I haven't spent much time with the demo, but it's a nice looking product and thankfully coming in at half the reported 800 points price it was shooting for (due to missing the cutoff date, no doubt). Any chance for a micro review? It does support on-line multi-player, so it's potentially got a lot to offer for that $5 asking price beyond, ya know, being lacrosse.
I had previously downloaded this app and it was kind of need. The visuals looked pretty good on my 50" TV for adding some ambiance for a Halloween party or just for when you are carving real pumpkins. However, I wish there were some templates of pre-cut pumpkins. I'm not very creative so my pumpkins were turning out to be garbage. If there were some templates I would probably spend the 80 points just for the screen saver aspect of it.
If there actually were templates and I just missed them please let me know and I'll go back and buy the app right away for my pumpkin carving with the family this weekend. #xboxliveindiegames
I like this idea too... you could test out a design before attempting to carve a real pumpkin. The precision though... I don't know if it would be precise with an Xbox controller, even if it's just dot-to-dot drawing. I'd keep wanting to pull out my Wacom pen.
I'm tempting to buy it, as I probably have some unused points waiting. This developer, if they're smart, would start selling these for PC/Mac (or maybe even plug'n'play style), at Walmart, next to the pumpkins. Seems a more fitting place. Dremel makes a pumpkin carving kit now, so why not sell a 3D virtual carving game right next to it?
While I understand that people are frustrated with these games, I see them as ultimately a benefit to the XNA crowd.
As it currently stands, how many people can honestly say they've poked around the XNA store? It seems to me like most 360 users don't even know it exists, let alone actually trying any of the games. So as silly and simple as most of these massagers seem, having something, ANYTHING driving people into the store has to ultimately be a good thing for the other developers.
@warmstrong: Yet it's easy to give these apps credit when they've been largely the only things getting any press by the mainstream media. I know that with more publicity, people would be checking out the better games instead of novelty vibrators and screen savers. Someone going into the Indie Games channel after catching a story on a massager is going for the massager and not the games, which I'm certain he/she would dismiss due to lack of publicity. #xboxliveindiegames
This is probably the most interesting article I've read on Kotaku in months. I appreciate the obvious journalistic effort here on the author's part.
I'm always curious about XBL Indie Games and their creators. I think the platform and its newer optional lower pricing structure (240 pts, 80 pts) is already proving to be the most interesting place to look for unique, experimental, different, and not to mention cheap games. [Pixel Man is cool, so is Arkedo JUMP!]. So, in short, I was excited to read this well-researched look behind the scenes of the burgeoning XBL indie scene. #xboxliveindiegames
The second disc of Capcom's Rival Schools: United By Fate had a mode where you could get a massage from the school nurse that was basically just this principle. That came out in '98 I think, so I'm guessing there's a long, rich history of console massage software just waiting to be chronicled.
Man, Rival Schools was an awesome game. I wonder if my copy's still lying about somewhere.
He's the reason the Indie channel is filled with crap. I mean, people are even making lolcat "games". There's no game, its seriously just pictures of lolcats.
Well written article, however the whole reason people who actually create good games get angry about the massage applications is because they tend to get most of the press due to the absurd nature of the application. More press means more sales.
The indie game developers have a hard enough time with little budget to get word of their games out there. Often they have had to buy MS point cards and send them to developers just to get a site to review their games. With few major outlets reviewing the Indie games and no advertising, nothing drives a person crazy like seeing Weapon of Choice or CarniVale ignored while website pay attention to applications like massage and the fireplace app.
With this article, you have just continued that trend. You have illuminated people about the massage games and now they'll likely sell a few more copies, while some of the good to great games on the service continued to be ignored by most websites.
If you want to do something that helps the Indie game service, try highlighting the positives instead of highlighting one of the biggest negatives about the service (too many applications that serve no purpose).
@Matt Yaeger: This. A thousands times, this. You know what released Indie Games Kotaku has covered? Rumble Massage, Remote Masseuse, Fireplace, and Clover. There has been several excellent videogames released in there which are consistently overlooked, certainly better than the massagers and screen savers which get so much press. It fosters the thought that you're not going to get coverage unless you're a novelty of note to a particular writer or are a potential source of income with marketing money.
To its credit Kotaku of late has covered a few more games: Owen has mentioned Avatar Golf and the upcoming College Lacrosse, McWhertor posted a notice about Grapple Buggy and Dust, Luke posted about I MAED A GAM3 W1TH Z0MB1ES!!!1, and Glasser mentioned Arkedo Series 001 - JUMP! albeit due to a humorous press release and not the game itself. While it is the developers' responsibility to get out there and promote their games, I've seen a few lament that they've pushed for a quick write-up on the major sites and just get ignored. It's terrible seeing a game such as Downtown SMASH Dodgeball, an excellent follow-up to Super Dodgeball by Technos coders themselves which no one wrote about, getting no press and finding itself quickly regulated to the bin.
