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		<title><![CDATA[Kotaku: Tim Schafer]]></title>
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			<title><![CDATA[Kotaku: Tim Schafer]]></title>
			<link>http://kotaku.com/tag/tim schafer</link>
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		<link>http://kotaku.com/tag/tim schafer</link>
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		<description><![CDATA[Kotaku posts tagged Tim Schafer]]></description>
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			<title><![CDATA[Bankrolling Psychonauts 2 was Just a &quot;Semi-Joke,&quot; Says Notch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bankrolling &lt;em&gt;Psychonauts 2&lt;/em&gt; was Just a &amp;quot;Semi-Joke,&amp;quot; Says Notch" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Bankrolling &lt;em&gt;Psychonauts 2&lt;/em&gt; was Just a &amp;quot;Semi-Joke,&amp;quot; Says Notch" href="http://kotaku.com/5885525/bankrolling-psychonauts-2-was-just-a-semi+joke-says-notch" class="pp_image">
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				A Tweeted offer to back a sequel to Tim Schafer's cult favorite <em>Psychonauts</em> was "a semi-joke," said Markus "Notch" Persson, the creator of <em>Minecraft</em> and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the project.				<a href="http://kotaku.com/5885525/bankrolling-psychonauts-2-was-just-a-semi+joke-says-notch" title="Click here to read more about Bankrolling Psychonauts 2 was Just a &quot;Semi-Joke,&quot; Says Notch">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Past and Future of Psychonauts 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Past and Future of &lt;em&gt;Psychonauts 2&lt;/em&gt;" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read The Past and Future of &lt;em&gt;Psychonauts 2&lt;/em&gt;" href="http://kotaku.com/5884958/the-past-and-future-of-psychonauts-2" class="pp_image">
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				Until about, oh, early last week, <em>Psychonauts 2</em> seemed like an idea&mdash;or maybe a wish&mdash;that would never become a video game.				<a href="http://kotaku.com/5884958/the-past-and-future-of-psychonauts-2" title="Click here to read more about The Past and Future of Psychonauts 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Tue, 14 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Wait, it Costs $40,000 to PATCH a Console Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wait, it Costs $40,000 to PATCH a Console Game?" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Wait, it Costs $40,000 to PATCH a Console Game?" href="http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game" class="pp_image">
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				Well, this is bananas. According to Double Fine's Tim Schafer, the cost of getting a patch up on a modern console (presumably he means the Xbox 360 and/or PS3) is $40,000.				<a href="http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game" title="Click here to read more about Wait, it Costs $40,000 to PATCH a Console Game?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tim Schafer]]></category>
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			<pubDate><![CDATA[Tue, 14 Feb 2012 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Outgoing Twisted Metal Creator Would Consider Kickstarter Funding for His New Projects, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Outgoing &lt;em&gt;Twisted Metal&lt;/em&gt; Creator Would Consider Kickstarter Funding for His New Projects, Too" href="http://kotaku.com/david-jaffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">davidjaffe</span></a></div -->					<div><a title="Click here to read Outgoing &lt;em&gt;Twisted Metal&lt;/em&gt; Creator Would Consider Kickstarter Funding for His New Projects, Too" href="http://kotaku.com/5884350/outgoing-twisted-metal-creator-would-consider-kickstarter-funding-for-his-new-project-too" class="pp_image">
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				Despite his fears&mdash;as only he could express them&mdash;that crowdfunding for video games could become "a dick measuring contest," <em>Twisted Metal</em> creator David Jaffe says he'd consider a Kickstarter project for backing, as he embarks on life starting up a new development studio.				<a href="http://kotaku.com/5884350/outgoing-twisted-metal-creator-would-consider-kickstarter-funding-for-his-new-project-too" title="Click here to read more about Outgoing Twisted Metal Creator Would Consider Kickstarter Funding for His New Projects, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Feb 2012 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Kickstarter Stands To Make A Lot Of Money Off Double Fine's Success]]></title>
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				Crowdfunding website Kickstarter takes a 5% cut on successfully funded projects, which is a nice chunk of change on <a href="http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day">Tim Schafer's point-and-click adventure game.</a> The project has made almost $1.4 million so far, putting $70,000 in Kickstarter's pocket. [<a href="http://www.kickstarter.com/help/faq/creating%20a%20project#Fees">Kickstarter</a>]				<a href="http://kotaku.com/5884006/kickstarter-stands-to-make-a-lot-of-money-off-double-fines-success" title="Click here to read more about Kickstarter Stands To Make A Lot Of Money Off Double Fine's Success">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884006/kickstarter-stands-to-make-a-lot-of-money-off-double-fines-success]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884006]]></guid>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 13:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Tim Schafer Even Makes Kevin Costner Movies More Bearable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Even Makes Kevin Costner Movies More Bearable" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Tim Schafer Even Makes Kevin Costner Movies More Bearable" href="http://kotaku.com/5883947/tim-schafer-even-makes-kevin-costner-movies-more-bearable" class="pp_image">
