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		<title><![CDATA[Kotaku: Tetsuya Mizuguchi]]></title>
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			<title><![CDATA[Kotaku: Tetsuya Mizuguchi]]></title>
			<link>http://kotaku.com/tag/tetsuya mizuguchi</link>
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		<link>http://kotaku.com/tag/tetsuya mizuguchi</link>
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		<description><![CDATA[Kotaku posts tagged Tetsuya Mizuguchi]]></description>
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			<title><![CDATA[Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" class="pp_image">
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				<!-- videoId: 79iXviZEWow --><!-- /videoId: 79iXviZEWow --> Tetsuya Mizuguchi, the developer behind <em>Space Channel 5</em>, <em>Lumines</em>, and <em>Rez</em>&mdash;and its upcoming spiritual sequel <em>Child of Eden</em>&mdash;joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?				<a href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" title="Click here to read more about Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805208]]></guid>
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			<pubDate><![CDATA[Tue, 24 May 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Answering Questions About Vibrators Is so Embarrassing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/oh-cum-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohcumon</span></a></div -->					<div><a title="Click here to read Answering Questions About Vibrators Is so Embarrassing" href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Answering Questions About Vibrators Is so Embarrassing" alt="Click here to read Answering Questions About Vibrators Is so Embarrassing" src="http://cache.kotaku.com/assets/images/9/2011/04/2zclfd3bqew.jpg"/>
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				<!-- videoId: 2ZClfd3BQew --><!-- /videoId: 2ZClfd3BQew --> Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter <em>Rez</em>. The trance vibrator even came in a washable "protective glove".				<a href="http://kotaku.com/5796551/answering-questions-about-vibrators-is-so-embarrassing" title="Click here to read more about Answering Questions About Vibrators Is so Embarrassing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Apr 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[In The Mood For A Little Child Of Eden?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" href="http://kotaku.com/5794797/in-the-mood-for-a-little-child-of-eden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" alt="Click here to read In The Mood For A Little &lt;em&gt;Child Of Eden&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_rk4ovjcpxh0.jpg"/>
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				<!-- videoId: Rk4ovJcPXh0 --><!-- /videoId: Rk4ovJcPXh0 --> We've been sold on Rez creator Tetsuya Mizuguchi's celebration of music and movement since we saw <a href="http://kotaku.com/#!childofeden/5634520">Child of Eden</a> at <a href="http://kotaku.com/#!childofeden/5563293">E3 2010</a>, so each additional trailer is just a bittersweet reminder that we don't have yet.				<a href="http://kotaku.com/5794797/in-the-mood-for-a-little-child-of-eden" title="Click here to read more about In The Mood For A Little Child Of Eden?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Apr 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Child of Eden's PS3 Release Pushed to September]]></title>
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				Though Child of Eden, the rhythm-action game from Tetsuya Mizuguchi, is still due for a Kinect-enabled June 14 release for Xbox 360, the game's PS3 release is being pushed into September, says Ubisoft. It is expected to have PlayStation Move support. [<a href="http://ps3.ign.com/articles/116/1163291p1.html">IGN</a>]				<a href="http://kotaku.com/5794591/child-of-edens-ps3-release-pushed-to-september" title="Click here to read more about Child of Eden's PS3 Release Pushed to September">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This Child Of Eden Trailer Is Gaming Synaesthesia [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" href="http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" alt="Click here to read This &lt;em&gt;Child Of Eden&lt;/em&gt; Trailer Is Gaming Synaesthesia [Update]" src="http://cache.kotaku.com/assets/images/9/2011/03/small_xggd9ictdw0.jpg"/>
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				<!-- videoId: xgGD9IcTDw0 --><!-- /videoId: xgGD9IcTDw0 --> Dated for June, Child of Eden is the upcoming rhythm action game from Tetsuya Mizuguchi, the game designer responsible for the classic shooter Rez.				<a href="http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia" title="Click here to read more about This Child Of Eden Trailer Is Gaming Synaesthesia [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787114/this-child-of-edens-trailer-is-gaming-synesthesia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787114]]></guid>
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			<pubDate><![CDATA[Wed, 30 Mar 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Preview: Finding Happiness With Child of Eden]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Preview: Finding Happiness With Child of Eden" href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" class="pp_image">
