QUOTE | “In the very near term I am fearful of journalists.” ­ Unity boss John Riccitiello speaking during the Vision Summit keynote about how press might react to the shortfall between the analyst numbers and his own forecasts on VR.

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Elsewhere in the business of gaming this week...

QUOTE | “Console games can be for Christmas, but a free ­to ­play game is for life.” ­ Space Ape’s Simon Hade talking about its partnership with Hasbro for Transformers and its thoughts on free­ to­ play.

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QUOTE | “I think that I struggle to see us going back to making that type of game, the games that aren’t really about anything.” ­ Martin Sahlin, Coldwood creative director, talking about why making Unravel was so important to him and his studio.

STAT | 25 million – The number of registered players in Bungie’s Destiny: The Taken King expansion, which Activision Blizzard said “achieved record digital attach rates”; a “large new expansion” is planned for this year, and a full sequel in 2017.

QUOTE | “There are more projects than ever trying their hand at getting funded on the platform.” ­ICO Partners’ Thomas Bidaux examining the state of video game projects on Kickstarter in 2015 and observing how success has been driven by large projects.

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QUOTE | “When you do something new and groundbreaking then it’s normal that people will scrutinise us, and I think that’s only fair.” ­ IO studio head Hans Seifert talking about why the developer chose to suddenly switch the release plan and business model behind Hitman to be episodic.

STAT | $100 billion – The worldwide app store revenues that analytics firm App Annie is forecasting for the year 2020, with games continuing to make up the lion’s share of revenues.

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STAT | $117 million – The mega­ sized loss suffered by Zynga in its last fiscal year, which is actually an improvement over the company’s 2014 campaign, which saw it post a net lossof $225.9 million.

QUOTE | “SuperData CEO Joost van Dreunen authored a misinformed, gratuitous critique of the Entertainment Software Association and our place in the video game industry.” ­ Rich Taylor, ESA Senior VP, Communications and Industry Affairs, defending the ESA against van Dreunen’s accusation that it no longer represents the video game industry as a whole.

QUOTE | “We’re at a stage where you can’t really distinguish eSports from game development anymore.” ­ Blizzard chief Mike Morhaime discussing the growing importance of eSports to his studio and the industry, emphasizing that developers need to think about eSports when building a game today.

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Top image via Shutterstock