<![CDATA[Kotaku: Xbox 360]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Xbox 360]]> http://kotaku.com/tag/xbox 360 http://kotaku.com/tag/xbox 360 <![CDATA[If The Cliffster Had A Nickel Everytime He Was Called A "Fag"...]]>

The Cliffster has it rough, real rough. He makes big games like Gears of War 2. With big games comes big pressure and a big spotlight. What does The Cliffster think about that?

If I had a nickel for every time I was called a fag on the internet, I could retire. It's just the way the fans are sometimes; you do a good job and they'll hold you up in a chair and carry you through the streets. You screw up once and they'll be the first to tart and feather you, and that's the risk I take when I stick my neck out there.

That's The Cliffster, takin' risks, stickin' his neck out there, livin' on the edge. Dude.

The Cliffster Interview [CVG] [Pic]

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http://kotaku.com/5010410/if-the-cliffster-had-a-nickel-everytime-he-was-called-a-fag http://kotaku.com/5010410/if-the-cliffster-had-a-nickel-everytime-he-was-called-a-fag Thu, 22 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010410&view=rss&microfeed=true
<![CDATA[Even Final Fantasy Probably Can't Save Xbox In Japan]]>

Okay! Make-believe time. Let's say that Microsoft had a lot of money to burn. No wait, start over. Let's say that Microsoft was able to convince Square Enix to give it Final Fantasy as an exclusive. Like, Final Fantasy XIII is only on the Xbox 360 and wouldn't be on the PS3. Would large numbers of Japanese consumers break down and buy an Xbox 360? According to Microsoft's Shane Kim:

I know we're talking about Final Fantasy here, but you really have to question, is it really enough to overcome people's reservations about Xbox 360 in Japan? I don't know. But I know that it would have to be a heck of a lot of money and it would be very risky to do that.

In short, no. Kim does make a good point, saying that success in the Western market is forcing companies to be more open about developing for the Xbox 360. Nice to have that in your back pocket when you're so fucked on their home turf.

Shane Kim Interview [Kikizo] [Pic]

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http://kotaku.com/5010405/even-final-fantasy-probably-cant-save-xbox-in-japan http://kotaku.com/5010405/even-final-fantasy-probably-cant-save-xbox-in-japan Thu, 22 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010405&view=rss&microfeed=true
<![CDATA[Lost Odyssey DLC Hits On Friday]]>

Some Lost Odyssey DLC was released in Japan last month. For 400 MS Points, they got a new dungeon with one new boss and one new item. Nothing to really set your goodness gracious great balls on fire, then, but it's better than nothing. Good for them. So when do we get it? Yeah, the headline gave it away. It'll be available this Friday, May 23. Same stuff, same price.

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http://kotaku.com/391962/lost-odyssey-dlc-hits-on-friday http://kotaku.com/391962/lost-odyssey-dlc-hits-on-friday Thu, 22 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391962&view=rss&microfeed=true
<![CDATA[Xbox 360 Gets A Red Hulksclusive In Ill-Conceived Marketing Ploy]]>

If you're not keeping up with the Hulk comic book series, Bruce Banner's angrier alter ego has become so enraged, he's turned red! Or something. It may not be Bruce Banner. Who can keep up?! Yes, Marvel is pulling the old Hulk changes color for a while gimmick, turning the traditionally green (and sometimes gray) Hulk into something more crimson. In an attempt to push more copies of the Xbox 360 version of the multiplatform Sega-published video game, someone's seen fit to create an exclusive red-hued Hulk. He's only available at GameStop and only available for Microsoft's console.

That's right! Red. On your Xbox 360. You can see how fantastic of an idea this was.

Red Hulk Smashes Xbox 360 [Marvel.com - thanks, Joshua!]

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http://kotaku.com/5010355/xbox-360-gets-a-red-hulksclusive-in-ill+conceived-marketing-ploy http://kotaku.com/5010355/xbox-360-gets-a-red-hulksclusive-in-ill+conceived-marketing-ploy Wed, 21 May 2008 20:00:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010355&view=rss&microfeed=true
<![CDATA[Infinite Undiscovery: The Finite Trailer]]>

With the news that Square Enix will bring tri-Ace's Infinite Undiscovery to the Xbox 360 this September comes an obligatory trailer full of emotional drama, pretty graphics and moody music. The lip syncing may be painfully off, but if you don't revel in valiant warriors shouting "Innuendo Dive!" or "Peacock Blue!" amid laser light shows and battles with giant floating octopi, there's something very wrong with you, pal. Get help. It looks better in HD, so catch that one if you're interested.

Infinite Discovery [GameTrailers]

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http://kotaku.com/5010336/infinite-undiscovery-the-finite-trailer http://kotaku.com/5010336/infinite-undiscovery-the-finite-trailer Wed, 21 May 2008 16:40:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010336&view=rss&microfeed=true
<![CDATA[Infinite Undiscovery Finds Release]]>

Xbox 360 owners with a burning desire for fantasy RPGs will be infinitely thrilled to learn that the Square Enix published, tri-Ace developed Infinite Undiscovery will hit on September 2, 2008. You know the drill—young man with cool hair adventures with a group of like-minded heroes, wearing dandy outfits on a journey to save a planet from certain doom. Should be fun, as team members from the Star Ocean and Valkyrie Profile series make real-time battles pretty on 360 hardware.

Full press release, with additional details from Square Enix, follows.

SQUARE ENIX ANNOUNCES SHIP DATE FOR INFINITE UNDISCOVERY
INFINITE UNDISCOVERY is Unchained on Xbox 360: September 2, 2008

Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that INFINITE UNDISCOVERY™ for the Xbox 360® video game and entertainment system from Microsoft will ship September 2, 2008. The first in a completely new lineup of Square Enix titles for Xbox 360, this fantasy RPG (role-playing game) is a collaborative project with fan favorite development studio tri-Ace Inc. (STAR OCEAN® and VALKYRIE PROFILE®).

“With the simultaneous release of INFINITE UNDISCOVERY, Square Enix is entering an exciting new period of delivering great gaming experiences to our fans all around the world at the same time, creating new global communities,” said John Yamamoto, president and chief executive officer of Square Enix, Inc. and Square Enix, Ltd. “This is something that we have aimed to do for a long time and we look to continue to deliver worldwide gaming experiences across all platforms well into the future.”

INFINITE UNDISCOVERY envelops players in an engaging real-time world where every decision you make leads to a myriad of discoveries and affects every encounter. The developers that set a new standard for RPGs by fusing exploration with battle in the STAR OCEAN series establish a new benchmark for the genre, perfectly integrating traditional tri-Ace elements with the technological power of Xbox 360. The experience is enhanced with a soundtrack by composer Motoi Sakuraba from the STAR OCEAN and VALKYRIE PROFILE series.

GAMEPLAY: DISCOVERY & IMPACT
Every discovery and action that players make has an instant impact on the world, creating an unpredictable gaming experience.

Situational Battles
As players are faced with a variety of episodic situational battles, they will discover that they may have to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Players can assemble parties from a pool of 18 characters, choosing those with the best combination of abilities for the job. Snipe distant enemies with the help of a bow-wielding ally or skilled magic user. Based on each player’s decisions, the intricate environments will offer a variety of experiences, presented in a way never before seen in RPGs.

