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		<title><![CDATA[Kotaku: Team Ninja]]></title>
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			<title><![CDATA[Kotaku: Team Ninja]]></title>
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		<description><![CDATA[Kotaku posts tagged Team Ninja]]></description>
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			<title><![CDATA[Samus, You're All Legs and Shiny Plastic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samus, You're All Legs and Shiny Plastic" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Samus, You're All Legs and Shiny Plastic" href="http://kotaku.com/5875077/samus-youre-all-legs-and-shiny-plastic/gallery/" class="pp_image">
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				First <a href="http://kotaku.com/5872105/hello-new-plastic-friends/gallery/1">shown</a> at last month's Comiket, this <em>Metroid: Other M</em> statue features heroine Samus in her Zero Suit. Here's a better look, because this figure deserves one.				<a href="http://kotaku.com/5875077/samus-youre-all-legs-and-shiny-plastic/gallery/" title="Click here to read more about Samus, You're All Legs and Shiny Plastic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metroid]]></category>
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			<pubDate><![CDATA[Wed, 11 Jan 2012 06:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[These Ninja Gaiden III Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" href="http://kotaku.com/5860159/these-ninja-gaiden-iii-screens-were-probably-really-pretty-before-someone-poured-blood-all-over-them/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" alt="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7bd779f6f694663a07c6d115b0534472.jpg"/>
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				The next chapter in the story of dark Japanese hero Ryu Hayabusa will take a look at the man beneath the mask; a man that struggles internally over every life he takes. I'm guessing that's after he showers off the gore.				<a href="http://kotaku.com/5860159/these-ninja-gaiden-iii-screens-were-probably-really-pretty-before-someone-poured-blood-all-over-them/gallery/" title="Click here to read more about These Ninja Gaiden III Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ninja Gaiden]]></category>
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			<pubDate><![CDATA[Wed, 16 Nov 2011 14:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Or Alive 5 Explores the Ancient Ninja Art of Exploding Cars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Or Alive 5&lt;/em&gt; Explores the Ancient Ninja Art of Exploding Cars" href="http://kotaku.com/dead-or-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadoralive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Or Alive 5&lt;/em&gt; Explores the Ancient Ninja Art of Exploding Cars" href="http://kotaku.com/5847053/dead-or-alive-5-explores-the-ancient-ninja-art-of-exploding-cars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Or Alive 5&lt;/em&gt; Explores the Ancient Ninja Art of Exploding Cars" alt="Click here to read &lt;em&gt;Dead Or Alive 5&lt;/em&gt; Explores the Ancient Ninja Art of Exploding Cars" src="http://cache.kotaku.com/assets/images/9/2011/10/small_f6oerlx43ke.jpg"/>
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				<!-- videoId: f6OerLx43kE --><!-- /videoId: f6OerLx43kE --> This extended look at "pre-alpha" gameplay from <em>Dead Or Alive 5</em> shows that Team Ninja's next fighting game is completely 100% batshit crazy. This&mdash;the huge explosions, fireballs and mass destruction&mdash;must be the "fighting entertainment" concept they're talking about.				<a href="http://kotaku.com/5847053/dead-or-alive-5-explores-the-ancient-ninja-art-of-exploding-cars" title="Click here to read more about Dead Or Alive 5 Explores the Ancient Ninja Art of Exploding Cars">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Or Alive]]></category>
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			<pubDate><![CDATA[Thu, 06 Oct 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Don't Blame Team Ninja for Metroid: Other M's Story]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Blame Team Ninja for &lt;em&gt;Metroid: Other M's&lt;/em&gt; Story" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Don't Blame Team Ninja for &lt;em&gt;Metroid: Other M's&lt;/em&gt; Story" href="http://kotaku.com/5843159/blame-nintendo-for-metroid-other-ms-sucky-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Blame Team Ninja for &lt;em&gt;Metroid: Other M's&lt;/em&gt; Story" alt="Click here to read Don't Blame Team Ninja for &lt;em&gt;Metroid: Other M's&lt;/em&gt; Story" src="http://cache.kotaku.com/assets/images/9/2011/09/small_samuseyes.jpg"/>
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				The latest <em>Metroid </em>game, <em>Other M</em>, took some...liberties with the universe's story, and what it did to hero Samus in particular didn't go down too well. Many people blame the game's developers, Team Ninja for this, but that's not very fair.				<a href="http://kotaku.com/5843159/blame-nintendo-for-metroid-other-ms-sucky-story" title="Click here to read more about Don't Blame Team Ninja for Metroid: Other M's Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Sep 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[After Ninja Gaiden 3's 'Consequences,' Ryu Will Never Be The Same]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" href="http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" alt="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" src="http://cache.kotaku.com/assets/images/9/2011/09/small_s8cmuaxojmo.jpg"/>