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				Developer Q? Entertainment's <a href="http://kotaku.com/tag/childofeden">Child of Eden</a> finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.				<a href="http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden" title="Click here to read more about Preview: Finding Happiness With Child of Eden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641548/preview-finding-happiness-with-child-of-eden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641548]]></guid>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child of Eden's Ending Will Feature Your Happiest Moments]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Child of Eden's Ending Will Feature Your Happiest Moments" href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" class="pp_image">
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				Tetsuya Mizuguchi wants to share your "happy feelings" with the world&mdash;or at least with the people who play <a href="http://kotaku.com/tag/childofeden">Child of Eden</a>, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.				<a href="http://kotaku.com/5649177/child-of-edens-ending-will-feature-your-happiest-moments" title="Click here to read more about Child of Eden's Ending Will Feature Your Happiest Moments">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is Child of Eden A Downloadable Game? Well, No.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Child of Eden A Downloadable Game? Well, No." href="http://kotaku.com/child-of-eden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">childofeden</span></a></div -->					<div><a title="Click here to read Is Child of Eden A Downloadable Game? Well, No." href="http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no" class="pp_image">
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				 There has been confusion about how multi-platform motion title Child of Eden is going to be released. The game's developer has cleared up that confusion.				<a href="http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no" title="Click here to read more about Is Child of Eden A Downloadable Game? Well, No.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5634520/is-child-of-eden-a-downloadable-game-well-no]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5634520]]></guid>
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			<pubDate><![CDATA[Fri, 10 Sep 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Every Day Kinect Is Getting Better And Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Every Day Kinect Is Getting Better And Better" alt="Click here to read Every Day Kinect Is Getting Better And Better" src="http://cache.kotaku.com/assets/images/9/2011/11/small_efc18fbfc33e5ced165e9f96042bd43c.jpg"/>
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				 Worried about <a href="http://kotaku.com/tag/kinect">Kinect</a> lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.				<a href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" title="Click here to read more about Every Day Kinect Is Getting Better And Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<pubDate><![CDATA[Wed, 21 Jul 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is Child of Eden Everything You Want From A Rez Sequel? [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" href="http://kotaku.com/5566676/child-of-eden-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" alt="Click here to read Is Child of Eden Everything You Want From A Rez Sequel? [Update]" src="http://cache.kotaku.com/assets/images/9/2010/06/child_of_eden.jpg"/>
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				Fans of the video game Rez from Tetsuya Mizuguchi&mdash;people of discriminating <em>taste</em>&mdash;should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.				<a href="http://kotaku.com/5566676/child-of-eden-impressions" title="Click here to read more about Is Child of Eden Everything You Want From A Rez Sequel? [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jun 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child Of Eden Is Basically Rez For The PlayStation Move, Kinect]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child Of Eden Is Basically Rez For The PlayStation Move, Kinect" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Child Of Eden Is Basically Rez For The PlayStation Move, Kinect" href="http://kotaku.com/5563293/this-is-basically-rez-for-the-playstation-move" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child Of Eden Is Basically Rez For The PlayStation Move, Kinect" alt="Click here to read Child Of Eden Is Basically Rez For The PlayStation Move, Kinect" src="http://cache.kotaku.com/assets/images/9/2012/01/small_efc18fbfc33e5ced165e9f96042bd43c.jpg"/>
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				Sega Rally creator Tetsuya Mizuguchi is probably most loved for his 2001 synaesthetic shooter, Rez. This is Child of Eden, which will be published by Ubisoft. Same guy, same game, just for the PlayStation Move and Kinect.				<a href="http://kotaku.com/5563293/this-is-basically-rez-for-the-playstation-move" title="Click here to read more about Child Of Eden Is Basically Rez For The PlayStation Move, Kinect">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5563293/this-is-basically-rez-for-the-playstation-move]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5563293]]></guid>
