Well now I have to get this game for the sole purpose of making the noise Liu Kang makes when performing a bicycle kick as I run at enemies on the battlefield. #mag
I hope this fares well as it will make other developers consider large scale battles and hopefully in the process make dedicated servers more common on consoles thus leading to a higher chance that they won't disappear from PCs.
Unless of course they were going to...use....P2P.......I can't hold it in, AHAHAHAH! #mag
@-MasterDex-: As much as I hate the changes over the PC version, I'm pretty sure all the complaints being made by PC gamers are by those who knew exactly what it is they were getting, picked up the game anyways, and just feel like complaining a bit more. Last time I checked, that's not how boycotts worked D: #mag
@lolgreg: Last I checked you are just assuming that the same people who bought it are the people bitching.
I bitched and I didn't buy it. If you and others want to keep insisting that everyone who is complaining is going to buy it anyway and that we should just shut up, maybe you should go fuck yourself, eh?
Edit: Just an FYI, blanketing every PC gamer who complained about MW2 as a hypocrite isn't nice. You should maybe rethink that in the future.
@Kicken: Considering I'm talking about complaints made by people who have played the game, and are now crying out 'I can't believe I spent money on this.' You know, the complaints providing -MasterDex- with proof that the 'landing gear is beginning to fail'? I'd say it's pretty damn safe to assume that they did buy the game.
So... how bout you be the one who fucks themselves? #mag
@lolgreg: I've been keeping an eye over on the IW forums and I've seen a lot of people who only just signed up after buying the game and discovering the problems after not doing any research, etc.
Most of the people who were complaining beforehand are just laughing at the people who went and bought it for the most part.
@lolgreg: Again, I will inform you that there are people who bought MW2, but these aren't necessarily the people who are against what MW2 has brought to the table. There is a much larger chance of the people claiming poor performance to be the same people who stated things like "People should be optimistic and give it a chance!" than the people who claimed "IW can burn in hell/I'm pirating the fuck out of this".
It is more logical and has the same amount of evidence as your claim.
Aside from that, you said "I'm pretty sure all the complaints being made by PC gamers are by those who knew exactly what it is they were getting, picked up the game anyways, and just feel like complaining a bit more." meaning "Everyone who complaining now must have known about the issues but ignored it and just feel like complaining more (meaning they also complained in the past).". I know this to not be true as I have encountered multiple people (IRL OMG) who have picked up MW2 expecting it to be CoD4+, not CoD4+/-.
You are really coming off to me as calling everyone who complained a hypocrite, which, as I said, is not cool.
Edit: -MasterDex- confirms, cases he have seen typically have newbies complaining and boy-cotters laughing (I'm sure it's a manic-depression type of laughing).
I've never personally been a fan of the other team being able to hear you. It's hard to have a nice conversation with your friends when some douche on the other team decides he wants to be witty and puts his one cent in every time you say something. #mag
@DrowningInMercy: Makes it a bit more realistic though. If someone started yelling into his comms while 10 feet away from you, I'm pretty sure you would hear that... You can talk to your friends over comms all you want, your friends won't hear the enemy douche; plus enemy douche is giving away the fact he's near you. Take the opportunity to put a bullet in his face to shut him up. #mag
@starscar.exe: At the same time that you say there is too much to take in, you say that there isn't much difference between 128v128 and 32v32. I'm confused #mag
Whereas TEAM is the key here, it doesn't stop morons from thinking they got this game in the bag. Prepare to completely RAGE at this game numerous times. #mag
Played the beta. Wasn't bad, but wasn't great. There is one thing that would make it a must buy for me. But first...
When they announced vehicles, I wasn't interested. I've got Battlefield for that.
When they showed breaking the teams up into small squads for "squad vs. squad" battles, I wasn't interested. I've got Call of Duty if I want to take on just a handful of enemies at a time.
When they announced 256 player battles, that's when I got interested. I don't have anywhere else to turn for huge battles.
The only reason I'm interested in this game is the number of players per match. But more specifically, the number of players per gunfight. I can get 16 vs. 16 player gunfights from a bevy of other sources. What I can't get is a 126 vs. 126 player gunfight.
