I'm an iPhone developer, and as someone mentioned above, iPhone OS 3.0 not only supports ratings but requires it. All application submitted to Apple from now on must have a rating of 4+, 9+, 12+ or 17+.
The most important part, however, is that this is retroactive. Existing applications need to be updated, and if they aren't they'll be automatically rated as the most restrictive rating, 17+.
So yeah, problem solved without ESRB. They just want to make cash from the review fees but Apple is eschewing them.
What makes the iPhone/iPod an attractive platform is how easy it is to publish applications for it, and adding ESRB (or any other rating board) to the process would ruin it. I know I wouldn't publish anything if I had to deal with them.
@coolguyface: That's how I see it as well. I do hope Apple ignores the plea as the ratings just aren't effective nor consistent in their claims. The ESRB and MPAA need to die.
@new_age_soldier: You'd be amazed. I pick up my little brother from elementary almost every day, and nearly everyone in his class is calling someone on their bloody iPhones. I, on the other hand, had to wait until I was 17 for my folks to buy me a normal cell phone.
It's sad when a 3rd party has to do something that Apple should of have probably of done in the beginning. Then again, we know when Nintendo started this, they actually checked the games, then they edit it to a "Seal" instead of a "Seal of Quality" showing that they just look the other way when several of shovelware titles are released week after week, and I know that Apple is doing the same just so they can get the money... just like Nintendo.
Oh, Apple & Nintendo, you guys should seriously team up. You both would make BILLIONS. I'm sure of it.
@SanjiX: Great, now I have this picture in my head of a Nintendo exec walking into a room with a list of games to put their seal on, and showing it to an actual circus seal, that goes "ORK ORK ORK!" and claps its fins if it likes the name of whatever game is being read to it.
Naturally, the seal pretty much likes everything that is read to it.
@SanjiX: Er... but the seal of quality never was for "quality games".
It was a seal that garanteed that the game was tested by nintendo and it would play without capping your hardware. And it's the same for any game on any console now, but back in the day of the atari systems you could buy games that didn't even boot.
And that's the same that apple already does with their apps.
And it's kinda funny that anyone asks for this since people have been nagging apple since day 1 for the aprooval process and claiming how bad the censorship has been and now people want them to just put through the quality apps but not censoring anyone.
I do agree that there has to be a better way to sort through the apps to find them... in my case i just do the same as i do with videogames in any system... I read the review sites and articles and if something is interesting and has a lite version i use that one and if i like it i buy the game, or if it's cheap enough and seems fun enough i buy them.
You also can ask for you money back if you don't like something.
@Falsoman: There is a pretty big difference between console licencing and the applestore.
While nintendo/sony or microsoft doesn't reject everything below tripple A quality, there is quite an extensive list of requirements the game must fulfill and becoming a licensed developer to begin with can be quite a long process. From what I've read about the Iphone it's just a very small fee to become a licenced developer and you can publish pretty much anything.
An open platfrom sounds great for indies in theory, but in practise I just don't see it working. It's next to impossible to get any attention on a platfrom where there are 5 new space invader clones created by 14 year olds released every day. I think a licencing system is really needed to become a serious platfrom for games, especially for digital distribution.
Admittedly I don't own an Iphone so I don't know quite how bad the situation is. But if you download 5 random XBL Community games you'll quickly see just how important the seals of quality are
@beril: Yes I agree with you, but the point that i was trying to make, however badly expressed, is that half the people want apple NOT to regulate the content because that's just facist, and the other half want them to regulate so it's easier to sort through the mess and the shovelware.
It's no easy situation for apple.
It's like when the "I'm a millionaire" or something app made it through the appstore. People were bitching how apple was so iresponsible for letting some developer charge $1000 for an useless app. Then apple takes it down and people start bitching because how dare they censor an entrepreneur, and that if "people wanted to pay for the app they should let them"... or the whole debacle of the NFSW apps that apple was an evil corporation for not letting them through and now they are an evil corporation because there are too many damn fart apps. =)
Where i'm going with all this is that yes, applestore is very far from being a perfect busines model, but there's also the unrefutable fact that people are whiny bitches over the internet no matter what =D
@MrBionic: This may of course be a very good Competition for the DS, but the problem of the iphone is the unability to appeal to the younger crowd. I certainly wouldnt buy my 8 year old kid an iphone. May be some parents that would, but the trend is naturally to not do so
@MrBionic: I'm not sure about it going that far (at least not for a while) but I'm postponing getting my Touch from the end of June til September (pending announcements tomorrow).
