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		<title><![CDATA[Kotaku: Team Bondi]]></title>
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			<title><![CDATA[Kotaku: Team Bondi]]></title>
			<link>http://kotaku.com/tag/team bondi</link>
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		<link>http://kotaku.com/tag/team bondi</link>
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		<description><![CDATA[Kotaku posts tagged Team Bondi]]></description>
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			<title><![CDATA[Is L.A. Noire Kotaku's Game of the Year?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is &lt;em&gt;L.A. Noire&lt;/em&gt; &lt;em&gt;Kotaku&lt;/em&gt;'s Game of the Year?" href="http://kotaku.com/2011-year-in-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2011yearinvideogames</span></a></div -->					<div><a title="Click here to read Is &lt;em&gt;L.A. Noire&lt;/em&gt; &lt;em&gt;Kotaku&lt;/em&gt;'s Game of the Year?" href="http://kotaku.com/5872094/is-la-noire-kotakus-game-of-the-year" class="pp_image">
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				The hardest thing at the end of the year is to parse yourself from the hype you're experiencing and think back to the games you played during the summer, the spring, and yes, 2011's early months.				<a href="http://kotaku.com/5872094/is-la-noire-kotakus-game-of-the-year" title="Click here to read more about Is L.A. Noire Kotaku's Game of the Year?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5872094/is-la-noire-kotakus-game-of-the-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5872094]]></guid>
			<category><![CDATA[2011 Year in video games]]></category>
			<category><![CDATA[2011 Goty]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[goty]]></category>
			<category><![CDATA[l.a. noire]]></category>
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			<pubDate><![CDATA[Fri, 30 Dec 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Boss of Ill-Fated L.A. Noire Studio Says His Next Game is About a 'Great Untold Story']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boss of Ill-Fated &lt;em&gt;L.A. Noire&lt;/em&gt; Studio Says His Next Game is About a 'Great Untold Story'" href="http://kotaku.com/l%27a%27-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read Boss of Ill-Fated &lt;em&gt;L.A. Noire&lt;/em&gt; Studio Says His Next Game is About a 'Great Untold Story'" href="http://kotaku.com/5858961/boss-of-ill+fated-la-noire-studio-says-his-next-game-is-about-a-great-untold-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boss of Ill-Fated &lt;em&gt;L.A. Noire&lt;/em&gt; Studio Says His Next Game is About a 'Great Untold Story'" alt="Click here to read Boss of Ill-Fated &lt;em&gt;L.A. Noire&lt;/em&gt; Studio Says His Next Game is About a 'Great Untold Story'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_09a74f972d4cf1199661ed5d157016b9.jpg"/>
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				You might think that getting slagged as an intemperate martinet who alienated and<a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices"> exploited an overworked staff</a> at a studio that completed just one video game <a href="http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss">before going bankrupt</a> would be, well, <em>limiting</em> to one's future career options. Not Brendan McNamara of the former Team Bondi.				<a href="http://kotaku.com/5858961/boss-of-ill+fated-la-noire-studio-says-his-next-game-is-about-a-great-untold-story" title="Click here to read more about Boss of Ill-Fated L.A. Noire Studio Says His Next Game is About a 'Great Untold Story'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5858961/boss-of-ill+fated-la-noire-studio-says-his-next-game-is-about-a-great-untold-story]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5858961]]></guid>
			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Brendan mcnamara]]></category>
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			<pubDate><![CDATA[Sat, 12 Nov 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[L.A. Noire: The Complete Edition Hits Consoles Next Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read L.A. Noire: The Complete Edition Hits Consoles Next Month" href="http://kotaku.com/l%27a%27-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read L.A. Noire: The Complete Edition Hits Consoles Next Month" href="http://kotaku.com/5851651/la-noire-the-complete-edition-hits-consoles-next-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read L.A. Noire: The Complete Edition Hits Consoles Next Month" alt="Click here to read L.A. Noire: The Complete Edition Hits Consoles Next Month" src="http://cache.kotaku.com/assets/images/9/2011/10/small_lanoirepc_completeedition_fob.png"/>
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				  <em>L.A. Noire: The Complete Edition</em> is coming to the Playstation 3 and Xboxz 360 next month, Rockstar said this morning.				<a href="http://kotaku.com/5851651/la-noire-the-complete-edition-hits-consoles-next-month" title="Click here to read more about L.A. Noire: The Complete Edition Hits Consoles Next Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851651/la-noire-the-complete-edition-hits-consoles-next-month]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851651]]></guid>
			<category><![CDATA[l.a. noire]]></category>
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			<category><![CDATA[L.a. noire: the complete edition]]></category>
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			<pubDate><![CDATA[Thu, 20 Oct 2011 08:14:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[L.A. Noire Studio Owes $1 Million to Employees&mdash;and a Quarter of That Is Claimed by the Boss]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" href="http://kotaku.com/l%27a%27-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" href="http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" alt="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" src="http://cache.kotaku.com/assets/images/9/2011/10/small_la_noire_online_pass.jpg"/>
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				Team Bondi, the Australian studio that saved<a href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi?tag=teambondi"> the worst year of its existence</a> for the one in which it finally delivered <em>L.A. Noire</em>, owes its employees more than $1 million, according to papers filed in <a href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers">the studio's liquidation.</a>				<a href="http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss" title="Click here to read more about L.A. Noire Studio Owes $1 Million to Employees&mdash;and a Quarter of That Is Claimed by the Boss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847883]]></guid>
			<category><![CDATA[l.a. noire]]></category>
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			<pubDate><![CDATA[Fri, 07 Oct 2011 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Report: L.A. Noire 'Complete Edition' and PC Version Coming in November]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: &lt;em&gt;L.A. Noire&lt;/em&gt; 'Complete Edition' and PC Version Coming in November" href="http://kotaku.com/la-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read Report: &lt;em&gt;L.A. Noire&lt;/em&gt; 'Complete Edition' and PC Version Coming in November" href="http://kotaku.com/5843430/report-la-noire-complete-edition-and-pc-version-coming-in-november" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: &lt;em&gt;L.A. Noire&lt;/em&gt; 'Complete Edition' and PC Version Coming in November" alt="Click here to read Report: &lt;em&gt;L.A. Noire&lt;/em&gt; 'Complete Edition' and PC Version Coming in November" src="http://cache.kotaku.com/assets/images/9/2011/09/small_la_noire_pc.jpg"/>
