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		<title><![CDATA[Kotaku: Too Human]]></title>
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			<title><![CDATA[Kotaku: Too Human]]></title>
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		<description><![CDATA[Kotaku posts tagged Too Human]]></description>
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			<title><![CDATA[Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" class="pp_image">
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				Much has been made of a recent ruling adverse to Silicon Knights in its <a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">long-running lawsuit with Epic Games</a>, the <em>Gears of War</em> maker whose Unreal Engine was to have been the guts of 2008 flop <em>Too Human</em>. Basically, a judge tossed out an expert witness for Silicon Knights; he was going to give his estimates of the losses Silicon Knights suffered when its deal with Epic went in the crapper.				<a href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" title="Click here to read more about Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lawsuit]]></category>
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			<pubDate><![CDATA[Thu, 05 Jan 2012 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" class="pp_image">
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				 Massive layoffs hit <em>Too Human</em> and<em> X-Men: Destiny</em> developer Silicon Knights last week, cutting the Canadian developer nearly in half after an unnamed publisher pulled out on a project the team was working on, the company told <em>Kotaku</em>.				<a href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" title="Click here to read more about Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855314]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
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			<pubDate><![CDATA[Tue, 01 Nov 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumor: Most Too Human Devs Given the Boot]]></title>
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				A rumour on 1UP <a href="http://www.1up.com/news/silicon-knights-layoffs">reckons </a>that nearly 75% of the staff at <em>Too Human</em> developers Silicon Knights have been laid off, leaving only 25 at the studio which last worked on <em>X-Men: Destiny</em>.				<a href="http://kotaku.com/5855136/rumor-most-too-human-devs-given-the-boot" title="Click here to read more about Rumor: Most Too Human Devs Given the Boot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855136/rumor-most-too-human-devs-given-the-boot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855136]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Disturbance in the workforce]]></category>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Tue, 01 Nov 2011 05:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[&quot;Social Gaming Is Going to Crash&quot;]]></title>
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				Game designer Denis Dyack, who labored on action game <em>Too Human</em> for years, thinks that social gaming is a bubble waiting to burst: "The trend that I see is it's probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it's going to crash very hard." [<a href="http://www.industrygamers.com/news/facebook-gaming-will-crash-very-hard-says-dyack/">IndustryGamers</a>]				<a href="http://kotaku.com/5801151/social-gaming-is-going-to-crash" title="Click here to read more about &quot;Social Gaming Is Going to Crash&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Trilogy Will Be Finished, Says Silicon Knights]]></title>
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				Silicon Knights, the creators of Xbox 360 game <em><a href="http://kotaku.com/tag/toohuman">Too Human</a></em>, says it still "intend[s] to finish the trilogy" despite meager sales, middling critical reception and a very long development cycle. Studio founder Denis Dyack tells <a href="http://www.industrygamers.com/news/silicon-knights-on-too-human-we-intend-to-finish-the-trilogy-exclusive/">Industry Gamers</a> it has no further comment, noting "You know, there's very public litigation around that." <a href="http://kotaku.com/#!5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">We know!</a>				<a href="http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights" title="Click here to read more about Too Human Trilogy Will Be Finished, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5797779]]></guid>
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			<pubDate><![CDATA[Mon, 02 May 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" alt="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" src="http://cache.kotaku.com/assets/images/9/2011/03/small_silicon_knights_vs_epic_01.jpg"/>
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				Gears of War's success was built on broken promises and the neglected developers who helped fund the creation of that game, a 2007 suit from the developer of the disappointing Too Human alleges.				<a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" title="Click here to read more about This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787413]]></guid>
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			<pubDate><![CDATA[Wed, 30 Mar 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Canadian Gov't Gives $4 Million to 'Too Human' Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/coroporate-welfare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coroporatewelfare</span></a></div -->					<div><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" class="pp_image">
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				The bunch that brought you 2008 dud <em>Too Human</em> is now on the public dole, getting a $4 million gummint check the studio says will help it build its next AAA-game.				<a href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" title="Click here to read more about Canadian Gov't Gives $4 Million to 'Too Human' Studio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Apr 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA["Too Early" To Talk About Silicon Knight's Unannounced Projects]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" href="http://kotaku.com/5324330/too-early-to-talk-about-silicon-knights-unannounced-projects" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" alt="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" src="http://cache.kotaku.com/assets/images/9/2009/07/siliconknightslogo.jpg"/>
