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		<title><![CDATA[Kotaku: Tgs06]]></title>
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		<description><![CDATA[Kotaku posts tagged Tgs06]]></description>
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			<title><![CDATA[Tokyo Game Show Dated, Show Expanded]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tokyo Game Show Dated, Show Expanded" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Tokyo Game Show Dated, Show Expanded" href="http://kotaku.com/233102/tokyo-game-show-dated-show-expanded" class="pp_image">
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      This should finally put to rest those crazy <a href="http://kotaku.com/gaming/tgs06/rumor-say-sayonara-to-tgs-216837.php">rumors</a> that the Tokyo Game Show has been cancelled. Not only is TGS 2007 alive and well, it's bigger than ever! This year's show will be increased from the usual three days to four days. And since last year was apparently the most crowded one ever, we can look forward to an extra day of sweating people pushing up close. Oh goodie! So this go round, TGS07 will run from Thursday, September 20th to Sunday, September 23rd with Thursday and Friday being business days. Since E3 no longer what it once was, TGS is making its move to take center stage internationally. We'll be there come September to bring you up-to-the-second coverage. Should be utter hell. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/233102/tokyo-game-show-dated-show-expanded" title="Click here to read more about Tokyo Game Show Dated, Show Expanded">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Feb 2007 08:22:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[CES: The PlayStation Booth]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CES: The PlayStation Booth" href="http://kotaku.com/ces07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces07</span></a></div -->					<div><a title="Click here to read CES: The PlayStation Booth" href="http://kotaku.com/227191/ces-the-playstation-booth" class="pp_image">
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				If you followed our E3 2006 coverage last year, you'll remember that the Sony PlayStation booth was, in a word, gargantuan. Even at Tokyo Game Show, the PlayStation 3 and PSP area was simply massive, with a room bigger than all the apartments I've ever lived in just dedicated to trailers.				<a href="http://kotaku.com/227191/ces-the-playstation-booth" title="Click here to read more about CES: The PlayStation Booth">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Jan 2007 01:00:37 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[D3's Earth Defense Forces X Comes Stateside]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read D3's Earth Defense Forces X Comes Stateside" href="http://kotaku.com/d3-publisher/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">d3publisher</span></a></div -->					<div><a title="Click here to read D3's Earth Defense Forces X Comes Stateside" href="http://kotaku.com/219975/d3s-earth-defense-forces-x-comes-stateside" class="pp_image">
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      Well, I'm <em>shocked</em>. After the American arm of the D3 Publishing group poo-pooed releasing games from the Simple 2000 series of titles that put D3 on the map, it seems at least one of the breakout hits from that line, giant bug and robot shooter Earth Defense Forces X, will make its way across the Pacific.				<a href="http://kotaku.com/219975/d3s-earth-defense-forces-x-comes-stateside" title="Click here to read more about D3's Earth Defense Forces X Comes Stateside">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Dec 2006 22:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Say Sayonara To TGS?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Say Sayonara To TGS?" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read Rumor: Say Sayonara To TGS?" href="http://kotaku.com/216837/rumor-say-sayonara-to-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Say Sayonara To TGS?" alt="Click here to read Rumor: Say Sayonara To TGS?" src="http://cache.kotaku.com/assets/images/9/2006/11/small_tgscrowdmob.jpg"/>
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      First E3, now this? Game site Jeux France is rumoring that the Tokyo Game Show could very well be canned next year. Blame the usual suspects: Too many people, huge budgets, blah, blah, blah. Nintendo traditionally sits the event out, with Sony and Microsoft left to go head-to-head. I've heard this rumor before, and I'm not holding my breath until there are any official announcements. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/216837/rumor-say-sayonara-to-tgs" title="Click here to read more about Rumor: Say Sayonara To TGS?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Nov 2006 05:23:31 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The PLAYSTATION 3 OS Wasn't Done at TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PLAYSTATION 3 OS Wasn't Done at TGS" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The PLAYSTATION 3 OS Wasn't Done at TGS" href="http://kotaku.com/206356/the-playstation-3-os-wasnt-done-at-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The PLAYSTATION 3 OS Wasn't Done at TGS" alt="Click here to read The PLAYSTATION 3 OS Wasn't Done at TGS" src="http://cache.kotaku.com/assets/images/9/2006/10/small_ps3sideview.jpg"/>