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				In case you've been away or in a coma for the past 24 hours, <a href="http://kotaku.com/5883864/why-the-internet-gave-this-man-1-million-in-a-single-day">see here for reference</a>.				<a href="http://kotaku.com/5883947/tim-schafer-even-makes-kevin-costner-movies-more-bearable" title="Click here to read more about Tim Schafer Even Makes Kevin Costner Movies More Bearable">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Double Fine's New Game is a 24-Hour Millionaire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine's New Game is a 24-Hour Millionaire" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Double Fine's New Game is a 24-Hour Millionaire" href="http://kotaku.com/5883871/double-fines-new-game-is-a-24+hour-millionaire" class="pp_image">
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				Less than 24 hours after its creation, the <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">Double Fine Adventure</a> Kickstarter drive has broken the $1 million mark.				<a href="http://kotaku.com/5883871/double-fines-new-game-is-a-24+hour-millionaire" title="Click here to read more about Double Fine's New Game is a 24-Hour Millionaire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 18:42:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Let's Not Jump To Conclusions About Kickstarter-Funded Games Just Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Not Jump To Conclusions About Kickstarter-Funded Games Just Yet" href="http://kotaku.com/crowdfunding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crowdfunding</span></a></div -->					<div><a title="Click here to read Let's Not Jump To Conclusions About Kickstarter-Funded Games Just Yet" href="http://kotaku.com/5883769/lets-not-jump-to-conclusions-about-kickstarter+funded-games-just-yet" class="pp_image">
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				<em>Has Tim Schafer changed the gaming industry?</em>				<a href="http://kotaku.com/5883769/lets-not-jump-to-conclusions-about-kickstarter+funded-games-just-yet" title="Click here to read more about Let's Not Jump To Conclusions About Kickstarter-Funded Games Just Yet">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Tim Schafer Raised $23,000 While We Interviewed Him]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Raised $23,000 While We Interviewed Him" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Tim Schafer Raised $23,000 While We Interviewed Him" href="http://kotaku.com/5883811/tim-schafer-raised-23000-while-we-interviewed-him" class="pp_image">
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				 <!-- videoId: v/1b4a7e90 --><!-- /videoId: v/1b4a7e90 --> Tim Schafer sure is having a hell of a day. After asking the world to help his studio Double Fine make a new old-school adventure game, he has <a href="http://kotaku.com/5883717/tim-schafers-adventure-project-shatters-kickstarter-records">destroyed Kickstarter's records</a> for having the fastest-earning page. As of this posting, they're at $875,000. That will change in mere seconds.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5883811/tim-schafer-raised-23000-while-we-interviewed-him" title="Click here to read more about Tim Schafer Raised $23,000 While We Interviewed Him">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Tim Schafer's Adventure Project Shatters Kickstarter Records]]></title>
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				<em>Grim Fandango</em> creator Tim Schafer has broken Kickstarter records for highest number of backers and most funds raised in 24 hours, the website said today. The <a href="http://kotaku.com/5883620/gamers-donate-400000-in-one-day-to-see-their-heroes-make-a-new-game">adventure project</a> currently has over $660,000 and more than 16,000 backers. [<a href="https://twitter.com/#!/kickstarter/status/167650731183194112">Kickstarter</a>]				<a href="http://kotaku.com/5883717/tim-schafers-adventure-project-shatters-kickstarter-records" title="Click here to read more about Tim Schafer's Adventure Project Shatters Kickstarter Records">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883717/tim-schafers-adventure-project-shatters-kickstarter-records]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883717]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Double Fine]]></category>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Thu, 09 Feb 2012 11:50:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Gamers Donate $400,000 IN ONE DAY To See Their Heroes Make a New Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers Donate $400,000 &lt;strong&gt;IN ONE DAY&lt;/strong&gt; To See Their Heroes Make a New Game" href="http://kotaku.com/double_fine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefine</span></a></div -->					<div><a title="Click here to read Gamers Donate $400,000 &lt;strong&gt;IN ONE DAY&lt;/strong&gt; To See Their Heroes Make a New Game" href="http://kotaku.com/5883620/gamers-donate-400000-in-one-day-to-see-their-heroes-make-a-new-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers Donate $400,000 &lt;strong&gt;IN ONE DAY&lt;/strong&gt; To See Their Heroes Make a New Game" alt="Click here to read Gamers Donate $400,000 &lt;strong&gt;IN ONE DAY&lt;/strong&gt; To See Their Heroes Make a New Game" src="http://cache.kotaku.com/assets/images/9/2012/02/small_0e2f869c85ac5429a79e31641e94a376.jpg"/>
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				<!-- videoId: -pSteVDn78s --><!-- /videoId: -pSteVDn78s -->  Wow. Good job, internet! Despite the fact <a href="http://kotaku.com/5883566/the-creators-of-monkey-island-want-to-make-another-old+school-adventure-game">the project was announced <em>less than 24 hours ago</em></a>, Double Fine's Kickstarter campaign for a new graphic adventure has reached its goal of $400,000.				<a href="http://kotaku.com/5883620/gamers-donate-400000-in-one-day-to-see-their-heroes-make-a-new-game" title="Click here to read more about Gamers Donate $400,000 IN ONE DAY To See Their Heroes Make a New Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883620/gamers-donate-400000-in-one-day-to-see-their-heroes-make-a-new-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883620]]></guid>