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				<!-- videoId: s8Cmuaxojmo --><!-- /videoId: s8Cmuaxojmo --> Look, if you don't want to be on the receiving end of Ryu Hayabusa's Dragon Sword, don't join an anti-ninja mercenary force, "mate." That said, it looks like even the star of <em><a href="http://kotaku.com/ninjagaiden3">Ninja Gaiden 3</a></em> is dealing with the psychological impact of spilling so much blood from katana-fodder of past <em>Ninja Gaiden</em> games.				<a href="http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/" title="Click here to read more about After Ninja Gaiden 3's 'Consequences,' Ryu Will Never Be The Same">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840297]]></guid>
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			<pubDate><![CDATA[Wed, 14 Sep 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[First Video of Dead or Alive 5 In Ninja on Ninja Action]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Video of &lt;em&gt;Dead or Alive 5&lt;/em&gt; In Ninja on Ninja Action" href="http://kotaku.com/dead-or-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadoralive</span></a></div -->					<div><a title="Click here to read First Video of &lt;em&gt;Dead or Alive 5&lt;/em&gt; In Ninja on Ninja Action" href="http://kotaku.com/5840180/first-video-of-dead-or-alive-5-in-ninja-on-ninja-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Video of &lt;em&gt;Dead or Alive 5&lt;/em&gt; In Ninja on Ninja Action" alt="Click here to read First Video of &lt;em&gt;Dead or Alive 5&lt;/em&gt; In Ninja on Ninja Action" src="http://cache.kotaku.com/assets/images/9/2011/09/small_qsznlg5olbe.jpg"/>
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				<!-- videoId: qsznlg5olBE --><!-- /videoId: qsznlg5olBE --> Career ninja Ryu Hayabusa is going to have a busy year, now that Team Ninja has officially unveiled <em>Dead or Alive 5</em> for the Xbox 360 and PlayStation 3 in the form of this "pre-alpha" gameplay trailer.				<a href="http://kotaku.com/5840180/first-video-of-dead-or-alive-5-in-ninja-on-ninja-action" title="Click here to read more about First Video of Dead or Alive 5 In Ninja on Ninja Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Sep 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Could Be the Hardest PlayStation Move Game Ever]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" href="http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" src="http://cache.kotaku.com/assets/images/9/2011/08/small___e3_scs_020.jpg"/>
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				 Today at Gamescom in Germany, Tecmo's Team Ninja revealed that <em>Ninja Gaiden 3</em> was getting physical with the PlayStation Move, finally allowing the player and Ryu to commiserate over how difficult it is to slash at enemies for hours on end.				<a href="http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever" title="Click here to read more about Ninja Gaiden 3 Could Be the Hardest PlayStation Move Game Ever">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ryu_splash.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1613 --><!-- /videoId: explore/kotaku/videos/1613 --> I've never killed a man. Team Ninja leader Yosuke Hayashi says he's never killed anyone either. Despite that inexperience, he is confident that his next game, <em>Ninja Gaiden 3</em>, accurately explores what it means to stick a Japanese sword into another man's body and extinguish his life force.				<a href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" title="Click here to read more about Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811577]]></guid>
			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ninja_gaiden_3_razors_edge.jpg"/>
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				Team Ninja is bringing super ninja Ryu Hayabusa to Nintendo's new console, <a href="http://kotaku.com/wiiu">Wii U</a>, with <em>Ninja Gaiden 3: Razor's Edge</em>. Its the more unique version of <em>Ninja Gaiden 3</em>, thanks to the addition of (optional) touchscreen controls.				<a href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" title="Click here to read more about Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Senses the Proper Path]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Senses the Proper Path" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Senses the Proper Path" href="http://kotaku.com/5809307/ninja-gaiden-3-senses-the-proper-path" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Senses the Proper Path" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Senses the Proper Path" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1539.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1539 --><!-- /videoId: explore/kotaku/videos/1539 --> Slicing and dicing, <em>Ninja Gaiden 3</em> is a bloody overture all things ninja. The game is set in London and is headed to the Xbox 360 and PS3 sometime in early 2012.				<a href="http://kotaku.com/5809307/ninja-gaiden-3-senses-the-proper-path" title="Click here to read more about Ninja Gaiden 3 Senses the Proper Path">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809307/ninja-gaiden-3-senses-the-proper-path]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809307]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 01:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Check Out a Little Slice of Ninja Gaiden 3]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Check Out a Little Slice of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/ninja-gaiden-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden3</span></a></div -->					<div><a title="Click here to read Check Out a Little Slice of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/5808960/check-out-a-little-slice-ofninja-gaiden-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Check Out a Little Slice of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" alt="Click here to read Check Out a Little Slice of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_screen_shot_2011-06-06_at_9.10.58_am.png"/>
