<![CDATA[Kotaku: zapper]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: zapper]]> http://kotaku.com/tag/zapper http://kotaku.com/tag/zapper <![CDATA[And Your Next Xbox Original Is...]]> ...Zapper. Do try and remain calm, will you? Blitz's cricket platformer, first released in 2002, will be ready for download on your 360 on November 17, for the customary price of 1200 MS Points. Really, Microsoft. Zapper? It's the lead-up to Christmas, and you release Zapper? An average (and that's being kind) last-gen platformer that wasn't even an Xbox exclusive? You could have at least given us Blinx. Least that'd be good for a laugh or two.

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<![CDATA[Zapper Lamp Features %#*(!!! Dog From Duck Hunt]]> CrunchGear points to this pretty amazing Duck Hunt NES zapper lamp that features not only a Duck Hunt lampshade and orange plastic zapper, but also a replica Duck Hunt cart made of cardboard.

Lamp creator fluffypants says that the typical cartridge wasn't large enough to be stable, so she created a 1.5 scale replica to serve as the base. Pretty neat, though I wish she had slapped on a mocking dog on the other side of the shade.

Duck Hunt NES zapper lamp [Craftster, via CrunchGear]

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<![CDATA[Amazon Drops Wii Zapper to $20]]> Amazon.com has dropped the price of the Wii Zapper with Link's Crossbow Training to mere $20. Of course if you prefer your gun peripherals more gun like, there is also the Nyko Wii Perfect Shot Gun for $14.99 although that one doesn't come with a game. Whichever route you decide to take (if any) you will need to add an item or two on to your order to take advantage of the free shipping.

[via GayGamer]

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<![CDATA[Cruis'n Isn't The Worst-Looking Wii Game Anymore]]> screenshot_034.jpg

Color me puzzled. Why would anyone, and I mean anyone, want to port a horrid, mostly unseen coin-op rail shooter from 2004 to the Wii?

Maybe Konami thinks the kitsch factor will outweigh what will soon officially be the worst graphics on the Wii console. That's right this makes Cruisi'n look like a Playstation 2 game. I'd blame the horrid graphics on the Wii, but I've seen the arcade game and they were just as bad on the 2004 coin-op, maybe worse.

A take-off of the original, digitized-photo meets sub-par graphics rail shooter Area 51, Target: Terror will be compatible with the Wii Zapper and has players take on the role of an elite counter-terrorist agent taking down a wave of terrorists, all of whom happen to wear sunglasses or bandannas. The original game actually featured a level at the Denver Airport, but it was so horribly generic I couldn't convince my editors at the Rocky to do a story about it.

Target: Terror will also include mini-games and is due out in the first quarter of 08. Two more screens after the jump.

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And just for comparison sake... the dreaded Car Vault.

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<![CDATA[House of Dead 2 & 3 Return Bundle Going Japanside]]> Despite beating both games countless times in arcades, this The House of the Dead 2 and 3 Return bundle may be reason enough to pick up a Wii Zapper. Featuring two of Sega's famous shooters, the newly announced pack will include the already announced games along with Nintendo's newest Zapper casing for about $44 when it's released this March in Japan. Here's hoping the bundle makes its way stateside, since the game alone is currently priced at about $40. For $4, the Wii Zapper doesn't look all that bad (or difficult to stuff into my entertainment center).

HotD 2 & 3 Zapper bundle coming to Japan
[via gonintendo]

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<![CDATA[LEGO Zapper Mod Connects All Pieces Of My Heart]]> My friends, there are mods and there are mods. But for a mod to be awarded the immortality of Kotakutalics, it need be something extraordinary. This Wii Zapper constructed (solely?) of legos (UPDATE: screw grammar, I say it this way) is indeed something extraordinary. Because at long last, Man has the proper peripheral to play an honest game of LEGO Duck Hunt. And we're sure it's every bit as wonderful as we thought it to be.