			<category><![CDATA[Double-Fine]]></category>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 05:15:22 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Creators of Monkey Island & Day of the Tentacle Are Trying To Make Another Old-School Adventure Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Creators of &lt;em&gt;Monkey Island&lt;/em&gt; &amp; &lt;em&gt;Day of the Tentacle&lt;/em&gt; Are Trying To Make Another Old-School Adventure Game" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read The Creators of &lt;em&gt;Monkey Island&lt;/em&gt; &amp; &lt;em&gt;Day of the Tentacle&lt;/em&gt; Are Trying To Make Another Old-School Adventure Game" href="http://kotaku.com/5883566/the-creators-of-monkey-island-want-to-make-another-old+school-adventure-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Creators of &lt;em&gt;Monkey Island&lt;/em&gt; &amp; &lt;em&gt;Day of the Tentacle&lt;/em&gt; Are Trying To Make Another Old-School Adventure Game" alt="Click here to read The Creators of &lt;em&gt;Monkey Island&lt;/em&gt; &amp; &lt;em&gt;Day of the Tentacle&lt;/em&gt; Are Trying To Make Another Old-School Adventure Game" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4f3af37c4385f795ea09c57888ed76ad.jpg"/>
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				Tim Schafer, an adventure game legend for his days working on old Lucasarts titles, has just put his Double Fine studio to work on a Kickstarter project. To "make an old-school graphic adventure". Oh <em>boy</em>.				<a href="http://kotaku.com/5883566/the-creators-of-monkey-island-want-to-make-another-old+school-adventure-game" title="Click here to read more about The Creators of Monkey Island & Day of the Tentacle Are Trying To Make Another Old-School Adventure Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Feb 2012 20:59:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Says Notch-Funded Sequel 'Could Happen']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" href="http://kotaku.com/5883179/psychonauts-creator-says-notch+funded-sequel-could-happen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" alt="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Says Notch-Funded Sequel 'Could Happen'" src="http://cache.kotaku.com/assets/images/9/2012/02/small_dbcf3c2d810664eb7a8558260ba3daf9.jpg"/>
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				After <a href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor">joking around earlier</a>, Double Fine head Tim Schafer has told <em>Kotaku</em> that a <em>Psychonauts</em> sequel funded by <em>Minecraft</cite> creator Markus "Notch" Persson could very well be a possibility.</em>				<a href="http://kotaku.com/5883179/psychonauts-creator-says-notch+funded-sequel-could-happen" title="Click here to read more about Psychonauts Creator Says Notch-Funded Sequel 'Could Happen'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883179/psychonauts-creator-says-notch+funded-sequel-could-happen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883179]]></guid>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 17:37:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Seems Confused By Surprise Sequel Benefactor [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" alt="Click here to read &lt;em&gt;Psychonauts&lt;/em&gt; Creator Seems Confused By Surprise Sequel Benefactor [Update]" src="http://cache.kotaku.com/assets/images/9/2012/02/small_e018eaf27ca7316447c2242048c9b603.jpg"/>
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				Double Fine head Tim Schafer is just as baffled as the rest of us at news that Markus "Notch" Persson wants to <a href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality">fund a <em>Psychonauts</em> sequel</a>.				<a href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor" title="Click here to read more about Psychonauts Creator Seems Confused By Surprise Sequel Benefactor [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883048]]></guid>
			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Minecraft's Creator Wants to Put Up Money to Make Psychonauts 2 a Reality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt;'s Creator Wants to Put Up Money to Make &lt;em&gt;Psychonauts 2&lt;/em&gt; a Reality" src="http://cache.kotaku.com/assets/images/9/2012/02/small_dbce800ea8d4cf06c5178fee33e93d42.jpg"/>
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				 Tim Schafer's <em>Psychonauts</em> is practically synonymous with the phenomenon of great, under-appreciated games. It didn't set the world on fire with massive sales when it came out years ago but has gone one to become a cult favorite, with a Mac release happening late last year.				<a href="http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality" title="Click here to read more about Minecraft's Creator Wants to Put Up Money to Make Psychonauts 2 a Reality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5882961/minecrafts-creator-wants-to-put-up-money-to-make-psychonauts-2-a-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5882961]]></guid>
			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Here's What Grim Fandango HD Might Look Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" href="http://kotaku.com/grim-fandango/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grimfandango</span></a></div -->					<div><a title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" href="http://kotaku.com/5876549/heres-what-grim-fandango-hd-might-look-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" alt="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5ef1de7fce84c8d27953af77f92dc42d.jpg"/>
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				<!-- videoId: cigf0ZT9pu0 --><!-- /videoId: cigf0ZT9pu0 --> I caught this over the weekend when our friends at <em>Rock, Paper Shotgun</em> posted it&mdash;some folks have been dilligently working on putting together an HD "Deluxe" version of the beloved Tim Schafer/Lucasarts adventure gaming classic <em>Grim Fandango</em>. They've posted a video that, sadly, isn't in-engine, but it does give a good sense of what their finished product might look like.				<a href="http://kotaku.com/5876549/heres-what-grim-fandango-hd-might-look-like" title="Click here to read more about Here's What Grim Fandango HD Might Look Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Mon, 16 Jan 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" href="http://kotaku.com/5846639/double-fine-delivers-custom-pick+me+up-card-to-gamer-with-rare-brain-disease" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" alt="Click here to read Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease" src="http://cache.kotaku.com/assets/images/9/2011/10/small_doublefine_sick_gamer_card.jpg"/>