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				As fast and as bloody as ever, here's the trailer of <em>Ninja Gaiden 3</em>. <span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5808960&item=0" rel="lyteframe" rev="width: 532px; height: 308px;" class="noHrefOverride">Click to view</a></span>				<a href="http://kotaku.com/5808960/check-out-a-little-slice-ofninja-gaiden-3" title="Click here to read more about Check Out a Little Slice of Ninja Gaiden 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5808960/check-out-a-little-slice-ofninja-gaiden-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808960]]></guid>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 12:14:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808960&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[These Ninja Gaiden 3 Screenshots Aren't For the Squeamish]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Screenshots Aren't For the Squeamish" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read These &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Screenshots Aren't For the Squeamish" href="http://kotaku.com/5807411/these-ninja-gaiden-3-screenshots-arent-for-the-squeamish/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Screenshots Aren't For the Squeamish" alt="Click here to read These &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Screenshots Aren't For the Squeamish" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gaiden3.2.jpg"/>
											</a></div>
									</div>
				This week's Famitsu features some new screens from <em>Ninja Gaiden 3</em>. According to <a href="http://www.andriasang.com/e/blog/2011/06/02/ninja_gaiden_3_screens/">Andriasang</a>, the upcoming article says that the game is "30% complete" and will be ready for release in 2012. [<a href="http://www.famitsu.com/news/201106/02044456.html">Famitsu</a>] <div style="clear: both;"></div>				<a href="http://kotaku.com/5807411/these-ninja-gaiden-3-screenshots-arent-for-the-squeamish/gallery/" title="Click here to read more about These Ninja Gaiden 3 Screenshots Aren't For the Squeamish">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5807411/these-ninja-gaiden-3-screenshots-arent-for-the-squeamish/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807411]]></guid>
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			<pubDate><![CDATA[Wed, 01 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5807411&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[One Year Later, Did Nintendo Keep Their E3 2010 Promises?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Year Later, Did Nintendo Keep Their E3 2010 Promises?" href="http://kotaku.com/keeping-them-honest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keepingthemhonest</span></a></div -->					<div><a title="Click here to read One Year Later, Did Nintendo Keep Their E3 2010 Promises?" href="http://kotaku.com/5805633/one-year-later-did-nintendo-keep-their-e3-2010-promises" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Year Later, Did Nintendo Keep Their E3 2010 Promises?" alt="Click here to read One Year Later, Did Nintendo Keep Their E3 2010 Promises?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_nintendopromisese32010splash.jpg"/>
											</a></div>
									</div>
				E3 is the biggest event the video game business. Every company lays their cards on the table, and every AAA game for the next year is on display. Failure is not an option.				<a href="http://kotaku.com/5805633/one-year-later-did-nintendo-keep-their-e3-2010-promises" title="Click here to read more about One Year Later, Did Nintendo Keep Their E3 2010 Promises?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5805633/one-year-later-did-nintendo-keep-their-e3-2010-promises]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805633]]></guid>
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			<pubDate><![CDATA[Thu, 26 May 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Sounds Great]]></title>
			<description>
			<![CDATA[
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				According to NeoGAF's details from the latest <em>PlayStation Magazine</em>, the upcoming <em>Ninja Gaiden 3</em> will run at 60 frames-per-second, won't feature toned down difficulty, will support up to 8 players, will emphasize Ryu's story and may feature PlayStation Move support. [<a href="http://www.neogaf.com/forum/showthread.php?t=431371">NeoGAF</a>]				<a href="http://kotaku.com/5805782/ninja-gaiden-3-sounds-great" title="Click here to read more about Ninja Gaiden 3 Sounds Great">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5805782/ninja-gaiden-3-sounds-great]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805782]]></guid>
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			<pubDate><![CDATA[Thu, 26 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5805782&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Our First Look At The Bloody Ninja Gaiden III In Action]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our First Look At The Bloody Ninja Gaiden III In Action" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Our First Look At The Bloody Ninja Gaiden III In Action" href="http://kotaku.com/5772494/our-first-look-at-the-bloody-ninja-gaiden-iii-in-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our First Look At The Bloody Ninja Gaiden III In Action" alt="Click here to read Our First Look At The Bloody Ninja Gaiden III In Action" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ninja_gaiden_3_teaser.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 <!-- videoId: fHqNa_3cHKg --><!-- /videoId: fHqNa_3cHKg --> See what it's like to be stabbed <em>repeatedly</em> by Ninja Gaiden star Ryu Hayabusa in this, the first teaser video for Team Ninja's next project, Ninja Gaiden III.				<a href="http://kotaku.com/5772494/our-first-look-at-the-bloody-ninja-gaiden-iii-in-action" title="Click here to read more about Our First Look At The Bloody Ninja Gaiden III In Action">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5772494/our-first-look-at-the-bloody-ninja-gaiden-iii-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5772494]]></guid>
