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		<title><![CDATA[Kotaku: Tech]]></title>
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		<description><![CDATA[Kotaku posts tagged Tech]]></description>
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			<title><![CDATA[Does Digital Distribution Do More Harm Than Good?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Digital Distribution Do More Harm Than Good?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Does Digital Distribution Do More Harm Than Good?" href="http://kotaku.com/5879559/does-digital-distribution-do-more-harm-than-good" class="pp_image">
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				<em>Isn't moving from disc-based software to downloadable digital products a step in the right direction? Commenter <a href="http://kotaku.com/speakup/forum?comment=46380469">Paradox Me</a> isn't so sure, and explains why in today's Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5879559/does-digital-distribution-do-more-harm-than-good" title="Click here to read more about Does Digital Distribution Do More Harm Than Good?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[id Explains How to Tweak the Most Out of PC Rage, More Official Settings Coming Soon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Explains How to Tweak the Most Out of PC &lt;em&gt;Rage&lt;/em&gt;, More Official Settings Coming Soon" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id Explains How to Tweak the Most Out of PC &lt;em&gt;Rage&lt;/em&gt;, More Official Settings Coming Soon" href="http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon" class="pp_image">
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				 The PC version of <em>Rage</em> will soon have a bevy of new ways for gamers to tweak the way the game behaves and looks on their system, id Software tells <em>Kotaku</em>.				<a href="http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon" title="Click here to read more about id Explains How to Tweak the Most Out of PC Rage, More Official Settings Coming Soon">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Id Software]]></category>
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			<pubDate><![CDATA[Fri, 07 Oct 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why Japanese Developers Should Have Played More PC Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Japanese Developers Should Have Played More PC Games" href="http://kotaku.com/tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tech</span></a></div -->					<div><a title="Click here to read Why Japanese Developers Should Have Played More PC Games" href="http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games" class="pp_image">
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				Gaming's reached a turning point. Western games have more realistic graphics and physics than Japanese games. This isn't good or bad. It's true.				<a href="http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games" title="Click here to read more about Why Japanese Developers Should Have Played More PC Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844588]]></guid>
			<category><![CDATA[Tech]]></category>
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			<pubDate><![CDATA[Wed, 28 Sep 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Coolest, Tiniest New Gaming Platform Hits Next Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Coolest, Tiniest New Gaming Platform Hits Next Month" href="http://kotaku.com/sifteo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sifteo</span></a></div -->					<div><a title="Click here to read The Coolest, Tiniest New Gaming Platform Hits Next Month" href="http://kotaku.com/5829972/the-coolest-tiniest-new-gaming-platform-hits-next-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Coolest, Tiniest New Gaming Platform Hits Next Month" alt="Click here to read The Coolest, Tiniest New Gaming Platform Hits Next Month" src="http://cache.kotaku.com/assets/images/9/2011/08/small_sifteo_chroma_shuffle_4800.jpg"/>
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				 Sifteo, those tiny motion-aware game playing blocks we first spotted at CES, hit this September for $150 a pack, the company said today.				<a href="http://kotaku.com/5829972/the-coolest-tiniest-new-gaming-platform-hits-next-month" title="Click here to read more about The Coolest, Tiniest New Gaming Platform Hits Next Month">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sifteo]]></category>
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			<pubDate><![CDATA[Thu, 11 Aug 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Let's Share Gaming Video Capture Tips]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Share Gaming Video Capture Tips" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Let's Share Gaming Video Capture Tips" href="http://kotaku.com/5822604/lets-share-gaming-video-capture-tips" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Share Gaming Video Capture Tips" alt="Click here to read Let's Share Gaming Video Capture Tips" src="http://cache.kotaku.com/assets/images/9/2011/07/small_videocapture.jpg"/>
