<![CDATA[Kotaku: wrestling]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: wrestling]]> http://kotaku.com/tag/wrestling http://kotaku.com/tag/wrestling <![CDATA[THQ Working On Their Own Controller-Based Game]]> Performing a body slam from the top ropes onto the back of the bandwagon, THQ is readying their own game-specific control accessory, to be added to the pile in 2010.

The news comes from an article in the LA Business Journal on the success that companies such as Activision have had with controller based games like Guitar Hero. Nestled away in said article is THQ's Chief Executive Brian Farrell spilling the beans on an upcoming controller-based title that he believes will give the company a "competitive edge".

"We have something that we think is different from anything else out there and will give us a competitive advantage," Farrell said. "Beyond that, we can't say much."

We've been scratching our heads over this one all morning, and the best we can come up with is either some sort of video gaming sponge, or as Totilo suggested, "a folding-chair controller to be used as a foreign object in future WWE games."

Of course, any new piece of video game plastic begs the question, is it really necessary? My own sentiments on the matter are echoed as the article continues, oddly enough, by Activision's Bobby Kotick.

But as more game companies toy with making their own controllers, it increases the danger of consumer overload."Obviously there's only so much room in the living room for these kinds of things," Kotick said. "We don't want to clutter things up."

Yes. The last thing we need is a game that encourages players to buy four drum kits.

Control Issues [Los Angeles Business Journal - they make you pay to read]

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<![CDATA[AAA: El Videojuego Bringing All-Mexican Wrestling To Consoles]]> Another publisher is throwing its hat in the wrestling game ring, thanks to newbie Slang's AAA: El Videojuego, an Xbox 360 and PlayStation 3 grappler based on the Asistencia Asesoría y Administración license.

According to details from GameSpot, AAA: El Videojuego will be coming to current-gen high def consoles courtesy of Immersion Software, with versions planned to hit the PSP, Wii and Nintendo DS after their PS3 and 360 counterparts ship. Expect six-sided ring action with luchadore theatrics—and if we're wishing out loud, a Mexican wrestler mask editor.

More details on the game, the league and whether we can expect Asistencia Asesoría y Administración's little person league to also feature. My guess? No. My hopes? Hell yes.

AAA Lucha Libre headed for US [GameSpot]

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<![CDATA[Rumor: Character List for Legends of Wrestlemania Revealed]]> A NeoGAFfer working from lists of previously confirmed characters, plus images he says will be released by IGN and WWE, has come up with at least 42 playable characters in Legends of Wrestlemania.

If you grew up in the golden age of pro wrestling - what I consider it to be anyway - there are more than enough names to take you back. It's nearly a comprehensive accounting of the A-listers in the then-WWF from about 1985 to 1989, plus others.

The full list in alphabetical order:

• Andre the Giant
• Arn Anderson
• Bam Bam Bigelow
• Big Boss Man
• Big John Studd
• Bobby Heenan
• Bret Hart
• British Bulldog
• Brutus "The Barber" Beefcake
• Dusty Rhodes
• Greg "The Hammer" Valentine
• "Hacksaw" Jim Duggan
• Honky Tonk Man
• Hulk Hogan
• Hunter Hearst Helmsley
• Jake "The Snake" Roberts
• Jim "The Anvil" Neidhart
• Jimmy "Superfly" Snuka
• Jimmy Hart
• Junkyard Dog
• Kamala
• King Kong Bundy
• Koko B• Ware
• Michael Hayes
• "Million Dollar Man" Ted DiBiase
• Mr• Fuji
• Mr• Perfect
• Nikolai Volkoff
• Paul Bearer
• "Ravishing" Rick Rude
• Ric Flair
• Road Warrior Animal
• Road Warrior Hawk
• "Rowdy" Roddy Piper
• Sgt• Slaughter
• Shawn Michaels
• "Stone Cold" Steve Austin
• The Iron Sheik
• The Rock
• Ultimate Warrior
• Undertaker
• Yokozuna

A little disappointed the Killer Bees aren't here, but they were never tag-team champs, and didn't have a broad appeal. It's awesome they've got managers in there, too. Wonder if beating Greg "The Hammer" Valentine with Brutus "The Barber" Beefcake will trigger a head-shaving minigame.