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				 A press release from Canada Telefilm listed projects approved for government aid. Included in that list is a <i>Siren in the Maelstorm</i> from <i><a class="autolink" title="Click here to read more posts tagged TOO HUMAN" title="Click here to read more posts tagged TOO HUMAN" href="http://kotaku.com/tag/too-human/">Too Human</a></i> developer <a class="autolink" title="Click here to read more posts tagged SILICON KNIGHTS" title="Click here to read more posts tagged SILICON KNIGHTS" href="http://kotaku.com/tag/silicon-knights/">Silicon Knights</a>.				<a href="http://kotaku.com/5324330/too-early-to-talk-about-silicon-knights-unannounced-projects" title="Click here to read more about "Too Early" To Talk About Silicon Knight's Unannounced Projects">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Jul 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Silicon Knights Exec Leaves Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" class="pp_image">
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				Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?				<a href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" title="Click here to read more about Silicon Knights Exec Leaves Company">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Most Disappointing Games of 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Most Disappointing Games of 2008" href="http://kotaku.com/lists/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lists</span></a></div -->					<div><a title="Click here to read The Most Disappointing Games of 2008" href="http://kotaku.com/5109570/the-most-disappointing-games-of-2008" class="pp_image">
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				This year had no shortage AAA releases. But it also had plenty of games where we held them and said, like a saddened parent, no we don't hate you, we're just ... disappointed in you.				<a href="http://kotaku.com/5109570/the-most-disappointing-games-of-2008" title="Click here to read more about The Most Disappointing Games of 2008">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Too Human Soundtrack Hits CD and iTunes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Soundtrack Hits CD and iTunes" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Too Human Soundtrack Hits CD and iTunes" href="http://kotaku.com/5098629/too-human-soundtrack-hits-cd-and-itunes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Soundtrack Hits CD and iTunes" alt="Click here to read Too Human Soundtrack Hits CD and iTunes" src="http://cache.kotaku.com/assets/images/9/2008/11/TooHuman175.jpg"/>
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				 Too Human had a mixed reaction from reviewers. <a href="http://kotaku.com/5039667/too-human-review-dyacks-human-too">I thought the game had merit</a>, but was flawed. Now you can buy what some may say was the best part of the title: The music.				<a href="http://kotaku.com/5098629/too-human-soundtrack-hits-cd-and-itunes" title="Click here to read more about Too Human Soundtrack Hits CD and iTunes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Soundtrack]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Tue, 25 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumor: Sega Drops Silicon Knights' Unannounced Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" href="http://kotaku.com/5084864/rumor-sega-drops-silicon-knights-unannounced-game" class="pp_image">
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				The newest issue of EGM, the one with <em>Watchmen</em>'s Rorschach on the cover, contains a rumor that the unannounced game that <em>Eternal Darkness</em> and <em>Too Human</em> developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn't expound upon the reasoning for the alleged change.				<a href="http://kotaku.com/5084864/rumor-sega-drops-silicon-knights-unannounced-game" title="Click here to read more about Rumor: Sega Drops Silicon Knights' Unannounced Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 12 Nov 2008 21:30:48 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silicon Knights Lays Off 25 to 30]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Lays Off 25 to 30" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Lays Off 25 to 30" href="http://kotaku.com/5059789/silicon-knights-lays-off-25-to-30" class="pp_image">
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				Silicon Knights laid off 25 to 30 employees today.				<a href="http://kotaku.com/5059789/silicon-knights-lays-off-25-to-30" title="Click here to read more about Silicon Knights Lays Off 25 to 30">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What's Working for Denis Dyack Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" class="pp_image">
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				Right before you go to sleep, ever wonder what it's like to work for <i>Too Human</i> creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some <i>Too Human</i> employees say about Dyack:				<a href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" title="Click here to read more about What's Working for Denis Dyack Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[Denis Dyack]]></category>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Oh, So Too Human Didn't Take Ten Years To Make]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" class="pp_image">
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				Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but <em>four</em>. Course, that gives them even <em>less </em>of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!				<a href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" title="Click here to read more about Oh, So Too Human Didn't Take Ten Years To Make">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 Aug 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Review: Dyack's Human Too]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Review: Dyack's Human Too" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Review: Dyack's Human Too" href="http://kotaku.com/5039667/too-human-review-dyacks-human-too" class="pp_image">
