<![CDATA[Kotaku: Xbox Live]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Xbox Live]]> http://kotaku.com/tag/xbox live http://kotaku.com/tag/xbox live <![CDATA[ Ninja Gaiden II Mission Mode Coming This Month ]]> July is Ninja Month! So says Xbox Live, which now randomly sports a Ninja Live ad which takes you to ninja paradise. Well, not exactly ninja paradise. In ninja paradise, you'd all be dead. Instead, you get links to ninja movies and television shows, ninja games, ninja style, and this particular Ninja Gaiden II page, which displays the dates for new Ninja Gaiden II content. July 11th sees the release of NGII Skull videos, and then on the 25th the game gets its Mission Mode on righteously.

I personally want to thank Microsoft for making Ninja Month every bit as special as they did Pirate Month. Oh wait, there wasn't a Pirate Month, now was there? FACE!

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Thu, 03 Jul 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021908&view=rss&microfeed=true
<![CDATA[ Sony Talk A Little Trash Over Microsoft's XBLA De-Listing ]]> PlayStation Network boss Eric Lempel knows what he wants in an online service. He also knows what his competitors offer, and in some cases, what he does not want. Take the Xbox Live Arcade, for example, and Microsoft's recent decision to start de-listing the more unrecognised/shitty games from the service.

While naturally we only want to keep quality titles on the network we do have room for a lot of them. I think if I look over at the competitors’ UI they may have some issues just displaying content, and scrolling up and down lists isn’t the easiest way to find things.

No, it certainly is not. And Microsoft may well be reading these words and sobbing gently into their morning coffees. Then again, they may be doing something about it.

INTERVIEW: Sony on PSN’s “Big Leap Forward” [Next-Gen]

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Thu, 03 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021705&view=rss&microfeed=true
<![CDATA[ Ninja Gaiden II Outfits Are Out ]]> Ninja Gaiden II owners, Tecmo has stuff for you to buy. Today, three costume packs for Ryu Hayabusa went up on Xbox LIVE. The three packs (dubbed "Demon", "Shadow Walker", and "BioMetal") are 200 Microsoft Points a piece — that's $2.50 in US money. Each pack contains five costumes variations on the pack's theme. So that works out to fifty cents an outfit. Way cheaper than real ninja clothes!

コスチュームパック [IT Media]

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Wed, 02 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021690&view=rss&microfeed=true
<![CDATA[ Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun? ]]> Stephen Totilo from MTV Multiplayer and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled Too Human's online multiplayer co-op mode. Having completed the core single player campaign last night — it took me about 11 hours and change, for the record — and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler.

We met up in an Aesir lobby this morning, my level 28 veteran named Shin rubbing elbows with his freshly created level 1 Berserker known as TotiloTheBold. After a few minutes of finagling — his main character, a Berzerker, couldn't join my game because of some DLC downloading snafu — we got into a game of my creation.

Setting up a Too Human co-op match was rather straightforward, choosing a chapter, a looting type and the number of private slots. I threw Stephen in the deep end, perhaps a bit unfairly, as we tackled the game's third chapter "The World Serpent." Looting was set to "Round Robin" so we each got our fair share, but greedy loot hoarders can set their games to "Free For All." The third Loot Distribution type, Random, should be self-explanatory.

We set off...

Our first task, before setting off to battle, was attempting to trade some of our items. Being the generous guy I am, I pored through my inventory in a vain attempt to find something for TotiloTheBold. Not much luck, as most of my stuff had level requirements in the 20s, but we found a couple of ludicrously named items that worked.

Trading was initially a bit awkward as the game won't display the HUD icon that permits a trade unless two Baldurs are in just the right proximity. You can't just drop items for others to pick up in Too Human, you have to agree to trade and use the Trade menu interface. I assume that's due to the game's magnetic loot that floats toward Baldur after it drops and to prevent the stealing or duplication of items.

To get Totilo up to a point where he could use some of this stuff, we had to slay some of Too Human's beasts.

Turns out the third chapter isn't the best place to start. Devoid of any story, narration or cut scenes, the beginning of that particular level can be a bit confusing. There's an anomalous Cyberspace transition here, something that was unsettling to both of us. It's designed that way single-player, but in co-op and for the uninitiated, it doesn't quite work. We soldiered on, whacking away at dozens of spawning robo-Goblins, robo-Trolls and robo-Elves, chatting about the game's quirks and our complaints.

Since we were both offensively geared classes, there wasn't much talk of strategy. Just lots of juggling, hacking and shooting. It wasn't long before TotiloTheBold was leveling up. That meant plenty of pausing, then waiting for my partner to spec out his skill tree, combing through his newly acquired armor and weapon drops while the menu screen was up. After some brief character management we'd head into the next room, dispatch a few more Goblins, rinse and repeat. All the way to level 8 for Totilo, up to 30 for me.

Two-player co-op can bog down during these moments, as one waits for the other to futz with the menu screen. The implementation of dealing with all these things isn't the speediest or most elegant, making me think it might not have been a bad idea to whittle down four player co-op to two. Add to that common frame rate chug and the lack of a radar, map or compass that would indicate where your teammate is, and we might sign a petition against four-player co-op in the inevitable sequel.

That absence of a mini-map or radar on your HUD can lead to some confusion about the location of your co-op buddy. It doesn't help that the environments are both somehow lackluster and overly busy. And that the camera ranges from awful to sometimes serviceable. After a handful of deaths and the following trip to Valhalla (read: the previous room), we had a hard time reconnecting. We had to talk it out.

Which wasn't the worst thing in the world, as Totilo pointed out in his impressions. It's "better than a phone call" he wrote, offering some mindless grinding fun and the chance to chat. Probably not a good pull quote for the box art, but it's a positive.

I think that Totilo enjoyed the reaping of loot more so than I did. I had already gone through dozens of pieces of armor, many more weapons and runes, salvaging all manner of sword, staff and shoulderpad. But the core concept of loot gathering and level grinding may just be enough for Xbox 360 gamers looking for such a thrill.

My particular issue with all that grinding, all that collecting is that little of it feels like it has any real impact on Baldur's performance. That may be due to this being the first in a planned trilogy and that the real good stuff is coming down the line. But Baldur doesn't start his Too Human adventure with anything simple or even identifiable. Equipment names are ridiculously flowery, resulting in everything sounding like a showpiece item. Are Proficient Shockplate Blast Shields of Reinforcement more covetable than Gallant Gunslinger's Blastshield of Urd? There might be just too much in the way of variety here, because I'm not sure if my Imperial Deathguard of Hypnosis with a +6 Annulment bonus is any good or not.

