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		<title><![CDATA[Kotaku: The Club]]></title>
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			<title><![CDATA[Kotaku: The Club]]></title>
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		<description><![CDATA[Kotaku posts tagged The Club]]></description>
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			<title><![CDATA[The Club: No Hit, But Constantly Name-Checked]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Club: No Hit, But Constantly Name-Checked" href="http://kotaku.com/unsung-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unsunggame</span></a></div -->					<div><a title="Click here to read The Club: No Hit, But Constantly Name-Checked" href="http://kotaku.com/5255976/the-club-no-hit-but-constantly-name+checked" class="pp_image">
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				Bizarre Creations third-person 2008 shooter from Sega was no blockbuster, so why does it keep coming up in conversation?				<a href="http://kotaku.com/5255976/the-club-no-hit-but-constantly-name+checked" title="Click here to read more about The Club: No Hit, But Constantly Name-Checked">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 May 2009 13:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Week in Games: The Club Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week in Games: The Club Edition" href="http://kotaku.com/new-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newgames</span></a></div -->					<div><a title="Click here to read Week in Games: The Club Edition" href="http://kotaku.com/357419/week-in-games-the-club-edition" class="pp_image">
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				 A lot of titles this week with a spread over every system. Not a lot here that sparks my particular interests although I'll be too busy at GDC to really play much of anything. I am however looking forward to the new Ace Attorney game. Hopefully it can retain its freshness by adding a new main character. Otherwise Apollo could turn out to be the Scrappy Doo of the series.				<a href="http://kotaku.com/357419/week-in-games-the-club-edition" title="Click here to read more about Week in Games: The Club Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Feb 2008 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[
nothing's changed since the PS3/360 one,...]]></title>
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				 <strong>THE CLUB</strong> - OK, PC owners, you can quit with the sad-puppy-eyes. Your version of a demo for Bizarre's <em>The Club</em> is now available at pretty much every major spot you'd normally visit for demos. It's just under 2GB, and since <a href="http://kotaku.com/339045/the-club-demo-impressions">nothing's changed since the PS3/360 one</a>, it's still a <em>hoot</em>.				<a href="http://kotaku.com/354831/" title="Click here to read more about 
nothing's changed since the PS3/360 one,...">More&nbsp;&raquo;</a>
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			<category><![CDATA[the club]]></category>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[GameStrata Launches Today, Tracks Your Stats]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStrata Launches Today, Tracks Your Stats" href="http://kotaku.com/announcements/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">announcements</span></a></div -->					<div><a title="Click here to read GameStrata Launches Today, Tracks Your Stats" href="http://kotaku.com/350129/gamestrata-launches-today-tracks-your-stats" class="pp_image">
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				For stat junkies, a new site is launching that will track your every move during online gaming sessions. Called GameStrata, the free site will follow your progress in console and PC games by the currently partnered companies Capcom, EA and Sega. What seems so promising is that the service doesn't just track simple kills or wins and losses. Instead, the site aggregates tons of detailed information, like shots fired per match, total amount of damage dealt or frags per minute. 				<a href="http://kotaku.com/350129/gamestrata-launches-today-tracks-your-stats" title="Click here to read more about GameStrata Launches Today, Tracks Your Stats">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jan 2008 12:40:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sega Drops The Club Demo On 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Drops The Club Demo On 360" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Sega Drops The Club Demo On 360" href="http://kotaku.com/341537/sega-drops-the-club-demo-on-360" class="pp_image">
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				Curious about Sega's upcoming shooter The Club? Own an Xbox 360? Then you are in luck, as Sega has announced that a demo for Bizarre Creations' unusual foray outside of the racing genre will be hitting the Xbox Live Marketplace in Europe and Australia at 9 a.m. GMT tomorrow morning. Players will be able to step into the shoes of Renwick, the tough-as-nails NYPD detective who gets in too deep while investigating the titular organization. Run your man through the prison environment alone or with a friend via split-screen multiplayer. Now as of this writing (early in the morning) the demo has only been announced for Europe and Australia, I've a feeling that as the day rolls on we'll hear this is hitting North American 360s tomorrow as well. Or we'll cry. Just a little. 				<a href="http://kotaku.com/341537/sega-drops-the-club-demo-on-360" title="Click here to read more about Sega Drops The Club Demo On 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 12:20:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Club Gameplay]]></title>
