<![CDATA[Kotaku: WoW]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: WoW]]> http://kotaku.com/tag/wow http://kotaku.com/tag/wow <![CDATA[ It's Official - Achievements Coming To World Of Warcraft ]]> While most companies were driving themselves crazy at E3 this week, Blizzard quietly confirmed rumors from early last month, officially announcing achievements for World of Warcraft, coming with the next expansion, Wrath of the Lich King. Achievements are broken up into several categories - PVP, Dungeon and Raid, Quests, Professions, Events, World Exploration, Reputations, and the more whimsical General category, which includes an achievement for getting a shave and a haircut using WotLK's new barbershop feature.

Some achievements will carry rewards such as tabards, pets, and other prizes, and Blizzard promises more with each new content update. Players will be able to compare their achievements with others both in-game and via the Armory.

My girlfriend just got her first character to 70 this week, and asked me what she could do now. If she can be patient it looks like Blizzard has an answer forthcoming.

Wrath of the Lich King Achievements [World of Warcraft]

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Fri, 18 Jul 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5026671&view=rss&microfeed=true
<![CDATA[ WoW Tyrael Pet In The Polygonial Flesh ]]> Like me, many of you folks drooled over the mere idea of the Blizzard Worldwide Invitational exclusive Archangel Tyrael pet for World of Warcraft. Now we get to see the little guy who'll have players /telling the lucky recipients with "Were'd u get tht?" from now until the end of time. Blizzard just updated the WoW build on the public test realms, and the nice folks at MMO Champion rooted around in there until they came up with these images of the in-game model for the Diablo II (and presumably III) star.

I want one. Strike that, I need one. My soul cries out for it, but not so badly that I am willing to spend more than of $600 to snag one off of eBay. I'll just use the old model-swapping technique. Sure, no one else will see him and he'll make panda noises, but the screenshots will be fantastic.

Tyrael Mini Pet, Blizz Auth, Blue posts [MMO Champion - Thanks Jim!]

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Thu, 03 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021893&view=rss&microfeed=true
<![CDATA[ Blizzard WWI WoW Pet Revealed ]]> Well that cinches it...I am going to have to call out a hit on Leslie Smith, for in her Blizzard Worldwide Invitational swag package she received a key redeemable for a new World of Warcraft pet. While not something I am normally too worried about, Blizzard poster Barnakk in the WoW forums just revealed what exactly the mystery pet is.

The pet itself will be a miniature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adventures in Azeroth! Pictures of this amazing new pet will be available on the official website soon for everybody to check out.

That's right, Archangel Tyrael from Diablo II, who now graces the main page of the Diablo III website. I need him, if only to counteract the evil forces of my Collector's Edition mini-Diablo. Sorry Leslie, nothing personal!

Worldwide Invitational In-Game Pet Redemption [WoW Forums via WorldofWar.net]

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Wed, 02 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021391&view=rss&microfeed=true
<![CDATA[ Guy Uses Astronomy To Determine Size, Density Of Azeroth ]]> Azeroth probably seems big when you're trotting across it, but have you ever wondered just how big? James Wallis did. James Wallis is also a huge nerd, and has used science (specifically, things like astronomy) to not only determine the actual size of the planet, but also its density and gravity as well. For the record, its gravity is almost the same as ours, so loot drops no faster or slower on Azeroth than it does on Earth.

n00b World Reorder, part 1 [Cope, via Boing-Boing]

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Wed, 02 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021344&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day Five - Death Knights, Protoss, And Purple Penguins ]]> Once again Blizzard completely screws with my sleep schedule! After a day of cursing under my breath at all of the people sending in photoshatted pictures of the damned Diablo II box art superimposed over yesterday's splash, the latest splash image gives me the satisfaction of knowing all of it was in vain. This, my friends, is not the Diablo II box art. Between the eyes and the small bit between them, it is one of two things. A Protoss from Starcraft, or the Death Knight from Wrath of the Lich King.

Hit the jump for comparison pictures and decide for yourself, and get a look at the full secret pic revealed!

The reason I am leaning Protoss mainly lies in the shape of the bit between the eyes, which in my opinion matches the Protoss much better than it does the Death Knight.

Then again, look at the frost emanating from the eyes. Seems to emulated the eyes of the Death Knight, and the glow even matches up.

Does this mean no Diablo III? Well, not exactly. It could very well mean that the splash page image has nothing to do with the new game being announced, lining up instead with the release date for Wrath of the Lich King or StarCraft 2. The more we see the less we seem to know. Fun, eh?

The secret images are indeed the Lost numbers, as I speculated yesterday. Now 8 joins the previously revealed 4, 15, 16, and 23, and 42.jpg is in there as well, though not commented out in the CSS file. Finally, the secret picture revealed: It's a purple penguin. Okay then. Great. I have no earthly clue. I'm just going to type Lost Vikings here because I like seeing it.

All of this, and a brand new snowflake rune for us to wonder over. Join us tomorrow when this whole damn thing actually makes some sort of sense.