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				Evidence of Rockstar Games reissuing crime thriller <em><a href="http://kotaku.com/lanoire">L.A. Noire</a></em> later this year in the form of a "Complete Edition" has reportedly been spotted by Eurogamer Czech. That apparent re-release and the PC version of Team Bondi's game are supposedly slated for November.				<a href="http://kotaku.com/5843430/report-la-noire-complete-edition-and-pc-version-coming-in-november" title="Click here to read more about Report: L.A. Noire 'Complete Edition' and PC Version Coming in November">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5843430/report-la-noire-complete-edition-and-pc-version-coming-in-november]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843430]]></guid>
			<category><![CDATA[la noire]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 23 Sep 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The End is Nigh For LA Noire's Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" href="http://kotaku.com/la-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" alt="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" src="http://cache.kotaku.com/assets/images/9/2011/08/small_hats2_01.jpg"/>
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				Despite (finally) shipping a successful product, it seems allegations of <a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices">shoddy work practices</a> and claims that <a href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger">no major publisher would work with the team</a> has brought about the end of <em>LA Noire</em> developers Team Bondi.				<a href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers" title="Click here to read more about The End is Nigh For LA Noire's Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836456]]></guid>
			<category><![CDATA[la noire]]></category>
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			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Thu, 01 Sep 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nobody Wants to Work With LA Noire's Developers, Boss In Buyout Talks]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" alt="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_hats2.jpg"/>
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				With Rockstar reluctant to publish <em>LA Noire</em> developers Team Bondi's next game, rumours are circulating that studio founder Brendan McNamara is in talks with George Miller's KMM studio, with the aim of being absorbed into the <em>Mad Max</em> and<em> Happy Feet</em> creators.				<a href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger" title="Click here to read more about Nobody Wants to Work With LA Noire's Developers, Boss In Buyout Talks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827579]]></guid>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Serrels]]></dc:creator>
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			<title><![CDATA[L.A. Noire 'Isn't Complete Yet', Rockstar Says [UPDATE]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; 'Isn't Complete Yet', Rockstar Says [UPDATE]" href="http://kotaku.com/l%27a%27-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; 'Isn't Complete Yet', Rockstar Says [UPDATE]" href="http://kotaku.com/5820816/la-noire-isnt-complete-yet-rockstar-says" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; 'Isn't Complete Yet', Rockstar Says [UPDATE]" alt="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; 'Isn't Complete Yet', Rockstar Says [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2011/07/small_lanoirecomplete.jpg"/>
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				There is a new <em>L.A. Noire</em> mystery: what comes next for the hit detective game? Something... but its creators won't say what just yet				<a href="http://kotaku.com/5820816/la-noire-isnt-complete-yet-rockstar-says" title="Click here to read more about L.A. Noire 'Isn't Complete Yet', Rockstar Says [UPDATE]">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5820816/la-noire-isnt-complete-yet-rockstar-says]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820816]]></guid>
			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rockstar Games]]></category>
			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820816&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" href="http://kotaku.com/oh-dear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohdear</span></a></div -->					<div><a title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" alt="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" src="http://cache.kotaku.com/assets/images/9/2011/07/small_hats2.jpg"/>
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				 Andrew McMillen, who published the original report on IGN<a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices"> claiming poor work</a> conditions at <em>LA Noire</em> developer Team Bondi, has now published on <em>GI.biz</em> what's claimed to be a series of leaked internal emails that don't exactly paint Bondi's boss, Brendan McNamara, in a good light.				<a href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi" title="Click here to read more about Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818019]]></guid>
			<category><![CDATA[oh dear]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[la noire]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5818019&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[LA Noire's Studio Under Investigation Over Alleged Shonky Work Practices]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;LA Noire's&lt;/em&gt; Studio Under Investigation Over Alleged Shonky Work Practices" href="http://kotaku.com/crunch-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crunchtime</span></a></div -->					<div><a title="Click here to read &lt;em&gt;LA Noire's&lt;/em&gt; Studio Under Investigation Over Alleged Shonky Work Practices" href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;LA Noire's&lt;/em&gt; Studio Under Investigation Over Alleged Shonky Work Practices" alt="Click here to read &lt;em&gt;LA Noire's&lt;/em&gt; Studio Under Investigation Over Alleged Shonky Work Practices" src="http://cache.kotaku.com/assets/images/9/2011/06/small_mcnamara.jpg"/>
											</a></div>
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				Brendan McNamara, boss of <em>LA Noire</em> developers Team Bondi,<a href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire"> thinks it's totally reasonable</a> for his staff to be "killing themselves" with long hours because that's what this business is about. The International Game Developers Association begs to differ.				<a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices" title="Click here to read more about LA Noire's Studio Under Investigation Over Alleged Shonky Work Practices">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5816507]]></guid>
			<category><![CDATA[Crunch Time]]></category>
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			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Wed, 29 Jun 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5816507&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Inside the Seven-Year Labor Pains of L.A. Noire]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/working-overtime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workingovertime</span></a></div -->					<div><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_la_noire_cole_pissed.jpg"/>
