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			<title><![CDATA[This Day in Gaming, July 9th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 9th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 9th" href="http://kotaku.com/276098/this-day-in-gaming-july-9th" class="pp_image">
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				<strong>1997</strong>: Dark Horse Comics announces a new 4-part series based upon the game <em>Myst</em>, 'Myst: The Book of the Black Ships'. Hmmm...<em>Myst</em> in comic form. Exciting panels of valves, levers and lighthouses...the whole idea reeks of a bad Thomas Kinkade prints.				<a href="http://kotaku.com/276098/this-day-in-gaming-july-9th" title="Click here to read more about This Day in Gaming, July 9th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Jul 2007 13:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 8th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 8th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 8th" href="http://kotaku.com/276035/this-day-in-gaming-july-8th" class="pp_image">
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				<strong>2002</strong>: Nintendo announces Game Boy Advance Latias/Latios editions. They are special versions released to commemorate (read: promote) the new Pokemon movie. Because nothing says commemorate like ugly purple and pink GBAs. 				<a href="http://kotaku.com/276035/this-day-in-gaming-july-8th" title="Click here to read more about This Day in Gaming, July 8th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 08 Jul 2007 14:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 7th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 7th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 7th" href="http://kotaku.com/275969/this-day-in-gaming-july-7th" class="pp_image">
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				<strong>1987</strong>: Konami releases <em>Metal Gear</em> for MSX2 in Japan. This is the first release in the famous/revolutionary/uberawesome Metal Gear series&mdash;so let's commemorate it right. What is your favorite Metal Gear moment in any of the titles? Then let's dream about how great the <strike>PS4</strike> PS3 version will be when it finally comes out. 				<a href="http://kotaku.com/275969/this-day-in-gaming-july-7th" title="Click here to read more about This Day in Gaming, July 7th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 07 Jul 2007 14:30:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 6th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 6th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 6th" href="http://kotaku.com/275662/this-day-in-gaming-july-6th" class="pp_image">
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				<strong>1998</strong>: Prima Publishing releases Lara's Story: Lara Croft and the Tomb Raider Phenomenon. More than just a compendium of strategy guides, the paperback features a hefty collection of Lara Croft pictures and "facts". Though we're sure prepubescents everywhere bought this literature for the articles. 				<a href="http://kotaku.com/275662/this-day-in-gaming-july-6th" title="Click here to read more about This Day in Gaming, July 6th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Jul 2007 14:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 5th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 5th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 5th" href="http://kotaku.com/275221/this-day-in-gaming-july-5th" class="pp_image">
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				<strong>1991</strong>: Hudson Soft releases <em>Final Soldier</em> for TG in the US. It looks like a great title, a space shooter allowing you to change weapons between levels. Of course, I remembered <em>Bonk </em>as pretty awesome until I recently loaded it up on VC. 				<a href="http://kotaku.com/275221/this-day-in-gaming-july-5th" title="Click here to read more about This Day in Gaming, July 5th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jul 2007 14:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 3rd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 3rd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 3rd" href="http://kotaku.com/274723/this-day-in-gaming-july-3rd" class="pp_image">
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				<strong>2003</strong>: KCET releases<em> Silent Hill 3 </em>for PS2 in Japan. You'd think by the third incarnation of the game, people would know to stay away from scary-looking places that are quite quiet. Horror movies rarely take place in the middle of a Starbucks during the morning rush hour, which is probably one reason they are so popular. Hmmm...grande mocha lattes attack...prices are too high for hungry patrons to eat so they eat one another...screw that, I'll take my scary old mansions and ghoul carnivals any day. 				<a href="http://kotaku.com/274723/this-day-in-gaming-july-3rd" title="Click here to read more about This Day in Gaming, July 3rd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jul 2007 14:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 2nd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 2nd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 2nd" href="http://kotaku.com/274114/this-day-in-gaming-july-2nd" class="pp_image">