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Fri, 27 Jun 2008 02:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020164&view=rss&microfeed=true
<![CDATA[ Secure Your WoW Account With The Blizzard Authenticator ]]> Speaking from experience, nothing sucks quite as much as logging into your World of Warcraft account to find your carefully cultivated level 70 character naked as the day he was born. Blizzard feels our pain, and has applied the magic of technology to the security issue to create the Blizzard Authenticator, a keychain device that generates a six-digit passcode that you can link to your account via serial number. Once the device is linked you'll have to enter the code from the Authenticator every time you log into the game or access your account settings on the WoW web page. It's so secure that once you've added it to your account you can't remove it without calling Blizzard support directly and verifying your security information.

The Blizzard Authenticator will be available at the 2008 Blizzard Worldwide Invitational in Paris this weekend, showing up for purchase at Blizzard's online store for $6.50 in the near future.

Blizzard® Authenticator Offers Enhanced Security for World of Warcraft® Accounts

Keychain Token Generates Unique Codes Used to Help Prevent Unauthorized Account Access

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today introduced an optional extra layer of security for World of Warcraft®, its award-winning massively multiplayer online role-playing game. Designed to attach to a keychain, the lightweight and waterproof Blizzard® Authenticator is an electronic device that generates a six-digit security code at the press of a button. This code is unique, valid only once, and active for a limited time; it must be provided along with the account name and password when signing in to the World of Warcraft account linked to it.

This optional security measure will be available at the 2008 Blizzard Entertainment Worldwide Invitational, which takes place June 28-29 in Paris, France. In addition, the Blizzard Authenticator will be made available for purchase via Blizzard’s online store in the near future for a cost of $6.50.

“It’s important to us that World of Warcraft offers a safe and enjoyable game environment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “One aspect of that is helping players avoid account compromise, so we’re pleased to make this additional layer of security available to them.”

To learn more about the Blizzard Authenticator, please visit http://www.blizzard.com/security-token.

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Thu, 26 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019890&view=rss&microfeed=true
<![CDATA[ Doing Science In WoW ]]> Here's something fun: a bunch of scientists decided to get together and do some field research, and assembled a conference. In Azeroth. They published their findings in the American Association for the Advancement of Science's magazine, and it's an entertaining read:

Thus began the first scientific conference held in Azeroth, the online universe inhabited by millions of people playing World of Warcraft. Anyone who has been part of a conference's organizing committee knows that some glitches and mishaps are just unavoidable. And as usual, the problems that actually did occur were unforeseen. It was a success nonetheless. By the end of the third day, a real scientific exchange took place, I married one of the conference participants, and within an hour of the wedding, we were all dead.

There are a lot of feel-good stories circulating about how scientists are using online games to study behavior, but this one is a lot of fun.

Slaying Monsters For Science [Science, thanks Gumblackwood!]

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Wed, 25 Jun 2008 15:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019683&view=rss&microfeed=true
<![CDATA[ Blizzard: Our Fans Get Angry, Yo ]]> Yeah, all fanbases have their eccentricities. Halo fans can be...boisterous. Metal Gear fans can have...interesting ideas on what merits good story-telling. Smash Bros fans can be...well, again, boisterous. But as passionate as those groups are, they haven't got shit on Blizzard fans. Those guys are crazy. And Blizzard knows it. Rob Pardo:

I love our Blizzard fans, they’re the best in the world. But they can get pretty angry...I’ve gotten sixteen-page diatribes.

Completely understandable. We can totally see how the same kind of energy they display scouring the source code of a splash marketing page can be misdirected as pure, white-hot nerd rage.

Blizzard: "Our Fans Can Get Pretty Angry" [Next-Gen]

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Wed, 25 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019405&view=rss&microfeed=true
<![CDATA[ World of Warcraft Was Originally Going To Be Ad Supported ]]> Blizzard's senior VP of game design Rob Pardo revealed at the Paris Game Developers Conference that World of Warcraft was originally intended to be a free-to-play, advertising supported MMO. Pardo said, reacting to the impact of free MMOs in Asia on WoW's success, that "market conditions" forced them to realize that a subscription based model was the way to go.

While we're certain that Blizzard is enjoying the 10 million or so World of Warcraft subscribers forking over $13 to $15 each month in fees, it would be interesting to peek into the alternate universe where WoW was funded by ads.

While we're on subscriptions, Pardo said that one of the reasons behind MMOs failing to take off on consoles is the bite that console makers want to take out. In addition to a "lack of hard drive space, and difficulty in certifying patches" taking a percentage off the top is, literally, laughable to Pardo. Many more Pardo-isms at the full report.

Paris GDC: The Rob Pardo Experience [Gamasutra]

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Tue, 24 Jun 2008 16:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019318&view=rss&microfeed=true
<![CDATA[ Blizzard JPG Puzzle Pieces Puzzle ]]> Besides that frosty teaser teasing we-don't-know-yet, a couple pieces of art have been fished out of the directory of the Blizzard splash screen. The JPGs are titled "04" and "15." Want to hear how kurazy theories are getting about these? Tipster zzino202 writes: "if u go with the 232309 theory... then 04 and 15 are the letters D and O... people are hoping it spells out diablo eventually lol." Laugh out loud, indeed! But hey, we dunno, you dunno, but those reading way too much into things like JPG titles want to know. Maybe they're right, maybe they're wrong and just getting way too excited about Wrath of the Lich King. WHO KNOWS!

