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		<title><![CDATA[Kotaku: Tgs 09]]></title>
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			<title><![CDATA[Kotaku: Tgs 09]]></title>
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		<link>http://kotaku.com/tag/tgs 09</link>
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		<description><![CDATA[Kotaku posts tagged Tgs 09]]></description>
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			<title><![CDATA[What A Difference A Year Makes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What A Difference A Year Makes" href="http://kotaku.com/tokyo-game-show/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow</span></a></div -->					<div><a title="Click here to read What A Difference A Year Makes" href="http://kotaku.com/5547921/what-a-difference-a-year-makes" class="pp_image">
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				 Last year's "main visual" for the Tokyo Game Show gaming expo <a href="http://kotaku.com/5271130/this-is-the-tokyo-game-shows-main-visual">featured</a> a hodgepodge of images and a very bland slogan: "Game, it's so energetic". This year's?				<a href="http://kotaku.com/5547921/what-a-difference-a-year-makes" title="Click here to read more about What A Difference A Year Makes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tokyo Game Show]]></category>
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			<pubDate><![CDATA[Wed, 26 May 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom: Japan Has No Hope In Hell Unless...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom: Japan Has No Hope In Hell Unless..." href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Capcom: Japan Has No Hope In Hell Unless..." href="http://kotaku.com/5540461/capcom-japan-has-no-hope-in-hell-unless" class="pp_image">
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				 When Osaka-based Capcom isn't making popular video games, it is doing something else entirely: ragging on the Japanese game industry.				<a href="http://kotaku.com/5540461/capcom-japan-has-no-hope-in-hell-unless" title="Click here to read more about Capcom: Japan Has No Hope In Hell Unless...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 May 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A More Advanced Look At Splinter Cell Conviction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A More Advanced Look At Splinter Cell Conviction" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A More Advanced Look At Splinter Cell Conviction" href="http://kotaku.com/5382397/a-more-advanced-look-at-splinter-cell-conviction" class="pp_image">
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				<br clear="all" /> You've read <a href="http://kotaku.com/5369328/splinter-cell-conviction-impressions-more-panther-less-grandma">Totilo's hands-on with Splinter Cell Conviction</a> from the Tokyo Game Show; now watch game designer Dean Evans walk us through the level, showing off the game's innovative new features.				<a href="http://kotaku.com/5382397/a-more-advanced-look-at-splinter-cell-conviction" title="Click here to read more about A More Advanced Look At Splinter Cell Conviction">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 15 Oct 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Live Test of Facebook on the Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live Test of Facebook on the Xbox 360" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Live Test of Facebook on the Xbox 360" href="http://kotaku.com/5375409/live-test-of-facebook-on-the-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live Test of Facebook on the Xbox 360" alt="Click here to read Live Test of Facebook on the Xbox 360" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3a92d056b20e71c7d5c725f8c127c88a.jpg"/>
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				 Browsing through Facebook on the Xbox 360 is much like browsing through the community portal on your computer - with one exception.				<a href="http://kotaku.com/5375409/live-test-of-facebook-on-the-xbox-360" title="Click here to read more about Live Test of Facebook on the Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5375409/live-test-of-facebook-on-the-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5375409]]></guid>
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			<pubDate><![CDATA[Tue, 06 Oct 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Level 5: More People Need To Ask For A Dark Cloud Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Level 5: More People Need To Ask For A Dark Cloud Sequel" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Level 5: More People Need To Ask For A Dark Cloud Sequel" href="http://kotaku.com/5372909/level-5-more-people-need-to-ask-for-a-dark-cloud-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Level 5: More People Need To Ask For A Dark Cloud Sequel" alt="Click here to read Level 5: More People Need To Ask For A Dark Cloud Sequel" src="http://cache.kotaku.com/assets/images/9/2011/11/small_85811e747501c98708a21b2879fc31d1.jpg"/>
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				While talking to Level 5 about the studio's next big role-playing game for the U.S., White Knight Chronicles, I inquired about the status of an old favorite, the Dark Cloud RPG series.				<a href="http://kotaku.com/5372909/level-5-more-people-need-to-ask-for-a-dark-cloud-sequel" title="Click here to read more about Level 5: More People Need To Ask For A Dark Cloud Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372909/level-5-more-people-need-to-ask-for-a-dark-cloud-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372909]]></guid>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 17:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Should A Game Demo Work In A Pirate-Themed Nightclub?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should A Game Demo Work In A Pirate-Themed Nightclub?" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Should A Game Demo Work In A Pirate-Themed Nightclub?" href="http://kotaku.com/5372904/should-a-game-demo-work-in-a-pirate+themed-nightclub" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Should A Game Demo Work In A Pirate-Themed Nightclub?" alt="Click here to read Should A Game Demo Work In A Pirate-Themed Nightclub?" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254513297465_Again1.jpg"/>
