<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Theory]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Theory]]></title>
			<link>http://kotaku.com/tag/theory</link>
		</image>
		<link>http://kotaku.com/tag/theory</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Theory]]></description>
		<item>
			<title><![CDATA[Is Hunk the Third Protagonist of Resident Evil 6?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Hunk the Third Protagonist of &lt;em&gt;Resident Evil 6&lt;/em&gt;?" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read Is Hunk the Third Protagonist of &lt;em&gt;Resident Evil 6&lt;/em&gt;?" href="http://kotaku.com/5877832/is-hunk-the-third-protagonist-in-resident-evil-6" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Hunk the Third Protagonist of &lt;em&gt;Resident Evil 6&lt;/em&gt;?" alt="Click here to read Is Hunk the Third Protagonist of &lt;em&gt;Resident Evil 6&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c2191d9687690eb56ef3b60303cf6964.jpg"/>
											</a></div>
									</div>
				Since last night's trailer debut for the <a href="http://kotaku.com/5877671/leon-kennedy-and-chris-redfield-co+star-in-resident-evil-6">newly-announced <em>Resident Evil 6</em></a>, fans have been trying to figure out the identity of the third protagonist joining stars Leon Kennedy and Chris Redfield in the ambitious sequel. Could it be Resident Evil's most mysterious character?				<a href="http://kotaku.com/5877832/is-hunk-the-third-protagonist-in-resident-evil-6" title="Click here to read more about Is Hunk the Third Protagonist of Resident Evil 6?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5877832/is-hunk-the-third-protagonist-in-resident-evil-6]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877832]]></guid>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[hunk]]></category>
			<category><![CDATA[Protagonist]]></category>
			<category><![CDATA[Resident evil 6]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Fri, 20 Jan 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877832&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Triple The Splinter Cell Heading To PS3 In HD And 3D]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Triple The Splinter Cell Heading To PS3 In HD And 3D" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Triple The Splinter Cell Heading To PS3 In HD And 3D" href="http://kotaku.com/5748069/triple-the-splinter-cell-heading-to-ps3-in-hd-and-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Triple The Splinter Cell Heading To PS3 In HD And 3D" alt="Click here to read Triple The Splinter Cell Heading To PS3 In HD And 3D" src="http://cache.kotaku.com/assets/images/9/2011/01/small_splinter_cell_hd.jpg"/>
											</a></div>
									</div>
				A triple dose of Sam Fisher comes to the PlayStation 3 this March with the <a href="http://kotaku.com/5607841/rumor-splinter-cell-prince-of-persia-ps2-upgrades-coming-to-ps3">long-rumored</a> release of the Tom Clancy's Splinter Cell HD trilogy. He'll be joined by three times the Prince of Persia on a Blu-ray disc.				<a href="http://kotaku.com/5748069/triple-the-splinter-cell-heading-to-ps3-in-hd-and-3d" title="Click here to read more about Triple The Splinter Cell Heading To PS3 In HD And 3D">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5748069/triple-the-splinter-cell-heading-to-ps3-in-hd-and-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748069]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Blu-Ray]]></category>
			<category><![CDATA[Cell]]></category>
			<category><![CDATA[chaos]]></category>
			<category><![CDATA[Of]]></category>
			<category><![CDATA[Pandora]]></category>
			<category><![CDATA[persia]]></category>
			<category><![CDATA[Prince]]></category>
			<category><![CDATA[splinter]]></category>
			<category><![CDATA[Splinter Cell]]></category>
			<category><![CDATA[Theory]]></category>
			<category><![CDATA[tomorrow]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 31 Jan 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5748069&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Why Apple's Tablet Will Include Gaming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Apple's Tablet Will Include Gaming" href="http://kotaku.com/apple-tablet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">appletablet</span></a></div -->					<div><a title="Click here to read Why Apple's Tablet Will Include Gaming" href="http://kotaku.com/5452728/why-apples-tablet-will-include-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Apple's Tablet Will Include Gaming" alt="Click here to read Why Apple's Tablet Will Include Gaming" src="http://cache.kotaku.com/assets/images/9/2012/01/small_672b7d73c82b2d37a13498f04a088977.jpg"/>
											</a></div>
									</div>
				No one knows for certain what exactly will be announced at Apple's semi-exclusive, invitation-only event in San Francisco next week. But a lot of us are thinking it will be the unveiling of an Apple tablet. Here's why you should care.				<a href="http://kotaku.com/5452728/why-apples-tablet-will-include-gaming" title="Click here to read more about Why Apple's Tablet Will Include Gaming">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5452728/why-apples-tablet-will-include-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5452728]]></guid>