All 42 Wrestlers of Legends of Wrestlemania Revealed [NeoGAF via VideoGamesBlogger ]

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<![CDATA[Classic Metal Gear Moves Work, But Only On Pro Wrestlers]]> Hiding from your enemies in a cardboard box doesn't work too spectacularly in the real world, or even in Metal Gear Solid, but it works in the squared circle, as proven by Akiba Pro Wrestling.

Famitsu.com reports that the wrestling league recently tried to lure in the video game otaku — and probably promote some games — by throwing a few Metal Gear Solid 4 and Street Fighter IV characters into the ring, including Ryu, El Fuerte and Vega, complete with series signature moves.

Yes, the "drop a dirty magazine on the ground to distract your enemy" tactic also works, as evidenced by the report, but again, only on Japanese professional wrestlers.

ソリッド・スネークが無線で指示!? アキバプロレス第2弾“ゲームリミックス 湾岸有明危機一髪!”が開催 [Famitsu]

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<![CDATA[WWE Halloween Event Produces More Believable Lara Croft]]> Thank goodness for MTV's Stephen Totilo's love of pro wrestling. Without it, we never would have heard about how Lara Croft triumphed over countless female wrestlers during this past weekend's WWE Cyber Sunday pay-per-view event. Mickie James represented gamers everywhere with her dark take on the Tomb Raider star, taking top honors in the competition, which featured the entire inventory of the slutty section of your local holiday costume store.

Just when you thought things couldn't get any better than this, a fight broke out.

As you can see, James got really into character, carrying Marilyn Monroe to safety while the battle raged on. While perhaps not the most accurate Lara Croft costume out there, I could certainly see her taking on wild panthers much more readily than Angelina Jolie.

WWE Diva Halloween Costume Contest [WWE via MTV Multiplayer]

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<![CDATA[TNA Impact! Review: Squandering Potential]]> Nearly a year ago I attended an event put on by Midway here in Atlanta to introduce the press to their new wrestling title, TNA Impact!, based on the Total Nonstop Action Wrestling promotion founded back in 2002 by wrestling father and son Jerry and Jeff Jarett. After a lengthy hands-on with the game I made the following proclamation: "Once all the moves are finished and the stadiums are complete, it truly has a chance at being one of the best wrestling video games of all time." Well now the game has been released and I've spent a large chunk of time getting pounded into the canvas by the likes of AJ Styles and Samoa Joe to see if Midway grabbed at that chance or got knocked out of the ring by their own ambition.

Loved
The Story: An amnesiac ex-wrestling champion who undergoes facial reconstruction and then wrestles his way from a backwater in Mexico all the way to the very top? It's the stuff RPG plots are made of, and it's rather funny at times to boot. "You smell like bananas" is one of my new favorite phrases.

The Graphics: With a few notable exceptions due to hairstyle issues, the wrestlers in TNA Impact! look absolutely amazing. Having met some of the talent up close, I can almost smell them while playing.

The Animation: TNA has some of the smoothest animations I've ever seen in a wrestling game. There's the odd glitch now and then, but for the most part the wrestler's movements are extremely fluid and realistic.

Hated
Limited Movements: The animations do look amazing, but there really aren't that many of them. Midway originally boasted more than 2,000 moves, but wound up scrapping a large chunk of them. As a result, outside of signature moves everyone pretty much has the same limited move set.

Cheap Enemies: The reversal system in TNA Impact! works very well in multiplayer, but is an exercise in frustration when facing off against the computer at even the lowest difficulty level. You will learn to both love and hate the reversal sound effect.

Create A Gimped Wrestler: The Create A Player mode in the game is extremely limited. You have a set height and three body types to choose from instead of varying weights and heights to truly customize your look. Once you create your look you start off the game with extremely limited moves, having to play matches to gain style points in order to beef up your creation. You can't even take them online. Boo.

Online Play: Strictly one on one (or Ultimate X) matches using the premade characters included with the game. No tournament options or ability to play with your created wrestler. Online matches run really well, but I wanted much more.

TNA Impact! is a game that showed a great deal of potential during the early stages of development but didn't quite manage to reach the level of greatness it once hinted at. From a technical standpoint it has everything it needs to be an amazing wrestling game - silky smooth animations, a combat system that's simple to grasp, and some of the biggest wrestling talent around - it just needed more time. If they had put more work into the Create A Player mode, beefed up the online options and somehow managed to cram in a larger portion of the promised move set, TNA Impact would have been the best thing to happen to wrestling fans since they opened the new Walmart down the street (I kid!). Perhaps it's best to look at the game as a hint of things to come should the partnership between Midway and TNA continue.