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      It's a work-in-progress, really. The PLAYSTATION 3 Operating System used at the Tokyo Game Show was not the final product, which some are using to explain the glitchy machines on the show floor. Sony Computer Entertainment of America has confirmed the unfinished OS, which can be "flashed" (oooh, sexy) into the console even after the hardware has been assembled. That means the unit's Operating System will be akin to the Wii's and the Xbox 360's, which can be updated after the fact. Moreover, SCEA said that the unfinished OS had little to do with the glitchy machines, but rather it was things like leaving consoles on all day in little dark boxes with cheap, shitty <a href="http://www.kotaku.com/gaming/ridge-racer-7/tgs06-ridge-racer-7--too-hot-for-tgs-202609.php">plastic fans</a>. <span class="byline">Brian Ashcraft</span>  				<a href="http://kotaku.com/206356/the-playstation-3-os-wasnt-done-at-tgs" title="Click here to read more about The PLAYSTATION 3 OS Wasn't Done at TGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Oct 2006 06:22:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Says, What PS3 Overheating Problem?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Says, What PS3 Overheating Problem?" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony Says, What PS3 Overheating Problem?" href="http://kotaku.com/205382/sony-says-what-ps3-overheating-problem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Says, What PS3 Overheating Problem?" alt="Click here to read Sony Says, What PS3 Overheating Problem?" src="http://cache.kotaku.com/assets/images/9/2006/10/small_campfire.jpg"/>
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      The PLAYSTATION 3 does not overheat. Those burnt-out consoles at TGS? Illusions! These hot rumors have been tied to those lithium ion batteries Sony manufactured and supplied to Dell, Toshiba and Apple, causing computers to melt. In an official statement made by Sony Computer Entertainment, the company states:				<a href="http://kotaku.com/205382/sony-says-what-ps3-overheating-problem" title="Click here to read more about Sony Says, What PS3 Overheating Problem?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Oct 2006 03:22:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Those DoA Bikinis Are Xtremely Embarrassing]]></title>
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      (Well, not those. Those are actually okay. It's the <i>other</i> ones we're talking about.) 				<a href="http://kotaku.com/204470/those-doa-bikinis-are-xtremely-embarrassing" title="Click here to read more about Those DoA Bikinis Are Xtremely Embarrassing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Oct 2006 08:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: Video Round-Up]]></title>
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				Here's a collection of the videos our videographer and good dude Jon Thunqvist churned out for us, edited and subtitled. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/203498/tgs06-video-round+up" title="Click here to read more about TGS06: Video Round-Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 27 Sep 2006 11:22:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: Onechanbara, The Stage Show]]></title>
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				<center></center>

Rather static for a stage show, sure, but we are still excited. It's not the bikini or the swords that makes us so jazzed about publisher D3's <a href="http://www.kotaku.com/gaming/onechanbara/onechanbara-to-slice-up-xbox-360-196931.php"><i>Onechanbara: vorteX</i></a>. Oh, no. It's that killer cowboy hat. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/203184/tgs06-onechanbara-the-stage-show" title="Click here to read more about TGS06: Onechanbara, The Stage Show">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Sep 2006 14:24:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Super Monkey Wasn't Playable At TGS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Super Monkey Wasn't Playable At TGS" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read Why Super Monkey Wasn't Playable At TGS" href="http://kotaku.com/203204/why-super-monkey-wasnt-playable-at-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Super Monkey Wasn't Playable At TGS" alt="Click here to read Why Super Monkey Wasn't Playable At TGS" src="http://cache.kotaku.com/assets/images/9/2006/09/small_monkeyballer2.jpg"/>
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      One of TGS's let downs was non-playable <i>Super Monkey Ball</i>. Well, it was playable, but you had to be wearing a grass skirt and covered with plastic fruit. Booth companions on stage demonstrated the title's fun factor. Everyone else kinda stood around.				<a href="http://kotaku.com/203204/why-super-monkey-wasnt-playable-at-tgs" title="Click here to read more about Why Super Monkey Wasn't Playable At TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/203204/why-super-monkey-wasnt-playable-at-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203204]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Super Monkey Ball]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 12:22:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203204&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Justify Your Game: Motorstorm]]></title>
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Cars, carnage, ragdolls. This game's got it all. Our own free loadin' Scott talked up a storm about just how fun <i>Motorstorm</i> is. And the title's producer seems to agree. Go figure. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/203187/tgs06-justify-your-game-motorstorm" title="Click here to read more about TGS06: Justify Your Game: Motorstorm">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/203187/tgs06-justify-your-game-motorstorm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203187]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[jyg]]></category>
			<category><![CDATA[Motorstorm]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 10:25:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203187&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06's Best Game: Bastard!! Online]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06's Best Game: Bastard!! Online" href="http://kotaku.com/bastard%21%21-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bastard!!online</span></a></div -->					<div><a title="Click here to read TGS06's Best Game: Bastard!! Online" href="http://kotaku.com/203212/tgs06s-best-game-bastard-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06's Best Game: Bastard!! Online" alt="Click here to read TGS06's Best Game: Bastard!! Online" src="http://cache.kotaku.com/assets/images/9/2006/09/251208197_4469f3f703.jpg"/>