											</a></div>
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				It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring <em>L.A. Noire</em> to store shelves was consistently an unhappy time for many who worked on the game,<a href="http://xbox360.ign.com/articles/117/1179020p1.html"> reports IGN.</a>				<a href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" title="Click here to read more about Inside the Seven-Year Labor Pains of L.A. Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815615]]></guid>
			<category><![CDATA[Working overtime]]></category>
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			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Labor]]></category>
			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Sun, 26 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5815615&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[For $4, New Case Adds More of a  'Video Game' Tone to L.A. Noire]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For $4, New Case Adds More of a  'Video Game' Tone to &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read For $4, New Case Adds More of a  'Video Game' Tone to &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5813965/for-4-new-case-adds-more-of-a--video-game-tone-to-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read For $4, New Case Adds More of a  'Video Game' Tone to &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read For $4, New Case Adds More of a  'Video Game' Tone to &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_nedlc.jpg"/>
											</a></div>
									</div>
				At the price of just a few dollars<em> L.A. Noire</em> gamers can see what this spring's gently-paced acclaimed detective adventure would have been like if it was more of an action game.				<a href="http://kotaku.com/5813965/for-4-new-case-adds-more-of-a--video-game-tone-to-la-noire" title="Click here to read more about For $4, New Case Adds More of a  'Video Game' Tone to L.A. Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813965/for-4-new-case-adds-more-of-a--video-game-tone-to-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813965]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813965&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Trailer for New L.A. Noire Cases Reveals a Fresh Feature: A Very Large Explosion]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trailer for New &lt;em&gt;L.A. Noire&lt;/em&gt; Cases Reveals a Fresh Feature: A Very Large Explosion" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read Trailer for New &lt;em&gt;L.A. Noire&lt;/em&gt; Cases Reveals a Fresh Feature: A Very Large Explosion" href="http://kotaku.com/5807397/trailer-for-new-la-noire-cases-reveals-a-fresh-feature-a-very-large-explosion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trailer for New &lt;em&gt;L.A. Noire&lt;/em&gt; Cases Reveals a Fresh Feature: A Very Large Explosion" alt="Click here to read Trailer for New &lt;em&gt;L.A. Noire&lt;/em&gt; Cases Reveals a Fresh Feature: A Very Large Explosion" src="http://cache.kotaku.com/assets/images/9/2011/06/small_lanexplosion.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 <!-- videoId: explore/kotaku/videos/1489 --><!-- /videoId: explore/kotaku/videos/1489 --> Rockstar and Team Bondi have more cases for<em> L.A. Noire</em> gamers to play soon. One, Reefer Madness, surely involves a wacky weed of some sort. The other involves the explosion you see above (well, you'd see it if not for that darn age-gate).				<a href="http://kotaku.com/5807397/trailer-for-new-la-noire-cases-reveals-a-fresh-feature-a-very-large-explosion" title="Click here to read more about Trailer for New L.A. Noire Cases Reveals a Fresh Feature: A Very Large Explosion">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5807397/trailer-for-new-la-noire-cases-reveals-a-fresh-feature-a-very-large-explosion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807397]]></guid>
			<category><![CDATA[Dlc]]></category>
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			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 01 Jun 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5807397&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sounds Like L.A. Noire's Publisher Wants L.A. Noire 2 and L.A. Noire 3]]></title>
			<description>
			<![CDATA[
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									</div>
				<em>L.A. Noire</em> just came out and no one behind the game has made any official announcements about an <em>L.A. Noire</em> sequel, but this is what Strauss Zelnick, head of Take Two, had to say about <em>L.A. Noire</em> on a call with investors today: "We have every reason to believe that <em>L.A. Noire </em>is another strong franchise for this company." And... "We do see this as a powerful new franchise." This man sounds like he's ready for sequels. No word from the game's developers at Team Bondi and Rockstar if they want to do it again.				<a href="http://kotaku.com/5805199/sounds-like-la-noires-publisher-wants-la-noire-2-and-la-noire-3" title="Click here to read more about Sounds Like L.A. Noire's Publisher Wants L.A. Noire 2 and L.A. Noire 3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5805199/sounds-like-la-noires-publisher-wants-la-noire-2-and-la-noire-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805199]]></guid>
			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Tue, 24 May 2011 17:07:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5805199&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[L.A. Noire: The Kotaku Review]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/hollywood-lies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywoodlies</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" href="http://kotaku.com/5804849/mournful-la-noire-is-a-great-detective-story+and-a-killer-game-besides" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" alt="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt;: The &lt;em&gt;Kotaku&lt;/em&gt; Review" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lanreviewsplashcircle.jpg"/>
											</a></div>
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				The best trailer for the video game <em>L.A. Noire</em> that its creators never made would have featured a man's face. The face would have been that of an unremarkable owner of a liquor store in 1947 Los Angeles, a hard-working type. His face would be creased, just a little, from the effects of encroaching middle age.				<a href="http://kotaku.com/5804849/mournful-la-noire-is-a-great-detective-story+and-a-killer-game-besides" title="Click here to read more about L.A. Noire: The Kotaku Review">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5804849/mournful-la-noire-is-a-great-detective-story+and-a-killer-game-besides]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804849]]></guid>
			<category><![CDATA[Hollywood lies]]></category>