TNA Impact! is a beautifully rendered, technically proficient yet ultimately average wrestling game that might have achieved greatness with a bit more work.

TNA Impact! Total Nonstop Action Wrestling, developed by Midway Studios and published by Midway Games was released on Sept. 9th for the Xbox 360, PlayStation 3, and PlayStation2, Sept. 11th on the Wii. Played Xbox 360 version. Retails for $59.99 (PS3, 360), $49.99 (Wii), and $39.99 (PS2). Played through story mode at Backyard Difficulty, played at least one exhibition match with each character, played multiple online matches.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Here's A Wrestling Game For You TNA Fans]]> Growing up in the mid-80’s, I was such a big pro wrestling fan that I had everything, including my styrofoam Hacksaw Jim Duggan 2X4 and my Brett Hart sunglasses. I thought I was such a badass. I eventually grew out if it, but like most, came back during the renaissance in the late 90’s. I was totally nWo 4 life brotha’. But I once more lost interest and haven’t watched wrestling seriously in about 10 years, so I had no idea what TNA was when I went to check out TNA iMPACT! today.

I’ve played most of the wrestling games from the Playstation/N64 era, so I think I can tell the good wrestling games from the bad ones. Like with the rest of the Midway games from today, I didn’t have a lot of time and go over every feature, so consider this some sort of lightning preview.

For me, what makes or breaks a wrestling game is the grapple system. It was great in the Nintendo 64 games, but not so much in, say, WCW/nWo Thunder for PSone (remember that game?). But luckily, the developers for TNA iMPACT! patterned their game after WWF No Mercy for N64, which is often considered one of the best wrestling game ever made, so that’s good to hear.

Something that still bothers me about a lot of games today is the animation, especially in sports games. I’m always down for better textures and more polys, but if the animation is sub par, then why bother? Not only do the wrestlers in TNA iMPACT! look great, they also animate realistically just as they should. Oh, did I forget to mention the game is 60 frames-per-second?

As for the controls, I found them to be very welcoming. Sloppy controls in a wrestling game are a no-no, but TNA got them right. They aren’t sluggish or unresponsive. There are three different types of attacks: grapple, kick, and punch, simple. But if you hold down the left bumper/L1, you can do strong attacks for each. You can also do all the basic moves when the opponent is on the ground or in the turnbuckle. I didn’t play a ton of matches, but it passed my initial test.

The only disappointing part about the demo was finding out there is no battle damage on any of the wrestlers. No smeared face paint, no bumps or bruises. Nothing. I’m not asking for blood or Blitz 2-esque injuries, but a little something would have been nice.

I didn’t have time to get into anything else, unfortunately, such as the career or multi-player modes. That will have wait until another time. But it was a good first impression if I do say so myself.

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<![CDATA[Midway Gamer's Day '08: TNA Impact]]> Despite my penchant for sweaty muscle men rolling around on the floor grappling each other, I've never really liked wrestling games. They are a little too slow for me and I much prefer the fast pace of a Soul Calibur over the lumbering likes of WWF. That said, what I saw of Midway's TNA Impact left me walking away a fan and quite impressed.

The thing that sets TNA Impact apart from other wrestling games is its pace. While not quite the frantic pace of a fighting game, it finds a nice middle ground that makes it comfortable to control. The other thing that really made the game spectacular was the graphics. Truly some of the best I have seen in a game like this. The backgrounds were fully 3D rendered, great dynamic lighting and character models so detailed that at times they seemed almost photographic.

As to the game itself, it contains over ten different modes including Full Metal Mayhem, Tag Team and the infamous Ultimate X which has players trying to grab a big red X that is chained over the ring by large cords. This mode was particularly fun because it gets the wrestlers off the floor and hanging off the giant cords above. While grappling the cords, the wrestlers can still kick each other off or if one is on the ground, he can reach up and pull his opponent down. Pulling off any wrestlers special moves will give you style points that can then be used later to unlock all sorts of goodies from clothing to special move sets.

Of all the things I saw from Midway, TNA Impact was overall the most impressive and you can expect to see it available for your PS3, PS2, Wii and Xbox 360 this summer. You guys can have your Lara Croft and Kasumi, just give me the beefcake.