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				If something goes wrong when you, a video game producer, try to show a trio of Kotaku writers a DS game, should you blamed the pirate-themed nightclub you're standing in? Or should you blame a questionable staple of game design?				<a href="http://kotaku.com/5372904/should-a-game-demo-work-in-a-pirate+themed-nightclub" title="Click here to read more about Should A Game Demo Work In A Pirate-Themed Nightclub?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372904/should-a-game-demo-work-in-a-pirate+themed-nightclub]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372904]]></guid>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 16:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Know The Likes And Dislikes Of Your Tecmo/Koei Producers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Know The Likes And Dislikes Of Your Tecmo/Koei Producers" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Know The Likes And Dislikes Of Your Tecmo/Koei Producers" href="http://kotaku.com/5372923/know-the-likes-and-dislikes-of-your-tecmokoei-producers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Know The Likes And Dislikes Of Your Tecmo/Koei Producers" alt="Click here to read Know The Likes And Dislikes Of Your Tecmo/Koei Producers" src="http://cache.kotaku.com/assets/images/9/2009/10/toiletpaper.jpg"/>
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				One guy likes buying toilet paper. Another says he never drives on the same road twice. But were you also wondering which Tecmo producer can walk like a zombie?				<a href="http://kotaku.com/5372923/know-the-likes-and-dislikes-of-your-tecmokoei-producers" title="Click here to read more about Know The Likes And Dislikes Of Your Tecmo/Koei Producers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 15:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs" href="http://kotaku.com/5372903/ace-attorney-devs-want-mia-fey-for-the-defense-no-console-spin+offs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs" alt="Click here to read Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs" src="http://cache.kotaku.com/assets/images/9/2009/10/Pointing.JPG"/>
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				Two of the top men at Capcom responsible for making interactive murder investigations funny know which fake lawyer they'd hire and why their games should only be on handhelds. They also talked about their new game.				<a href="http://kotaku.com/5372903/ace-attorney-devs-want-mia-fey-for-the-defense-no-console-spin+offs" title="Click here to read more about Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372903/ace-attorney-devs-want-mia-fey-for-the-defense-no-console-spin+offs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372903]]></guid>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 13:40:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft: Motion Is the New Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Motion Is the New Multiplayer" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Microsoft: Motion Is the New Multiplayer" href="http://kotaku.com/5373031/microsoft-motion-is-the-new-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Motion Is the New Multiplayer" alt="Click here to read Microsoft: Motion Is the New Multiplayer" src="http://cache.kotaku.com/assets/images/9/2009/10/500x_prjctntl-F_2.jpg"/>
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				 While <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a>, and its ability to allow <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> gamers to play video games completely free of a controller, will launch as a niche of sorts on the platform, Microsoft believes it will one day become the norm.				<a href="http://kotaku.com/5373031/microsoft-motion-is-the-new-multiplayer" title="Click here to read more about Microsoft: Motion Is the New Multiplayer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?" href="http://kotaku.com/5372976/is-microsoft-working-on-universal-vid-cap-for-xbox-360-games" class="pp_image">
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				 In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3.				<a href="http://kotaku.com/5372976/is-microsoft-working-on-universal-vid-cap-for-xbox-360-games" title="Click here to read more about Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372976/is-microsoft-working-on-universal-vid-cap-for-xbox-360-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372976]]></guid>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5372976&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Thexder-Neo PSP Impressions: Classic Robot Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thexder-Neo PSP Impressions: Classic Robot Action" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Thexder-Neo PSP Impressions: Classic Robot Action" href="http://kotaku.com/5372900/thexder+neo-psp-impressions-classic-robot-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thexder-Neo PSP Impressions: Classic Robot Action" alt="Click here to read Thexder-Neo PSP Impressions: Classic Robot Action" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254495280251_nexneo.jpg"/>
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				 The PSPgo and <a class="autolink" title="Click here to read more posts tagged PLAYSTATION PORTABLE" title="Click here to read more posts tagged PLAYSTATION PORTABLE" href="http://kotaku.com/tag/playstation-portable/">Playstation Portable</a> were everywhere at Sony's <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a> booth. And tucked away in one section of the booth was a blast from the past: A PSP remake of classic 80s action title Thexder.				<a href="http://kotaku.com/5372900/thexder+neo-psp-impressions-classic-robot-action" title="Click here to read more about Thexder-Neo PSP Impressions: Classic Robot Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights II Hands On: Not A Lot New]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights II Hands On: Not A Lot New" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights II Hands On: Not A Lot New" href="http://kotaku.com/5372809/ninety+nine-nights-ii-hands-on-not-a-lot-new" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninety-Nine Nights II Hands On: Not A Lot New" alt="Click here to read Ninety-Nine Nights II Hands On: Not A Lot New" src="http://cache.kotaku.com/assets/images/9/2009/10/500x_img04.