A Seamless World and Real-time Action
Players are drawn deeper into the world as each act becomes more crucial to survival. To make careful decisions and advance, players will need to rely not only on sight and sound, but also scent. Combat, exploration and other actions will all take place within the same environment, seamlessly shifting between each game facet.

STORY
Known as the throne of the gods, the moon rested peacefully in the heavens. Man enjoyed great prosperity by harnessing the power of the celestial body.

Until one day...
A sinister force ensnared the moon with chains and fastened them to the surface, bleeding the life from the planet. The enchained lands were transformed into withering wastelands, and their once carefree inhabitants now lived in fear. Behind the world's plight were the Dreadknight and his menacing horde, the Order of Chains.

Deep in a forest, in one of the Order's prisons, a young boy named Capell was being held captive. His captors called him the "Liberator," though he had no clue as to what they meant. On the third day of his imprisonment, he was rescued by a spirited young woman named Aya. She was a member of a small band of brave warriors who had gathered under the banner of Sigmund the Liberator to free the world from the iron grip of the Order.

Upon meeting Sigmund, he was surprised to find a man who shared his very face and appearance. This meeting would change Capell's life forever and shake the foundation of the world itself.

The brand new trailer can be viewed exclusively today on GameTrailers.com at: http://www.gametrailers.com/game/5501.html. Additionally, starting this Thursday, the new trailer will be available in full HD on the Square Enix members site at http://member.square-enix.com/na/.

INFINITE UNDISCOVERY is not yet rated by the ESRB. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. INFINITE UNDISCOVERY will be available at North American retailers for the suggested retail price of $59.99(USD). The official website can be found at http://www.infiniteundiscovery.com/.

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http://kotaku.com/5010293/infinite-undiscovery-finds-release http://kotaku.com/5010293/infinite-undiscovery-finds-release Wed, 21 May 2008 14:40:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010293&view=rss&microfeed=true
<![CDATA[Warriors Orochi Ships 1.5 Million, Sequel Imminent]]>

What do you get when you combine the two great tastes of Dynasty Warriors and Samurai Warrios together on the PS2, PSP, Xbox 360 and PC? A hell of a lot of product leaving the warehouse according to Koei, who today announce that the crossover title has shipped over 1.5 million units worldwide since the game is released, and while those aren't exactly sales numbers, they wouldn't supply if there wasn't demand. That would be silly.

To celebrate the landmark, KOEI has decided to go ahead and announce a sequel to the game, cleverly titled Warriors Orochi 2. The game, scheduled for a fall release on the Xbox 360 and PS2, continues the story of the original title, with a mysterious new alliance threatening to bring the Serpent King back to life. Along with the story mode comes Orochi Mode, which revisits events in the first game to uncover secrets, and Dream Mode, which features an entirely different storline that the main mode. There's even a 2-player versus mode with four-different games including one-on-one fighting.

Boasting over 90 playable characters this time around, Orochi Warriors 2 lloks to top the original in ever way. Hit the jump for more details!

KOEI SHIPS OVER 1.5 MILLION UNITS WORLDWIDE OF WARRIORS OROCHITM

KOEI's DYNASTY WARRIORS® and SAMURAI WARRIORS® Crossover is an Undisputed Hit

Burlingame, CA - May 21, 2008 - KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that the company has shipped a combined one and a half million units worldwide of WARRIORS OROCHI™ across all video game platforms. The hit game is a crossover of two of the company’s biggest franchises, DYNASTY WARRIORS® and SAMURAI WARRIORS®.

“This milestone is a significant testament to the global impact not only of this game, but also to the tremendous admiration that fans worldwide share for the DYNASTY WARRIORS and SAMURAI WARRIORS characters,” said Amos Ip, Senior Vice President at KOEI Corporation. “As we celebrate, I would like to recognize and express our thanks to the video game world’s greatest fans for making this achievement possible.”

WARRIORS OROCHI is available for the PSP® (PlayStation® Portable) system, Windows-based PC, Xbox 360® video game and entertainment system from Microsoft, and PlayStation®2 computer entertainment system.

KOEI also announced that it is bringing WARRIORS OROCHI 2 to North America. The game will be available for the Xbox 360® and PlayStation®2 in September 2008. WARRIORS OROCHI 2 is not yet concept approved by Microsoft.

About WARRIORS OROCHI 2
Shattering time and space, the venomous Serpent King Orochi kidnapped the DYNASTY WARRIORS and SAMURAI WARRIORS in scheme to test his might. The heroes eventually defeated Orochi and his menacing army. While the slain Orochi lies in the netherworld, a mysterious alliance is hatching an otherworldly plan so that the Serpent King may rise again. Now a new group of warriors must join forces with history’s finest in an effort to stop this evil resurrection.

WARRIORS OROCHI 2 takes place after the events of the original game. The game’s main “Story” mode features storylines for the kingdoms of Wu, Wei, and Shu, and the SAMURAI WARRIORS, while a new Orochi storyline looks back to the first series of wars to expose some of the Serpent King’s secrets.
The game’s newly added “Dream” mode features an original storyline different from that of Story Mode.

A new two-player “Versus” mode comes action-packed with four different games including “Tag Team” matches that pit individual fighters in lethal head-to-head combat.

The popular “Team Battle System” which lets players create their own three-person fighting unit returns for this sequel. At any given time, one warrior will be engaged in battle, while the other two are recuperating; restoring their Life Meters and Musou Gauges.

WARRIORS OROCHI 2 features an overwhelming lineup of over 90 playable characters from both franchises including SAMURAI WARRIORS®2 XTREME LEGENDS®, plus new characters from Chinese and Japanese history.

Developed by Omega Force, WARRIORS OROCHI 2 is for 1-2 players (versus play).This game is not yet rated by the ESRB. WARRIORS OROCHI for Xbox 360 delivers the ultimate WARRIORS OROCHI 2 experience in stunning 720p HDTV and in game Dolby® Digital audio. This title is not yet concept approved by Microsoft. WARRIORS OROCHI 2 was released in Japan in April 2008 under the title, “MUSOU OROCHI: MAOU SAIRIN.”

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http://kotaku.com/5010228/warriors-orochi-ships-15-million-sequel-imminent http://kotaku.com/5010228/warriors-orochi-ships-15-million-sequel-imminent Wed, 21 May 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010228&view=rss&microfeed=true
<![CDATA[Unleash Your Inner Akrid In Lost Planet Colonies]]>
Here's a clip of the game mode that just might have me heading back to the icy reaches of Lost Planet all over again when Lost Planet: Extreme Condition Colonies Edition is released later this month. Akrid Hunt features a team of players going up against a player-controlled giant bug. Finally a chance to pay back those bastards for round after round of spawn-sniped in the head-repeat.

Not that I ever sniped myself mind you. I like to think of it as surprise, long-range, precision brain removal. Those other guys? Dirty, dirty snipers.