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<![CDATA[Wrestler's Gaming Column is a Rambling Mess]]> Pro wrestler Christian Cage (aka Jason Reso) isn't quite ready to trade in his spandex tights just yet, but has taken up a gaming column over at GameTap. The majority of his first column is about how much he likes games or what he's going to write about. For example:


In future columns what I'd like to do is throw in some thoughts on my wrestling career, maybe some road stories or whatever I've got going on that's interesting, but my focus will be playing a game every month and reviewing it. Doesn't sound all that hard, right? For me it is. You see, I'm the type of gamer that plays a game and gets addicted to that game and plays absolutely nothing else but that game for months at a time. This will actually help me with my problem. I'm not lying — I have a serious problem. You want proof? Gears of War is still sitting unopened in its original packaging on a shelf in my game room (gasp!). There was a time I played Top Spin 2 for eight months straight. It got so bad, friends were planning to break into my house and steal it from my console just so I would play something else...but I'll get back to that. Like I was saying, this will give me the chance to play a variety of games and give you my feedback—but until then I think I'll just ramble.

Look forward to future rambling antics where Cage goes on and on about his unhealthy obsession with Puyo Puyo and why he can't seem to break the seal on his Mass Effect copy. So insightful.
Cage Column [GameTap via Game|Life]]]>
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<![CDATA[Justify Your TNA Impact!]]> Can the makers of TNA Impact! justify their game? Only one way to find out...

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<![CDATA[TNA Impact's Motion Capture]]> Along with the trailer and gameplay footage of their new wrestling game, TNA Impact, Midway also showed this featurette on the motion capture involved in creating the title. As you can probably tell from the video, the wrestlers are having one hell of a good time participating, though several of them mentioned in performing moves the generally only have to pull off during matches that run a half-hour tops for hours at a time was a bit on the grueling side. I can only imagine.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=310690&view=rss&microfeed=true <![CDATA[A Little Bit of TNA]]> Pro wrestling. To some it is the subject of jokes and ridicule, thought of as a sport enjoyed by hicks and dimwits. To others it is a source of endless entertainment...those who appreciate the sport for the sheer entertainment value. Yes, there are even those today who fully buy into the fantasy, hanging on the edge of their seats at every opportunity, idolizing their heroes and despising their villains with fanatical devotion. No matter how you feel about pro wrestling, you have to agree that it's popular all over the world, and wherever you find a huge, dedicated fan base, you're likely to find a video game attached to it. This past weekend, Midway and TNA Wrestling held a press event to unveil the first video game based on the fledgling but increasingly popular wrestling organization, TNA Impact!. Video game and wrestling press flew in from all over the world for a chance to play the new title...except for me.

Hometown Advantage
Since I started with Kotaku, I've been all over the country covering game launches, press events, and industry conventions. While Atlanta hosts an increasing number of development companies thanks to tax cuts aimed at creating a welcome atmosphere for game creators, I've haven't had the opportunity to attend an event in my own hometown since E3 98, before they moved the trade show back to Los Angeles due to Georgia being too damn far away. The worst part of traveling to out of state events is the long journey home, and with the TNA event being held here in Atlanta, my journey home would only be about a half hour tops. Of course, being local does have a couple of drawbacks, the first of which being waking up at 6:30AM to get ready to take the train into town while the rest of the press rolled out of bed around 8:30 and headed down to the hotel lobby...where incidentally I had been loitering for an hour, having overestimated my travel time severely. By the time Midway piled us into the bus for the first event of the day, I was ready for a nap.

The People on the Bus
peoplebus.jpg
Of course, getting press people together in close quarters isn't very conducive to sleeping. As the bus headed north towards the Gwinnett Technical College for a TNA fan meet and greet, we discussed everything from Japanese strategy RPGs to where the German journalist on his first trip to America could buy DVDs. As I only had a passing familiarity with wrestling as a whole and nearly no exposure to TNA, I was extremely fortunate to sit next to the fine fellows from WrestlingGamers.com, who were an absolute wealth of information on the subject. Seeing as many of you displayed a similar lack of information on the league in the trailer post yesterday, perhaps a brief primer is in order.

Total Nonstop Action Wrestling
tnalogo.jpg
TNA was founded in 2002 by the father and son duo of Jeff and Jerry Jarrett in response to the buyout of World Championship Wrestling by World Wrestling Entertainment. At the beginning the company was a part of the National Wrestling Alliance, promoted as NWA Total Nonstop Action. In 2004 TNA withdrew from the NWA. A weekly television show, TNA Impact! Was launched in June of 2004 on Fox Sports Net, but due to low ratings it was dropped, with the company continuing to broadcast via their website until Spike TV picked up the show in October of 2005. Along with the two-hour show that now broadcasts Thursday nights on Spike, TNA also runs monthly pay-per-view events. It is on the eve of the largest of such events, Bound For Glory 2007, that our bus pulled up to the Gwinnett Technical College in Duluth Georgia for a fan meet and greet session and the debut of Midway's TNA Impact! video game.