(Well, pretty sure Blizzard does. Good for Blizzard.)

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Tue, 24 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019074&view=rss&microfeed=true
<![CDATA[ World Of Workcraft, The MMO For MMO Characters ]]>

Mystery solved! This has to be what Blizzard is teasing on their website - World of Workcraft - the game World of Warcraft characters play when we aren't looking. The ice is obviously the freezer in the break room in desperate need of defrosting.

I agree with the commenters over at WeGame. This definitely needs a sequel, if only for more Arthas.

World of Workcraft [WeGame.com - Thanks Chilly!]

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Mon, 23 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018775&view=rss&microfeed=true
<![CDATA[ Blizzard Website Teasing Something Cold ]]> If the Blizzard web page were a real world location it would be completely surrounded by Kotaku readers, as evidenced by the fact that we've received a ton of tips pointing us to the new splash image at said site, seen above in all its pristine glory. It appeared over the weekend as if willed by magic (CSS), teasing visitors who found themselves staring into its icy depths.

So what the hell does it all mean? Ice with barely legible runes certainly sounds like Wrath of the Lich King, though outside of some hidden features or perhaps an official release date I can't imagine why they'd tease that. Many of you seem to think it's Diablo III: Diablo on Ice. Me? I'm going to go for those bearded bad boys who come from the land of the ice and snow, World of Lost Vikings. Hopefully we'll know by this weekend, when the Blizzard Worldwide Invitational does Paris. Until then, let the speculation fly!

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Mon, 23 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018764&view=rss&microfeed=true
<![CDATA[ A Politician Who Actually Games ]]> Meet Jeanne Stevens, the Republican nominee for Connecticut's House of Representatives (101st District). She will not allow Grand Theft Auto IV in her home. That's OK, she's also a level 70 Orc hunter in World of Warcraft. As for GTA IV, "If you’d like to play it in your home, go for it."

GamePolitics brought Stevens to our attention, and MMO site Wandering Goblin followed up with a detailed interview that reasonably depicts Stevens as neither a fringe/novelty candidate nor, as a parent, permissive to the point of self-caricature when it comes to games.

She's a mom and a laywer. That's enough motive and opportunity for making an informed decision on her own kids' entertainment choices. And far be it from me to lecture Republicans on their values (but I will anyway) she adopts what is truly a conservative principle regarding video games in the home: "You get to be the legislator, you make the laws of your home. Don’t abdicate that responsibility to the government."

As for her gaming habits, she says her father introduced her to WoW three years ago. She has three characters and recites their stats like she would her children's scout badges. Stevens can be found on the Alexstrasza server but eschews PvP as she's usually gaming with her kids and helping their characters.

Says candidate Stevens:

WoW is the sum total of my experience. We’ll get Lich King when it comes out. The boys play Xbox live, Halo and Call of Duty series, though Guitar Hero is getting quite a bit of play now. As a parent, I will not allow GTA in my home – that is my choice. If you’d like to play it in your home, go for it.

If she wins in November, she'd join Sen. Ray Tenorio, level 70 Dwarf Priest of the Guam legislature, as known MMO-gaming lawmakers. However, Stevens' opponent, Deb Heinrich, is a two-term incumbent and vice chair of the General Assembly's appropriations committee (which is joint House and Senate). Not sure how things shake out in Connecticut, but typically that's a tough resume to beat. Stevens herself is an attorney and was a prosecutor for the Manhattan District Attorney. Thus ends my handicapping of the race.

The WoW-Playing Candidate
[Wandering Goblin]

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Sat, 07 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014193&view=rss&microfeed=true
<![CDATA[ World Of Warcraft Gamer Arrested For Kidnapping Underage Player ]]> Morgan Douglas Jones was arrested on kidnapping charges when Saddie "Elaine" Julian, just 14 years old, ran away with him on a trip from Boise, Idaho to Franklin County, Washington. That's where Jones was ultimately arrested and Julian was recovered safely. According to police detectives, the two had met in World of Warcraft. Jones is 27 years old and apparently the police get all uptight about you transporting girls half your age across state lines.

An Amber Alert was issued for Julian last week, but authorities caught up with the two alleged WoW fans earlier today. Incidentally, Jones was driving a 2008 Chevy Aveo with the license plate OMGROFL. True story. It's one of those rare runaway/kidnapping situations we can all laugh about. Good times.

Missing Boise teen found safe at Wash. campground [KTVB - thanks, Patient]

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Mon, 02 Jun 2008 19:20:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012489&view=rss&microfeed=true
<![CDATA[ Holiday Timewaster: WTF?! ]]>

While I have enough work to kill an ox this weekend, I took some time last night to play with this delightfully silly side-scrolling WoW sendup. Here's one introduction to a quest: "Now that you've begun to get the hang of that most fundamental of skills - killing shit - and started to properly become a bit more class conscious, we can tackle a slightly more disturbing problem." Karl Marx even makes an appearance (never mind the Mario appearance pictured above). It's worth checking out if you've got some extra time to waste this holiday (in the US) weekend.