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" href="http://kotaku.com/tag/ninety_nine-nights-ii/">Ninety-Nine Nights II</a>, much like the original <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> game, is light on subtlety.				<a href="http://kotaku.com/5372809/ninety+nine-nights-ii-hands-on-not-a-lot-new" title="Click here to read more about Ninety-Nine Nights II Hands On: Not A Lot New">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Oct 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[No Graphical Complaints From This Wii Developer [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" href="http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" alt="Click here to read No Graphical Complaints From This Wii Developer [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f02da1e284f67e9f4169486f1d02932e.jpg"/>
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				Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii."				<a href="http://kotaku.com/5372026/no-graphical-complaints-from-this-wii-developer-[update]" title="Click here to read more about No Graphical Complaints From This Wii Developer [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Oct 2009 17:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[40 Hours? 100 Hours? How A Game Developer Determines RPG Duration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 40 Hours? 100 Hours? How A Game Developer Determines RPG Duration" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read 40 Hours? 100 Hours? How A Game Developer Determines RPG Duration" href="http://kotaku.com/5372027/40-hours-100-hours-how-a-game-developer-determines-rpg-duration" class="pp_image">
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				One of the creators of White Knight Chronicles, the upcoming PlayStation 3 role-playing game, just wanted to know how long their game was. "So, that was the point of the question," Yoshiaki Kusuda said through a translator, laughing. Not really.				<a href="http://kotaku.com/5372027/40-hours-100-hours-how-a-game-developer-determines-rpg-duration" title="Click here to read more about 40 Hours? 100 Hours? How A Game Developer Determines RPG Duration">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372027/40-hours-100-hours-how-a-game-developer-determines-rpg-duration]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372027]]></guid>
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			<category><![CDATA[White knight chronicles]]></category>
			<pubDate><![CDATA[Thu, 01 Oct 2009 16:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Hunting For Innovation in Dante's Inferno]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hunting For Innovation in Dante's Inferno" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Hunting For Innovation in Dante's Inferno" href="http://kotaku.com/5372029/hunting-for-innovation-in-dantes-inferno" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hunting For Innovation in Dante's Inferno" alt="Click here to read Hunting For Innovation in Dante's Inferno" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254410824345_stradano_inferno_canto_17_n.jpg"/>
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				 To do more than use <a class="autolink" title="Click here to read more posts tagged DANTE'S INFERNO" title="Click here to read more posts tagged DANTE'S INFERNO" href="http://kotaku.com/tag/dante.s-inferno/">Dante's Inferno</a> as a colorful setting for a generic game the Electronic Arts developers <a href="http://kotaku.com/5278242/should-we-expect-more-from-electronic-arts-inferno">have to find interesting ways to tap into the themes of the poet's nine hells. </a>				<a href="http://kotaku.com/5372029/hunting-for-innovation-in-dantes-inferno" title="Click here to read more about Hunting For Innovation in Dante's Inferno">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Oct 2009 11:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS" href="http://kotaku.com/poll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poll</span></a></div -->					<div><a title="Click here to read Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS" href="http://kotaku.com/5371950/cosplay-shodown-gamescom-blizzcon-pax-and-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS" alt="Click here to read Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254404659749_gcom.JPG"/>
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				 The last gaming convention of 2009 has run its course. The cosplayers have packed their bags, content to allow amateurs to parade around in costumes at the end of this month.				<a href="http://kotaku.com/5371950/cosplay-shodown-gamescom-blizzcon-pax-and-tgs" title="Click here to read more about Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5371950/cosplay-shodown-gamescom-blizzcon-pax-and-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371950]]></guid>
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			<pubDate><![CDATA[Thu, 01 Oct 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Bayonetta Figures Get The Figure Right]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bayonetta Figures Get The Figure Right" href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read Bayonetta Figures Get The Figure Right" href="http://kotaku.com/5371506/bayonetta-figures-get-the-figure-right" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bayonetta Figures Get The Figure Right" alt="Click here to read Bayonetta Figures Get The Figure Right" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0bff982d67f63be256f4f3595e369fbe.jpg"/>