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				<strong>1997</strong>: After <em>Star Wing</em> failed miserably (the European version of <em>Star Fox</em>), Nintendo decides to release <em>Star Fox 64</em> under the name <em>Lylat War</em>. Because that sounds so MUCH better. Apparently, a company named Star Vox prevents a more normal/successful titling of the series in the area. Looking at the box is like being trapped in a bad episode of <em>Sliders</em>. 				<a href="http://kotaku.com/274114/this-day-in-gaming-july-2nd" title="Click here to read more about This Day in Gaming, July 2nd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Jul 2007 14:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, July 1st]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, July 1st" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, July 1st" href="http://kotaku.com/274041/this-day-in-gaming-july-1st" class="pp_image">
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				<strong>1987</strong>: Capcom releases<em> Section Z</em> for NES in the US. It's a port of their arcade game by the same name, and I'm not sure how many Kotakuites have played it, but the game is trippy for impressionable youth. 				<a href="http://kotaku.com/274041/this-day-in-gaming-july-1st" title="Click here to read more about This Day in Gaming, July 1st">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 01 Jul 2007 14:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 30th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 30th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 30th" href="http://kotaku.com/273954/this-day-in-gaming-june-30th" class="pp_image">
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				<strong>2000</strong>: Activision releases <em>Dark Reign 2</em> for PC in the US. Why do some franchises feel forced to reinvent instead of simply improve? Here's hoping for a <em>Dark Reign 3 </em>the way we all wanted <em>Dark Reign 2</em>. 				<a href="http://kotaku.com/273954/this-day-in-gaming-june-30th" title="Click here to read more about This Day in Gaming, June 30th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Jun 2007 14:30:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 29th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 29th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 29th" href="http://kotaku.com/273630/this-day-in-gaming-june-29th" class="pp_image">
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				<strong>2000</strong>: Blizzard releases <em>Diablo II </em>for PC/Mac in the US. If there was ever a sequel that was the epitome of good sequels, or a game that was an argument for the necessity of sequels in gaming (even if they are horribly overused), it's <em>Diablo II</em>. 				<a href="http://kotaku.com/273630/this-day-in-gaming-june-29th" title="Click here to read more about This Day in Gaming, June 29th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Jun 2007 14:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 27th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 27th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 27th" href="http://kotaku.com/272625/this-day-in-gaming-june-27th" class="pp_image">
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				<strong>2001</strong>: Funcom releases Anarchy Online for PC in the US. After writing about Star Wars Galaxies yesterday, Anarchy Online makes me remember a time when I thought, "Can anyone ever beat EverCrack? MAYBE Anarchy can do it...but probably not." 				<a href="http://kotaku.com/272625/this-day-in-gaming-june-27th" title="Click here to read more about This Day in Gaming, June 27th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Jun 2007 14:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 26th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 26th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 26th" href="http://kotaku.com/272254/this-day-in-gaming-june-26th" class="pp_image">
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				<strong>2003</strong>: SOE releases <em>Star Wars: Galaxies</em> for PC in the US. It's a controversial title, as making Jedi proved as difficult as becoming the real thing, and eventually "New Game Enhancements" were released that threw the game's basic setup out the window. But as for the original time it took to unlock Jedi powers, I think it cements the difficulty in designing an MMO. If achievements can be scored too easily, your audience complains about it...as in WoW's expansion. But if they are too difficult, gamers start claiming the unlocked content doesn't even exist, as with SWG.				<a href="http://kotaku.com/272254/this-day-in-gaming-june-26th" title="Click here to read more about This Day in Gaming, June 26th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Jun 2007 14:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 25th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 25th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 25th" href="http://kotaku.com/271791/this-day-in-gaming-june-25th" class="pp_image">
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				<strong>2002</strong>: Atlus releases Skygunner for PS2 in the US. It's a steampunk flight sim, which is a pretty cool concept. Any fans out there? 				<a href="http://kotaku.com/271791/this-day-in-gaming-june-25th" title="Click here to read more about This Day in Gaming, June 25th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Jun 2007 14:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 24th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 24th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 24th" href="http://kotaku.com/271730/this-day-in-gaming-june-24th" class="pp_image">