WTF?! [via Grand Text Auto]

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Sat, 24 May 2008 13:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5010859&view=rss&microfeed=true
<![CDATA[ Digital Culture, Play, and Identity: A World of Warcraft Reader ]]>

Looking for new reading material? A new book is out examining WoW, and is available from Amazon for the nice price of $19.77 (not bad for a book coming from an academic press!). I'm personally really fond of edited volumes, and this one sounds pretty interesting — both in the contents and background of the research. Scott Rettberg, one of the contributors, explains:

Hilde G. Corneliussen and Jill Walker Rettberg ... edited this volume, which is the first book-length anthology to carefully read the culture of the world’s most popular massively multiplayer online game. The anthology is the product of a unique collaboration. The volume’s contributors all played the game together for a year in a guild of academics known as “The Truants” before writing their chapters, each of which examines the game from a different theoretical/analytical bent. There are thirteen chapters in the book.

According to the publishing blurb, they're cutting a pretty wide swath here:

The contributors examine the ways that gameworlds reflect the real world—exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character—both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors—who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies—reflect the breadth and vitality of current interest in MMOGs

I'm currently up to my neck in reading on Japanese imperialism, but this is definitely on my list of to-dos this summer.

Digital Culture, Play, and Identity: A World of Warcraft Reader [GrandTextAuto]

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Sat, 17 May 2008 10:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5009449&view=rss&microfeed=true
<![CDATA[ Boys Pay Hookers To Play Halo And...Oh, That Story Isn't Real ]]> If you've been trawling the recesses of the internets for the past week or so, you may have come across a story about a pair of 13 year-old kids who lied about winning a WoW tournament, booked a swish hotel room then paid for two $1000-a-night hookers to come upstairs and play Halo with them. For their troubles, the pair have allegedly been "convicted of fraud". It'd be a pretty funny story if it was true. Thing is, it's not. Kiwi site Stuff actually bothered to check with the police in Newark, Texas, where the events supposedly took place, and were told:

As far as we know, this story is a hoax. There have not been any arrests here, and we're not aware of any convictions like that in this county.
Hint: as soon as the story involves midgets, and not just hookers, Xbox and WoW, there's a good chance it's too good to be true.

Did a 13yo buy hookers with dad's credit card? [Stuff.co.nz, via GamePolitics]

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Thu, 15 May 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391055&view=rss&microfeed=true
<![CDATA[ Chengdu Police Arrest Two Gold Farmers ]]> Chengdu.jpg Steve at PlayNoEvil noted this little news story, which involves two Chinese gold farmers who have pulled in over $200K USD being arrested in China. Why? How, exactly? Well, it would appear that one of the pair felt they were being swindled out of profits and reported his partner to the police:

Chengdu's Shuangliu county has arrested two virtual item and currency traders, surnamed Li and Zhang, focused on tapping out The9's (Nasdaq: NCTY) licensed MMORPG World of Warcraft (WoW), reports Chengdu Evening News. Police arrested the pair after Li reported Zhang for unfair revenue distribution. Going into business last August, the gold miners accumulated more than 20 employees with 20 computers to generate RMB 1.6 million in seven months of dealing.

Oopsies. I'll be nosing around for more on this story (like exactly what the pair was arrested for), but if any intrepid readers come across anything, send it my way. As Steve at PlayNoEvil notes, "Turn up the Irony Meter to 11. After all, with all of the complaints in the US about gold farming, it takes the Chinese to stand up and do something about it."

WoW Gold Miner Offers Himself Up To Police [Pacific Epoch via PlayNoEvil

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Sun, 11 May 2008 12:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=389318&view=rss&microfeed=true
<![CDATA[ New Wrath Of The Lich King Details Galore ]]> A press event earlier these week has resulted in a veritable flood of new information regarding the upcoming World of Warcraft expansion, Wrath of the Lich King. Most of the news floating about is regarding the Death Knight hero class, fleshing out the details of the eagerly awaited addition, as well as some information on the raids players will encounter in the frozen lands of Northrend.

Every player with a character over level 55 will be able to create one Death Knight per realm. The new character will start at level 55 with a full compliment of abilities at their disposal, the reasoning here being that anyone who has leveled that far will be able to get the hang of the new abilities quickly. Anyone who has ever played with a recently eBayed character can tell you this is a complete falsehood, but it'll be amusing to watch at least.

Speaking of amusing, Death Knights will also gain the ability to raise fallen enemies and comrades as ghouls to continue the fight. If you raise an ally in this fashion they will get a choice of whether or not to take control of their violated corpse. Good times!

Death Knights will also be the first character class that harnesses the power of disease, so expect to see +disease items going for a premium in the auction house come the expansion's release.

Other new information involves the raids present in WofLK, which instead of forcing players into 10-man or 25-man groups will come in two varieties each. That means that any raid dungeon in the expansion will have a 10-man and a 25-man option, with the drops for those gathering a bigger group being relatively more powerful.

This feature alone is worth the price of admission for me (like I wouldn't have bought the expansion anyway). As a more casual player (my current guild has 2 people in it), I regret that I've never gotten a chance to see some of the bigger raid instances from past updates. Scaling the raids is an excellent way to let folks experience all the expansion has to offer while still rewarding the big raiding guilds for performing the enviable feat of keeping 25 people from tearing each other's throats out every five minutes.

Incidentally, not one raid boss has been created yet. I'm sure they'll get around to that eventually.