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				 I love the concept of a thinking shooter, a game that rewards for both thoughtful murderous mayhem and artful kills. I hope The Club lives up to my expectations.				<a href="http://kotaku.com/340358/the-club-gameplay" title="Click here to read more about The Club Gameplay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 21:00:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Rules of The Club]]></title>
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					 	    Even after reading a bit more about Bizarre Creations' The Club, I couldn't quite wrap my mind around the concept. Maybe it's the purposefully vague-therefore-hip name that's thrown my lame-therefore-specific head into a pile of misunderstanding. This clip, featuring the "rules" of The Club, does a lot to smooth out my melon. And I'm really interested in this kill combo system that looks absolutely as addictive as hell. We really need combo meters in our life HUD&mdash;but not for killing. Really. 				<a href="http://kotaku.com/321049/the-rules-of-the-club" title="Click here to read more about The Rules of The Club">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/321049/the-rules-of-the-club]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-321049]]></guid>
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			<pubDate><![CDATA[Fri, 09 Nov 2007 15:40:53 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Join The Club]]></title>
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				<center>	 	    </center>A mysterious man known only as The Secretary has gathered together an elite team of murderous psychopaths, united by one goal: to protect your car from being stolen. That, or make you a delicious sandwich. With bacon. Mmmmm. This ethnically diverse squad of no-nonsense killers will be starring in Bizarre Creations' foray into the non-racing, non-Geometry Wars genre, The Club, which features an innovative combo-kill system that means the bigger your killing spree, the bigger your score. Also the sandwich comes with chips and a drink. Please drive round. 				<a href="http://kotaku.com/318124/join-the-club" title="Click here to read more about Join The Club">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Nov 2007 13:20:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega Delays The Club to 2008 Ship Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Delays The Club to 2008 Ship Date" href="http://kotaku.com/postponed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">postponed</span></a></div -->					<div><a title="Click here to read Sega Delays The Club to 2008 Ship Date" href="http://kotaku.com/297591/sega-delays-the-club-to-2008-ship-date" class="pp_image">
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				For whatever reason I never believed The Club would ship in 2007, so it's hard to see this as "news" proper. But The Club has been delayed on all platforms to a February 2008 release. For those who don't remember, McWhertor really liked the game during his <a href="http://kotaku.com/gaming/e307/the-club-hands+on-impressions-278413.php">impressions at E3</a>, though the title alone is a bit too trendy for my tastes. 				<a href="http://kotaku.com/297591/sega-delays-the-club-to-2008-ship-date" title="Click here to read more about Sega Delays The Club to 2008 Ship Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 15:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Club Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Club Hands-On Impressions" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read The Club Hands-On Impressions" href="http://kotaku.com/278413/the-club-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Club Hands-On Impressions" alt="Click here to read The Club Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/07/small_the_club_leadin.jpg"/>
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				Judging a game like <em>The Club</em> is a bit of a challenge at an event like E3. While lines were nonexistent and it was readily available for play at Sega's Barker Hangar booth&mdash;that is, when Sega reps weren't chatting about traffic routes in front of kiosks or dominating the game themselves&mdash;<em>The Club</em> impresses that it's going to require a hearty time investment to fully appreciate. The demo level was short, mind you, but as the game is largely a third-person shooter Time Attack mode that requires steady aim and intimate knowledge of each level, it's not something that can be wholly grasped in 15 minute bites.				<a href="http://kotaku.com/278413/the-club-hands+on-impressions" title="Click here to read more about The Club Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 18:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Club Impressions]]></title>
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								<a href="http://kotaku.com/259702/the-club-impressions/gallery/" title="Click here to read more about The Club Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 May 2007 17:00:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Bizarre Creations Raise Thousands For Charity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Creations Raise Thousands For Charity" href="http://kotaku.com/bizarre-creations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarrecreations</span></a></div -->					<div><a title="Click here to read Bizarre Creations Raise Thousands For Charity" href="http://kotaku.com/253834/bizarre-creations-raise-thousands-for-charity" class="pp_image">