Baldur's skills don't pack much of a punch either, as my desire to allocate skill points to increasing my reload speed by 2.5% doesn't sound as thrilling as it might in print. Spider cool-down rates and higher juggle heights, similarly, just don't quite do it for me. This is where some of the game's urging to clear just one more room might sound a bit more muted.

That said, all of this stuff may just be right up your alley, if you're done with the game's somewhat brief single-player experience and are looking for more. If there's one thing Too Human definitely has, it's a well of depth. The well may be a bit too murky, perhaps a bit too deep, but it's there if you feel like diving in.

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Wed, 02 Jul 2008 22:20:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021544&view=rss&microfeed=true
<![CDATA[ Xbox 360 Getting a 3D Dashboard Make-Over? ]]> The rumored Xbox 360 Spring Update might not have hit yet, but we know something big is in the works for the console's dashboard.

How big? Well besides the gi-normous list of rumored updates we posted about back in May we're now hearing from a number of sources that the Live dashboard is going to be getting a second interface option, one that will use the yet-to-be announced motion controller to navigate.

This new user interface, we've been told, will recreate the increasingly cluttered dashboard "blade" system in a 3D environment that will be something more akin to the Minority Report than a filing cabinet. The motion controls will allow users to sort of slide through the different levels of this floating menu system.

Sounds like a fantastic idea, if it can be implemented correctly.

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Tue, 01 Jul 2008 15:02:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021196&view=rss&microfeed=true
<![CDATA[ Lego Indiana Jones Demo On Xbox Live ]]> Despite my excitement over the whole melding Lego with Indiana Jones business, I've somehow managed to hold off picking up Lego Indiana Jones: The Original Adventures. I've had the game in my hands several times for several systems, but for some reason I've always balked before getting to the register. Not even Crecente's review could help me decide. Now I get a chance to find out if I was right or wrong to hold off as a demo for the game hits Xbox Live. Presumably the same demo that was released for the PC in early May, the Xbox version weighs in at 619MB, so be sure to measure that sack of sand correctly before swapping it out.

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Fri, 27 Jun 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020294&view=rss&microfeed=true
<![CDATA[ IGN Signs Content Deal With Xbox Live ]]> Can't say I've ever used the Inside Xbox section on the 360 myself, but hey, maybe you do. Then again, maybe you don't, and nobody does, which is why Microsoft have announced that they've signed a deal with IGN to bring the site's IGN Strategize segments to Xbox Live. Or, more specifically, that they're bringing the site's IGN Strategize segments to Xbox Live, and they'll be hosted by Jessica Chobot. Neat way to get the IGN brand on Xbox Live without worrying about editorial concerns, that (Strategize being a video hints and tips section).

IGN Strategize Now On Inside Xbox/Xbox Live [IGN]

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Wed, 25 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019761&view=rss&microfeed=true
<![CDATA[ SFIIHD Beta Starts Today ]]> If you purchased Commando 3 on XBLA the other day, good news! What may well have been the real reason you bought it - the Street Fighter II HD beta - kicks off today! Remember, you're supposed to be helping Capcom test the game, not scamming some kind of free, early access, so your complaints that it features only one stage and two fighters (Ken & Ryu) will fall on deaf ears. If you're stuck on how to actually access the beta, it should appear as an option on the game's main menu.

Super Turbo HD Remix Beta hits Wednesday on LIVE [Capcom]

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Wed, 25 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019416&view=rss&microfeed=true
<![CDATA[ Otomedius Gets Gorgeous Xbox 360 Release ]]> Konami's cleavage-heavy entry in the Gradius spin-off series is coming to the Xbox 360, you know that. What was known as Otomedius in arcades will come home as Otomedius Gorgeous on September 25 for 6980 yen. That yen pricing obviously means this is only for Japan right now.

The Xbox 360 port will feature three-player coop, the ability to upload and download replay data via Xbox Live, and a versus mode that lets the Otomedius girls take on bosses from previous Konami games. This is unconfirmed, but we hear that the polygonal boobs will be even more spectacular for the home version. Clearly Konami is going all out.

We're currently bugging Konami about a Western release and will be knocked over with a feather should they even respond to our e-mails.

Otomedius Gorgeous Official Site [Konami.jp]

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Tue, 24 Jun 2008 14:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019256&view=rss&microfeed=true
<![CDATA[ NCAA Football 09 Demo Live ]]> Get a taste of this year's football action a bit early with EA's NCAA Football 09 demo, now available for the Xbox 360. New features in the latest version include the new, more-realistic Break Away Animation Engine promising more control and fluidity on the field, a new college-specific tackling engine, more realistic sidelines, and - best of all - user-influenced mascots after touchdowns. Joy!

The demo weighs in at 1.44 GB, one meaty chunk of collegiate football action to tryout before the full game hits next month.

Demo: NCAA Football 09 [Xbox Live's Major Nelson]

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Thu, 19 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017898&view=rss&microfeed=true
<![CDATA[ PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings? ]]> That's the impression I'm getting from these graphs, showing how many titles were offered for sale/download on each of the platform holder's online services since launch. While the numbers obviously fluctuate from month-to-month on all three - Xbox Live, the PlayStation Store and the Wii Shop Channel - general trends still present themselves. Like the fact all three hit a peak in late 2007 before dropping off in the first half of 2008, with the number of XBL Arcade, PSN and Virtual Console games going through the floor. Lucky for Xbox Originals, WiiWare and PSP downloads then!

The effect is greater for some than others. The number of XBLA games, for example, may be down from Sep/Oct 2007 onwards, but they're still at a fairly healthy figure. Downloadable PS3 games look a little worse, culminating in not a single new game being released for the PSN in May, but then, their numbers were never that high to begin with. Which leaves the Wii as the worst hit, as the number of Virtual Console games has gone from an average of 12-14 per month in 2007 to only 6-8 in 2008.

Sure, the introduction of Xbox Originals and PSP downloads in November helped the 360 and PS3, and as you can see, the launch of WiiWare did the same for the total numbers of games available on Wii, but isn't that just plastering over the cracks? Where are the Virtual Console games? Where are the PSN games? Shouldn't these new offerings be adding to the old ones, instead of augmenting/replacing them?