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http://kotaku.com/5010197/unleash-your-inner-akrid-in-lost-planet-colonies http://kotaku.com/5010197/unleash-your-inner-akrid-in-lost-planet-colonies Wed, 21 May 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010197&view=rss&microfeed=true
<![CDATA[Xbox Live "Gay" Crackdown MIGHT Be Getting A Little Out Of Hand]]>

Last week, Microsoft banned a user from Xbox Live for having the gamertag theGAYERgamer. Things did not end well. Now, tonight, we get an email from another Xbox Live user whose gamertag has been barred because it violates XBL policies (remember, you can't have a sexual term in your name, regardless of sexual orientation). The incriminating gamertag? RichardGaywood. The problem here? It's the gamertag of Richard Gaywood, a now-slightly-disgruntled 360 owner from the UK (and yes, we've confirmed this is his real name). Oops.

licence.jpg

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http://kotaku.com/392304/xbox-live-gay-crackdown-might-be-getting-a-little-out-of-hand http://kotaku.com/392304/xbox-live-gay-crackdown-might-be-getting-a-little-out-of-hand Wed, 21 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392304&view=rss&microfeed=true
<![CDATA[You're One Step Closer To Playing Home-Made Games On Your 360]]> xnathing.jpg The XNA team announced earlier today that a beta program's just begun for the "Community Games on LIVE" program. The bedroom coders amongst you will remember this service was announced back at GDC, and is aimed at getting user-generated games into the hands of 360 owners worldwide. If you're interested in trying out the service now (the full program's expected later in the year), they're still taking beta testers, so head on over and sign up.

Announcing: Community Games on Xbox LIVE Beta [XNA Team Blog]

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http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360 http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360 Tue, 20 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392283&view=rss&microfeed=true
<![CDATA[Avatar Game Already Running In Stereoscopic 3D]]> not like totoro Anyone seen a movie in stereoscopic 3D? I caught Beowulf a few months back, thought it was great. Partly for the 3D, but mostly for the glasses, because the ones my cinema were handing out were replica Buddy Holly specs, with not a blue or red piece of cellophane in sight. Classy. I mention this because James Cameron's upcoming sci-fi "epic" Avatar will be screened in stereoscopic 3D, and Cameron has 3D on the brain, wanting to screen not just the movie in the third dimension, but - as rumoured -the games based on the movie as well. Indeed, Cameron's told Cnet that a 360 build of the adaptation is already up, running, and up and running in 3D. Sounds good to me. So long as the glasses look good.

James Cameron: 3D heading beyond movies [Cnet]

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http://kotaku.com/392249/avatar-game-already-running-in-stereoscopic-3d http://kotaku.com/392249/avatar-game-already-running-in-stereoscopic-3d Tue, 20 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392249&view=rss&microfeed=true
<![CDATA[Shane Kim Resets Console War Winner To 100 Million]]> Shane Kim is ready to call the console war. Just as soon as someone sells another 90 million consoles, that is. In a recent interview with Wired's Game|Life, the Corporate Vice President of Microsoft Game Studios says that it's too early to declare a winner, despite colleague Don Mattrick chirping up recently to point out console sales precedents that say otherwise.

We're thankful that Mr. Kim has moved the goal posts, as we had resolved ourselves to the fact that the whole conflict between multi-billion dollar corporations was already over. Thankfully, we have something to look forward to. Shane's lithe dodging of Game|Life's questions about motion sensing controllers for the Xbox 360 and future Rare titles are equally rewarding. Don't miss it.

Microsoft's Shane Kim: First to 100 Million Wins [Game|Life]

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http://kotaku.com/5010095/shane-kim-resets-console-war-winner-to-100-million http://kotaku.com/5010095/shane-kim-resets-console-war-winner-to-100-million Tue, 20 May 2008 20:40:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010095&view=rss&microfeed=true
<![CDATA[Xbox Live Arcade Game Limit Upped To 350MB]]> It's been well over a year since Microsoft let Xbox Live Arcade games stretch their legs to a 150 megabyte max, but it appears that the company is giving it even more room to grow. David Edery, portfolio planner for XBLA, tells GamesIndustry.biz that the official limit is now 350 MB, calling the change "steady progress."

Edery says the fattening up of XBLA titles is due to "listening to our partners, listening to our customers to try and get a feel for what's right" adding that "it's good for the ecosystem" to have some sort of limit to encourage pick up and play games. Hopefully, with that extra room, Namco Bandai can go back and add a bit more graphical oomph to Soul Calibur for XBLA, get the visuals back to my rose-tinted glasses memories of the Dreamcast version.

Xbox Live Arcade's David Edery [GamesIndustry.biz - thanks, Andy!]

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http://kotaku.com/5010091/xbox-live-arcade-game-limit-upped-to-350mb http://kotaku.com/5010091/xbox-live-arcade-game-limit-upped-to-350mb Tue, 20 May 2008 19:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010091&view=rss&microfeed=true
<![CDATA[Microsoft Still Working on Live Anywhere]]>

During his talk at the Electronic Gaming Summit today, Microsoft's Jeff Bell briefly, very briefly, touched on the long-lost, quickly becoming mythical Live Anywhere pipedream that Microsoft first mentioned at E3 in 2006.

The concept, captured in blurry pics later that year, would allow gamers to access Live via a cellphone so they could check friend status, Achievements, all the data of Live, on the go.

Bell said not to give up hope. "Live anywhere is not abandoned, it's just not easy to do."

And then he never mentioned it again.

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http://kotaku.com/5009975/microsoft-still-working-on-live-anywhere http://kotaku.com/5009975/microsoft-still-working-on-live-anywhere Tue, 20 May 2008 12:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5009975&view=rss&microfeed=true
<![CDATA[Massive - DirectX10 Effects Possible On Consoles]]> dx10logo.jpg If you've got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment's VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict.
Yeah, at this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens.
See Funcom? Even the console developers can do it!

World in Conflict Interview [Videogamers.com - Thanks David!]

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http://kotaku.com/392078/massive-+-directx10-effects-possible-on-consoles http://kotaku.com/392078/massive-+-directx10-effects-possible-on-consoles Tue, 20 May 2008 11:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=392078&view=rss&microfeed=true
<![CDATA[Parents! Watch Out For Meat Shields]]> Time to wheel out mainstream media's default boogieman: VIOLENT VIDEO GAMES. In this today's thrilling episode, Arizona's KTVK-TV warns parents of "meat shields." Citing Yahoo!Games, KTVK 3TV writes:

A popular video game for the Xbox 360 is getting a sequel this year - and it seems to be raising eyebrows with its level of gore and detail... The game certainly attracted attention for its realistic visuals and battle scenes, but caused some pause when game designers showed off a new attack players can use in the game.

The game presents the player with a number of projectile weapons, but also features a chainsaw for melee attacks. In the demo, the player can use the chainsaw to cut a person in half, starting at the groin and moving upwards. Also, players can pick up the corpses of fallen enemies and use them as a "meat shield" to protect themself from enemy fire as they engage in battle from behind the corpse.

Meh. This is nothing compared to the mainstream media shit storm Resident Evil 5 will cause.
Players Can Use Corpses As "Meat Shields" [AZ Family via Game Politics]

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http://kotaku.com/5009869/parents-watch-out-for-meat-shields http://kotaku.com/5009869/parents-watch-out-for-meat-shields Tue, 20 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009869&view=rss&microfeed=true
<![CDATA[Your Game Consoles Have Hazardous Chemicals!]]>

Nintendo used to be bad for the environment. Now? Just sorta bad! Last year, Greenpeace singled the Kyoto-based game maker by giving it the lowest score in its "Guide to Greener Electronics" had ever awarded to a company — a 0/10. Part of the reason for this dubious honor was that Nintendo failed to provide any data about its environmental standards. Nintendo issued a response, and Greenpeace still wasn't satisfied. (In comparison, Microsoft got a 2.7/10 and Sony got a 7.3/10). Zeina Al-Hajj, Greenpeace's International Toxic Campaign co-ordinator points out:

Sony has a very good record in our ranking guide. They have committed to eliminating these chemicals from mobile devices. But why are we finding them in such high percentages in a console? This is a tool used by children in our homes. None of these chemicals exist in Sony's Vaio laptop. So if they can do it for a laptop, why can't they push this for the console also?