@Matt Yaeger: My job isn't necessarily to help Indie developers or anyone else. It's to report and write interesting stories for people to read. Hopefully I pulled that off, and hopefully I'll be able to spot more interesting things going on in the world of Indie Games. Every story I do gives me ideas for other stories, and I'm excited to find more interesting stuff to cover in the Xbox Indie Games scene.
@Stephen Totilo: Understandable, and as I said it is certainly a well written feature. So you have succeeded in writing an interesting story. My point is that the massage games have been covered previously, and outside of an interesting story nothing is gained by covering them again aside from furthering the impression that the Indie Games service is mostly applications like this.
An article covering some of the good games by struggling developers would create an interesting article, help those developers, and enlighten your audience that the service is more than just massage games. Which in turn might inspire more people to try to create good games for the service, and since the Kotaku demographic is video game fans who enjoy good games, everyone benefits.
I mean no offense. The article is well done and interesting. It's just disappointing to see yet another Xbox Indie Game news article that is about a pointless application that doesn't do anyone a favor except to get hits. It's like watching CNN cover Jon and Kate as news. Sure it might be interesting, but it just gives them more attention.
Quick question... couldn't you just plug it in your PC and turn on rumble there?
Cool for Le Chair that he can use the funds form his massage app to make his own full blown game (and from there possibly go on to make n even bigger game and so on and so forth)
(Which is the same way Imagine games fund Assassin Creed n the like)
@zgreenwell: Yes it seems I always nab the wired controller for PC.
Which makes sense, I detest the wireless 360 pad.
Kinda sucky that the play n charge wire only charges. It's USB, it has all the pins there is no excuse for it to not send data as a wired controller
@WhiteMage: You are making all sorts of assumptions about information that wasn't provided. Since he is talking about a technical issue, it stands to reason he would mention using the play 'n charge. He didn't, he said plug in the controller, not the cable. again, learn to read.
@WhiteMage: you constantly commenting based on your own stupid assumptions like a complete asshole is my problem. You need to read the comment first, and then think before you post. Otherwise you come across like a dumbass and a tool. #xboxliveindiegames
@TRT-X: That's why it is so important to rate the games on the Indie channel. If more people do that, then we can push the massage garbage down below where anyone will see it.
@ceptri: Yep. The massagers died with the rating system. Rumble Massage did get press, enough to make it a novelty, but it remained in the charts for months because there was no way to surpress it; no way to for users to go to the Community Games channel and avoid seeing it everywhere. Now the useless apps come and go, letting the good, real games bubble up where they belong.
@TRT-X:
The point is that if Joe releases a massage "game", Jack and John get zilch from the sales. If Jack releases his own massage "game", then suddenly only John is getting left out in the cold.
Might as well ask why there's more than one car manufacturer.
My partner and I are currently at work with our first indie title release which will be an original 2-d side scrolling adventure game (of which alot of indie games happen to be also).
If you ask my honest opinion of the titles listed above by far the asian inspired one looks as if it was far more thought out than some of the others.
Some indie games are stand-outs though like avatar golf and dishwasher, but it's bullshit that this community of peers is resorting to such cry baby tactics as listed
""I'll do my best to fail this…if it get[s] into review," one XNA user wrote on her playtest thread. "Enough with the massage clones!" another wrote"
People should just be happy at the level of which some of this stuff is taking off and try to be a little more creative than with "pixel man" and stop using ms paint to create your first title.
@Indie: I disagree. A bake sale with people dumping feces and garbage on the table will overshadow any effort you put into making a delicious cake. That's the effect these stupid apps have had on Indie Games. First impressions are a big thing, and these developers, and the media which highlighted them, basically told consumers that Community Games is a haven for crappy apps and screen savers. Those exist, but they're far. far from the majority of releases.
Seriously though, I don't want people to think I'm all that sour about it. Sure it's annoying, but as it says up there I have a day job; XBLIG is just fun and extra cash for me. I am well aware that Pixel Man isn't some chart busting blockbuster game. It's small, simple, and fun. It was entirely designed to be as minimal/retro/simple as possible and I think I succeeded at that.
My comments are more that people who did make great games like Groov, Miner Dig Deep, and others aren't getting their due attention because of all the attention on massagers and the apps. But now that we have ratings, the great stuff will rise and the bad stuff will fall. Miner Dig Deep now sits comfortably in the top rated list where it belongs, hopefully getting that developer more attention and purchases.
