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		<title><![CDATA[Kotaku: Tgs07]]></title>
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			<title><![CDATA[Kotaku: Tgs07]]></title>
			<link>http://kotaku.com/tag/tgs07</link>
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		<link>http://kotaku.com/tag/tgs07</link>
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		<description><![CDATA[Kotaku posts tagged Tgs07]]></description>
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			<title><![CDATA[Second Hand Smoke With Team Ninja's Tomonobu Itagaki]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Second Hand Smoke With Team Ninja's Tomonobu Itagaki" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Second Hand Smoke With Team Ninja's Tomonobu Itagaki" href="http://kotaku.com/303234/second-hand-smoke-with-team-ninjas-tomonobu-itagaki" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Second Hand Smoke With Team Ninja's Tomonobu Itagaki" alt="Click here to read Second Hand Smoke With Team Ninja's Tomonobu Itagaki" src="http://cache.kotaku.com/assets/images/9/2007/10/small_itagaki_feature_leadin.jpg"/>
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				<strong>By Michael McWhertor</strong>				<a href="http://kotaku.com/303234/second-hand-smoke-with-team-ninjas-tomonobu-itagaki" title="Click here to read more about Second Hand Smoke With Team Ninja's Tomonobu Itagaki">More&nbsp;&raquo;</a>
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			<category><![CDATA[Feature]]></category>
			<category><![CDATA[ninja gaiden dragon sword]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Team Ninja]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[tomonobu itagaki]]></category>
			<pubDate><![CDATA[Tue, 02 Oct 2007 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303234&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS Schwag Winner]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS Schwag Winner" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read TGS Schwag Winner" href="http://kotaku.com/305958/tgs-schwag-winner" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS Schwag Winner" alt="Click here to read TGS Schwag Winner" src="http://cache.kotaku.com/assets/images/9/2007/10/small_DSCF9385thurs-12sdh.JPG"/>
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				 Yup, we've got a winner for our TGS schwag contest. Loot includes: A fistful of TGS fans &mdash; including a Flynn used <i>Metal Gear Solid 4</i> fan. What's more, we're throwing in a Japanese <i>Halo 3</i> t-shirt, an <i>Adventure Island</i> shirt signed by Takahashi Meijin and a program on which he scribbled a pyramid describing the current market. There's a bunch of VERY RANDOM things as well. The winner is Finalist 2, who was responsible for this:				<a href="http://kotaku.com/305958/tgs-schwag-winner" title="Click here to read more about TGS Schwag Winner">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/305958/tgs-schwag-winner]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-305958]]></guid>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Announcement]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Tue, 02 Oct 2007 08:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=305958&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Pick The Best Kotakuite Writer]]></title>
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				 Voting time! We've got five (count 'em) finalists for our TGS schwag contest in which readers wrote about their favorite TGS post. What are we giving away? A fistful of TGS fans &mdash; including a Flynn used Metal Gear Solid 4 fan. What's more, we're throwing in a Japanese Halo 3 t-shirt, an Adventure Island shirt signed by Takahashi Meijin and a program on which he scribbled a pyramid describing the current market. There's a bunch of VERY RANDOM things as well. Remember, we're not looking for flattery, but rather, sharp writing and/or insight. Hit the jump for the finalists!				<a href="http://kotaku.com/305467/pick-the-best-kotakuite-writer" title="Click here to read more about Pick The Best Kotakuite Writer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/305467/pick-the-best-kotakuite-writer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-305467]]></guid>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Announcement]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Mon, 01 Oct 2007 08:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=305467&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Resident Evil: The Umbrella Chronicles Hands-On Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil: The Umbrella Chronicles Hands-On Again" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Resident Evil: The Umbrella Chronicles Hands-On Again" href="http://kotaku.com/303230/resident-evil-the-umbrella-chronicles-hands+on-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil: The Umbrella Chronicles Hands-On Again" alt="Click here to read Resident Evil: The Umbrella Chronicles Hands-On Again" src="http://cache.kotaku.com/assets/images/9/2007/09/small_retuc_tgs08.jpg"/>
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				From the get go, I've had my doubts about <em>Resident Evil: The Umbrella Chronicles</em>. This past weekend's Tokyo Game Show represented my third chance at going hands-on with the survival horror spin-off, with my impression of the game changing very little. Now, with the exception of <em>Wario Ware Smooth Moves</em> and <em>Zack & Wiki: Quest for Barbaros' Treasure</em>, I'm not a motion control convert. And the Wii Zapper? I'd rather just not discuss it. At TGS, I finally got to experience the game with the third control scheme, using the nunchuk and Wii-mote sans Zapper.				<a href="http://kotaku.com/303230/resident-evil-the-umbrella-chronicles-hands+on-again" title="Click here to read more about Resident Evil: The Umbrella Chronicles Hands-On Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303230/resident-evil-the-umbrella-chronicles-hands+on-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303230]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[resident evil: the umbrella chronicles]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii Zapper]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 20:20:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303230&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tokyo Game Show Booth Run]]></title>
