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		<description><![CDATA[Kotaku posts tagged Training]]></description>
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			<title><![CDATA[Take Pity on a Newbie Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take Pity on a Newbie Today" href="http://kotaku.com/manners/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">manners</span></a></div -->					<div><a title="Click here to read Take Pity on a Newbie Today" href="http://kotaku.com/5818545/take-pity-on-a-newbie-today" class="pp_image">
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				Last night on the way back to my apartment in New York's Lower East Side, I saw a crowd of men standing around two motorcycles. I'm a fledgling rider myself, as well as newly returned to the city. I'd spoken to these guys a few times before and did what I typically do when I see a guy on a hot bike: walk up and ask him how he likes it.				<a href="http://kotaku.com/5818545/take-pity-on-a-newbie-today" title="Click here to read more about Take Pity on a Newbie Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[This Military Simulator is a Match Made in Heavy Metal Heaven]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Military Simulator is a Match Made in Heavy Metal Heaven" href="http://kotaku.com/heavy-metal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavymetal</span></a></div -->					<div><a title="Click here to read This Military Simulator is a Match Made in Heavy Metal Heaven" href="http://kotaku.com/5797834/this-military-simulator-is-a-match-made-in-heavy-metal-heaven" class="pp_image">
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				Brothers Ondrej and Marek Spanel&mdash;who spent their childhood in communist Czechoslovakia playing Atari games "bought on the black market"&mdash;are the surprising originators behind a military-training game employed by the governments of at least five major nations. Among the brothers' sources of inspiration: heavy metal music.				<a href="http://kotaku.com/5797834/this-military-simulator-is-a-match-made-in-heavy-metal-heaven" title="Click here to read more about This Military Simulator is a Match Made in Heavy Metal Heaven">More&nbsp;&raquo;</a>
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			<category><![CDATA[Heavy Metal]]></category>
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			<pubDate><![CDATA[Mon, 02 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[This Is How South Korean Children Battle Game Addiction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is How South Korean Children Battle Game Addiction" href="http://kotaku.com/game-addiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameaddiction</span></a></div -->					<div><a title="Click here to read This Is How South Korean Children Battle Game Addiction" href="http://kotaku.com/5736810/this-is-how-south-korean-children-battle-game-addiction" class="pp_image">
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				 It looks like torture, and for children In South Korea that are used to playing video games non-stop, ruining their grades in the process it might be. This is where parents send their children to learn a little self-control.				<a href="http://kotaku.com/5736810/this-is-how-south-korean-children-battle-game-addiction" title="Click here to read more about This Is How South Korean Children Battle Game Addiction">More&nbsp;&raquo;</a>
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			<category><![CDATA[game addiction]]></category>
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			<pubDate><![CDATA[Tue, 18 Jan 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Building The Perfect Kill House With Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building The Perfect Kill House With Video Games" href="http://kotaku.com/kill-house/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">killhouse</span></a></div -->					<div><a title="Click here to read Building The Perfect Kill House With Video Games" href="http://kotaku.com/5625846/building-the-perfect-kill-house-with-video-games" class="pp_image">
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				Armed with M-4 automatic rifles, swathed in body armor and combat fatigues, the five man U.S. Special Forces Airborne entry team stacks up outside the entrance to the house.				<a href="http://kotaku.com/5625846/building-the-perfect-kill-house-with-video-games" title="Click here to read more about Building The Perfect Kill House With Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Dubai Police Want You (To Make a Game For Them)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dubai Police Want You (To Make a Game For Them)" href="http://kotaku.com/police-training/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">policetraining</span></a></div -->					<div><a title="Click here to read The Dubai Police Want You (To Make a Game For Them)" href="http://kotaku.com/5604337/the-dubai-police-want-you-to-make-a-game-for-them" class="pp_image">
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				The Dubai Police Force is looking for a game developer to help them create a virtual training program for their department, according to a Gamasutra job posting.				<a href="http://kotaku.com/5604337/the-dubai-police-want-you-to-make-a-game-for-them" title="Click here to read more about The Dubai Police Want You (To Make a Game For Them)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[UPS Turns to Video Games for Training]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UPS Turns to Video Games for Training" href="http://kotaku.com/ups%7c-the-video-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">upsthevideogame</span></a></div -->					<div><a title="Click here to read UPS Turns to Video Games for Training" href="http://kotaku.com/5511974/ups-turns-to-video-games-for-training" class="pp_image">