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			<pubDate><![CDATA[Tue, 24 May 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Which Console Does L.A. Noire Better?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Console Does &lt;em&gt;L.A. Noire&lt;/em&gt; Better?" href="http://kotaku.com/head-to-head/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">headtohead</span></a></div -->					<div><a title="Click here to read Which Console Does &lt;em&gt;L.A. Noire&lt;/em&gt; Better?" href="http://kotaku.com/5804738/which-console-does-la-noire-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which Console Does &lt;em&gt;L.A. Noire&lt;/em&gt; Better?" alt="Click here to read Which Console Does &lt;em&gt;L.A. Noire&lt;/em&gt; Better?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_la_noire_versus.jpg"/>
											</a></div>
									</div>
				Multi-platform video game lovers sometimes face hard choices. But it appears that the decision to play Rockstar Games and Team Bondi's <em>L.A. Noire</em> is a relatively easy one, based on a side-by-side analysis of the PlayStation 3 and Xbox 360 game.				<a href="http://kotaku.com/5804738/which-console-does-la-noire-better" title="Click here to read more about Which Console Does L.A. Noire Better?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804738/which-console-does-la-noire-better]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804738]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 May 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5804738&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Kill a Pedestrian in L.A. Noire]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Kill a Pedestrian in &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/la-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read How To Kill a Pedestrian in &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5803945/how-to-kill-a-pedestrian-in-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Kill a Pedestrian in &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read How To Kill a Pedestrian in &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lancardeathsplash.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1460 --><!-- /videoId: explore/kotaku/videos/1460 --> The citizens of Los Angeles, as rendered in Team Bondi and Rockstar Games' <em>L.A. Noire</em>  are fleet of fun. It is hard to run them down, as <a href="http://kotaku.com/5803237/the-difference-between-la-noire-and-grand-theft-auto?tag=lanoire">we've made clear in video</a> before. But it can be done.				<a href="http://kotaku.com/5803945/how-to-kill-a-pedestrian-in-la-noire" title="Click here to read more about How To Kill a Pedestrian in L.A. Noire">More&nbsp;&raquo;</a>
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			<category><![CDATA[la noire]]></category>
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			<category><![CDATA[team bondi]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 23 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Reconsidering Mafia II in the Lights of L.A.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" href="http://kotaku.com/5804412/reconsidering-mafia-ii-in-the-lights-of-la" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" alt="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_la-noire-screenshots.jpg"/>
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				In the runup to the game's release last year, <em>Mafia II</em>'s development studio and publicity team tried, with limited success, to set reasonable expectations of the game. "It isn't <em>Grand Theft Auto</em>," I was told, more than once, in emails and in the game's review notes.				<a href="http://kotaku.com/5804412/reconsidering-mafia-ii-in-the-lights-of-la" title="Click here to read more about Reconsidering Mafia II in the Lights of L.A.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[2k czech]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[la noire]]></category>
			<category><![CDATA[Mafia]]></category>
			<category><![CDATA[Mafia II]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rockstar Games]]></category>
			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 22 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[L.A. Noire Looks Quite Nice in its Official Black & White Mode]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Looks Quite Nice in its Official Black &amp; White Mode" href="http://kotaku.com/down-with-color/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downwithcolor</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Looks Quite Nice in its Official Black &amp; White Mode" href="http://kotaku.com/5803748/la-noire-looks-quite-nice-in-its-official-black--white-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Looks Quite Nice in its Official Black &amp; White Mode" alt="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Looks Quite Nice in its Official Black &amp; White Mode" src="http://cache.kotaku.com/assets/images/9/2011/05/small_explore_kotaku_videos_1458.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1458 --><!-- /videoId: explore/kotaku/videos/1458 --> I wanted <em>L.A. Noire</em> to be in black and white. It seemed fitting, given the 1947 noir feel its creators were going. I even <a href="http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game">sapped the color </a>out of one<em> L.A. Noire</em> trailer's last year to see what it would look like.  I don't have to wonder any more.				<a href="http://kotaku.com/5803748/la-noire-looks-quite-nice-in-its-official-black--white-mode" title="Click here to read more about L.A. Noire Looks Quite Nice in its Official Black & White Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5803748/la-noire-looks-quite-nice-in-its-official-black--white-mode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5803748]]></guid>
			<category><![CDATA[Down with color]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 19 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Difference Between L.A. Noire and Grand Theft Auto]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Difference Between &lt;em&gt;L.A. Noire&lt;/em&gt; and &lt;em&gt;Grand Theft Auto&lt;/em&gt;" href="http://kotaku.com/fancy-footwork/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fancyfootwork</span></a></div -->					<div><a title="Click here to read The Difference Between &lt;em&gt;L.A. Noire&lt;/em&gt; and &lt;em&gt;Grand Theft Auto&lt;/em&gt;" href="http://kotaku.com/5803237/the-difference-between-la-noire-and-grand-theft-auto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Difference Between &lt;em&gt;L.A. Noire&lt;/em&gt; and &lt;em&gt;Grand Theft Auto&lt;/em&gt;" alt="Click here to read The Difference Between &lt;em&gt;L.A. Noire&lt;/em&gt; and &lt;em&gt;Grand Theft Auto&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lanvsgtasplash.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1457 --><!-- /videoId: explore/kotaku/videos/1457 --> I enjoy <em>L.A. Noire</em>. I enjoy it for reasons that have nothing to do with why I enjoyed <em>Grand Theft Auto IV</em>. Despite superficial similarities, two games are barely alike, which <a href="http://kotaku.com/5802203/14-minutes-of-la-noires-unexpected-thrills">I've carefully explained before</a>.				<a href="http://kotaku.com/5803237/the-difference-between-la-noire-and-grand-theft-auto" title="Click here to read more about The Difference Between L.A. Noire and Grand Theft Auto">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5803237/the-difference-between-la-noire-and-grand-theft-auto]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5803237]]></guid>
			<category><![CDATA[fancy footwork]]></category>