Three Services, Three Stores: Analyzing XBLA, PSN and Wii Shop Channel [Gamasutra]

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Wed, 18 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017426&view=rss&microfeed=true
<![CDATA[ XNA Games "Most Likely Less Expensive" Than XBLA Ones ]]> And now, the last of the leaked MS/Acti news items for the day. Included in Intellisponse's marketing/survey data was some information on Microsoft's User Generated Games program, which is what they were calling the service we know better as "Community Games On LIVE". The material says that it's a “new destination” for Xbox Live customers, offering “hundreds” of inexpensive games. Buying one “looks and feels just like buying anything else from Xbox Live”, but most importantly, will be “most likely less expensive” than the “typical Xbox Live game”. Hrm. If Microsoft wrote/approved that, it's a peculiar choice of words. For user-generated content on shoestring budgets (if a budget at all), shouldn't they be "definitely less expensive"?

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Mon, 16 Jun 2008 01:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016660&view=rss&microfeed=true
<![CDATA[ Game Show Channel Coming To Xbox Live ]]> A new social gaming channel is coming to Xbox LIVE, one that looks to be another attempt from Microsoft to target the casual gaming crowd with "programmatic, highly concurrent social interactive games." That's the long way of saying "game shows" as Xbox LIVE versions of Jeopardy! and Who Wants To Be A Millionaire? appear to be coming to the "SBG Channel."

Leaked information that pointed to an Avatars system coming to Xbox 360 and games like Lips and Forza Motorsport 3 also dishes details on the SBG Channel. The channel is said to also feature "concepts" in the "Trivia, Reality TV, Puzzles and Sports" genres with live events and plans to feature real-world and virtual prizes.

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Sun, 15 Jun 2008 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016615&view=rss&microfeed=true
<![CDATA[ Leak Seems to Confirm Xbox Live Avatars On the Way ]]>

A yet-to-be-plugged leak has spilled rumors and secrets on Call of Duty, Forza Motorsport 3, and plans for Xbox Live. Xbox 360 Fanboy is rooting through the plumbing, here's what has broken so far on that site.

• Microsoft seems to be developing a response to the Mii, confirming a long running-rumor. From the docs obtained, it seems avatars will replace the gamer picture and "provide a more lifelike, animated, and fully customizable persona."

More on these leaks as they develop.

Rumor: Avatars are Microsoft's Take on Miis? [Xbox 360 Fanboy]

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Sun, 15 Jun 2008 15:55:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016607&view=rss&microfeed=true
<![CDATA[ Microsoft Quite Proud Of Xbox 360's Abusive Ownership Relationship ]]> Xbox 360 owners are gluttons for punishment. Many of us have suffered through multiple red rings of death, shipping off coffin after coffin, twiddling our thumbs between repairs and refurbishes. Why? We're already invested in an extensive Xbox 360 games library and an Xbox Live subscription, something Robbie Bach says "speaks to the power of the product offering and service we provide." That's a positive way to look at it, I suppose.

He tells VentureBeat's Dean Takahashi of the 360's notoriously faulty hardware "In the ordinary course of something like this, you would expect it to show up in the customer reaction data. We just haven’t seen that. It speaks to the fact that they love their games and Xbox Live." Bach says customers "know we’re taking care of them," a response that breeds "respect."

Bach also talked about the next generation of Xbox.

"Our view is we will be selling Xbox 360 for a long time," he tells Takahashi, possibly hinting that it won't be as quick to beat Sony and Nintendo the jump next round. Bach says that next gen planning began before the 360 shipped, but is vague on details.

He's particularly cryptic on the active development of the next Xbox, saying of the next-gen development team "On the one hand, it’s everybody. On the other, it’s nobody." That might be the best non-answer we've ever seen.

The Entertainment & Devices Division boss does an impressive job of dodging and being non-committal throughout the interview. For anyone aspiring to work at the executive level, it's a fantastic primer on how to answer tough questions. Do check it out.

Interview with Microsoft’s Robbie Bach, part 2, on Xbox 360 [VentureBeat]

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Fri, 13 Jun 2008 18:40:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016368&view=rss&microfeed=true
<![CDATA[ Next Week On Rock Band: Not The Pixies ]]> Wires were apparently crossed, resulting in mass Rock Band DLC confusion, as The Pixies' Doolittle album will not be appearing on the digital delivery system of your preference next week. That classic full-length will instead be virtually shippin' out the week of June 24. Instead, you'll get the following tracks, each priced at $1.99 USD (160 Microsoft Points) with the exception of Crooked X's song which is only $0.99 (80 Microsoft Points).
  • “Afterlife” by Avenged Sevenfold
  • “Critical Acclaim” by Avenged Sevenfold
  • “Hammerhead” by The Offspring
  • “Rock N Roll Dream” by Crooked X

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Fri, 13 Jun 2008 18:00:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016415&view=rss&microfeed=true
<![CDATA[ XBL Stalking: An MTV Guide ]]> MTV's Stephen Totilo is a stalker, you heard it here first.

OK, second, he actually recently posted about how he stalks his friends on Xbox Live, using the service to see what people are playing and when they play it.

Here's his bit about me:

On Sunday morning, for example, I noticed that one friend was online but “away.” I checked his most recent Achievements and saw he had won some from “Ninja Gaiden II” but had done so seven hours earlier. I concluded that he had been playing the game late Saturday night and had let the game idle overnight, I presumed because he hadn’t found a save point yet wanted to retain his progress. I shot him a message proposing my theory. He didn’t respond. So my new theory is that I creeped him out.

For the record, the reason I left the game on overnight is because I am exceptionally impatient and knew that I would be playing it more in the morning and didn't want to wait for the 360 to boot up and then load the game and my save.

Do you ever stalk your cyber buddies? I typically keep an eye on what my brother is up to... and Fahey, I keep a VERY close eye on Fahey's gaming shenanigans.

How I Haunt My Friends On The Xbox 360 [Multiplayer]

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Tue, 10 Jun 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5014948&view=rss&microfeed=true
<![CDATA[ Bad Company And Civ Revolution Demos Hit Xbox Live ]]> The promised demo of Battlefield : Bad Company is now live on Xbox Live, alongside a demo of Sid Meier's Civilization Revolution, giving gamers a lovely choice between creating and destroying. The Bad Company demo comes in both single and multiplayer flavors, with the single player giving you a taste of story-driven sandbox gameplay, while the multiplayer portion lets the more competitive among us battle it out in the objective based Gold Rush mode of the game.