			<category><![CDATA[apple tablet]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[iSlate]]></category>
			<category><![CDATA[iTab]]></category>
			<category><![CDATA[Mobile]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Theory]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 21 Jan 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5452728&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Disjunctive Play and Otherness: Between]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Disjunctive Play and Otherness: Between" alt="Click here to read Disjunctive Play and Otherness: Between" src="http://cache.kotaku.com/assets/images/9/2008/11/betweenthumb.jpg"/>
											</a></div>
									</div>
				 Jason Rohrer (of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><i>Gravitation</i></a>, and others) has put together a very different experience in his latest, <i>Between</i>.  <a href="http://www.esquire.com/features/best-and-brightest-2008/rohrer-game">Hosted by <i>Esquire</i></a> as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist.  In his latest Gamasutra feature, Ian Bogost takes a look at the game and the element of disjunctive play we find &mdash; a game designed to highlight just how far apart we all are, not bring us together:				<a href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" title="Click here to read more about Disjunctive Play and Otherness: Between">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5096755/disjunctive-play-and-otherness-between]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5096755]]></guid>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Between]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sat, 22 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5096755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Au Revoir, Game Shame]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Au Revoir, Game Shame" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Au Revoir, Game Shame" href="http://kotaku.com/5065507/au-revoir-game-shame" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Au Revoir, Game Shame" alt="Click here to read Au Revoir, Game Shame" src="http://cache.kotaku.com/assets/images/9/2008/10/animalcrossingthumb.jpg"/>
											</a></div>
									</div>
				 Despite the fact that I spend my nonexistent spare time writing for Kotaku and being pretty immersed in the wild, wild world of "game culture," I harbor a bit of 'game shame.'  OK, a lot.  I've gotten a little bolder in discussing my Kotaku gig, but I still keep my love of games and gaming under wraps in most situations, unless it's apparent that I'm talking to someone who <i>isn't</i> going to look at me like I have three heads when I bring the topic up in anything more than a detached, academic way.  Michael Abbott of the Brainy Gamer takes a look at 'game shame' and how we attempt to justify gaming &mdash; 'they make learning fun!'; 'they stimulate cognitive processes!'; 'they teach us things! Lots of things!'.  And while all of these things may be true to varying degrees, he asks what's so wrong with admitting that some games facilitate play in the best, self-indulgent sense of the word:				<a href="http://kotaku.com/5065507/au-revoir-game-shame" title="Click here to read more about Au Revoir, Game Shame">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5065507/au-revoir-game-shame]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5065507]]></guid>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[childhood]]></category>
			<category><![CDATA[Play]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sat, 18 Oct 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5065507&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Which Game Would You Unmake?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Game Would You Unmake?" href="http://kotaku.com/question/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">question</span></a></div -->					<div><a title="Click here to read Which Game Would You Unmake?" href="http://kotaku.com/365347/which-game-would-you-unmake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which Game Would You Unmake?" alt="Click here to read Which Game Would You Unmake?" src="http://cache.kotaku.com/assets/images/9/2008/03/small_bttf.jpg"/>
											</a></div>
									</div>
				 You're all so quick to tell us which games you'd love to see made, but how about <em>unmade</em>? Huh? Yeeeaa-aaahhh. Not so easy. If you had the chance to go back in time and unmake <em>one </em>game, which would it be? Warhammer Online dev Paul Barnett's asking the question over on his blog, and boy, it's a doozey. Do you pick one for the shitty genre it spawned? For spoiling a franchise you once held dear? For plain old major suckage? Me, I'm going for Prince of Persia: Warrior Within (Shenmue, you came second by *this* much, with Wing Commander Arena coming in third). 				<a href="http://kotaku.com/365347/which-game-would-you-unmake" title="Click here to read more about Which Game Would You Unmake?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/365347/which-game-would-you-unmake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-365347]]></guid>
			<category><![CDATA[question]]></category>