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			<pubDate><![CDATA[Mon, 28 Feb 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5772494&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls" href="http://kotaku.com/5738262/hands+on-with-dead-or-alive-dimensions-and-its-unusual-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls" alt="Click here to read Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls" src="http://cache.kotaku.com/assets/images/9/2011/01/small_arcquswm6f4.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: ARcquswM6f4 --><!-- /videoId: ARcquswM6f4 --> How do you do a fighting game on the 3DS? You do it <a href="http://kotaku.com/5737917/hands+on-with-super-street-fighter-iv-3d-edition">the Super Street Fighter IV way</a> or this Dead or Alive way. Pretty similar. Touch-screen is optional but helpful for those who are fighting-game-challenged (like me).				<a href="http://kotaku.com/5738262/hands+on-with-dead-or-alive-dimensions-and-its-unusual-controls" title="Click here to read more about Hands-On With Dead Or Alive: Dimensions And Its Unusual Controls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5738262/hands+on-with-dead-or-alive-dimensions-and-its-unusual-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5738262]]></guid>
			<category><![CDATA[3ds]]></category>
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			<category><![CDATA[Tecmo]]></category>
			<pubDate><![CDATA[Wed, 19 Jan 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[There's A Little Metroid In Dead Or Alive For 3DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's A Little Metroid In Dead Or Alive For 3DS" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read There's A Little Metroid In Dead Or Alive For 3DS" href="http://kotaku.com/5738016/theres-a-little-metroid-in-dead-or-alive-for-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's A Little Metroid In Dead Or Alive For 3DS" alt="Click here to read There's A Little Metroid In Dead Or Alive For 3DS" src="http://cache.kotaku.com/assets/images/9/2012/02/small_57dda7af4d2f41b8adbd9aad06c9c571.jpg"/>
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				<!-- videoId: VpQRuIoL4Hs --><!-- /videoId: VpQRuIoL4Hs --> <a href="http://kotaku.com/tag/deadoralivedimensions">Dead or Alive: Dimensions</a>, the Nintendo 3DS entry in the long-running, extremely jiggly fighting game series, is coming from Team Ninja. That's the same team behind Wii game <a href="http://kotaku.com/tag/metroidotherm">Metroid: Other M</a>. Now the two are coming together. How?				<a href="http://kotaku.com/5738016/theres-a-little-metroid-in-dead-or-alive-for-3ds" title="Click here to read more about There's A Little Metroid In Dead Or Alive For 3DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5738016/theres-a-little-metroid-in-dead-or-alive-for-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5738016]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 3ds]]></category>
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			<pubDate><![CDATA[Wed, 19 Jan 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Nintendo Trying To Figure Out What Went Wrong With Newest Metroid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" href="http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" alt="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d985747966689e40a6e295fd4253f4ad.jpg"/>
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				Nintendo wanted to sell a million copies of Metroid: Other M, which <a href="http://kotaku.com/5623566/metroid-other-m-review-our-unexpected-future">wasn't a bad game</a>. They won't, not by the end of the year in America, and now they're trying to figure out why.				<a href="http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid" title="Click here to read more about Nintendo Trying To Figure Out What Went Wrong With Newest Metroid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5688617]]></guid>
			<category><![CDATA[Wii]]></category>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Fri, 12 Nov 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What's It Like To Lose Your Lead Ninja?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's It Like To Lose Your Lead Ninja?" href="http://kotaku.com/yosuke-hayashi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yosukehayashi</span></a></div -->					<div><a title="Click here to read What's It Like To Lose Your Lead Ninja?" href="http://kotaku.com/5675391/whats-it-like-to-lose-your-lead-ninja" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's It Like To Lose Your Lead Ninja?" alt="Click here to read What's It Like To Lose Your Lead Ninja?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_medium_2529932432_64c2a183af_o_01.jpg"/>
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				 Until 2008, the head ninja of Team Ninja (not pictured) was Dead or Alive creator Tomonobu Itagaki. Then he <a href="http://kotaku.com/5012535/itagaki-leaving-tecmo-suing-tecmo">left</a> and filed a lawsuit over unpaid wages. More Tecmo developers left, too.  What's that like for the other ninjas?				<a href="http://kotaku.com/5675391/whats-it-like-to-lose-your-lead-ninja" title="Click here to read more about What's It Like To Lose Your Lead Ninja?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5675391/whats-it-like-to-lose-your-lead-ninja]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5675391]]></guid>
			<category><![CDATA[Yosuke Hayashi]]></category>
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			<category><![CDATA[tomonobu itagaki]]></category>
			<pubDate><![CDATA[Thu, 28 Oct 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Your Ninja Gaiden 3 Demands]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Ninja Gaiden 3 Demands" href="http://kotaku.com/team-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamninja</span></a></div -->					<div><a title="Click here to read Your Ninja Gaiden 3 Demands" href="http://kotaku.com/5648817/your-ninja-gaiden-3-demands" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Your Ninja Gaiden 3 Demands" alt="Click here to read Your Ninja Gaiden 3 Demands" src="http://cache.kotaku.com/assets/images/9/2010/09/teamninjawebpage.jpg"/>