The Civilization Revolution demo also contains both multiplayer and single player gameplay, and while I am no expert I am going to go out on a limb and say there is some civilization building going on.

Both demos weigh in on the hefty side, with Battlefield at 1.5 GB and Civ at a slightly more modest 1.25 GB. Enjoy!

Demo: Battlefield: Bad Company [Xbox Live's Major Nelson]
Demo Sid Meier's Civilization Revolution [Same Guy]

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Thu, 05 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013492&view=rss&microfeed=true
<![CDATA[ Microsoft "Not Happy" With Overcrowded LIVE ]]> Microsoft is not happy. That's why it's de-listing Xbox Live Arcade titles that no one liked and no one bought. Problem? Too much stuff! Live Marketplace's cup runneth over with some 17,000 items and that makes Microsoft unhappy, says Aaron Greenberg, Microsoft's product management director for Xbox 360 and Live.

"We’re feeling some of these growing pains and [the new policy] is one of those tradeoffs we’ve had to make," he told MTV Multiplayer in reference in sweeping XBLA rubbish under the rug. We've heard talk of another organizational and visual revamp coming to the Xbox 360's user interface, something that Greenberg is quiet on with MTV. Too quiet. *Dun dun dunnn!*

Microsoft Says They’re ‘Not Happy With Ability to Find Content’ on Xbox Live [MTV Multiplayer]

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Wed, 04 Jun 2008 18:00:39 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013234&view=rss&microfeed=true
<![CDATA[ Ninja Gaiden II Demo Is Mostly Up In Europe ]]> Rejoice! The Ninja Gaiden II demo that came out last week in Japan is now unleashed on the moderately Western world! It's Europe's turn today, with the demo now available everywhere Europeans live in large numbers with the exception of Germany, who must have been naughty. I can only imagine that Microsoft's Larry Hyrb typed out this post on his blog, hit publish with a stick, and then dived for cover for fear of the backlash of angry U.S. and Canadian fans, desperate to get their hands on what seems to be the last Ninja Gaiden game Itagaki will ever create, now that he's angrily stormed out of Tecmo.

Hopefully the demo will be available to the rest of us by the end of the week as promised, though with the game being shipped to stores today I doubt it really matters all that much anyway.

Demo: Ninja Gaiden II [Xbox Live's Major Nelson]

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Tue, 03 Jun 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012618&view=rss&microfeed=true
<![CDATA[ Ninja Gaiden II Demo "By The End Of The Week" ]]>

Like Ninja Gaiden II? Don't like fiddling around with a Japanese Xbox Live account just to play the demo? Me too. So...good news! Microsoft's Larry Hryb has slipped into his Twitter account a little note on the status of a Western demo for the title, writing "I am told that it will be available by the end of next week". That was written last Friday, so "next" week is actually this week. Be sure to count down the days on your calendar. In blood.

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Mon, 02 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012144&view=rss&microfeed=true
<![CDATA[ Ninja Gaiden II Demo Live In Japan ]]> It's finally time for you to get some hands-on time with Ryu Hayabusa in Ninja Gaiden II for the Xbox 360...if you live in Japan. Tecmo has released an 857 MB demo for download via Japanese Xbox Live Marketplace. Said demo is due to be released throughout all regions, but as of right now there is no ETA on when that's going to happen.

And for all of you heading to your Xbox 360 to log in to your Japanese account, make sure you upgraded that baby to Gold first...Silver users will have to wait a few days before they can start the download...as I just discovered minutes ago. Stupid Silver account, making me look bad.

We'll let you know as soon as this becomes available to the western world.

Demo: NINJA GAIDEN 2 (Japan Only) [Xbox Live's Major Nelson]

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Fri, 30 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011832&view=rss&microfeed=true
<![CDATA[ G4 And Microsoft Partner For Shows On Xbox Live ]]> G4 and Microsoft are hooking up to make several of the tech entertainment network's shows available on Xbox Live, the companies announced today. Episodes of "Code Monkeys" - including a "never-before seen" free episode - snowboarder reality show "The Block" and a weekly episode of "Attack of the Show" are already available for download on the service.

G4 said it's the first outing for its programming on a gaming console. Incidentally, G4 also said it's the "multi-media destination that feeds young guy’s addiction for the latest technology, web culture, animation and video games." So, young guys, are you addicted?

...Full release follows the jump.

Los Angeles, CA, May 27, 2008 – G4, the multi-media destination that feeds young guy’s addiction for the latest technology, web culture, animation and video games, announced today that the network has teamed up with Microsoft to offer a selection of its popular series on Xbox 360 video game and entertainment system. Shows available for download immediately are animated comedy series “Code Monkeys,” including a free sneak preview of season two, snowboarder reality series “The Block” and a special weekly episode of “Attack of the Show.” The agreement marks the first time that G4’s content has been made available for download on a gaming console.

“G4 is a natural fit to be part of the Xbox LIVE community. Our young male audience spends more time interfacing with technology than any other network,” said Neal Tiles, President, G4. “This partnership underscores G4’s commitment to bringing relevant and authentic content to young guys in more ways than ever before.”

“G4 is one of the industry leaders for gaming and entertainment content and we are thrilled to offer its shows on the Xbox LIVE Video Store,” said Ross Honey, senior director of the media and entertainment group, Microsoft. “We’re sure the Xbox LIVE community is going to jump at the chance to download G4 shows, especially the never before seen free episode of Code Monkeys.”

Episodes from the following G4 series are available for download now at the Xbox LIVE Video Store:

“Code Monkeys” – G4’s hit animated comedy of 8-bit proportions centers around GameAvision, a 1980’s videogame company, and the misadventures of its staff whose crazy antics ascend any of their own video creations. Creator Adam de la Peña (“The Man Show,” “Crank Yankers”) sends the rowdy staff on side-splitting adventures that parody the golden age of videogames, including cameos of industry icons who help them along the way. Season two of “Code Monkey” debuts June 1 on G4 but a new episode is available for download now at the Xbox LIVE Video Store.