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      Courtesy of the lovely <a href="http://feeds.feedburner.com/~r/Wonderland/~3/26505323/best_game_title.html">Alice</a>, we have this, the best game of TGS06, and the best title of a game since <em>The Varginha Experiment</em>. Notice the <em>two</em> exclamation points. One exclamation point just wouldn't have gotten across just what a goddamn fucking bastard this guy is. <span class="byline">Florian Eckhardt</span><a href="http://www.bastard-online.jp/">Bastard!! Online</a> [Official Site]				<a href="http://kotaku.com/203212/tgs06s-best-game-bastard-online" title="Click here to read more about TGS06's Best Game: Bastard!! Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/203212/tgs06s-best-game-bastard-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203212]]></guid>
			<category><![CDATA[bastard!! online]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 08:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203212&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: PS3 vs. Xbox 360]]></title>
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With Nintendo sitting the Tokyo Game Show out, the focus was the next-gen fist fight between Sony and Microsoft. But, who had a better TGS? <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/203186/tgs06-ps3-vs-xbox-360" title="Click here to read more about TGS06: PS3 vs. Xbox 360">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/203186/tgs06-ps3-vs-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203186]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[next-gen sofa]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 03:22:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203186&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: That's A Wrap (Up)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: That's A Wrap (Up)" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read TGS06: That's A Wrap (Up)" href="http://kotaku.com/202867/tgs06-thats-a-wrap-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: That's A Wrap (Up)" alt="Click here to read TGS06: That's A Wrap (Up)" src="http://cache.kotaku.com/assets/images/9/2006/09/tgs06sign.jpg"/>
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				A few more posts may trickle in, but our TGS coverage has drawn to a close. This year was by far Kotaku's best coverage of the event. (It was our second time to cover it.) Mike and I would like to thank our lovely cameraman Jon Thunqvist for working nonstop, the urbane Jean Snow for great hair and groovy glasses, the divine Alice for showing us where they hide the booze and the freeloadin' Scott Spatola for agreeing to bypass sleep for little pay. Heck, we didn't even pay Scott, but just gave him free crap. 				<a href="http://kotaku.com/202867/tgs06-thats-a-wrap-up" title="Click here to read more about TGS06: That's A Wrap (Up)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 21:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202867&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DDR Tat]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DDR Tat" href="http://kotaku.com/tattoo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tattoo</span></a></div -->					<div><a title="Click here to read DDR Tat" href="http://kotaku.com/203054/ddr-tat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DDR Tat" alt="Click here to read DDR Tat" src="http://cache.kotaku.com/assets/images/9/2006/09/small_funtats.jpg"/>
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      Josh writes that while club-hopping in Tokyo over the weekend, between TGS stints natch, he and his friends ran into some hardcore Swedish gamers. How hardcore? So hardcore that one of the guys had DDR symbols tattooed into his leg.				<a href="http://kotaku.com/203054/ddr-tat" title="Click here to read more about DDR Tat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/203054/ddr-tat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203054]]></guid>
			<category><![CDATA[Tattoo]]></category>
			<category><![CDATA[Ddr]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 15:55:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203054&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Justify Your Game: Formula 1]]></title>
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The producer of <i>F1</i> gets so carried away that he forgets the most basic JYG rule of all: Finish on time. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/202868/tgs06-justify-your-game-formula-1" title="Click here to read more about TGS06: Justify Your Game: Formula 1">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202868/tgs06-justify-your-game-formula-1]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202868]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Formula 1]]></category>
			<category><![CDATA[jyg]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 13:22:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202868&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Kutaragi's Keynote A Rerun?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Kutaragi's Keynote A Rerun?" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: Kutaragi's Keynote A Rerun?" href="http://kotaku.com/202907/tgs06-kutaragis-keynote-a-rerun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Kutaragi's Keynote A Rerun?" alt="Click here to read TGS06: Kutaragi's Keynote A Rerun?" src="http://cache.kotaku.com/assets/images/9/2006/09/sony.jpg"/>
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      Our very spunky part-time British bird Alice spotted an intriguing observation made by Rod over at Gaming Edge about Ken Kutaragi's TGS 06 keynote: it's almost point-for-point the same damn speech he delivered 6 years ago.				<a href="http://kotaku.com/202907/tgs06-kutaragis-keynote-a-rerun" title="Click here to read more about TGS06: Kutaragi's Keynote A Rerun?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202907/tgs06-kutaragis-keynote-a-rerun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202907]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[2000]]></category>
			<category><![CDATA[Ken Kutaragi]]></category>
			<category><![CDATA[Keynote]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 11:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Sony Built It and They Came]]></title>