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				<strong>1999</strong>: Eidos releases <em>Legacy of Kain: Soul Reaver</em> for PS in the US. Confession: I played this game for 10 minutes at a demo unit and could make absolutely no sense of the game. Since then, I've stubbornly assumed that hordes of people play the series only with the addiction to one day actually understanding how to play, let alone how to beat, the game. And no one can change my mind. 				<a href="http://kotaku.com/271730/this-day-in-gaming-june-24th" title="Click here to read more about This Day in Gaming, June 24th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 24 Jun 2007 14:15:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 23rd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 23rd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 23rd" href="http://kotaku.com/271653/this-day-in-gaming-june-23rd" class="pp_image">
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<strong>1996</strong>: Nintendo releases the N64 console in Japan, along with <em>Super Mario 64.</em> The system goes to sell a little over 30 million units with this Mario launch title becoming the most successful software released for the console. 				<a href="http://kotaku.com/271653/this-day-in-gaming-june-23rd" title="Click here to read more about This Day in Gaming, June 23rd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Jun 2007 14:08:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 22nd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 22nd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 22nd" href="http://kotaku.com/271238/this-day-in-gaming-june-22nd" class="pp_image">
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				<strong>1994</strong>: Playmates Interactive releases <em>Earthworm Jim</em> for SNES in the US. It's rare that a hugely publicized game can live up to its hype, but this title was so refreshing during an era inundated with sidescrollers...even if it came out for Genesis two weeks earlier and I missed it. 				<a href="http://kotaku.com/271238/this-day-in-gaming-june-22nd" title="Click here to read more about This Day in Gaming, June 22nd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Jun 2007 14:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 21st]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 21st" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 21st" href="http://kotaku.com/270903/this-day-in-gaming-june-21st" class="pp_image">
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				<strong>2005</strong>: EA releases <em>Battlefield 2 </em>for PC in the US. Needless to say, there are many who take this game more seriously than real war. 				<a href="http://kotaku.com/270903/this-day-in-gaming-june-21st" title="Click here to read more about This Day in Gaming, June 21st">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Jun 2007 14:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 20th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 20th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 20th" href="http://kotaku.com/270439/this-day-in-gaming-june-20th" class="pp_image">
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				<strong>1997</strong>: GT Interactive releases <em>Blood </em>for PC in the US. At least they were upfront about it. Parents can't complain about the content on that one...though "Grand Theft Auto" is fairly upfront about its content as well. 				<a href="http://kotaku.com/270439/this-day-in-gaming-june-20th" title="Click here to read more about This Day in Gaming, June 20th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jun 2007 14:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 19th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 19th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 19th" href="http://kotaku.com/270090/this-day-in-gaming-june-19th" class="pp_image">
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				<strong>1999</strong>: Minh "Gooseman" Le and Jess "Cliffe" Cliffe release a Half-Life mod known as Counter-Strike. Hmm...sounds like just another stupid fanboy mod. Nothing will ever come of it. 				<a href="http://kotaku.com/270090/this-day-in-gaming-june-19th" title="Click here to read more about This Day in Gaming, June 19th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Jun 2007 14:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 18th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 18th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 18th" href="http://kotaku.com/269654/this-day-in-gaming-june-18th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, June 18th" alt="Click here to read This Day in Gaming, June 18th" src="http://cache.kotaku.com/assets/images/9/2007/06/small_neverbox.jpg"/>
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				<strong>1985</strong>: Nintendo releases <em>Wrecking Crew </em>for NES in Japan. It's an arcade/strategy game where Mario and Luigi make an appearance, along with a bad guy named "Blackey" (Spike in the US). Good change? Probably. 				<a href="http://kotaku.com/269654/this-day-in-gaming-june-18th" title="Click here to read more about This Day in Gaming, June 18th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Jun 2007 14:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 17th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 17th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 17th" href="http://kotaku.com/269589/this-day-in-gaming-june-17th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, June 17th" alt="Click here to read This Day in Gaming, June 17th" src="http://cache.kotaku.com/assets/images/9/2007/06/small_256px-Silent2002.jpg"/>