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				There was a time when some Kotaku misreaders <a href="http://kotaku.com/5500368/nine-people-want-me-to-make-dark-cloud-3">thought I had the power to make Dark Cloud 3</a>. Now some of you think I'm the one developing Ninja Gaiden 3. You have asked me to implement a few features:				<a href="http://kotaku.com/5648817/your-ninja-gaiden-3-demands" title="Click here to read more about Your Ninja Gaiden 3 Demands">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5648817/your-ninja-gaiden-3-demands]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5648817]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 27 Sep 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Nintendo Taking Care Of Metroid: Other M Bug]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Taking Care Of Metroid: Other M Bug" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Nintendo Taking Care Of Metroid: Other M Bug" href="http://kotaku.com/5648679/nintendo-taking-care-of-metroid-other-m-bug" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Taking Care Of Metroid: Other M Bug" alt="Click here to read Nintendo Taking Care Of Metroid: Other M Bug" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0044dd9992e1a72c01ec5fd797e587d3.jpg"/>
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				Metroid: Other M has a game-freezing bug. In Japan, Nintendo has a fix. It involves sending things on a truck.				<a href="http://kotaku.com/5648679/nintendo-taking-care-of-metroid-other-m-bug" title="Click here to read more about Nintendo Taking Care Of Metroid: Other M Bug">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5648679/nintendo-taking-care-of-metroid-other-m-bug]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5648679]]></guid>
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			<pubDate><![CDATA[Mon, 27 Sep 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden Developers Have A New Vision]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden Developers Have A New Vision" href="http://kotaku.com/team-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamninja</span></a></div -->					<div><a title="Click here to read Ninja Gaiden Developers Have A New Vision" href="http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden Developers Have A New Vision" alt="Click here to read Ninja Gaiden Developers Have A New Vision" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6e24e24f9ede12f002472bc28bd2a0e3.jpg"/>
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				Ninja Gaiden 3 <a href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh">is coming</a>, under the direction of Yosuke Hayashi, a Team Ninja veteran who now heads the Japanese development studio responsible for that series and the latest Metroid. His team has a vision. This is it:				<a href="http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision" title="Click here to read more about Ninja Gaiden Developers Have A New Vision">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5646246]]></guid>
			<category><![CDATA[Team Ninja]]></category>
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			<pubDate><![CDATA[Thu, 23 Sep 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Meet The New Team Ninja]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet The New Team Ninja" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Meet The New Team Ninja" href="http://kotaku.com/5638843/meet-the-new-team-ninja" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet The New Team Ninja" alt="Click here to read Meet The New Team Ninja" src="http://cache.kotaku.com/assets/images/9/2011/05/small_team_ninja_2.jpg"/>
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				The men who make Dead or Alive, Ninja Gaiden and, now, Ni-Oh are Yasunori Sakuda (chief programmer), Yohei Shimbori (chief planner), Yosuke Hayakshi (team leader) and Yutaka Saito (art director), the "new" Team Ninja. Photographed at Umekawa-Tei in Tokyo.				<a href="http://kotaku.com/5638843/meet-the-new-team-ninja" title="Click here to read more about Meet The New Team Ninja">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638843/meet-the-new-team-ninja]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638843]]></guid>
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			<pubDate><![CDATA[Wed, 15 Sep 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" href="http://kotaku.com/team-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamninja</span></a></div -->					<div><a title="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" alt="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6c7d368c93499732088d58c5128775bd.jpg"/>
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				Team Ninja leader Yosuke Hayashi revealed at an event in Tokyo this evening the developer's next major projects, including a new Ninja Gaiden game for consoles and the revival of a game we know as Ni-Oh.				<a href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh" title="Click here to read more about Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638775]]></guid>
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			<category><![CDATA[Yosuke Hayashi]]></category>
			<pubDate><![CDATA[Wed, 15 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Here Are Some Dead Or Alive Nintendo 3DS Screens]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here Are Some Dead Or Alive Nintendo 3DS Screens" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Here Are Some Dead Or Alive Nintendo 3DS Screens" href="http://kotaku.com/5634696/here-are-some-dead-or-alive-nintendo-3ds-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here Are Some Dead Or Alive Nintendo 3DS Screens" alt="Click here to read Here Are Some Dead Or Alive Nintendo 3DS Screens" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e0905c66c1d915b62827d3aebce79edf.jpg"/>