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Footage from Saturday, the first day open to the public. A lot of people came to TGS. A lot. And know what? Most of them were Japanese. Shocking. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/202865/tgs06-sony-built-it-and-they-came" title="Click here to read more about TGS06: Sony Built It and They Came">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202865/tgs06-sony-built-it-and-they-came]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202865]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 09:22:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202865&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: The Other Side Of The Lens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: The Other Side Of The Lens" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: The Other Side Of The Lens" href="http://kotaku.com/202971/tgs06-the-other-side-of-the-lens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: The Other Side Of The Lens" alt="Click here to read TGS06: The Other Side Of The Lens" src="http://cache.kotaku.com/assets/images/9/2006/09/small_cosplay_creepout.jpg"/>
											</a></div>
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      We decided to hit up Cosplay Alley at the Makuhari Messe on the last day of Tokyo Game Show to see how the city's homely kids with sewing skills were faring. 				<a href="http://kotaku.com/202971/tgs06-the-other-side-of-the-lens" title="Click here to read more about TGS06: The Other Side Of The Lens">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202971/tgs06-the-other-side-of-the-lens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202971]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Creepy]]></category>
			<category><![CDATA[Devil May Cry]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[maid culture]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 09:07:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[TGS06: Bring On The Creepy Cameramen]]></title>
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At Kotaku, we know creepy. While E3 was known for dorky guys posing with booth babes, TGS is more famous for creepy guys with huge creepy cameras taking creepy pictures of booth babes. Good thing the showroom floor is dark, sparing us from seeing their creepy faces. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/202864/tgs06-bring-on-the-creepy-cameramen" title="Click here to read more about TGS06: Bring On The Creepy Cameramen">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202864/tgs06-bring-on-the-creepy-cameramen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202864]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[creeps me out]]></category>
			<category><![CDATA[Creepy]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Otaku]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Super Monkey Ball]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 06:22:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: So, How'd It Go, Microsoft?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: So, How'd It Go, Microsoft?" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: So, How'd It Go, Microsoft?" href="http://kotaku.com/202857/tgs06-so-howd-it-go-microsoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: So, How'd It Go, Microsoft?" alt="Click here to read TGS06: So, How'd It Go, Microsoft?" src="http://cache.kotaku.com/assets/images/9/2006/09/small_xbox_briefing.jpg"/>
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      At last year's TGS, Microsoft rolled out the Xbox 360. The company staked out a huge booth, filled with with companions and new hardware. The 360 was the first next-gen console the Japanese would see. The country look a look and collectively went "meh." 				<a href="http://kotaku.com/202857/tgs06-so-howd-it-go-microsoft" title="Click here to read more about TGS06: So, How'd It Go, Microsoft?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Blue Dragon]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[lost odyssey]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Sakaguchi]]></category>
			<category><![CDATA[stache]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 03:22:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: Justify Your Game: Lair]]></title>
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				We just posted what we thought of Factor 5's dragon game Lair, but what do the actual developers think of their own title? Surprisingly, they really like it! Good job, Mr. Engelbrecht. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/202861/tgs06-justify-your-game-lair" title="Click here to read more about TGS06: Justify Your Game: Lair">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202861/tgs06-justify-your-game-lair]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202861]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Justify Your Game]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 01:29:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Hands On, Behind the Wheel, Gran Turismo HD]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Hands On, Behind the Wheel, Gran Turismo HD" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: Hands On, Behind the Wheel, Gran Turismo HD" href="http://kotaku.com/202859/tgs06-hands-on-behind-the-wheel-gran-turismo-hd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Hands On, Behind the Wheel, Gran Turismo HD" alt="Click here to read TGS06: Hands On, Behind the Wheel, Gran Turismo HD" src="http://cache.kotaku.com/assets/images/9/2006/09/small_gthd_hands_on.jpg"/>