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				 <em>Psychonauts</em>, arguably Double Fine Studios's best and most well-known game, is all about memories and how they shape our lives. The PS2-era game impacted Chris Machado so much that he wrote into the dev collective founded by Tim Schafer, which led to a visit to their San Francisco offices.				<a href="http://kotaku.com/5846639/double-fine-delivers-custom-pick+me+up-card-to-gamer-with-rare-brain-disease" title="Click here to read more about Double Fine Delivers Custom Pick-Me-Up Card to Gamer with Rare Brain Disease">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846639/double-fine-delivers-custom-pick+me+up-card-to-gamer-with-rare-brain-disease]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846639]]></guid>
			<category><![CDATA[Psychonauts]]></category>
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			<pubDate><![CDATA[Tue, 04 Oct 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Wow, Psychonauts Just Got A Big Update, Achievements and a Mac Version]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Wow, &lt;em&gt;Psychonauts&lt;/em&gt; Just Got A Big Update, Achievements and a Mac Version" href="http://kotaku.com/5845201/wow-psychonauts-just-got-a-big-update-achievements-and-a-mac-version" class="pp_image">
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				Like, totally out of nowhere, Double Fine just hit us with an update to the PC version of "excellent game" <em>Psychonauts</em>, adding Steam Play cloud saves, achievements and support for Mac OS X. Additionally, there's a "slightly modified Meat Circus."				<a href="http://kotaku.com/5845201/wow-psychonauts-just-got-a-big-update-achievements-and-a-mac-version" title="Click here to read more about Wow, Psychonauts Just Got A Big Update, Achievements and a Mac Version">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845201/wow-psychonauts-just-got-a-big-update-achievements-and-a-mac-version]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845201]]></guid>
			<category><![CDATA[Psychonauts]]></category>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Game Formerly Known As Trenched Will Forever Be Iron Brigade After Free Update]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Game Formerly Known As &lt;em&gt;Trenched&lt;/em&gt; Will Forever Be &lt;em&gt;Iron Brigade&lt;/em&gt; After Free Update" href="http://kotaku.com/trenched/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trenched</span></a></div -->					<div><a title="Click here to read The Game Formerly Known As &lt;em&gt;Trenched&lt;/em&gt; Will Forever Be &lt;em&gt;Iron Brigade&lt;/em&gt; After Free Update" href="http://kotaku.com/5839520/the-game-formerly-known-as-trenched-will-forever-be-iron-brigade-after-free-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Game Formerly Known As &lt;em&gt;Trenched&lt;/em&gt; Will Forever Be &lt;em&gt;Iron Brigade&lt;/em&gt; After Free Update" alt="Click here to read The Game Formerly Known As &lt;em&gt;Trenched&lt;/em&gt; Will Forever Be &lt;em&gt;Iron Brigade&lt;/em&gt; After Free Update" src="http://cache.kotaku.com/assets/images/9/2011/09/small_trenched_iron_brigade.jpg"/>
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				Double Fine Productions <a href="http://kotaku.com/5780147/this-is-trenched-a-game-that-seems-to-have-everything-going-for-it">excellent</a> World War I era tower defense-style third person shooter <em><a href="http://kotaku.com/ironbrigade">Trenched</a></em> is getting two notable updates. One, we're not going to call it <em>Trenched</em> anymore. Now it's <em>Iron Brigade</em>. And <a href="http://kotaku.com/5831267/trenched-to-be-released-in-europe-this-september-as-iron-brigade">not just in Europe</a>. Two, SURVIVAL MODE!				<a href="http://kotaku.com/5839520/the-game-formerly-known-as-trenched-will-forever-be-iron-brigade-after-free-update" title="Click here to read more about The Game Formerly Known As Trenched Will Forever Be Iron Brigade After Free Update">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839520/the-game-formerly-known-as-trenched-will-forever-be-iron-brigade-after-free-update]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839520]]></guid>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 12 Sep 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead" href="http://kotaku.com/sesame-street/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sesamestreet</span></a></div -->					<div><a title="Click here to read Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead" href="http://kotaku.com/5836306/hey-kids-dont-eat-your-xbox-360-eat-tim-schafers-instead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead" alt="Click here to read Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead" src="http://cache.kotaku.com/assets/images/9/2011/08/small_cookiexbox.jpg"/>
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				<!-- videoId: rcJJxedh-uY --><!-- /videoId: rcJJxedh-uY --> This promotional video for Double Fine's <em>Once Upon a Monster </em>teaches children several important lessons. For instance, look how well cookies fit inside the Xbox 360 DVD drive. Bet they hadn't thought of that.				<a href="http://kotaku.com/5836306/hey-kids-dont-eat-your-xbox-360-eat-tim-schafers-instead" title="Click here to read more about Hey Kids, Don't Eat Your Xbox 360; Eat Tim Schafer's Instead">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836306/hey-kids-dont-eat-your-xbox-360-eat-tim-schafers-instead]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836306]]></guid>
			<category><![CDATA[Sesame Street]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tim Schafer Pitches His Next Big Game... to a Muppet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Pitches His Next Big Game... to a Muppet" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Tim Schafer Pitches His Next Big Game... to a Muppet" href="http://kotaku.com/5820449/tim-schafer-pitches-his-next-big-game-to-a-muppet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer Pitches His Next Big Game... to a Muppet" alt="Click here to read Tim Schafer Pitches His Next Big Game... to a Muppet" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gddbhzy5byu.jpg"/>
