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		<title><![CDATA[Kotaku: Todd Hollenshead]]></title>
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			<title><![CDATA[Kotaku: Todd Hollenshead]]></title>
			<link>http://kotaku.com/tag/todd hollenshead</link>
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		<link>http://kotaku.com/tag/todd hollenshead</link>
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		<description><![CDATA[Kotaku posts tagged Todd Hollenshead]]></description>
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			<title><![CDATA[Todd Hollenshead Explains Why Quake Live Isn't a Success Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" alt="Click here to read Todd Hollenshead Explains Why &lt;em&gt;Quake Live&lt;/em&gt; Isn't a Success Yet" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quake-live_01.jpg"/>
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				<em>Quake Live</em> is a browser based free-to-play version of the classic FPS <em>Quake III Arena</em> that has been out of beta for a year. In a recent interview with <em>VG24/7</em> id CEO Todd Hollenshead discussed what hasn't gone right.				<a href="http://kotaku.com/5829505/todd-hollenshead-explains-why-quake-live-isnt-a-success-yet" title="Click here to read more about Todd Hollenshead Explains Why Quake Live Isn't a Success Yet">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[Doom 4 Absent From QuakeCon 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom 4 Absent From QuakeCon 2010" alt="Click here to read Doom 4 Absent From QuakeCon 2010" src="http://cache.kotaku.com/assets/images/9/2011/11/small_663142a28d2d788b1c8bbd9bf4fbb4c1.jpg"/>
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				We really thought that id Software would give us an update on Doom 4 at this year's QuakeCon. After all, id CEO Todd Hollenshead said at <em>last</em> year's event that we'd hear more about the next Doom in 2010.				<a href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" title="Click here to read more about Doom 4 Absent From QuakeCon 2010">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quakecon 2010]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
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			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Thu, 12 Aug 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[id: Why We Sold To ZeniMax]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: Why We Sold To ZeniMax" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read id: Why We Sold To ZeniMax" href="http://kotaku.com/5302139/id-why-we-sold-to-zenimax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: Why We Sold To ZeniMax" alt="Click here to read id: Why We Sold To ZeniMax" src="http://cache.kotaku.com/assets/images/9/2012/01/small_46078f54715c69143673e254c6cb38a5.jpg"/>
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				In an interview with Kotaku, id's John Carmack and Todd Hollenshead explained how changing circumstances with Activision and other studios spurred id's sale to Bethesda parent ZeniMax.				<a href="http://kotaku.com/5302139/id-why-we-sold-to-zenimax" title="Click here to read more about id: Why We Sold To ZeniMax">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id]]></category>
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			<category><![CDATA[Id sold to zenimax]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 13:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Doom 4 Is So Not A Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom 4 Is So Not A Sequel" href="http://kotaku.com/doom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom</span></a></div -->					<div><a title="Click here to read Doom 4 Is So Not A Sequel" href="http://kotaku.com/5212304/doom-4-is-so-not-a-sequel" class="pp_image">
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				Doom 4 comes after Doom 3. But is Doom 4 a sequel to Doom 3? According to id's Todd Hollenshead, no, it is not a sequel to Doom 3.				<a href="http://kotaku.com/5212304/doom-4-is-so-not-a-sequel" title="Click here to read more about Doom 4 Is So Not A Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5212304/doom-4-is-so-not-a-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5212304]]></guid>
			<category><![CDATA[Doom]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 15 Apr 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[id Boss: Third-party Wii Development "Not Really Justified"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Boss: Third-party Wii Development &quot;Not Really Justified&quot;" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read id Boss: Third-party Wii Development &quot;Not Really Justified&quot;" href="http://kotaku.com/5208835/id-boss-third+party-wii-development-not-really-justified" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Boss: Third-party Wii Development &quot;Not Really Justified&quot;" alt="Click here to read id Boss: Third-party Wii Development &quot;Not Really Justified&quot;" src="http://cache.kotaku.com/assets/images/9/2009/04/toddddd.jpg"/>
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				id CEO <a class="autolink" title="Click here to read more posts tagged TODD HOLLENSHEAD" title="Click here to read more posts tagged TODD HOLLENSHEAD" href="http://kotaku.com/tag/todd-hollenshead/">Todd Hollenshead</a> remains unconvinced that there's a good reason for "independent, Wii-centric" development. He's willing to hear someone out, he just hasn't heard a good argument for it yet.				<a href="http://kotaku.com/5208835/id-boss-third+party-wii-development-not-really-justified" title="Click here to read more about id Boss: Third-party Wii Development "Not Really Justified"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5208835/id-boss-third+party-wii-development-not-really-justified]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5208835]]></guid>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 12 Apr 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[id Considering Enemy Territory For Quake Live Treatment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Considering Enemy Territory For Quake Live Treatment" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read id Considering Enemy Territory For Quake Live Treatment" href="http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Considering Enemy Territory For Quake Live Treatment" alt="Click here to read id Considering Enemy Territory For Quake Live Treatment" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237961729350_quakelive.JPG"/>
