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		<title><![CDATA[Kotaku: The Cliffster]]></title>
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			<title><![CDATA[Kotaku: The Cliffster]]></title>
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		<description><![CDATA[Kotaku posts tagged The Cliffster]]></description>
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			<title><![CDATA[Cliff Bleszinski "Can Guarantee" Gears of War 2 Will Be Longer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliff Bleszinski &quot;Can Guarantee&quot; Gears of War 2 Will Be Longer" href="http://kotaku.com/the-cliffster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thecliffster</span></a></div -->					<div><a title="Click here to read Cliff Bleszinski &quot;Can Guarantee&quot; Gears of War 2 Will Be Longer" href="http://kotaku.com/5024106/cliff-bleszinski-can-guarantee-gears-of-war-2-will-be-longer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliff Bleszinski &quot;Can Guarantee&quot; Gears of War 2 Will Be Longer" alt="Click here to read Cliff Bleszinski &quot;Can Guarantee&quot; Gears of War 2 Will Be Longer" src="http://cache.kotaku.com/assets/images/9/2008/07/ff/72/76e9c9856645b6e1023c99205fb30485.jpg"/>
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				<i>Gears of War 1</i> ballparked around 6 to 9 hours. For some, that's a little on the short side. So for <i>Gears of War 2</i>, lead designer Cliff Bleszinski wants to make it a tad longer. Says The Cliffster:				<a href="http://kotaku.com/5024106/cliff-bleszinski-can-guarantee-gears-of-war-2-will-be-longer" title="Click here to read more about Cliff Bleszinski "Can Guarantee" Gears of War 2 Will Be Longer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5024106/cliff-bleszinski-can-guarantee-gears-of-war-2-will-be-longer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5024106]]></guid>
			<category><![CDATA[The Cliffster]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 11 Jul 2008 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Cliff Bleszinski? Huge Kojima Fan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliff Bleszinski? Huge Kojima Fan" href="http://kotaku.com/the-cliffster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thecliffster</span></a></div -->					<div><a title="Click here to read Cliff Bleszinski? Huge Kojima Fan" href="http://kotaku.com/5023709/cliff-bleszinski-huge-kojima-fan" class="pp_image">
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				Remember Clifford Michael Bleszinski <a href="http://kotaku.com/5019841/metal-gear-solid-is-what-the-cliffster-is-not-doing-dude">stated how</a> "<i>Metal Gear Solid</i> is our example of the game we're not doing" and "Passive entertainment is on its way out" and something about Web 2.0? Sure ya do! The Cliffster is back with more opinions about <i>Metal Gear Solid</i>, but seemingly less disparaging ones. Cliff says:				<a href="http://kotaku.com/5023709/cliff-bleszinski-huge-kojima-fan" title="Click here to read more about Cliff Bleszinski? Huge Kojima Fan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jul 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Metal Gear Solid" Is What The Cliffster Is Not Doing. Dude.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Metal Gear Solid&quot; Is What The Cliffster Is Not Doing. Dude." href="http://kotaku.com/gears-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar2</span></a></div -->					<div><a title="Click here to read &quot;Metal Gear Solid&quot; Is What The Cliffster Is Not Doing. Dude." href="http://kotaku.com/5019841/metal-gear-solid-is-what-the-cliffster-is-not-doing-dude" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Metal Gear Solid&quot; Is What The Cliffster Is Not Doing. Dude." alt="Click here to read &quot;Metal Gear Solid&quot; Is What The Cliffster Is Not Doing. Dude." src="http://cache.kotaku.com/assets/images/9/2008/06/f7/c9/bb02380f6d22ab4176da44d5fbe3e48a.jpg"/>
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				The Cliffster is making <i>Gears of War 2</i>, and the dude's totally hoping he can improve. Make a better game, you know. And in doing so, The 'ster has things he's looking at, things he wants to avoid. And one of those things is <i>Metal Gear Solid</i>. Says The Cliffster:				<a href="http://kotaku.com/5019841/metal-gear-solid-is-what-the-cliffster-is-not-doing-dude" title="Click here to read more about "Metal Gear Solid" Is What The Cliffster Is Not Doing. Dude.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5019841/metal-gear-solid-is-what-the-cliffster-is-not-doing-dude]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5019841]]></guid>
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			<pubDate><![CDATA[Thu, 26 Jun 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War 2 Fixes Gears 1 Multiplayer Annoyances]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 2 Fixes Gears 1 Multiplayer Annoyances" href="http://kotaku.com/the-cliffster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thecliffster</span></a></div -->					<div><a title="Click here to read Gears of War 2 Fixes Gears 1 Multiplayer Annoyances" href="http://kotaku.com/5018168/gears-of-war-2-fixes-gears-1-multiplayer-annoyances" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 2 Fixes Gears 1 Multiplayer Annoyances" alt="Click here to read Gears of War 2 Fixes Gears 1 Multiplayer Annoyances" src="http://cache.kotaku.com/assets/images/9/2008/06/30/68/small_adcc34f3ef412193fcb2482b621ab9ff.jpg"/>
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				<i>Gears of War 1</i> is a really good game. We like it! But there were, like with every game, things that bugged us about <i>Gears 1</i> multiplayer &mdash; made us mad, even. The Cliffster, <i>Gears of War</i> mastermind, cares. The Cliffster doesn't want what bugged you in <i>Gears 1</i> mulitplayer to bug you in <i>Gears of War 2</i> multiplayer. Why? Because The Cliffster is good like that. Like we said, The Cliffster <i>cares</i>. Just listen to what The Cliffster has to say: 				<a href="http://kotaku.com/5018168/gears-of-war-2-fixes-gears-1-multiplayer-annoyances" title="Click here to read more about Gears of War 2 Fixes Gears 1 Multiplayer Annoyances">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018168/gears-of-war-2-fixes-gears-1-multiplayer-annoyances]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018168]]></guid>