I don't like feeding through the walls of garbage to get great 360 and PS3 games either but it's not like I have a choice.
I would see your point if these apps/games in some way resembled the flash game in which you had to get the sleeping chick to orgasm before she wakes, but they are really not that bad.
If they could make a seperate channel on indie games and basic apps and not mix both into the same featured channel i would be all for that. Just don't be a bitch about user created content.
Right now as I am looking I could do w/o Cassie's Corner, Pumpkin Carver, or Head Shot (all are featured on my live atm) but someone out there may want to try those out.
Should they find a better way to seperate user created game from user created apps? yes 100%! Should they start filtering apps because they may be a bit like others? umm. No!.
If they busted tim schafer's balls for creating several adventure games because the basis was to much of the same, we wouldn't have one of the greatest artistic visionary's in the industry today.
Well i respect you not being a dick over me walking over your game. I just think we would be better off with channels to help people find great games and great apps, and have a gamestop bargain bin for all the stuff no one gives a shit about.
@Indie: Your opinion is your opinion. I try my best not to take it personally if people don't like my games.
I think XBLIG is heading in the right direction with ratings. Finally the consumers can highlight what they think is good. If they like a massager and rate it up the list, so be it.
I just want to make sure that games are also having a chance to be seen and highglighted and unfortunately first impressions are important and for many people that first impression, for a while, was nothing but apps and massagers. People didn't dig any deeper and a lot of great games went overlooked.
But now I think the trend is fading and, along with ratings and more and more attention, we'll start seeing a lot more quality XBLIG titles coming out.
11/19/09
That doesn't bode well I think.
11/19/09
11/20/09
11/19/09
11/19/09
10/23/09
If there actually were templates and I just missed them please let me know and I'll go back and buy the app right away for my pumpkin carving with the family this weekend. #xboxliveindiegames
10/23/09
I like this idea too... you could test out a design before attempting to carve a real pumpkin. The precision though... I don't know if it would be precise with an Xbox controller, even if it's just dot-to-dot drawing. I'd keep wanting to pull out my Wacom pen.
I'm tempting to buy it, as I probably have some unused points waiting. This developer, if they're smart, would start selling these for PC/Mac (or maybe even plug'n'play style), at Walmart, next to the pumpkins. Seems a more fitting place. Dremel makes a pumpkin carving kit now, so why not sell a 3D virtual carving game right next to it?
10/15/09
As it currently stands, how many people can honestly say they've poked around the XNA store? It seems to me like most 360 users don't even know it exists, let alone actually trying any of the games. So as silly and simple as most of these massagers seem, having something, ANYTHING driving people into the store has to ultimately be a good thing for the other developers.
10/15/09
10/15/09
I'm always curious about XBL Indie Games and their creators. I think the platform and its newer optional lower pricing structure (240 pts, 80 pts) is already proving to be the most interesting place to look for unique, experimental, different, and not to mention cheap games. [Pixel Man is cool, so is Arkedo JUMP!]. So, in short, I was excited to read this well-researched look behind the scenes of the burgeoning XBL indie scene. #xboxliveindiegames
10/15/09
10/15/09
10/14/09
10/14/09
[xboxindies.com]
10/14/09
Man, Rival Schools was an awesome game. I wonder if my copy's still lying about somewhere.
There's a picture at the bottom of this article:
[hardcoregaming101.net]
...as I can't post images (yet again) today for some reason.
10/14/09
10/14/09
The indie game developers have a hard enough time with little budget to get word of their games out there. Often they have had to buy MS point cards and send them to developers just to get a site to review their games. With few major outlets reviewing the Indie games and no advertising, nothing drives a person crazy like seeing Weapon of Choice or CarniVale ignored while website pay attention to applications like massage and the fireplace app.
With this article, you have just continued that trend. You have illuminated people about the massage games and now they'll likely sell a few more copies, while some of the good to great games on the service continued to be ignored by most websites.
If you want to do something that helps the Indie game service, try highlighting the positives instead of highlighting one of the biggest negatives about the service (too many applications that serve no purpose).
10/14/09
By that I meant send them to reviewers, not other developers. D'oh.
10/14/09
To its credit Kotaku of late has covered a few more games: Owen has mentioned Avatar Golf and the upcoming College Lacrosse, McWhertor posted a notice about Grapple Buggy and Dust, Luke posted about I MAED A GAM3 W1TH Z0MB1ES!!!1, and Glasser mentioned Arkedo Series 001 - JUMP! albeit due to a humorous press release and not the game itself. While it is the developers' responsibility to get out there and promote their games, I've seen a few lament that they've pushed for a quick write-up on the major sites and just get ignored. It's terrible seeing a game such as Downtown SMASH Dodgeball, an excellent follow-up to Super Dodgeball by Technos coders themselves which no one wrote about, getting no press and finding itself quickly regulated to the bin.