Fan Service
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Wrestling fans are certainly a diverse bunch. As I entered the main hall of the George Busbee International Center for Workforce Development I was struck by the sheer variety of fans milling about, buying action figures, videos and t-shirts from the merchandise table, and waiting for a chance to meet their favorite heroes and villains in the flesh. While there were a fair amount of your stereotypical, flannel wearing, scary-looking fans in the crowds - enough to make the gathered press initially huddle together for fear of their own safety, once we began making our way through the auditorium we discovered that men and women from every race and class were represented to some extent. No matter what their background, once TNA ring announcer Jeremy Borash took to the small stage set up in the back of the room they were united as one.

The Main Event
borash.jpg
Borash came up on stage to do what he does best - get the crowd worked up into a frenzy. After a brief introduction to the event, touching on the debut of the game and the next day's Bound for Glory event, he passes the mic off to TNA president Dixie Carter, whose name is almost as stirring to young, Southern men as her body is.
tnadixie.jpg
As Dixie thanks everyone for coming out to support TNA wrestling, a voice from the back of the crowd shouts out.
"It's the best wrestling in the world!"
The crowd goes wild.
She continues after the masses calm, saying she's proud to be able to introduce the first TNA wrestling video game.
"It's the best wrestling video game in the world!"
Again with the cheering. I'm convinced that Carter could have ordered the crowd to storm the mall down the street and bring her back furs and the finest jewelry Zales has to offer and they would have obeyed her every word. Thankfully she gave up the stage to Midway before the mob was mobilized.

The Game Revealed

Scot Lane, the head of Midway's LA Studio might not have received the same level of cheering the wrestling personalities did, but what he had to show the crowd of rabid fans certainly did. I know I've posted the trailer earlier, but here it is once more for your viewing pleasure.


While fans applauded their favorites finally appearing in a game for them to control, the gathered press applauded what looked like the most fluid animation we've seen in a game since Wrestlemania 2000 on the Nintendo 64. As I discovered during the bus trip earlier, most of us agreed that the number one fault with current generation wrestling titles was jerky animations, with development houses focusing too much on realistic graphics and not enough on realistic movements. From what we had just seen, it looked like that wasn't going to be a problem with TNA Impact!.

After showing a brief featurette on the motion capture involved in the creation of the game, the presentation ended with two of TNA's best talents taking the stage to provided commentary for a pre-recorded match between their in-game counterparts. Samoa Joe and Christian Cage are two of the most charismatic guys you're likely to meet, and their segment was one of the highlights of the whole event.

From The Creator of Smash TV
MarkTurmell.jpg
As the wrestlers were introduced and the crowd broke itself off into orderly lines to get their merchandise signed, I took a a few moments to speak with one of the game developers on hand, Mark Turmell. While Turmell has worked on NBA Jam, NFL Blitz, and Mortal Kombat 4, he is probably best known as one of the co-creators of Smash TV, one of my favorite games of all time. We talked a bit about how the team is using tools already in place from classic Midway sports titles like Blitz and Jam in conjunction with the Unreal Engine 3 to create a wrestling game that focuses on realistic, fluid motion, the lack of which being what has been putting me off such titles for years now. Mission accomplished, I'd say.

The People on the Bus Revisited
The ride back to the downtown Atlanta hotel hosting the event is even more informative than the first, as the wise men of WrestlingGamers.com school some of us on the finer points of the wrestling business. It seems the success of the TNA Impact! video game is quite important for the TNA folks. With their television show on a somewhat obscure cable network and their videos only on sale in select outlets, a video game appearing on every major gaming retailer's shelves could be very big for the growing league.

They also gave us some insight into the business model of TNA. Unlike the WWE, that pretty much owns their talent, TNA wrestlers function more like independent contractors, free to promote themselves as they please while enjoying a schedule far less grueling that the largest organizations 300 days a year touring timetable. Quite enlightening, and once discussion turned towards viewership numbers and statistics I got in a very lovely nap.