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				The crew at Bizarre Creations, creators of Project Gotham Racing, Geometry Wars, and The Club, took a break from developing their latest games to do some good. Some of the team took part in the Liverpool Half Marathon (the <em>wimps</em> did the Liverpool Field of Hope Walk) to raise some $8000 (

4058) US for charity.				<a href="http://kotaku.com/253834/bizarre-creations-raise-thousands-for-charity" title="Click here to read more about Bizarre Creations Raise Thousands For Charity">More&nbsp;&raquo;</a>
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			<category><![CDATA[bizarre creations]]></category>
			<category><![CDATA[Geometry Wars]]></category>
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			<category><![CDATA[the club]]></category>
			<pubDate><![CDATA[Thu, 19 Apr 2007 20:20:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bizarre Blows Lid Off The Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Blows Lid Off The Club" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Bizarre Blows Lid Off The Club" href="http://kotaku.com/252291/bizarre-blows-lid-off-the-club" class="pp_image">
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				Bizarre Creations has been talking about The Club for a long time now, but the developer has finally dished tons of dirt on the third-person shooter they're making for Sega. According to them, it's not just a shooter, but a "shooter/beat-'em-up/racer." It's a brutal bloodsport, with kill-for-hire competitors taking eachother out in a gladitorial contest funded by the world' superrich.				<a href="http://kotaku.com/252291/bizarre-blows-lid-off-the-club" title="Click here to read more about Bizarre Blows Lid Off The Club">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Apr 2007 22:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bizarre's The Club Shots Emerge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre's The Club Shots Emerge" href="http://kotaku.com/bizarre-creations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarrecreations</span></a></div -->					<div><a title="Click here to read Bizarre's The Club Shots Emerge" href="http://kotaku.com/247309/bizarres-the-club-shots-emerge" class="pp_image">
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				As promised in last month's <a href="http://kotaku.com/gaming/the-club/bizarre-talks-about-the-club-239371.php">Bizarre Creations studio update</a>, media from the studio's recent press event has started to creep out. Xboxygen has what we believe are magazine scans of the Sega published shooter due to hit the Xbox 360 and PLAYSTATION 3. Graphically, it's pretty sexy&mdash;maybe except for <a href="http://www.xboxygen.com/upload/Gallery/theclub10.jpg">Winking Guy</a>. Gameplay-wise, I'm sure Bizarre has some awesome stylish shooting action in store for us. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/247309/bizarres-the-club-shots-emerge" title="Click here to read more about Bizarre's The Club Shots Emerge">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Mar 2007 23:40:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bizarre Talks About "The Club"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Talks About &quot;The Club&quot;" href="http://kotaku.com/the-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theclub</span></a></div -->					<div><a title="Click here to read Bizarre Talks About &quot;The Club&quot;" href="http://kotaku.com/239371/bizarre-talks-about-the-club" class="pp_image">
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				The Bizarre Creations team <em>not</em> working on the next PGR is ready to take the wraps off their upcoming Sega game, The Club. Not to be confused with the car theft deterrent of the same name, Bizarre's The Club is a third person action shooter that strives to be a audio-visual showcase for next-gen consoles.				<a href="http://kotaku.com/239371/bizarre-talks-about-the-club" title="Click here to read more about Bizarre Talks About "The Club"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Feb 2007 19:20:06 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[KotakuMagu: The Club First Look Coming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read KotakuMagu: The Club First Look Coming" href="http://kotaku.com/bizarre-creations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarrecreations</span></a></div -->					<div><a title="Click here to read KotakuMagu: The Club First Look Coming" href="http://kotaku.com/238435/kotakumagu-the-club-first-look-coming" class="pp_image">
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				Bizarre Creations' third-person shooter The Club is getting an 8-page spread in the upcoming issue of UK mag 360 (Hey, I write for them!). Bizarre says the spread will explain the game's overall concept, the scoring system, the characters and some other little bits and pieces including new screens, concept art, wireframes and peoplespeak, aka interviews.				<a href="http://kotaku.com/238435/kotakumagu-the-club-first-look-coming" title="Click here to read more about KotakuMagu: The Club First Look Coming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Feb 2007 15:00:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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