com/214505/console-consumers-in-for-sticker-shock" class="pp_image">
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      Sure, the Kotaku crowd knows that Sony dropped a $500-$600 bomb on us at E3 2006. And we're all kind of coming to terms with it. I've got the cash earmarked for a PS3 and I'm ready to spend.				<a href="http://kotaku.com/214505/console-consumers-in-for-sticker-shock" title="Click here to read more about Console Consumers In For Sticker Shock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Nov 2006 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Five Trends from 2005]]></title>
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				Over at <a href="http://www.gamegirladvance.com/archives/2005/12/29/the_five_biggest_trends_of_2005.html">Game Girl Advance</a> they've published a year-end write-up of their own. There are no "game of the year" choices here. Instead, they choose to look at the biggest trends of '05. Their top five? "Sex and Games" (ooh, Hot Coffee, it burns), "Wireless Online Gaming", "There's Room for Both of Us" (the DS and PSP <i>can</i> coexist), "Console Indie Development" and Gamers Fight Back Against Critics. 				<a href="http://kotaku.com/145904/five-trends-from-2005" title="Click here to read more about Five Trends from 2005">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Dec 2005 12:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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