Hometown Disadvantage
After a lovely lunch at the downtown Hooters, which seemed oddly appropriate, I discovered another disadvantage to being local to a gaming event. It was 2PM, and the final event of the day wasn't kicking off until 7, so while the rest of the group adjourned to their rooms to digest information and various forms of fried food, I found myself with five hours to kill. Luckily for me, Gus Mastrapa of The Onion AV Club and I were both working our way through Final Fantasy Tactics on the PSP, so after a quick trip down the street to check out a bookstore we settled in the lobby of the Westin Peachtree hotel, surrounded by men in important suits conducting important business, trying to save chocobos from poachers in co-op mode. It was one of those delightfully geeky moments that seems to define my life, and 7PM seemed to come far too soon.

The Other Main Event

tnaevent.jpg
While the fan meet and greet earlier in the day was for fan and press alike, the night time presentation in the conference room of the Westin Peachtree was purely for the press. The room was decorated with TNA Impact! banners with a large screen setup at the front of the room and an open bar in the back, which brings me to the last disadvantage of being local to an event. Having to drive home at the end of the evening meant that the open bar was off limits, save for the occasional Coke. While I am sure I could have found crash space for the evening, I wasn't keen on losing the novelty of sleeping in my own bed that night, so I soldiered on.
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Once everyone got settled in, the trailer was shown once again, as well as the motion capture featurette. Wrestlers AJ Stiles and Chris Daniels then took the podium to talk about TNA in general, showing a promotional trailer for the league. I was beginning to get caught up in the whole wrestling thing, to the point where I actually regretted not attending the Bound For Glory event the next day. The wrestlers were really interesting people, and I would have loved to see them in action up close. If you had told me I would write that last sentence five years ago I would have laughed in your face and then asked you what you were doing in my house, but there it is.

Next came Midway LA Studio head Scot Lang, who explained their goal for TNA Impact! "We really want to set the next-gen bar for wrestling games." Considering the next-gen wrestling games released so far I think they're well on their way to achieving said goal. As if we needed more proof of this, Creative Director Sal Divita was up next to give us a live demo of the game.

Mortal Kombat!
As well as being the creative director for TNA, Sal Divita has also appeared in figure and voice in several Midway games, most notably as Nightwolf, Cyrax, Smoke, and Sektor in Mortal Kombat 3. I mainly capture this shaky video of his presentation just in case he got angry and shot missiles out of his chest. Sadly this didn't occur, but the fact that the Xbox 360 demonstration looks this good on my crappy camera on a giant screen speaks volumes about the game's level of polish.

We were told that the game is 60% finished, with more moves to add in, tweaks to eye tracking, and stadium details still to be added. The final product will include a story mode, create-a-player, and online multiplayer. As the demonstration ended, Sal completely failed to shoot a trident out of his chest, impaling a journalist in the front row before disappearing in a cloud of smoke. As the crowd didn't flee in terror, we were guided to couches along the sides of the meeting room to try out the game ourselves.

Hands-On
The game stations were set up with flat panel televisions and Xbox 360s. Sadly we weren't able to photograph or video tape our gameplay, but on the bright side it left no proof of Gus Mastrapa beating me two times out of three, other than me saying it just then. You know what? Ignore that. What I meant to say was that I completely destroyed Gus round after round until he left the couch crying. I've gone over my impressions of the game in a separate post, so I won't say too much about my experience other than you don't often hear gaming journalists having as much fun as I was seeing them have playing TNA Impact!. There was definite whooping going on, and we don't whoop easy.

Good Eats
At some point during the hands-on time, the food had arrived, and nothing makes a member of the gaming press hungrier than free food. We will seriously eat anything you put out buffet style - it's gotten to the point where I cut up my peanut butter and jelly sandwiches into little cubes and set them on a bookcase when I have lunch, just to get that whole buffet vibe. What Midway brought to the table was thankfully much better than pb & j. tnafood.jpgThere was a table of finger food like fruits and cheeses, spring roll wrapped shrimp, and asparagus wrapped in something which hardly matters since asparagus is the devil's veggie. Also on hand was a turkey carving station, complete with cranberry sauce, and a table filled with pecan pie, cheesecake, and various other bastions of sweetness. Nerves bolstered by good eats, it was time to chat with the wrestlers on hand.

Sizing Up The Wrestlers - As Gamers
For some reason I had thought wrestlers would be huge. Somewhere in the back of my mind logic had always told me that men my size do not often do back flips off of wrestling ropes, but I suppose the larger-than-life nature of the sport had simply been messing with my perceptions. The tallest wrestler there that evening barely came up to my nose. Mind you I still wouldn't want to wind up in the ring with them. In fact, not knowing much about wrestling in general, I was a bit nervous about talking to them until I found some common ground: gaming.

