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		<title><![CDATA[Kotaku: Teh Future]]></title>
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			<title><![CDATA[Kotaku: Teh Future]]></title>
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		<description><![CDATA[Kotaku posts tagged Teh Future]]></description>
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			<title><![CDATA[Did this Beautiful Drawing Foretell the Wii U?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Did this Beautiful Drawing Foretell the Wii U?" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Did this Beautiful Drawing Foretell the Wii U?" href="http://kotaku.com/5815122/did-this-beautiful-drawing-foretell-the-wii-u" class="pp_image">
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				A Square Enix <em>Final Fantasy</em> music website went live this past January to promote the <em>More SQ</em> album, remixes and reworkings of iconic <em>Final Fantasy</em> themes. But what's got Japanese netizens talking is the website's splash art.				<a href="http://kotaku.com/5815122/did-this-beautiful-drawing-foretell-the-wii-u" title="Click here to read more about Did this Beautiful Drawing Foretell the Wii U?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Jun 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What New Nintendo Games Can We Expect in 2011?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What New Nintendo Games Can We Expect in 2011?" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read What New Nintendo Games Can We Expect in 2011?" href="http://kotaku.com/5795666/what-new-nintendo-games-can-we-expect-in-2011" class="pp_image">
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				 It's April. Soon it will be May. And to fill out the rest of 2011, Nintendo is going to release games. Most of them have already been revealed, but here's a handy list of titles Nintendo plans out putting out in 2011.				<a href="http://kotaku.com/5795666/what-new-nintendo-games-can-we-expect-in-2011" title="Click here to read more about What New Nintendo Games Can We Expect in 2011?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Apr 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[James Cameron Says Video Games Are Powering 3D]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read James Cameron Says Video Games Are Powering 3D" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read James Cameron Says Video Games Are Powering 3D" href="http://kotaku.com/5795268/james-cameron-says-video-games-are-powering-3d" class="pp_image">
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				3D. Had enough? Tough crap, it sounds like there will be <em>more</em>. And according to movie director James Cameron (pictured, with George Lucas), the future of 3D is being fueled by video games.				<a href="http://kotaku.com/5795268/james-cameron-says-video-games-are-powering-3d" title="Click here to read more about James Cameron Says Video Games Are Powering 3D">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Apr 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[One Day, The 3DS Might Just Record 3D Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Day, The 3DS Might Just Record 3D Video" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read One Day, The 3DS Might Just Record 3D Video" href="http://kotaku.com/5732581/one-day-the-3ds-might-just-record-3d-video" class="pp_image">
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				 Ah, the future. No, <i>teh future</i>. Nintendo seems to be milling over new wonders for its upcoming 3D-glasses-free game handheld.				<a href="http://kotaku.com/5732581/one-day-the-3ds-might-just-record-3d-video" title="Click here to read more about One Day, The 3DS Might Just Record 3D Video">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The PS4 Doesn't Sound Like It'll Be Download Only]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PS4 Doesn't Sound Like It'll Be Download Only" href="http://kotaku.com/playstation-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation4</span></a></div -->					<div><a title="Click here to read The PS4 Doesn't Sound Like It'll Be Download Only" href="http://kotaku.com/5622370/the-ps4-doesnt-sound-like-itll-be-download-only" class="pp_image">
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				 The PlayStation 3 was released in 2006. Sony has famously said the console will have a ten year console life. By that math, we can expect the PlayStation 4 sometime after 2016. But can we expect a digital-download-only console?				<a href="http://kotaku.com/5622370/the-ps4-doesnt-sound-like-itll-be-download-only" title="Click here to read more about The PS4 Doesn't Sound Like It'll Be Download Only">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Aug 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Atari Founder Was &quot;Stupid&quot; To Sell The Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Founder Was &amp;quot;Stupid&amp;quot; To Sell The Company" href="http://kotaku.com/nolan-bushnell/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nolanbushnell</span></a></div -->					<div><a title="Click here to read Atari Founder Was &amp;quot;Stupid&amp;quot; To Sell The Company" href="http://kotaku.com/5610033/atari-founder-was-stupid-to-sell-the-company" class="pp_image">