Another fun fact, Northrend will have it's own flying mounts, as well as allowing players to use their Burning Crusade flying mounts in the new zones, while the old world still remains sadly flying mount free due to design constrictions. Maybe they'll come up with some suitable lore reason for this. Whirring sky razors infesting the two main continents perhaps? The Blizzard writers are nothing if not resourceful.

There really is a ton of information out there from several different source, including GameSpy and Curse.com, so I'm extremely grateful to the folks at MMO Champion for rounding up all the pertinent information in one place. Hit the link below and prepare to spend the rest of your Friday reading about Wrath of the Lich King.

Wrath of the Lich King Preview [MMO Champion - Thanks Wingsoverglory!]

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Fri, 09 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388942&view=rss&microfeed=true
<![CDATA[ Americans Now Spend $1 Billion A Year On Game Subscriptions ]]> Whenever a developer who works for a company that doesn't make MMOs pipes up and says "PC gaming is dead", they really mean they just can't make money selling what they're selling. Maybe it's because of piracy, like many say, but hey, maybe it's also because they don't make MMOs, because NPD figures released today show that Americans spent over $1 billion on online subscriptions last year. That money came from an estimated 11 million subscribers, the majority of whom were obviously playing WoW, with RuneScape, LotRO, FFXI and City of Heroes following (in that order) in its wake. NPD say "it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales", and really, none of us are in a position to argue with that.

Online subscriptions exceed $1 billion a year, says NPD [GI.biz]

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Thu, 08 May 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388776&view=rss&microfeed=true
<![CDATA[ Uwe Boll Wanted To Do A WoW Movie, Blizzard Said No, Thanks ]]> Uwe Boll likes games. Likes making movies based on games. Likes making movies based on games involving swords, castles and magic. Guy's got a track record. So Uwe Boll making the World of Warcraft movie, it just fits, right? Did for Boll. Didn't for Blizzard. Boll says:

I got in contact with Paul Sams of Blizzard, and he said, 'We will not sell the movie rights, not to you...especially not to you. Because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it."
But what if it was a good movie, Uwe? Oh, right...
Uwe Boll Won't Ever Be Entering The World Of Warcraft [MTV, via VG247] [Pic] ]]>
Mon, 21 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381950&view=rss&microfeed=true
<![CDATA[ This Deluxe WoW Figure Will Totally Kick Your Ass ]]> Don't confuse old Brave Highmountain here with your regular, run-of-the-mill World of Warcraft figures. Those things are for the Average Joe and his Average Toy Shelf. This thing, like last year's Illidan Stormrage, is deluxe. A deluxe Tauren Hunter, to be precise, which has a ton of detail, and will most likely sell like hotcakes when its released in December.
World of Warcraft Deluxe Collector Figure: Series 3 [Action-Figure]

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Tue, 15 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379739&view=rss&microfeed=true
<![CDATA[ The World of Warcraft MacBook Pro ]]> Yes, there are Mac gamers. And some of them play World of Warcraft. This individual here laser-etched MacBook Pro. Took about twenty minutes to do on a laser-etching machine. Well, whaddaya think?
MacBook WoW [Flickr via Geekcrafting and Uberdork via Alice]

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Mon, 14 Apr 2008 05:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379250&view=rss&microfeed=true
<![CDATA[ Has WoW Peaked? ]]> World of Warcraft's big. Bigger than the Beatles and Jesus combined. But it can't last forever, and one day, sure as the sun rises, it will peak, before beginning the slow, torturous decline into oblivion. Any bets on when that peak will occur? If you ask THQ's Jack Sorenson, it's right now:

I wish I could see the numbers, but my guess is that it probably already has peaked - but it's still a great business.
Hope he's right. No disrespect to WoW, but I'd like to hear about something else in the MMO space for once. All the WoW this, WoW that, it's getting boring!
THQ: "Warcraft has peaked" [Eurogamer] [Pic] ]]>
Tue, 08 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377613&view=rss&microfeed=true
<![CDATA[ WoW Player Still Suing IGE For Gold Farming ]]> igelogo.jpg One would have thought the lawsuit filed last May by Florida resident and WoW player Antonio Hernandez against gold farming juggernaut IGE would have disappeared long before now, but it's still alive and well. Despite IGE's claims that their U.S. operation is no longer involved in the virtual gold business, Hernandez's attorney C. Richard Newsome believes the pertinent issues still need to be addressed.
"The real significance of this case is, 'What are the rights of the [virtual world] community members when they go online?'"
Newsome argues that players entering the game agree that they "may not sell items for 'real' money or otherwise exchange items for value outside of the [virtual world]." The only problem here is that the same agreement recognizes that the player has no ownership or property rights in the game.

IGE's attorney seem to be familiar with the agreement, having argued in court papers that players don't have the right to even bring forth this lawsuit. It's sort of like a person trying to sue a thief who swiped the lawnmower he sometimes borrows from his neighbor. Still, they are ready to fight if need be.

