<![CDATA[Kotaku: World of Warcraft]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: World of Warcraft]]> http://kotaku.com/tag/world of warcraft http://kotaku.com/tag/world of warcraft <![CDATA[ Amazon Gold Boxes Blizzard's Best ]]>

As I am writing this I am watching the clock slowly tick down on the Diablo Battlechest for $27.99, wondering whether or not I should just go ahead and make the purchase or spend hours sorting through my collection of over a thousand PC CDs and DVDs, searching for the copies I already own. Today Amazon.com is all about Blizzard's big games, which makes sense considering Blizzard isn't exactly known for their small ones. The Deal of the Day is the World Of Warcraft Battlechest for $26.99, which is nice considering the expansion alone still goes for $30 in most stores.

As of this posting we just missed the Diablo Battlechest, but who wanted to play crappy old Diablo anyway? Everybody? Oh. Whoops. Well now we have The Burning Crusade expansion for WoW for , followed by what? The Frozen Throne expansion to Warcraft III by itself and then the Warcraft III Battlechest? Left up to me it would have been The Lost Vikings all day long, with an ever-rising price to punish latecomers for their lack of urgency.

Amazon's Gold Box Deals [Amazon.com - Thanks Travis!]

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Wed, 23 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028167&view=rss&microfeed=true
<![CDATA[ It's Official - Achievements Coming To World Of Warcraft ]]> While most companies were driving themselves crazy at E3 this week, Blizzard quietly confirmed rumors from early last month, officially announcing achievements for World of Warcraft, coming with the next expansion, Wrath of the Lich King. Achievements are broken up into several categories - PVP, Dungeon and Raid, Quests, Professions, Events, World Exploration, Reputations, and the more whimsical General category, which includes an achievement for getting a shave and a haircut using WotLK's new barbershop feature.

Some achievements will carry rewards such as tabards, pets, and other prizes, and Blizzard promises more with each new content update. Players will be able to compare their achievements with others both in-game and via the Armory.

My girlfriend just got her first character to 70 this week, and asked me what she could do now. If she can be patient it looks like Blizzard has an answer forthcoming.

Wrath of the Lich King Achievements [World of Warcraft]

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Fri, 18 Jul 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5026671&view=rss&microfeed=true
<![CDATA[ Yep! Next KOTOR Is MMO ]]> As EA confirmed today, the next Knights of the Old Republic is going to be a MMO. From Portfolio.com:

"We've got two of the most compelling MMOs in the industry in development," said Riccitiello. The first title, based on the Warhammer property, will launch soon. "And the one that people are dying for us to talk to them about — in partnership with Lucas, coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry at the point when we get closer to telling you about it."

Does Riccitiello mean the oft rumored Knights of the Old Republic Online? "Yes," he said.

Watch out World of Warcraft, you just might have some serious competition here.

EA to Play in Knights of the Old Republic [Portfolio]

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Thu, 17 Jul 2008 16:35:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5026492&view=rss&microfeed=true
<![CDATA[ Wrath Of The Lich King Beta Sign-Ups Open ]]> Now's your chance, World of Warcraft players! The Wrath of the Lich King beta opt-in button under account management on the World of Warcraft web page is now eagerly awaiting your forceful mouse button click. Yes, just one click is all it takes to throw your name into the very large hat Blizzard will pick from to determine beta participants. No word on when the beta itself will start, but I doubt they'd make the opt-in button live and get everyone excited if it wasn't happening anytime soon.

What are you waiting for? Head over there and signup! Considering the number of WoW players located in the United States and Europe, you might want to stop by the gas station for some lottery tickets while your at it, just to experience more favorable odds.

Wrath of the Lich King Beta Opt-In Now Open [World of Warcraft via WorldofWar.net]

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Thu, 03 Jul 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021964&view=rss&microfeed=true
<![CDATA[ WoW Tyrael Pet In The Polygonial Flesh ]]> Like me, many of you folks drooled over the mere idea of the Blizzard Worldwide Invitational exclusive Archangel Tyrael pet for World of Warcraft. Now we get to see the little guy who'll have players /telling the lucky recipients with "Were'd u get tht?" from now until the end of time. Blizzard just updated the WoW build on the public test realms, and the nice folks at MMO Champion rooted around in there until they came up with these images of the in-game model for the Diablo II (and presumably III) star.