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				 Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.				<a href="http://kotaku.com/5039667/too-human-review-dyacks-human-too" title="Click here to read more about Too Human Review: Dyack's Human Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[No, Famitsu Does Not Hate Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, Famitsu Does Not Hate Too Human" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read No, Famitsu Does Not Hate Too Human" href="http://kotaku.com/5039259/no-famitsu-does-not-hate-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No, Famitsu Does Not Hate Too Human" alt="Click here to read No, Famitsu Does Not Hate Too Human" src="http://cache.kotaku.com/assets/images/9/2008/08/too-human-famitsu.gif"/>
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				Adding to our <i>Too Human</i> <a href="http://kotaku.com/5038654/frankenreview-too-human">Frankenreview</a>, <i>Famitsu</i> has given the game a score of 7, 7, 7 and 7 &mdash; 28 out of 40. Not amazing, but not terrible. The publication liked the game's online and co-op play features. One <i>Famitsu</i> editor even slated the game as a "Pick of the Week". Stay tuned for our review later in the week. 				<a href="http://kotaku.com/5039259/no-famitsu-does-not-hate-too-human" title="Click here to read more about No, Famitsu Does Not Hate Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Compares Too Human To Star Wars And Lord of The Rings]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" alt="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" src="http://cache.kotaku.com/assets/images/9/2008/08/toohuman.jpg"/>
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				Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and <i>Too Human</i>. While the reviews have been <a href="http://kotaku.com/5038654/frankenreview-too-human">mixed at best</a>, Microsoft states:				<a href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" title="Click here to read more about Microsoft Compares Too Human To Star Wars And Lord of The Rings">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Frankenreview: Too Human]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview: Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Frankenreview: Too Human" href="http://kotaku.com/5038654/frankenreview-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview: Too Human" alt="Click here to read Frankenreview: Too Human" src="http://cache.kotaku.com/assets/images/9/2012/01/5f6581d29846c091e9090c9e8aedf115.jpg"/>
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				 Too Human has been in development for more than a decade by Denis Dyack and the crew at Silicon Knights. The kick-off for the Cybernorse trilogy was critically panned when previews hit and Dyack was quick to attack those who dug into the early code. But now the game is in stores and there's no more room for excuse making. We've gathered together a cross-section of critical analysis from across the web to try and find a bit of insight into whether the game is worth buying and playing.

Hit the jump for our Epic Frankenreview.				<a href="http://kotaku.com/5038654/frankenreview-too-human" title="Click here to read more about Frankenreview: Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[frankenreview]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 19 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dyack: Canadian Town's Future Riding on Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack: Canadian Town's Future Riding on Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack: Canadian Town's Future Riding on Too Human" href="http://kotaku.com/5038265/dyack-canadian-towns-future-riding-on-too-human" class="pp_image">
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				Too Human isn't just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at humanity's growing reliance on technology, nor is it just a cautionary tale about the nature of war, nor is it just an action game. Definitely don't judge it as just an action game. No, Too Human is, among all of these other things, a chance at salvation for an entire city in Ontario, Canada. Or thus spake Dyack in a recent interview with his home town paper.				<a href="http://kotaku.com/5038265/dyack-canadian-towns-future-riding-on-too-human" title="Click here to read more about Dyack: Canadian Town's Future Riding on Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 18 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[It Finally Happened. Too Human Went Gold.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" class="pp_image">
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				Almost a decade and a couple platforms later, Microsoft has announced that, yes, <i>Too Human</i>'s gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice.				<a href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" title="Click here to read more about It Finally Happened. Too Human Went Gold.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Denis Dyack Explains Too Human (In Bed)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack Explains Too Human (In Bed)" alt="Click here to read Denis Dyack Explains Too Human (In Bed)" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_in_bed.jpg"/>
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				Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game <em>Too Human</em> to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.				<a href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" title="Click here to read more about Denis Dyack Explains Too Human (In Bed)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Jul 2008 15:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack Promises "Dynamic, Intelligent Camera" For Too Human]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" alt="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_01.jpg"/>