"The stakes are high and our intention is to address [the lawsuit] in court," Miller said.
So where is Blizzard in all of this?
"We believe that shutting down gold farming and real-money transfer is in the interest of all World of Warcraft players and that a victory in this case would have a positive long-term effect on the online gaming industry as a whole," said Paul Sams, Blizzard Entertainment's chief operating officer
Um, shouldn't you guys be the ones doing this? I mean, Hernandez doesn't have a legal leg to stand on. Supporting him is great and all, but perhaps you could do more to keep this sort of thing from happening instead of just standing behind Antonio and nodding encouragingly? That would be great.

We'll keep you posted in case anything ever comes of this whole mess.

Video game fan asks court to ban real sloth and greed from World of Warcraft
[South Florida Sun-Sentinel.com]

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Tue, 08 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377257&view=rss&microfeed=true
<![CDATA[ Chill Out With World of Warcraft ]]> Pent up anger is bad. So, best way to relax and feel less angry? Take it out on video games. A new study at Middlesex University says that the 292 male and female World of Warcraft players between the ages of 12 and 83 (bwah?) felt calm and tired after playing. Says research Jane Barnett:


This will help us to develop an emotion and gaming questionnaire to help distinguish the type of gamer who is likely to transfer their online aggression into everyday life.

Oh. Okay. Well, thanks!
New Study [Next Generation] [Pic] ]]>
Wed, 02 Apr 2008 06:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374965&view=rss&microfeed=true
<![CDATA[ Blizzard Versus Glider: The Motions ]]> blizzardmotions.jpg Last year, Blizzard decided to go after Glider (the botting program that lets you skip past the grind and get to the good stuff); Michael Donnelly, the guy behind Glider (who has apparently made nearly $2.8 million off of it) is fighting back, and now both sides have filed motions arguing their case. The summary judgment briefs and analysis have been making the rounds the past week or so: Blizzard claims that Glider infringes on the EULA of WoW by copying portions of code and is pissing of WoW players (as well as gobbling up resources), while Glider is saying that grinding to level 70 is boooooring and they're just helping players get to the fun bits. Both sides are seeking to be declared victorious without having to go through a protracted legal battle. We'll see what happens and who comes out on top.

Terra Nova has mirrors of the summary judgment motions, as well as a quick little wrap-up; Rock, Paper, Shotgun gets to the nitty gritty and also has a poll (question: 'Should Blizzard crush Glider?' options: 'Aye! Bots = cheating,' 'Nay! Grinding = misery,' 'Ayenay! Blizzard should provide a levelling service themselves' - thus far, 'Aye!' is winning), and PlayNoEvil has some analysis up from a security standpoint.

Blizzard v WoW Glider: Interesting, no? [Terra Nova]; Democracy Inaction: Blizzard vs Bots [Rock, Paper, Shotgun]; World of Warcraft Warden vs. Glider - Which is the Lesser Evil? Who owns my computer? {PlayNoEvil]

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Sat, 29 Mar 2008 15:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=373770&view=rss&microfeed=true
<![CDATA[ World of Warcraft, Now More Terrorist Insightful Than Ever ]]> Members of the U.S. intelligence community are soon to be on the hunt for dangerous terrorist boogey-men inhabiting online games like World of Warcraft. At least, that's what what we assume they'll tell their superiors, when conducting a four-hour plus raid on taxpayer time. According to fun speculation from Wired, WoW might not just tell us who is going to blow up national treasure X or spread communicable disease Y, it may tell us how.

Wired's David Thier contends that in-game plagues like Corrupted Blood provide real-world insight into terrorist tactics that traditional computer sims can't. Why? Artificial intelligence is little match for genuine human intelligence, which may (or may not) be better at exploiting holes and vulnerabilities.

MMOs may also give better insight into "civilian" behavior, but fails in the sense that real world death and in-game death don't quite have the same impact.

Watch out, sexless griefers. Someone may be keeping an eye on you. Now back to less fear-mongering...

World of Warcraft Shines Light on Terror Tactics [Wired]

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Thu, 20 Mar 2008 17:40:02 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=370460&view=rss&microfeed=true
<![CDATA[ Yes, A Third Series Of WoW Figures ]]> Here, more World of Warcraft figures for the unhealthily obsessed to spend their real-world dollars on. These are the third series to be released by DC Direct, and while they won't be out until November, they figure March is early enough to begin whetting your appetite with pictures. Four figures will make up the series: a Blood Elf Paladin, a Dranei Mage, an Undead Rogue and a Human Priestess. Lookers, the lot of them.
World of Warcraft Series 3 [Action-Figure]

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Tue, 18 Mar 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=369031&view=rss&microfeed=true
<![CDATA[ Human Killing Machine: The Game... Not the Blogger ]]>
There's been plenty of talk lately about Street Fighter IV. And good thing, because the game kicks ass. But what about those shameless knock-offs of the original Street Fighter? What about, say, Human Killing Machine?

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Fri, 29 Feb 2008 09:14:51 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362336&view=rss&microfeed=true
<![CDATA[ Forbes Predicts Future Classics ]]> The financial minds at Forbes have taken off their big business hats for a moment to focus on a more pressing topic: classic video games. Which of today's titles will become immortalized in our hearts, marble statue-ized into our next Super Mario Bros 3s that we can't put down a decade later? Well, they've compiled a list of their top ten and it's...actually not that bad. And of course, Mario has made an appearance.