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				Troubled that its trainees were flunking out at a rate of 30 percent, United Parcel Service turned to video game simulations to train rookies how to spot sales leads and not drive over little kids.				<a href="http://kotaku.com/5511974/ups-turns-to-video-games-for-training" title="Click here to read more about UPS Turns to Video Games for Training">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Apr 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[U.S. Army Trains with "SimCity Bagdad"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read U.S. Army Trains with &quot;SimCity Bagdad&quot;" href="http://kotaku.com/military/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">military</span></a></div -->					<div><a title="Click here to read U.S. Army Trains with &quot;SimCity Bagdad&quot;" href="http://kotaku.com/5451339/us-army-trains-with-simcity-bagdad" class="pp_image">
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				Army officers are practicing counterinsurgency strategies for Iraq with using a video game plainly inspired by SimCity. In fact, a frustrated officer unprepared for the fall of Baghdad asked for such a thing by name years ago.				<a href="http://kotaku.com/5451339/us-army-trains-with-simcity-bagdad" title="Click here to read more about U.S. Army Trains with "SimCity Bagdad"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Jan 2010 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UK Soldiers to Train on Game That Stinks ... Literally]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK Soldiers to Train on Game That Stinks ... Literally" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read UK Soldiers to Train on Game That Stinks ... Literally" href="http://kotaku.com/5081200/uk-soldiers-to-train-on-game-that-stinks--literally" class="pp_image">
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				 Well, militaries across the world may soon have a new war game to their arsenal, and it could have a trickle down effect to retail games &mdash; British researchers have come up with a game system that incorporates a 'smell box,' in an attempt to see if they can make training stick better.  In what sounds like an unpleasant experience, various smells are triggered as users 'take an authentic walk' around hostile areas.  If it's determined this is making training more useful, it could be rolled out next year and be used in training actual soldiers:				<a href="http://kotaku.com/5081200/uk-soldiers-to-train-on-game-that-stinks--literally" title="Click here to read more about UK Soldiers to Train on Game That Stinks ... Literally">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 09 Nov 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[UK Military Investigating Smelly Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK Military Investigating Smelly Games" href="http://kotaku.com/military/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">military</span></a></div -->					<div><a title="Click here to read UK Military Investigating Smelly Games" href="http://kotaku.com/5079874/uk-military-investigating-smelly-games" class="pp_image">
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				You know who likes the smell of victory in the morning? The British Army, that's who - and now the Ministry Of Defence is pumping research pounds into creating a Virtual Battlefield complete with Virtual Smells so soldiers can sample that smell - alongside the bouquet of bullets, the whiff of weaponry and the perfume of the paramilitary - without having to step into harm's way.				<a href="http://kotaku.com/5079874/uk-military-investigating-smelly-games" title="Click here to read more about UK Military Investigating Smelly Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Nov 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[A Fable II Primer for Dog Training]]></title>
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				 Peter Molyneux talks up the dog of Fable II and how you can treat, mistreat and train them in this video.				<a href="http://kotaku.com/5061478/a-fable-ii-primer-for-dog-training" title="Click here to read more about A Fable II Primer for Dog Training">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5061478/a-fable-ii-primer-for-dog-training]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5061478]]></guid>
			<category><![CDATA[Fable II]]></category>
			<category><![CDATA[Dog]]></category>
			<category><![CDATA[Peter Molyneux]]></category>
			<category><![CDATA[Tgs08]]></category>
			<category><![CDATA[Tokyo game show 2008]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 09 Oct 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5061478&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[On the Gaming-Academic Divide]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Gaming-Academic Divide" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read On the Gaming-Academic Divide" href="http://kotaku.com/5037991/on-the-gaming+academic-divide" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On the Gaming-Academic Divide" alt="Click here to read On the Gaming-Academic Divide" src="http://cache.kotaku.com/assets/images/9/2008/08/academia_mosaicthumb.jpg"/>
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				 There are plenty of fields where the academic-'real world' divide is pretty sharp &mdash; and it's probably no surprise that game-related research falls into that category.  Richard Bartle, MUD co-creator, criticizes universities who are resistant to change &mdash; while 'modern' universities (ones who developed from polytechnics or institutes, at least in the UK) are more willing to lead the way with creative courses, older institutions are less likely to follow suit:				<a href="http://kotaku.com/5037991/on-the-gaming+academic-divide" title="Click here to read more about On the Gaming-Academic Divide">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5037991/on-the-gaming+academic-divide]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5037991]]></guid>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Training]]></category>