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				Tecmo Koei is bringing its Dead or Alive fighting series to the Nintendo 3DS. Hello, three dimensional jiggly fighting!				<a href="http://kotaku.com/5634696/here-are-some-dead-or-alive-nintendo-3ds-screens/gallery/" title="Click here to read more about Here Are Some Dead Or Alive Nintendo 3DS Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5634696/here-are-some-dead-or-alive-nintendo-3ds-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5634696]]></guid>
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			<category><![CDATA[tomonobu itagaki]]></category>
			<pubDate><![CDATA[Fri, 10 Sep 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Frankenreview: Metroid Other M]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview: Metroid Other M" href="http://kotaku.com/round-up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Frankenreview: Metroid Other M" href="http://kotaku.com/5626459/frankenreview-metroid-other-m" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview: Metroid Other M" alt="Click here to read Frankenreview: Metroid Other M" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ac662670193604cdaf094d13e669e28a.jpg"/>
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				 After all these years of spelling Metroid a certain way, Nintendo and Team Ninja go and pull an Other M on us. How will the assembled video game critics handle this new consonant?				<a href="http://kotaku.com/5626459/frankenreview-metroid-other-m" title="Click here to read more about Frankenreview: Metroid Other M">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626459/frankenreview-metroid-other-m]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626459]]></guid>
			<category><![CDATA[Round Up]]></category>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5626459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M Review: Our Unexpected Future]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Review: Our Unexpected Future" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Metroid: Other M Review: Our Unexpected Future" href="http://kotaku.com/5623566/metroid-other-m-review-our-unexpected-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Review: Our Unexpected Future" alt="Click here to read Metroid: Other M Review: Our Unexpected Future" src="http://cache.kotaku.com/assets/images/9/2011/11/small_20b2b1b0fd8ea05cd29992a814e5d337.jpg"/>
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				This game was made by brave people.				<a href="http://kotaku.com/5623566/metroid-other-m-review-our-unexpected-future" title="Click here to read more about Metroid: Other M Review: Our Unexpected Future">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5623566/metroid-other-m-review-our-unexpected-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5623566]]></guid>
			<category><![CDATA[Review]]></category>
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			<pubDate><![CDATA[Fri, 27 Aug 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5623566&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat" href="http://kotaku.com/5617403/nintendos-live+action-metroid-ad-is-a-slow-sexy-treat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat" alt="Click here to read Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat" src="http://cache.kotaku.com/assets/images/9/2012/01/small_159e64b6c94e7cdde3c9486c61e79582.jpg"/>
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				<!-- videoId: _CZqO5Z5uxU --><!-- /videoId: _CZqO5Z5uxU --> Looks like somebody at Nintendo HQ has been <a href="http://kotaku.com/5614534/halo-reachs-live-action-trailer-noble-teams-morning-was-more-interesting">looking at the way Halo is marketed</a> and thought, yes, that'll work for Metroid, too.				<a href="http://kotaku.com/5617403/nintendos-live+action-metroid-ad-is-a-slow-sexy-treat" title="Click here to read more about Nintendo's Live-Action Metroid Ad Is A Slow, Sexy Treat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5617403/nintendos-live+action-metroid-ad-is-a-slow-sexy-treat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5617403]]></guid>
			<category><![CDATA[Metroid]]></category>
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			<pubDate><![CDATA[Fri, 20 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5617403&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Twenty-Four Years Of Metroid History, Narrated By Samus Aran]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Twenty-Four Years Of Metroid History, Narrated By Samus Aran" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Twenty-Four Years Of Metroid History, Narrated By Samus Aran" href="http://kotaku.com/5615666/twenty+four-years-of-metroid-history-narrated-by-samus-aran" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Twenty-Four Years Of Metroid History, Narrated By Samus Aran" alt="Click here to read Twenty-Four Years Of Metroid History, Narrated By Samus Aran" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e74e9573b3d608316ce47cfa4c35c80a.jpg"/>
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				Team Ninja's upcoming Metroid: Other M is heavy on story. But what if you haven't paid attention in past Metroid games? How the hell will you know what's going on? Allow Metroid's heroine Samus Aran to explain.				<a href="http://kotaku.com/5615666/twenty+four-years-of-metroid-history-narrated-by-samus-aran" title="Click here to read more about Twenty-Four Years Of Metroid History, Narrated By Samus Aran">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5615666/twenty+four-years-of-metroid-history-narrated-by-samus-aran]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5615666]]></guid>
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			<pubDate><![CDATA[Wed, 18 Aug 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5615666&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M Puts Those Duct-Taped GameCubes To Work]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Puts Those Duct-Taped GameCubes To Work" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid: Other M Puts Those Duct-Taped GameCubes To Work" href="http://kotaku.com/5613623/metroid-other-m-puts-those-duct+taped-gamecubes-to-work" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Puts Those Duct-Taped GameCubes To Work" alt="Click here to read Metroid: Other M Puts Those Duct-Taped GameCubes To Work" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b93d61fa201913b12fa0f1302e717172.jpg"/>