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				Play Arts, the action figure branch of Square Enix, are making some Bayonetta figures. A quick comparison between the size of the head and the size of the hips shows they're definitely on the right track.				<a href="http://kotaku.com/5371506/bayonetta-figures-get-the-figure-right" title="Click here to read more about Bayonetta Figures Get The Figure Right">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Sep 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kotaku Talk Radio Complete - Download Or Stream It Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Talk Radio Complete - Download Or Stream It Here" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Talk Radio Complete - Download Or Stream It Here" href="http://kotaku.com/5371324/kotaku-talk-radio-complete-+-download-or-stream-it-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Talk Radio Complete - Download Or Stream It Here" alt="Click here to read Kotaku Talk Radio Complete - Download Or Stream It Here" src="http://cache.kotaku.com/assets/images/9/2009/09/ktr.JPG"/>
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				 Fall is here, and this week's episode of <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a> is in the can, ready to be downloaded and consumed at your leisure.				<a href="http://kotaku.com/5371324/kotaku-talk-radio-complete-+-download-or-stream-it-here" title="Click here to read more about Kotaku Talk Radio Complete - Download Or Stream It Here">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371324/kotaku-talk-radio-complete-+-download-or-stream-it-here]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371324]]></guid>
			<category><![CDATA[Podcast]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Kotaku talk radio]]></category>
			<category><![CDATA[PspGo]]></category>
			<category><![CDATA[Tgs 09]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371324&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PixelJunk Shooter Impressions: An Improving Flow]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PixelJunk Shooter Impressions: An Improving Flow" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read PixelJunk Shooter Impressions: An Improving Flow" href="http://kotaku.com/5371291/pixeljunk-shooter-impressions-an-improving-flow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PixelJunk Shooter Impressions: An Improving Flow" alt="Click here to read PixelJunk Shooter Impressions: An Improving Flow" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254343557285_PJS1.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Few games that I've seen benefit as much from being seen in video, as opposed to in stills, as <a class="autolink" title="Click here to read more posts tagged PIXELJUNK SHOOTER" title="Click here to read more posts tagged PIXELJUNK SHOOTER" href="http://kotaku.com/tag/pixeljunk-shooter/">PixelJunk Shooter</a>. So before reading further, interested parties should watch the following &mdash; then read the words that follow.				<a href="http://kotaku.com/5371291/pixeljunk-shooter-impressions-an-improving-flow" title="Click here to read more about PixelJunk Shooter Impressions: An Improving Flow">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371291/pixeljunk-shooter-impressions-an-improving-flow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371291]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PixelJunk Shooter]]></category>
			<category><![CDATA[Preview]]></category>
			<category><![CDATA[q-games]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 17:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371291&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Impressions: What 2006 Promised]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Impressions: What 2006 Promised" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Red Steel 2 Impressions: What 2006 Promised" href="http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Impressions: What 2006 Promised" alt="Click here to read Red Steel 2 Impressions: What 2006 Promised" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9e5151e396d49627a0e605a63f107836.jpg"/>
											</a></div>
									</div>
				My second hands-on with Red Steel 2, this time in Tokyo, confirmed to me that Ubisoft's first-person Wii sequel is the kind of Wii game that, back in 2006, I thought we would be playing more of.				<a href="http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised" title="Click here to read more about Red Steel 2 Impressions: What 2006 Promised">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371276/red-steel-2-impressions-what-2006-promised]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371276]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[red steel 2]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 16:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371276&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Okamiden Hands-On: The Celestial Stylus]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okamiden Hands-On: The Celestial Stylus" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Okamiden Hands-On: The Celestial Stylus" href="http://kotaku.com/5371278/okamiden-hands+on-the-celestial-stylus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okamiden Hands-On: The Celestial Stylus" alt="Click here to read Okamiden Hands-On: The Celestial Stylus" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254336480165_socute.JPG"/>
											</a></div>
									</div>
				 Planted in the middle of <a href="http://kotaku.com/5367396/booth-check-capcom/gallery/">Capcom's eclectic Tokyo Game Show booth</a>, the demo of Omkamiden had attendees playing the DS sequel to Okami in the middle of a traditional Japanese garden while seated on stools which looked like cut lumber.				<a href="http://kotaku.com/5371278/okamiden-hands+on-the-celestial-stylus" title="Click here to read more about Okamiden Hands-On: The Celestial Stylus">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371278/okamiden-hands+on-the-celestial-stylus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371278]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Okamiden]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371278&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food" href="http://kotaku.com/5371251/kingdom-hearts-birth-by-sleep-impressions-my-kind-of-junk-food" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food" alt="Click here to read Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food" src="http://cache.kotaku.com/assets/images/9/2009/09/KHBBS_02.jpg"/>
											</a></div>
									</div>