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      After Sony's dizzying E3 presser, we were given a chance to play <i>Gran Turismo HD</i> for the PS3. I quite enjoyed <i>Gran Turismo 3</i> and was looking forward to some one-on-one with the game. I pushed my way through the crowd and tried out a <i>GT</i> motorcycle for the first time. I started the bike up, turned a corner and was dumped off. Another corner and was dumped off the bike. Wash, rinse, repeat. 				<a href="http://kotaku.com/202859/tgs06-hands-on-behind-the-wheel-gran-turismo-hd" title="Click here to read more about TGS06: Hands On, Behind the Wheel, Gran Turismo HD">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/202859/tgs06-hands-on-behind-the-wheel-gran-turismo-hd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202859]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[freeloadin' scott]]></category>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[gran turismo hd]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 01:22:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202859&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Genji Real-Time Impression Switching]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Genji Real-Time Impression Switching" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read TGS06: Genji Real-Time Impression Switching" href="http://kotaku.com/202860/tgs06-genji-real+time-impression-switching" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Genji Real-Time Impression Switching" alt="Click here to read TGS06: Genji Real-Time Impression Switching" src="http://cache.kotaku.com/assets/images/9/2006/09/small_genji_hands_on.jpg"/>
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      We didn't exactly go nuts for Genji at E3 2005, but came away a bit more positive after spending more time with the title at the Sony press reception party. The graphical and lighting upgrades are starting to make the game much more visually appealing. The backgrounds and environments glow with high dynamic range lighting, illuminating the cherry blossoms, making the ass-kicking much more serene.				<a href="http://kotaku.com/202860/tgs06-genji-real+time-impression-switching" title="Click here to read more about TGS06: Genji Real-Time Impression Switching">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202860/tgs06-genji-real+time-impression-switching]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202860]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[genji]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 01:17:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202860&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Dead Or Alive Xtreme Jiggle Impressions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Dead Or Alive Xtreme Jiggle Impressions" href="http://kotaku.com/dead-or-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadoralive</span></a></div -->					<div><a title="Click here to read TGS06: Dead Or Alive Xtreme Jiggle Impressions" href="http://kotaku.com/202829/tgs06-dead-or-alive-xtreme-jiggle-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Dead Or Alive Xtreme Jiggle Impressions" alt="Click here to read TGS06: Dead Or Alive Xtreme Jiggle Impressions" src="http://cache.kotaku.com/assets/images/9/2006/09/small_doax2_hands_on.jpg"/>
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      Being a guy is awesome, but when your penis starts thinking for you, it can lead to disaster. Such is the case with Dead or Alive Xtreme 2, as yesterday my manhood told me "Hey, this booth girl is pointing you to DOAX2. We should play it." The gelatinous jiggle fest of bikini filled mini-games from Team Ninja was given plenty of room at TGS and the lines were short, if not nonexistant.				<a href="http://kotaku.com/202829/tgs06-dead-or-alive-xtreme-jiggle-impressions" title="Click here to read more about TGS06: Dead Or Alive Xtreme Jiggle Impressions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202829/tgs06-dead-or-alive-xtreme-jiggle-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202829]]></guid>
			<category><![CDATA[Dead Or Alive]]></category>
			<category><![CDATA[Itagaki]]></category>
			<category><![CDATA[Team Ninja]]></category>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 23:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202829&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Koji Igarashi's Business Card - Serious Business]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Koji Igarashi's Business Card - Serious Business" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: Koji Igarashi's Business Card - Serious Business" href="http://kotaku.com/202858/tgs06-koji-igarashis-business-card-+-serious-business" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Koji Igarashi's Business Card - Serious Business" alt="Click here to read TGS06: Koji Igarashi's Business Card - Serious Business" src="http://cache.kotaku.com/assets/images/9/2012/01/f891602740066facaae20f039504cf8f.jpg"/>
											</a></div>
									</div>
				Normally I wouldn't post someone's business card&mdash;or name card as they call them over here&mdash;but this is <em>Iga's card</em>. And it's bad <em>ass</em>. Clearly he likes working on Castlevania.				<a href="http://kotaku.com/202858/tgs06-koji-igarashis-business-card-+-serious-business" title="Click here to read more about TGS06: Koji Igarashi's Business Card - Serious Business">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202858/tgs06-koji-igarashis-business-card-+-serious-business]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202858]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Castlevania]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Iga]]></category>
			<category><![CDATA[Koji Igarashi]]></category>
			<category><![CDATA[Konami]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 23:33:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202858&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Lair Hands On Giddiness]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Lair Hands On Giddiness" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read TGS06: Lair Hands On Giddiness" href="http://kotaku.com/202856/tgs06-lair-hands-on-giddiness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Lair Hands On Giddiness" alt="Click here to read TGS06: Lair Hands On Giddiness" src="http://cache.kotaku.com/assets/images/9/2006/09/small_lair_tgs06.jpg"/>
											</a></div>