Portal Brain Age 2 Legend of Zelda: Phantom Hourglass BioShock Puzzle Quest Rock Band Super Mario Galaxy Wii Sports The Witcher WoW: Burning Crusade
Needless to say, a fiery debate will rage in the comments and give this list a good sorting. I'm actually not so sure about BioShock, of all choices, as single player FPS experiences don't seem to stand the test of time (meanwhile, multiplayer is a whole different story).

And now that the industry has become so successful at creating high quality, more polished sequels, will any of these titles really be in play a decade from now?


The Future Of Videogames
[Forbes via WiiWii]

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Tue, 12 Feb 2008 12:00:56 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=355540&view=rss&microfeed=true
<![CDATA[ Blizzard Love Portal In Their Own, Special Way ]]> Companion cube jokes: totally overplayed. WoW: totally overdone. Yet somehow, throwing the two together under the umbrella of Valentines Day (or, to be more precise, the "Love Is In The Air") celebrations warms the very cockles of my heart. Don't ask me why. It just does. And don't ask about my cockles, either.
The companion cube cannot remain through the testing [WoW Insider]

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Mon, 11 Feb 2008 23:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=355296&view=rss&microfeed=true
<![CDATA[ WoW Mana Drink Reviewed ]]> There is nothing imperfect about this video. From the family in the background to the registration watermark, the objectivity with which Zachary Garrison reviews the new WoW Mana Energy Potion in the face of oft-wannabe YouTubers is completely charming, even to our cold, cold hearts that pump the salty-delicious tears of children through our veins in lieu of more traditional blood.

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Mon, 11 Feb 2008 14:00:32 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=354994&view=rss&microfeed=true
<![CDATA[ China's 'Online Opium' Industry Booming ]]> opiumsmoking.gif In contrast to the consequences of the one—sided treaties of the original Opium Wars, it's the homegrown companies that are making out like bandits in China's growing online gaming industry. Even veterans of the China scene (like WoW) are losing ground in the battle for a piece of the Chinese market — domestic developers are quickly gaining market shares and an ever—increasing slice of the nearly $14 billion USD market:

One Shenzhen gamer, 28-year-old Dong Jun ... said he used to spend 400-500 yuan per month on the immensely popular ... [WoW] but has since initially reduced his expenses with a free game called Chi Bi ....

"With Chi Bi I only pay for upgrades and not many of them," Dong said. "I quit WoW because I was spending too much money on it and it was also ruining my dating life. I like the history and tradition and action in Chi Bi also. It's more familiar."

Another mainland game fanatic, 30-year-old Janson, said he also swore off WoW in favor of free domestically designed games due to financial pressure and his professional work load. "I was paying 200 yuan a month for WoW and too many hours," he said. "It was affecting my job performance."

There's no doubt that the domestic companies are growing by leaps and bounds — and the free—to—play model probably has something to do with that. Will Western companies start changing their business practices to appeal to the hugely lucrative Chinese market? Or will WoW et al. fall by the wayside in the face of an onslaught of domestically produced games?


Profits high from China's online 'opium'
[Asia Times Online]

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Sun, 10 Feb 2008 11:30:29 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=354651&view=rss&microfeed=true
<![CDATA[ Companion Cube Fetches $365 On Ebay (Plus Shipping!) ]]> Do you remember those official 6-inch plush companion cubes that sold out on Valve's website faster than you could say, "Boy, I bet I could buy a bunch and sell them for crazy prices on eBay"?

Originally retailing for $29.95, one recent auction just closed for $365 plus $8 to ship. Another is currently bid up to $105 with hours left on the listing. I'm the first to regret not ordering a cube for my own collection, but this Beanie Baby madness has got to stop. It'll give us all a bad name (as well as a vicious reputation within the collectibles circuits).

Unopened Weighted Companion Cube Plush [ebay]

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Fri, 04 Jan 2008 12:00:19 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=340583&view=rss&microfeed=true
<![CDATA[ Bioshock Creator Craves Smash Bros. Brawl and WoW ]]> ssbb_6.jpgKen Levine may have the dark, twisted mind behind Bioshock, but that doesn't mean he can't enjoy the happy-go-lucky violence of a good Nintendo franchise or the happy-go-bored violence of a solid MMO. In a recent interview, Levine told 1UP:
This may disappoint some people with this, but the game I'm looking forward to in 2008 is Smash Bros [Brawl]...[and] now that I finally managed to crack my way into Outland, I'm now psyched for the next WoW expansion.
Is it any surprise? Since the fabled Bioshock II probably isn't coming out next year, who can blame the guy for wanting to play some new stuff?

BioShock Dev Most Excited For Nintendo Wii Game In 2008
[via gonintendo]

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Mon, 31 Dec 2007 10:07:26 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=339125&view=rss&microfeed=true
<![CDATA[ NPR Has Good Taste In Games ]]> Picture%2032.pngI've made fun of NPR more than my fair share, but Heather Chaplin recently did an interesting piece regarding the "games that got away." About 7 minutes of radio gives credit to three incredible games we've seen this year: Portal, Everyday Shooter, and Desktop Tower Defense.