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				Look who's writing a column in the <a href="http://kotaku.com/5023705/goodbye-next+gen-hello-edge-the-website">recently-revamped</a> Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's ultimate goal: interactivity.				<a href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" title="Click here to read more about Dyack Promises "Dynamic, Intelligent Camera" For Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Cut scenes]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Mon, 28 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Too Human Gets Euro Release Date]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/5029172/too-human-gets-euro-release-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Gets Euro Release Date" alt="Click here to read Too Human Gets Euro Release Date" src="http://cache.kotaku.com/assets/images/9/2008/07/too_human_tud_01.jpg"/>
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				Silicon Knights' <i>Too Human</i> is coming to our shores on August 19th, and we now know our neighbors in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th.				<a href="http://kotaku.com/5029172/too-human-gets-euro-release-date" title="Click here to read more about Too Human Gets Euro Release Date">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Molyneux Is Sorry For Denis Dyack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Molyneux Is Sorry For Denis Dyack" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read Molyneux Is Sorry For Denis Dyack" href="http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyack" class="pp_image">
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				 VideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologized for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong," he explained, responding to criticism that his original plans for a more dynamic, more interactive Dyack didn't come to fruition. Molyneux's original vision for Dyack was of game developer that matures with time, reacting to the environment and society in a natural way that would be appealing to all gamers.  Players were promised a Dyack where you were fully free to explore, and were instead presented with a final product stubbornly set in its path. 				<a href="http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyack" title="Click here to read more about Molyneux Is Sorry For Denis Dyack">More&nbsp;&raquo;</a>
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			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Reading Outside The Lines]]></category>
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			<category><![CDATA[Humor]]></category>
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			<category><![CDATA[Peter Molyneux]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 23 Jul 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5028181&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Did You Think Of The Too Human Demo?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Did You Think Of The Too Human Demo?" href="http://kotaku.com/tell-us-dammit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tellusdammit</span></a></div -->					<div><a title="Click here to read What Did You Think Of The Too Human Demo?" href="http://kotaku.com/5026915/what-did-you-think-of-the-too-human-demo" class="pp_image">
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				Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the <em>Too Human</em> demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo.				<a href="http://kotaku.com/5026915/what-did-you-think-of-the-too-human-demo" title="Click here to read more about What Did You Think Of The Too Human Demo?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tell Us Dammit]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 18 Jul 2008 23:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[
Too Human Demo - There's a demo for Silicon...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/5024818/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read " alt="Click here to read " src="http://cache.kotaku.com/assets/images/9/2008/07/toohuman.jpg"/>
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				<strong>Too Human Demo</strong> - There's a demo for Silicon Knights' upcoming <a href="http://kotaku.com/5012533/too-human-screens-got-giant-bears">giant bear sim</a> Too Human up on Xbox Live. Go see if <em>you </em>can make out what all the fuss is about.				<a href="http://kotaku.com/5024818/" title="Click here to read more about 
Too Human Demo - There's a demo for Silicon...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Mon, 14 Jul 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Demo Coming To LIVE Next Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Demo Coming To LIVE Next Week" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Too Human Demo Coming To LIVE Next Week" href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Demo Coming To LIVE Next Week" alt="Click here to read Too Human Demo Coming To LIVE Next Week" src="http://cache.kotaku.com/assets/images/9/2008/07/43/61/43612e85e901ab75243b74dc2253c356.jpg"/>
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				As part of its "Bringing It Home" E3 campaign, Microsoft will finally let loose the public demo of <em>Too Human</em> via Xbox Live, reports IGN. Anticipation for the demo is likely at an all-time high, as Silicon Knights' bossman Denis Dyack has been <a href="http://kotaku.com/gaming/too-legit-too-quit/dyack-says-too-human-on-for-08-demo-forthcoming-290893.php">teasing a demo</a> since August of '07. We expect a flurry of varying opinions upon its release.				<a href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week" title="Click here to read more about Too Human Demo Coming To LIVE Next Week">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Thu, 10 Jul 2008 18:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack vs. NeoGAF, Part II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" class="pp_image">