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				<strong>1994</strong>: EA releases <em>Ultima Gaiden</em> (or Ultima: Runes of Virtue II) for SNES in Japan. As usual, the American version of the title is SO much lamer than Japan's.  				<a href="http://kotaku.com/269589/this-day-in-gaming-june-17th" title="Click here to read more about This Day in Gaming, June 17th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Jun 2007 14:13:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 16th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 16th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 16th" href="http://kotaku.com/269521/this-day-in-gaming-june-16th" class="pp_image">
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				<strong>1999</strong>: Eidos releases <em>Official Formula 1 Racing</em> for PC. Today is an admittedly light day for gaming history, so let me ask this question:				<a href="http://kotaku.com/269521/this-day-in-gaming-june-16th" title="Click here to read more about This Day in Gaming, June 16th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Jun 2007 14:10:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 15th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 15th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 15th" href="http://kotaku.com/269123/this-day-in-gaming-june-15th" class="pp_image">
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				<strong>1999</strong>: Hasbro announces Hasbro Sports&mdash;a label that will focus on sports games. The funny thing is, their sports games are titles like <em>Trivia Pursuit: NASCAR Edition</em>. And last I knew, Trivia Pursuit was a board game, at least until I tried to cheat and my <strike>sister</strike> older brother twisted my arm back and made me scream "uncle". 				<a href="http://kotaku.com/269123/this-day-in-gaming-june-15th" title="Click here to read more about This Day in Gaming, June 15th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jun 2007 14:00:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 14th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 14th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 14th" href="http://kotaku.com/268722/this-day-in-gaming-june-14th" class="pp_image">
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				<strong>2000</strong>: Capcom releases <em>Tech Romancer</em> for DC in the US. Let's see: two giant robots battle to the death in 3D. Why are people still making games? Things may have peaked. 				<a href="http://kotaku.com/268722/this-day-in-gaming-june-14th" title="Click here to read more about This Day in Gaming, June 14th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Jun 2007 14:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 13th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 13th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 13th" href="http://kotaku.com/268373/this-day-in-gaming-june-13th" class="pp_image">
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				<strong>2000</strong>: EA releases <em>Shogun: Total War</em> for PC in the US. It's a combination of RTS and turn-based strategy...otherwise known as <em>Total</em> war. Not just partial war like the other games. 				<a href="http://kotaku.com/268373/this-day-in-gaming-june-13th" title="Click here to read more about This Day in Gaming, June 13th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jun 2007 14:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 12th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 12th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 12th" href="http://kotaku.com/267964/this-day-in-gaming-june-12th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, June 12th" alt="Click here to read This Day in Gaming, June 12th" src="http://cache.kotaku.com/assets/images/9/2007/06/small_garagesale_title.gif"/>
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				<strong>1998</strong>: Capcom, Konami, Namco, Sony, and Square file a lawsuit against a Tokyo game shop for selling used games. Having failed a campaign to make resale of games illegal, they now prefer to supervise the resale of games.				<a href="http://kotaku.com/267964/this-day-in-gaming-june-12th" title="Click here to read more about This Day in Gaming, June 12th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jun 2007 14:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 11th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 11th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 11th" href="http://kotaku.com/267609/this-day-in-gaming-june-11th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, June 11th" alt="Click here to read This Day in Gaming, June 11th" src="http://cache.kotaku.com/assets/images/9/2007/06/small_Quest64_bigwtmk.jpg"/>
											</a></div>