			<category><![CDATA[grand theft auto IV]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 18 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Your Guide to the Fancy Hats of LA Noire]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Guide to the Fancy Hats of &lt;em&gt;LA Noire&lt;/em&gt;" href="http://kotaku.com/tip-of-the-hat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tipofthehat</span></a></div -->					<div><a title="Click here to read Your Guide to the Fancy Hats of &lt;em&gt;LA Noire&lt;/em&gt;" href="http://kotaku.com/5802956/your-guide-to-the-fancy-hats-of-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Your Guide to the Fancy Hats of &lt;em&gt;LA Noire&lt;/em&gt;" alt="Click here to read Your Guide to the Fancy Hats of &lt;em&gt;LA Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_hats2.jpg"/>
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				The real stars of <em>LA Noire</em> aren't the cops, or the cars, or the bloody deceased. They're the fancy hats, of which there are surely more in this single game than there are in every other ever made. Put together.				<a href="http://kotaku.com/5802956/your-guide-to-the-fancy-hats-of-la-noire" title="Click here to read more about Your Guide to the Fancy Hats of LA Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802956/your-guide-to-the-fancy-hats-of-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802956]]></guid>
			<category><![CDATA[Tip of the hat]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 18 May 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5802956&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rockstar's Better 'Eye of Sauron' Joke is Unmissable in L.A. Noire]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar's Better 'Eye of Sauron' Joke is Unmissable in &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/tolkien-effort/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tolkieneffort</span></a></div -->					<div><a title="Click here to read Rockstar's Better 'Eye of Sauron' Joke is Unmissable in &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5802833/rockstars-better-eye-of-sauron-joke-is-unmissable-in-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar's Better 'Eye of Sauron' Joke is Unmissable in &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read Rockstar's Better 'Eye of Sauron' Joke is Unmissable in &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_theeye.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1453 --><!-- /videoId: explore/kotaku/videos/1453 --> Rockstar Games has always said that they take complaints about work-place stress seriously. But they've always had a good chuckle about complaints that their New York headquarters is an all-seeing, all-scrutinizing "Eye of Sauron."				<a href="http://kotaku.com/5802833/rockstars-better-eye-of-sauron-joke-is-unmissable-in-la-noire" title="Click here to read more about Rockstar's Better 'Eye of Sauron' Joke is Unmissable in L.A. Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802833/rockstars-better-eye-of-sauron-joke-is-unmissable-in-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802833]]></guid>
			<category><![CDATA[Tolkien effort]]></category>
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			<pubDate><![CDATA[Tue, 17 May 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How a Daredevil Photographer in a Biplane Helped Bring L.A. Noire to Life]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" href="http://kotaku.com/rockstar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstar</span></a></div -->					<div><a title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" href="http://kotaku.com/5802768/how-a-daredevil-photographer-in-a-biplane-helped-bring-la-noire-to-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" alt="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" src="http://cache.kotaku.com/assets/images/9/2011/05/small_cityhall.jpg"/>
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				 To recreate modern-day Los Angeles in a video game, all one has to do is load up Google Earth and go to town, so to speak. To recreate the 1940's Los Angeles of Rockstar's <em>L.A. Noire</em>, one man had to hang out of a biplane.				<a href="http://kotaku.com/5802768/how-a-daredevil-photographer-in-a-biplane-helped-bring-la-noire-to-life" title="Click here to read more about How a Daredevil Photographer in a Biplane Helped Bring L.A. Noire to Life">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802768/how-a-daredevil-photographer-in-a-biplane-helped-bring-la-noire-to-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802768]]></guid>
			<category><![CDATA[Rockstar]]></category>
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			<pubDate><![CDATA[Tue, 17 May 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[See How L.A. Noire Does Justice to the Faces of Real TV Stars]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See How &lt;em&gt;L.A. Noire&lt;/em&gt; Does Justice to the Faces of Real TV Stars" href="http://kotaku.com/real-life-vs%27-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reallifevsvideogames</span></a></div -->					<div><a title="Click here to read See How &lt;em&gt;L.A. Noire&lt;/em&gt; Does Justice to the Faces of Real TV Stars" href="http://kotaku.com/5802757/see-how-la-noire-does-justice-to-the-faces-of-real-tv-stars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See How &lt;em&gt;L.A. Noire&lt;/em&gt; Does Justice to the Faces of Real TV Stars" alt="Click here to read See How &lt;em&gt;L.A. Noire&lt;/em&gt; Does Justice to the Faces of Real TV Stars" src="http://cache.kotaku.com/assets/images/9/2011/05/small_phelps2.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1452 --><!-- /videoId: explore/kotaku/videos/1452 --> Video games might finally be done ruining the performances of quality actors. For months, the makers of the video game <em>L.A. Noire</em> have boasted that their interactive 1947 detective story would use new technology to transport actors' real facial expressions into a virtual world.				<a href="http://kotaku.com/5802757/see-how-la-noire-does-justice-to-the-faces-of-real-tv-stars" title="Click here to read more about See How L.A. Noire Does Justice to the Faces of Real TV Stars">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802757/see-how-la-noire-does-justice-to-the-faces-of-real-tv-stars]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802757]]></guid>
			<category><![CDATA[Real life vs. video games]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[l.a. noire]]></category>
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			<pubDate><![CDATA[Tue, 17 May 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[14 Minutes of L.A. Noire's Unexpected Thrills]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 14 Minutes of &lt;em&gt;L.A. Noire&lt;/em&gt;'s Unexpected Thrills" href="http://kotaku.com/how-it-plays/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">howitplays</span></a></div -->					<div><a title="Click here to read 14 Minutes of &lt;em&gt;L.A. Noire&lt;/em&gt;'s Unexpected Thrills" href="http://kotaku.com/5802203/14-minutes-of-la-noires-unexpected-thrills" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 14 Minutes of &lt;em&gt;L.A. Noire&lt;/em&gt;'s Unexpected Thrills" alt="Click here to read 14 Minutes of &lt;em&gt;L.A. Noire&lt;/em&gt;'s Unexpected Thrills" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lanoiresplashtop.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1445 --><!-- /videoId: explore/kotaku/videos/1445 --> I need 14 minutes of your time. I'd like just 14 minutes to show you how <em>L.A. Noire</em>, an extraordinary and unconventional interactive detective thriller, plays.				<a href="http://kotaku.com/5802203/14-minutes-of-la-noires-unexpected-thrills" title="Click here to read more about 14 Minutes of L.A. Noire's Unexpected Thrills">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802203/14-minutes-of-la-noires-unexpected-thrills]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802203]]></guid>