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				Oh, the drama. In the latest 1Up Yours podcast, <i>Too Human</i> creator Denis Dyack explains just why he <a href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up">went after the NeoGAF</a> <i>Too Human</i> haters. In his own words, Denis Dyack:				<a href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" title="Click here to read more about Dyack vs. NeoGAF, Part II">More&nbsp;&raquo;</a>
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			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 04 Jul 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?" href="http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun" class="pp_image">
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				Stephen Totilo from <a href="http://multiplayerblog.mtv.com">MTV Multiplayer</a> and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled <em><a class="autolink" title="Click here to read more posts tagged TOO HUMAN" title="Click here to read more posts tagged TOO HUMAN" href="http://kotaku.com/tag/too-human/">Too Human</a></em>'s online multiplayer co-op mode. Having completed the core single player campaign last night - it took me about 11 hours and change, for the record - and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler.				<a href="http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun" title="Click here to read more about Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Thu, 03 Jul 2008 00:20:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" class="pp_image">
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				Poor Denis Dyack. Too Human's not even out yet, and already, the knives are out. None sharper than this one: over on the Eurogamer boards, one of the site's mods - a chap who claims to be a journo - says his Too Human review NDA is "against [his] human rights". He also says "this has to be the worst game I've played in the last 5 years", citing everything from the game's animation to its supposedly repetitive combat. This follows on from a few hands-on impressions hitting yesterday that range from the <a href="http://multiplayerblog.mtv.com/2008/06/30/too-human-preview/">wary </a>to the <a href="http://blog.wired.com/games/2008/06/preview-too-hum.html">downbeat </a>to the <a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home">cautiously <em>damning</em></a>. None of which are the final word. But all of which will nevertheless be taken as final gospel/reviews by the impressionable and trollish (despite the potential that one is a complete fabrication), which should make a <em>fascinating </em>case study in the construction of internet preconceptions for some student, somewhere. 				<a href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" title="Click here to read more about Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Jul 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Hands-On: Six Hours In And Half-Way Home]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" class="pp_image">
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				It's puzzling to think that Silicon Knights has been plugging away at <em>Too Human</em> for well over a decade now. Sure, it's been planned as epic stuff from the get go, back when it was a PlayStation title and boasted of a scope that would require four game discs over 80 hours of gameplay. It later became a GameCube title, a transition that obviously required much of its previous iteration to be scrapped.				<a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" title="Click here to read more about Too Human Hands-On: Six Hours In And Half-Way Home">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 22:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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				While wrangling coverage of Blizzard's Worldwide Invitational will consume a portion of my weekend, spending more time hands-on with Silicon Knights' <em>Too Human</em> will swallow up quite a bit more of my Saturday and Sunday. Expect extended impressions on that game throughout next week. To wind down, I'll be devoting some personal time with <em>Team Fortress 2</em>, playing as one of the many Pyros clogging the ranks on the hunt for Steam Achievements and new weapons. Oh, and there's <em>Soul Bubbles</em> to finish. Lordy!				<a href="http://kotaku.com/5020307/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lazy Sundays]]></category>
			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Fri, 27 Jun 2008 15:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" alt="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" src="http://cache.kotaku.com/assets/images/9/2008/06/2f/ab/2fab6c92d522458ff1f16202ef54568f.jpg"/>
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				Silicon Knights bossman Denis Dyack is sick and tired of the <em>Too Human</em> bashing at popular gaming board <a href="http://www.neogaf.com/forum/showthread.php?t=318653">NeoGAF</a>. From the lowly rank and file to the very folks running the GAF circus, there's nary a <em>Too Human</em> thread to be found without its share of detractors. Dyack has, rather unwisely we think, issued a challenge to the teeming masses at the board, an attempt to... fuck if I know, but something Denis says is intended "to draw the digital line" between the SK haters and the faithful.				<a href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up" title="Click here to read more about Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 20:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human Just Days Away From Completion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Just Days Away From Completion" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Too Human Just Days Away From Completion" href="http://kotaku.com/5016066/too-human-just-days-away-from-completion" class="pp_image">