				Having bailed on Kingdom Hearts 2 after reaching the Steamboat Willy stage, I may have finally found the KH game to bring me back. It was available to preview last week in Tokyo.				<a href="http://kotaku.com/5371251/kingdom-hearts-birth-by-sleep-impressions-my-kind-of-junk-food" title="Click here to read more about Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371251/kingdom-hearts-birth-by-sleep-impressions-my-kind-of-junk-food]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371251]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Kingdom Hearts: Birth By Sleep]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 13:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371251&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hands On With Assassin's Creed II: Mario Kart and DiCaprio]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On With Assassin's Creed II: Mario Kart and DiCaprio" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Hands On With Assassin's Creed II: Mario Kart and DiCaprio" href="http://kotaku.com/5371061/hands-on-with-assassins-creed-ii-mario-kart-and-dicaprio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands On With Assassin's Creed II: Mario Kart and DiCaprio" alt="Click here to read Hands On With Assassin's Creed II: Mario Kart and DiCaprio" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254326155864_ac2.jpg"/>
											</a></div>
									</div>
				 <a class="autolink" title="Click here to read more posts tagged ASSASSIN'S CREED II" title="Click here to read more posts tagged ASSASSIN'S CREED II" href="http://kotaku.com/tag/assassin.s-creed-ii/">Assassin's Creed II</a> seems to do a better job of blending together its elements then its predecessor did, and adds a healthy dose of the unexpected to cut through what could become another repetitive game.				<a href="http://kotaku.com/5371061/hands-on-with-assassins-creed-ii-mario-kart-and-dicaprio" title="Click here to read more about Hands On With Assassin's Creed II: Mario Kart and DiCaprio">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371061/hands-on-with-assassins-creed-ii-mario-kart-and-dicaprio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371061]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371061&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Cosplay of TGS]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cosplay of TGS" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read The Cosplay of TGS" href="http://kotaku.com/5371023/the-cosplay-of-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Cosplay of TGS" alt="Click here to read The Cosplay of TGS" src="http://cache.kotaku.com/assets/images/9/2012/01/small_93d3327d46b56f2f396d4e7549e70b96.jpg"/>
											</a></div>
									</div>
				Tokyo Game Show has a lot going for it, but perhaps the most interesting thing is it over-the-top cosplay. All shows pale in comparison to TGS when it comes to dressing up like a video game character.				<a href="http://kotaku.com/5371023/the-cosplay-of-tgs" title="Click here to read more about The Cosplay of TGS">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5371023/the-cosplay-of-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5371023]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5371023&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let’s Closely Inspect Microsoft's TGS Booth Uniforms]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let’s Closely Inspect Microsoft's TGS Booth Uniforms" href="http://kotaku.com/tgs-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Let’s Closely Inspect Microsoft's TGS Booth Uniforms" href="http://kotaku.com/5370685/lets-closely-inspect-microsofts-tgs-booth-uniforms/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let’s Closely Inspect Microsoft's TGS Booth Uniforms" alt="Click here to read Let’s Closely Inspect Microsoft's TGS Booth Uniforms" src="http://cache.kotaku.com/assets/images/9/2009/09/jumpin.JPG"/>
											</a></div>
									</div>
				As an addendum to our feature on <a href="http://kotaku.com/5369938/how-to-dress-a-tokyo-game-show-booth-lady?skyline=true&s=x">booth companion uniforms</a>, here are more photos that examine the outfit close-up. There are bonus photos of the outfits the male staffers wore as well.				<a href="http://kotaku.com/5370685/lets-closely-inspect-microsofts-tgs-booth-uniforms/gallery/" title="Click here to read more about Let’s Closely Inspect Microsoft's TGS Booth Uniforms">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5370685/lets-closely-inspect-microsofts-tgs-booth-uniforms/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370685]]></guid>
			<category><![CDATA[Tgs 09]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tokyo game show 2009]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5370685&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RayStorm HD Hands-On: Sharper Than Ever]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RayStorm HD Hands-On: Sharper Than Ever" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read RayStorm HD Hands-On: Sharper Than Ever" href="http://kotaku.com/5370625/raystorm-hd-hands+on-sharper-than-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RayStorm HD Hands-On: Sharper Than Ever" alt="Click here to read RayStorm HD Hands-On: Sharper Than Ever" src="http://cache.kotaku.com/assets/images/9/2009/09/raystorm_hd_hands_on.jpg"/>
											</a></div>
									</div>
				Of the handful of <a class="autolink" title="Click here to read more posts tagged XBOX LIVE ARCADE" title="Click here to read more posts tagged XBOX LIVE ARCADE" href="http://kotaku.com/tag/xbox-live-arcade/">Xbox Live Arcade</a> games playable at Microsoft's <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a> booth space, only <a class="autolink" title="Click here to read more posts tagged RAYSTORM HD" title="Click here to read more posts tagged RAYSTORM HD" href="http://kotaku.com/tag/raystorm-hd/">RayStorm HD</a>, the remake of the 13 year old shooter, had a line.				<a href="http://kotaku.com/5370625/raystorm-hd-hands+on-sharper-than-ever" title="Click here to read more about RayStorm HD Hands-On: Sharper Than Ever">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5370625/raystorm-hd-hands+on-sharper-than-ever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370625]]></guid>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[game arts]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Raystorm hd]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5370625&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What In The World EA Is Doing In Japan]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What In The World EA Is Doing In Japan" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read What In The World EA Is Doing In Japan" href="http://kotaku.com/5370298/what-in-the-world-ea-is-doing-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What In The World EA Is Doing In Japan" alt="Click here to read What In The World EA Is Doing In Japan" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254265275352_dse.jpg"/>