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				 <a class="autolink" title="Click here to read more posts tagged QUAKE LIVE" title="Click here to read more posts tagged QUAKE LIVE" href="http://kotaku.com/tag/quake-live/">Quake Live</a>'s open beta is blowing away <a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a>'s expectations, so much so the developer is considering working on a free, web browser version of Quake Enemy Territories, said id's <a class="autolink" title="Click here to read more posts tagged TODD HOLLENSHEAD" title="Click here to read more posts tagged TODD HOLLENSHEAD" href="http://kotaku.com/tag/todd-hollenshead/">Todd Hollenshead</a>.				<a href="http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment" title="Click here to read more about id Considering Enemy Territory For Quake Live Treatment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5183223/id-considering-enemy-territory-for-quake-live-treatment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5183223]]></guid>
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			<category><![CDATA[Game developers conference 2009]]></category>
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			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<category><![CDATA[wolfenstein Enemy territory]]></category>
			<pubDate><![CDATA[Wed, 25 Mar 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[id: No Rage In 2009, Come Back Next Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: No Rage In 2009, Come Back Next Year" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id: No Rage In 2009, Come Back Next Year" href="http://kotaku.com/5166850/id-no-rage-in-2009-come-back-next-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: No Rage In 2009, Come Back Next Year" alt="Click here to read id: No Rage In 2009, Come Back Next Year" src="http://cache.kotaku.com/assets/images/9/2009/03/rage_2010.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a> has a lot on its plate. The developer has its fingers in <em>Wolfenstein</em>, <em>Quake Live</em>,<em> Doom 4</em> and <em>Rage</em>, <a href="http://kotaku.com/5159850/id-may-be-developing-for-the-wii-after-all">maybe even some Wii development</a>. So it's no surprise that <em>Rage</em> won't make 2009.				<a href="http://kotaku.com/5166850/id-no-rage-in-2009-come-back-next-year" title="Click here to read more about id: No Rage In 2009, Come Back Next Year">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Mon, 09 Mar 2009 15:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hollenshead on Everything]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollenshead on Everything" href="http://kotaku.com/quakecon08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon08</span></a></div -->					<div><a title="Click here to read Hollenshead on Everything" href="http://kotaku.com/5032187/hollenshead-on-everything" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollenshead on Everything" alt="Click here to read Hollenshead on Everything" src="http://cache.kotaku.com/assets/images/9/2008/08/qc08.JPG"/>
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				 I had a chance to chat with Todd Hollenshead, CEO of id Software, earlier today about a bunch of different things, from QuakeCon to the future of PC gaming to id's love/hate relationship with the Playstation 3. 				<a href="http://kotaku.com/5032187/hollenshead-on-everything" title="Click here to read more about Hollenshead on Everything">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5032187/hollenshead-on-everything]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5032187]]></guid>
			<category><![CDATA[Quakecon08]]></category>
			<category><![CDATA[Id software]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Does PC Gaming Need a Savior?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does PC Gaming Need a Savior?" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Does PC Gaming Need a Savior?" href="http://kotaku.com/5032169/does-pc-gaming-need-a-savior" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does PC Gaming Need a Savior?" alt="Click here to read Does PC Gaming Need a Savior?" src="http://cache.kotaku.com/assets/images/9/2008/08/qcone3.JPG"/>
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				 Despite the doom and gloom that seems to follow the future of PC gaming around there have always been a group of stalwart supports. Developers and companies whose best works appeared first on PC and later, if ever, on consoles. But these days those few shouts in the dark seem to be dwindling. The latest to make the jump? id Software.				<a href="http://kotaku.com/5032169/does-pc-gaming-need-a-savior" title="Click here to read more about Does PC Gaming Need a Savior?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rage and id's Love/Hate Relationship with the PS3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage and id's Love/Hate Relationship with the PS3" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Rage and id's Love/Hate Relationship with the PS3" href="http://kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage and id's Love/Hate Relationship with the PS3" alt="Click here to read Rage and id's Love/Hate Relationship with the PS3" src="http://cache.kotaku.com/assets/images/9/2012/01/0ad39270fde9138ad907eafb101d6eaf.jpg"/>
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				Last night John Carmack took to the stage at QuakeCon and inadvertently ignited a fanboy flamewar.

id's upcoming open-world shooter Rage, he told the assembled gamers, will look worse on the Xbox 360 because of storage issues.

I asked id Software CEO Todd Hollenshead about that this morning, now that the comment has had time to sink into gaming forums worldwide.

"That's a pretty gross over simplification," he said. And it was. In fact Carmack's and Hollenshead's views on the Xbox 360 and Playstation 3 as platforms are fairly complex. While Carmack has long said he thinks that the architecture of the Xbox 360 is better, it sounds like he and others at id Software feel that the PS3 has done a much better job of future proofing. 