Senshi - Socom Player
senshi.jpgSenshi, perhaps better known under his previous wrestling name Low-Ki, is pictured here standing on a chair beside yours truly. Having appeared in one of the Japanese King of the Colosseum games (against his will under a different name to avoid licensing), TNA Impact is the first wrestling game he has actively had a hand in creating. Senshi also has a voice so deep that Tay Zonday would be jealous. His game of choice? "My dad got me hooked on Socom." Senshi's father is a military man, and after Senshi gifted his parents with a PS2, dad discovered the Socom series and went on to get his son hooked. Days when Senshi isn't on the road are spent on the exercise bike in front of his PlayStation 2.

Samoa Joe - Gears, Madden, and Halo 3

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Samoa Joe has nothing to do with the most delicious of Girl Scout Cookies of the same name, but that doesn't detract from his charm. The Samoan Submission Machine is actually a pretty funny guy, and if you ever meet him I highly suggest you make an Over The Top reference just to see his amazing Sylvester Stallone cap-turning impression. Like Senshi, Joe has also appeared in the King of the Colosseum series, also without his permission and under a different name. Joe's gaming tastes run parallel to your typical jock gamer archetype, playing games like NBA Street, Gears of War, Madden, and Halo 3 in weekly battles against his TNA cohorts. Note that no matter what the above picture may indicate, I do indeed have a neck.

AJ Styles - We Found The Stuntman Fan

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I was told earlier in the night that of all the wrestlers, AJ Styles (top right) was the real gamer, and they weren't kidding. In fact, Georgia boy AJ even suggested a few imports I should pick up during our brief chat, telling me several times that I was missing out on something amazing in Virtual Pro Wrestling 2 for the N64. Styles is no stranger to Japanese wrestling games in more ways than one, actually appearing in the extremely popular Fire Pro Wrestling series. AJ's favorite game is Stuntman, marking the first time I have ever heard the phrase 'favorite game' and Stuntman in the same sentence.

Christopher Daniels - The Black Sheep

You'd think a man who wrestles in Japan under the name Curry Man would be an avid gamer, but alas, Christopher Daniels (top left) is the self-professed black sheep of the TNA family, not having actively played a video game for over 12 years. At one point in the evening he was put in front of the TNA game, and upon winning a round excitedly got up and started jumping around victoriously, nearly bowling over a member of the serving staff. Ah, to know that joy again. While Daniels might not be much of a gamer right now, that could all change. "Now I'm going to have to buy an Xbox to play my own game!"

The Evening Comes To A Close
After a wonderful evening of discussing gaming with professional wrestlers, munching on appetizers Soon the train back to my car would stop running, and with the rest of the press either heading to bed or hitting the bars, I thought it was probably a good time for me to make my exit. On the way home I kicked myself for not purchasing a ticket to the Bound for Glory event the next day. Having seen how down to earth the wrestlers were, it would have been interesting to seem them flying high from the ropes of TNA's trademark six-sided ring. Over the course of the day I had developed a newfound respect for the sport, and who knows - maybe next time they come to town I'll snag a seat to see what I've been missing.

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<![CDATA[TNA Impact! Wrestling]]> I went into Midway's Atlanta TNA Impact! wrestling event fully expecting to be underwhelmed by the game. After all, the current an previous gen offerings haven't exactly been the best the sport had to offer the video game world. I fully believed that wrestling games had reached their peak during the heyday of Wrestlemania 2000. Well after spending some time playing through Midway's new baby on the Xbox 360, I am pleased to discovery that I might have been wrong on that point. The game strikes a very satisfying balance between gameplay, graphics, and animation that I've not witnessed in the genre for quite some time.

Ultimately the key for me here lies in the animation. I've played too many wrestling games were highly detailed portrayals of the sport's superstars promise amazing action only to discover that they ultimately move as they are marionettes controlled by an arthritic puppeteer, jerking from one motion to the next. It's like typing in a cursive font...everything looks pretty but nothing really connects. Midway has taken there impressive animation tools from titles like NBA Ballers and Blitz and applied it to the wrestling genre with pretty sweet results.