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				What's EA doing in Japan? Making partnerships. Putting out games. And determining that <a class="autolink" title="Click here to read more posts tagged DEAD SPACE EXTRACTION" title="Click here to read more posts tagged DEAD SPACE EXTRACTION" href="http://kotaku.com/tag/dead-space-extraction/">Dead Space Extraction</a> suits the market. But <a class="autolink" title="Click here to read more posts tagged BRUTAL LEGEND" title="Click here to read more posts tagged BRUTAL LEGEND" href="http://kotaku.com/tag/brutal-legend/">Brutal Legend</a> does not.				<a href="http://kotaku.com/5370298/what-in-the-world-ea-is-doing-in-japan" title="Click here to read more about What In The World EA Is Doing In Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea japan]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear" href="http://kotaku.com/5370315/kojima-maybe-a-foreign-studio-should-re+make-metal-gear" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear" alt="Click here to read Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear" src="http://cache.kotaku.com/assets/images/9/2009/09/MG.jpg"/>
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				One last bit from Kotaku's <a class="autolink" title="Click here to read more posts tagged HIDEO KOJIMA" title="Click here to read more posts tagged HIDEO KOJIMA" href="http://kotaku.com/tag/hideo-kojima/">Hideo Kojima</a> <a href="http://kotaku.com/5367724/hideo-kojima-talks-metal-gear-solid-peace-walker-and-how-you-can-help-him">interview of last week</a>. The gentleman asking questions for Kotaku Japan asked Kojima about remaking the original <a class="autolink" title="Click here to read more posts tagged METAL GEAR" title="Click here to read more posts tagged METAL GEAR" href="http://kotaku.com/tag/metal-gear/">Metal Gear</a>. Too busy, the developer said. But...				<a href="http://kotaku.com/5370315/kojima-maybe-a-foreign-studio-should-re+make-metal-gear" title="Click here to read more about Kojima: Maybe A Foreign Studio Should Re-Make Metal Gear">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Hideo Kojima]]></category>
			<category><![CDATA[Metal Gear]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Re-makes]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 18:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5370315&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silent Hill: Shattered Memories PSP Hands-On]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill: Shattered Memories PSP Hands-On" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Silent Hill: Shattered Memories PSP Hands-On" href="http://kotaku.com/5370392/silent-hill-shattered-memories-psp-hands+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill: Shattered Memories PSP Hands-On" alt="Click here to read Silent Hill: Shattered Memories PSP Hands-On" src="http://cache.kotaku.com/assets/images/9/2009/09/silent_hill_psp.jpg"/>
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				Konami and Climax's re-imagining of the first Silent Hill is a risky prospect, a wildly different take on the PlayStation horror classic. As a fan of the series, the remixed, retold <a class="autolink" title="Click here to read more posts tagged SILENT HILL: SHATTERED MEMORIES" title="Click here to read more posts tagged SILENT HILL: SHATTERED MEMORIES" href="http://kotaku.com/tag/silent-hill%7c-shattered-memories/">Silent Hill: Shattered Memories</a> just felt... unnecessary.				<a href="http://kotaku.com/5370392/silent-hill-shattered-memories-psp-hands+on" title="Click here to read more about Silent Hill: Shattered Memories PSP Hands-On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5370392/silent-hill-shattered-memories-psp-hands+on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370392]]></guid>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Silent hill: shattered memories]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5370392&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NieR Gestalt Impressions: Bewildered In A Hallway]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NieR Gestalt Impressions: Bewildered In A Hallway" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read NieR Gestalt Impressions: Bewildered In A Hallway" href="http://kotaku.com/5370299/nier-gestalt-impressions-bewildered-in-a-hallway" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NieR Gestalt Impressions: Bewildered In A Hallway" alt="Click here to read NieR Gestalt Impressions: Bewildered In A Hallway" src="http://cache.kotaku.com/assets/images/9/2009/09/NieR.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged NIER GESTALT" title="Click here to read more posts tagged NIER GESTALT" href="http://kotaku.com/tag/nier-gestalt/">Nier Gestalt</a>'s protagonist may be the perfect hero for his game. He looks tired and a bit confused.				<a href="http://kotaku.com/5370299/nier-gestalt-impressions-bewildered-in-a-hallway" title="Click here to read more about NieR Gestalt Impressions: Bewildered In A Hallway">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5370299/nier-gestalt-impressions-bewildered-in-a-hallway]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370299]]></guid>