			<category><![CDATA[How it plays]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 16 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5802203&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Newest L.A. Noire Trailer is the Most Action-Packed L.A. Noire Trailer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Newest &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer is the Most Action-Packed &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer" href="http://kotaku.com/indulge-your-inner-detective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indulgeyourinnerdetective</span></a></div -->					<div><a title="Click here to read The Newest &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer is the Most Action-Packed &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer" href="http://kotaku.com/5800789/the-newest-la-noire-trailer-is-the-most-action+packed-la-noire-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Newest &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer is the Most Action-Packed &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer" alt="Click here to read The Newest &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer is the Most Action-Packed &lt;em&gt;L.A. Noire&lt;/em&gt; Trailer" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lanlaunchtrailersplash1.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1442 --><!-- /videoId: explore/kotaku/videos/1442 --> You will need to be patient when you play <em>L.A. Noire</em>. You're a detective, not a soldier; a crime-solver, not a crime-committer.				<a href="http://kotaku.com/5800789/the-newest-la-noire-trailer-is-the-most-action+packed-la-noire-trailer" title="Click here to read more about The Newest L.A. Noire Trailer is the Most Action-Packed L.A. Noire Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5800789/the-newest-la-noire-trailer-is-the-most-action+packed-la-noire-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800789]]></guid>
			<category><![CDATA[Indulge your inner detective]]></category>
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			<pubDate><![CDATA[Wed, 11 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5800789&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[L.A. Noire Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet" href="http://kotaku.com/5800629/la-noire-has-its-own-rockstar-pass-were-just-not-sure-what-that-is-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet" alt="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet" src="http://cache.kotaku.com/assets/images/9/2011/05/small_la_noire_online_pass.jpg"/>
											</a></div>
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				The next big Rockstar Games release may be hopping on the "online pass" bandwagon, with word of the "<em>L.A. Noire</em> Rockstar Pass" coming from Microsoft today. The 800 Microsoft Point purchase gets you... well, we're not quite sure just yet.				<a href="http://kotaku.com/5800629/la-noire-has-its-own-rockstar-pass-were-just-not-sure-what-that-is-yet" title="Click here to read more about L.A. Noire Has Its Own 'Rockstar Pass,' We're Just Not Sure What That Is Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5800629/la-noire-has-its-own-rockstar-pass-were-just-not-sure-what-that-is-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800629]]></guid>
			<category><![CDATA[Xbox Live]]></category>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 10 May 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5800629&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It Was a Foggy Night, and I Was Trying To Get to the Bottom of L.A. Noire]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Was a Foggy Night, and I Was Trying To Get to the Bottom of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/rockstar.s-next-big-case/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstarsnextbigcase</span></a></div -->					<div><a title="Click here to read It Was a Foggy Night, and I Was Trying To Get to the Bottom of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5796352/it-was-a-foggy-night-and-i-was-trying-to-get-to-the-bottom-of-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It Was a Foggy Night, and I Was Trying To Get to the Bottom of &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read It Was a Foggy Night, and I Was Trying To Get to the Bottom of &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_lanoiretribecatop.jpg"/>
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				The audience laughed loudly once during the first film festival screening I've ever seen of a video game.				<a href="http://kotaku.com/5796352/it-was-a-foggy-night-and-i-was-trying-to-get-to-the-bottom-of-la-noire" title="Click here to read more about It Was a Foggy Night, and I Was Trying To Get to the Bottom of L.A. Noire">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5796352/it-was-a-foggy-night-and-i-was-trying-to-get-to-the-bottom-of-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796352]]></guid>
			<category><![CDATA[Rockstar's next big case]]></category>
			<category><![CDATA[Fb]]></category>
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			<pubDate><![CDATA[Wed, 27 Apr 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5796352&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[L.A. Noire Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)" href="http://kotaku.com/shortcuts-and-obstacles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shortcutsandobstacles</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)" href="http://kotaku.com/5795931/la-noire-can-be-rockstars-easiest-game-or-one-of-its-toughest-your-choice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)" alt="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)" src="http://cache.kotaku.com/assets/images/9/2011/04/small_lanoire0426.jpg"/>
											</a></div>
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				The next big game from Rockstar Games and Team Bondi will be challenging&mdash;or easy&mdash;in unusual ways.				<a href="http://kotaku.com/5795931/la-noire-can-be-rockstars-easiest-game-or-one-of-its-toughest-your-choice" title="Click here to read more about L.A. Noire Can Be Rockstar's Easiest Game or One Of Its Toughest (Your Choice)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5795931/la-noire-can-be-rockstars-easiest-game-or-one-of-its-toughest-your-choice]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5795931]]></guid>
			<category><![CDATA[Shortcuts and obstacles]]></category>
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			<pubDate><![CDATA[Tue, 26 Apr 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5795931&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See Some Actual LA Noire Gameplay Footage]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Some Actual &lt;em&gt;LA Noire&lt;/em&gt; Gameplay Footage" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read See Some Actual &lt;em&gt;LA Noire&lt;/em&gt; Gameplay Footage" href="http://kotaku.com/5795679/see-some-actual-la-noire-gameplay-footage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Some Actual &lt;em&gt;LA Noire&lt;/em&gt; Gameplay Footage" alt="Click here to read See Some Actual &lt;em&gt;LA Noire&lt;/em&gt; Gameplay Footage" src="http://cache.kotaku.com/assets/images/9/2011/04/small_q1aab5o8ys8.jpg"/>