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			<pubDate><![CDATA[Mon, 14 Jun 2010 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat" href="http://kotaku.com/5350642/konami-publishing-ninety+nine-nights-ii-shoko-nakagawa-in-a-big-hat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat" alt="Click here to read Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat" src="http://cache.kotaku.com/assets/images/9/2009/09/40671320060424_170258_8_big.jpg"/>
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				 According to Microsoft, Konami will be publishing hack-and-slash <i><a class="autolink" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" href="http://kotaku.com/tag/ninety_nine-nights-ii/">Ninety-Nine Nights II</a></i>. The prequel was developed by <i>Rez</i> designer Testsuya Mizuguchi; however, he does not appear to be involved with this title. <i><a class="autolink" title="Click here to read more posts tagged NINETY-NINE NIGHTS" title="Click here to read more posts tagged NINETY-NINE NIGHTS" href="http://kotaku.com/tag/ninety_nine-nights/">Ninety-Nine Nights</a></i> was published by Microsoft in 2006.				<a href="http://kotaku.com/5350642/konami-publishing-ninety+nine-nights-ii-shoko-nakagawa-in-a-big-hat" title="Click here to read more about Konami Publishing Ninety-Nine Nights II, Shoko Nakagawa In A Big Hat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5350642/konami-publishing-ninety+nine-nights-ii-shoko-nakagawa-in-a-big-hat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5350642]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[shoko nakagawa]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Wed, 02 Sep 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines Developer Making Game For Ubisoft]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Developer Making Game For Ubisoft" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Lumines Developer Making Game For Ubisoft" href="http://kotaku.com/5275236/lumines-developer-making-game-for-ubisoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Developer Making Game For Ubisoft" alt="Click here to read Lumines Developer Making Game For Ubisoft" src="http://cache.kotaku.com/assets/images/9/2009/06/0002.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" href="http://kotaku.com/tag/tetsuya-mizuguchi/">Tetsuya Mizuguchi</a>, the developer behind <i>Rez</i> and <i>Lumines</i>, is developing a new title for French game maker Ubisoft. That's about all we know!				<a href="http://kotaku.com/5275236/lumines-developer-making-game-for-ubisoft" title="Click here to read more about Lumines Developer Making Game For Ubisoft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5275236/lumines-developer-making-game-for-ubisoft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5275236]]></guid>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is Q Entertainment Still Making "QJ" For Atari?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" href="http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" alt="Click here to read Is Q Entertainment Still Making &quot;QJ&quot; For Atari?" src="http://cache.kotaku.com/assets/images/9/2009/05/qj_fate.jpg"/>
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				Last year, Atari <a href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game">announced</a> it had buddied up with <em>Rez HD</em> and <em>Lumines</em> creators <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> for a pair of projects: the Live Arcade cash-in comp <em>Qubed</em> and the enigmatic "QJ." Where are they now?				<a href="http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari" title="Click here to read more about Is Q Entertainment Still Making "QJ" For Atari?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5261913/is-q-entertainment-still-making-qj-for-atari]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5261913]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<pubDate><![CDATA[Tue, 19 May 2009 21:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is Guardian Hearts Q Entertainment’s Next Game?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" href="http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" alt="Click here to read Is Guardian Hearts Q Entertainment’s Next Game?" src="http://cache.kotaku.com/assets/images/9/2009/05/miz_hat.jpg"/>
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				We have been <a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days">wondering</a> what <i>Rez</i> creator <a class="autolink" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" title="Click here to read more posts tagged TETSUYA MIZUGUCHI" href="http://kotaku.com/tag/tetsuya-mizuguchi/">Tetsuya Mizuguchi</a> has been up to. He hasn't been up to much recently, or has he?				<a href="http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game" title="Click here to read more about Is Guardian Hearts Q Entertainment’s Next Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5250354/is-guardian-hearts-q-entertainments-next-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5250354]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<pubDate><![CDATA[Tue, 12 May 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights II Is Dark, Fiery And Smokey]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights II Is Dark, Fiery And Smokey" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights II Is Dark, Fiery And Smokey" href="http://kotaku.com/5220342/ninety+nine-nights-ii-is-dark-fiery-and-smokey" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninety-Nine Nights II Is Dark, Fiery And Smokey" alt="Click here to read Ninety-Nine Nights II Is Dark, Fiery And Smokey" src="http://cache.kotaku.com/assets/images/9/2009/04/nn2smokey.