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			<pubDate><![CDATA[Fri, 20 Jun 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[More Gears of War If Gears 2 Does Well]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Gears of War If Gears 2 Does Well" href="http://kotaku.com/the-cliffster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thecliffster</span></a></div -->					<div><a title="Click here to read More Gears of War If Gears 2 Does Well" href="http://kotaku.com/5017512/more-gears-of-war-if-gears-2-does-well" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Gears of War If Gears 2 Does Well" alt="Click here to read More Gears of War If Gears 2 Does Well" src="http://cache.kotaku.com/assets/images/9/2008/06/7c/b0/small_7cb0f2c02d0de2756b698caa219c8545.jpg"/>
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				 <i>Gears of War</i> was a big hit for The Cliffster and Epic. Unless <i>Gears of War 2</i> is totally rotten, that game will probably be another big hit for The Cliffster. And if <i>Gears 2</i> makes money, then yes, we'll probably see another sequel. If that sequel does well, then another. Endless! But, The Cliffster and Epic are so not counting their eggs before they are hatched. Says The Cliffster:				<a href="http://kotaku.com/5017512/more-gears-of-war-if-gears-2-does-well" title="Click here to read more about More Gears of War If Gears 2 Does Well">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5017512/more-gears-of-war-if-gears-2-does-well]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5017512]]></guid>
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			<pubDate><![CDATA[Wed, 18 Jun 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" class="pp_image">
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				Oh no, Cliffy, you <em>so </em>did not just say <a href="http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray">PC gaming was in disarray</a>. How could you? Epic and PC gaming are <em>tight</em>, and you've even signed up to <a href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day">PC gaming's very own super friends</a>! Time for Mark Rein to step in and set the record - and your message - straight. Speaking with MTV, the pair said: <blockquote><strong>MR</strong>: We want all these people buying laptops and reasonably priced PCs, to at least be able to be exposed to gaming. They can go out later and upgrade to something better, but let's at least give them a baseline experience."</blockquote>				<a href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" title="Click here to read more about Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epic]]></category>
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			<category><![CDATA[PC Gaming Alliance]]></category>
			<category><![CDATA[The Cliffster]]></category>
			<pubDate><![CDATA[Fri, 29 Feb 2008 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=362632&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is "In Disarray"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is &quot;In Disarray&quot;" href="http://kotaku.com/cliffy-b/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cliffyb</span></a></div -->					<div><a title="Click here to read Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is &quot;In Disarray&quot;" href="http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is &quot;In Disarray&quot;" alt="Click here to read Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is &quot;In Disarray&quot;" src="http://cache.kotaku.com/assets/images/9/2008/02/small_cliffy.jpg"/>
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				 MTV's Stephen Totilo caught up with Cliffy B yesterday, and, you know, they talked about Portal, and Gears, and other stuff the Cliffster was or wasn't into these days. It's a great read, if only because it's nice hearing from the guy again (Mark, we love you, but a man can't survive <em>solely </em>on <a href="http://kotaku.com/tag/chocolate-rein/">Chocolate Rein</a>)! The best part, though, is where Clifford (pictured, above, rockin' the Cary Elwes look) breaks the hearts of PC gamers the world over: <blockquote>I think people would rather make a game that sells 4.5 million copies than a million and "Gears" is at 4.5 million right now on the 360. I think the PC is just in disarray... what's driving the PC right now is 'Sims'-type games and 'WoW' and a lot of stuff that's in a web-based interface. You just click on it and play it. That's the direction PC is evolving into. So for me, the PC is kind of the secondary part of what we're doing. It's important for us, but right now making AAA games on consoles is where we're at.</blockquote> You can't blame a man for wanting to make some cash money, would you? I can't. Those gold chains don't buy themselves, yo.				<a href="http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray" title="Click here to read more about Epic (And The Cliffster) Focusing On Consoles Because PC Gaming Is "In Disarray"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-356370]]></guid>
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			<pubDate><![CDATA[Thu, 14 Feb 2008 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Unreal Criticisms Totally Out of Context]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Criticisms Totally Out of Context" href="http://kotaku.com/he-said%2c-we-meant/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hesaidwemeant</span></a></div -->					<div><a title="Click here to read Unreal Criticisms Totally Out of Context" href="http://kotaku.com/291992/unreal-criticisms-totally-out-of-context" class="pp_image">
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				 Hold it right there, buster! Cross platform third-person-shooter <i>Dark Sector</i> developer Digital Extremes is claiming that its criticism of the Unreal Engine 3 was taken way out of context. Word has it that Digital Extremes picked its own custom engine due to alleged problems with Epic's Unreal Engine 3. In an interview with Australian website Gameplayer, <i>Dark Sector</i> director Steve Sinclair said this:				<a href="http://kotaku.com/291992/unreal-criticisms-totally-out-of-context" title="Click here to read more about Unreal Criticisms Totally Out of Context">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Cliffster]]></category>
			<category><![CDATA[unreal 3 engine]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 22 Aug 2007 00:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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