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		<title><![CDATA[Kotaku: Tna Impact]]></title>
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			<title><![CDATA[Kotaku: Tna Impact]]></title>
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		<description><![CDATA[Kotaku posts tagged Tna Impact]]></description>
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			<title><![CDATA[TNA Impact! Review: Squandering Potential]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TNA Impact! Review: Squandering Potential" href="http://kotaku.com/tna-impact%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tnaimpact!</span></a></div -->					<div><a title="Click here to read TNA Impact! Review: Squandering Potential" href="http://kotaku.com/5053701/tna-impact-review-squandering-potential" class="pp_image">
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				 Nearly a year ago I attended an event put on by Midway here in Atlanta to introduce the press to their new wrestling title, TNA Impact!, based on the Total Nonstop Action Wrestling promotion founded back in 2002 by wrestling father and son Jerry and Jeff Jarett.  After a <a href="http://kotaku.com/gaming/hands_on/tna-impact-wrestling-310807.php">lengthy hands-on</a> with the game I made the following proclamation: "Once all the moves are finished and the stadiums are complete, it truly has a chance at being one of the best wrestling video games of all time." Well now the game has been released and I've spent a large chunk of time getting pounded into the canvas by the likes of AJ Styles and Samoa Joe to see if Midway grabbed at that chance or got knocked out of the ring by their own ambition.				<a href="http://kotaku.com/5053701/tna-impact-review-squandering-potential" title="Click here to read more about TNA Impact! Review: Squandering Potential">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Sep 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here's A Wrestling Game For You TNA Fans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's A Wrestling Game For You TNA Fans" href="http://kotaku.com/tna-impact%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tnaimpact!</span></a></div -->					<div><a title="Click here to read Here's A Wrestling Game For You TNA Fans" href="http://kotaku.com/5034515/heres-a-wrestling-game-for-you-tna-fans" class="pp_image">
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				Growing up in the mid-80’s, I was such a big pro wrestling fan that I had everything, including my styrofoam Hacksaw Jim Duggan 2X4 and my Brett Hart sunglasses. I thought I was such a badass. I eventually grew out if it, but like most, came back during the renaissance in the late 90’s. I was totally nWo 4 life brotha’. But I once more lost interest and haven’t watched wrestling seriously in about 10 years, so I had no idea what TNA was when I went to check out TNA iMPACT! today.				<a href="http://kotaku.com/5034515/heres-a-wrestling-game-for-you-tna-fans" title="Click here to read more about Here's A Wrestling Game For You TNA Fans">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Midway Moves TNA Impact Team To San Diego]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Moves TNA Impact Team To San Diego" href="http://kotaku.com/midway/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">midway</span></a></div -->					<div><a title="Click here to read Midway Moves TNA Impact Team To San Diego" href="http://kotaku.com/5028212/midway-moves-tna-impact-team-to-san-diego" class="pp_image">
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				Midway recently combined its Midway Los Angeles studio with its San Diego one, a move the publisher says will help the <i>TNA Impact!</i> team work better with its other studios in Chicago, Austin, Seattle and Newcastle, UK. Midway looks ready to increase the focus on that studio, hiring more staff there as well.				<a href="http://kotaku.com/5028212/midway-moves-tna-impact-team-to-san-diego" title="Click here to read more about Midway Moves TNA Impact Team To San Diego">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Midway Gamer's Day '08: TNA Impact]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Gamer's Day '08: TNA Impact" href="http://kotaku.com/midway-gamer.s-day-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">midwaygamersday08</span></a></div -->					<div><a title="Click here to read Midway Gamer's Day '08: TNA Impact" href="http://kotaku.com/381569/midway-gamers-day-08-tna-impact" class="pp_image">
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				Despite my penchant for sweaty muscle men rolling around on the floor grappling each other, I've never really liked wrestling games. They are a little too slow for me and I much prefer the fast pace of a Soul Calibur over the lumbering likes of WWF. That said, what I saw of Midway's TNA Impact left me walking away a fan and quite impressed.				<a href="http://kotaku.com/381569/midway-gamers-day-08-tna-impact" title="Click here to read more about Midway Gamer's Day '08: TNA Impact">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 19:05:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Justify Your TNA Impact!]]></title>
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				Can the makers of <a href="http://kotaku.com/gaming/feature/a-little-bit-of-tna-310687.php">TNA Impact!</a> justify their game? Only one way to find out...				<a href="http://kotaku.com/311063/justify-your-tna-impact" title="Click here to read more about Justify Your TNA Impact!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Oct 2007 16:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[TNA Impact's Motion Capture]]></title>
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				<center></center>Along with the trailer and gameplay footage of their new wrestling game, TNA Impact, Midway also showed this featurette on the motion capture involved in creating the title. As you can probably tell from the video, the wrestlers are having one hell of a good time participating, though several of them mentioned in performing moves the generally only have to pull off during matches that run a half-hour tops for hours at a time was a bit on the grueling side. I can only imagine. 				<a href="http://kotaku.com/310690/tna-impacts-motion-capture" title="Click here to read more about TNA Impact's Motion Capture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Oct 2007 13:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Little Bit of TNA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Little Bit of TNA" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read A Little Bit of TNA" href="http://kotaku.com/310687/a-little-bit-of-tna" class="pp_image">
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				Pro wrestling. To some it is the subject of jokes and ridicule, thought of as a sport enjoyed by hicks and dimwits. To others it is a source of endless entertainment...those who appreciate the sport for the sheer entertainment value. Yes, there are even those today who fully buy into the fantasy, hanging on the edge of their seats at every opportunity, idolizing their heroes and despising their villains with fanatical devotion. No matter how you feel about pro wrestling, you have to agree that it's popular all over the world, and wherever you find a huge, dedicated fan base, you're likely to find a video game attached to it. This past weekend, Midway and TNA Wrestling held a press event to unveil the first video game based on the fledgling but increasingly popular wrestling organization, TNA Impact!. Video game and wrestling press flew in from all over the world for a chance to play the new title...except for me. 				<a href="http://kotaku.com/310687/a-little-bit-of-tna" title="Click here to read more about A Little Bit of TNA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Oct 2007 13:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[TNA Impact! Wrestling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TNA Impact! Wrestling" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read TNA Impact! Wrestling" href="http://kotaku.com/310807/tna-impact-wrestling" class="pp_image">
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				I went into Midway's Atlanta TNA Impact! wrestling event fully expecting to be underwhelmed by the game. After all, the current an previous gen offerings haven't exactly been the best the sport had to offer the video game world. I fully believed that wrestling games had reached their peak during the heyday of Wrestlemania 2000. Well after spending some time playing through Midway's new baby on the Xbox 360, I am pleased to discovery that I might have been wrong on that point. The game strikes a very satisfying balance between gameplay, graphics, and animation that I've not witnessed in the genre for quite some time. 				<a href="http://kotaku.com/310807/tna-impact-wrestling" title="Click here to read more about TNA Impact! Wrestling">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Oct 2007 12:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[TNA Impact Debut Trailer]]></title>
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				<center></center>Over the weekend I attended an event in my own hometown of Atlanta, during which Midway unveiled what could very well end up being the best wrestling video game since the N64 days. I'll tell you more tomorrow in my feature on the event, where I got up close and personal with both the wrestling talent and the game,  but for now marvel at Midway's TNA Impact, heading to the PS2, Wii, Xbox 360 and PS3 next spring. 				<a href="http://kotaku.com/310688/tna-impact-debut-trailer" title="Click here to read more about TNA Impact Debut Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Oct 2007 22:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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