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> title <i>Ninety-Nine Nights</i> is getting a sequel with the clever temp title <i><a class="autolink" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" title="Click here to read more posts tagged NINETY-NINE NIGHTS II" href="http://kotaku.com/tag/ninety_nine-nights-ii/">Ninety-Nine Nights II</a></i>. As you can tell by these screenshots, the game's visual hook is equally clever: light and dark.				<a href="http://kotaku.com/5220342/ninety+nine-nights-ii-is-dark-fiery-and-smokey" title="Click here to read more about Ninety-Nine Nights II Is Dark, Fiery And Smokey">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5220342/ninety+nine-nights-ii-is-dark-fiery-and-smokey]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5220342]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<pubDate><![CDATA[Tue, 21 Apr 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" alt="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" src="http://cache.kotaku.com/assets/images/9/2009/01/miz_hat.jpg"/>
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				Well, not much with <i>N3: Ninety-Nine Nights II</i>, apparently! According to the upcoming issue of <a href="http://www.famitsu.com/"><i>Famitsu</i></a>, Tetsuya Mizuguchi (<i>Rez</i>, <i>Lumines</i>) isn't that involved in the game.				<a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" title="Click here to read more about What Is Tetsuya Mizuguchi Doing These Days?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5140785]]></guid>
			<category><![CDATA[Atari]]></category>
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			<pubDate><![CDATA[Wed, 28 Jan 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Atari Snatches Up Rez Creator For New Wii Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Snatches Up Rez Creator For New Wii Game" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Snatches Up Rez Creator For New Wii Game" href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game" class="pp_image">
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				The all-new Atari adds another heavy hitter to its line-up: <em>Rez</em> creator Tetsuya Mizuguchi's Q Entertainment. The publisher announced today that it is bringing Q's next music-based game, (tentatively?) dubbed <em>QJ</em>, to the Nintendo Wii.				<a href="http://kotaku.com/5100920/atari-snatches-up-rez-creator-for-new-wii-game" title="Click here to read more about Atari Snatches Up Rez Creator For New Wii Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Dec 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi Is Making New IP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/tgs08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs08</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" class="pp_image">
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				Tetsuya Mizuguchi is best known for <i>Rez</i>, <i>Space Channel 5</i> and <i>Lumines</i>. He's made lots of <i>Lumines</i> spin-offs like <i>Lumines Live!</i> and <i>Lumines II</i>. Key words: <i>Lumines</i>. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:				<a href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" title="Click here to read more about Tetsuya Mizuguchi Is Making New IP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Oct 2008 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Meteos Wars Coming to Xbox LIVE Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Meteos Wars Coming to Xbox LIVE Arcade" href="http://kotaku.com/5042807/meteos-wars-coming-to-xbox-live-arcade" class="pp_image">
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				Q Entertainment brings word that <i>Metoes Wars</i> is coming to Xbox LIVE Arcade this fall. The game will feature over 20 different planets &mdash; each having its own alien race, Meteos blocks and unique gravity as well as visual and audio style. There will be various single player modes (Mission Mode, Attack Mode, Vs. Mode), and there'll be LIVE multiplayer, too. What else, the game has four "Planet Impact" special attacks: Armageddon, Gambit, Sentinel and Tempest. And there's even accessories you can collect for your alien. And who doesn't like an alien with accessories? Game is priced at 800 MSP and out this October. 				<a href="http://kotaku.com/5042807/meteos-wars-coming-to-xbox-live-arcade" title="Click here to read more about Meteos Wars Coming to Xbox LIVE Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi on Rez HD, Game Design, the Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" alt="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lumines_live-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/lumines_live.jpg"></a>  Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i> (<i>Lumines Live!</i> is one of those games I have to be careful about playing, since I find it oh&mdash;so&mdash;hard to put it down), talking about proper vibrator placement while playing <i>Rez</i>, the future of Dadaist games, and emotional depth in games:				<a href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" title="Click here to read more about Tetsuya Mizuguchi on Rez HD, Game Design, the Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Feb 2008 14:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Mizuguchi, Matsuura and Music]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi, Matsuura and Music" href="http://kotaku.com/coolness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coolness</span></a></div -->					<div><a title="Click here to read Mizuguchi, Matsuura and Music" href="http://kotaku.com/355782/mizuguchi-matsuura-and-music" class="pp_image">