			<category><![CDATA[Public Forum]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sat, 08 Mar 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=365347&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Work and Play: A Peek Inside the Lives of Gaming's Greatest]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/work-and-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workandplay</span></a></div -->					<div><a title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" alt="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" src="http://cache.kotaku.com/assets/images/9/2011/11/63e5ed6ae6b61d75aa0f296e84787b68.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/01/workplay.JPG"></a>I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.				<a href="http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest" title="Click here to read more about Work and Play: A Peek Inside the Lives of Gaming's Greatest">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-343590]]></guid>
			<category><![CDATA[work and play]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[astro gaming]]></category>
			<category><![CDATA[BoingBoing]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[David Jaffe]]></category>
			<category><![CDATA[eat, sleep, play]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Entertainment]]></category>
			<category><![CDATA[extend]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[firaxis games]]></category>
			<category><![CDATA[flying lab software]]></category>
			<category><![CDATA[Gamelife]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[incognito entertainment]]></category>
			<category><![CDATA[Insomniac Games]]></category>
			<category><![CDATA[Joystiq]]></category>
			<category><![CDATA[Lionhead Studios]]></category>
			<category><![CDATA[Meier]]></category>
			<category><![CDATA[Naughty Dog]]></category>
			<category><![CDATA[Ncsoft]]></category>
			<category><![CDATA[Ninja]]></category>
			<category><![CDATA[Original Pandemic]]></category>
			<category><![CDATA[Penny]]></category>
			<category><![CDATA[Peter Molyneux]]></category>
			<category><![CDATA[Petroglyph]]></category>
			<category><![CDATA[Q]]></category>
			<category><![CDATA[sid]]></category>
			<category><![CDATA[Studios]]></category>
			<category><![CDATA[tallarico]]></category>
			<category><![CDATA[Ted Price]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Theory]]></category>
			<category><![CDATA[Tommy]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Fri, 11 Jan 2008 19:00:32 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=343590&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Writers' Strike To Help Gaming?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Writers' Strike To Help Gaming?" href="http://kotaku.com/theory/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theory</span></a></div -->					<div><a title="Click here to read Writers' Strike To Help Gaming?" href="http://kotaku.com/338631/writers-strike-to-help-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Writers' Strike To Help Gaming?" alt="Click here to read Writers' Strike To Help Gaming?" src="http://cache.kotaku.com/assets/images/9/2007/12/small_desperatehousewives.jpg"/>
											</a></div>
									</div>
				TV has died, with most shows out of new episodes because of the Writers' Strike. So people like Joseph Olin, President of the Academy of Interactive Arts and Sciences, think that video games are ready to fill the entertainment void. <blockquote>If you're a fan of network programming, maybe seeing another repeat of 'Pushing Daisies' or 'Cold Case' will inspire you to finish that level of 'Ratchet and Clank Future' instead.<blockquote>And then Olin doesn't miss the chance to take a shot at the film industry.<blockquote>There's a much better relationship between game developers and publishers than there appears to be in terms of all the polemics between the writers, producers and studios.</blockquote>And while that's probably true, is it really saying all that much? </blockquote></blockquote>				<a href="http://kotaku.com/338631/writers-strike-to-help-gaming" title="Click here to read more about Writers' Strike To Help Gaming?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/338631/writers-strike-to-help-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-338631]]></guid>
			<category><![CDATA[Theory]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Writers' Strike]]></category>
			<pubDate><![CDATA[Fri, 28 Dec 2007 15:20:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=338631&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Game Design, From Bottom-Up to Top-Down]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design, From Bottom-Up to Top-Down" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Game Design, From Bottom-Up to Top-Down" href="http://kotaku.com/326112/game-design-from-bottom+up-to-top+down" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design, From Bottom-Up to Top-Down" alt="Click here to read Game Design, From Bottom-Up to Top-Down" src="http://cache.kotaku.com/assets/images/9/2007/11/small_cog_2-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/11/cog_2.jpg"></a> I've been catching up on my backlog of unrelated-but-kinda-academic gaming articles from the past two weeks, and this one from Gamasutra caught my eye - the topic is game design, but