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      Visually one of the most impressive games at the show. Kotaku import photog Scott said "This is the game that makes me think that Sony will be fine. If they can pull this off, they're fine."				<a href="http://kotaku.com/202856/tgs06-lair-hands-on-giddiness" title="Click here to read more about TGS06: Lair Hands On Giddiness">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202856/tgs06-lair-hands-on-giddiness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202856]]></guid>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 23:14:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202856&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Resistance (the Game) Is Futile]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Resistance (the Game) Is Futile" href="http://kotaku.com/resistance/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">resistance</span></a></div -->					<div><a title="Click here to read TGS06: Resistance (the Game) Is Futile" href="http://kotaku.com/202854/tgs06-resistance-the-game-is-futile" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Resistance (the Game) Is Futile" alt="Click here to read TGS06: Resistance (the Game) Is Futile" src="http://cache.kotaku.com/assets/images/9/2006/09/small_tgs-resistance.jpg"/>
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      Let me start off by saying that I'm one of the rare breed who prefers their first-person shooters on console &mdash; I'm allergic to PC gaming &mdash; and was quite looking forward to having a go at Resistance on the show floor. Since it's one of the games that Sony deems worthy to keep hidden from public view &mdash; to see anything you needed to queue before entering a closed-off play area made to look like one of the bombed-out bunkers in the game &mdash; I did the 20-30 minute wait to get some hands-on action.				<a href="http://kotaku.com/202854/tgs06-resistance-the-game-is-futile" title="Click here to read more about TGS06: Resistance (the Game) Is Futile">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202854/tgs06-resistance-the-game-is-futile]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202854]]></guid>
			<category><![CDATA[Resistance]]></category>
			<category><![CDATA[futile]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 22:23:10 EDT]]></pubDate>
			<dc:creator><![CDATA[jeansnow2]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202854&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Sega Wii Games Close Proximity Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Sega Wii Games Close Proximity Impressions" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read TGS06: Sega Wii Games Close Proximity Impressions" href="http://kotaku.com/202850/tgs06-sega-wii-games-close-proximity-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Sega Wii Games Close Proximity Impressions" alt="Click here to read TGS06: Sega Wii Games Close Proximity Impressions" src="http://cache.kotaku.com/assets/images/9/2006/09/small_monkeyballer.jpg"/>
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      As Sega didn't actually let any of the Kotaku editors touch their Wii titles, we instead decided that we'd just watch the six extremely attractive booth girls play for an hour. Decked out in outfits that matched the games they were playing, they'd clearly been playing Wii games all day since they had a thin layer of sweat and a solid grasp of the gameplay&mdash;both rare for booth girls.				<a href="http://kotaku.com/202850/tgs06-sega-wii-games-close-proximity-impressions" title="Click here to read more about TGS06: Sega Wii Games Close Proximity Impressions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202850/tgs06-sega-wii-games-close-proximity-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202850]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[bleach]]></category>
			<category><![CDATA[hands-off]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Super Monkey Ball]]></category>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 20:06:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202850&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rainbow Six Vegas PS3 Screens]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rainbow Six Vegas PS3 Screens" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read Rainbow Six Vegas PS3 Screens" href="http://kotaku.com/202833/rainbow-six-vegas-ps3-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rainbow Six Vegas PS3 Screens" alt="Click here to read Rainbow Six Vegas PS3 Screens" src="http://cache.kotaku.com/assets/images/9/2006/09/small_PS3_UBISOFT_RAINBOWSIXVEGAS_01.jpg"/>
											</a></div>
									</div>
				Ubisoft sent out these three screens from the Playstation 3 version of Rainbow Six Vegas. What do you think? Pretty impressive visuals, but I'd love to see it in action. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/202833/rainbow-six-vegas-ps3-screens" title="Click here to read more about Rainbow Six Vegas PS3 Screens">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202833/rainbow-six-vegas-ps3-screens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202833]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[rianbow six vegas]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 12:13:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: We Did It For You, J Allard. For You.]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: We Did It For You, J Allard. For You." href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: We Did It For You, J Allard. For You." href="http://kotaku.com/202808/tgs06-we-did-it-for-you-j-allard-for-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: We Did It For You, J Allard. For You." alt="Click here to read TGS06: We Did It For You, J Allard. For You." src="http://cache.kotaku.com/assets/images/9/2006/09/small_jayash.jpg"/>