Here is my lego zapper! [via gonintendo]

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<![CDATA[Exactly How Deadly Is The Wii Zapper?]]> With the Wii Zapper now shipping to retailers in North America, concerned parents have already begun to ask the question: "How many innocent children will this molded plastic shell transform into cold and calculating murderous thugs?" Are you one of the worried conservatives who sees future with a sniper in every university bell tower, trained on the laser precise Wii Zapper? If so, you're the main topic of a recent Washington Post piece on the Wii peripheral some parents are equating to NRA membership and kids are apparently "salivating" for.

The Post writes of the hysteria surrounding toy gun products over the years, chronicling a time period when kids coveted BB guns and replicas, and when Boston area gangs turned Super Soakers into deadlier than advertised weapons. It's a story worth reading, if only a prep work for the impending ruining of thousands of children's futures as they're brought to the brink of madness while shooting Goron in the belly. God help us all.

Toy Guns and the Little Bang theory of violence [Washington Post]

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<![CDATA[Link's Crossbow Training Final Impressions]]> Nintendo is no stranger to peripheral-justifying pack-ins. And while games like Gyromite and Super Scope 6 may not have ingrained the R.O.B. and Super Scope into the psyche of Nintendo gamers as strongly as Duck Hunt did with the original NES Zapper, Nintendo looks to have made the Wii version of the Zapper already memorable with Link's Crossbow Training. The game, which ships today with the Zapper casing for about $20 US, is a fantastic complement to the mini-game filled library of the Nintendo Wii, offering a nice variety of shooting gallery games.

The premise is fairly simple. Apparently, Link is in need of some crossbow skill honing, with scores of enemies ready to be dispatched by bolt and helpful Goron willing to wear wooden targets on their crotches for the elf-boy to shoot at. Link has limited time to shoot as many targets as possible, with accuracy and tactical score planning rewarding the player.

A total of 27 stages are offered, broken up into 9 levels with 3 stages each. Three types of modes are available, including Score Attack, Multiplayer and Practice. Fairly self-explanatory, yes, but the stages in Score Attack are played in a groups of three at a time. In order to achieve the highest score and acquire the medal of the highest value (platinum, natch), you'll have to perform well in all three events. This is where Link's Crossbow Training can turn from interesting diversion to high scoring obsession.

Securing a bronze medal by scoring 20,000 points in each Score Attack level is fairly simple. It's also necessary, in order to unlock levels beyond the first three initially available. Getting your hands on each level's platinum medals—requiring a rather challenging 80,000 point score—will be where one spends most of his or her time. Link's Crossbow Training may only take an hour or so to beat, but it's in the perfecting of one's score where the extra hours lie.

The key to high scores is in maintaining a long-running score multiplier. If you don't miss a single shot, you can end a stage with a 32X multiplier, sometimes higher. Shoot every target and you'll be rewarded with a bonus triforce piece to the tune of 5,000.

Also key to high scores are bulls-eye accurate shots and speedy shots at non-critical stage items. Things like clay pots, barrels, scarecrows and signposts not only add a point or five here and there, they sometimes contain bonus items. Golden nuggets, for example, that pop out of cow skulls and clay pots are worth up to a thousand points. Some levels contain secrets that are more well-hidden, including the first stage of the game; shoot enough arrows and the front door of a village house and balloons will fly out. Duck Hunt-level depth this is not.

Link has access to three types of crossbow bolts. The standard bolt will be used far more than anything else. An exploding bolt can be fired by holding the B button until the cursor turns orange. It will do splash damage, including hurting Link if fired too closely, and can take out multiple enemies. Players probably won't use it too often, save for the game's boss battles, as it rarely helps in boosting your score. Finally, Link will sometimes have access to an automatic crossbow, which launches rapid fire bolts and is only available from enemies who glow green.

There's much more to the scoring and much of the game's inherent fun is giving it a go just one more time, looking for a way to boost yourself into the platinum range (or beyond).