a very nuts and bolts description of the two basic approaches to designing games (that usually get blended to some degree or another). From concept to core to verbs and back again, via mechanics and context (wheeee!), it's a nice explanation of the various stages of design and how the relate to each other. Despite liberal use of the prefix 'meta-,' it's really an interesting article on putting it all together that's not particularly inaccessible - I always like to see the theories behind (actual) game design and structure, since it usually bears an uncanny resemblance to things I'm much more familiar with:				<a href="http://kotaku.com/326112/game-design-from-bottom+up-to-top+down" title="Click here to read more about Game Design, From Bottom-Up to Top-Down">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/326112/game-design-from-bottom+up-to-top+down]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326112]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sun, 25 Nov 2007 16:00:28 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=326112&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Are Virtual Worlds Liberating?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Virtual Worlds Liberating?" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Are Virtual Worlds Liberating?" href="http://kotaku.com/326110/are-virtual-worlds-liberating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Virtual Worlds Liberating?" alt="Click here to read Are Virtual Worlds Liberating?" src="http://cache.kotaku.com/assets/images/9/2007/11/small_foucault-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/11/foucault.jpg"></a>  Terra Nova has a thought provoking little piece up on the liberation (?) of virtual worlds - rather, are they liberating?  Or are they just another method for dominant ideologies to be reinforced?   Just a new arena for old social superstructures to be played out on a new stage?  The notion of 'liberation' in some sort of all-encompassing way makes me skittish in most contexts, but there are some interesting points contained within:				<a href="http://kotaku.com/326110/are-virtual-worlds-liberating" title="Click here to read more about Are Virtual Worlds Liberating?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/326110/are-virtual-worlds-liberating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326110]]></guid>
			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sun, 25 Nov 2007 12:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=326110&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Chemistry of Game Design]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Chemistry of Game Design" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Chemistry of Game Design" href="http://kotaku.com/283563/the-chemistry-of-game-design" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Chemistry of Game Design" alt="Click here to read The Chemistry of Game Design" src="http://cache.kotaku.com/assets/images/9/2007/07/small_redherring-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/07/redherring.jpg"></a>  Gamasutra has another essay from Danc of <a href="http://lostgarden.com/">Lost Garden</a> up, this one entitled 'The Chemistry of Game Design.'  Chock full of visual aids and some interesting observations on game mechanics and how players learn to play a game (and master it), it's a lengthy but worthy read.  In true academic fashion, he sums up his discussion of skill chains, mastery, and burnout in the last few paragraphs and tells you why all this matters (or should matter):				<a href="http://kotaku.com/283563/the-chemistry-of-game-design" title="Click here to read more about The Chemistry of Game Design">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/283563/the-chemistry-of-game-design]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-283563]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sat, 28 Jul 2007 13:30:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=283563&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[When Game Theorists Duel]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Game Theorists Duel" href="http://kotaku.com/duel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">duel</span></a></div -->					<div><a title="Click here to read When Game Theorists Duel" href="http://kotaku.com/193741/when-game-theorists-duel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Game Theorists Duel" alt="Click here to read When Game Theorists Duel" src="http://cache.kotaku.com/assets/images/9/2006/08/small_duel.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      Fight, fight! I love when academics dust it up over publications, its so mentally invigorating... and subtlety catty.				<a href="http://kotaku.com/193741/when-game-theorists-duel" title="Click here to read more about When Game Theorists Duel">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/193741/when-game-theorists-duel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193741]]></guid>
			<category><![CDATA[duel]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Game]]></category>
			<category><![CDATA[Jenkins]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Fri, 11 Aug 2006 18:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193741&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