Greenpeace has taken things into its own hands. Literally. The environmental organization has dissected each of the three major game consoles and examined how environmentally sound the consoles' innards are.

Results, after the jump. Onward!


PLAYSTATION 3
• The console contains some bromine-free circuit boards — unlike the other two consoles
• The fan housing, however, has the highest level of bromine in a single component
• It contains PVC, but not as much as the Xbox 360


Xbox 360
• Only console containing DiNP phthalates — found in the AV cable.
• It contains the highest concentration of phthalates
• The console has more PVC than the Wii and the PS3.
• Its housing materials had lower levels of bromine, though.


Nintendo Wii
• Phthalates level is lowest of the three and doesn't exceed EU laws limiting phthalate.
• It has the lowest level of PVC of the three.
• Unlike the PS3 and the Xbox 360, the Wii doesn't contain Beryllium.

FASCINATING.
Greenpeace Results [SmartPlanet Thanks, Adam!]
Greenpeace Results [BBC]

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http://kotaku.com/5009847/your-game-consoles-have-hazardous-chemicals http://kotaku.com/5009847/your-game-consoles-have-hazardous-chemicals Tue, 20 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009847&view=rss&microfeed=true
<![CDATA[South Korean President Scores Surprisingly Tasteful Custom 360]]>

Bill Gates visited South Korea earlier this month, and as is the custom when rich people visit powerful people, he had some gifts made up for everyone he stopped in to say hi to. No lapel pins or expensive wine here, though. No, when Bill went around for tea and buscuits with the President of South Korea, Lee Myung-bak, he gave the man an Xbox 360. And a very nice one at that! Designed by Korean company Gookbo, the custom 360 is decorated with "mother-of-pearl ume flowers and butterflies", and is called "Peace". Oh, and it's meant to symbolise, of all things, "patience and perseverance".

Bill Gates gifts Xbox inlaid with traditional Korean mother-of-pearl to Korean President [Fareastgizmos, via Gizmodo]

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http://kotaku.com/391880/south-korean-president-scores-surprisingly-tasteful-custom-360 http://kotaku.com/391880/south-korean-president-scores-surprisingly-tasteful-custom-360 Mon, 19 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391880&view=rss&microfeed=true
<![CDATA[Young Males *Heart* PS3, Young Females *Heart* Wii]]>

Data time! The PS3 gets the highest rating in online community Habbo's Global Youth Survey. Almost 60,000 young people worldwide between the ages of 11 and 18 rated the three game consoles. Which one got the best marks? 69 percent said the PS3 was either "great" or "good", while 64 percent said the same about the Wii and 58 percent about the Xbox 360. What's more, the PS3 was ahead in every age group save for the 11 to 12 year-olds, where the Wii reigned suprieme. Points out marketing guru Emmi Kuusikko:

The results of this survey are interesting as it gives us an insight into which brands these teens aspire to, as the level of ownership does not correspond to the consoles’ popularity...By order of ownership, the Wii leads, followed by the Xbox 360 and PS3... As Sony and Xbox strive to broaden their consoles' appeal, from hardcore to casual gamer, the results of the survey seem to indicate that gender, not previous gaming experience, determines console choice. Regardless of their level of interest towards gaming, boys prefer the PS3 and girls prefer the Wii.

What does that mean for the Xbox 360?
Youth Survey Says [Digital Spy] [Pic]

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http://kotaku.com/5009833/young-males-heart-ps3-young-females-heart-wii http://kotaku.com/5009833/young-males-heart-ps3-young-females-heart-wii Mon, 19 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009833&view=rss&microfeed=true
<![CDATA[Dawn Of The Dragon Could Be Delightful]]>

No game has ever delighted me quite as much as the original Spyro The Dragon for the PlayStation. I'm not saying it is one of the best games of all time here, just that it was a sheer delight to play. Controls, music, characters...everything fell into place for me in a way that they've never managed to capture since.

The reason I bring that up is that these new screens for the Xbox 360 version of The Legend of Spyro: Dawn of the Dragon...specifically the screen I chose for the top image of the post...gave me a hint of that sense of delight that I enjoyed in the first game. This graphical upgrade, along with the power of flight that a maturing Spyro gains in the game just might return the franchise to a place it has missed for a long time.

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http://kotaku.com/391624/dawn-of-the-dragon-could-be-delightful http://kotaku.com/391624/dawn-of-the-dragon-could-be-delightful Mon, 19 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391624&view=rss&microfeed=true
<![CDATA[Leaving Microsoft Broke Peter Moore's Heart]]>

Sure, EA was closer to Peter Moore's family than Redmond was. And San Francisco's a nice city. Very hospitable. But did that make leaving Microsoft behind to join EA Sports easy? No. Indeed, Moore says the decision to quit "broke my heart", which is a little more emotional, and a little less predictable, than I was expecting. Chin up, Pete! Like you said, Y'now, things break!

EA Sports' Peter Moore [Gamesindustry.biz]

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http://kotaku.com/391566/leaving-microsoft-broke-peter-moores-heart http://kotaku.com/391566/leaving-microsoft-broke-peter-moores-heart Mon, 19 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391566&view=rss&microfeed=true
<![CDATA[New Screenshots: Halo Wars and Mafia II]]>

Gamercenteronline begged and pleaded and got its hands on three screens for Halo Wars, the real-time strategy prequel still under a TBA release date for this year. One looks like a close crop of a Sparrowhawk that we've done before. Not sure what exactly is going on in the other two.

Loitering around the site I also found what they touted as a new Mafia II screenshot. You can catch everything after the jump

The Mafia II screenshot is said to be set in DeLuca's Restaurant, even though this is clearly a warehouse shot. Not sure if that's a level title or not. But that's Vito, and it looks like he's about to waste a competitor.

And here are the other two Halo Wars shots.

Halo Wars Screenshots Revealed and New Mafia II Screenshot Revealed[Gamercenteronline]

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http://kotaku.com/5009584/new-screenshots-halo-wars-and-mafia-ii http://kotaku.com/5009584/new-screenshots-halo-wars-and-mafia-ii Sun, 18 May 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009584&view=rss&microfeed=true
<![CDATA[No South Park Rock Band Tracks After All]]> Turns out the 3-song South Park/Rock Band freebie to be included with the South Park: Season 11 DVDs won't happen after all. After it was reported on TV Shows on DVD, someone with Comedy Central phoned the writer to say the retailers he had spoken to had given him bad info. There are no Rock Band tracks (awww) but there are promises of other unspecified goodies.

It sounded weird to begin with, as it was Guitar Hero, not Rock Band, as the subject of an entire South Park episode in season 11. But Rock Band is an MTV Game, and Comedy Central is part of Viacom, which also owns MTV. So, maybe someone went rogue, made up some tracks for a competing game because that's what was used in the show, and got shot down. Or, as Xbox 360 Fanboy speculates, retailers said "Rock Band" meaning "Guitar Hero," the same way I still hear old people still say "Sega" when they mean "any console you plug into a TV." (Yes, "Sega." It was in the grocery store about 10 days ago. I know, I know.)

Who knows. Bottom line, you're not getting any South Park Rock Band tracks. Cartman thinks your tears are yummy and sweet.