“The Block” – This reality series, currently in its second season, gives viewers a free lift ticket inside the world of hard-core snowboarders. The series is filmed at the world’s only hotels run by and for snowboarders and offers a candid look at the insanity of “The Block,” where the action behind the front desk is only topped by what happens on the slopes. It’s up to the hotel’s owners, pro-snowboarding icon Marc Frank Montoya and hotel entrepreneur Liko Smith, to balance the company and the craziness to make sure guests live in true rock-star style. Season one of the series takes place in Lake Tahoe and season two goes to the hotel’s branch in Big Bear, CA.

“Attack of the Show” – G4 brings viewers an irreverent interactive daily live trip to the digital water cooler with reports on the latest hot topics and breaking news, including non-mainstream guests and in-depth coverage of events such as CES, E3, GDC, SXSW and Comic-Con. Hosted by Kevin Pereira and Olivia Munn, “Attack of the Show” takes viewers inside, underneath, around and behind tech, games, Internet culture, comic books, sports, gadgets and more. A special weekly episode, created exclusively for Xbox users, will be made available for download each week.

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Tue, 27 May 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5011176&view=rss&microfeed=true
<![CDATA[ Japan Can Buy Microsoft Points Over The Phone ]]> Lazy sods! Japanese carrier NTT DoCoMo have announced that, starting May 26, their customers will be able to buy Microsoft Points over their mobile phone. You know how it is. It's late, you've had a few, you feel like playing Rez, then remember you don't have Rez. And credit card numbers are long, and entering them on a control pad is hard. This would help. It even supports the renewal/payment of your Gold subscription.

Buy Xbox Live Points Through Japanese Cell Phones [Game|Life]

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Fri, 23 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392893&view=rss&microfeed=true
<![CDATA[ Lost Odyssey DLC Hits On Friday ]]> Some Lost Odyssey DLC was released in Japan last month. For 400 MS Points, they got a new dungeon with one new boss and one new item. Nothing to really set your goodness gracious great balls on fire, then, but it's better than nothing. Good for them. So when do we get it? Yeah, the headline gave it away. It'll be available this Friday, May 23. Same stuff, same price.

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Thu, 22 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391962&view=rss&microfeed=true
<![CDATA[ Microsoft Explains "Gaywood" Ban ]]> Late last night, we learned the story of Richard Gaywood, the not-so-happy Xbox Live user whose gamertag was banned. Since "RichardGaywood" was both the user's gamertag as well as his legal, honest-to-goodness given name, Kotaku contacted Microsoft to learn the reason behind the ban.

Hit the jump for their response:

"We want the Xbox LIVE community to have the freedom to express themselves, but we also have a responsibility to create an inclusive, safe environment," said Microsoft's Stephen Toulouse. "While it may be clear to some that Gaywood is a legitimate surname, it may not be obvious to other Xbox LIVE members. In this case, a complaint was filed by a member of the community, requiring the Xbox LIVE team to examine the gamertag within the context of the Xbox LIVE Terms of Use. Based on the these guidelines, it was necessary for the gamertag to change."

Recall Toulose also referred to the XBL Terms of Use in explaining why user "TheGAYERGamer" received a ban, stating, "Gamertags are visible to everyone and it would be hard for me to defend to a parent of a young child who saw it that the name did not contain content of a sexual nature."

Finally, Microsoft confirmed to us that Mr. Gaywood's gamertag, like any other found to be in violation of the Terms of Use, will not be reinstated. Hope no other XBL users have legal names that might have the ill fortune to appear "sexual."

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Wed, 21 May 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5010324&view=rss&microfeed=true
<![CDATA[ How Many Planes Do AC 6 Fans Need? ]]> After my last Ace Combat 6 DLC post I finally went out and picked up the game, and after a few hours of play I was kicking myself for not grabbing it sooner. Against all sanity I even hopped online to download one of the gaudy Idolmaster planes - only to help me humiliate my foes online of course - and was floored by the sheer number of dlc planes Namco Bandai had pushed out. How many do we really need? 20? 30? How about 8 more?

Yes, next week 8 more planes will be hitting Xbox Live, with two standalone planes and three package deals. Packages include Razgriz Set 4 (3 planes, 300 points), the Jungle Flamingo Set (2 planes, 300 points), and the Idolmaster Ami Mami set, featuring two mercifully unpink planes for 400 Microsoft points.

Have any of you actually been keeping up with these, collecting the whole set, so to speak?

Ace Combat 6: Fires of Liberation

Xbox Live® Market Place Downloadable Content Available 29 May 2008

Su-33 - TYPE ACE2- (200 Microsoft Points)
Ace Combat 2 Aircraft. A faithful recreation of the Ace Combat 2 aircraft performance design. Outstanding stability and lack of recoil provide for a truly unique sense of flight. Although possessing an extremely durable body, this aircraft lacks SP weapons, which were not introduced until after Ace Combat 2.

Su-47 -GRABACR EMBLEM- (FREE)
Ace Combat: Squadron Leader Grabacr Squadron Aircraft. An aircraft that boasts increased mobility in designated speed zones, but a slight decrease in all other zones. The need for precise speed control makes this aircraft suitable for experienced pilots. The signature aircraft of the Belkan Air Force 229th Tactical Fighter Squadron. Originally employed as an Osean Federation offensive squadron, they took their final stand for the pride of Belka against the rival Razgriz squadron.

RAZGRIZ SET 04 – (300 Microsoft Points)
This is a 3 airplanes set with the colors from the Razgriz airplane colors from Ace Combat 5. The 3 airplanes included are: F-22A、F-117A、Mirage2000-5

• F-22A Raptor - RAZGRIZ
The heroes of Ace Combat: Squadron Leader, Razgriz Squadron Aircraft. Advanced accident prevention systems, and high durability have been incorporated into the design to ensure the survival of all squadron members. Known as both heroes and demons, the Razgriz Squadron's drive towards victory smashed all who stood before them. When history witnesses a great change, Razgriz reveals itself.

• F-117A Night Hawk – RAZGRIZ
The heroes of Ace Combat: Squadron Leader, Razgriz Squadron Aircraft. Advanced accident prevention systems, and high durability have been incorporated into the design to ensure the survival of all squadron members. Known as both heroes and demons, the Razgriz Squadron's drive towards victory smashed all who stood before them. When history witnesses a great change, Razgriz reveals itself.

• Mirage2000-5 – RAZGRIZ
The heroes of Ace Combat: Squadron Leader, Razgriz Squadron Aircraft. Advanced accident prevention systems, and high durability have been incorporated into the design to ensure the survival of all squadron members. Known as both heroes and demons, the Razgriz Squadron's drive towards victory smashed all who stood before them. When history witnesses a great change, Razgriz reveals itself.