The game's multiplayer may not be as imminently accessible (or fun) as party staples Wii Sports, ,em>Mario Party 8 or Wario Ware Smooth Moves, but it's serviceable. Only one Zapper is required as players will take turns with the shell in succession.

The only negative aspects of Link's Crossbow Training are in it's very short completion time and the often frustratingly slow menu system. When hunting for a higher score, the long pauses between selecting menu options and getting back into the game can be tiresome. Some stages are simply less fun than others, if only because of their initially confusing goals and varying difficulty. Yes, these are very minor complaints.

For the low buy in, it's hard not to recommend Link's Crossbow Training, as it's worth far more than the molded plastic holder with which it's bundled. With a solid line-up of Zapper-ready games coming over the next few months, it's definitely worth the budget price.

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<![CDATA[Sega Confirms House of the Dead Wii Collection]]> The House of the Dead 2 & 3 Return for the Wii is no longer a rumor, as Sega has officially announced the collection for a Spring 2008 release. The Zapper-ready arcade port promises to offer "the full arcade experience of battling hordes of rabid zombies in the comfort of their homes." Surely a port of Typing of the Dead with USB keyboard support can't be far behind, can it?

Pray for it while perusing the official news release after the jump.

SEGA ANNOUNCES THE HOUSE OF THE DEAD 2 & 3 RETURN FOR THE Wii

Horror Arcade Game to Bring Non-Stop Shooting Action

SAN FRANCISCO & LONDON (November 15, 2007) - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that THE HOUSE OF THE DEAD 2 & 3 RETURN™ is coming to the Wii™ home video game system from Nintendo. Combining two arcade games, THE HOUSE OF THE DEAD 2™ and THE HOUSE OF THE DEAD III™, this new compilation gives gamers the full arcade experience of battling hordes of rabid zombies in the comfort of their homes.

In THE HOUSE OF THE DEAD 2 & 3 RETURN, players will be able to play both versions of the game, battling the relentless attack of the blood thirsty zombies with steady aim and a quick trigger finger. Utilizing the innovative new Wii Zapper™ or the Wii Remote™ and Nunchuk™, players will experience branching storylines with over six game modes including Arcade Mode and Time Attack modes that will test their shooting skills. THE HOUSE OF THE DEAD 2 & 3 RETURN features an engaging single-player campaign, plus a co-op multiplayer mode for up to two players for countless hours of zombie shooting action.
"THE HOUSE OF THE DEAD franchise has been revitalized for today's gamer looking for non-stop shooting action on the Wii," said Rick Naylor, Director of Marketing, SEGA of America, Inc. "This will take gamers back to experience the celebrated first-person arcade shooter that was so popular in the late '90s."

THE HOUSE OF THE DEAD franchise is famous for its heart-pounding pace, astounding visual details and vast armies of unique enemies. Blasting through legions of grotesque zombies and mutated monsters, players eventually face-off against mammoth boss creatures that will test the accuracy and skill of every Wii gamer.

THE HOUSE OF THE DEAD 2 & 3 RETURN will be available for the Wii home video game system from Nintendo in spring 2008. For more information, screenshots and assets please visit the SEGA Press FTP site at: http://segapr.segaamerica.com.

About SEGA of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web site is located at www.sega.com.

About SEGA Europe Ltd.:
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes, and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Computer Entertainment Europe. The SEGA® Europe Ltd. Web site is located at www.sega-europe.com.

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<![CDATA[Wii Zapper, Link's Crossbow Training In The House]]> The Wii Zapper is due to hit store shelves next week, enabling Wii remotes and nunchuks to take the form of a nerfed simulacrum of a deadly space weapon. The Zapper, along with the packed-in game Link's Crossbow Training and a review copy of Medal of Honor Heroes 2, showed up at my door this morning, safely tucked away in an obscenely large cardboard box. Haven't had a minute yet to hook up the Wii, but I did assemble my Zapper, just to see how simple it was. The assembling and disassembling takes no more than a few seconds, meaning Zapper ownership won't hold your controller hostage.

