<![CDATA[Kotaku: Yoshinori Ono]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Yoshinori Ono]]> http://kotaku.com/tag/yoshinori ono http://kotaku.com/tag/yoshinori ono <![CDATA[ SFIV Producer On Marvel v Capcom, Mortal Kombat v Capcom ]]> Chatting over tea and buscuits with Das Gamer, Street Fighter IV producer Yoshinori Ono was asked about the prospect of some new [something] vs Capcom games coming down the line. Re-iterating stuff that was heard during E3 this year, Ono says "Marvel [are] the best in comics", and that he'd "like to do another Marvel game, a Marvel vs. Capcom." Get on it, son. Asked then about the prospect of another, more fanciful vs game - Mortal Kombat vs Street FIghter - Ono was a little more coy, saying "I think Street Fighter is a different type of game than Mortal Kombat. I think Mortal Kombat vs. Capcom could happen, but Mortal Kombat vs. Street Fighter, um. Question mark". That's right, MK. Capcom don't need the SF cast to kick your ass. They can do it with Frank West and Baby Head.

Das Interview: Street Fighter IV Producer Yoshinori Ono, Part 1 [Das Gamer]

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Thu, 25 Sep 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5055106&view=rss&microfeed=true
<![CDATA[ For Console Street Fighter IV, Lag Will Be "Huge Problem" ]]> Face it, asking for fighting games with online to have zero to no lag is a tall order. Replicating that versus arcade experience is hard. Heck, when Virtua Fighter launched on the PS3 back in early 2007, it didn't have online. (Well, neither did the PS3, really.) Even Street Fighter IV producer Yoshinori Ono even admits that lag will be problematic for the home versions. Up front and honest, he tells the Official Xbox 360 Magazine:

Obviously lag will be a huge problem for online play. We're working on it. Compared to other games such as Virtua Fighter and Soul Calibur, they've got replay functions and so forth. It's quite difficult for 3D Street Fighter at the moment.

In order to prevent the lag we're thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment.

Here's hoping they figure something out.

Street Fighter IV interview [OXM via Joystiq]

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Thu, 28 Aug 2008 06:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5042842&view=rss&microfeed=true
<![CDATA[ Ono: No Console Specific Fighters In Street Fighter IV ]]> Street Fighter IV producer Yoshinori Ono fielded questions from the Street Fighter fanbase at Comic-Con this weekend at the inappropriately named "Making of Street Fighter IV" panel. While the majority of the questions and answers were gameplay focused or simply unanswerable, Ono did drop some good news — the console release of the fighter won't follow in the footsteps of Soulcaliburs II and IV.

That means it won't be coming home with console-exclusive fighters a la Yoda and Darth Vader (or Link, Spawn and Heihachi). Instead, each version is planned to include the same roster, the arcade line-up plus whatever new additions the SFIV team sees fit. We have a fairly good idea that Cammy is one of those new additions, but hope we'll get much more than just her.

Any requests?

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Mon, 28 Jul 2008 14:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5030102&view=rss&microfeed=true
<![CDATA[ These Japanese Street Fighter IV Posters Are Rad ]]> That's Street Fighter IV producer Yoshinori Ono holding a new Street Fighter IV publicity poster. Quite swanky! (But it does remind me of the GTAIV "IV" — that's because there are only so many ways to do "IV", I guess.) There's another post after the jump. Same basic layout, but different characters in the "IV" and sporting a different color. Kinda like it better, but you go on and judge for yourself.

Ono seems to like it better, too. Just look at how happy he is!

「メインポスター完成!」 プロジェクトマネージャー:塩沢夏希 [SFIV Publicity Blog via Kramez's Blog]

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Tue, 24 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019404&view=rss&microfeed=true
<![CDATA[ New Details On Street Fighter IV's Home Versions ]]> Capcom made it official last week that Street Fighter IV was coming home, confirming that the arcade version would be ported to the Xbox 360, PlayStation 3 and Windows-based PCs. Speaking to Street Fighter IV producer Yoshinori Ono at Captivate 08, we learned a bit more about Capcom's plans for the home versions.