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      It's Sunday, the last day of the Tokyo Game Show. But, just because our TGS coverage is winding down, doesn't mean our coverage of J "Too Cool for Punctuation" Allard is. I spent the entire day looking for the shiny headed Microsoft bigwig, but came up empty handed and horribly depressed. But, that doesn't mean we won't stop looking for the eXtreme one and taking pics. Oh no, we just won't be posting them, J. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/202808/tgs06-we-did-it-for-you-j-allard-for-you" title="Click here to read more about TGS06: We Did It For You, J Allard. For You.">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202808/tgs06-we-did-it-for-you-j-allard-for-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202808]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[J Allard]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[super creepy]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 10:24:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202808&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Earth Defense Forces 3 Hands-On Get!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Earth Defense Forces 3 Hands-On Get!" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: Earth Defense Forces 3 Hands-On Get!" href="http://kotaku.com/202828/tgs06-earth-defense-forces-3-hands+on-get" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Earth Defense Forces 3 Hands-On Get!" alt="Click here to read TGS06: Earth Defense Forces 3 Hands-On Get!" src="http://cache.kotaku.com/assets/images/9/2006/09/small_edf3_xbox360.jpg"/>
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      I love Japan. They have great snacks, the people are exceedingly polite, and companies like D3 make unpretentious (mostly low quality) games like Earth Defense Forces 3. The sequel to the under-the-radar fan favorite is focused on one thing: blowing shit up.				<a href="http://kotaku.com/202828/tgs06-earth-defense-forces-3-hands+on-get" title="Click here to read more about TGS06: Earth Defense Forces 3 Hands-On Get!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202828/tgs06-earth-defense-forces-3-hands+on-get]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202828]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[d3 publisher]]></category>
			<category><![CDATA[earth defense forces 3]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 10:06:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202828&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Even Walking Is A Bitch]]></title>
			<description>
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				<center></center>

It's been a packed house here all weekend. Going from one end of the hall to the other has been difficult. And the worst thing about it isn't the crowds, but the smell. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/202807/tgs06-even-walking-is-a-bitch" title="Click here to read more about TGS06: Even Walking Is A Bitch">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202807/tgs06-even-walking-is-a-bitch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202807]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Tokyo]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 09:22:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202807&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Armored Core 4 Is A Real System Crasher]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Armored Core 4 Is A Real System Crasher" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read TGS06: Armored Core 4 Is A Real System Crasher" href="http://kotaku.com/202827/tgs06-armored-core-4-is-a-real-system-crasher" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Armored Core 4 Is A Real System Crasher" alt="Click here to read TGS06: Armored Core 4 Is A Real System Crasher" src="http://cache.kotaku.com/assets/images/9/2006/09/small_armored_core4.jpg"/>
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      I got some hands on time with Sega and From Software's Armored Core 4 which made two things very clear: playtesting games without having any idea what the controls are makes for a frustrating experience and that the game likes to lock up the PlayStation 3 a lot.				<a href="http://kotaku.com/202827/tgs06-armored-core-4-is-a-real-system-crasher" title="Click here to read more about TGS06: Armored Core 4 Is A Real System Crasher">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202827/tgs06-armored-core-4-is-a-real-system-crasher]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202827]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[armored core 4]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 08:03:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202827&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: God Hand Producer Finds Next Gen "Annoying"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: God Hand Producer Finds Next Gen &quot;Annoying&quot;" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: God Hand Producer Finds Next Gen &quot;Annoying&quot;" href="http://kotaku.com/202826/tgs06-god-hand-producer-finds-next-gen-annoying" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: God Hand Producer Finds Next Gen &quot;Annoying&quot;" alt="Click here to read TGS06: God Hand Producer Finds Next Gen &quot;Annoying&quot;" src="http://cache.kotaku.com/assets/images/9/2006/09/small_inaba_interview.jpg"/>
											</a></div>
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      The Kotaku team is irrationally excited about God Hand. And that's not some ass-kissy thing I'm throwing out there because the Clover localization dude threatened to read the site after our interview&mdash;it's the truth.				<a href="http://kotaku.com/202826/tgs06-god-hand-producer-finds-next-gen-annoying" title="Click here to read more about TGS06: God Hand Producer Finds Next Gen "Annoying"">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202826/tgs06-god-hand-producer-finds-next-gen-annoying]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202826]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[atsushi inaba]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[God Hand]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Okami]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 07:07:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202826&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Wii or PS3? Just The Cosplayers This Time]]></title>