10/14/09
10/14/09
An article covering some of the good games by struggling developers would create an interesting article, help those developers, and enlighten your audience that the service is more than just massage games. Which in turn might inspire more people to try to create good games for the service, and since the Kotaku demographic is video game fans who enjoy good games, everyone benefits.
I mean no offense. The article is well done and interesting. It's just disappointing to see yet another Xbox Indie Game news article that is about a pointless application that doesn't do anyone a favor except to get hits. It's like watching CNN cover Jon and Kate as news. Sure it might be interesting, but it just gives them more attention.
10/14/09
10/14/09
10/14/09
Cool for Le Chair that he can use the funds form his massage app to make his own full blown game (and from there possibly go on to make n even bigger game and so on and so forth)
(Which is the same way Imagine games fund Assassin Creed n the like)
10/14/09
10/14/09
10/14/09
10/14/09
10/14/09
Which makes sense, I detest the wireless 360 pad.
Kinda sucky that the play n charge wire only charges. It's USB, it has all the pins there is no excuse for it to not send data as a wired controller
10/14/09
10/14/09
10/15/09
10/15/09
A. The console comes with wireless
B. I can't think of many people who would actively choose to buy a wired one
I don't think it was a long shot to think that's what he meant. #xboxliveindiegames
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/14/09
"Oh look, ours messages with a PURPLE background!"
There's so much trash in the Community Games it's not even funny.
10/14/09
10/14/09
10/15/09
The point is that if Joe releases a massage "game", Jack and John get zilch from the sales. If Jack releases his own massage "game", then suddenly only John is getting left out in the cold.
Might as well ask why there's more than one car manufacturer.
10/14/09
If you ask my honest opinion of the titles listed above by far the asian inspired one looks as if it was far more thought out than some of the others.
Some indie games are stand-outs though like avatar golf and dishwasher, but it's bullshit that this community of peers is resorting to such cry baby tactics as listed
""I'll do my best to fail this…if it get[s] into review," one XNA user wrote on her playtest thread. "Enough with the massage clones!" another wrote"
People should just be happy at the level of which some of this stuff is taking off and try to be a little more creative than with "pixel man" and stop using ms paint to create your first title.
10/14/09
10/14/09
Seriously though, I don't want people to think I'm all that sour about it. Sure it's annoying, but as it says up there I have a day job; XBLIG is just fun and extra cash for me. I am well aware that Pixel Man isn't some chart busting blockbuster game. It's small, simple, and fun. It was entirely designed to be as minimal/retro/simple as possible and I think I succeeded at that.
My comments are more that people who did make great games like Groov, Miner Dig Deep, and others aren't getting their due attention because of all the attention on massagers and the apps. But now that we have ratings, the great stuff will rise and the bad stuff will fall. Miner Dig Deep now sits comfortably in the top rated list where it belongs, hopefully getting that developer more attention and purchases.
10/14/09
I don't like feeding through the walls of garbage to get great 360 and PS3 games either but it's not like I have a choice.
I would see your point if these apps/games in some way resembled the flash game in which you had to get the sleeping chick to orgasm before she wakes, but they are really not that bad.
If they could make a seperate channel on indie games and basic apps and not mix both into the same featured channel i would be all for that. Just don't be a bitch about user created content.
Right now as I am looking I could do w/o Cassie's Corner, Pumpkin Carver, or Head Shot (all are featured on my live atm) but someone out there may want to try those out.
Should they find a better way to seperate user created game from user created apps? yes 100%! Should they start filtering apps because they may be a bit like others? umm. No!.
If they busted tim schafer's balls for creating several adventure games because the basis was to much of the same, we wouldn't have one of the greatest artistic visionary's in the industry today.
10/14/09
Well i respect you not being a dick over me walking over your game. I just think we would be better off with channels to help people find great games and great apps, and have a gamestop bargain bin for all the stuff no one gives a shit about.
10/14/09
I think XBLIG is heading in the right direction with ratings. Finally the consumers can highlight what they think is good. If they like a massager and rate it up the list, so be it.
I just want to make sure that games are also having a chance to be seen and highglighted and unfortunately first impressions are important and for many people that first impression, for a while, was nothing but apps and massagers. People didn't dig any deeper and a lot of great games went overlooked.
But now I think the trend is fading and, along with ratings and more and more attention, we'll start seeing a lot more quality XBLIG titles coming out.