As Ono and crew already specified, the Street Fighter IV home conversion with feature characters not seen in the arcade version as well as online internet play. Ono stressed that the two characters not in the final arcade version who showed up in preliminary art form, Dan Hibiki and Fei Long, are not yet confirmed to appear in the console version. He told us that the team simply hasn't decided yet who will be added to the roster and that SFIV artist Daigo Ikeno "is still working on many designs."

As for what features we can expect, Ono often mentioned the SNES version of Street Fighter II, in its multiple incarnations, as something the team was striving to match. Maybe not in terms of feature set, but that they're hoping Street Fighter IV's home version will be as popular amongst console gamers as its '90s predecessor was.

Ono revealed that the home versions of Street Fighter IV may see the return of bonus levels, the kind that led to much car and barrel destruction in SFII. As for the arcade version, Ono says don't count on it. He chalks it up to capitalism, noting that due to the high cost of the SFIV arcade set up, time spent kicking steel drums or smashing in headlights is money out of arcade operators' pockets.

One other goody that the console and PC ports are expected to get are fully animated endings for each character. While the arcade version of Street Fighter IV features simple still frames—something Ono chalks up to budget limitations—the console follow ups will be packed with more cinematic endings, said to be produced by an unnamed, but famous anime studio.

Ono showed off one animated sequence early in the day, one that featured Ryu, Akuma, Ken and a man who appears to be Gouken in a dramatic battle rife with flashbacks and over the top attacks. The SFIV producer mentioned that this particular sequence was not going to be included in the final version, but was limited to media events, possibly to give us an understanding of how the final product will look.

Those anime-style port-exclusive clips will help flesh out the Street Fighter storyline, according to Ono, giving us insight into plot points such as the return of M. Bison.

Arcade purists will be happy to learn that Capcom plans to ship an "arcade perfect" controller in time with the console and PC versions. Ono revealed that they're already in talks with a peripheral maker in the U.S. to release an arcade accurate stick with a steel base plate, steel shaft and arcade style buttons, possibly bundled with a copy of the game.

For a look at the animation sequence we saw at Captivate 08, check out a few stills in the gallery below.

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Tue, 03 Jun 2008 06:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012551&view=rss&microfeed=true
<![CDATA[ Street Fighter IV May Get Expanded Roster For Console Ports ]]> Let me pose a hypothetical situation. Say that Street Fighter IV were to be ported to home console. I know, I know! Wild stuff, but stay with me. If, in the odd chance that Capcom were to approve such a product, which they officially haven't yet, it could arrive with a stable of new fighters not seen in the arcade release. That's one nearly unbelievable future for Street Fighter IV, says the game's producer Yoshinori Ono in a new Wired Game|Life interview.

Ono tells Chris "Chun-Li Lighting Leg Spam" Kohler that SFIV home ports could see appearances from Sakura from Street Fighter Alpha or Ibuki from Street Fighter III, for example, and that the team is listening to fan requests with regard to the character roster.

According to the piece, sounds like Ono is taking the perception that Street Fighter III was limited to an "exclusive club" of fighting fans seriously.

Inside Street Fighter IV's Nostalgic Allure [Game|Life]

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Tue, 26 Feb 2008 17:40:16 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361135&view=rss&microfeed=true
<![CDATA[ An Interview With Street Fighter IV Producer Yoshinori Ono ]]> On the last day of GDC, while we didn't have a chance to actually participate in our 3-way Kotaku Street Fighter IV Tournament To The Death, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono and translator/assistant producer David Crislip. Even after hours of interviews, he was still boyishly enthused about the game and willing to answer all of Crecente's frothing fanboy questions (like, how awesome will SFIV be, kinda super awesome, or really super awesome?). I was just pleased to hear that we have the same favorite character: Dhalsim.

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Mon, 25 Feb 2008 12:00:31 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=360397&view=rss&microfeed=true