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				 In 1972, Nolan Bushnell founded Atari. The company would go on to define video games during the 1970s. And just when things were getting good, Bushnell sold the company in 1976 to Time Warner &mdash; a move he now regrets.				<a href="http://kotaku.com/5610033/atari-founder-was-stupid-to-sell-the-company" title="Click here to read more about Atari Founder Was &quot;Stupid&quot; To Sell The Company">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft: No Need to Launch New Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: No Need to Launch New Console" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Microsoft: No Need to Launch New Console" href="http://kotaku.com/5445962/microsoft-no-need-to-launch-new-console" class="pp_image">
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				 The Xbox 360 launched in November 2005. The original Xbox launched in November 2001. It is now 2010. About time for a new Xbox, right? Not necessarily, Microsoft says.				<a href="http://kotaku.com/5445962/microsoft-no-need-to-launch-new-console" title="Click here to read more about Microsoft: No Need to Launch New Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jan 2010 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shia LaBeouf: Video Games Will Take Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shia LaBeouf: Video Games Will Take Over" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Shia LaBeouf: Video Games Will Take Over" href="http://kotaku.com/5442239/shia-labeouf-video-games-will-take-over" class="pp_image">
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				 One of Hollywood's hottest young actors Shia LaBeouf (Transformers, Indiana Jones and the Kingdom of the Crystal Skull) lent his likeness to the Transformer games and points out this:				<a href="http://kotaku.com/5442239/shia-labeouf-video-games-will-take-over" title="Click here to read more about Shia LaBeouf: Video Games Will Take Over">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5442239/shia-labeouf-video-games-will-take-over]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5442239]]></guid>
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			<pubDate><![CDATA[Thu, 07 Jan 2010 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Square Enix: Platform Holder Not Surprised By Death of Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square Enix: Platform Holder Not Surprised By Death of Consoles" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Square Enix: Platform Holder Not Surprised By Death of Consoles" href="http://kotaku.com/5427712/square-enix-platform-holder-not-surprised-by-death-of-consoles" class="pp_image">
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				 Square Enix honcho <a class="autolink" title="Click here to read more posts tagged #yoichiwada" title="Click here to read more posts tagged #yoichiwada" href="http://kotaku.com/tag/yoichiwada/">Yoichi Wada</a> looks into his crystallis ball and sees a future in which consoles are simply not necessary, <a href="http://kotaku.com/5413588/square-enix-anticipating-the-death-of-consoles">reiterating</a>, what he said in November.				<a href="http://kotaku.com/5427712/square-enix-platform-holder-not-surprised-by-death-of-consoles" title="Click here to read more about Square Enix: Platform Holder Not Surprised By Death of Consoles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5427712/square-enix-platform-holder-not-surprised-by-death-of-consoles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5427712]]></guid>
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			<pubDate><![CDATA[Wed, 16 Dec 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision" href="http://kotaku.com/5398683/could-band-heroguitar-hero-5-brouhaha-cause-future-problems-for-activision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision" alt="Click here to read Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision" src="http://cache.kotaku.com/assets/images/9/2009/11/tehfuture.jpg"/>
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				 In the span of two months, Activision has ticked off <a href="http://kotaku.com/5357425/cobain-attorney-calls-for-activision-to-limit-musicians-use-in-gh5">Courtney Love</a> and <a href="http://kotaku.com/5397223/no-doubt-sues-activision-over-band-hero-likeness-%5Bupdate%5D">No Doubt</a> by letting unlockable avatars sing songs from other genres.				<a href="http://kotaku.com/5398683/could-band-heroguitar-hero-5-brouhaha-cause-future-problems-for-activision" title="Click here to read more about Could Band Hero/Guitar Hero 5 Brouhaha Cause Future Problems For Activision">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Nov 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Doom Creator On Whether New PlayStation Or Xbox Will Be First]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" href="http://kotaku.com/john-carmack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johncarmack</span></a></div -->					<div><a title="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" href="http://kotaku.com/5334701/doom-creator-on-whether-new-playstation-or-xbox-will-be-first" class="pp_image">