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				<!-- videoId: q1AAB5O8yS8 --><!-- /videoId: q1AAB5O8yS8 --> <em>LA Noire</em> was shown off<a href="http://kotaku.com/#!5795546/la-tribeca-noire"> behind closed doors earlier tonight</a> at the Tribeca Film Festival. It was a strictly no-cameras kind of event, something YouTube user Darkskater7991 seems to have overlooked.				<a href="http://kotaku.com/5795679/see-some-actual-la-noire-gameplay-footage" title="Click here to read more about See Some Actual LA Noire Gameplay Footage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5795679/see-some-actual-la-noire-gameplay-footage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5795679]]></guid>
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			<pubDate><![CDATA[Tue, 26 Apr 2011 05:28:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5795679&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cheer Up Lady, Here Are Some New LA Noire Screens]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cheer Up Lady, Here Are Some New &lt;em&gt;LA Noire&lt;/em&gt; Screens" href="http://kotaku.com/golden-oldies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldenoldies</span></a></div -->					<div><a title="Click here to read Cheer Up Lady, Here Are Some New &lt;em&gt;LA Noire&lt;/em&gt; Screens" href="http://kotaku.com/5789709/cheer-up-lady-here-are-some-new-la-noire-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cheer Up Lady, Here Are Some New &lt;em&gt;LA Noire&lt;/em&gt; Screens" alt="Click here to read Cheer Up Lady, Here Are Some New &lt;em&gt;LA Noire&lt;/em&gt; Screens" src="http://cache.kotaku.com/assets/images/9/2011/04/small_165.jpg"/>
											</a></div>
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				Rockstar and Team Bondi's upcoming crime drama LA Noire is showing off its "bemused broads" and "dapper hats" technology in these four new screenshots for the game.				<a href="http://kotaku.com/5789709/cheer-up-lady-here-are-some-new-la-noire-screens/gallery/" title="Click here to read more about Cheer Up Lady, Here Are Some New LA Noire Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789709/cheer-up-lady-here-are-some-new-la-noire-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789709]]></guid>
			<category><![CDATA[golden oldies]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 07 Apr 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5789709&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[L.A. Noire Examines Death In All of Its Misery]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read L.A. Noire Examines Death In All of Its Misery" href="http://kotaku.com/black-dahlia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blackdahlia</span></a></div -->					<div><a title="Click here to read L.A. Noire Examines Death In All of Its Misery" href="http://kotaku.com/5773378/la-noire-examines-death-in-all-of-its-misery" class="pp_image">
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				Elizabeth Short was beaten, sliced lips to ears, forced to eat excrement and then cut in half and drained of blood.				<a href="http://kotaku.com/5773378/la-noire-examines-death-in-all-of-its-misery" title="Click here to read more about L.A. Noire Examines Death In All of Its Misery">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5773378/la-noire-examines-death-in-all-of-its-misery]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5773378]]></guid>
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			<pubDate><![CDATA[Tue, 01 Mar 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Solving The Mystery Of LA Noire's Gameplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Solving The Mystery Of LA Noire's Gameplay" href="http://kotaku.com/trailer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trailer</span></a></div -->					<div><a title="Click here to read Solving The Mystery Of LA Noire's Gameplay" href="http://kotaku.com/5756015/solving-the-mystery-of-la-noires-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Solving The Mystery Of LA Noire's Gameplay" alt="Click here to read Solving The Mystery Of LA Noire's Gameplay" src="http://cache.kotaku.com/assets/images/9/2011/02/small_lanoire.jpg"/>
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				 LA Noire's facial animations have gotten a great deal of attention, but Rockstar's gritty crime  thriller is more than just a pretty face. Check out the first in a series of videos investigating the gameplay of LA Noire.				<a href="http://kotaku.com/5756015/solving-the-mystery-of-la-noires-gameplay" title="Click here to read more about Solving The Mystery Of LA Noire's Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5756015/solving-the-mystery-of-la-noires-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5756015]]></guid>
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			<pubDate><![CDATA[Wed, 09 Feb 2011 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[One Year After Red Dead Redemption, It Will Be Time For L.A. Noire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Year After Red Dead Redemption, It Will Be Time For L.A. Noire" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read One Year After Red Dead Redemption, It Will Be Time For L.A. Noire" href="http://kotaku.com/5741861/one-year-after-red-dead-redemption-it-will-be-time-for-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Year After Red Dead Redemption, It Will Be Time For L.A. Noire" alt="Click here to read One Year After Red Dead Redemption, It Will Be Time For L.A. Noire" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c35b210c0ab5447718ffe404b356b1ac.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1307 --><!-- /videoId: explore/kotaku/videos/1307 --> Rockstar Game's next game, as ambitious as its last one, will be out in late May, according to a just-released new trailer. L.A. Noire goes on sale May 17.				<a href="http://kotaku.com/5741861/one-year-after-red-dead-redemption-it-will-be-time-for-la-noire" title="Click here to read more about One Year After Red Dead Redemption, It Will Be Time For L.A. Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5741861/one-year-after-red-dead-redemption-it-will-be-time-for-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5741861]]></guid>
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			<pubDate><![CDATA[Mon, 24 Jan 2011 12:14:14 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Which Of These L.A. Noire Faces Say 'Guilty' To You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Of These L.A. Noire Faces Say 'Guilty' To You?" href="http://kotaku.com/rockstar-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstargames</span></a></div -->					<div><a title="Click here to read Which Of These L.A. Noire Faces Say 'Guilty' To You?" href="http://kotaku.com/5735970/which-of-these-la-noire-faces-says-guilty-to-you/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which Of These L.A. Noire Faces Say 'Guilty' To You?" alt="Click here to read Which Of These L.A. Noire Faces Say 'Guilty' To You?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_27de22adff1a477b9ad80b3b68973e70.jpg"/>