Important Update About Rock Band Bonus for South Park [TV Shows on DVD, via TV Squad]

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http://kotaku.com/5009566/no-south-park-rock-band-tracks-after-all http://kotaku.com/5009566/no-south-park-rock-band-tracks-after-all Sun, 18 May 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009566&view=rss&microfeed=true
<![CDATA[Dead Space: Glimpses of Outer Space Carnage]]> Gametrailers put up this, the second teaser of Dead Space which releases October for the PS3 and 360. It's a backstory trailer, which justifies your reasons for hanging out in outer space with a bunch of rejects from the casting call to "The Mist," while dressed like Boba Fett stuffed into a radiator. I mock it because I doubt I'd play this more than 30 minutes without getting up to pace the room. Creepy games make me edgy as hell.

Dead Space - Exclusive Story Trailer

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http://kotaku.com/5009508/dead-space-glimpses-of-outer-space-carnage http://kotaku.com/5009508/dead-space-glimpses-of-outer-space-carnage Sat, 17 May 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009508&view=rss&microfeed=true
<![CDATA[Hey! You Got Your Xbox 360 Dragon Ball Z Shots On My PlayStation.com!]]>

Namco Bandai's Dragon Ball Z: Burst Limit is multi-platform. It might be difficult for customers to pick which one they should get: Xbox 360 or PS3 version? Well, maybe PlayStation.com can help. Look at the "PS3" screenshots that appeared on the official Japanese PlayStation site. What do you notice? Oh, you can't see it? Well, hit the jump for a closer look.

Those aren't Sony buttons! What's going on here?!

ボタンが360なのにwww [Namidame.2ch]
PlayStation Japan (cache) [Official Site Thanks, muu!]

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http://kotaku.com/5009432/hey-you-got-your-xbox-360-dragon-ball-z-shots-on-my-playstationcom http://kotaku.com/5009432/hey-you-got-your-xbox-360-dragon-ball-z-shots-on-my-playstationcom Fri, 16 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009432&view=rss&microfeed=true
<![CDATA[Gingerbread Mixes Terrorism With Aztecs In The Protector]]>

As a long-time proponent for Aztecs as video game villains, Polish developer Gingerbread Studios' newly announced first/third person shooter The Protector couldn't help but pique my interest, even if it only features Aztec mythology being used by terrorists. The game, under development for the PC and Xbox 360, is really two games in one. You have British mercenary Jonathan Kane going in guns blazing to protect lithe American archaeologist Jennifer Guile, who uses stealth tactics to avoid the forces of Scarlet Vengeance, a terrorist organization that needs her to unlock the secrets of an ancient Aztec weapon.

Right now The Protector is at an early stage, so we'll have to wait and see whether or not it delivers on the standard shooter promise of intelligent AI, but the chance of fighting "mythical Aztec creatures" is enough to keep my watching. What can I say? I have an Aztec fetish.

Gingerbread Studios Unleashes THE PROTECTOR

Toruń, Poland (16th May, 2008) - Newly formed Polish developer Gingerbread Studios today announced The Protector, a thrilling PC and Xbox 360 first/third person shooter featuring visceral action, tense, tactical stealth and an enthralling storyline.

The Protector centres on the exploits of two vastly different characters - hardened British mercenary Jonathan Kane and beautiful US archaeologist Jennifer Guile. After an acrimonious two-year estrangement, these two former lovers are reunited when Jennifer's father - a leading archaeologist - is murdered by a new terrorist organisation called Scarlet Vengeance, which is looking for a powerful Aztec artefact to use for a devastating terrorist attack. When Scarlet Vengeance's attentions turn to Jennifer - the only person who knows the location of the artefact - Kane is forced to track her down and protect her. Thrown together in extreme circumstances, the duo must overcome their differences and use their unique skills to thwart the terrorists' horrifying plan.

'Gingerbread Studios has taken the theme of South American mythology and masterfully injected it into a contemporary setting that reflects the escalating threat of global terrorism within the modern day world,' said James Cato, CEO of Gingerbread Studios. 'The Protector's two distinct playable characters and eclectic mix of action and stealth make it highly unique, while its branching, thrilling plot promises to keep gamers captivated till the end credits roll.'

Features:

Play as both Jonathan Kane - a hardened British mercenary and former MI6 agent trained in counter-terrorist tactics - and Jennifer Guile - a beautiful and wily US archaeologist.

Two distinct gameplay modes - searing, tactical shooting action (Kane) and tense, stealth sections (Jennifer).

Use your environment to hide and take cover. Enter into third-person mode when in cover to acquire a better overview of your surroundings. Lean out from behind cover to engage your enemies with minimal exposure. Blind fire around corners when severely pinned down.

Superb world physics where objects are splintered, shattered and sent flying by barrages of bullets and explosions, creating massively believable battlefields. The player can even shoot enemies - and be shot - through thin walls, adding a further tactical element.

Enemies intelligently seek out and utilise cover - just like you.

Disarm enemies by shooting the weapons from their hands, leaving the enemies vulnerable. Once an enemy has been disarmed, they must either reach for a sidearm or run for cover - both of which take time.

Enemy AI uses lifelike line of sight and hearing to determine your whereabouts. Enemies are more vulnerable in darker areas, while their lifelike reactions to sight and sound also provide the perfect environment for stealth-based gameplay.

Fully interactive world, populated by civilians, commuters, students and workers who intelligently react to their surroundings and situations.

Wide range of enemy types, ranging from elite terrorist forces to mythical Aztec creatures.

Intriguing plot featuring two very different endings, depending on your choices.

Challenging puzzles and mini games.

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http://kotaku.com/391146/gingerbread-mixes-terrorism-with-aztecs-in-the-protector http://kotaku.com/391146/gingerbread-mixes-terrorism-with-aztecs-in-the-protector Fri, 16 May 2008 12:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391146&view=rss&microfeed=true
<![CDATA[Itagaki Is Focused on "Movement" and "Animation"]]> itagaki_vs_kotaku.jpg As Crecente previously reported, Tecmo's Tomonobu Itagaki is ready to move on after Ninja Gaiden 2. He's said its the last entry in the series. What's next for the sunglassed one? According to Itagaki:

I love the action game genre, in particular I am very focused on movement and the animation. One of the precepts I always have for my games is making sure that the animation of all the characters is as fluid and as cool looking as they can be... I think that I'm going to continue to explore the action genre and do something that allows me to go in directions that I haven't been able to go with the Ninja Gaiden series, with an entirely new franchise.

Itagaki told Crecente that he was thinking about either a World War II game with an American developer or on a space game. Whatever Itagaki settles on, you can be damn sure of one thing: It will have great boob physics.
What's Next [Videogamer]

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http://kotaku.com/5009313/itagaki-is-focused-on-movement-and-animation http://kotaku.com/5009313/itagaki-is-focused-on-movement-and-animation Fri, 16 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009313&view=rss&microfeed=true
<![CDATA[Microsoft On PS3 Getting Grand Theft Auto IV DLC]]>

The Xbox 360 is getting exclusive Grand Theft Auto IV DLC. Sony's been playing coy, and there are rumors that the PS3 will see GTAIV DLC as well. How would that work with that US $50 million deal Microsoft and Rockstar struck? Is that even possible? Says Microsoft's Aaron Greenberg:

It's not possible as far as I'm aware, but that would be a good question to ask Rockstar. Rockstar and Xbox have only said there are exclusive episodes coming this fall to Xbox 360. I might put that up for a bit of wishful thinking on their [Sony's] end.