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				 <i>Rez</i> creator Tetsuya Mizuguchi and <i>PaRappa the Rapper</i> mastermind Masaya Matsuura are smart guys. They say smart things. This time, they're chatting up music &mdash; so essential to their games. Dig this exchange:				<a href="http://kotaku.com/355782/mizuguchi-matsuura-and-music" title="Click here to read more about Mizuguchi, Matsuura and Music">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 01:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi: I'm Too Artistic, I Know]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi: I'm Too Artistic, I Know" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Mizuguchi: I'm Too Artistic, I Know" href="http://kotaku.com/353819/mizuguchi-im-too-artistic-i-know" class="pp_image">
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				Tetsuya Mizuguchi, founder of Q Entertainment and best known for his work on <em>Rez</em>, <em>Space Channel 5</em> and <em>Lumines</em> took the stage at DICE today to talk about the future of gaming and give attendees a quick history lesson on all things MIzuguchi. His talk, titled "Art vs. Commerce" focused on his career-long struggle to balance the artistic and the fiscally responsible. From the wildly successful <em>Sega Rally</em>&mdash;which sold 20,000 full-sized arcade units and 1.5 million on consoles and PCs&mdash;to the commercial underperformer <em>Rez</em>&mdash;a game for which he declined to offer sales data.				<a href="http://kotaku.com/353819/mizuguchi-im-too-artistic-i-know" title="Click here to read more about Mizuguchi: I'm Too Artistic, I Know">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Three Vibe Hands-On With Rez HD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three Vibe Hands-On With Rez HD" href="http://kotaku.com/rez-hd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rezhd</span></a></div -->					<div><a title="Click here to read Three Vibe Hands-On With Rez HD" href="http://kotaku.com/349342/three-vibe-hands+on-with-rez-hd" class="pp_image">
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				 A few days ago I headed to downtown San Francisco to meet up with the Tetsuya Mizuguchi and the folks from Q Entertainment as they did their final push for Rez HD before it officially hits XBLA this coming Wednesday. I was ushered into a hotel room and seated on a comfy couch in front of a nice big screen displaying the familiar beats and graphics of Rez. The next thing I knew I was being handed three different controllers: one was placed behind my back, one on the floor under my feet and the third in my hands to control the game. This, I was told, was "the Miz way" to play. As it turned out, the Miz way was the way to go.				<a href="http://kotaku.com/349342/three-vibe-hands+on-with-rez-hd" title="Click here to read more about Three Vibe Hands-On With Rez HD">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jan 2008 11:03:12 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" class="pp_image">
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				We've been hearing rumblings about a <em>Space Channel 5</em> appearance on the Wii, bringing Tetsuya Mizuguchi and United Game Artists' rhythm game born on the Dreamcast back into the limelight. The only problem with those rumblings are the sources. Joke threads on 2ch, the never-reliable <a href="http://www.the-magicbox.com/gaming.htm">Magic Box</a>, and something in German that we couldn't make out. Sega? They aren't talking, outside of telling <a href="http://wii.ign.com/articles/847/847656p1.html">IGN</a> the rumors had no validity. While that sounds like a fine outright denial, we just can't shake the feeling that Mizuguchi is hiding something, being very cagey about a <em>Space Channel 5</em> update.				<a href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" title="Click here to read more about Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["If I Have A Reason, I Will Remake Space Channel 5"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;If I Have A Reason, I Will Remake Space Channel 5&quot;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read &quot;If I Have A Reason, I Will Remake Space Channel 5&quot;" href="http://kotaku.com/348370/if-i-have-a-reason-i-will-remake-space-channel-5" class="pp_image">
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				 <i>Rez HD</i>? Can't wait. The game is getting released next week on Xbox Live Arcade. What does that mean for folks who don't own an Xbox 360? Tetsuya Mizuguchi (<i>Rez</i>, <i>Space Channel 5</i>, <i>Lumines</i>) says:				<a href="http://kotaku.com/348370/if-i-have-a-reason-i-will-remake-space-channel-5" title="Click here to read more about "If I Have A Reason, I Will Remake Space Channel 5"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 24 Jan 2008 03:30:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Want Rez HD Free?]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want Rez HD Free?" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Want Rez HD Free?" href="http://kotaku.com/347297/want-rez-hd-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Want Rez HD Free?" alt="Click here to read Want Rez HD Free?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_rez_hd_contest.jpg"/>