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				These are interrogation scenes from 1940s detective game <a href="http://kotaku.com/tag/lanoire">L.A. Noire</a>, the next big thing from the makers of Grand Theft Auto. Can you tell just by looking at the faces, the body language of these suspects who has something to hide?				<a href="http://kotaku.com/5735970/which-of-these-la-noire-faces-says-guilty-to-you/gallery/" title="Click here to read more about Which Of These L.A. Noire Faces Say 'Guilty' To You?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5735970/which-of-these-la-noire-faces-says-guilty-to-you/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5735970]]></guid>
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			<pubDate><![CDATA[Mon, 17 Jan 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5735970&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How The Human Face Could Be the Future of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How The Human Face Could Be the Future of Gaming" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read How The Human Face Could Be the Future of Gaming" href="http://kotaku.com/5735120/how-the-human-face-could-be-the-future-of-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How The Human Face Could Be the Future of Gaming" alt="Click here to read How The Human Face Could Be the Future of Gaming" src="http://cache.kotaku.com/assets/images/9/2012/02/small_1ee95a2b15e70b3e638792879449e8c4.jpg"/>
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				 Disgust, fear, surprise, anger, lies.				<a href="http://kotaku.com/5735120/how-the-human-face-could-be-the-future-of-gaming" title="Click here to read more about How The Human Face Could Be the Future of Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5735120/how-the-human-face-could-be-the-future-of-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5735120]]></guid>
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			<pubDate><![CDATA[Mon, 17 Jan 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[L.A. Noire Still Has The Best Faces]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read L.A. Noire Still Has The Best Faces" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read L.A. Noire Still Has The Best Faces" href="http://kotaku.com/5723637/la-noire-still-has-the-best-faces/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read L.A. Noire Still Has The Best Faces" alt="Click here to read L.A. Noire Still Has The Best Faces" src="http://cache.kotaku.com/assets/images/9/2012/02/small_7632e2cd006e57992f6479588d2d5884.jpg"/>
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				Rockstar Games still takes some of the best screenshots in video games, so even if their next game L.A. Noire isn't great &mdash; or <a href="http://kotaku.com/5691769/the-bold-gamble-of-la-noire">even if it is</a> &mdash; their shots of it will look fantastic.				<a href="http://kotaku.com/5723637/la-noire-still-has-the-best-faces/gallery/" title="Click here to read more about L.A. Noire Still Has The Best Faces">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5723637/la-noire-still-has-the-best-faces/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5723637]]></guid>
			<category><![CDATA[Gallery]]></category>
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			<pubDate><![CDATA[Mon, 03 Jan 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Story Behind LA Noire's Creepy-Real Faces]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Story Behind LA Noire's Creepy-Real Faces" href="http://kotaku.com/australia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">australia</span></a></div -->					<div><a title="Click here to read The Story Behind LA Noire's Creepy-Real Faces" href="http://kotaku.com/5714438/the-story-behind-la-noires-creepy+real-faces" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Story Behind LA Noire's Creepy-Real Faces" alt="Click here to read The Story Behind LA Noire's Creepy-Real Faces" src="http://cache.kotaku.com/assets/images/9/2011/11/small_noireface.jpg"/>
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				<em>Rockstar's LA Noire is using some pretty damn amazing technology to capture real-life actor's performances. Gizmodo Australia <a href="http://www.gizmodo.com.au/2010/12/how-l-a-noire-conquered-the-uncanny-valley-with-aussie-technology-depth-analysis/">pays the studio responsible a visit</a>.</em>				<a href="http://kotaku.com/5714438/the-story-behind-la-noires-creepy+real-faces" title="Click here to read more about The Story Behind LA Noire's Creepy-Real Faces">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5714438/the-story-behind-la-noires-creepy+real-faces]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5714438]]></guid>
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			<pubDate><![CDATA[Fri, 17 Dec 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Broughall]]></dc:creator>
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			<title><![CDATA[Is It Time For a Major Black And White Video Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is It Time For a Major Black And White Video Game?" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Is It Time For a Major Black And White Video Game?" href="http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is It Time For a Major Black And White Video Game?" alt="Click here to read Is It Time For a Major Black And White Video Game?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d8e802f41e3359c7844e71cfd647fa85.jpg"/>
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				<!-- videoId: explore/kotaku/videos/973 --><!-- /videoId: explore/kotaku/videos/973 --> Our video games are in color. Even our noir video games set in 1940s Los Angeles. They don't have to be, right? This is a trailer for Rockstar Games' L.A. Noire, with one change. We made it black and white.				<a href="http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game" title="Click here to read more about Is It Time For a Major Black And White Video Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5696158/is-it-time-for-a-major-black-and-white-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5696158]]></guid>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 11:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" href="http://kotaku.com/uncannyvalley/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncannyvalley</span></a></div -->					<div><a title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" href="http://kotaku.com/5687713/spotting-the-gameplay-in-la-noires-new-trailer-and-why-it-may-not-matter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" alt="Click here to read Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter" src="http://cache.kotaku.com/assets/images/9/2010/11/small_face.jpg"/>
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				 Our first look at<a href="http://kotaku.com/5687423/la-noire-explores-the-subtleties-of-crime-with-nuanced-digital-actors"> L.A. Noire in action</a> included some pretty amazing graphics. Strike that, it included some pretty amazing facial animation.				<a href="http://kotaku.com/5687713/spotting-the-gameplay-in-la-noires-new-trailer-and-why-it-may-not-matter" title="Click here to read more about Spotting the Gameplay in L.A. Noire's New Trailer And Why It May Not Matter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5687713/spotting-the-gameplay-in-la-noires-new-trailer-and-why-it-may-not-matter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5687713]]></guid>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5687713&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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