That's what a I want. I want the chaos of 126 vs. 126 player team deathmatch. Offer the chaos. I want the chaos!
"But still, with so many people in a game at once, being antisocial seems like a waste of good game design."
SOCOM was played on a much smaller scale and being anti-social would kick your ass in that game too. I think it has more to do with the game's design than it has to do with the scale at which you play it on.
Communication is key, and while you can play the lone wolf (like you could in SOCOM) it's usually met with poor results. #mag
It has been one of the toughest betas to get into for me. Not into as in get invited. I was invited early. It has just been hard to find time to play during the limited scheduled playtimes. Maybe they will open it up to play anytime soon.
@jgibson75: Yeah i've only been able to play about 6 days so far for about 3 hours each. They really need to open it up on a Sat or Sun at least once a month.
11/10/09
11/10/09
Holy crap that sound awesome.
lol i would totally sing the Jaws theme song every single time i'm close to a player from the other team (^_^) #mag
11/10/09
Curse Lily: Dun..dun....dun..dun
Victim: WTF!
Curse Lily: Dun..dun...Dun.dun
Victim: Where the fuck is that coming from?! ARGH!
Curse Lily: Dundun.dundun.dundun.dundun.
Victim: OMG! ARGHHH!
Curse Lily: BOOM!! Headshot! #mag
11/10/09
11/10/09
11/10/09
11/10/09
Unless of course they were going to...use....P2P.......I can't hold it in, AHAHAHAH! #mag
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
I bitched and I didn't buy it. If you and others want to keep insisting that everyone who is complaining is going to buy it anyway and that we should just shut up, maybe you should go fuck yourself, eh?
Edit: Just an FYI, blanketing every PC gamer who complained about MW2 as a hypocrite isn't nice. You should maybe rethink that in the future.
11/10/09
So... how bout you be the one who fucks themselves? #mag
11/10/09
Most of the people who were complaining beforehand are just laughing at the people who went and bought it for the most part.
11/10/09
It is more logical and has the same amount of evidence as your claim.
Aside from that, you said "I'm pretty sure all the complaints being made by PC gamers are by those who knew exactly what it is they were getting, picked up the game anyways, and just feel like complaining a bit more." meaning "Everyone who complaining now must have known about the issues but ignored it and just feel like complaining more (meaning they also complained in the past).". I know this to not be true as I have encountered multiple people (IRL OMG) who have picked up MW2 expecting it to be CoD4+, not CoD4+/-.
You are really coming off to me as calling everyone who complained a hypocrite, which, as I said, is not cool.
Edit: -MasterDex- confirms, cases he have seen typically have newbies complaining and boy-cotters laughing (I'm sure it's a manic-depression type of laughing).
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
Too much to take in and on top of that, you're dodging over-zealous teammates and enemy fire. I'll stick with my 32v32 gunfights, thanks.
(Not that there's much of a difference...)
11/10/09
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11/10/09
11/10/09
10/30/09
10/29/09
When they announced vehicles, I wasn't interested. I've got Battlefield for that.
When they showed breaking the teams up into small squads for "squad vs. squad" battles, I wasn't interested. I've got Call of Duty if I want to take on just a handful of enemies at a time.
When they announced 256 player battles, that's when I got interested. I don't have anywhere else to turn for huge battles.
The only reason I'm interested in this game is the number of players per match. But more specifically, the number of players per gunfight. I can get 16 vs. 16 player gunfights from a bevy of other sources. What I can't get is a 126 vs. 126 player gunfight.
That's what a I want. I want the chaos of 126 vs. 126 player team deathmatch. Offer the chaos. I want the chaos!
10/29/09
10/29/09
10/29/09
SOCOM was played on a much smaller scale and being anti-social would kick your ass in that game too. I think it has more to do with the game's design than it has to do with the scale at which you play it on.
Communication is key, and while you can play the lone wolf (like you could in SOCOM) it's usually met with poor results. #mag
10/29/09
Seriously, those types of menial tasks like opening gates and stuff is the role of infantry, not elite tank pilots. #mag
10/13/09
10/13/09
10/13/09
10/12/09
It's too bad, I would have played the hell out if it in the last couple months.