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		<title><![CDATA[Kotaku: Tiberium]]></title>
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			<title><![CDATA[Kotaku: Tiberium]]></title>
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		<description><![CDATA[Kotaku posts tagged Tiberium]]></description>
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			<title><![CDATA[Art From the Command & Conquer Game That Never Was]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Art From the &lt;em&gt;Command &amp; Conquer&lt;/em&gt; Game That Never Was" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Art From the &lt;em&gt;Command &amp; Conquer&lt;/em&gt; Game That Never Was" href="http://kotaku.com/5862100/art-from-the-command--conquer-game-that-never-was/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Art From the &lt;em&gt;Command &amp; Conquer&lt;/em&gt; Game That Never Was" alt="Click here to read Art From the &lt;em&gt;Command &amp; Conquer&lt;/em&gt; Game That Never Was" src="http://cache.kotaku.com/assets/images/9/2011/11/small_47c8e0b5b17ec4e95b2af0c22bff3c87.jpg"/>
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				Totilo's <a href="http://kotaku.com/5862039/is-that-new-bioware-game-a-mercenaries-game-or-a-command--conquer-one-how-about-an-army-of-two-one">story yesterday</a> on what <em>might </em>be a <em>Command & Conquer</em> action game got me thinking about <em>Tiberium</em>, the promising yet<a href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards"> ultimately ill-fated</a> shooter EA once had planned for the strategy universe.				<a href="http://kotaku.com/5862100/art-from-the-command--conquer-game-that-never-was/gallery/" title="Click here to read more about Art From the Command & Conquer Game That Never Was">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Tiberium]]></category>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Yes, EA Just Announced Command & Conquer 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, EA Just Announced Command &amp; Conquer 4" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Yes, EA Just Announced Command &amp; Conquer 4" href="http://kotaku.com/5310906/yes-ea-just-announced-command--conquer-4" class="pp_image">
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				 In answer to McWhertor's <a href="http://kotaku.com/5310292/did-ea-just-announce-command--conquer-4">question from yesterday afternoon</a>, yes. EA has just announced Command & Conquer 4, the dramatic conclusion to the Tiberium saga.				<a href="http://kotaku.com/5310906/yes-ea-just-announced-command--conquer-4" title="Click here to read more about Yes, EA Just Announced Command & Conquer 4">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tiberium]]></category>
			<pubDate><![CDATA[Thu, 09 Jul 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Insiders Spill The Beans On EA's Tiberium Clusterfuck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Insiders Spill The Beans On EA's Tiberium Clusterfuck" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Insiders Spill The Beans On EA's Tiberium Clusterfuck" href="http://kotaku.com/5057857/insiders-spill-the-beans-on-eas-tiberium-clusterfuck" class="pp_image">
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				<a href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards">Tiberium has been cancelled</a>. Can't say we're <em>devastated</em>, since there's more than enough gritty sci-fi shooters on the market as it is, but whatever. Somebody, somewhere, will be upset. Looks like the write-off's not a total loss, however; in the comments section of Gamasutra's piece on the closure, some "insiders" have <em>cut loose</em>, ripping on EA, the development team's management, and...well, everything, really. It's all a bit of a mess, and there are conflicting stories, <em>and </em>there's no way to actually verify any of it (though from the detail and the venom it certainly <em>feels </em>legit), but hey, it's still a fun read. Who doesn't love a good soap opera?				<a href="http://kotaku.com/5057857/insiders-spill-the-beans-on-eas-tiberium-clusterfuck" title="Click here to read more about Insiders Spill The Beans On EA's Tiberium Clusterfuck">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Tiberium]]></category>
			<pubDate><![CDATA[Thu, 02 Oct 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[EA Axes Tiberium For Not Meeting Standards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Axes Tiberium For Not Meeting Standards" href="http://kotaku.com/tiberium/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tiberium</span></a></div -->					<div><a title="Click here to read EA Axes Tiberium For Not Meeting Standards" href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Axes Tiberium For Not Meeting Standards" alt="Click here to read EA Axes Tiberium For Not Meeting Standards" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f10a7053414edac726bf3a71d51401d9.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5057012&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Following word in July that EA's Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010, comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today.

Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.

The memo goes on to state that several people on the team had to be released.				<a href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards" title="Click here to read more about EA Axes Tiberium For Not Meeting Standards">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tiberium]]></category>
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			<pubDate><![CDATA[Tue, 30 Sep 2008 14:31:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[C&C Tiberium Not Due Until 2009-2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read C&amp;C Tiberium Not Due Until 2009-2010" href="http://kotaku.com/tiberium/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tiberium</span></a></div -->					<div><a title="Click here to read C&amp;C Tiberium Not Due Until 2009-2010" href="http://kotaku.com/5030740/cc-tiberium-not-due-until-2009+2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read C&amp;C Tiberium Not Due Until 2009-2010" alt="Click here to read C&amp;C Tiberium Not Due Until 2009-2010" src="http://cache.kotaku.com/assets/images/9/2008/07/tiberium.jpg"/>
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				EA's Command & Conquer-based squad shooter, Tiberium, was <a href="http://kotaku.com/339058/first-tiberium-screens">looking alright </a>when first unveiled earlier in the year. And yet, it wasn't at E3. Why? Probably because there was nothing to show, with EA quietly announcing during their earnings conference call today that the game's not due until the 2010 financial year. Which is anywhere from April 2009 to March 2010. Technically this is a "delay", since the game was originally slated to appear later this year, but, yeah. It was never really going to make it in 2008.				<a href="http://kotaku.com/5030740/cc-tiberium-not-due-until-2009+2010" title="Click here to read more about C&C Tiberium Not Due Until 2009-2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[First Look At Tiberium On GT TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At Tiberium On GT TV" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read First Look At Tiberium On GT TV" href="http://kotaku.com/349745/first-look-at-tiberium-on-gt-tv" class="pp_image">
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				First person shooters may be a dime a dozen, but <em>Tiberium</em>, the subject of recent Game Informer and GT TV exclusives has something we're nerding out over&mdash;a <em>transforming gun</em>. It doesn't magically transition into a twenty foot-tall robot a la Decepticon leader Megatron, but it does make for some geeky chills amongst an otherwise "me too" shooter set in the <em>Command & Conquer</em> universe. Maybe we're just jaded, as the air drops and squad tactics actually sound super neat-o, and it may just be the rather dreary look and feel that's a bit of a turn off.				<a href="http://kotaku.com/349745/first-look-at-tiberium-on-gt-tv" title="Click here to read more about First Look At Tiberium On GT TV">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Command & Conquer]]></category>
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			<category><![CDATA[geoff keighley]]></category>
			<category><![CDATA[Tiberium]]></category>
			<pubDate><![CDATA[Mon, 28 Jan 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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