Sounds like a "sorta no" and a "go ask Rockstar."
Aaron Talks [Gamasutra]

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http://kotaku.com/5009291/microsoft-on-ps3-getting-grand-theft-auto-iv-dlc http://kotaku.com/5009291/microsoft-on-ps3-getting-grand-theft-auto-iv-dlc Fri, 16 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009291&view=rss&microfeed=true
<![CDATA[Xbox Live Arcade Soul Calibur Looks... Constrained]]>

I remember the Dreamcast version of the original Soul Calibur blowing my baby blue socks clean off when I first saw it. Then again, that was on a 4:3, standard definition TV. This update, on a 16:9 screen and in HD? With those Windows 3.1 desktop-lookin borders? I...look, it still looks great, and I maintain the first is the best game in the series, it's just going to take a while to get used to seeing it look so different, that's all.

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http://kotaku.com/391060/xbox-live-arcade-soul-calibur-looks-constrained http://kotaku.com/391060/xbox-live-arcade-soul-calibur-looks-constrained Thu, 15 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391060&view=rss&microfeed=true
<![CDATA[Microsoft Responds To April NPD Sales, Seems Pleased]]> Despite just narrowly beating out its higher priced, current gen high definition console competition, Microsoft sounds like it's pretty pleased with its April performance, at least on paper. And despite being outsold near four to one by the standard definition competition, the Xbox 360 manufacturer sounded almost ecstatic about its Grand Theft Auto IV numbers.

Microsoft's favorite numbers were its games per console attach rate (7.6!), spending to date on the "Xbox 360 experience" ($9.7 billion) and the roman numeral "IV" which it tossed around an impressive eight times in a post NPD release statement.

It even busted out review scores, saying "Not only are we selling more games, games play better on the Xbox 360. Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared to just 50 for PS3 and 22 for Wii." Alright! Let's party! First place in the U.S. ain't gonna last much longer.

Microsoft’s Xbox 360 has sold 10.1 million units in the U.S., making it the first current generation gaming console to break the 10 million barrier in the U.S., and contributing to global sales of over 19 million. (April NPD data)

By the numbers: Xbox 360 is the most significant contributor to industry spending and growth

* 188,000 Xbox 360 consoles were sold in April. (April NPD data)
* Xbox 360 has a record-setting attach rate of 7.6 games per console, the highest attach rate in history for a console at this point in its lifecycle. (April NPD data)
* Consumers have spent more than $9.7 billion on the Xbox 360 experience. (April NPD data)
* Xbox 360 titles accounted for $186 million of all third party game sales this generation, or 53% of share. (April NPD data)
* Xbox 360 games accounted for three of the top ten games in April, and secured the #1 spot with “Grand Theft Auto IV.” (April NPD data)
* Not only are we selling more games, games play better on the Xbox 360. Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared to just 50 for PS3 and 22 for Wii.

“Grand Theft Auto IV” on Xbox 360 snags top spot in April, boosts LIVE memberships to over 12 million

* In its first five days on the market, the Xbox 360 version of “Grand Theft Auto IV” sold 1.8 million units, outselling the other platform’s version by nearly 2:1 in the U.S., and making it the top selling game in April. (April NPD data)
* Gamers eager to experience “Grand Theft Auto IV” online helped boost Xbox LIVE global membership totals to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year’s time.
* Microsoft sales data shows Xbox 360 consoles saw a 54% lift week-over-week as a result of “Grand Theft Auto IV,” and retailers are reporting that roughly four out of every 10 Xbox 360 consoles sold included the sale of a copy of “Grand Theft Auto IV.” (Microsoft internal data)
* Beginning this fall, Xbox LIVE will be the only place gamers can go for exclusive “Grand Theft Auto IV” episodes.

“Grand Theft Auto IV” marked the beginning of what promises to be another landmark year for the Xbox 360 platform, with an all-star games line up in 2008 including “Gears of War 2,” “Fable 2” and “Viva Piñata: Trouble in Paradise.” Stay tuned for more announcements in the coming months.

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http://kotaku.com/5009266/microsoft-responds-to-april-npd-sales-seems-pleased http://kotaku.com/5009266/microsoft-responds-to-april-npd-sales-seems-pleased Thu, 15 May 2008 19:30:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009266&view=rss&microfeed=true
<![CDATA[Video Game Industry: Made Of Money?]]> money.jpgA comprehensive article at SeekingAlpha by Bruce Everiss, who was part of both Imagine and Codemasters in their start-up days, calls the video game industry "one of the most attractive areas to invest," a worthy commendation given the arguably challenging state of the U.S. market. Everiss says that even in tough times, the game industry is set to keep growing:

And the industry is still at its very beginning, it will grow to be bigger than movies and TV combined as it leverages its key advantages of interactivity, connectivity and non linearity.

Notably, he also opines that from a market perspective, both Xbox 360 and Playstation 3 are "both a fair way from peaking in their product cycles" - but at the same time, he also states the Wii is "not worth developing for," and "near the end of its lifecycle." Ouch.

Video Game Industry: One of the Most Attractive Areas to Invest [SeekingAlpha]

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http://kotaku.com/391022/video-game-industry-made-of-money http://kotaku.com/391022/video-game-industry-made-of-money Thu, 15 May 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=391022&view=rss&microfeed=true
<![CDATA[Three New DDR Titles Boogie Down Your Way]]> DDR10thlogo.jpgDance Dance Revolution is celebrating ten years of people making dancing fools of themselves in public with the launch of three new DDR titles, each for a different console. Dance Dance Revolution X for the PS2, Dance Dance Revolution Universe 3 for the Xbox 360 and Dance Dance Revolution Hottest Party 2 for Wii are all expected to launch in fall of this year and will provide DDR aficionados with even more songs to with which to get funky fresh on the dance pad.

If you are a PS2 owner you'll be able to link up to four PS2 up with LAN cables and provide a dance party for up to eight people. With that kind of set up you better have a huge living room and no neighbors if you wish to avoid arrest for disturbing the peace. You can also plug in your EyeToy camera and become part of the game.

Xbox 360 players will be treated to sixty five songs, Xbox LIVE compatibility and the ability to customize their own dancer. Also included are two new modes; DJ Mode where you can create your own tracks and set lists and City Mode where you can compete against various bosses to rule the dance floor.

Wii owners will get four player multiplayer, Wii remote and nunchuck support, new modes and an all new soundtrack. The new modes consist of the Dance n' Defend Battle Mode, a head to head dance off using the Wii remote, Course Mode and Groove Arena Mode. You'll also be able to use your Mii in the game!

Make the jump to check out the full press release and all the swinging details!

KONAMI CELEBRATES 10TH ANNIVERSARY OF DANCEDANCE REVOLUTION® WITH THREE NEW RELEASES:

DanceDanceRevolution® X for the PlayStation®2 computer entertainment system
DanceDanceRevolution® Universe3 for the Xbox 360
DanceDanceRevolution® Hottest Party 2 for Wii™

EL SEGUNDO, Calif. - May 14, 2008 - Konami Digital Entertainment, Inc. today announced three upcoming DanceDanceRevolution® titles will ship this Fall in honor of the 10th anniversary of the franchise. After a decade as one of the most popular franchises in the music genre, DanceDanceRevolution® fans can move their feet to different beats with DanceDanceRevolution® X for the PlayStation®2 computer entertainment system, DanceDanceRevolution® UNIVERSE3 for the Xbox 360™ video game and entertainment system from Microsoft and DanceDanceRevolution® Hottest Party 2 for Wii™.