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			<category><![CDATA[Square-enix]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 16:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Tokyo Game Show Cosplay: Day Three Append Disc]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tokyo Game Show Cosplay: Day Three Append Disc" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Tokyo Game Show Cosplay: Day Three Append Disc" href="http://kotaku.com/5370391/tokyo-game-show-cosplay-day-three-append-disc/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tokyo Game Show Cosplay: Day Three Append Disc" alt="Click here to read Tokyo Game Show Cosplay: Day Three Append Disc" src="http://cache.kotaku.com/assets/images/9/2012/01/small_245bb83f5ecc2346b727e6262f6b7d69.jpg"/>
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				Day three? But there are only <em>two</em> public days at Tokyo Game Show. That means two cosplaying days. So, why a third batch of high-caliber dressing up? Would you believe I forgot to upload some of these?				<a href="http://kotaku.com/5370391/tokyo-game-show-cosplay-day-three-append-disc/gallery/" title="Click here to read more about Tokyo Game Show Cosplay: Day Three Append Disc">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5370391/tokyo-game-show-cosplay-day-three-append-disc/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370391]]></guid>
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			<category><![CDATA[Tokyo Game Show]]></category>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5370391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts" href="http://kotaku.com/5370384/snoopy-flying-ace-hands+on-get-warhawk-for-peanuts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts" alt="Click here to read Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts" src="http://cache.kotaku.com/assets/images/9/2009/09/snoopy_flying_aces_hands_on.jpg"/>
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				Wait. Did I really fly all the way to Tokyo and brave the TGS masses to play <a class="autolink" title="Click here to read more posts tagged SNOOPY FLYING ACE" title="Click here to read more posts tagged SNOOPY FLYING ACE" href="http://kotaku.com/tag/snoopy-flying-ace/">Snoopy Flying Ace</a>? Yup. After all, the <a class="autolink" title="Click here to read more posts tagged XBOX LIVE ARCADE" title="Click here to read more posts tagged XBOX LIVE ARCADE" href="http://kotaku.com/tag/xbox-live-arcade/">Xbox Live Arcade</a> game had one of the <a href="http://kotaku.com/5080122/apparently-im-buying-a-snoopy-game">more promising gameplay trailers</a> this year.				<a href="http://kotaku.com/5370384/snoopy-flying-ace-hands+on-get-warhawk-for-peanuts" title="Click here to read more about Snoopy Flying Ace Hands-On: Get Warhawk For Peanuts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5370384/snoopy-flying-ace-hands+on-get-warhawk-for-peanuts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370384]]></guid>
			<category><![CDATA[Tgs09]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Cave Wants To Bring Its Manic Shooters Global]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cave Wants To Bring Its Manic Shooters Global" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Cave Wants To Bring Its Manic Shooters Global" href="http://kotaku.com/5370354/cave-wants-to-bring-its-manic-shooters-global" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cave Wants To Bring Its Manic Shooters Global" alt="Click here to read Cave Wants To Bring Its Manic Shooters Global" src="http://cache.kotaku.com/assets/images/9/2009/09/death_smiles_tgs_01.jpg"/>
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				Cave general manager Makato Asada has plans to bring the company's frantic shoot-em-ups to a larger audience, one that spans beyond Japanese arcades and a few import enthusiasts. Maybe even to your PC.				<a href="http://kotaku.com/5370354/cave-wants-to-bring-its-manic-shooters-global" title="Click here to read more about Cave Wants To Bring Its Manic Shooters Global">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5370354/cave-wants-to-bring-its-manic-shooters-global]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370354]]></guid>
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			<category><![CDATA[Makato asada]]></category>
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			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[If The Phoenix Wright Crew Was In A Fighting Game....]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If The Phoenix Wright Crew Was In A Fighting Game...." href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read If The Phoenix Wright Crew Was In A Fighting Game...." href="http://kotaku.com/5370297/if-the-phoenix-wright-crew-was-in-a-fighting-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If The Phoenix Wright Crew Was In A Fighting Game...." alt="Click here to read If The Phoenix Wright Crew Was In A Fighting Game...." src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254246030952_milesedgeworth.jpg"/>
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				Never mind the recently announced <a href="http://kotaku.com/5369773/super-street-fighter-iv-confirmed-is-standalone-title?skyline=true&s=x">expansion to the Street Fighter roster</a>. What if, I asked some Capcom developers last week, the company put its video game lawyers into a fighting game? Who would enter, and what would their moves be?				<a href="http://kotaku.com/5370297/if-the-phoenix-wright-crew-was-in-a-fighting-game" title="Click here to read more about If The Phoenix Wright Crew Was In A Fighting Game....">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5370297/if-the-phoenix-wright-crew-was-in-a-fighting-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5370297]]></guid>
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			<category><![CDATA[Ace attorney investigations]]></category>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 13:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How To Dress A Tokyo Game Show Booth Lady]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Dress A Tokyo Game Show Booth Lady" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read How To Dress A Tokyo Game Show Booth Lady" href="http://kotaku.com/5369938/how-to-dress-a-tokyo-game-show-booth-lady" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Dress A Tokyo Game Show Booth Lady" alt="Click here to read How To Dress A Tokyo Game Show Booth Lady" src="http://cache.kotaku.com/assets/images/9/2012/01/small_70ece3a1abaaaa019e79e52b7d27a279.jpg"/>
