Following a brand new tutorial, The Elder Scrolls Online’s Morrowind expansion, now launched in early access, brings us right back to the docks of Seyda Neen on the island of Vvardenfell. It’s like we never left.
John Carmack, co-founder of id Software and one of the key designers involved in the Oculus Rift, is taking his former employer Zenimax to court for “more than $22.5 million”, reports Dallas News.
Between the recently announced Morrowind expansion and this week’s release of the free player housing update, I decided it was time to venture back into The Elder Scrolls Online. I might be a little out of practice.
The lengthy legal battle between Facebook and Zenimax just wrapped up. A Dallas, Texas jury has awarded half a billion dollars to Zenimax. The reason? Apparently, Palmer Luckey didn’t comply with a non-disclosure agreement.
Today Bethesda announced a new expansion for The Elder Scrolls Online. The Elder Scrolls Online: Morrowind will add the island of Vvardenfell to the game, allowing players to explore the iconic setting from The Elder Scrolls III: Morrowind.
DoomRL is a free roguelike that uses the Doom setting to offer random, digestible adventures full of super shotguns and cacodemons. Now, a takedown request from ZeniMax threatens to put an end to the project.
Earlier today, Bethesda announced that a special virtual reality version of Fallout 4 was coming to the HTC Vive. Which seemed a weird thing to say, since not many games are ever announced just for that particular VR platform.
After a year and change as a PC exclusive, The Elder Scrolls Online is coming to consoles on June 9. Here’s some footage from the console beta showing us what exactly that looks like.
On March 17 the PC version of The Elder Scrolls Online ditches subscription fees and gains the subtitle "Tamriel Unlimited." What are we getting for free, and what does the change mean for existing players?
The Elder Scrolls Online recently did away with its six-month subscription option, a change that the MMO's developer and publisher have had very little to say about publicly so far. In the absence of any solid justification about its removal, fans are guessing this mean it's going free-to-play in the near future.
Last month, ZeniMax officially dropped the lawsuit hammer on Oculus, accusing the virtual reality company of "illegally misappropriating" their trade secrets in an extensive legal complaint.
Oculus, makers of the Oculus Rift VR headset, and ZeniMax, owners of studios like id and Bethesda, are heading to court. It is going to get messy.
The folks who publish Doom are suing the new employer of the man who helped create it.
Oculus and Zenimax are still going at it—this morning, the company behind Oculus Rift released a statement in response to Zenimax's claims last week that Doom co-creator John Carmack had stolen "technology and know-how" when he left Zenimax for Oculus last year.
Doom co-creator and all-around genius John Carmack left the company he helped found last year, and now the people he used to work for say he took their technology with him.
It's not exactly abnormal to see bugs in an Elder Scrolls game, but this one's special: an item-duplication bug has spread all throughout The Elder Scrolls Online, flooding the multiplayer RPG with illicitly-obtained items and gold.
Meet Rande. He's a level 5 Khajiit Nightblade named after my dead cat. He'll be my representative in the world of Tamriel as I spend the next several weeks playing The Elder Scrolls Online for review.
Welcome to the first weekly installment of the Saturday Morning Stream, which is just like Saturday morning cartoons, only with more cursing. Let's kick things off with a little romp through The Elder Scrolls Online.
It was a bit of a shock when John Carmack, who co-founded the company, left Doom creators id Software in November. Until now, we didn't really know why.
In 2012, Colorado resident Landis Edwards sued the folks behind The Elder Scrolls IV: Oblivion over a bug that erased one of his game files. The bug, Edwards said, violated the marketing copy on the back of Oblivion's box, which promised "open-ended" gameplay with "unlimited possibilities."