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				<em>Commenter <a href="http://kotaku.com/speakup/forum?comment=41066045">BrawlKarter</a> is looking for a way to record his video game footage. Hell, a lot of people are looking to record their video game footage. Let's tell 'em how in today's Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5822604/lets-share-gaming-video-capture-tips" title="Click here to read more about Let's Share Gaming Video Capture Tips">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[We Got Microsoft to Promote The Red Ring of Death and Our Other Xbox Live Indie Favorites]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Got Microsoft to Promote &lt;em&gt;The Red Ring of Death&lt;/em&gt; and Our Other Xbox Live Indie Favorites" href="http://kotaku.com/recommendations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">recommendations</span></a></div -->					<div><a title="Click here to read We Got Microsoft to Promote &lt;em&gt;The Red Ring of Death&lt;/em&gt; and Our Other Xbox Live Indie Favorites" href="http://kotaku.com/5805236/we-got-microsoft-to-promote-the-red-ring-of-death-and-our-other-xbox-live-indie-favorites/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Got Microsoft to Promote &lt;em&gt;The Red Ring of Death&lt;/em&gt; and Our Other Xbox Live Indie Favorites" alt="Click here to read We Got Microsoft to Promote &lt;em&gt;The Red Ring of Death&lt;/em&gt; and Our Other Xbox Live Indie Favorites" src="http://cache.kotaku.com/assets/images/9/2011/05/small_kfrrodfortop.jpg"/>
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				Every couple of weeks we deliver a list of our favorite (mostly) new Xbox Live Indie games to officials involved with the Xbox 360. We pick our favorite indie games; they list them in a corner of the Xbox Live Games Marketplace called Kotaku's Favorites (it's in the Indie channel).				<a href="http://kotaku.com/5805236/we-got-microsoft-to-promote-the-red-ring-of-death-and-our-other-xbox-live-indie-favorites/gallery/" title="Click here to read more about We Got Microsoft to Promote The Red Ring of Death and Our Other Xbox Live Indie Favorites">More&nbsp;&raquo;</a>
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			<category><![CDATA[Recommendations]]></category>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[Death]]></category>
			<category><![CDATA[decay]]></category>
			<category><![CDATA[Depths]]></category>
			<category><![CDATA[Dwarven]]></category>
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			<category><![CDATA[Tech]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live INdie Games]]></category>
			<pubDate><![CDATA[Tue, 24 May 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[MIT Just Built a Better Nintendo 3DS Screen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MIT Just Built a Better Nintendo &lt;em&gt;3DS&lt;/em&gt; Screen" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read MIT Just Built a Better Nintendo &lt;em&gt;3DS&lt;/em&gt; Screen" href="http://kotaku.com/5798975/mit-just-built-a-better-nintendo-3ds-screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MIT Just Built a Better Nintendo &lt;em&gt;3DS&lt;/em&gt; Screen" alt="Click here to read MIT Just Built a Better Nintendo &lt;em&gt;3DS&lt;/em&gt; Screen" src="http://cache.kotaku.com/assets/images/9/2011/05/small_mithr3d.jpg"/>
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				 A group of researchers from MIT have developed a new version of the parallax barrier technology used by Nintendo to give the 3DS its signature 3D visuals. The new version of the screen, called HR3D ("High Rank 3D"), can produce the same glasses-free 3D images as the 3DS, but does so while generating a brighter image and using less battery power. HR3D uses two layered screens to produce 3D, just like the 3DS.				<a href="http://kotaku.com/5798975/mit-just-built-a-better-nintendo-3ds-screen" title="Click here to read more about MIT Just Built a Better Nintendo 3DS Screen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798975/mit-just-built-a-better-nintendo-3ds-screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798975]]></guid>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[parallax]]></category>
			<category><![CDATA[Tech]]></category>
			<pubDate><![CDATA[Thu, 05 May 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[But Which HDMI Cable To Buy For My Console?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But Which HDMI Cable To Buy For My Console?" href="http://kotaku.com/tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tech</span></a></div -->					<div><a title="Click here to read But Which HDMI Cable To Buy For My Console?" href="http://kotaku.com/5729341/but-which-hdmi-cable-to-buy-for-my-console" class="pp_image">