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				 You know John Carmack. He's the programming wizard responsible for games like <i>Doom</i>. You know what John Carmack thinks?				<a href="http://kotaku.com/5334701/doom-creator-on-whether-new-playstation-or-xbox-will-be-first" title="Click here to read more about Doom Creator On Whether New PlayStation Or Xbox Will Be First">More&nbsp;&raquo;</a>
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			<category><![CDATA[John Carmack]]></category>
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			<pubDate><![CDATA[Tue, 11 Aug 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony: PS3 Will Dominate In 3~5 Years]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: PS3 Will Dominate In 3~5 Years" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Sony: PS3 Will Dominate In 3~5 Years" href="http://kotaku.com/5233883/sony-ps3-will-dominate-in-35-years" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: PS3 Will Dominate In 3~5 Years" alt="Click here to read Sony: PS3 Will Dominate In 3~5 Years" src="http://cache.kotaku.com/assets/images/9/2009/04/crystal_ball_sony.jpg"/>
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				Is this the year the PS3 takes the top spot? Or is it next year? While the pundits gaze into their crystal balls, soon-to-retire Sony exec <a class="autolink" title="Click here to read more posts tagged DAVID REEVES" title="Click here to read more posts tagged DAVID REEVES" href="http://kotaku.com/tag/david-reeves/">David Reeves</a> thinks he's got the answer.				<a href="http://kotaku.com/5233883/sony-ps3-will-dominate-in-35-years" title="Click here to read more about Sony: PS3 Will Dominate In 3~5 Years">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5233883/sony-ps3-will-dominate-in-35-years]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5233883]]></guid>
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			<pubDate><![CDATA[Thu, 30 Apr 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Unannounced Resident Evil 6 Could Take 8 Years]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unannounced Resident Evil 6 Could Take 8 Years" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Unannounced Resident Evil 6 Could Take 8 Years" href="http://kotaku.com/5183030/unannounced-resident-evil-6-could-take-8-years" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unannounced Resident Evil 6 Could Take 8 Years" alt="Click here to read Unannounced Resident Evil 6 Could Take 8 Years" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e3bb07ea240afd86ed1c1e8fd77d9d78.jpg"/>
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				<i>Resident Evil 5</i> is a big hit. Know what Capcom likes better than big hits? Making big hits into big hit sequels.				<a href="http://kotaku.com/5183030/unannounced-resident-evil-6-could-take-8-years" title="Click here to read more about Unannounced Resident Evil 6 Could Take 8 Years">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Mar 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Console Manufacturer" Working on 3D Blu-ray Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Console Manufacturer&quot; Working on 3D Blu-ray Gaming" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read &quot;Console Manufacturer&quot; Working on 3D Blu-ray Gaming" href="http://kotaku.com/293006/console-manufacturer-working-on-3d-blu+ray-gaming" class="pp_image">
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				 Forget 4D, we'll settle with 3D. At a recent U.S. press event, Mitsubishi demoed its fancy 3D googles (above). The tech works with DLP TVs and projectors, but not with plasma and LCD displays. The company is even developing a Blu-ray player that can convert 2D movies into 3D on the fly, which *might* be available as early as next year. The kicker? According to CNET's Crave:				<a href="http://kotaku.com/293006/console-manufacturer-working-on-3d-blu+ray-gaming" title="Click here to read more about "Console Manufacturer" Working on 3D Blu-ray Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Aug 2007 07:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[New Computer Chip Based on PS3 Cell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Computer Chip Based on PS3 Cell" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read New Computer Chip Based on PS3 Cell" href="http://kotaku.com/285073/new-computer-chip-based-on-ps3-cell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Computer Chip Based on PS3 Cell" alt="Click here to read New Computer Chip Based on PS3 Cell" src="http://cache.kotaku.com/assets/images/9/2007/08/small_3dglasses.jpg"/>
