As co-founder and former president/CEO of Mythic Entertainment. Mark Jacobs introduced the online multiplayer world to the concept of realm-vs.-realm combat with 1999's Darkness Falls. That MUD-style game paved the way for Dark Age of Camelot, a massively multiplayer online role-playing game that focused on the conflict between three fantasy realms — humans, elves and vikings. Now Jacobs is with a new company, and he's looking to create Camelot Unchained, a massively multiplayer online role-playing game focused on the conflict between three fantasy realms — humans, elves and vikings.
It sounds like Jacobs wants his game back, or at least what he and his new team consider the best bits. Camelot Unchained is essentially the realm-vs.-realm combat of Dark Age of Camelot without the player-vs.-environment content. It's a battle between a trio of familiar fantasy kingdoms, with a dedicated crafting class supplying the front lines.
Mythic Entertainment was founded in 1995, an amalgam of Jacobs' Adventures Unlimited Software and Rob Denton's Interesting Systems. Dark Age of Camelot was released in 2001. In 2006, EA purchased Mythic, renaming the company to EA Mythic. Jacob's parted ways with EA in 2009, when the company merged Mythic with Bioware to form BioWare Mythic (now they're separate again).