<![CDATA[Kotaku: wwdc 2008]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: wwdc 2008]]> http://kotaku.com/tag/wwdc2008 http://kotaku.com/tag/wwdc2008 <![CDATA[Digital Legends Bring 3D Fantasy To The iPhone]]> I might have finally found the motivation to go out and pick up an iPhone. Xavier Carrillo Costa of Spanish developer Digital Legends Entertainment took the stage at the Apple Worldwide Developers Conference earlier to show off a new iPhone game coming out in Spetember with graphics that could give the PSP a run for its money.

While we didn't exactly catch the game's name (it sounded like Krull, though Costa's accent is extremely thick), what we did catch was that the developers only got their hands on the iPhone SDK two weeks ago, and porting the game over only took them four days. You use the touch screen to move the character throughout this fantasy adventure game, featuring full 3D characters and environments. Gizmodo's Jason Chen likened the game to Dungeon Seige or God of War.

Super Monkey Ball and caveman karts are all well and good, but this looks like exactly the type of game I'm looking for on my overly expensive Apple product.

[Image Credit: Gizmodo's Liveblog]

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<![CDATA[Apple Launches Games for iPhone on App Store in July]]> It's official you can start downloading games to your iPhone starting in July with the launch of App Store.

The App Store will be part of the iPhone 2.0 firmware update that is free to iPhone users, but $10 for iTouch owners. That's right, Apple is charging for a firmware update.

Why should you care if you own an iPhone or iTouch? Spore, Trism, Galga, Pacman and maybe, just maybe Puzzle Quest. Also there are the games announced at the beginning of the conference.

Games can be downloaded by cell connection if they are less than 10 MB and via WiFi if greater than 10MB.

So far it looks like games will run for $10 a pop, though it will ultimately be up to the developers to set prices. Apple keeps 30 percent of the revenues. If the dev decides to give the game away there is no charge at all from Apple.

Stay tuned here for other gaming news coming out of WWDC today and if you're looking for a deeper, more in-depth look at the whole show make sure to catch Gizmodo's amazing live coverage of the conference.

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<![CDATA[Pangea Bringing Enigmo And Cromag Rally To iPhone]]> Brian Greenstone from Mac game developer Pangea Software took the stage today during the Apple Worldwide Developer Conference to demo two new games coming to the iPhone when the App store launches.

First up is Enigmo, a physics-based puzzle game that involves getting water into a container using a reflector. The game is extremely CPU intensive, and according to Greenstone the iPhone handles it like a champ.

Next up is Cromag Rally - A 3D cave man racing game in the same vein as Mario Kart, only using the iPhone's motion sensor to turn the entire device into a steering wheel.

Both games were originally OS X based, and porting the games from the Mac to the iPhone platform only took the developers 3 days. Very impressive! Look for both games to be available at $10 a piece on launch. Check out the Mac OS X pages for Cromag Rally and Enigmo for more information.

[Image Credit: Gizmodo's Liveblog]

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<![CDATA[WWDC: iPhone Super Monkey Ball Set To Launch With App Store]]> Super Monkey Ball is complete and will be available for iPhone at the launch of its App Store, Sega's Ethan Einhorn revealed today at Apple's Worldwide Developer Conference today. The game will cost $9.99.

The game was originally unveiled in March with four complete stages, but the finished game contains 110 stages across five worlds, featuring all four classic monkeys, said the spokesperson. The first world, Monkey Island, was unveiled at the game's debut in March, and the fifth world, Space Case, was unveiled today.

Users can accelerate, decelerate and turn using the iPhone's accelerometer and tilt control, and Einhorn demonstrated; our neighbors at Gizmodo snapped this pic.

"For Sega, the App Store represents an amazing opportunity, because we can now be in the same place where people are buying music and movies, and they can take that content with them wherever they go," said Einhorn.

"We can't wait to see what's possible with our other market characters."

[Image Credit: Gizmodo's Liveblog]

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