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				If 800 Microsoft Points is "too much" for a hi-def remake of one of the best video games of all time, by all means, go ahead and register to win one of fifty copies of <em>Rez HD</em>. It's no skin off my back if you want to fill out a registration form at the official <em>Rez HD</em> site and skirt the payment, you cheap son of a bitch. However, if you do have the gall to weasel your way into a free code for the Xbox Live Arcade version, do me a favor and don't tick the radio button on the survey that says "I'm a fan of Tetsuya Mizuguchi" because you'll be lying. The man's got kids to feed and you're trying to shortchange him and the rest of the underpaid Q Entertainment staff. People like you make me sick.				<a href="http://kotaku.com/347297/want-rez-hd-free" title="Click here to read more about Want Rez HD Free?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 21 Jan 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=347297&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Work and Play: A Peek Inside the Lives of Gaming's Greatest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/work-and-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workandplay</span></a></div -->					<div><a title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" alt="Click here to read Work and Play: A Peek Inside the Lives of Gaming's Greatest" src="http://cache.kotaku.com/assets/images/9/2011/11/63e5ed6ae6b61d75aa0f296e84787b68.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/workplay.JPG"></a>I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.				<a href="http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest" title="Click here to read more about Work and Play: A Peek Inside the Lives of Gaming's Greatest">More&nbsp;&raquo;</a>
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			<category><![CDATA[work and play]]></category>
			<category><![CDATA[2K Games]]></category>
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			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Games]]></category>
			<category><![CDATA[gearbox software]]></category>
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			<category><![CDATA[Insomniac Games]]></category>
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			<category><![CDATA[Studios]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
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			<category><![CDATA[Tommy]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Fri, 11 Jan 2008 19:00:32 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Two Men, No Shirts, All Rez]]></title>
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				<center>  </center> File this under "old" and "Hot Tears of Shame." Here at Kotaku, we get flack for posting lots of jubblies. Know this: we're equal opportunity! With all this about <i>Rez HD</i> on the Xbox 360, it's time to take a look back at this embarrassing PS2 <i>Rez</i> ad. It features two young men, who've got their shirts off and are telling each other how good the vibrating DualShock feels. Microsoft, Sony has set the bar pretty high with this ad. Try and top it! 

				<a href="http://kotaku.com/342596/two-men-no-shirts-all-rez" title="Click here to read more about Two Men, No Shirts, All Rez">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clip]]></category>
			<category><![CDATA[hot tears of shame]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 09 Jan 2008 09:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=342596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Flynn Pwns Rez]]></title>
			<description>
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								<a href="http://kotaku.com/300834/flynn-pwns-rez" title="Click here to read more about Flynn Pwns Rez">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300834/flynn-pwns-rez]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300834]]></guid>
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			<category><![CDATA[Q]]></category>
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			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 10:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=300834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Justify Your Game: Rez]]></title>
			<description>
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								<a href="http://kotaku.com/300819/justify-your-game-rez" title="Click here to read more about Justify Your Game: Rez">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300819/justify-your-game-rez]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300819]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Q?]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 08:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=300819&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Ever Hands On Impressions of Rez HD]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Ever Hands On Impressions of Rez HD" href="http://kotaku.com/first%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">first!</span></a></div -->					<div><a title="Click here to read First Ever Hands On Impressions of Rez HD" href="http://kotaku.com/300814/first-ever-hands-on-impressions-of-rez-hd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Ever Hands On Impressions of Rez HD" alt="Click here to read First Ever Hands On Impressions of Rez HD" src="http://cache.kotaku.com/assets/images/9/2007/09/small_miznme.jpg"/>