I've already offered up my thoughts on both Link's Crossbow Training and Medal of Honor Heroes 2, but I'll do my best to answer questions and provide a full review in the coming days.

As a footnote, for those who intend to pick up the Wii Zapper, it seems that some retailers are either ignoring the original MSRP of $19.99 or Nintendo has bumped it up based on positive reception of the product. Both Gamestop and Amazon now list the Zapper peripheral at $24.99.

Some unboxing pics in the gallery below.

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<![CDATA[What Are You Playing This Weekend?]]> I'll be playing some real-life Cooking Mama, as I attempt to bake my first practice pie in anticipation for Thanksgiving. Plans for pumpkin and mince meat (sans meat) are forming, but we'll have to see how this weekend's beta pies turn out. On the gaming side, I'll be playing Super Mario Galaxy, maybe a little Uncharted: Drake's Fortune if I can scare myself up a copy. I'm also expecting a Wii Zapper to show up at some point soon, so I may take Link's Crossbow Training for extended impressions. If only I could fit in Half-Life 2: Episode Two at some point...

So, what's up? What are you playing this weekend?

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<![CDATA[House of the Dead Series Shuffling To Wii]]> Ghost Squad may not be the only arcade light gun shooter Sega plans to refit for the Wii Zapper, as Go Nintendo has uncovered a listing for House of the Dead 2 & 3 Return at rental service Gamefly. We can fairly safely assume that this will bring both The House of the Dead 2, based on the Sega Naomi hardware, and The House of the Dead III, originally for the Sega Chihiro hardware. The two titles have made console appearances on the Dreamcast and Xbox, respectively, but have never been bundled before.

At this point, Sega has made no official announcements about such a collection, but Gamefly's track record of spoiling announcements has been fairly solid so far. As a superfan of The House of the Dead 2, I am cautiously optimistic, hoping that I'll get the Wii opportunity to give the shotgun-heavy The House of the Dead III a second chance.

House of the Dead 2 & 3 Return [Gamefly via Go Nintendo]

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<![CDATA[Wii Cyber Gun, Hello Knock-off]]> We're happy to see yet another Wii Zapper knock-off hitting the shelves. What's this one bring to the table? Well, first off, you save a sweet four bucks off the retail Wii Zapper (though we're guessing Link's Crossboy Training is worth at least that much). But on top of that tremendous savings, you also get a banana clip hand grip for full-on guerrilla-style warfare. Would Nintendo ever support tropical jungle mercenary justice? Don't think so. Lamos.

Wii Cyber Gun [brando]

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<![CDATA[Medal of Honor Heroes 2 Wii Hands On Impressions]]> One of the four games in Nintendo's so-called "Zapper Alley" was EA's Medal of Honor Heroes 2, the Wii sequel to the PSP-exclusive entry in the long-running World War II shooter series. It follows the first Heroes adherence to the Medal of Honor gameplay, already established by numerous games and expansions on virtually every platform, but also contains a Wii-friendly on-rails shooter mode. My first hands on time with the game was spent with the more arcade-style light gun-esque mode, one that should prime FPS noobs for the more complex half of the game. While Medal of Honor Heroes 2 doesn't shatter the mold, it does nail both modes from a control perspective. Unfortunately, there are a handful of problems.

My biggest issue with the Wii title was with its AI behavior. I was having a blast shooting dozens of Axis soldiers in the face, but got quite a few unintended chuckles out of the asinine behavior displayed by my Nazi rivals. Hordes of German soldiers sought cover behind tiny cable spools, bent over as if they were behind much larger structures, content to be shot to bits by myself and my team. Others raced down platforms, running right past me on the way to their waypoint before turning around and firing upon me. On the flip side, some of the game's bad guys displayed amazing accuracy as they fired semi-automatic rifles at me from hundreds of yards away, while I struggled with my sniper scope.