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				 Apparently these photos were so prohibited they ate my hard drive, hence the delay in getting them up. For a public show, they were pretty anal about snapping shots of the <em>booths</em>. Even <em>Jaleco</em> gave us huff. But we pretended we didn't understand Japanese (or English) and kept shooting anyway. So here's Kotaku's TGS Booth Tour. It's just like being there, minus the misery of crushing crowds and moist, foul air.				<a href="http://kotaku.com/304834/tokyo-game-show-booth-run/gallery/" title="Click here to read more about Tokyo Game Show Booth Run">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/304834/tokyo-game-show-booth-run/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-304834]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Gallery]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 15:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Matt Buchanan]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Japanese Cosplay Better Than You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Japanese Cosplay Better Than You" href="http://kotaku.com/cosplay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosplay</span></a></div -->					<div><a title="Click here to read The Japanese Cosplay Better Than You" href="http://kotaku.com/304762/the-japanese-cosplay-better-than-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Japanese Cosplay Better Than You" alt="Click here to read The Japanese Cosplay Better Than You" src="http://cache.kotaku.com/assets/images/9/2012/01/f11c71daef851a7abe24ba989a19f259.jpg"/>
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				I might never be able to go to a U.S. anime convention again. The cosplayers in Japan are making fools of you people here. It's embarrassing. Check out this Sephiroth, taken from GayGamer.net's TGS cosplay gallery. Look at how that outfit sits on this girl. Hell, even the wig looks halfway decent, which is extremely hard to do with silver hair. Are her eyebrows powdered silver as well? Damn. You just don't get that level of dedication around these parts. Most American cosplay makes me giggle. Japanese cosplay makes me begin to understand this whole Cloud and Sephiroth kissing thing the girls seem to like so much.				<a href="http://kotaku.com/304762/the-japanese-cosplay-better-than-you" title="Click here to read more about The Japanese Cosplay Better Than You">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Final Fantasy VII]]></category>
			<category><![CDATA[Sephiroth]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Yaoi]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 12:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Too Can Wear a Kojima Pro Shirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Too Can Wear a Kojima Pro Shirt" href="http://kotaku.com/clothes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clothes</span></a></div -->					<div><a title="Click here to read You Too Can Wear a Kojima Pro Shirt" href="http://kotaku.com/304643/you-too-can-wear-a-kojima-pro-shirt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Too Can Wear a Kojima Pro Shirt" alt="Click here to read You Too Can Wear a Kojima Pro Shirt" src="http://cache.kotaku.com/assets/images/9/2007/09/small_mgsgoodstyle.jpg"/>
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				 The Tokyo Game Show is over, but the t-shirt offers live on! That, that is a Konami <i>Metal Gear Solid 4</i> TGS booth shirt worn by the Kojima Productions staffers. Not bad, eh? It says "Nice style" in Japanese on the back and has the <i>MGS</i> 20th Anniversary logo on the front. The shirt is available on the Konami site from October 5th to November 16th for &yen;3,465 (US $30). I agree. Nice style, indeed!				<a href="http://kotaku.com/304643/you-too-can-wear-a-kojima-pro-shirt" title="Click here to read more about You Too Can Wear a Kojima Pro Shirt">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/304643/you-too-can-wear-a-kojima-pro-shirt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-304643]]></guid>
			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Kojima]]></category>
			<category><![CDATA[kojima productions]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 06:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS Schwag Writing Contest Reminder]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS Schwag Writing Contest Reminder" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read TGS Schwag Writing Contest Reminder" href="http://kotaku.com/304637/tgs-schwag-writing-contest-reminder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS Schwag Writing Contest Reminder" alt="Click here to read TGS Schwag Writing Contest Reminder" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9385thurs.JPG"/>
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				 Just a friendly reminder than tomorrow is the last day to enter our TGS schwag contest. We've got a bag full of TGS stuff to give away. To you, perhaps! (Or you or you or you.) What are we giving away? A fistful of TGS fans &mdash; including a Flynn used Metal Gear Solid 4 fan. What's more, we're throwing in a Japanese Halo 3 t-shirt, an Adventure Island shirt signed by Takahashi Meijin and a program on which he scribbled a pyramid describing the current market. There's a bunch of VERY RANDOM things as well. How do you win this? Send us an email at kotakucontestATgmail.com, pick a TGS post you like (include the URL) and write a paragraph on why it stood out. Look at what reader Nick B. wrote about <a href="http://kotaku.com/gaming/tecmo/itagaki-unmasked-302224.php">Itagaki Unmasked</a>:				<a href="http://kotaku.com/304637/tgs-schwag-writing-contest-reminder" title="Click here to read more about TGS Schwag Writing Contest Reminder">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Announcements]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 00:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304637&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Flynn's Akihabara Adventure: Part Two]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flynn's Akihabara Adventure: Part Two" href="http://kotaku.com/nerd-in-paradise/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nerdinparadise</span></a></div -->					<div><a title="Click here to read Flynn's Akihabara Adventure: Part Two" href="http://kotaku.com/304674/flynns-akihabara-adventure-part-two" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flynn's Akihabara Adventure: Part Two" alt="Click here to read Flynn's Akihabara Adventure: Part Two" src="http://cache.kotaku.com/assets/images/9/2007/09/small_akihabararobot.jpg"/>
