In 2012, I wrote that Zero Escape: Virtue’s Last Reward should be Kotaku’s Game of the Year. Three years later, it’s safe to say that... Zero Escape: Virtue’s Last Reward should have been Kotaku’s Game of the Year.
Last week, in a heartbreaking series of tweets, game director Kotaro Uchikoshi wrote that he hasn't been able to greenlight the third planned game in his Zero Escape series. The numbers just haven't worked out.
Bad news for Virtue's Last Reward fans—director Kotaro Uchikoshi says he hasn't been able to get a third game greenlit yet, although he's optimistic it'll happen one day. He should start a Kickstarter!
Sometimes prior to a game’s release, companies create a flash game tie-in and post it on the game’s official webpage.
The people behind Virtue's Last Reward can't seem to figure out how to patch a save-erasing bug that affects the 3DS version of the Japanese visual novel.
If you've played a Zero Escape game like 999: Nine Hours, Nine Persons, Nine Doors or its sequel, Virtue's Last Reward, you're no stranger to the idea of a "room escape" game. You're placed in a room, probably with a team. The room is locked, and the only way out is to solve the puzzles and turn in a correct answer.
Have you played Nine Hours, Nine Persons, Nine Doors? If not, you really should. It's a wonderful visual novel-slash-point-and-click adventure with a tendency to make your brain explode, and I recommend that everyone take the time to experience it.