JUNGLE, FLAMINGO SET – (300 Microsoft Points)
This includes the F-14 in green and the A-10A in pink.

• F-14D SuperTomcat - JUNGLE WING
Monotone color, Green Aircraft. A modified sky painting aircraft for shows and exhibitions, this aircraft is equipped with colored smoke missiles. The missile payload has been maximized for show purposes.

• A-10A ThunderBoltⅡ - FLAMINGO WING
Monotone color, Pink Aircraft. A modified sky painting aircraft for shows and exhibitions, this aircraft is equipped with colored smoke missiles. The missile payload has been maximized for show purposes.

THE IDOLMASTER AMI,MAMI SET – (400 Microsoft Points)
This set includes F-16C and the F-2A with some special Idolmaster colors.

• F-16C Fighting Falcon - THE IDOLMASTER MAMI
THE IDOLMASTER, Mami Futami Aircraft. It's time for this fun-loving prankster to strut her stuff! The battle will hinge on your ability to use her wild and mischievous qualities to your advantage!

• F-2A - THE IDOLMASTER AMI
THE IDOLMASTER, Ami Futami Aircraft. It's time for this fun-loving prankster to strut her stuff! The battle will hinge on your ability to use her wild and mischievous qualities to your advantage!

# # #

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Wed, 21 May 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010223&view=rss&microfeed=true
<![CDATA[ Xbox Live "Gay" Crackdown MIGHT Be Getting A Little Out Of Hand ]]> Last week, Microsoft banned a user from Xbox Live for having the gamertag theGAYERgamer. Things did not end well. Now, tonight, we get an email from another Xbox Live user whose gamertag has been barred because it violates XBL policies (remember, you can't have a sexual term in your name, regardless of sexual orientation). The incriminating gamertag? RichardGaywood. The problem here? It's the gamertag of Richard Gaywood, a now-slightly-disgruntled 360 owner from the UK (and yes, we've confirmed this is his real name). Oops.

licence.jpg

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Wed, 21 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392304&view=rss&microfeed=true
<![CDATA[ You're One Step Closer To Playing Home-Made Games On Your 360 ]]> xnathing.jpg The XNA team announced earlier today that a beta program's just begun for the "Community Games on LIVE" program. The bedroom coders amongst you will remember this service was announced back at GDC, and is aimed at getting user-generated games into the hands of 360 owners worldwide. If you're interested in trying out the service now (the full program's expected later in the year), they're still taking beta testers, so head on over and sign up.

Announcing: Community Games on Xbox LIVE Beta [XNA Team Blog]

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Tue, 20 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392283&view=rss&microfeed=true
<![CDATA[ Dragon Ball Z: Burst Limit Demo Online ]]> Looking to get your hand on the first Dragon Balls on the PS3 and Xbox 360? Atari has a demo up on Xbox Live right now for Dragon Ball Z: Burst Limit, the series' first foray onto the current crop of cutting-edge consoles. The demo weighs in at under 500 megs and features two battles from the game's story mode, Goku versus long-haired guy and other long-haired guy versus those little green things. Yep, I am definitely up on my DBZ terminology. The demo is currently available on Xbox Live and should be up on PSN later today, Sony willing. While you wait, a metric ass-ton of screenshots.

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Thu, 15 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390715&view=rss&microfeed=true
<![CDATA[ "theGAYERGamer" Gets Xbox Live Ban, Microsoft Explains ]]> The Consumerist printed a letter from a reader, Grant, who claims his Xbox Live gamertag, "theGAYERgamer," was banned from Xbox Live. When he called Microsoft customer support, a rep reportedly told him that while she wasn't offended by his gamertag, "the greater Xbox community" had found his it offensive, thereby warranting a ban.

Hit the jump for Grant's full letter to The Consumerist and for comment from Microsoft reps.

Consumerist,

I have had a bad morning. Last night when i tried to sign into my xbox live account "thegayergamer" I was told that it had to be changed. I figured that it was just from people reporting it as an offensive name being that the greater Xbox live community isn't exactly welcome to gay people, i spend a lot of time muting people on Halo3. I assumed that once i called Microsoft they would straighten things out.

I talked to a supervisor there, Roxy, who told me that she didn't personally find the fact that my gamer tag had gay in the name offensive, but that the greater Xbox community did, so i would have to change it. I hope I'm not the only person who finds this don't ask, don't tell policy disgusting... eek

From Grant, thegayergamer

Microsoft, when contacted, referred us to Xbox Live team member Stephen Toulouse's personal site which explains the Live terms of use in detail. Toulouse writes that the gamertag is in violation of implied "sexual innuendo", one of the many forms of disallowed "content of a sexual nature." Toulouse expands:

We recieved a complaint on the Gamertag and determined that it did indeed contain sexual innuendo. Now granted, there could be an argument that the text is not pejorative to homosexuality and should therefore be allowed. But there is no context to explain that. Gamertags are visible to everyone and it would be hard for me to defend to a parent of a young child who saw it that the name did not contain content of a sexual nature.

Toulouse clarifies that "yes 'TheStraighterGamer' or 'TheHeterosexualgamer' would have gotten the same treatment and would have been found to be in violation and forced to be changed," adding that gamertags along those lines have been banned in the past. The entire post is definitely worth a full read.

What do Kotaku readers think? Is this an extension of what many people discuss as a culture of intolerance on Xbox Live? Should users be able to express themselves on Live in any way they see fit? Or does sexuality simply not belong in gamertags, regardless of orientation?

"Gay" Player Name Banned From Xbox Live [The Consumerist]
Xbox Live policies and Gamertags [StepTo.com]

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Wed, 14 May 2008 17:20:40 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=390593&view=rss&microfeed=true
<![CDATA[ Rumored Xbox 360 Spring Update Touts "Motion Sensor" Features, Game Installs ]]> If Microsoft follows the same schedule it did last year, the Spring system update for the Xbox 360 should be right around the corner. Today, an alleged and wholly unconfirmed list of changes included in the "Q2 2008" update was sent to us, supposedly forwarded from an internal source. The full list—which is after the jump—features about 80 new feature additions, tweaks and changes but was purported to be incomplete and subject to change.

Some are simply interesting as curiosities, such as an option to purchase Xbox Live memberships for charities and the addition of a Media section for audio delivered through feeds, such as podcasts. Others sound more feature robust, such as Windows Live Mail integration and an expanded "Inside Xbox" with news, weather, entertainment, help and community features.