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				While the rest of my Kotaku brethren have returned to the respective homes, I am still here in Tokyo eking out the last bit of fun I can from this amazing city. You may remember <a href="http://kotaku.com/gaming/nerd-in-paradise/flynns-akihabara-adventure-part-one-301641.php">last week</a> I trolled the streets of Akihabara, ignoring all the "No Photos" signs and snapping pictures right and left at Super Potato. Well this installment of the adventure takes us to AsoBit City. Five floors of games, toys, action figures, costumes and gashapon machines. While this isn't quite the massive size of the Super Potato gallery, there's still some great game related toys and things to tickle your fancy. Keep an eye out for my Wolverine like head rising above some of the displays as I try to take a photo into a mirror without blinding myself. (Sometimes Flickr doesn't play nice with our galleries so I apologize for any sideways photos)				<a href="http://kotaku.com/304674/flynns-akihabara-adventure-part-two" title="Click here to read more about Flynn's Akihabara Adventure: Part Two">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/304674/flynns-akihabara-adventure-part-two]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-304674]]></guid>
			<category><![CDATA[nerd in paradise]]></category>
			<category><![CDATA[asobit city]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Justify Your Ninja Gaiden Dragon Sword]]></title>
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								<a href="http://kotaku.com/304229/justify-your-ninja-gaiden-dragon-sword" title="Click here to read more about Justify Your Ninja Gaiden Dragon Sword">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/304229/justify-your-ninja-gaiden-dragon-sword]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-304229]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[dragon sword]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Itagaki]]></category>
			<category><![CDATA[Justify Your Game]]></category>
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			<category><![CDATA[Ninja gaiden: dragon sword]]></category>
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			<category><![CDATA[tomonobu itagaki]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 11:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304229&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Unreal Tournament 3 Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Tournament 3 Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Unreal Tournament 3 Impressions" href="http://kotaku.com/303227/unreal-tournament-3-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Tournament 3 Impressions" alt="Click here to read Unreal Tournament 3 Impressions" src="http://cache.kotaku.com/assets/images/9/2012/01/c800e51690e9af998660b14a022f13fc.jpg"/>
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				After doing our <a href="http://kotaku.com/gaming/tgs07/justify-your-engine-mark-rein-302635.php">Justify Your Engine</a> with Epic's Mark Rein, we got some hands-on time with Unreal Tournament 3 for PS3. While we didn't have time to test the new features or enhanced vehicles, we did get to play a few rounds of traditional deathmatch. And yes, it was still great.				<a href="http://kotaku.com/303227/unreal-tournament-3-impressions" title="Click here to read more about Unreal Tournament 3 Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Midway]]></category>
			<category><![CDATA[unreal tournament 3]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Wed, 26 Sep 2007 14:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303227&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Hidden Gems of TGS]]></title>
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				We wrote tons of stories at this year's Tokyo Game Show, many of which ran at like 3 a.m. So I thought it might help to do a little link dump of our personal favorites. Feel free to comment on them here or on the original story.				<a href="http://kotaku.com/303663/the-hidden-gems-of-tgs" title="Click here to read more about The Hidden Gems of TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303663/the-hidden-gems-of-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303663]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[linkdump]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 26 Sep 2007 10:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303663&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Win Our TGS Schwag by Writing Power]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Our TGS Schwag by Writing Power" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Win Our TGS Schwag by Writing Power" href="http://kotaku.com/303626/win-our-tgs-schwag-by-writing-power" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win Our TGS Schwag by Writing Power" alt="Click here to read Win Our TGS Schwag by Writing Power" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9385.JPG"/>
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				 And the contests just don't stop! We've got a bag full of TGS stuff to give away. To you, perhaps! (Or you or you or you.) What are we giving away? A fistful of <a href="http://kotaku.com/gaming/tgs07/tgs-biggest-fans-302760.php">TGS fans</a> &mdash; including a <a href="http://kotaku.com/gaming/tgs07/kotaku-after-dark-302732.php">Flynn used</a> <i>Metal Gear Solid 4</i> fan. What's more, we're throwing in a Japanese <i>Halo 3</i> t-shirt, an <a href="http://kotaku.com/gaming/contest/win-our-tgs-schwag-302733.php"><i>Adventure Island</i> shirt</a> signed by Takahashi Meijin <i>and</i> a program on which he scribbled a pyramid describing <a href="http://kotaku.com/gaming/easy/hudson-going-after-the-casual-gamers-302670.php">the current market</a>. There's a bunch of VERY RANDOM things as well. How do you win this? Send us an email at kotakucontestATgmail.com, pick a TGS post you like (include the URL) and write a paragraph on why it stood out. Now, we aren't looking for flattery, but rather, sharp writing. Insight, even. Deadlines for entries is this Friday. Get to it! 				<a href="http://kotaku.com/303626/win-our-tgs-schwag-by-writing-power" title="Click here to read more about Win Our TGS Schwag by Writing Power">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303626/win-our-tgs-schwag-by-writing-power]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303626]]></guid>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Announcement]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Wed, 26 Sep 2007 08:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bashcraft's Kotaku Party Hang Over Ramblings]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bashcraft's Kotaku Party Hang Over Ramblings" href="http://kotaku.com/no-loud-noises/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">noloudnoises</span></a></div -->					<div><a title="Click here to read Bashcraft's Kotaku Party Hang Over Ramblings" href="http://kotaku.com/303622/bashcrafts-kotaku-party-hang-over-ramblings" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bashcraft's Kotaku Party Hang Over Ramblings" alt="Click here to read Bashcraft's Kotaku Party Hang Over Ramblings" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ashshibuya.jpg"/>