As far as control goes, the game is easy enough to pick up and play that I looked like an old hand at it by the time I played my third bout. Unfortunately my opponent looked like an even older hand, but I'll chalk that down to the fact that he'd been drinking and I had not. Drinker's luck is real I tell you. Characters were quick to respond to button presses...another pet peeve of mine from previous games taken care of.

The graphics, despite being not quite in a finished state, were quite impressive indeed. Along with the highly detailed players themselves, almost everything was rendered. Crowds, the ropes themselves, shadows...all dynamic. When a wrestler is launched out of the ring the lights playing over the crowd play themselves over the character's skin as well, and as he climbs back in the ropes realistically part and spring back into place as he passes.

A few of the more acrobatic moves brought a little bit of slowdown, but the game is still being tweaked and for the most part runs at a lovely 60FPS throughout.

All in the only real problem the game faces is consumer familiarity, but with former WCW star Sting becoming TNA's World Heavyweight Champion at yesterday's Bound for Glory event (at nearly 50 years old no less!), buzz can only grow for the relatively young wrestling organization.

I feel really good about TNA: Impact!. Once all the moves are finished and the stadiums are complete, it truly has a chance at being one of the best wrestling video games of all time. However, winning critics over is one thing. Winning over fans is something else entirely.

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<![CDATA[TNA Impact Debut Trailer]]> Over the weekend I attended an event in my own hometown of Atlanta, during which Midway unveiled what could very well end up being the best wrestling video game since the N64 days. I'll tell you more tomorrow in my feature on the event, where I got up close and personal with both the wrestling talent and the game, but for now marvel at Midway's TNA Impact, heading to the PS2, Wii, Xbox 360 and PS3 next spring.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=310688&view=rss&microfeed=true <![CDATA[Fire Pro to Set West Blaze]]> Almost two years later, Spike's unreleased sprite based Fire Pro Wrestling Returns for the PS2 is getting an American and European release. Publisher Agetec will be bringing it to the West, and Agetec's Mark Johnson:


I admit that I am not a "hardcore" FPW fan, however I am a "hardcore" gamer - always have been and always will be. Those who are familiar with the approval process at SCEA can understand that getting this title approved was not an easy task, however the gameplay greatly outweighs what some would consider poor and/or dated graphics.
With this being said - I would like both the NTSC and Pal version to be as authentic as possible. I am looking for some help from both the Fire Pro Club community and some key people who I can work closely with that have a solid and complete love for the series.

Previously, the Fire Pro series got Gameboy Advance release with Fire Pro Advance and Fire Pro Advance 2. Nice to see the title finally getting a Western release — and a proper one at that!
Fire Pro Release [Fire Pro Club via Insert Credit]]]>
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<![CDATA[Clip: McMahon Wrestles Trump]]> This Sunday at Wrestlemania 23, WWE chairman Vince McMahon and billionaire television personality Donald Trump sqaure off in the ring, with the loser getting his head shaved by the winner! Alright, so they are fighting by proxy, but the hair thing still stands. For those of you as disappointed as I am that we won't be seeing Trump get hit with a chair, THQ has released a video done in Smackdown Vs, RAW 2007 that delves into what might have been.

Of course if Trump attempted any of these moves in real life his brittle spine would shatter like a bag of store-brand nachos, but it's fun to play pretend.

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<![CDATA[Candice Michelle Makes An Entrance]]> WWE sexpot, Candice Michelle, shakes her money maker in this entrance clip from WWE Smackdown vs Raw 07 for the 360. Not much to say about this one other than I hope you enjoy this little bit of olde fashioned Christmas Eve dominatrix wrestler action. Honestly, though, as I watch it, all I can think of is this.

Thanks, Chris!

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<![CDATA[From Wrestling to Dead People, The Making of Suda 51]]>

Killer 7 in one word: Cool. The game's designer Suda 51? Anyone who turns up at a promotional events for his games wearing a lucha libre mask is, likewise, cool. Currently at work on a new title for the Wii, Suda, who previously worked as an undertaker and a woman's hand bag salesman, also Game Informer how he broke into the industry:

I love Pro Wrestling, there was a company called Human that has already gone bankrupt, and they were making some very popular pro wrestling games in Japan. They were looking for some new people for a new Pro Wrestling game. I didn't really have any game experience, but I really loved Pro Wrestling, so I just applied and I got it. Since then I've been in the game industry.

And like that, the nutty lucha libre bit makes perfect sense. Gosh!

Suda Talks Heroes And Funny Masks [GayGamer]

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