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				 "They look cute," says 20-something-year-old Takahiro Yamaguchi. "So cute." He's spent a good chunk of his day taking booth companion photos. "It's not just how the girls look," he explains, "but what they're wearing. That's what I'm taking pictures of."				<a href="http://kotaku.com/5369938/how-to-dress-a-tokyo-game-show-booth-lady" title="Click here to read more about How To Dress A Tokyo Game Show Booth Lady">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dante's Inferno PSP Impressions: A Handful of Condemnation]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dante's Inferno PSP Impressions: A Handful of Condemnation" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Dante's Inferno PSP Impressions: A Handful of Condemnation" href="http://kotaku.com/5365791/dantes-inferno-psp-impressions-a-handful-of-condemnation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dante's Inferno PSP Impressions: A Handful of Condemnation" alt="Click here to read Dante's Inferno PSP Impressions: A Handful of Condemnation" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254236226179_dantepsp.JPG"/>
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				 My short time spent playing <a class="autolink" title="Click here to read more posts tagged DANTE'S INFERNO" title="Click here to read more posts tagged DANTE'S INFERNO" href="http://kotaku.com/tag/dante.s-inferno/">Dante's Inferno</a> on the Playstation Portable reminded me an awful lot of time spent beating Chains of Olympus on the PSP, which is both good and bad.				<a href="http://kotaku.com/5365791/dantes-inferno-psp-impressions-a-handful-of-condemnation" title="Click here to read more about Dante's Inferno PSP Impressions: A Handful of Condemnation">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tokyo Game Show]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Booth Check: The Behemoth]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Check: The Behemoth" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Booth Check: The Behemoth" href="http://kotaku.com/5370135/booth-check-the-behemoth/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Booth Check: The Behemoth" alt="Click here to read Booth Check: The Behemoth" src="http://cache.kotaku.com/assets/images/9/2009/09/DSC02094.JPG"/>
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				Not all the booths at the <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a> were huge, some where just right. Take, for instance, this compact little show space by <a class="autolink" title="Click here to read more posts tagged THE BEHEMOTH" title="Click here to read more posts tagged THE BEHEMOTH" href="http://kotaku.com/tag/the-behemoth/">The Behemoth</a>, makers of Castle Crashers. It featured cookies!				<a href="http://kotaku.com/5370135/booth-check-the-behemoth/gallery/" title="Click here to read more about Booth Check: The Behemoth">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 10:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Yakuza Game Developer Working On New Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza Game Developer Working On New Games" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Yakuza Game Developer Working On New Games" href="http://kotaku.com/5369869/yakuza-game-developer-working-on-new-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yakuza Game Developer Working On New Games" alt="Click here to read Yakuza Game Developer Working On New Games" src="http://cache.kotaku.com/assets/images/9/2009/09/cofesta03.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged TOSHIHIRO NAGOSHI" title="Click here to read more posts tagged TOSHIHIRO NAGOSHI" href="http://kotaku.com/tag/toshihiro-nagoshi/">Toshihiro Nagoshi</a>, creator of Super Monkey Ball and Yakuza, is the head of R&D at SEGA. He's got a real nose for game development. No wonder he's hard at work on new titles.				<a href="http://kotaku.com/5369869/yakuza-game-developer-working-on-new-games" title="Click here to read more about Yakuza Game Developer Working On New Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Real Racing Will Affect Gran Turismo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Racing Will Affect Gran Turismo" href="http://kotaku.com/gran-turismo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">granturismo</span></a></div -->					<div><a title="Click here to read Real Racing Will Affect Gran Turismo" href="http://kotaku.com/5369813/real-racing-will-affect-gran-turismo" class="pp_image">
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				 This August, Gran Turismo designer Kazunori Yamauchi did more than drive on Germany's famed Nurburgring, he finished won the VLN race&mdash; his third race and first in an actual racing car. But what does this mean for Gran Turismo?				<a href="http://kotaku.com/5369813/real-racing-will-affect-gran-turismo" title="Click here to read more about Real Racing Will Affect Gran Turismo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Sep 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shall We Look Around Gran Turismo Developer's Studio?]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shall We Look Around Gran Turismo Developer's Studio?" href="http://kotaku.com/polyphony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">polyphony</span></a></div -->					<div><a title="Click here to read Shall We Look Around Gran Turismo Developer's Studio?" href="http://kotaku.com/5369784/shall-we-look-around-gran-turismo-developers-studio/gallery/" class="pp_image">
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				During Tokyo Game Show, Sony invited a bunch of reporters to peek around Polphony Digital, the developer of the <a class="autolink" title="Click here to read more posts tagged GRAN TURISMO" title="Click here to read more posts tagged GRAN TURISMO" href="http://kotaku.com/tag/gran-turismo/">Gran Turismo</a> series.				<a href="http://kotaku.com/5369784/shall-we-look-around-gran-turismo-developers-studio/gallery/" title="Click here to read more about Shall We Look Around Gran Turismo Developer's Studio?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Sep 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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