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				 See that picture? That's what I look like when I'm hung over and don't bathe. And I think I'm still in my pyjamamas. During that blur that was TGS, Dan Orlowitz from <a href="http://ptdmagazine.com/">PTD Magazine</a> interviewed me &mdash; it was the day after our Kotaku party. It's a three parter about all sorts of stuff, somewhat verbose, smells of smokey arcades and bad coffee but just might be interesting if you happened to miss the 1am cab ride from Shimokitazawa. Now <i>that</i> was a conversation.				<a href="http://kotaku.com/303622/bashcrafts-kotaku-party-hang-over-ramblings" title="Click here to read more about Bashcraft's Kotaku Party Hang Over Ramblings">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303622/bashcrafts-kotaku-party-hang-over-ramblings]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303622]]></guid>
			<category><![CDATA[No Loud Noises]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Tokyo]]></category>
			<pubDate><![CDATA[Wed, 26 Sep 2007 01:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303622&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Attack of the Clones (And Ash)]]></title>
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								<a href="http://kotaku.com/303218/attack-of-the-clones-and-ash" title="Click here to read more about Attack of the Clones (And Ash)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303218/attack-of-the-clones-and-ash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303218]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[ash]]></category>
			<category><![CDATA[Ashcraft]]></category>
			<category><![CDATA[Star Wars]]></category>
			<pubDate><![CDATA[Tue, 25 Sep 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303218&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS' Biggest Fans]]></title>
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								<a href="http://kotaku.com/302760/tgs-biggest-fans" title="Click here to read more about TGS' Biggest Fans">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302760/tgs-biggest-fans]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302760]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[fanfans]]></category>
			<category><![CDATA[Fans]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Swag]]></category>
			<pubDate><![CDATA[Tue, 25 Sep 2007 10:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302760&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS Attendance Numbers Padded Nicely By Press]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS Attendance Numbers Padded Nicely By Press" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read TGS Attendance Numbers Padded Nicely By Press" href="http://kotaku.com/303268/tgs-attendance-numbers-padded-nicely-by-press" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS Attendance Numbers Padded Nicely By Press" alt="Click here to read TGS Attendance Numbers Padded Nicely By Press" src="http://cache.kotaku.com/assets/images/9/2007/09/small_tgs_departure.jpg"/>
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				With the hearts and minds of Japanese gamers won over by Nintendo and its casual-skewing software, this years Tokyo Game Show saw those in the nation issuing a collective "meh." The press? They <em>had</em> to show up, helping to pad this year's attendance figures by an extra 30,000 for a combined total of 193,040 over four days. By comparison, last year's three day show pulled in an impressive 192,411 over just three days.				<a href="http://kotaku.com/303268/tgs-attendance-numbers-padded-nicely-by-press" title="Click here to read more about TGS Attendance Numbers Padded Nicely By Press">More&nbsp;&raquo;</a>
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			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[cesa]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<pubDate><![CDATA[Tue, 25 Sep 2007 05:00:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303268&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Goodbye, TGS]]></title>
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			<![CDATA[
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								<a href="http://kotaku.com/303224/goodbye-tgs" title="Click here to read more about Goodbye, TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/303224/goodbye-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-303224]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[farewell]]></category>
			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Tue, 25 Sep 2007 00:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=303224&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Arkanoid DS Hands-On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arkanoid DS Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Arkanoid DS Hands-On Impressions" href="http://kotaku.com/302653/arkanoid-ds-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arkanoid DS Hands-On Impressions" alt="Click here to read Arkanoid DS Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_arkanoid_ds_tgs07.jpg"/>