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				<strong>1998</strong>: THQ releases <em>Quest 64</em> for N64 in the US. The game uses an unconventional level-up system. For instance, if your character gets beat up, they gain hit points. Little do they know, these hit points are really just scar tissue that will one day require surgical removal and skin grafting. 				<a href="http://kotaku.com/267609/this-day-in-gaming-june-11th" title="Click here to read more about This Day in Gaming, June 11th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 14:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 10th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 10th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 10th" href="http://kotaku.com/267561/this-day-in-gaming-june-10th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, June 10th" alt="Click here to read This Day in Gaming, June 10th" src="http://cache.kotaku.com/assets/images/9/2007/06/small_Yoshiki Okamotowtmk.jpg"/>
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				<strong>1961</strong>: Yoshiki Okamoto is born into the the world/videogame design. His footprint is on a slew of huge titles, from Gyruss and Timepilot, to Street Fighter, Resident Evil, SNK vs. Capcom, Marvel vs. Capcom, Zelda Oracle & Seasons, and the Genjis (ok...Days of the Blade might not be the biggest game on this list). A Capcom vetertan, Okamoto eventually left the company to start his own company, Game Republic. 				<a href="http://kotaku.com/267561/this-day-in-gaming-june-10th" title="Click here to read more about This Day in Gaming, June 10th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Jun 2007 15:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 9th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 9th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 9th" href="http://kotaku.com/267485/this-day-in-gaming-june-9th" class="pp_image">
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				<strong>2005</strong>: Capcom releases <em>Killer7</em> for GC and PS2 in Japan. It's a highly stylized, cel-shaded rail shooter. But responses to it are extremely mixed. It seems to be a love or hate experience, with reviewers like GameSpy rating the game at less than half of IGN's score. What did you think? 				<a href="http://kotaku.com/267485/this-day-in-gaming-june-9th" title="Click here to read more about This Day in Gaming, June 9th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Jun 2007 15:10:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 8th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 8th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 8th" href="http://kotaku.com/267060/this-day-in-gaming-june-8th" class="pp_image">
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				<strong>1990</strong>: Capcom releases <em>Chip 'n Dale Rescue Rangers</em> for NES in Japan. Great, now I'll have that cartoon's theme song stuck in my head for the rest of the day. It wasn't even a show I watched, yet 17 years later I can't get the thing out of my head. And by the way, you're welcome. 				<a href="http://kotaku.com/267060/this-day-in-gaming-june-8th" title="Click here to read more about This Day in Gaming, June 8th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Jun 2007 14:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 7th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 7th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 7th" href="http://kotaku.com/266703/this-day-in-gaming-june-7th" class="pp_image">
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				<strong>1999</strong>: It's reported that a 5-year-old boy Inuit boy shot his 7-year-old brother while fighting over the use of their Nintendo. No positive spin on that one. Ed note: and that was not a challenge. 				<a href="http://kotaku.com/266703/this-day-in-gaming-june-7th" title="Click here to read more about This Day in Gaming, June 7th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Jun 2007 14:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 6th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 6th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 6th" href="http://kotaku.com/266300/this-day-in-gaming-june-6th" class="pp_image">
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				<strong>1993</strong>: Nintendo releases <em>The Legend of Zelda: Link's Awakening</em> for GB in Japan. One day, when the asteroids hit the earth and it's me, some cockroaches and a half-melted GB, I'm gonna do some catching up on missed titles. 				<a href="http://kotaku.com/266300/this-day-in-gaming-june-6th" title="Click here to read more about This Day in Gaming, June 6th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jun 2007 14:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 5th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 5th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 5th" href="http://kotaku.com/265907/this-day-in-gaming-june-5th" class="pp_image">
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				<strong>1994</strong>: Philips Media releases <em>Zelda's Adventure</em> for CD-i in the US. The game was born from compromise between Nintendo and Philips, after the SNES CD add-on failed to come to fruition. Unlike other CD-i Zelda titles, <em>Zelda's Adventure</em> uses an overhead camera just like in the original. I wouldn't mind trying it out. Any fans out there play the game? 				<a href="http://kotaku.com/265907/this-day-in-gaming-june-5th" title="Click here to read more about This Day in Gaming, June 5th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 14:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 4th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 4th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 4th" href="http://kotaku.com/265542/this-day-in-gaming-june-4th" class="pp_image">