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				 A prototype chip based on the PS3 Cell processor has been developed and will be shown next week in San Diego. The prototype is for computer boards (not the PS3), and it shouldn't come as a surprise as applications for the Cell have been mentioned for some time now. The original chip was developed by Sony, Sony Computer Entertainment, IBM and Toshiba. Called the "Cell Computing Board," this new prototype is the Cell Broadband Engine microprocessor married with the RSX graphics processor, which, according to Sony, goes beyond the Cell chip's power. That's right, a super computer. Fingers crossed for 4D output! 				<a href="http://kotaku.com/285073/new-computer-chip-based-on-ps3-cell" title="Click here to read more about New Computer Chip Based on PS3 Cell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Aug 2007 01:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese PSP Slims Getting Digital TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese PSP Slims Getting Digital TV" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Japanese PSP Slims Getting Digital TV" href="http://kotaku.com/279114/japanese-psp-slims-getting-digital-tv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japanese PSP Slims Getting Digital TV" alt="Click here to read Japanese PSP Slims Getting Digital TV" src="http://cache.kotaku.com/assets/images/9/2007/07/small_onesegpspfull1.jpg"/>
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				 This Fall, Japan will be watching digital TV on PSPs. Retailing for &yen;6,980 ($57), a 1seg add-on tuner will hit shelves along with the PSP Slim on September 20th along with a fistful of new cables. Currently, 1seg isn't quite yet perfect: there are signal dropouts, and it's hard to catch a broadcast while in cars or on trains. Still! Just think what you'll be doing with your PSP this Fall and what they'll be doing in Japan. Watching a cruddy digital reception, that's what! 				<a href="http://kotaku.com/279114/japanese-psp-slims-getting-digital-tv" title="Click here to read more about Japanese PSP Slims Getting Digital TV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jul 2007 07:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PopSci Predicts PS3 Dominance In 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PopSci Predicts PS3 Dominance In 2009" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read PopSci Predicts PS3 Dominance In 2009" href="http://kotaku.com/267596/popsci-predicts-ps3-dominance-in-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PopSci Predicts PS3 Dominance In 2009" alt="Click here to read PopSci Predicts PS3 Dominance In 2009" src="http://cache.kotaku.com/assets/images/9/2007/06/small_popscipredictions.jpg"/>
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				We've got a long road ahead of us. The current gen consoles are finding their footing, stumbling or starting to hit their stride. It's too early to declare clear cut winners, but not too early to forecast the future. <i>Popular Science</i> has a feature called "PPX" (PopSci Predictions Exchange) in which the publication sets forth predictions and lets readers bet on them with fake money for bragging rights. <i>PopSci</i>'s predictions are:				<a href="http://kotaku.com/267596/popsci-predicts-ps3-dominance-in-2009" title="Click here to read more about PopSci Predicts PS3 Dominance In 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 04:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Companies Can Avoid Countdowns]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Companies Can Avoid Countdowns" href="http://kotaku.com/op-ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read How Companies Can Avoid Countdowns" href="http://kotaku.com/266232/how-companies-can-avoid-countdowns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Companies Can Avoid Countdowns" alt="Click here to read How Companies Can Avoid Countdowns" src="http://cache.kotaku.com/assets/images/9/2007/06/small_countdownspeople.jpg"/>
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				For a generation of marketers raised on TV and print, the internet is a gray nebulous. What works in traditional media? Getting as many eyes on a new product as possible &mdash; that creates buzz. But since the internet doesn't have "Prime Time" per se and is powered by a series of sites (not channels or publishers), focusing those eyes all at one time and one place poses a challenge online.				<a href="http://kotaku.com/266232/how-companies-can-avoid-countdowns" title="Click here to read more about How Companies Can Avoid Countdowns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jun 2007 02:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Valve's Newell Doesn't Believe In One Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve's Newell Doesn't Believe In One Console" href="http://kotaku.com/teh-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tehfuture</span></a></div -->					<div><a title="Click here to read Valve's Newell Doesn't Believe In One Console" href="http://kotaku.com/262322/valves-newell-doesnt-believe-in-one-console" class="pp_image">
