For a very long time, the Xbox 360's indie marketplace has been something of a wild west for small game developers, a place where it's nearly impossible for a good game to stand out. Apparently it's nearly impossible to get paid on time, too.
Coming this week to Steam and Xbox Live Indie Games, Gateways is a 2D retro-style platformer that creator David Johnston describes as "like Portal, only better." Those are fighting words, Mr. Johnston.
Firebase Industries, the duo behind the wonderful Orbitron: Revolution, are back with a new game, and this one's about as different as you can get. Gone are the spaceships and explosions, replaced by...the task of managing a 1980s arcade.
Despite the title, the Indie Games Summer Uprising for the Xbox Live Indie Games Channel won't be some spontaneous revolt. The eight games in its lineup got their marching orders yesterday, and will begin rolling out in a week, to be joined by two fan-voted titles at the end of the 10-day event.
The Xbox Live Indie Games channel just put through a key change that should help publishers with marketing efforts for their games. Now, once a title has passed peer review, the developer may pick the date it publishes to the service.
While it may look and smell like Mojang's hit PC building game MineCraft, ProjectorGames' FortressCraft, now available via Xbox Live Indie Games, is a slightly different animal. Is that a good thing, or a bad thing?
Now this isn't fair. It's hard enough for Indie games on the Xbox 360 to be noticed as it is, let alone when crazy gamers are knocking out their only real way of getting in the spotlight: a game's ratings.