Perhaps the most interesting additions are "Calibration options for motion sensor devices" for the Dashboard and "Support for titles to store installation data on Storage Device for faster loading" for Games. If true, the former would lend further credibility to frequent rumors that Microsoft is planning to introduce a motion controller for the Xbox 360. The ability to store installation data on a hard drive—as is done with some PlayStation 3 games—would certainly be a welcome option, if that's how the wording should be interpreted. Continue on for the full list of rumored updates.

Xbox LIVE
1. Option to delay sign-in to Xbox LIVE upon booting console (to allow user to set Online Status).
2. Option to promote Child Account from Family Settings.
3. Disallow Child Accounts (over 18) to override Family Settings by launching Privacy Settings through a title.
4. Option in Family Settings for Child Accounts to enable child-oriented/non-mature advertisements.
5. Introduce a group chat (4) for Private Chat and conferences through Video Chat.
6. Support to indicate media being watched to gamercard status (video content from Marketplace only).
7. Extend height for Bio field in Personal Profile, easier navigation through text.
8. More fields present in Personal Profile - recent achievements, interests, games, movies, links, custom section.
9. Compact Personal Profile for new fields (navigating to field will open it up).
10. Mandatory option to delete duplicate titles from gamercard (excludes Games for Windows - LIVE). User disconnected from Xbox LIVE when booting any title until action complete.
11. Option to remove payment information from gamertag.
12. New payment methods for international users.
13. Download History on Account Management better organized - games, genre, type, download date, miscellaneous.
14. Long descriptions of items on Marketplace can be scrolled using right stick.
15. Better organization of free content on Marketplace.
16. Option to 'ping' when testing connection.
17. Allow re-connection to Xbox LIVE if Ethernet cable is re-inserted whilst powered on.
18. New strip colors available to developers, staff gamercards.
19. New corner icon available to ambassadors.
20. Re-introduce Messages button for Inside Xbox updates only.
21. Option to store up to 10 messages permanently on server (excludes invites, status messages).
22. Increase character limit for text messages between friends only.
23. Option to disable invites from non-friends or all players.
24. Option to disable invites from titles not on gamercard (excludes demos).
25. Option to have smaller items moved up in Active Downloads.
26. Automatically re-connect to Xbox LIVE if disconnected unexpectedly (set intervals).
27. Option to download gamer picture (if available) from a gamercard being viewed.
28. Display random tips to replace static text on Xbox LIVE and Games blades.
29. New button on Marketplace for optional dashboard features - uses Storage Device memory.
30. Option to donate Microsoft Points to anybody with a Windows Live ID.
31. Option to purchase Membership for charities (includes benefits).
32. Integrate file-sharing for selected titles on Xbox LIVE and Games for Windows - LIVE.
33. Disable notifications to friends of user repeatedly signing into service (set period).
34. Option to see 'snippet' of text message in notification.
35. Windows Live Mail integration - includes support for Xbox LIVE Vision.
36. Web feeds integration - text, images, audio. Includes support for specific item codes on Marketplace.
37. Option to display gamer picture or standard picture as display picture in Windows Live Messenger.
38. Support for headset, Xbox LIVE Vision in Windows Live Messenger.
39. Support for limited 'winks' that display on dashboard interface. Option to disable 'winks' and 'nudges' added.
40. Notifications separate from Windows Live Messenger to Xbox 360 notifications.
41. Disable multiple languages from being used in any Xbox LIVE editable fields.

Games
1. Option to delete titles from gamercard with 0 gamerscore and 0 achievements (excludes some titles that will be re-added to launch another title).
2. Organize My Games at the Games Library section better (includes disc-based titles) - sort by genre, platform (Games for Windows - LIVE), percentage completion.
3. Support to display friends leaderboards for disc-based titles.
4. Show dates of an achievement unlocked when comparing.
5. Preload Games Library upon dashboard bootup for faster access.
6. Game updates now shown as items in Memory, increased amount of updates on Storage Device.
7. Option to delete game updates, removed 'cheat code' as no longer needed.
8. Support for more titles to display banner when accessing guide in-game.
9. Option to re-introduce awarded gamer pictures from titles that do not have their own re-introduce feature (requires saved game).
10. Disable gamer pictures from being awarded from trials.
11. Support for titles to store installation data on Storage Device for faster loading.
12. Synchronization to achievements offline/online that were deleted and then re-added from developers.

Media
1. Option to hold LT and RT for rewinding/fast-forwarding video content.
2. Option to delete individual music tracks from storage device.
3. Option to rip music CD at different quality.
4. Copy non-protected files (pictures, music, videos) from USB storage devices, CDs and computers to proprietary storage devices.
5. Support for menu, top-menu features on video content downloaded from Marketplace.
6. Section added for audio delivered through feeds (podcasts). Option to stream, download to Storage Device.
7. Support added for video titles/description to gamercard status.

Dashboard/Miscellaneous
1. Option to navigate quickly out of several menus back to respective blade home (applies to Games, Media, System).
2. New blade trim styles added.
3. Introduce expanded Inside Xbox as a portal to news, weather, entertainment, help and community features.
4. New sounds for various functions (notifications, blades, navigation).
5. Calibration options for display/sound.
6. Calibration options for motion sensor devices.
7. New effects for Xbox LIVE Vision and dashboard background.
8. Disable changing of Theme when on Memory to prevent 'hanging'.
9. Preload recent, limited items upon dashboard bootup on Memory.
10. Faster loading of Themes section on guide.
11. Option to see what items will not work offline due to DRM license changing from Memory.
12. Option to automatically associate new DRM to items downloaded for free.
13. Indicate 'charging' status on guide when Play & Charge kit is connected.
14. Option to change text colors on guide to better contrast some backgrounds.
16. Language improvements.
18. Word censor updated for fields.
19. Privacy Settings/Family Settings updated for new features.
20. Voice, picture messages can be read at Xbox.com (Gold accounts).

When we contacted Microsoft to verify the authenticity of the list, we were told "We don’t comment on rumors or speculation, but what we can tell you is we’ve never seen this list before." Obviously, consider this rumor and/or speculation for now, especially in light of the official statement and the clearly unofficial sourcing of this information.

If we hear anything more concrete, anything straight from the source, we'll let you know.