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				<!-- videoId: gddBHzy5ByU --><!-- /videoId: gddBHzy5ByU --> One of the perks (THE perk in my mind) that comes along with working on a Cookie Monster game is that you get access to the puppets. And you can apparently sweet talk them into making silly videos with you.				<a href="http://kotaku.com/5820449/tim-schafer-pitches-his-next-big-game-to-a-muppet" title="Click here to read more about Tim Schafer Pitches His Next Big Game... to a Muppet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820449/tim-schafer-pitches-his-next-big-game-to-a-muppet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820449]]></guid>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tim Schafer's Next Title Is A...Tower Defense Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer's Next Title Is A...Tower Defense Game?" href="http://kotaku.com/xbla/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbla</span></a></div -->					<div><a title="Click here to read Tim Schafer's Next Title Is A...Tower Defense Game?" href="http://kotaku.com/5780000/tim-schafers-next-title-is-atower-defense-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer's Next Title Is A...Tower Defense Game?" alt="Click here to read Tim Schafer's Next Title Is A...Tower Defense Game?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_trenched.jpg"/>
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				You just can't <em>stop </em>Double-Fine from releasing games at the moment. Costume Quest, Stacking, Sesame Street, all out or coming out within a year of each other. You can now add Trenched to that list.				<a href="http://kotaku.com/5780000/tim-schafers-next-title-is-atower-defense-game" title="Click here to read more about Tim Schafer's Next Title Is A...Tower Defense Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780000/tim-schafers-next-title-is-atower-defense-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780000]]></guid>
			<category><![CDATA[Xbla]]></category>
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			<pubDate><![CDATA[Wed, 09 Mar 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780000&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[So, Video Games, Where Are All The Good Jokes?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So, Video Games, Where Are All The Good Jokes?" alt="Click here to read So, Video Games, Where Are All The Good Jokes?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_schaferquote.jpg"/>
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				You ever wonder why there aren't more genuinely funny video games? One of the few genuinely funny men in the business, Double-Fine's Tim Schafer (Psychonauts, Full Throttle)<a href="http://games.uk.msn.com/gaming/news/articles.aspx?cp-documentid=156065344"> has an idea</a>. [<a href="http://www.gamefreaks.co.nz/2010/05/21/interview-tim-schafer/">image</a>]				<a href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" title="Click here to read more about So, Video Games, Where Are All The Good Jokes?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5754681]]></guid>
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			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Tue, 08 Feb 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gaming's Funniest Designer Inspired By Film's Artiest Director]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming's Funniest Designer Inspired By Film's Artiest Director" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Gaming's Funniest Designer Inspired By Film's Artiest Director" href="http://kotaku.com/5741523/gamings-funniest-designer-inspired-by-films-artiest-director" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming's Funniest Designer Inspired By Film's Artiest Director" alt="Click here to read Gaming's Funniest Designer Inspired By Film's Artiest Director" src="http://cache.kotaku.com/assets/images/9/2012/01/ac335fc008b196ff9e55859d2e45a412.jpg"/>
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				 Tim Schafer is a funny guy. He makes funny games like Grim Fandango and Psychonauts. And the idea for his newest game comes from an unlikely place.				<a href="http://kotaku.com/5741523/gamings-funniest-designer-inspired-by-films-artiest-director" title="Click here to read more about Gaming's Funniest Designer Inspired By Film's Artiest Director">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5741523/gamings-funniest-designer-inspired-by-films-artiest-director]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5741523]]></guid>
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			<pubDate><![CDATA[Mon, 24 Jan 2011 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Stacking, An Adventure Game Of Class Struggle, Doll Collecting & Fart Skills]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stacking, An Adventure Game Of Class Struggle, Doll Collecting &amp; Fart Skills" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Stacking, An Adventure Game Of Class Struggle, Doll Collecting &amp; Fart Skills" href="http://kotaku.com/5716042/stacking-an-adventure-game-of-class-struggle-doll-collecting--fart-skills" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Stacking, An Adventure Game Of Class Struggle, Doll Collecting &amp; Fart Skills" alt="Click here to read Stacking, An Adventure Game Of Class Struggle, Doll Collecting &amp; Fart Skills" src="http://cache.kotaku.com/assets/images/9/2011/11/small_444bc750b021a5ac55575947903ef61f.jpg"/>
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				Don't let the farting, the peeing of pants and the tossing of cookies let you think that Russian doll adventure game <a href="http://kotaku.com/5697702/only-double-fine-could-bring-you-a-game-with-farting-matryoshka-dolls">Stacking</a> is just about sophomoric humor. There's depth to this downloadable game, layers to this tale of a pint-sized chimney sweep.				<a href="http://kotaku.com/5716042/stacking-an-adventure-game-of-class-struggle-doll-collecting--fart-skills" title="Click here to read more about Stacking, An Adventure Game Of Class Struggle, Doll Collecting & Fart Skills">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5716042/stacking-an-adventure-game-of-class-struggle-doll-collecting--fart-skills]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5716042]]></guid>
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			<pubDate><![CDATA[Thu, 23 Dec 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Ever Happened To The Christmas Video Game?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" class="pp_image">