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				Taito's classic brick-breaking arcade game <em>Arkanoid</em> is some twenty years long in the tooth, with the latest iteration, <em>Arkanoid DS</em>, bringing little to the table in the way of evolution. Instead, <em>Arkanoid DS</em> simply brings itself to another platform, taking advantage of the Nintendo DS touch screens for stylus control and using the Game Boy Advance slot for an arcade accurate dial controller. The cross-pad and button controls work fine, but stylus controls and the custom controller are the ways to go.				<a href="http://kotaku.com/302653/arkanoid-ds-hands+on-impressions" title="Click here to read more about Arkanoid DS Hands-On Impressions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302653/arkanoid-ds-hands+on-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302653]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[arkanoid ds]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Taito]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 23:30:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302653&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metal Gear Solid 4 Hands-On Impressions Plus]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4 Hands-On Impressions Plus" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4 Hands-On Impressions Plus" href="http://kotaku.com/301773/metal-gear-solid-4-hands+on-impressions-plus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid 4 Hands-On Impressions Plus" alt="Click here to read Metal Gear Solid 4 Hands-On Impressions Plus" src="http://cache.kotaku.com/assets/images/9/2007/09/small_mgs4_tgs07_handson.jpg"/>
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				When Metal Gear Solid 4 assistant producer Ryan Payton honorably <a href="http://kotaku.com/gaming/sony/justify-your-game-mgs4-302238.php">justified his team's video game</a>, many of you wondered "Who?" and "Where can I get that hat?" To simplify it for the masses, while <em>Metal Gear</em> figurehead Hideo Kojima is the great river from which all ideas flow, Payton may be the dam that controls the flow of insanity. Yes, there are moments of surreality in <em>Metal Gear Solid 4</em>, such as soda addicted monkeys, hilarious send ups of irritable bowel syndrome and a woman in a giant wolf mech exoskeleton. But there are also plenty of technical ideas that must be implemented, with Payton aiding to implement a simplified control scheme and further addressing Western tastes. Based on the hour with spent with the game in a private meeting, <em>MGS4</em> retains not only the series' artistry, it's technical implementation is reaching mad-genius levels, too.				<a href="http://kotaku.com/301773/metal-gear-solid-4-hands+on-impressions-plus" title="Click here to read more about Metal Gear Solid 4 Hands-On Impressions Plus">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/301773/metal-gear-solid-4-hands+on-impressions-plus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301773]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301773&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Justify Files]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Justify Files" href="http://kotaku.com/justify-your-justify/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">justifyyourjustify</span></a></div -->					<div><a title="Click here to read The Justify Files" href="http://kotaku.com/302722/the-justify-files" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Justify Files" alt="Click here to read The Justify Files" src="http://cache.kotaku.com/assets/images/9/2007/09/small_justrez.jpg"/>
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				I am a huge fan of Mark Wilson's Justify videos, and I'm not just saying that because he makes them for Kotaku. They are genuinely funny and still manage to impart some information. This time around Wilson managed to churn out quite an eclectic mix of Justify Your whatevers including Mark Rein justifying the Epic engine... right after it crashes,  Tetsuya Mizuguchi having a nervous break down as he tries to justify his Rez and a Kotaku reader justifying his cosplay outfit.				<a href="http://kotaku.com/302722/the-justify-files" title="Click here to read more about The Justify Files">More&nbsp;&raquo;</a>
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			<category><![CDATA[justify your justify]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 14:53:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302722&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Docomo Cellphone Exercise Game, Dominated]]></title>
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								<a href="http://kotaku.com/302867/docomo-cellphone-exercise-game-dominated" title="Click here to read more about Docomo Cellphone Exercise Game, Dominated">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/302867/docomo-cellphone-exercise-game-dominated]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302867]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Cellphone]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[DoCoMo]]></category>
			<category><![CDATA[Mobile Gaming]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 14:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden: The Best Damn Swag on the Planet]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden: The Best Damn Swag on the Planet" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Ninja Gaiden: The Best Damn Swag on the Planet" href="http://kotaku.com/302765/ninja-gaiden-the-best-damn-swag-on-the-planet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden: The Best Damn Swag on the Planet" alt="Click here to read Ninja Gaiden: The Best Damn Swag on the Planet" src="http://cache.kotaku.com/assets/images/9/2011/11/334649ef776cda6107010905f49e326c.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/DSC01429.JPG"></a>The Tecmo press party enticed us with the promise of maid waitresses in a pirate-themed bar, but made us happy by slapping these amazing DS styluses in our hands as we walked out the door.				<a href="http://kotaku.com/302765/ninja-gaiden-the-best-damn-swag-on-the-planet" title="Click here to read more about Ninja Gaiden: The Best Damn Swag on the Planet">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
			<category><![CDATA[DS Lite]]></category>
			<category><![CDATA[ninja gaiden dragon sword stylus]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[pokey]]></category>
			<category><![CDATA[Stylus]]></category>
			<category><![CDATA[Swag]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 12:00:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Japan's Cell Phone Obsession]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japan's Cell Phone Obsession" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Japan's Cell Phone Obsession" href="http://kotaku.com/302824/japans-cell-phone-obsession" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japan's Cell Phone Obsession" alt="Click here to read Japan's Cell Phone Obsession" src="http://cache.kotaku.com/assets/images/9/2007/09/small_cellphonemania.jpg"/>