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				If you're serious about gaming in high definition on a console that's attached to a TV set, then you've probably heard that you need to have a HDMI connection. But just how big a difference does this fancy cable make?				<a href="http://kotaku.com/5729341/but-which-hdmi-cable-to-buy-for-my-console" title="Click here to read more about But Which HDMI Cable To Buy For My Console?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tech]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2011 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Spartans Are Not Born, They Are Made]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spartans Are Not Born, They Are Made" href="http://kotaku.com/tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tech</span></a></div -->					<div><a title="Click here to read Spartans Are Not Born, They Are Made" href="http://kotaku.com/5649565/spartans-are-not-born-they-are-made" class="pp_image">
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				The Spartans of the Halo universe are capable of some pretty incredible stuff, but so they should: they're soldiers in fancy robot suits from the 26th century. In the 21st century, it's all about the baby steps.				<a href="http://kotaku.com/5649565/spartans-are-not-born-they-are-made" title="Click here to read more about Spartans Are Not Born, They Are Made">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tech]]></category>
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			<category><![CDATA[Halo]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Super Mario Bros. In 64 Pixels]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Mario Bros. In 64 Pixels" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Super Mario Bros. In 64 Pixels" href="http://kotaku.com/5493595/super-mario-bros-in-64-pixels" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Mario Bros. In 64 Pixels" alt="Click here to read Super Mario Bros. In 64 Pixels" src="http://cache.kotaku.com/assets/images/9/2010/03/mario.jpg"/>
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				 Here's what happens when you take a relatively primitive game and downgrade it to an extremely primitive game, courtesy of Carnegie Mellon student Chloe Fan.				<a href="http://kotaku.com/5493595/super-mario-bros-in-64-pixels" title="Click here to read more about Super Mario Bros. In 64 Pixels">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Super Mario Bros.]]></category>
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			<pubDate><![CDATA[Mon, 15 Mar 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How 3D Actually Works]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How 3D Actually Works" href="http://kotaku.com/tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tech</span></a></div -->					<div><a title="Click here to read How 3D Actually Works" href="http://kotaku.com/5472582/how-3d-actually-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How 3D Actually Works" alt="Click here to read How 3D Actually Works" src="http://cache.kotaku.com/assets/images/9/2010/02/3dworks.jpg"/>
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				3D is, if the television, film and game industries are to be believed, the future. Whether they're <em>right </em>or not is still up for discussion, but just in case they are, you may as well know how it all works.				<a href="http://kotaku.com/5472582/how-3d-actually-works" title="Click here to read more about How 3D Actually Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tech]]></category>
			<category><![CDATA[3D]]></category>
			<category><![CDATA[Culture]]></category>
			<pubDate><![CDATA[Tue, 16 Feb 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gaming's Slingbox Backed By $1M Funding]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming's Slingbox Backed By $1M Funding" href="http://kotaku.com/spawn-labs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spawnlabs</span></a></div -->					<div><a title="Click here to read Gaming's Slingbox Backed By $1M Funding" href="http://kotaku.com/5359854/gamings-slingbox-backed-by-1m-funding" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming's Slingbox Backed By $1M Funding" alt="Click here to read Gaming's Slingbox Backed By $1M Funding" src="http://cache.kotaku.com/assets/images/9/2009/09/500x_spawn.jpg"/>
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				 <a href="http://kotaku.com/5359435/play-console-games-on-your-pc-[update]">Announced earlier this week</a>, <a class="autolink" title="Click here to read more posts tagged SPAWN LABS" title="Click here to read more posts tagged SPAWN LABS" href="http://kotaku.com/tag/spawn-labs/">Spawn Labs</a> version of the Slingbox for gamers is backed by $1 million in Series A round funding, according to the Austin Business Journal.				<a href="http://kotaku.com/5359854/gamings-slingbox-backed-by-1m-funding" title="Click here to read more about Gaming's Slingbox Backed By $1M Funding">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gadget]]></category>
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			<pubDate><![CDATA[Tue, 15 Sep 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Augmented Reality Game Fights Zombies With Skittles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Augmented Reality Game Fights Zombies With Skittles" href="http://kotaku.com/augmented-reality/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">augmentedreality</span></a></div -->					<div><a title="Click here to read Augmented Reality Game Fights Zombies With Skittles" href="http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Augmented Reality Game Fights Zombies With Skittles" alt="Click here to read Augmented Reality Game Fights Zombies With Skittles" src="http://cache.kotaku.com/assets/images/9/2009/06/cNu4CluFOcw.jpg"/>