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				 It was a quick trip from our hotel to Q Entertainment where we had an early morning appointment with Mr. Rez himself, Tetsuya Mizuguchi. We discussed quite a few subjects that my esteemed colleagues will be filling you in on later, but I'm going to concentrate on Rez as, much to my delight, I was given the honor of being the first person outside of the Q offices to actually play it.				<a href="http://kotaku.com/300814/first-ever-hands-on-impressions-of-rez-hd" title="Click here to read more about First Ever Hands On Impressions of Rez HD">More&nbsp;&raquo;</a>
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			<category><![CDATA[First!]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Miz Makes His Own Second Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/double-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublelife</span></a></div -->					<div><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/275049/miz-makes-his-own-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz Makes His Own Second Life" alt="Click here to read Miz Makes His Own Second Life" src="http://cache.kotaku.com/assets/images/9/2007/07/small_mizsecondlife.jpg"/>
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				 Now that <i>Rez</i> creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of <i>Lumines</i>, he's ready to do something different, something virtual, something <i>Second Life</i>. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:				<a href="http://kotaku.com/275049/miz-makes-his-own-second-life" title="Click here to read more about Miz Makes His Own Second Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[double life]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 05 Jul 2007 05:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yet, Another Lumines Clone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yet, Another Lumines Clone" href="http://kotaku.com/flood-gates/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">floodgates</span></a></div -->					<div><a title="Click here to read Yet, Another Lumines Clone" href="http://kotaku.com/273406/yet-another-lumines-clone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yet, Another Lumines Clone" alt="Click here to read Yet, Another Lumines Clone" src="http://cache.kotaku.com/assets/images/9/2007/06/small_a2006-11-01.12-53-13-085.jpg"/>
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				 And the <i>Lumines</i> clones don't stop! Earlier, we brought word of <i>Luminator</i>, a <i>Lumines</i> copycat made by Germans. That's not all. Already out in stores is Got Game's <i>Puzzle Scape</i>, which looks and sounds a helluva like <i>Lumines</i>. A description from the company's website:				<a href="http://kotaku.com/273406/yet-another-lumines-clone" title="Click here to read more about Yet, Another Lumines Clone">More&nbsp;&raquo;</a>
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			<category><![CDATA[flood gates]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Fri, 29 Jun 2007 07:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[It's Like Lumines, But Not]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Lumines, But Not" href="http://kotaku.com/clone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clone</span></a></div -->					<div><a title="Click here to read It's Like Lumines, But Not" href="http://kotaku.com/269048/its-like-lumines-but-not" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like Lumines, But Not" alt="Click here to read It's Like Lumines, But Not" src="http://cache.kotaku.com/assets/images/9/2007/06/small_luminatords.jpg"/>
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				Don't you wish game designer Tetsuya Mizuguchi would've brought PSP game <i>Lumines</i> to the DS, instead? He doesn't have to. Germans are doing it for him! Well, not exactly. Germany's bhv Software is releasing <i>Luminator DS</i> third quarter 2007 in Europe. This DS title has only fifteen skins and 15 "CD quality" songs. I'm no lawyer, but it seems as though we've moved beyond flattery into the gray area of copyright infringement. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/269048/its-like-lumines-but-not" title="Click here to read more about It's Like Lumines, But Not">More&nbsp;&raquo;</a>
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			<category><![CDATA[clone]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 23:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nakazato Dishes On Lost Odyssey, Microsoft Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nakazato Dishes On Lost Odyssey, Microsoft Japan" href="http://kotaku.com/feelplus-this-post/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feelplusthispost</span></a></div -->					<div><a title="Click here to read Nakazato Dishes On Lost Odyssey, Microsoft Japan" href="http://kotaku.com/258337/nakazato-dishes-on-lost-odyssey-microsoft-japan" class="pp_image">
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				Gamasutra's Brandon Sheffield scored an unusually frank and revealing interview with Microsoft Game Studios Japan's former senior manager Ray Nakazato in which the FeelPlus (makers of Lost Odyssey) president reveals the inner workings of the Japanese game biz. He not only recounts the troubles that plagued Tetsuya Mizuguchi's sub-par Ninety-Nine Nights, but speaks openly on dealing with Rockstar Games and working at Microsoft.				<a href="http://kotaku.com/258337/nakazato-dishes-on-lost-odyssey-microsoft-japan" title="Click here to read more about Nakazato Dishes On Lost Odyssey, Microsoft Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[feelplus this post]]></category>