It's worth listening to just to hear Jonathan Mak call Everyday Shooter a "celebration of geometric sexuality." And, of course, I don't know that any Kotaku readers have overlooked any of these three games—but in case you have, yeah, it's time to check them out. I just wish that the radio piece said a little less about GLaDOS, since her evolution of character is one of the most fascinating and surprising (yet gloriously inevitable) elements of Portal. Still, hopefully well-written stories like this on NPR help these games sink into the mainstream consciousness as much as they have our own.

Video Games that Got Away [npr]

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Thu, 27 Dec 2007 14:20:36 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=338206&view=rss&microfeed=true
<![CDATA[ Power Leveling, Cheaper Than Ever! ]]> factory.jpgDespite my snobby gamer attitude, I really don't have strong convictions regarding power leveling. Maybe it's because I don't care how other people play their games, maybe it's because I avoid MMOs like food containing long brown strands of hair. But for those interested in outsourcing a little leveling up for a game like WoW, prices have dropped massively in the past few years. Boosting a character from level 1-60 ran around $350 when such services started, but that price is all the way down to the $129 range. Would you prefer a full level 70 character? That's just $250.

Why are prices so low? Just like any other industry, businesses are competing for marketshare, driving down prices all while powered by an increasingly skilled workforce. And overseas labor = cheap labor. So, friendly Kotaku readers...have you ever been tempted to let capitalism go to town on your Night Elf Mohawk?

Q&A/Essay: 'Smith Sam' Talks Warcraft Power Leveling History [gamasutra][image]

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Wed, 26 Dec 2007 10:40:50 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=337647&view=rss&microfeed=true
<![CDATA[ Blizzard Beginning Developer Podcast ]]> Blizzard fanboys will rejoice today as the studio has announced a new developer video podcast that will start the first week of January. Concerning Starcraft 2 and Wrath of the Lich King, the podcast will include lots of dev interviews, fansite interaction and Q&A. We know, we know. It's another podcast on a mountain of podcasts. But the news is exciting because Blizzard is traditionally extremely tight-lipped about their project development, offering us little more than beautiful CGI movies that even the Rosetta Stone, a case of beer and a weekend can't decipher to those specific details we crave.

Here's their full announcement:

Blizzard is spear-heading its approach to Community Fansites and fans in 2008. It's going full-throttle with a internal Developer video podcast which will bring you interviews with Starcraft 2 and Wrath of the Lich King developers, fansite community interaction with developers, as well as fansite Q&A on video.

The first BlizzCast episode will air online through Blizzard's website the first week of January. Fans will be able to submit questions to the developers through the fansites, who will forward the feedback to community managers: Karune and Nethaera. Fans may win some juicy Swag at the end of each BlizzCast episode. Again, this ongoing video podcast series is produced by Blizzard.

This is an amazing effort that will bring the developers and the community closer. The best of it all is that each BlizzCast (video podcast) transcript will be fully localized to many supported languages reaching hundreds of thousands of Blizzard fans across the globe. This is basically a monthly BlizzCon presentation broadcasted directly to you via hot-download. The audience of BlizzCast Episode 1 and upcoming episodes will be monitored. These is an experimental in-house project. The more fan audience supporting these BlizzCast episodes, the better it will get, as more resources will be put to produce future episodes with full coverage of the development cycles of Starcraft 2, future World of Warcraft expansions and content patches, as well as the two unannounced games. Spread the word across forums online, and share the hype to encourage production of BlizzCast episodes for years to come. Tell all your friends online, at work or school to download episode one the first week of January.

BlizzCast Episode 1

* Interview with Sam Didier (Art Director SCII): Concepting Art for the StarCraft and Warcraft Franchises
* Interview with Jeff Kaplan (Lead Designer WoW): Highlights of Sunwell Plateau and Patch 2.4

(At the end)Sweepstakes/Giveaway: Lots of SWAG :)

Who out there will be tuning in?

BlizzCast Episode 1 on First Week of January [blizzard]

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Mon, 24 Dec 2007 13:30:01 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=337251&view=rss&microfeed=true
<![CDATA[ 'What's In A Death Penalty?' ]]> wowghost.jpg The death penalty of various MMORPGs is a topic of interest to many people - I've seen a number of thought provoking posts, and what more cheerful topic than death of your virtual avatar right before the holidays? Elder Game has a look at the death penalties of WoW and EQ2 and the ramifications of the death penalties, which often spin off to unexpected territory (like the way people play the game):

Most MMO's, however, have relatively punitive death penalties because they are designed for players that want to be challenged, not just engaged. The theory goes that if a game doesn't punish you for playing poorly, then your rewards for playing well will be hollow and without much significance. That's true to an extent ... but of course, that's only true if "playing well" is your motivation for playing the game.

But the death penalty has other side-effects, too. If the penalty is lenient, players find themselves experimenting with more tactics, exploring the landscape more, and poking into nooks and crannies of the game. If the penalty is harsh, they tend to stick with the strategies they know. Good survival strategies become more valuable, and in many games, players find that grouping together makes for a better survival strategy. So we often find that strong death penalties correlate with more grouping.

It's an interesting little piece on the ramifications of one bit of game design. I always like seeing pieces like these - especially when the discussion spins off to different territory entirely.

What's in a Death Penalty? [Elder Game via GameSetWatch]

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Sun, 23 Dec 2007 14:00:00 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=337124&view=rss&microfeed=true