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				I think it's the highest praise you can heap on a Wii game, at least in terms of its appearance, when you can say it doesn't look like a Wii game.				<a href="http://kotaku.com/5613623/metroid-other-m-puts-those-duct+taped-gamecubes-to-work" title="Click here to read more about Metroid: Other M Puts Those Duct-Taped GameCubes To Work">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5613623/metroid-other-m-puts-those-duct+taped-gamecubes-to-work]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5613623]]></guid>
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			<pubDate><![CDATA[Mon, 16 Aug 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5613623&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M Trailer Goes Shooting, Gets Chatty]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Trailer Goes Shooting, Gets Chatty" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid: Other M Trailer Goes Shooting, Gets Chatty" href="http://kotaku.com/5598194/metroid-other-m-trailer-goes-shooting-gets-chatty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Trailer Goes Shooting, Gets Chatty" alt="Click here to read Metroid: Other M Trailer Goes Shooting, Gets Chatty" src="http://cache.kotaku.com/assets/images/9/2010/07/rrmberjtjjm.jpg"/>
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				<!-- videoId: rRMBerJtJjM --><!-- /videoId: rRMBerJtJjM --> This is a "story" trailer for Metroid: Other M, the upcoming franchise reinterpretation from Team Ninja. You won't get much story out of it if you don't speak Japanese, but it's still awfully pretty to look at.				<a href="http://kotaku.com/5598194/metroid-other-m-trailer-goes-shooting-gets-chatty" title="Click here to read more about Metroid: Other M Trailer Goes Shooting, Gets Chatty">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5598194/metroid-other-m-trailer-goes-shooting-gets-chatty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5598194]]></guid>
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			<pubDate><![CDATA[Wed, 28 Jul 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5598194&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" alt="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" src="http://cache.kotaku.com/assets/images/9/2010/07/8ixtuuf-ino.jpg"/>
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				<!-- videoId: 8IxtUUF-iNo --><!-- /videoId: 8IxtUUF-iNo --> The people behind Wii title <a href="http://kotaku.com/tag/metroidotherm/">Metroid: Other M</a> provide an in-depth, behind the scenes look at the forthcoming adventures of Samus Aran in this 17-minute-long video that offers a rare glimpse into the inner workings of a Nintendo game.				<a href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" title="Click here to read more about Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591242]]></guid>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<category><![CDATA[Yosuke Hayashi]]></category>
			<pubDate><![CDATA[Tue, 20 Jul 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5591242&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M Starts A Lot Like 2001 Finishes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Starts A Lot Like 2001 Finishes" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Metroid: Other M Starts A Lot Like 2001 Finishes" href="http://kotaku.com/5585602/metroid-other-m-starts-a-lot-like-2001-finishes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Starts A Lot Like 2001 Finishes" alt="Click here to read Metroid: Other M Starts A Lot Like 2001 Finishes" src="http://cache.kotaku.com/assets/images/9/2012/01/small_45ede9f04908d3d4ebfe3b7ef04e40ab.jpg"/>
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				Nintendo think that Metroid: Other M, being developed by Team Ninja, is the most cinematic Metroid game ever developed. We can't argue otherwise on the strength of trailers like this.				<a href="http://kotaku.com/5585602/metroid-other-m-starts-a-lot-like-2001-finishes" title="Click here to read more about Metroid: Other M Starts A Lot Like 2001 Finishes">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5585602/metroid-other-m-starts-a-lot-like-2001-finishes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5585602]]></guid>
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			<pubDate><![CDATA[Tue, 13 Jul 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5585602&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metroid: Other M's E3 Trailer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M's E3 Trailer" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid: Other M's E3 Trailer" href="http://kotaku.com/5564522/metroid-other-ms-e3-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M's E3 Trailer" alt="Click here to read Metroid: Other M's E3 Trailer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c26486f325773f3fa236a14b538cdffd.jpg"/>
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									</div>
				This is Metroid: Other M's E3 trailer, and if Team Ninja wanted to remind us of dark 80s sci-fi, they're going about it the right way.				<a href="http://kotaku.com/5564522/metroid-other-ms-e3-trailer" title="Click here to read more about Metroid: Other M's E3 Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5564522/metroid-other-ms-e3-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5564522]]></guid>
			<category><![CDATA[Metroid]]></category>
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			<pubDate><![CDATA[Tue, 15 Jun 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Or Alive Creator Reveals New Game At E3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Or Alive Creator Reveals New Game At E3" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Dead Or Alive Creator Reveals New Game At E3" href="http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3" class="pp_image">