			<category><![CDATA[Ninety-nine Nights]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[ray nakazato]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 07 May 2007 18:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kojima Hints At New Snatcher Plans, Miz Talks Next Project]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Hints At New Snatcher Plans, Miz Talks Next Project" href="http://kotaku.com/snatcher/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">snatcher</span></a></div -->					<div><a title="Click here to read Kojima Hints At New Snatcher Plans, Miz Talks Next Project" href="http://kotaku.com/252719/kojima-hints-at-new-snatcher-plans-miz-talks-next-project" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima Hints At New Snatcher Plans, Miz Talks Next Project" alt="Click here to read Kojima Hints At New Snatcher Plans, Miz Talks Next Project" src="http://cache.kotaku.com/assets/images/9/2007/04/small_snatcher_look.jpg"/>
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				This weekend saw the game developer Grasshopper Manufacture hold an event in Tokyo called Snake vs Zombie Vol. 2 which was host to a series of music performances and conversations from famous game developers. Appearing at the event were Resident Evil director Shinji Mikami, Rez director Tetsuya Mizuguchi, and Metal Gear Solid director Hideo Kojima among others.				<a href="http://kotaku.com/252719/kojima-hints-at-new-snatcher-plans-miz-talks-next-project" title="Click here to read more about Kojima Hints At New Snatcher Plans, Miz Talks Next Project">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/252719/kojima-hints-at-new-snatcher-plans-miz-talks-next-project]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-252719]]></guid>
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			<category><![CDATA[Grasshopper]]></category>
			<category><![CDATA[Hideo Kojima]]></category>
			<category><![CDATA[Shinji Mikami]]></category>
			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Mon, 16 Apr 2007 19:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252719&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Every Extend Extra Extreme For XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Extend Extra Extreme For XBLA" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Every Extend Extra Extreme For XBLA" href="http://kotaku.com/241928/every-extend-extra-extreme-for-xbla" class="pp_image">
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				Sorry, folks. If you're looking for that Rez in HD announcement, you should look elsewhere. Q? Entertainment announced today that it's bringing the PC-to-PSP musical shooter Every Extend Extra to Xbox Live Arcade in the form of (deep breath...) Every Extend Extra Extreme. We'll just call it E4.				<a href="http://kotaku.com/241928/every-extend-extra-extreme-for-xbla" title="Click here to read more about Every Extend Extra Extreme For XBLA">More&nbsp;&raquo;</a>
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			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[every extend extra extreme]]></category>
			<category><![CDATA[Milking]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 20:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241928&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Rez, Every Extend Extra For XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" class="pp_image">
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				Could Tetsuya Mizuguchi's masterpiece Rez be en route to Microsoft's Xbox Live Arcade service? Is The Miz's remake of PC freeware shooter Every Extend not far behind? That's a <em>definite maybe</em> on both, if this month's EGM rumors are to be believed.				<a href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" title="Click here to read more about Rumor: Rez, Every Extend Extra For XBLA">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Every Extend Extra]]></category>
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			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 05 Mar 2007 18:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Most Awkward Mizuguchi Interview Ever]]></title>
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				 This painfully awkward interview-slash-commercial for Q? Entertainment's Meteos cash-in for the Nintendo DS is as cringe-worthy as it is confusing. Look, I love you, Miz, but the once stellar name of Q? is desperately in need of something fresh. How about fewer ports and more original content? We're all out of Lumines goodwill at this point. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/239846/most-awkward-mizuguchi-interview-ever" title="Click here to read more about Most Awkward Mizuguchi Interview Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[Meteos]]></category>
			<category><![CDATA[Awkward]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[meteos disney magic]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Mon, 26 Feb 2007 19:20:13 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=239846&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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