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				 Christmas. It's not only a holiday, but a mood, a memory. Movies ranging from It's A Wonderful Life to Home Alone capture that festive feeling. Video games, do not.				<a href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" title="Click here to read more about What Ever Happened To The Christmas Video Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls" href="http://kotaku.com/5697702/only-double-fine-could-bring-you-a-game-with-farting-matryoshka-dolls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls" alt="Click here to read Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls" src="http://cache.kotaku.com/assets/images/9/2010/11/small_stacking_01.jpg"/>
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				The people who made heavy metal fantasy adventure Brutal Legend and Halloween role-playing game <a href="http://kotaku.com/tag/costumequest">Costume Quest</a> have revealed their next game, Stacking, a simply named game with many layers. And Russian nesting dolls that emit vicious gas in gameplay.				<a href="http://kotaku.com/5697702/only-double-fine-could-bring-you-a-game-with-farting-matryoshka-dolls" title="Click here to read more about Only Double Fine Could Bring You A Game With Farting Matryoshka Dolls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5697702/only-double-fine-could-bring-you-a-game-with-farting-matryoshka-dolls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5697702]]></guid>
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			<pubDate><![CDATA[Tue, 23 Nov 2010 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Psychonauts Creator Is Totally Ready For A Sequel]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" href="http://kotaku.com/double-fine-productions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefineproductions</span></a></div -->					<div><a title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" href="http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" alt="Click here to read Psychonauts Creator Is Totally Ready For A Sequel" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b660693b37a48b6307fdb0fa6ebc529d.jpg"/>
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				Tim Schafer, creative force behind Grim Fandango and Brutal Legend, is ready and willing to give you that Psychonauts sequel you've been dreaming of. Now he just needs a publisher to finance the damn thing.				<a href="http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel" title="Click here to read more about Psychonauts Creator Is Totally Ready For A Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5688018]]></guid>
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			<pubDate><![CDATA[Thu, 11 Nov 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Review: Costume Quest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Costume Quest" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: Costume Quest" href="http://kotaku.com/5673353/review-costume-quest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Review: Costume Quest" alt="Click here to read Review: Costume Quest" src="http://cache.kotaku.com/assets/images/9/2012/01/small_746befa30cc9cec767245ada37d3acff.jpg"/>
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				Costume Quest is a short, easy game that plays like Final Fantasy on training wheels. And it's the best game Double Fine has ever made.				<a href="http://kotaku.com/5673353/review-costume-quest" title="Click here to read more about Review: Costume Quest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Oct 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Will We Get More Monkey Island From Monkey Island's Creators?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will We Get More Monkey Island From Monkey Island's Creators?" href="http://kotaku.com/doublefineproductions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefineproductions</span></a></div -->					<div><a title="Click here to read Will We Get More Monkey Island From Monkey Island's Creators?" href="http://kotaku.com/5649390/will-we-get-more-monkey-island-from-monkey-islands-creators" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will We Get More Monkey Island From Monkey Island's Creators?" alt="Click here to read Will We Get More Monkey Island From Monkey Island's Creators?" src="http://cache.kotaku.com/assets/images/9/2010/09/somi_elaine_and_guybrush.jpg"/>
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				 When news hit that <a href="http://kotaku.com/5646512/tim-schafer-hires-ron-gilbert-gets-funnier">Ron Gilbert and Tim Schafer were working together again at the same studio</a>, all thoughts seemed to shift to Monkey Island.				<a href="http://kotaku.com/5649390/will-we-get-more-monkey-island-from-monkey-islands-creators" title="Click here to read more about Will We Get More Monkey Island From Monkey Island's Creators?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Sep 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Humor Finds Hope in Indie Game Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Humor Finds Hope in Indie Game Development" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Humor Finds Hope in Indie Game Development" href="http://kotaku.com/5648941/humor-finds-hope-in-indie-game-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Humor Finds Hope in Indie Game Development" alt="Click here to read Humor Finds Hope in Indie Game Development" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a9b13275bc6b6f058e5e3cd5e0cf2a62.png"/>
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				 Humor in video games can be a brutally serious thing.				<a href="http://kotaku.com/5648941/humor-finds-hope-in-indie-game-development" title="Click here to read more about Humor Finds Hope in Indie Game Development">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5648941/humor-finds-hope-in-indie-game-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5648941]]></guid>
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			<pubDate><![CDATA[Mon, 27 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tim Schafer Hires Ron Gilbert, Gets Funnier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Hires Ron Gilbert, Gets Funnier" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Tim Schafer Hires Ron Gilbert, Gets Funnier" href="http://kotaku.com/5646512/tim-schafer-hires-ron-gilbert-gets-funnier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer Hires Ron Gilbert, Gets Funnier" alt="Click here to read Tim Schafer Hires Ron Gilbert, Gets Funnier" src="http://cache.kotaku.com/assets/images/9/2012/01/small_448f94605f710a571241659487c1df78.jpg"/>