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				 The Georgia Tech Augmented  Environments Lab has come up with a game that combines the joy of shooting zombies with the deliciousness of Skittles.				<a href="http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles" title="Click here to read more about Augmented Reality Game Fights Zombies With Skittles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5293855/augmented-reality-game-fights-zombies-with-skittles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5293855]]></guid>
			<category><![CDATA[Augmented Reality]]></category>
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			<category><![CDATA[Mobile]]></category>
			<category><![CDATA[Nvidia]]></category>
			<category><![CDATA[Skittles]]></category>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst" href="http://kotaku.com/rock-band-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband2</span></a></div -->					<div><a title="Click here to read Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst" href="http://kotaku.com/5113144/yahoo-names-rock-band-2-one-of-the-best-tech-of-2008-blu+ray-one-of-the-worst" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst" alt="Click here to read Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst" src="http://cache.kotaku.com/assets/images/9/2008/12/yahtech.JPG"/>
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				 Yahoo! Tech writer Christopher Null listed Rock Band 2 among his personal eight best tech products of 2008.				<a href="http://kotaku.com/5113144/yahoo-names-rock-band-2-one-of-the-best-tech-of-2008-blu+ray-one-of-the-worst" title="Click here to read more about Yahoo! Names Rock Band 2 One of the Best Tech of 2008, Blu-Ray One of the Worst">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5113144/yahoo-names-rock-band-2-one-of-the-best-tech-of-2008-blu+ray-one-of-the-worst]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5113144]]></guid>
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			<category><![CDATA[Yahoo!]]></category>
			<pubDate><![CDATA[Thu, 18 Dec 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gamer Builds Extremely Ugly Gameboy-Sized NES Portable]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamer Builds Extremely Ugly Gameboy-Sized NES Portable" href="http://kotaku.com/console-mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">consolemods</span></a></div -->					<div><a title="Click here to read Gamer Builds Extremely Ugly Gameboy-Sized NES Portable" href="http://kotaku.com/5077390/gamer-builds-extremely-ugly-gameboy+sized-nes-portable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamer Builds Extremely Ugly Gameboy-Sized NES Portable" alt="Click here to read Gamer Builds Extremely Ugly Gameboy-Sized NES Portable" src="http://cache.kotaku.com/assets/images/9/2008/11/uglynes.jpg"/>
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				 While I've long been a supporter of the custom console movement, sometimes I see a project that really makes me wonder what the point is. Take this portable, Gameboy-sized NES, based off of a Super Joy III Nintendo clone. Sure, it's slightly smaller than the original Gameboy and contains 72 built-in games, but oh my god is it hideous to look at. "But it's all about the convenience!" you say? I have at least five devices within my reach that are smaller, prettier, and more than capable of tackling an 8-bit Nintendo title should I deem it necessary. 				<a href="http://kotaku.com/5077390/gamer-builds-extremely-ugly-gameboy+sized-nes-portable" title="Click here to read more about Gamer Builds Extremely Ugly Gameboy-Sized NES Portable">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5077390/gamer-builds-extremely-ugly-gameboy+sized-nes-portable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5077390]]></guid>
			<category><![CDATA[Console Mods]]></category>
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			<pubDate><![CDATA[Wed, 05 Nov 2008 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Get Portal's GLaDOS On Your GPS]]></title>
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				If you're gettin' around town via GPS but find you just don't have enough maniacal supercomputer guidance? Should you be technologically slightly ahead of the curve and in ownership of a Garmin Nuvi (or possibly StreetPilot) GPS device, you can now receive your driving directions courtesy of the GLaGPS — Genetic Lifeform and Global Positioning System — a 'bot that does a near pitch perfect impression of <em>Portal</em>'s GLaDOS.				