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				Not satisfied with yesterday's small sample, we decided we'd be better off not playing games and instead asking what soon to be launched console the TGS cosplay crowd would be picking up. In the process, we pissed off the otaku photographing tonight's wank material and talked to a cosplayer whose security guard costume was startlingly accurate. He even got the earpiece right! <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/202812/tgs06-wii-or-ps3-just-the-cosplayers-this-time" title="Click here to read more about TGS06: Wii or PS3? Just The Cosplayers This Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202812/tgs06-wii-or-ps3-just-the-cosplayers-this-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202812]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Poll]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 06:19:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202812&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: We Visit Polyphony Digital, Touch Their Stuff]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: We Visit Polyphony Digital, Touch Their Stuff" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read TGS06: We Visit Polyphony Digital, Touch Their Stuff" href="http://kotaku.com/202776/tgs06-we-visit-polyphony-digital-touch-their-stuff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: We Visit Polyphony Digital, Touch Their Stuff" alt="Click here to read TGS06: We Visit Polyphony Digital, Touch Their Stuff" src="http://cache.kotaku.com/assets/images/9/2006/09/small_polyphony_staff.jpg"/>
											</a></div>
									</div>
				Sony invited us over to the Polyphony Digital studios today to tour the office and mess about with Gran Turismo HD. After being welcomed by a table full of fatty, salty snacks, we were guided through the development area cubicles to see how the Gran Turismo grunts spend their 60 hour work week.				<a href="http://kotaku.com/202776/tgs06-we-visit-polyphony-digital-touch-their-stuff" title="Click here to read more about TGS06: We Visit Polyphony Digital, Touch Their Stuff">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202776/tgs06-we-visit-polyphony-digital-touch-their-stuff]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202776]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[polyphony digital]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 03:47:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202776&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: I Hope This Okami Plush Isn't For Humping]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" href="http://kotaku.com/202813/tgs06-i-hope-this-okami-plush-isnt-for-humping" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" alt="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" src="http://cache.kotaku.com/assets/images/9/2006/09/small_okami_plush.jpg"/>
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      Unlike E3, rest its soul, you can actually buy cool stuff from video game publishers at Tokyo Game Show. One of the halls is dedicated to selling t-shirts, mouse pads (with breasts to rest your weary wrist upon, of course), love pillows, statues, towels, and toys.				<a href="http://kotaku.com/202813/tgs06-i-hope-this-okami-plush-isnt-for-humping" title="Click here to read more about TGS06: I Hope This Okami Plush Isn't For Humping">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202813/tgs06-i-hope-this-okami-plush-isnt-for-humping]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202813]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Humping]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sat, 23 Sep 2006 23:36:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202813&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: The Venus Williams of Game Producing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: The Venus Williams of Game Producing" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read TGS06: The Venus Williams of Game Producing" href="http://kotaku.com/202781/tgs06-the-venus-williams-of-game-producing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: The Venus Williams of Game Producing" alt="Click here to read TGS06: The Venus Williams of Game Producing" src="http://cache.kotaku.com/assets/images/9/2006/09/small_miesan.jpg"/>
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      A little know fact: <i>Virtua Tennis</i> creator Mie Kumagai does not in fact play tennis. "I watch the Grand Slam on TV. When I started <i>Virtua Tennis</i>, I practiced. Since then, I got busy."				<a href="http://kotaku.com/202781/tgs06-the-venus-williams-of-game-producing" title="Click here to read more about TGS06: The Venus Williams of Game Producing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/202781/tgs06-the-venus-williams-of-game-producing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202781]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Virtua Tennis]]></category>
			<pubDate><![CDATA[Sat, 23 Sep 2006 13:22:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202781&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Justify Your Game: Genji]]></title>
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It's too bad that <i>Genji</i> is actually pretty good, because this is the worst pitch we've ever heard and hope that this clip does not do massive damage to the game's sales. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/202783/tgs06-justify-your-game-genji" title="Click here to read more about TGS06: Justify Your Game: Genji">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202783/tgs06-justify-your-game-genji]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202783]]></guid>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[genji]]></category>
			<category><![CDATA[giant enemy crabs]]></category>
			<category><![CDATA[historically accurate color palettes]]></category>
			<category><![CDATA[Justify Your Game]]></category>
			<category><![CDATA[massive damage]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sat, 23 Sep 2006 11:06:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202783&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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