I can't see it replacing my DS, but I want in on whatever is going on here!
@MrBionic: Because a bunc of devs created their own seal of quality to make their games sound good when they will turn out crap and not a seal of quality from apple themselves? Surely!
@MrBionic: the developers made the seal. So for all we know they are putting it on so they can make the games good. The seals were not given or will be given out by apple the company which should be marking the quality of the apps on their store. So how you could possibly think it could kill the DS or any future iteration is beyond my thoughts.
@mitch_93: It was a tongue-in-cheek response to all the media that the 'iPhone as gaming platform' gets, which this is just an extended part of. That's all.
@Gossy... strictly 4 my ninjas: Would you trust a seal policed and awarded by the manufacturer any more than this? I for one do not trust the Nintendo seal of quality with anything other than proving that the game will indeed fit into my console
guys, i like kotaku and all but writing something in the vein of the iphone now getting a 3d chip makes you sound somewhat uninformed, like when yellow press talks about gaming in between.
The iPhone had a 3d gpu since day 1, it just gets a better,newer one now.
Also anyone in this thread who says things in the vein of "blabla iphone will never be a serious contender in the gaming market, yadayada" should read some recent news.
Nintendo and Sony are trying to copy the iPhone with their newer devices and services, not the other way round.
Man, cell-phone gaming hasn't appealed to me since I was 12, so I don't feel touched by this at all.
I need my phone for CALLS, so I can't be running around wasting batteries on the umpteenth tower-defense I just bought on my iXpensive cellphone.
Yes, I am well aware these are avaliable on the iPod Touch. I have games on my LG Touch (which didn't cost nearly as much) but I don't use them due to the fact that my MP3 is always playing music when I use it, and when I want to use it I prefer there's battery left instead of it having been drained by playing a fart-app.
Sorry Apple, you never could sway me with your stylish yet over-expensive wares. My MacBook may be a decent computer, but not my system of choice.
I dont expect from Kotaku to know everything about technologie. But come on, the iPhone has an Dreamcast similiar GPU, stuff like that should be well known, in my opinion.
So since their adding a built-in 3D graphics chip, does that mean that games that take advantage of it, won't work on any of the current iPhones? Well that would be logical, though i don't see why Apple would want to fragment their userbase.
Well i realise its not confirmed yet and hopefully it won't be the iPhone only (so new iTouch with it).
@Xucuroz: they should abandon the ipod touch altogether and replace it with an ipod "game." they added video to the ipod.. and called it the ipod video, then they added a touch device and replaced that with the touch. its only natural they progress to a gaming device from there.
seriously.. if they released an ipod dedicated to playing games, and had it reasonably priced and didnt update it in a year... itd probably sell like crazy.
@NeoAkira: there are much better mp3 players out there for a fraction of the price. if you really want a device specifically for mp3s.. a 32 gig max device thats 400 dollars isnt a great choice. its already not an mp3 player first.
@Bouncer biggz: nobody's getting in.: why do people sometimes call apple "mac." thats like saying "why doesnt genesis just release a new system. after the dreamcast, genesis still could have kept going." what?
also, apple created the pippin, and bandai released the thing. it was a decent idea, but the price is mainly what killed it. that and the fact that it didnt have its own software that was console-eque. the way the gaming market is nowadays, they could just release a version of apple tv capable of producing graphics on par with 360/ps3... and then third parties could release their games on itunes right along side the other consoles.
06/10/09
The most important part, however, is that this is retroactive. Existing applications need to be updated, and if they aren't they'll be automatically rated as the most restrictive rating, 17+.
So yeah, problem solved without ESRB. They just want to make cash from the review fees but Apple is eschewing them.
What makes the iPhone/iPod an attractive platform is how easy it is to publish applications for it, and adding ESRB (or any other rating board) to the process would ruin it. I know I wouldn't publish anything if I had to deal with them.
06/10/09
06/10/09
06/10/09
06/10/09
06/10/09
06/10/09
06/10/09
This generation is so spoiled, god damn.
06/10/09
I had to buy my own.