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				Silicon Knights head Denis Dyack writes on his IGN blog that <em>Too Human</em> development is finally coming to an end and that the team expects to deliver a gold master of the Xbox 360 game after squashing a pair of bugs. A positive Dyack writes that "this is likely just days away." He calls <em>Too Human</em>'s development "a very rough road" but talks of "staggering" depth and an "awesome experience," something we look forward to evaluating for ourselves when the game is finally complete.				<a href="http://kotaku.com/5016066/too-human-just-days-away-from-completion" title="Click here to read more about Too Human Just Days Away From Completion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 20:30:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human Screens Got Giant Bears]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Screens Got Giant Bears" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Screens Got Giant Bears" href="http://kotaku.com/5012533/too-human-screens-got-giant-bears/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Screens Got Giant Bears" alt="Click here to read Too Human Screens Got Giant Bears" src="http://cache.kotaku.com/assets/images/9/2008/06/10/63/small_1063d30c561325f7df93be0af1ad1b1c.jpg"/>
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				 It's easy to forget about Too Human. Not because it looks bad or anything, just because...it's one of those games that's been coming for <em>so long</em> that your brain just doesn't want any more to do with it. Know what I mean? Looks like Silicon Knights have found a way around this, though: giant ghost bears. And giant other stuff, too, like giant ghost wolves, but shit, Dennis, how'd you know the quickest way to my heart is with giant, angry bears?				<a href="http://kotaku.com/5012533/too-human-screens-got-giant-bears/gallery/" title="Click here to read more about Too Human Screens Got Giant Bears">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dyack Stepping Down?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Stepping Down?" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Dyack Stepping Down?" href="http://kotaku.com/390618/dyack-stepping-down" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Stepping Down?" alt="Click here to read Dyack Stepping Down?" src="http://cache.kotaku.com/assets/images/9/2008/05/small_dyackandfriend.JPG"/>
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				 Denis Dyack (right, wearing glasses) might be stepping down. The Silicon Knights president has led the developer through the lengthly <i>Too Human</i> development process, and it seems Dyack is thinking of calling it a day. Says Denis:				<a href="http://kotaku.com/390618/dyack-stepping-down" title="Click here to read more about Dyack Stepping Down?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 May 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Two Humans' Hands On with Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Humans' Hands On with Too Human" href="http://kotaku.com/xbox-360-spring-showcase/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360springshowcase</span></a></div -->					<div><a title="Click here to read Two Humans' Hands On with Too Human" href="http://kotaku.com/5008996/two-humans-hands-on-with-too-human" class="pp_image">
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				 Denis Dyack kept things short and sweet at yesterday's <a href="http://kotaku.com/tag/xbox-360-spring-showcase">Xbox 360 Spring Showcase</a> event. He wanted to make sure we had plenty of time to play through some co-op on Too Human.				<a href="http://kotaku.com/5008996/two-humans-hands-on-with-too-human" title="Click here to read more about Two Humans' Hands On with Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[More Too Human, Ninja Gaiden II Gameplay Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Too Human, Ninja Gaiden II Gameplay Video" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read More Too Human, Ninja Gaiden II Gameplay Video" href="http://kotaku.com/5008944/more-too-human-ninja-gaiden-ii-gameplay-video" class="pp_image">
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				Some footage that you may have missed from both Silicon Knights' <em>Too Human</em> and Team Ninja's <em>Ninja Gaiden II</em> is now available for your streaming pleasure. Both Xbox 360 exclusives are packed to the brim with the whacking of foes, which you're most likely aware, but did you know both feature giant spider bosses? It's true! Clearly we've not begun to come close to tapping the well of ideas. Too Human does have more than giant spirit bears, though, as shown in the clip above. Extended bloody ninja slicing action courtesy of Ryu Hayabusa after the jump.				<a href="http://kotaku.com/5008944/more-too-human-ninja-gaiden-ii-gameplay-video" title="Click here to read more about More Too Human, Ninja Gaiden II Gameplay Video">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 May 2008 20:40:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human Co-op Scaled Back To Just Two Humans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Co-op Scaled Back To Just Two Humans" href="http://kotaku.com/xbox-360-spring-showcase/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360springshowcase</span></a></div -->					<div><a title="Click here to read Too Human Co-op Scaled Back To Just Two Humans" href="http://kotaku.com/5008865/too-human-co+op-scaled-back-to-just-two-humans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Co-op Scaled Back To Just Two Humans" alt="Click here to read Too Human Co-op Scaled Back To Just Two Humans" src="http://cache.kotaku.com/assets/images/9/2008/05/c2/c7/small_c2c7099627d8a892b62444d19946280f.jpg"/>
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				When Silicon Knights and Denis Dyack showed off the epic <em>Too Human</em> to <a href="http://xbox360.ign.com/articles/781/781085p2.html">IGN last year</a>, the outlet was right to call its four-player cooperative multiplayer mode "ambitious." The feature has been scaled back, Microsoft revealed today, keeping <em>Too Human</em>'s campaign buddy system limited to just two players.				<a href="http://kotaku.com/5008865/too-human-co+op-scaled-back-to-just-two-humans" title="Click here to read more about Too Human Co-op Scaled Back To Just Two Humans">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 May 2008 13:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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