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				 I always thought the phenomenon of cell phones had reached monumental proportions in the U.S., but it's nothing compared to what it's like here in Japan. A ride on the train will have you seeing at least ten to fifteen people on each car with phones out presumably texting or playing games on them. The there's the cell phone charms. They are HUGE over here. Practically everyone has one or two or thirty dangling off their phone. Some are so large they are bigger than the phones. For example, one gal I saw had no less than three small plush animals attached making it impossible to put in a pocket or the tiny purse she was carrying.				<a href="http://kotaku.com/302824/japans-cell-phone-obsession" title="Click here to read more about Japan's Cell Phone Obsession">More&nbsp;&raquo;</a>
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			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Cell Phone]]></category>
			<category><![CDATA[Mobile Games]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302824&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Touch Me? The Cheekiest Shirt of TGS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Touch Me? The Cheekiest Shirt of TGS" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Touch Me? The Cheekiest Shirt of TGS" href="http://kotaku.com/302761/touch-me-the-cheekiest-shirt-of-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Touch Me? The Cheekiest Shirt of TGS" alt="Click here to read Touch Me? The Cheekiest Shirt of TGS" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSC01382-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/DSC01382.JPG"></a>There was an entire hall chock full of merchandise at Tokyo Game Show: dolls, figures, toys and shirt. Mostly shirts though, tons and tons of T-shirts.  While I love gaming shirts, they really have to be something special to get me to buy one. Mostly because I don't have the room in my house for anymore. When I was walking the halls last week checking out the merch this black Doki Doki Majo Shinpan shirt caught my eye. 				<a href="http://kotaku.com/302761/touch-me-the-cheekiest-shirt-of-tgs" title="Click here to read more about Touch Me? The Cheekiest Shirt of TGS">More&nbsp;&raquo;</a>
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			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shirt]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 10:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Japanese Gamers Really Care About Halo 3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese Gamers Really Care About Halo 3" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Japanese Gamers Really Care About Halo 3" href="http://kotaku.com/302866/japanese-gamers-really-care-about-halo-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japanese Gamers Really Care About Halo 3" alt="Click here to read Japanese Gamers Really Care About Halo 3" src="http://cache.kotaku.com/assets/images/9/2007/09/small_halo_3_wait.jpg"/>
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				We don't expect the lines in Akihabara or Den Den Town to reach the impressive levels of home, but don't think that Tokyo Game Show attendees are turning up their noses at <em>Halo 3</em>, just because it's on the Xbox Somethingorother. They waited, for hours&mdash;okay an hour at least&mdash;to get their hands on the game just a few days early. That 60 minute wait sign was quickly updated to 90 minutes after everyone in Microsoft's booth grew tired of playing <em>Zoids Alternative</em> and <em>Dynasty Warriors 6</em>. Respect, <em>Halo 3</em>. Much respect.				<a href="http://kotaku.com/302866/japanese-gamers-really-care-about-halo-3" title="Click here to read more about Japanese Gamers Really Care About Halo 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 01:30:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Onee Chanbara R (Like, For Wii) Hands-On Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onee Chanbara R (Like, For Wii) Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Onee Chanbara R (Like, For Wii) Hands-On Impressions" href="http://kotaku.com/302741/onee-chanbara-r-like-for-wii-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onee Chanbara R (Like, For Wii) Hands-On Impressions" alt="Click here to read Onee Chanbara R (Like, For Wii) Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_oneechanbara_r_tgs.jpg"/>
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				D3 Publisher's slash-hit series <em>Onee Chanbara</em> does cowgirls in bikinis right. The amount of zombie eviscerating is arguably perfect. The gameplay? Ehhhh... So why not add an extra layer of sloppy controls to the <em>Onee Chanbara</em> formula courtesy of the Wiimote and nunchuk controller? That was, I assume, the thrust of the white board concept meeting at <em>Onee Chanbara R</em>'s developer Tamsoft. The TGS demo certainly gets the core elements right, there's loads of pink juicy blood squirting at the camera and plenty of opportunities for our hero Aya to perform fan service acrobatics. But the <em>Devil May Cry Lite</em> action doesn't impress. At all.				<a href="http://kotaku.com/302741/onee-chanbara-r-like-for-wii-hands+on-impressions" title="Click here to read more about Onee Chanbara R (Like, For Wii) Hands-On Impressions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/302741/onee-chanbara-r-like-for-wii-hands+on-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302741]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[onee chanbara r]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 24 Sep 2007 01:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302741&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Win Our TGS Schwag]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Our TGS Schwag" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Win Our TGS Schwag" href="http://kotaku.com/302733/win-our-tgs-schwag" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win Our TGS Schwag" alt="Click here to read Win Our TGS Schwag" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9337.JPG"/>
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				 Contest time! We're giving away a Japan-only <a href="http://en.wikipedia.org/wiki/Adventure_Island_(video_game)"><i>Adventure Island</i></a> t-shirt signed by Takahashi Meijin and (yes, <i>and</i>) a Japan <i>Halo 3</i> shirt as well as other stuff we <strike>stole</strike> were given. The contest is easy. Like, too easy. Here's the deal: Pick your favorite TGS post and write one paragraph why you like it. Be sure to include the post's URL! Send emails to kotakucontest@gmail.com with "fave" in the subject line.. We will then pick the finalists, while Kotakuland picks the winner. 				<a href="http://kotaku.com/302733/win-our-tgs-schwag" title="Click here to read more about Win Our TGS Schwag">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302733/win-our-tgs-schwag]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302733]]></guid>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 19:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Super Swing Golf: Season 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Swing Golf: Season 2" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Super Swing Golf: Season 2" href="http://kotaku.com/302752/super-swing-golf-season-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Swing Golf: Season 2" alt="Click here to read Super Swing Golf: Season 2" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ssg2.jpg"/>