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				Some say the future is one unified console. Others say "bwah?" Put Valve's Gabe Newell in the "bwah?" camp. His two cents:				<a href="http://kotaku.com/262322/valves-newell-doesnt-believe-in-one-console" title="Click here to read more about Valve's Newell Doesn't Believe In One Console">More&nbsp;&raquo;</a>
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			<category><![CDATA[Half-life]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Tue, 22 May 2007 01:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[India And The Future of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read India And The Future of Gaming" href="http://kotaku.com/india/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">india</span></a></div -->					<div><a title="Click here to read India And The Future of Gaming" href="http://kotaku.com/247977/india-and-the-future-of-gaming" class="pp_image">
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				Ishaan over at game site Flame War ADVANCE has a two part interview with execs at <a href="http://www.exigent3d.com/">Exigent</a>, a Noida-based Indian outsourcing company that deals with video game art. The company's founders cut their teeth working on games like <i>Quake</i> and <i>Wing Commander</i>. The company's Chief Creative Officer Paul Steed sits on the GDC's advisory board and had this to offer about the future and India's role in that future:				<a href="http://kotaku.com/247977/india-and-the-future-of-gaming" title="Click here to read more about India And The Future of Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[teh future]]></category>
			<pubDate><![CDATA[Fri, 30 Mar 2007 05:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=247977&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Control Games With Your BRAIN]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Control Games With Your BRAIN" href="http://kotaku.com/brain-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">braingames</span></a></div -->					<div><a title="Click here to read Control Games With Your BRAIN" href="http://kotaku.com/241407/control-games-with-your-brain" class="pp_image">
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				Using motion controls is so 2006. Using your brain to dictate game play is teh future. Australian star-up Emotiv created a mind-reading game controller prototype called Project Epoc that's getting over a million dollars in funding from the Australian government. From Emotiv's website:				<a href="http://kotaku.com/241407/control-games-with-your-brain" title="Click here to read more about Control Games With Your BRAIN">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 00:00:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Motorstorm Developer Thinking About PS4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motorstorm Developer Thinking About PS4" href="http://kotaku.com/ps9/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps9</span></a></div -->					<div><a title="Click here to read Motorstorm Developer Thinking About PS4" href="http://kotaku.com/221076/motorstorm-developer-thinking-about-ps4" class="pp_image">
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      Now that you've parted with large amounts of cash for a console that doesn't quite have any killer games yet, let's talk PS4. UK developer Evolution Studios boss Martin Kenwright isn't jut thinking about his company's upcoming release, <i>Motorstorm</i>, but TEH FUTURE. Says Kenwright:				<a href="http://kotaku.com/221076/motorstorm-developer-thinking-about-ps4" title="Click here to read more about Motorstorm Developer Thinking About PS4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Dec 2006 05:22:05 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=221076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Blu-ray And HD-DVD, Dead As Disc-o]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blu-ray And HD-DVD, Dead As Disc-o" href="http://kotaku.com/blu_ray/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bluray</span></a></div -->					<div><a title="Click here to read Blu-ray And HD-DVD, Dead As Disc-o" href="http://kotaku.com/215444/blu+ray-and-hd+dvd-dead-as-disc+o" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blu-ray And HD-DVD, Dead As Disc-o" alt="Click here to read Blu-ray And HD-DVD, Dead As Disc-o" src="http://cache.kotaku.com/assets/images/9/2006/11/small_nostradamus.jpg"/>
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      Gloom and doom tech articles, love 'em! They're like Nostradamus for dorks. And <i>Slate</i>'s got a whopper soothsayer piece up, which lays out why the Sony backed Blu-ray and the Microsoft supported HD-DVD are dead out of the gate. Sean Cooper writes:				<a href="http://kotaku.com/215444/blu+ray-and-hd+dvd-dead-as-disc+o" title="Click here to read more about Blu-ray And HD-DVD, Dead As Disc-o">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Nov 2006 06:22:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=215444&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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