This issue with Rage? It's just the tip of the iceberg unless something is done.				<a href="http://kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3" title="Click here to read more about Rage and id's Love/Hate Relationship with the PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Next Doom May Not Be a True Sequel]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Doom May Not Be a True Sequel" href="http://kotaku.com/doom-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom4</span></a></div -->					<div><a title="Click here to read Next Doom May Not Be a True Sequel" href="http://kotaku.com/5031984/next-doom-may-not-be-a-true-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next Doom May Not Be a True Sequel" alt="Click here to read Next Doom May Not Be a True Sequel" src="http://cache.kotaku.com/assets/images/9/2008/08/doomsomething.JPG"/>
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				 The next Doom coming to gamers is so early in development that its creators haven't yet decided what exactly the game will be about or even what to name it.				<a href="http://kotaku.com/5031984/next-doom-may-not-be-a-true-sequel" title="Click here to read more about Next Doom May Not Be a True Sequel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Doom 4]]></category>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Don't Hate On Doom III, It Made Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Hate On Doom III, It Made Money" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Don't Hate On Doom III, It Made Money" href="http://kotaku.com/5023185/dont-hate-on-doom-iii-it-made-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Hate On Doom III, It Made Money" alt="Click here to read Don't Hate On Doom III, It Made Money" src="http://cache.kotaku.com/assets/images/9/2008/07/0c/a4/0ca462c226f9affa60cc2af0a8bc5368.jpg"/>
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				Some people don't like id Software's <i>Doom III</i>, saying, yeah, that game just isn't very good. Company CEO Todd Hollenshead has a message for those people:				<a href="http://kotaku.com/5023185/dont-hate-on-doom-iii-it-made-money" title="Click here to read more about Don't Hate On Doom III, It Made Money">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5023185/dont-hate-on-doom-iii-it-made-money]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5023185]]></guid>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[doom III]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 09 Jul 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Major News" Coming at QuakeCon Soon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Major News&quot; Coming at QuakeCon Soon" href="http://kotaku.com/quakecon07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon07</span></a></div -->					<div><a title="Click here to read &quot;Major News&quot; Coming at QuakeCon Soon" href="http://kotaku.com/285949/major-news-coming-at-quakecon-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Major News&quot; Coming at QuakeCon Soon" alt="Click here to read &quot;Major News&quot; Coming at QuakeCon Soon" src="http://cache.kotaku.com/assets/images/9/2007/08/small_qc2007-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/qc2007.JPG"></a>Expect to hear some news in just a few from the QuakeCon Keynote. id Software CEO Todd Hollenshead and technical director and co-founder John Carmack will be taking the stage for the back-to-back press conference and keynote address.				<a href="http://kotaku.com/285949/major-news-coming-at-quakecon-soon" title="Click here to read more about "Major News" Coming at QuakeCon Soon">More&nbsp;&raquo;</a>
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			<category><![CDATA[John Carmack]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 19:20:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carmack's New Engine Drives New Franchise]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack's New Engine Drives New Franchise" href="http://kotaku.com/john-carmack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johncarmack</span></a></div -->					<div><a title="Click here to read Carmack's New Engine Drives New Franchise" href="http://kotaku.com/264820/carmacks-new-engine-drives-new-franchise" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack's New Engine Drives New Franchise" alt="Click here to read Carmack's New Engine Drives New Franchise" src="http://cache.kotaku.com/assets/images/9/2007/05/small_carmm.JPG"/>
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				John Carmack is working on a new franchise that will use a brand new engine crafted by the developer, according to Id Software's Todd Hollenshead.				<a href="http://kotaku.com/264820/carmacks-new-engine-drives-new-franchise" title="Click here to read more about Carmack's New Engine Drives New Franchise">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/264820/carmacks-new-engine-drives-new-franchise]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-264820]]></guid>
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			<pubDate><![CDATA[Thu, 31 May 2007 12:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?" href="http://kotaku.com/s%27t%27a%27l%27k%27e%27r%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?" href="http://kotaku.com/250475/stalker-swiping-from-doom-3-half+life-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?" alt="Click here to read S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?" src="http://cache.kotaku.com/assets/images/9/2007/04/small_stalker_stealin.jpg"/>
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				Shacknews has a great roundup on the current controversy surrounding GSC Game World's recently released PC shooter S.T.A.L.K.E.R.: Shadow of Chernobyl. The ruckus, originally uncovered by posters at the MapCore forums, stems from a series of lighting textures and water textures included in S.T.A.L.K.E.R. that appear to be ripped directly from id's Doom 3 and Valve's Half-Life 2.				<a href="http://kotaku.com/250475/stalker-swiping-from-doom-3-half+life-2" title="Click here to read more about S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/250475/stalker-swiping-from-doom-3-half+life-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-250475]]></guid>
			<category><![CDATA[S.T.A.L.K.E.R.]]></category>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 06 Apr 2007 23:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wolfenstein Xbox 360]]></title>
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				id Software is all about Wolfenstein after Enemy Territory hits, it seems. In an interview with Worthplaying, Todd Hollenshead reveals that the next Wolfenstein game will be primarily an Xbox 360 title, but will also hit the PC. He also says that the next movie deal id is likely to work on will be a Wolfenstein adaptation.				<a href="http://kotaku.com/157327/wolfenstein-xbox-360" title="Click here to read more about Wolfenstein Xbox 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Tue, 28 Feb 2006 09:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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