My team's AI didn't fare much better, caught in silly looking firefights in which our opposing factions shot at eachother from opposite sides of the same crate. Sometimes, U.S. soldiers and Germans faced eachother at the corners of giant crates, inches away, waiting until I shot the helmet off an enemy. "Save some for us!" they would shout.

Despite some wonky behavior, Medal of Honor Heroes 2 was surprisingly fun to play. As an on-rails shooter, it's no Ghost Squad. But the on-rails portion, paired with a standard FPS game, should make for a good time with the Wii Zapper.

The standard FPS mode is best served played with the standard Nunchuk and Wii Remote combo, as the game features a strong control scheme with some welcome motion control additions. Peeking out from behind cover, for instance, requires a slight tilt of the Nunchuk. Precision aiming via your rifle sights can be done with a press of the A button, then a quick aim with the remote. It works well in tight situations, but the standard firing reticle is pretty forgiving. The only control complaint was using the Wii-mote as a mouselook replacement, something that can be challenging when things get hairy.

Furthermore, I expect that many Wii gamers won't pay much attention to the game's spotty AI, since they'll be playing many of their games online. While the E For All demo wasn't showcasing the online multiplayer, which supports 32 player matches, it will surely be the biggest long-term draw for Medal of Honor fans.

Medal of Honor Heroes 2 may not be a star performer in the graphics department and it's certainly got some rough edges, but it's still a fun trip. Some clever implementations of the Wii remote and one of the few games that's built for the Zapper make it stand out. It's out in a few weeks, so hold tight for reviews, but it could be a fun diversion for Wii owners looking for something to do between bouts of Super Mario Galaxy.

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<![CDATA[Ghost Squad Hands On Impressions]]> One of the few games at this week's E For All Expo that I hadn't had extended hands-on time with was Sega's arcade light gun shooter Ghost Squad. The Wii port of the Chihiro hardware arcade release doesn't reinvent the genre, but it makes a fine addition to the library of games playable with the Wii Zapper peripheral. This is straight up, old school arcade action, providing plenty of terrorists to shoot dead, and potentially loaded with more replayability than any home light gun shooter to date.

Ghost Squad's gimmick is in its branching paths, a series of divergent approaches to each of the game's levels. You'll be given on-screen prompts at certain points, giving you the option to, for example, attempt to free a group of hostages first or head down to the main floor of a building and eliminate hordes of terrorists. You may simply be presented with which direction you'd like to follow at a checkpoint. Sometimes you have two options, sometimes three.

The game also differs in its use of an action button. Freeing those aforementioned hostages requires you to point your targeting reticle at a hostage and press the action button for them to be freed. The same with diffusing a series of claymore mines. In two-player mode, players must cooperate to make these actions happen. There are other "quick time event" moments that utilize the action button—the Nunchuk's Z-button—including one that requires your Ghost Squad team members to punch a bad guy in the chest, requiring quick reflexes, good aim and teamwork.

The pace of constantly shooting people in the face, while avoiding firing at hostages and teammates, is also broken up with non-standard weapons. You'll have limited access to missile launchers and grenades at certain points, adding a little variety to the action. Power ups and bonuses are scattered about levels, like bullet proof vests that reduce damage from enemy fire in half.

Ghost Squad isn't the prettiest of Wii games, but it gets the job done in the graphics department. Character models are blocky, but environments have plenty to shoot at and the game never slows down. It's surprisingly fun, especially for anyone who considers themselves a fan of arcade light gun shooters.

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<![CDATA[Link's Crossbow Training Hands On Impressions]]> Link's Crossbow Training is the best $19.99 you'll ever spend on the Wii. Not only do you get a chintzy plastic shell in which you'll hold your Wii remote and Nunchuk that you can eventually offload on eBay, you'll get the best shooter pack-in since Duck Hunt. Despite the "training" moniker, Link's Crossbow Training isn't going to be confused with Nintendo's series of brain and vision strengthening software titles. It will, however, bring out the high score thirsty fiend in you.

Link's Crossbow Training is broken up into 9 levels, each with three stages. These stages are one of three types: Target Shooting, Defender or Ranger.