06/10/09
06/10/09
06/07/09
Oh, Apple & Nintendo, you guys should seriously team up. You both would make BILLIONS. I'm sure of it.
06/07/09
Naturally, the seal pretty much likes everything that is read to it.
06/07/09
It was a seal that garanteed that the game was tested by nintendo and it would play without capping your hardware. And it's the same for any game on any console now, but back in the day of the atari systems you could buy games that didn't even boot.
And that's the same that apple already does with their apps.
And it's kinda funny that anyone asks for this since people have been nagging apple since day 1 for the aprooval process and claiming how bad the censorship has been and now people want them to just put through the quality apps but not censoring anyone.
I do agree that there has to be a better way to sort through the apps to find them... in my case i just do the same as i do with videogames in any system... I read the review sites and articles and if something is interesting and has a lite version i use that one and if i like it i buy the game, or if it's cheap enough and seems fun enough i buy them.
You also can ask for you money back if you don't like something.
06/07/09
While nintendo/sony or microsoft doesn't reject everything below tripple A quality, there is quite an extensive list of requirements the game must fulfill and becoming a licensed developer to begin with can be quite a long process. From what I've read about the Iphone it's just a very small fee to become a licenced developer and you can publish pretty much anything.
An open platfrom sounds great for indies in theory, but in practise I just don't see it working. It's next to impossible to get any attention on a platfrom where there are 5 new space invader clones created by 14 year olds released every day. I think a licencing system is really needed to become a serious platfrom for games, especially for digital distribution.
Admittedly I don't own an Iphone so I don't know quite how bad the situation is. But if you download 5 random XBL Community games you'll quickly see just how important the seals of quality are
06/07/09
It's no easy situation for apple.
It's like when the "I'm a millionaire" or something app made it through the appstore. People were bitching how apple was so iresponsible for letting some developer charge $1000 for an useless app. Then apple takes it down and people start bitching because how dare they censor an entrepreneur, and that if "people wanted to pay for the app they should let them"... or the whole debacle of the NFSW apps that apple was an evil corporation for not letting them through and now they are an evil corporation because there are too many damn fart apps. =)
Where i'm going with all this is that yes, applestore is very far from being a perfect busines model, but there's also the unrefutable fact that people are whiny bitches over the internet no matter what =D
06/07/09
Could it happen?
*raises eyebrow*
06/07/09
06/07/09
I can't see it replacing my DS, but I want in on whatever is going on here!
06/07/09
06/07/09
06/07/09
wait.
What?
06/07/09
06/07/09
06/07/09
06/07/09
06/07/09
06/06/09
The iPhone had a 3d gpu since day 1, it just gets a better,newer one now.
Also anyone in this thread who says things in the vein of "blabla iphone will never be a serious contender in the gaming market, yadayada" should read some recent news.
Nintendo and Sony are trying to copy the iPhone with their newer devices and services, not the other way round.
06/06/09
06/06/09
I need my phone for CALLS, so I can't be running around wasting batteries on the umpteenth tower-defense I just bought on my iXpensive cellphone.
Yes, I am well aware these are avaliable on the iPod Touch. I have games on my LG Touch (which didn't cost nearly as much) but I don't use them due to the fact that my MP3 is always playing music when I use it, and when I want to use it I prefer there's battery left instead of it having been drained by playing a fart-app.
Sorry Apple, you never could sway me with your stylish yet over-expensive wares. My MacBook may be a decent computer, but not my system of choice.
06/06/09
btw
Dreamcast for the win!
06/06/09
06/06/09
I can feel it in me bones...
06/06/09
Well i realise its not confirmed yet and hopefully it won't be the iPhone only (so new iTouch with it).
06/06/09
seriously.. if they released an ipod dedicated to playing games, and had it reasonably priced and didnt update it in a year... itd probably sell like crazy.
06/06/09
No, please. The iPod Touch should always be an MP3 player first and foremost. It can be a secondary whatever-the-hell Apple wants after that.
06/06/09
06/06/09
06/06/09
Mac doesn't do games, they do money & U.I.
06/06/09
also, apple created the pippin, and bandai released the thing. it was a decent idea, but the price is mainly what killed it. that and the fact that it didnt have its own software that was console-eque. the way the gaming market is nowadays, they could just release a version of apple tv capable of producing graphics on par with 360/ps3... and then third parties could release their games on itunes right along side the other consoles.