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				 Video gaming's best known funny men are back together again under one roof, having a "hell of a lot of fun," making jokes and, perhaps, even developing a game or two.				<a href="http://kotaku.com/5646512/tim-schafer-hires-ron-gilbert-gets-funnier" title="Click here to read more about Tim Schafer Hires Ron Gilbert, Gets Funnier">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Sep 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Activision Boss Replies To Schafer's &quot;Total Prick&quot; Comment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Boss Replies To Schafer's &amp;quot;Total Prick&amp;quot; Comment" href="http://kotaku.com/robert-kotick/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robertkotick</span></a></div -->					<div><a title="Click here to read Activision Boss Replies To Schafer's &amp;quot;Total Prick&amp;quot; Comment" href="http://kotaku.com/5648723/activision-boss-replies-to-schafers-total-prick-comment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision Boss Replies To Schafer's &amp;quot;Total Prick&amp;quot; Comment" alt="Click here to read Activision Boss Replies To Schafer's &amp;quot;Total Prick&amp;quot; Comment" src="http://cache.kotaku.com/assets/images/9/2012/01/small_bcc42a88f1f8e4ab64ddd1387fdfac52.jpg"/>
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				 Once upon a time, game designer Tim Schafer <a href="http://kotaku.com/5586641/tim-schafer-calls-activision-boss-a-total-prick">called</a> Activision honcho Robert Kotick "a total prick". ("Once upon a time" being this past July). Then, Schafer <a href="http://kotaku.com/5587723/calling-activision-boss-a-total-prick-was-a-total-accident">said</a> his remark was an "accident". The "total..." exec has retorted.				<a href="http://kotaku.com/5648723/activision-boss-replies-to-schafers-total-prick-comment" title="Click here to read more about Activision Boss Replies To Schafer's &quot;Total Prick&quot; Comment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5648723/activision-boss-replies-to-schafers-total-prick-comment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5648723]]></guid>
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			<pubDate><![CDATA[Mon, 27 Sep 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Psychonauts Meets Inception (And It Works)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Psychonauts Meets Inception (And It Works)" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Psychonauts Meets Inception (And It Works)" href="http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Psychonauts Meets Inception (And It Works)" alt="Click here to read Psychonauts Meets Inception (And It Works)" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f68ae99177203c81780f8afbe3cec8d6.jpg"/>
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				<!-- videoId: NWa1eiHPhKw --><!-- /videoId: NWa1eiHPhKw --> Double Fine Productions' Psychonauts, the classic psychic adventure, when cut to ape Christopher Nolan's Inception scene-by-scene works shockingly well. Either consider this fan-made mash-up a dose of clever nostalgia or a reminder that, yes, you really should play some <a href="http://store.steampowered.com/app/3830/">Psychonauts</a>.				<a href="http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works" title="Click here to read more about Psychonauts Meets Inception (And It Works)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5637164/psychonauts-meets-inception-and-it-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5637164]]></guid>
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			<pubDate><![CDATA[Mon, 13 Sep 2010 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Brutal Legend Developers Want To Sell Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brutal Legend Developers Want To Sell Out" href="http://kotaku.com/doublefine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefine</span></a></div -->					<div><a title="Click here to read Brutal Legend Developers Want To Sell Out" href="http://kotaku.com/5627092/brutal-legend-developers-want-to-sell-out" class="pp_image">
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				Double Fine's Tim Schafer is a bit of a cult darling, having been behind brilliant yet under appreciated games like Psychonauts and Grim Fandango. Thing is, he doesn't <em>want </em>to be a cult darling.				<a href="http://kotaku.com/5627092/brutal-legend-developers-want-to-sell-out" title="Click here to read more about Brutal Legend Developers Want To Sell Out">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5627092/brutal-legend-developers-want-to-sell-out]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5627092]]></guid>
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			<pubDate><![CDATA[Wed, 01 Sep 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[More Double Fine In Early 2011, But The Next Game's A Mystery]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Double Fine In Early 2011, But The Next Game's A Mystery" href="http://kotaku.com/double-fine-productions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefineproductions</span></a></div -->					<div><a title="Click here to read More Double Fine In Early 2011, But The Next Game's A Mystery" href="http://kotaku.com/5610260/more-double-fine-in-early-2011-but-the-next-games-a-mystery" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Double Fine In Early 2011, But The Next Game's A Mystery" alt="Click here to read More Double Fine In Early 2011, But The Next Game's A Mystery" src="http://cache.kotaku.com/assets/images/9/2010/08/custom_1281542951527_cq_key_art_786x786.jpg"/>