<a href="http://kotaku.com/5020839/get-portals-glados-on-your-gps" title="Click here to read more about Get Portal's GLaDOS On Your GPS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 16:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Engine Invades Kids' Summer Camp]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine Invades Kids' Summer Camp" alt="Click here to read Unreal Engine Invades Kids' Summer Camp" src="http://cache.kotaku.com/assets/images/9/2008/01/small_unrealmod-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/unrealmod.jpg"></a>iD Tech Camps, a sort of summer camp for children interesting in game development and computers, announced today that they will be offering classes on using the Unreal Engine 3 tools to make games to six or seven students this year. The instruction sounds like it will be heavy on the modding, but there will also be instruction on creating original games and environments.				<a href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" title="Click here to read more about Unreal Engine Invades Kids' Summer Camp">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mark Rein]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Thu, 03 Jan 2008 19:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=340137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Laser Dance Matrix - Don't Call It A Pad]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Laser Dance Matrix - Don't Call It A Pad" href="http://kotaku.com/lasers%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lasers!</span></a></div -->					<div><a title="Click here to read Laser Dance Matrix - Don't Call It A Pad" href="http://kotaku.com/257996/laser-dance-matrix-+-dont-call-it-a-pad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Laser Dance Matrix - Don't Call It A Pad" alt="Click here to read Laser Dance Matrix - Don't Call It A Pad" src="http://cache.kotaku.com/assets/images/9/2007/05/small_laser_dance_pad-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/05/laser_dance_pad.jpg"></a>I had to play DDR with a boring, run of the mill pad that slipped all over the place on my hardwood floors - irritating and perhaps dangerous.   But someone has a solution for <i>that</i> problem with the "laser dance matrix" - not a pad - that functions with (duh) lasers.  It's designed to work with any game that will support a USB input, and the designers want to know if people would be interested in purchasing a matrix or a kit to you get to assemble yourself, for you DIY types.				<a href="http://kotaku.com/257996/laser-dance-matrix-+-dont-call-it-a-pad" title="Click here to read more about Laser Dance Matrix - Don't Call It A Pad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/257996/laser-dance-matrix-+-dont-call-it-a-pad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-257996]]></guid>
			<category><![CDATA[lasers!]]></category>
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			<category><![CDATA[Tech]]></category>
			<pubDate><![CDATA[Sat, 05 May 2007 18:30:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=257996&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RSS Feed Back Up]]></title>
			<description>
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				Just a quick note, our tech team has captured the squirrels and shoved them back into the RSS treadmill. In theory any problems you've been having receiving our feed should be fixed now. If not let me know and until then, come hang out at mother Kotaku.				<a href="http://kotaku.com/219717/rss-feed-back-up" title="Click here to read more about RSS Feed Back Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/219717/rss-feed-back-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-219717]]></guid>
			<category><![CDATA[Announcements]]></category>
			<category><![CDATA[feed]]></category>
			<category><![CDATA[RSS]]></category>
			<category><![CDATA[Tech]]></category>
			<pubDate><![CDATA[Wed, 06 Dec 2006 10:48:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=219717&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Comments May Actually Be Working]]></title>
			<description>
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				If you tried commenting today you may have noticed that our hamster has finally given up the ghost and been replaced with that gerbil I've been eyeing for the past few months. The commenting improvement is actually part of a much larger back-end upgrade that should make our posts go live much faster and fix some of the lag and image issues we've been having. Of course with every "improvement" comes a slew of lesser issues. So if you notice anything hinky going on, please drop tips@kotaku.com a line. Make sure to include your OS, what program you were using to view the site and, if possible, a screen shot. Much love. Thanks. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/187798/kotaku-comments-may-actually-be-working" title="Click here to read more about Kotaku Comments May Actually Be Working">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/187798/kotaku-comments-may-actually-be-working]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187798]]></guid>
			<category><![CDATA[Announcement]]></category>
			<category><![CDATA[Comments]]></category>
			<category><![CDATA[Tech]]></category>
			<pubDate><![CDATA[Mon, 17 Jul 2006 16:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187798&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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