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				 Tomonobu Itagaki, former head of Tecmo's Team Ninja and creator of the Dead or Alive and 3D Ninja Gaiden series is gearing up to reveal his next big project at E3 2010 next week. Will breast physics be involved?				<a href="http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3" title="Click here to read more about Dead Or Alive Creator Reveals New Game At E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5558308]]></guid>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Valhalla game studios]]></category>
			<pubDate><![CDATA[Tue, 08 Jun 2010 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Are These The Ten Hardest Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are These The Ten Hardest Games?" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Are These The Ten Hardest Games?" href="http://kotaku.com/5540444/are-these-the-ten-hardest-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are These The Ten Hardest Games?" alt="Click here to read Are These The Ten Hardest Games?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_29676f93e5df091f3bb96e6681627e6e.jpg"/>
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				 "Hard" in gaming is relative. What I might think is easy, you might think is not. What you might consider a piece of cake, I may find impossible.				<a href="http://kotaku.com/5540444/are-these-the-ten-hardest-games" title="Click here to read more about Are These The Ten Hardest Games?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5540444/are-these-the-ten-hardest-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5540444]]></guid>
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			<pubDate><![CDATA[Mon, 17 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake" href="http://kotaku.com/tomonobu-itagaki/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tomonobuitagaki</span></a></div -->					<div><a title="Click here to read Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake" href="http://kotaku.com/5505924/valhalla-games-focusing-on-one-title-itagaki-focusing-on-sake-intake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake" alt="Click here to read Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake" src="http://cache.kotaku.com/assets/images/9/2010/03/itagaki.jpg"/>
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				Former Team Ninja lead Tomonobu Itagaki has set up shop at Valhalla Game Studios, aligning himself with numerous ex-developers of Dead or Alive and Ninja Gaiden games, all working together to focus on just one game... for now.				<a href="http://kotaku.com/5505924/valhalla-games-focusing-on-one-title-itagaki-focusing-on-sake-intake" title="Click here to read more about Valhalla Games Focusing On One Title, Itagaki Focusing On Sake Intake">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5505924/valhalla-games-focusing-on-one-title-itagaki-focusing-on-sake-intake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5505924]]></guid>
			<category><![CDATA[tomonobu itagaki]]></category>
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			<category><![CDATA[Valhalla games]]></category>
			<pubDate><![CDATA[Tue, 30 Mar 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Finally, Some Metroid: Other M Gameplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, Some Metroid: Other M Gameplay" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Finally, Some Metroid: Other M Gameplay" href="http://kotaku.com/5505703/finally-some-metroid-other-m-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally, Some Metroid: Other M Gameplay" alt="Click here to read Finally, Some Metroid: Other M Gameplay" src="http://cache.kotaku.com/assets/images/9/2012/01/small_47afff5ce21574998ffa90ed74eeaab4.jpg"/>
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				<!-- videoId: 2Igjyh18ebw --><!-- /videoId: 2Igjyh18ebw --> Don't let the first 30 seconds of this new Metroid: Other M trailer fool you. Wedged in the middle of <a href="http://kotaku.com/5483995/new-metroid-other-m-trailer-super-heavy-on-cg-zero-gameplay">more pre-rendered</a> Samus Aran action is actual gameplay of the new Wii adventure (and *ahem* Zero Suit Samus footage).				<a href="http://kotaku.com/5505703/finally-some-metroid-other-m-gameplay" title="Click here to read more about Finally, Some Metroid: Other M Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5505703/finally-some-metroid-other-m-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5505703]]></guid>
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			<pubDate><![CDATA[Tue, 30 Mar 2010 16:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid: Other M Isn't Completely Off the Rails]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Isn't Completely Off the Rails" href="http://kotaku.com/metroid%7c-other-m/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidotherm</span></a></div -->					<div><a title="Click here to read Metroid: Other M Isn't Completely Off the Rails" href="http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Isn't Completely Off the Rails" alt="Click here to read Metroid: Other M Isn't Completely Off the Rails" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1268927855628_r3o_s1_imageillust0224_ad.jpg"/>
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				Playing through a section of Metroid: Other M last week, I couldn't help but notice that the Wii title felt at times very much like the sort of game the developers said it wasn't: An on-the-rails shooter.				<a href="http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails" title="Click here to read more about Metroid: Other M Isn't Completely Off the Rails">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5494832]]></guid>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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