"We cannot thank our fans enough for their continued devotion to the DanceDanceRevolution® franchise. The continued popularity and longevity of DanceDanceRevolution® has transformed it from a video game into something much bigger and more special," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "We wanted to celebrate this special occasion by bringing to market three new versions of the game that offer the biggest and best musical selections along with a slate of unique features."

DanceDanceRevolution® X

In DanceDanceRevolution® X, players can dance their way through a soundtrack packed with major hits from some of today's top artists. The latest release for the PlayStation®2 system offers fans of the beloved dance video game enhanced graphics along with fun, interactive gameplay and innovative new game modes, including the brand new LAN Battle Mode — which lets up to eight players battle simultaneously through the LAN lines on their PlayStation®2 system. Additionally, players can work up a sweat by customizing their own workout and fitness programs and, by plugging in the EyeToy™ USB Camera (for PlayStation®2) peripheral, they can put themselves in the game.

DanceDanceRevolution® UNIVERSE3

Marking its return to the Xbox 360, DanceDanceRevolution® UNIVERSE3 offers fans a whole new experience with the debut of new modes including DJ Mode and City Mode. In DJ Mode, players can explore their inner DJ while creating tracks and song lists to dance to while City Mode allows players to compete against bosses throughout the DanceDanceRevolution city and become the ultimate champion. Additionally, the game boasts one of the biggest soundtracks, giving fans more than 65 songs spanning from the '70s to some of today's hottest tracks. DanceDanceRevolution® UNIVERSE3 also features online multiplayer function — allowing for dance-offs with up to four friends from around the world and character customization with more than 400 options of clothing, faces, skin tones and hairstyles — letting players create the ultimate dancer, and complete Xbox Live functionality.

DanceDanceRevolution® Hottest Party 2

Rounding out the DanceDanceRevolution® 10th anniversary celebration is the release of DanceDanceRevolution® Hottest Party 2 for Wii. DanceDanceRevolution® Hottest Party 2 is sure to be the life of the party with 4 player multiplayer, Wii Remote™ and Nunchuk™ support, smash hits taken from the last four decades of music, entirely new modes and more! The all-new soundtrack features big hits such as "I Want Candy", "Umbrella", "Black or White" and "We Got The Beat" ensuring that DanceDanceRevolution® Hottest Party 2 will appeal to dance enthusiasts of all ages. The mutliplayer function allows for head-to-head battles in the Dance n' Defend Battle Mode where players use the Wii Remote to battle their opponents. Other new modes include the non-stop dance action in Course Mode, the ability to unlock hidden features in Groove Arena Mode and the all-new Hottest Training Mode. With brand new gimmicks, the incorporation of your Mii™, enhanced motion capture, new characters exclusive to the game, and new stages with enhanced effects on more than 50 unique dance environments, there is no party like Hottest Party 2.

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http://kotaku.com/390999/three-new-ddr-titles-boogie-down-your-way http://kotaku.com/390999/three-new-ddr-titles-boogie-down-your-way Thu, 15 May 2008 15:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390999&view=rss&microfeed=true
<![CDATA[Hands on With Silent Hill: Homecoming]]>

I am not ashamed to admit my slight bias towards Silent Hill. I am an unapologetic fan of the series so it should come as no surprise to discover that this was the title I was most looking forward to seeing at Konami's Gamer's Night. Between watching others play and playing a bit myself, I was able to see about the first half hour of gameplay and it was a blast. I know many of you are concerned given that the original team is not working on this one, but set those fears aside because this is still the Silent Hill that you know and love. After listening to some announcements about the game we got to see a little trailer and my interest was (even more) piqued by a short (less than 2 seconds) but exhilarating appearance by everyone's favorite Silent Hill denizen, Pyramid Head. Also visible in the trailer was a trucker who drops the player character off in his home town. Could this be a later version of Travis, the main character of Silent Hill: Origins?

When I arrived at the kiosks I was the third in line and I stood, shifting back and forth from foot to foot like a grade schooler who has to pee, waiting anxiously for my turn. While I was waiting I took the opportunity to compare the graphics since there were two stations side by side; one on the 360 and the other on the PS3. Of course, I have no idea what the final builds of the game will look like, but at the present time, the graphics for the 360 version were much smoother than that of the PS3. Enemies (including the ubiquitous nurses) were marred by some serious jaggies around the edges which hopefully will be fixed before launch. That aside, the game looked absolutely beautiful, retaining all the terrifying filthiness that the franchise is known for.

The story concerns a young man named Alex Shepard who is returning to his home town of Shepard's Glen. He is on a search for his missing younger brother Josh, a search that will take him to the spooky depths of Silent Hill which seems to have an unnatural connection to Shepard's Glen.

When the demo starts, you found yourself on a gurney and being pushed by a masked fiend through a dirty hospital. As you look from side to side, all sorts of terrifying, shadowed scenes pass you by. Silhouetted depictions of horrible things being done to patients by un-seeable evil forces. Eventually you are left in a room alone, strapped to the gurney and here your adventure begins.

Once you have removed yourself from your shackles you are free to start roaming the halls and rooms, constantly blocked by various locked doors. An early puzzle involving some x-rays and a number locked door was easily solved and soon we were treated to the switch from Silent Hill to dark Silent Hill. As you may have heard, the game designers lifted the world changing mechanic straight from the movie. No longer is there a fade to black, but you actually watch the world change in real time, with parts of the room lifting away like peeling paint and disappearing into the sky. The effect is quite nice and translated well from the movie to the game. And of course there were the nurses. Their new character models were terrific and also seemed to be based somewhat on the movie versions of the characters.

The battle system was basically the same with a few improvements. The addition of dodges to the fray makes avoiding damage quite a bit easier. There are perfect and imperfect dodges that can be executed. A perfect dodge will result in no damage taken while an imperfect one will have the player taking less damage than from a direct hit. There are also power up attacks and enemies can be stunned so that deadly finishing moves can be performed. The finishing moves are much more interesting than the old standard foot stomp to the head. Each weapon has a unique finishing move for each of the various enemies that are shown in glorious, graphic detail

It is now much easier to tell where your health is with the addition of an actual on screen health meter. Gone are the days of trying to determine what your health is like based on the pulsing green or red frame in your character's status menu. Now there is a nice red crescent meter that shows exactly how much health you have so you can drink those health drinks accordingly. Another nice touch was the ability to tear through certain walls with your equipped knife. Cutting through them leaves what looks like a horrible gaping wound with teeth sticking out of it that you must squeeze through to get into the next area.

At this point there was a huge line forming behind me and out of respect for my fellow journos, I reluctantly gave up the controls to the next fellow in line. My time with Silent Hill may have been short but it left me wanting more which I guess is the goal of any good entertainment. Silent Hill: Homecoming will be shambling its way towards your PS3 and Xbox 360 in September of this year, ready to scare the pants off you once again.