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				I got a little private room session with Kohei Shibata, producer of Super Swing Golf: Season 2. I had a great time with the first Super Swing Golf although I did find it rather hard.  I had hoped they would do something to improve on it and my prayers were answered when the first thing he said was that they had made the game easier to use. They've taken the opportunity since the first game to brush up and simplify the controls and interface based on user's input about the first game. They made a point of reading blogs and reviews to see exactly what players were looking for as far as improvements.				<a href="http://kotaku.com/302752/super-swing-golf-season-2" title="Click here to read more about Super Swing Golf: Season 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tecmo]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 18:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Even Dante Has to Wait to Play Devil May Cry 4]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Dante Has to Wait to Play Devil May Cry 4" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Even Dante Has to Wait to Play Devil May Cry 4" href="http://kotaku.com/302757/even-dante-has-to-wait-to-play-devil-may-cry-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Even Dante Has to Wait to Play Devil May Cry 4" alt="Click here to read Even Dante Has to Wait to Play Devil May Cry 4" src="http://cache.kotaku.com/assets/images/9/2007/09/small_dmc4cosplay.jpg"/>
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With monumental wait times for most games, TGS looks a bit like a Japanese theme park on its busiest day of the summer. I spotted these awesome Devil May Cry cosplayers waiting in a three hour line to play, what else, Devil May Cry 4. Poor kids, you'd think they'd let them to the front of the line...				<a href="http://kotaku.com/302757/even-dante-has-to-wait-to-play-devil-may-cry-4" title="Click here to read more about Even Dante Has to Wait to Play Devil May Cry 4">More&nbsp;&raquo;</a>
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			<category><![CDATA[devil may cry 4]]></category>
			<category><![CDATA[long wait]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 18:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)" href="http://kotaku.com/302235/resident-evil-5-is-totally-maybe-set-in-haiti-we-think" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)" alt="Click here to read Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)" src="http://cache.kotaku.com/assets/images/9/2007/09/small_re5_location_location_locat.jpg"/>
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				After hearing from [NAME REMOVED] that <em>Resident Evil 5</em> was <a href="http://kotaku.com/gaming/almost-confirmed/thats-haiti-in-your-resident-evil-5-301785.php">set in Haiti</a>, something we've been wondering about since the game's trailer appeared at Microsoft's E3 press conference, we wanted to check with Capcom on their home turf to see if we could confirm it. For the record, we really don't care where it's final location is&mdash;could be Raccoon Island for all we care&mdash;but we want to know why it's apparently some big secret. So we asked <em>Resident Evil 4</em> producer Hiroyuki Kobayashi about it, assuming he probably runs into RE5 producer Jun Takeuchi now and then.				<a href="http://kotaku.com/302235/resident-evil-5-is-totally-maybe-set-in-haiti-we-think" title="Click here to read more about Resident Evil 5 Is Totally (Maybe) Set In Haiti (We Think)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/302235/resident-evil-5-is-totally-maybe-set-in-haiti-we-think]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302235]]></guid>
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			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 18:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[MGS4 Live Action Briefing]]></title>
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								<a href="http://kotaku.com/302735/mgs4-live-action-briefing" title="Click here to read more about MGS4 Live Action Briefing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302735/mgs4-live-action-briefing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302735]]></guid>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 14:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Ikaruga For Xbox Live Arcade Hands-On Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" alt="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ikaruga_xbla_tgs.jpg"/>
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				A four-kiosk attack of Xbox Live Arcade games was nestled in the middle of Microsoft's Xbox 360 booth at TGS, showing off dozens of titles old and new. Only one contained the XBLA remake of Treasure's black and white shmup <em>Ikaruga</em> in playable demo form. Featuring the first level of the game, the demo station at Tokyo Game Show may not have shown the remake in the best light. While Ikaruga for XBLA looks spectacular in screenshots&mdash;and according to Flynn, "really sharp" on a 42" HDTV&mdash;seeing it in non-tate mode on a 22" LCD doesn't show off the game's graphical upgrades in the proper light.				<a href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" title="Click here to read more about Ikaruga For Xbox Live Arcade Hands-On Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 13:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Docomo Cellphone Bowling]]></title>
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								<a href="http://kotaku.com/302751/docomo-cellphone-bowling" title="Click here to read more about Docomo Cellphone Bowling">More&nbsp;&raquo;</a>
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			<category><![CDATA[DoCoMo]]></category>
			<category><![CDATA[Mobile]]></category>