			<pubDate><![CDATA[Sun, 17 Aug 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5037991&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Custom Video Games Training American Spies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Custom Video Games Training American Spies" href="http://kotaku.com/spies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spies</span></a></div -->					<div><a title="Click here to read Custom Video Games Training American Spies" href="http://kotaku.com/384343/custom-video-games-training-american-spies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Custom Video Games Training American Spies" alt="Click here to read Custom Video Games Training American Spies" src="http://cache.kotaku.com/assets/images/9/2008/04/small_spy_games_630px-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/spy_games_630px.jpg"></a>
Fascinating article on Wired.com &mdash; the U.S. Defense Intelligence Agency, the Pentagon's CIA counterpart, just paid $2.6 million for three custom video games to train its entire analyst corps, young and old. So, you want to bitch about $60 titles on the Xbox, think of that next time. Plus, these games are bereft of squad-based FPS tactics or any real arcade action. They're designed to get to the heart of epistemology, which is, in essence, how you know what you know, and in these three cases, it's how to assess a threat or judge the quality of information.				<a href="http://kotaku.com/384343/custom-video-games-training-american-spies" title="Click here to read more about Custom Video Games Training American Spies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/384343/custom-video-games-training-american-spies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-384343]]></guid>
			<category><![CDATA[Spies]]></category>
			<category><![CDATA[Far Cry]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Sat, 26 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=384343&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[LSU Football Players Use Games to Prepare]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LSU Football Players Use Games to Prepare" href="http://kotaku.com/sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sports</span></a></div -->					<div><a title="Click here to read LSU Football Players Use Games to Prepare" href="http://kotaku.com/341228/lsu-football-players-use-games-to-prepare" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LSU Football Players Use Games to Prepare" alt="Click here to read LSU Football Players Use Games to Prepare" src="http://cache.kotaku.com/assets/images/9/2008/01/small_LSU_Seal-thumb.JPG"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2008/01/LSU_Seal.JPG"></a>  Video games - like sports - aren't always fun and games, and Louisiana State University has joined a handful of Division I schools that are using a rather elaborate modified Xbox game to reinforce lessons learned on the field.  The game (simulator?) is customized for each school and even quarterback, allowing different experiences for different players.				<a href="http://kotaku.com/341228/lsu-football-players-use-games-to-prepare" title="Click here to read more about LSU Football Players Use Games to Prepare">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/341228/lsu-football-players-use-games-to-prepare]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-341228]]></guid>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Sun, 06 Jan 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=341228&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Announces Simulation Platform]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Announces Simulation Platform" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read Microsoft Announces Simulation Platform" href="http://kotaku.com/322803/microsoft-announces-simulation-platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Announces Simulation Platform" alt="Click here to read Microsoft Announces Simulation Platform" src="http://cache.kotaku.com/assets/images/9/2007/11/small_oldms.gif"/>
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				Microsoft has announced a new "visual simulation platform," dubbed ESP, to be released in January 2008. The company imagines the toolkit will be used to create applications for training, learning, modening, military, and aviation.<blockquote> Microsoft ESP enables the innovative use of visual simulation for immersive learning and decision-making, supports PC-based commercial off-the-shelf (COTS) hardware and software, and enables simulations to be built faster and more cost-effectively.</blockquote>ESP seems to be an extension of the Microsoft Flight Simulator platform, which the company has been extending for some time as an application development environment. 				<a href="http://kotaku.com/322803/microsoft-announces-simulation-platform" title="Click here to read more about Microsoft Announces Simulation Platform">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322803/microsoft-announces-simulation-platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322803]]></guid>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Training]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[bogost]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=322803&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gamers: 1, Soldiers: 0 (For Now)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" href="http://kotaku.com/307867/gamers-1-soldiers-0-for-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" alt="Click here to read Gamers: 1, Soldiers: 0 (For Now)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_DDAY_VBS2-thumb.png"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2007/10/DDAY_VBS2.png"></a>  Militaries using games as training tools is nothing new; but here comes one account of a group of five gamers taking on five soldiers from the Netherlands in 'Virtual Battlefield System 2,' and scoring a resounding win (the author points out that the gamers were way ahead the soldiers in terms of familiarity with the software, which helped).  It's entertaining, but also contains some musings on the future of such war games and gamers and the military.  If you can forgive the typos, it's an interesting little piece on current applications and perhaps where this might lead:				<a href="http://kotaku.com/307867/gamers-1-soldiers-0-for-now" title="Click here to read more about Gamers: 1, Soldiers: 0 (For Now)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/307867/gamers-1-soldiers-0-for-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307867]]></guid>