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Tue, 13 May 2008 20:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008939&view=rss&microfeed=true
<![CDATA[ Reiteration - Assault Heroes 2 This Wednesday ]]> In case you weren't paying attention around the end of April, Sierra Online's Assault Heroes 2 is this week's Xbox Live Arcade release. The game picks up where the first left off, with our heroes realizing that the enemy the vanquished in their last adventure was merely a pawn of something much more sinister. The new game features enhanced foot combat complete with a dodge roll maneuver, the ability to hijack enemy vehicles (perhaps to ease you away from GTA for five minutes), and combat that takes you over land, sea, and eventually into the depths of space. Assault Heroes 2 hits the 800 MS point sweet spot and will be available early Wednesday morning.

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Mon, 12 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389633&view=rss&microfeed=true
<![CDATA[ Impress Your Friends With These Xbox 360 Grand Theft Auto IV Statistics ]]> Hot numbers! We got hot numbers, folks, fresh from the Microsoft sales and marketing team! The company's Gamerscore Blog is stuffed with statistics, revealing that Xbox 360 console sales were up 54% during the week of Grand Theft Auto IV's release. Of the millions of copies of GTA IV sold, MS says that 60% of those were of the 360 persuasion. Take that, friendly competition!

In addition to sexy percentages, Microsoft has whipped out big, big numbers, including 1 million concurrent Xbox Live users, 12 million GTA IV Achievements and 2.3 million total players going online last week with Rockstar's latest. All those zeros! *pant pant* I need a cigarette, a Vitamin Water and a shower. For even more digits, hit up the official boast post or visit your local library.

Grand Theft Auto IV Statistics [Gamerscore Blog]

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Wed, 07 May 2008 18:20:36 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008206&view=rss&microfeed=true
<![CDATA[ How Many GTA IV Achievements Did You Unlock In A Single Day? ]]> And by "you", I don't mean "you". I mean you, the collective owners of the game. According to Microsoft's Larry Hryb, the answer was a lot, as he claims (and really, I've no reason to doubt this) that during the first 24 hours of GTA IV being on sale, over two million achievements were unlocked. That's over 15 million Gamerpoints. I know, the first 2-3 achievements are picked up pretty quickly, and the game sold fairly well, but if anything, it shows that a frighteningly high proportion of you failed to turn up to work/school last Tuesday.
Show #277 GTA IV and umm...more GTA IV [Microsoft, via Eurogamer]

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Wed, 07 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387877&view=rss&microfeed=true
<![CDATA[ GTA IV Claims Top Spot On Xbox Live ]]> From the Obvious Files comes news that Grand Theft Auto IV has unseated Xbox Live chart topper Call of Duty 4 as the title with the most unique users on the service. That's a lot of dead pedestrians! Liberty City has never heard this many racial slurs and synonyms for "homosexual" in such a short timeframe, we guarantee it. Former Live activity darling Halo 3 settles for third place from April 28 to May 5—and we predict for months to come—as the GTA IV masses flood the service in its debut week.

Taking the number one spot in the Xbox Live Arcade top ten? Brain Challenge! Who didn't see that one coming? Probably someone who was unaware that Brain Challenge was released, just like me.

LIVE Activity for week of 4/28 (GTA is #1) [Microsoft]

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Tue, 06 May 2008 16:20:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387814&view=rss&microfeed=true
<![CDATA[ Bourne Demo On Xbox Live ]]> This morning Xbox 360 owners get their first shot at truly being Bourne. Robert Ludlum's The Bourne Conspiracy gets the demo treatment this morning on Microsoft's platform, bringing the fast-paced, close quarters combat of the movie trilogy to the smaller, more interactive screen. Be sure to check out Flynn's eyes-on impressions from last month to help you decide whether or not you want to commit 1.24GB of your precious hard drive space to High Moon's take on the spy game, 100% Matt Damon free.

Demo: The Bourne Conspiracy [Xbox Live's Major Nelson]

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Mon, 05 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387063&view=rss&microfeed=true
<![CDATA[ Next Week's Rock Band DLC Makes The Scene ]]> Next week's batch of Rock Band downloadable tracks arrive just in time for the new, officially licensed Rock Band Lip Ring controller, adding extra authenticity to what Harmonix is calling the Scene Pack. Individual hipster tracks will hit you in the wallet for $1.99 (160 Microsoft Points) each or $5.49 (440 Microsoft Points) as a bundle. They're all master tracks, fortunately, and should show up on the service of your choice starting next Tuesday.

  • "This Ain't A Scene, It's An Arms Race" by Fallout Boy
  • "Date With The Night" by Yeah Yeah Yeahs
  • "It Hurts" by Angels & Airwaves

DLC Week of May 6th [Rock Band Forums]

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Fri, 02 May 2008 16:40:41 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=386743&view=rss&microfeed=true
<![CDATA[ British 360 Vid Marketplace Gets...Michael Jackson Videos ]]> Poor Britain. Your 360 Video Marketplace, it was so late! And is still woefully understocked! What could possibly make amends for this? How about...uh, five Michael Jackson videos? Bad, Billie Jean, Thriller, Beat It and Black or White are all available, all for 200 points, and all - sadly for the legions of Macaulay Culkin fans in Ireland and the United Kingdom - all in standard definition. No, before you ask, I don't know why the hell they're there either.
Marketplace Roundup for May 1, 2008 [Microsoft]

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Fri, 02 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386437&view=rss&microfeed=true
<![CDATA[ Microsoft Expects Big Xbox Live Surge From GTA IV ]]> nikogta360.jpgMicrosoft's Aaron Greenberg expects GTA IV's launch to drive a big boost in Xbox Live memberships, he told Reuters today:
"The multiplayer in this game is so well implemented that I can't imagine anyone owning a copy without trying to play it on Xbox Live," said Aaron Greenberg, the director of product management for Xbox 360 and Xbox Live.

"GTA is unique because it appeals to such a large audience. It will likely be the best-selling game launched all year and we expect it will drive a lot of new members to Xbox Live."


Greenberg also told Reuters that GTA IV might even take the top Live spot. Wedbush Morgan analyst Michael Pachter estimates, though, that only about 40 percent of users play online — if you're one of those who routinely doesn't, will GTA IV be the game that finally sends you forth into that strange and wild country?

GTA 4 poised to dominate Xbox Live [Reuters]

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Thu, 01 May 2008 13:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386284&view=rss&microfeed=true