			<category><![CDATA[Mobile Gaming]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 13:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Resident Evil 4 Resurrected On Mobile Phones]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 4 Resurrected On Mobile Phones" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Resident Evil 4 Resurrected On Mobile Phones" href="http://kotaku.com/302745/resident-evil-4-resurrected-on-mobile-phones" class="pp_image">
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				We don't feel that <em>Resident Evil 4</em> director Shinji Mikami should have gone through with his threatened self-decapitation just because the Gamecube game got the PlayStation 2 port treatment, but someone simply must answer for <em>Resident Evil 4 Mobile Edition</em>. In all seriousness, the game looks pretty respectable for a 3D mobile port of the most attractive Resident Evil to date, but anyone expecting something better than a PSone-level appearance will be disappointed.				<a href="http://kotaku.com/302745/resident-evil-4-resurrected-on-mobile-phones" title="Click here to read more about Resident Evil 4 Resurrected On Mobile Phones">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 12:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[TGS Attendance Drops Like A Rock]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS Attendance Drops Like A Rock" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read TGS Attendance Drops Like A Rock" href="http://kotaku.com/302736/tgs-attendance-drops-like-a-rock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS Attendance Drops Like A Rock" alt="Click here to read TGS Attendance Drops Like A Rock" src="http://cache.kotaku.com/assets/images/9/2007/09/small_tgs_attendance_07.jpg"/>
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				Nintendo may be expanding the video game market in Japan, but their refusal to attend the biggest gaming expo in their homeland is doing nothing to help out this year's numbers for Tokyo Game Show. In 2006, TGS pulled in some 192,411 attendees over the course of three days. The first public day last year saw some 84,823 gamers stink up the halls of the Makuhari Messe. This year? Only 64,795. We won't know the final figure for Sunday for a while, but based on the feeling that it's much more manageable to walk the show floor, expect less than yesterday's figure.				<a href="http://kotaku.com/302736/tgs-attendance-drops-like-a-rock" title="Click here to read more about TGS Attendance Drops Like A Rock">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 11:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302736&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Justify Your MGS4 Cosplay]]></title>
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								<a href="http://kotaku.com/302744/justify-your-mgs4-cosplay" title="Click here to read more about Justify Your MGS4 Cosplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302744/justify-your-mgs4-cosplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302744]]></guid>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 10:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302744&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metal Gear Solid Online Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid Online Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Metal Gear Solid Online Impressions" href="http://kotaku.com/302655/metal-gear-solid-online-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid Online Impressions" alt="Click here to read Metal Gear Solid Online Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_mgsoimp.jpg"/>
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				I probably spent more time hearing about Metal Gear Solid Online and having Metal Gear Solid Online tactics spoon-fed to me then I spent actually playing the game. But the single 6v6 match I did participate in was enough to give me a sense of whether I would like it or not: I sorta liked it.				<a href="http://kotaku.com/302655/metal-gear-solid-online-impressions" title="Click here to read more about Metal Gear Solid Online Impressions">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 09:30:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Schooled in Metal Gear Online]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Schooled in Metal Gear Online" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Schooled in Metal Gear Online" href="http://kotaku.com/302657/schooled-in-metal-gear-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Schooled in Metal Gear Online" alt="Click here to read Schooled in Metal Gear Online" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSC01332-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/DSC01332.JPG"></a>Before getting a chance to go hands on with Metal Gear Online on one of the dozen Playstation 3s hooked up on in the booth, attendees had to attend an impromptu Metal Gear Online school. The booth handlers escorted the group, divided into two groups of six, into a back room where a woman dressed in camouflage short-shorts (a gun slyly tucked into the shorts at the small of her back) presented the game's controls to us using an overhead projector. Then she showed us a map and talked about what tactics to use in the upcoming battle, emphasizing the positions we should take up with the help of a long riding crop. Unfortunately, the whole thing was in Japanese, so I wasn't exactly a team player when the match started, but more on that later.				<a href="http://kotaku.com/302657/schooled-in-metal-gear-online" title="Click here to read more about Schooled in Metal Gear Online">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 09:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Enix Prodigy On Ninja, Samurai and the DS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enix Prodigy On Ninja, Samurai and the DS" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Enix Prodigy On Ninja, Samurai and the DS" href="http://kotaku.com/302739/enix-prodigy-on-ninja-samurai-and-the-ds" class="pp_image">
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				Outside of japan, and hardcore game importers, the name Koichi Nakamura probably doesn't ring a bell.				<a href="http://kotaku.com/302739/enix-prodigy-on-ninja-samurai-and-the-ds" title="Click here to read more about Enix Prodigy On Ninja, Samurai and the DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mystery Dungeon: Shiren the Wanderer]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 07:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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