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		<title><![CDATA[Kotaku: Today I Die]]></title>
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			<title><![CDATA[Kotaku: Today I Die]]></title>
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			<title><![CDATA[Artists That Use Video Games As Their Canvas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" class="pp_image">
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				<!-- videoId: 7fELPZ26QRk --><!-- /videoId: 7fELPZ26QRk --> Are game developers creating games, or are they creating art? In the case of the ten creators showcased in flavorwire's "10 Artists Who Use Video Games as Their Medium" I suspect it might be a little bit of both.				<a href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" title="Click here to read more about Artists That Use Video Games As Their Canvas">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
			<category><![CDATA[A slow year]]></category>
			<category><![CDATA[Daniel Benmergui]]></category>
			<category><![CDATA[eliss]]></category>
			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[steph thirion]]></category>
			<category><![CDATA[today I die]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Please Play 'Today I Die']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Please Play 'Today I Die'" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Please Play 'Today I Die'" href="http://kotaku.com/5244445/please-play-today-i-die" class="pp_image">
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				Daniel Benmergui, creator of the impressive Flash-based game <em>I Wish I Were The Moon</em>, has released the equally creative <em>Today I Die</em>, a gorgeous little adventure with a fascinating gameplay twist.				<a href="http://kotaku.com/5244445/please-play-today-i-die" title="Click here to read more about Please Play 'Today I Die'">More&nbsp;&raquo;</a>
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			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Daniel Benmergui]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[today I die]]></category>
			<pubDate><![CDATA[Thu, 07 May 2009 15:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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