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http://kotaku.com/390967/hands-on-with-silent-hill-homecoming http://kotaku.com/390967/hands-on-with-silent-hill-homecoming Thu, 15 May 2008 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390967&view=rss&microfeed=true
<![CDATA[Konami Announces "Rock Revolution"]]>

Seems like everyone is jumping on the music rhythm game bandwagon these days and seeing as Konami was somewhat instrumental in starting the whole genre it makes sense that the would come out with their own answer to Guitar Hero and Rock Band. That answer is Rock Revolution. Rock Revolution is mainly centered around the drumming although there will be guitar and bass available as well. There were no guitars in evidence but they were keen to show off their drum kit which features a total of six drum pads and a pedal. They also made sure to show us how quiet the pads themselves were so we could avoid the problem of "annoying family and neighbors with the constant tapping. I'm sure I have NO idea what they were referring to with that...

The game will be coming out for the PS3, Xbox 360. Wii and the DS with each version having it's own distinct features but all will include a career mode and forty songs to play along with. Oddly, the console versions will not include vocals, but the DS version will. There is no official song list yet, so keep your eyes peeled for more announcements regarding that but I did see a few that were available on the demo which were Blitzkrieg Bop, Detroit Rock city, We're Not Gonna Take It and All The Small Things. There are eight playable characters and various locales ranging from garage to county fair to rock arena. Unfortunately, even though they showed off the drum kit at the presentation, they didn't provide any photos of it so keep an eye for that as well.

Is Rock Revolution going to be a Guitar Hero or Rock Band killer? Probably not, but it will be interesting to see how it actually does in the market. I'm afraid however, that this might be a case of too little too late.

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http://kotaku.com/390879/konami-announces-rock-revolution http://kotaku.com/390879/konami-announces-rock-revolution Thu, 15 May 2008 13:20:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=390879&view=rss&microfeed=true
<![CDATA[Talking To The DBZ: Burst Limit Demo]]>
In case you missed it, the Dragon Ball Z: Burst Limit demo went up on Xbox Live this morning, and in case you aren't near your Xbox 360 to play it, I went ahead and took care of that for you. Witness me finally triumphing over the auto focus demon! Thrill as I kick Raditz's hippie ass! Revel in my random button-mashing!

Not too shabby really. I'll definitely be picking the game up, if only to lord having it over my nephew. It's the tiny victories that matter.

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http://kotaku.com/390856/talking-to-the-dbz-burst-limit-demo http://kotaku.com/390856/talking-to-the-dbz-burst-limit-demo Thu, 15 May 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390856&view=rss&microfeed=true
<![CDATA[Star Wars: The Force Unleashed Multiplayer Makes LucasArts PR Snappy]]> pr_sickbag.jpg There are some touchy questions. Questions that might turn people curt. Questions that need to be asked. Questions like: Is there any specific reason why there is no multiplayer in Star Wars: The Force Unleashed for the PS3 and Xbox 360? Adam Kahn, Senior PR Manager at LucasArts, answers.
To be specific, there's no multiplayer in the Xbox 360 and PLAYSTATION 3 versions, because there is on the Wii, PSP, and DS. As far as specific reasons are concerned, we don't really like to get into the reasons why we don't do things because I don't think there's really a satisfactory answer that people would really be happy with. So, there isn't multiplayer and that's kind of how it is...

That's not really PR spin. It's... we dunno what the fuck it is. Just watch out for Adam Kahn. He'll cut you.

Star Wars Feature [TVG via Go Nintendo]

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http://kotaku.com/390680/star-wars-the-force-unleashed-multiplayer-makes-lucasarts-pr-snappy http://kotaku.com/390680/star-wars-the-force-unleashed-multiplayer-makes-lucasarts-pr-snappy Thu, 15 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390680&view=rss&microfeed=true
<![CDATA[Microsoft So Happy It Didn't Make a Handheld Console]]>

Once upon a time, people thought Microsoft was going to enter the handheld console market. It hasn't! Maybe, it will one day, but for the time being, the company is sitting on the sidelines. Any regrets? Says Microsoft's Shane Kim:


I'm very happy we didn't get into it, because launching a handheld platform is like launching another Xbox 360. You have to be fully committed, as an organisation, from a resource standpoint, to doing that. Frankly we've got a lot on our plate with Xbox 360 and Xbox Live. We don't have any experience in that space. Our content assets don't naturally lend themselves to driving success in that particular market.

So we're happy to let Sony and Nintendo slog it out. I do think mobile is probably the more important platform in the future, and the number of Windows mobile devices and hardware that's capable of running Windows mobile in the future is really a compelling opportunity, and one where we don't have to worry about launching a new hardware platform too.


Or dealing with that platform's hardware troubles. Zing!
Shane Kim Interview [Eurogamer] [Pic]
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http://kotaku.com/390689/microsoft-so-happy-it-didnt-make-a-handheld-console http://kotaku.com/390689/microsoft-so-happy-it-didnt-make-a-handheld-console Thu, 15 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390689&view=rss&microfeed=true
<![CDATA[Dyack Stepping Down?]]>

Denis Dyack (right, wearing glasses) might be stepping down. The Silicon Knights president has led the developer through the lengthly Too Human development process, and it seems Dyack is thinking of calling it a day. Says Denis:


I've been involved in a lot of IP creation within Silicon Knights and as the company grows, I have to look at whether I want to continue to be president and director, and I'm leaning towards staying creative... I'll certainly lend a hand wherever I can but there's...going to [be] a director for every project. So, in the end as the company grows, for my role I'll probably hire someone to be my boss and help run the company, which is kind of a weird thing, and I actually won't run the company while I continue to work at what is the company's bread and butter, which is original IPs with great stories and game concepts that are provocative to gamers.

Sounds like Dyack's definitely not going anywhere and would rather focus on making games than making bureaucratic decisions. Fair enough.
Dyack Stepping Down? [GameDaily via videogaming247]
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http://kotaku.com/390618/dyack-stepping-down http://kotaku.com/390618/dyack-stepping-down Thu, 15 May 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390618&view=rss&microfeed=true
<![CDATA[Will GTA IV Blend?]]> Yes, yes it will sadly. Don't try this at home, kids! Or at work, for that matter!! ]]> http://kotaku.com/390673/will-gta-iv-blend http://kotaku.com/390673/will-gta-iv-blend Thu, 15 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390673&view=rss&microfeed=true <![CDATA[Microsoft, Here is Your Number One Customer]]>

Reader Matt writes:


Hi there! My name is Matt, gamertag: Velodyne. I am a 32 year old hardcore Xbox collector. I am married and have a very understanding wife who accepts my gaming addiction. I just wanted to share with you guys some pics of my Xbox 360 and Xbox collection. To date I currently own all of the North American Xbox 360 games (247 games) as well as all of the Xbox Live Arcade games (129). I also own 150 original Xbox games. Various accessories are also shown in the pictures. I am hooked on the Xbox platform and all of the achievements that can be had with owning the games for the platform. I try to play on average about 2-3 hours a night after juggling working as a full time home audio salesman, and looking after my 8 year old step daughter. My wife occasionally plays some of the puzzle games on the system and she can't wait for Ninja Gaiden to come out to watch me play. She loves the original! As a long time fan of your site, I thought you would like to see my collection as I am definitely an obsessed gamer.

Obsessed wasn't the word we were thinking of. Anyhoo, hit the jump for a look at Matt's Sony TV. Sony TV? Oh, the irony, the irony!

A Sony

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http://kotaku.com/390670/microsoft-here-is-your-number-one-customer http://kotaku.com/390670/microsoft-here-is-your-number-one-customer Thu, 15 May 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390670&view=rss&microfeed=true