			<category><![CDATA[War Games]]></category>
			<category><![CDATA[Netherlands]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[virtual battlefield]]></category>
			<pubDate><![CDATA[Sat, 06 Oct 2007 14:30:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307867&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[And They Were Called "Corpo Games"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And They Were Called &quot;Corpo Games&quot;" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read And They Were Called &quot;Corpo Games&quot;" href="http://kotaku.com/212549/and-they-were-called-corpo-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read And They Were Called &quot;Corpo Games&quot;" alt="Click here to read And They Were Called &quot;Corpo Games&quot;" src="http://cache.kotaku.com/assets/images/9/2006/11/small_sleepingdude.jpg"/>
											</a></div>
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      The corporate world is about to get its game on. Newly founded TrainingPort Strategies plans to develop video games and sims for white collar workers. Company founder Joe Biglin says they'll;				<a href="http://kotaku.com/212549/and-they-were-called-corpo-games" title="Click here to read more about And They Were Called "Corpo Games"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/212549/and-they-were-called-corpo-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-212549]]></guid>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Boring]]></category>
			<category><![CDATA[corporate world]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[sweet sleep]]></category>
			<category><![CDATA[Training]]></category>
			<pubDate><![CDATA[Mon, 06 Nov 2006 07:22:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=212549&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Games Used to Treat PTSD]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Used to Treat PTSD" href="http://kotaku.com/military/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">military</span></a></div -->					<div><a title="Click here to read Games Used to Treat PTSD" href="http://kotaku.com/191088/games-used-to-treat-ptsd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Used to Treat PTSD" alt="Click here to read Games Used to Treat PTSD" src="http://cache.kotaku.com/assets/images/9/2006/07/small_9vrtesting1.jpg"/>
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      Gamasutra reports that Full Spectrum Warrior is being used to treat PTSD in war veterans.				<a href="http://kotaku.com/191088/games-used-to-treat-ptsd" title="Click here to read more about Games Used to Treat PTSD">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/191088/games-used-to-treat-ptsd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191088]]></guid>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Full Spectrum Warrior]]></category>
			<category><![CDATA[Ptsd]]></category>
			<category><![CDATA[Therapy]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[Treatment]]></category>
			<pubDate><![CDATA[Mon, 31 Jul 2006 21:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Reach Out With Your Flash Player]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reach Out With Your Flash Player" href="http://kotaku.com/jedi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jedi</span></a></div -->					<div><a title="Click here to read Reach Out With Your Flash Player" href="http://kotaku.com/185440/reach-out-with-your-flash-player" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reach Out With Your Flash Player" alt="Click here to read Reach Out With Your Flash Player" src="http://cache.kotaku.com/assets/images/9/2006/07/small_star-wars-fan.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      There are few things more instantly satisfying than a tiny, well-made game.  Exquisite bonus: getting to choose the color of your lightsaber.				<a href="http://kotaku.com/185440/reach-out-with-your-flash-player" title="Click here to read more about Reach Out With Your Flash Player">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/185440/reach-out-with-your-flash-player]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-185440]]></guid>
			<category><![CDATA[Jedi]]></category>
			<category><![CDATA[Flash Games]]></category>
			<category><![CDATA[Lightsaber]]></category>
			<category><![CDATA[Timesink]]></category>
			<category><![CDATA[Training]]></category>
			<pubDate><![CDATA[Thu, 06 Jul 2006 18:20:23 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185440&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gesture War Training]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gesture War Training" href="http://kotaku.com/miliary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">miliary</span></a></div -->					<div><a title="Click here to read Gesture War Training" href="http://kotaku.com/166612/gesture-war-training" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gesture War Training" alt="Click here to read Gesture War Training" src="http://cache.kotaku.com/assets/images/9/2006/04/small_warsimulation.jpg"/>
											</a></div>
									</div>
				A military sim trainer without weapons? <i>Tactical Iraqi</i> focuses not on body counts, but body language. Soldiers learn things that might be offensive in the US are not necessarily in Iraq and vice versa. 				<a href="http://kotaku.com/166612/gesture-war-training" title="Click here to read more about Gesture War Training">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/166612/gesture-war-training]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-166612]]></guid>
			<category><![CDATA[Miliary]]></category>
			<category><![CDATA[Iraq]]></category>
			<category><![CDATA[Simulation]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[Us]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Wed, 12 Apr 2006 14:24:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166612&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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