Target Shooting levels consists of a series of bull's-eyes that pop up on screen, including proper wooden bull's-eyes on posts or held by Goron, or in the style of skeet shooting, with a series of cow skulls catapulted into the air.

Defender sees an on screen Link in an over-the-shoulder camera style, remaining stationary. Players can pan the camera left or right with the direction of the Wii remote to look around. In one stage, a horde of Stalfos bears down on him, while in another Link floats down a river, facing Tektikes and other water creatures.

Ranger gameplay uses the analog stick to move Link around a level, with the Wii remote again used to look around. In one stage, Link must eliminate 25 Moblins with the crossbow with a strict time limit. Far more awkward than the other two game types and decidedly less enjoyable in its control complexity.

The challenge in Link's Crossbow Training comes from its combo system. Simply put, the more shots you string together, the better your score multiplier. There is some strategy involved here, as you'll want to save targets that net more points for later on in your combo sequence. Add a host of interactive objects in each level—barrels, scarecrows, clay pots, all of which can be shot for more points and a higher multiplier—and you'll be going in for just one more attempt at your high score and a better end of level medal.

Link's Crossbow Training was the biggest surprise for me at Nintendo's recent media event. While I'll regularly scoff at the Wii Zapper and the majority of the software that supports it, I'll gladly play plenty of Link's Crossbow Training. For a budget title, it has made its Zapper peers look like a bunch of amateurs.

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<![CDATA[New Jersey Parents Angry About "Bone Headed" Wii Zapper]]> Everyone loves the Wii Zapper. It's the best thing since the Super Scope and on par with sliced bread, but a few concerned New Jersey based parents and grandparents aren't on board with Nintendo's plans to release this deadly peripheral. In a post on the Parental Guidance blog hosted at the Star Ledger, readers complained that the Zapper was "irresponsible" and that "the marketing person who came up with this brain child of an idea should be fired."

Most alarming among the concerns were that "toys guns of yesteryear were red, blue and whatever... no ligitimate [sic] reason to risk anyones life." Instead, Nintendo is letting our children run around with white guns, just like the real life ones. Are they mad?!

I know what you're thinking. "Get a brain morans!", right? Not so fast.

Unfortunately, the clueless Parental Guidance team posted the wrong photo of the Wii Zapper. Using the above picture, one that's modeled closely after an actual handgun instead of the Nintendo manufactured device which looks more like a Dustbuster or space age caulking gun. The wrong photo was up for about 24 hours worth of hilarious, misinformed angry comments.

Go on. Read. You might even come to appreciate your fellow commenters while doing so.

What Do We Think of Wii? [Parental Guidance with The Star Ledger]

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<![CDATA[Resident Evil: The Umbrella Chronicles Screenshot Infestation!]]> Capcom has pumped out some twenty new screens of its Zapper-ific Wii shooter Resident Evil: The Umbrella Chronicles. It's looking better than ever and my cranky disdain for the game may be slowly eroding, revealing a shiny, smooth interest just under the hard curmudgeon exterior. On the one hand, the gameplay has seemed a bit clunky when I've had hands on time, but on the other, zombies.

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<![CDATA[The Wii Zapper]]> Here's a closer look at the Wii Zapper as modeled by the lovely Jason of Nintendo. In talking to people I notice they are of two camps when it comes to the Zapper, they either love it or hate it. The only game I really got to try it out on was Resident Evil: Umbrella Chronicles and I'd have to say that once I got used to it I really liked it, but it was a bit awkward at first. I had played RE:UC at a capcom event in NYC before the advent of the Zapper with just the Wii-remote and the nunchuk and I found the Zapper configuration to be much tighter and more satisfying since you get more a sense of actually shooting something rather than pointing and clicking. So the Wii Zapper gets my thumbs up at least as far as Resident Evil goes, for the rest, we'll have to wait and see.

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<![CDATA[Wii Zapper Assembly And Hands On]]>

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