Last year former DICE Sweden creative director Ben Cousins promised to revolutionize touch screen controls for mobile first-person shooters. He's kept that promise with The Drowning, but the game's free-to-play structure is dragging it down.
It really is a joy to play The Drowning with its default, two-fingered control scheme, so much so that trying to play with the optional virtual thumbsticks is a complete letdown. Tap to move, swipe to turn, and when you want to shoot, tap to fingers on the screen on either side of your intended target. It starts off clumsy, but within two or three stages you get the hang.