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				The house of Brutal Legend and Pyschonauts has <a href="http://kotaku.com/5610202/at-last-a-different-kind-of-retro-game-an-intelligently-childish-one">Costume Quest</a> next. And then? "A third-person adventure digital game scheduled to be released in early 2011," according from publisher THQ's press release today. What should it be?				<a href="http://kotaku.com/5610260/more-double-fine-in-early-2011-but-the-next-games-a-mystery" title="Click here to read more about More Double Fine In Early 2011, But The Next Game's A Mystery">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5610260/more-double-fine-in-early-2011-but-the-next-games-a-mystery]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5610260]]></guid>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Double Fine's Next Game Is Costume Quest, A Halloween RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Double Fine's Next Game Is Costume Quest, A Halloween RPG" href="http://kotaku.com/double-fine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefine</span></a></div -->					<div><a title="Click here to read Double Fine's Next Game Is Costume Quest, A Halloween RPG" href="http://kotaku.com/5609489/double-fines-next-game-is-costume-quest-a-halloween-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Double Fine's Next Game Is Costume Quest, A Halloween RPG" alt="Click here to read Double Fine's Next Game Is Costume Quest, A Halloween RPG" src="http://cache.kotaku.com/assets/images/9/2012/02/small_6ffe588c86928ed542c8dbbe3836300e.jpg"/>
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				The creators of Grim Fandango, Psychonauts and <a href="http://kotaku.com/tag/brutallegend">Brutal Legend</a> aren't making a sequel to their Jack Black-starring heavy metal action game. Instead they're making <a href="http://kotaku.com/5587706/tim-schafers-team-now-working-on-four-games-not-one"><em>four</em> new games</a>, one of which is the Halloween-themed role-playing game Costume Quest.				<a href="http://kotaku.com/5609489/double-fines-next-game-is-costume-quest-a-halloween-rpg" title="Click here to read more about Double Fine's Next Game Is Costume Quest, A Halloween RPG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5609489/double-fines-next-game-is-costume-quest-a-halloween-rpg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609489]]></guid>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Happy Tenth Birthday, Double Fine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Tenth Birthday, Double Fine" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Happy Tenth Birthday, Double Fine" href="http://kotaku.com/5599290/happy-tenth-birthday-double-fine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Happy Tenth Birthday, Double Fine" alt="Click here to read Happy Tenth Birthday, Double Fine" src="http://cache.kotaku.com/assets/images/9/2010/07/doublefine.jpg"/>
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				<a href="http://scott-c.blogspot.com/">Scott Campbell</a>, art director at Brutal Legend and Psychonauts developers Double Fine, has marked the studio's tenth birthday with this rad cartoon.				<a href="http://kotaku.com/5599290/happy-tenth-birthday-double-fine" title="Click here to read more about Happy Tenth Birthday, Double Fine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5599290/happy-tenth-birthday-double-fine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5599290]]></guid>
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			<pubDate><![CDATA[Thu, 29 Jul 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Tim Schafer's Team Now Working On FOUR Games, Not One]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer's Team Now Working On FOUR Games, Not One" href="http://kotaku.com/double-fine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublefine</span></a></div -->					<div><a title="Click here to read Tim Schafer's Team Now Working On FOUR Games, Not One" href="http://kotaku.com/5587706/tim-schafers-team-now-working-on-four-games-not-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Schafer's Team Now Working On FOUR Games, Not One" alt="Click here to read Tim Schafer's Team Now Working On FOUR Games, Not One" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6eb181adcb54ec149dbd2d376ca0ca8a.jpg"/>
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				Tim Schafer's Double Fine, the team behind Psychonauts and Brutal Legend (and <a href="http://kotaku.com/5587723/calling-activision-boss-a-total-prick-was-a-total-accident?skyline=true&s=i">Bespin regrets</a>!), has forever been working on just one game at a time. Hasn't worked too well, that, so time for a change!				<a href="http://kotaku.com/5587706/tim-schafers-team-now-working-on-four-games-not-one" title="Click here to read more about Tim Schafer's Team Now Working On FOUR Games, Not One">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Jul 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Calling Activision Boss &quot;A Total Prick&quot; Was A Total Accident]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Calling Activision Boss &amp;quot;A Total Prick&amp;quot; Was A Total Accident" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read Calling Activision Boss &amp;quot;A Total Prick&amp;quot; Was A Total Accident" href="http://kotaku.com/5587723/calling-activision-boss-a-total-prick-was-a-total-accident" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Calling Activision Boss &amp;quot;A Total Prick&amp;quot; Was A Total Accident" alt="Click here to read Calling Activision Boss &amp;quot;A Total Prick&amp;quot; Was A Total Accident" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fe9621bc635f672480f2aecaf5e4a3a0.jpg"/>
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				 Game designer Tim Schafer <a href="http://kotaku.com/5586641/tim-schafer-calls-activision-boss-a-total-prick">called</a> Activision honcho Robert Kotick a "total prick" yesterday. Activision then <a href="http://kotaku.com/5587332/activision-responds-to-accusations-that-its-ceo-is-a-total-prick">replied</a> to his claim that Kotick was a "total prick". Schafer now says calling Kotick "a total prick" was an "accident".				<a href="http://kotaku.com/5587723/calling-activision-boss-a-total-prick-was-a-total-accident" title="Click here to read more about Calling Activision Boss &quot;A Total Prick&quot; Was A Total Accident">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5587723/calling-activision-boss-a-total-prick-was-a-total-accident]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5587723]]></guid>
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			<pubDate><![CDATA[Thu, 15 Jul 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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