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				<strong>2003</strong>: Bethesda Softworks releases <em>The Elder Scrolls III: Bloodmoon</em> for PC in the US. Add-ons including werewolves worked for Bethesda, but the concept would do just fine for almost any game. Think of it like Game Shark, but instead of infinite lives you get to play the game <em>Altered Beast </em>style. And zombies would work just as well, if not better. No need to thank me, world. I'm here for your service. 				<a href="http://kotaku.com/265542/this-day-in-gaming-june-4th" title="Click here to read more about This Day in Gaming, June 4th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Jun 2007 14:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 3rd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 3rd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 3rd" href="http://kotaku.com/265478/this-day-in-gaming-june-3rd" class="pp_image">
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				<strong>1986</strong>: Nintendo releases <em>Super Mario Bros.: The Lost Levels</em> (Super Mario Bros. 2 to them) for NES in Japan. As a child, playing the US version of SMB2 was utterly confusing. Why did they take this approach? What's with the birds in the bricks? What's with everything? 				<a href="http://kotaku.com/265478/this-day-in-gaming-june-3rd" title="Click here to read more about This Day in Gaming, June 3rd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 03 Jun 2007 14:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, June 2nd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 2nd" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 2nd" href="http://kotaku.com/265412/this-day-in-gaming-june-2nd" class="pp_image">
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				<strong>2000</strong>: Eidos releases <em>Walt Disney World Quest: Magical Racing Tour</em> for GBC in the US. So why is the racing tour "magical"? Because it's Disney, duh! Magic didn't even exist before their polished animation and happy Grimm tales. 				<a href="http://kotaku.com/265412/this-day-in-gaming-june-2nd" title="Click here to read more about This Day in Gaming, June 2nd">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Jun 2007 14:30:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, June 1st (Sequel Edition)" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, June 1st (Sequel Edition)" href="http://kotaku.com/265072/this-day-in-gaming-june-1st-sequel-edition" class="pp_image">
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				<strong>1998</strong>: Nintendo releases <em>Dr. Mario</em> for the SNES in Japan. The subsequent malpractice suits were unfortunate. I wish someone had told Mario that Mike and Ikes didn't cure colds sooner. 				<a href="http://kotaku.com/265072/this-day-in-gaming-june-1st-sequel-edition" title="Click here to read more about This Day in Gaming, June 1st (Sequel Edition)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Jun 2007 14:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, May 31st]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, May 31st" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, May 31st" href="http://kotaku.com/264699/this-day-in-gaming-may-31st" class="pp_image">
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				<strong>1997</strong>: Interplay releases <em>MDK</em> for PC in the US. I was always too confused by the box to pick up the game&mdash;stupid me. 				<a href="http://kotaku.com/264699/this-day-in-gaming-may-31st" title="Click here to read more about This Day in Gaming, May 31st">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 May 2007 14:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, May 30th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, May 30th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, May 30th" href="http://kotaku.com/263072/this-day-in-gaming-may-30th" class="pp_image">
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				<strong>1979</strong>: Japan Capsule Computers is founded in Osaka, Japan. Abbreviated, the name works out to something you may know a bit better: Capcom. Their focus was to be the manufacture and distribution of game machines - games like <em>Street Fighter II </em>and <em>Final Fight</em>. 				<a href="http://kotaku.com/263072/this-day-in-gaming-may-30th" title="Click here to read more about This Day in Gaming, May 30th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 May 2007 14:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, May 29th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, May 29th" href="http://kotaku.com/history-is-cool%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyiscool!</span></a></div -->					<div><a title="Click here to read This Day in Gaming, May 29th" href="http://kotaku.com/263067/this-day-in-gaming-may-29th" class="pp_image">
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				<strong>2001</strong>: Interplay announces they are up for sale. In other words, te D&D and post-nuclear genres are for sale. 				<a href="http://kotaku.com/263067/this-day-in-gaming-may-29th" title="Click here to read more about This Day in Gaming, May 29th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 May 2007 14:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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