I want one. Strike that, I need one. My soul cries out for it, but not so badly that I am willing to spend more than of $600 to snag one off of eBay. I'll just use the old model-swapping technique. Sure, no one else will see him and he'll make panda noises, but the screenshots will be fantastic.

Tyrael Mini Pet, Blizz Auth, Blue posts [MMO Champion - Thanks Jim!]

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Thu, 03 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021893&view=rss&microfeed=true
<![CDATA[ Judge Delivers World Of Warcraft-Inspired Decision ]]> If I had to have a favorite judge, chief judge of the Delaware Court of Chancery William B. Chandler III would be the man. Chandler is famous for his deep understanding of the cases he rules on, from referencing 50 Cent to channeling Ray Charles for an opinion on a Coca-Cola case (baby-uh huh). Issuing a decision on the case of the Wayne County Employees' Retirement System seeking an injunction against the Activision-Blizzard merger, Chandler got all kinds of World of Warcraft philosophical.

In some ways, perhaps, the world of Mergers and Acquisitions is a massively multiplayer role playing game as well. Like in World of Warcraft and other games, the participants in the M&A field take on certain roles, interact in their own community, hone specialized skills, and even develop a unique, somewhat curious vernacular. One particular quest in the world of M&A is disclosure litigation. In the instance of disclosure litigation presently pending before this Court, the world of M&A meets the World of Warcraft.

All I can see is a man in a business suit with a yellow exclamation point over his head. Hit the jump for Judge Chandler's stunning conclusion.

In the role-playing game that is this disclosure litigation, both sides have played their respective roles well. Plaintiff has vigorously battled for additional information about the proposed transaction, and, indeed, additional information has been released by the Company during the pendency of this litigation. Likewise, defendants have responsively and effectively addressed the many variations of claims that plaintiff has proffered. Ultimately, however, there still remained three outstanding disclosure claims for the Court to resolve. Like any game, this one has rules, and the most essential rule of disclosure is materiality. Because the plaintiff could not establish the materiality of its final three disclosure claims, the motion for a preliminary injunction is denied. The July 8, 2008 meeting may proceed. GAME OVER.

I love this man.

In Chandler Opinion, World of M&A Meets ‘World of Warcraft’ Video Game
[The Wall Street Journal via Game Politics]

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Thu, 03 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021851&view=rss&microfeed=true
<![CDATA[ Blizzard WWI WoW Pet Revealed ]]> Well that cinches it...I am going to have to call out a hit on Leslie Smith, for in her Blizzard Worldwide Invitational swag package she received a key redeemable for a new World of Warcraft pet. While not something I am normally too worried about, Blizzard poster Barnakk in the WoW forums just revealed what exactly the mystery pet is.

The pet itself will be a miniature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adventures in Azeroth! Pictures of this amazing new pet will be available on the official website soon for everybody to check out.

That's right, Archangel Tyrael from Diablo II, who now graces the main page of the Diablo III website. I need him, if only to counteract the evil forces of my Collector's Edition mini-Diablo. Sorry Leslie, nothing personal!

Worldwide Invitational In-Game Pet Redemption [WoW Forums via WorldofWar.net]

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Wed, 02 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021391&view=rss&microfeed=true
<![CDATA[ Guy Uses Astronomy To Determine Size, Density Of Azeroth ]]> Azeroth probably seems big when you're trotting across it, but have you ever wondered just how big? James Wallis did. James Wallis is also a huge nerd, and has used science (specifically, things like astronomy) to not only determine the actual size of the planet, but also its density and gravity as well. For the record, its gravity is almost the same as ours, so loot drops no faster or slower on Azeroth than it does on Earth.

n00b World Reorder, part 1 [Cope, via Boing-Boing]

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Wed, 02 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021344&view=rss&microfeed=true
<![CDATA[ Sams: No Free WoW ]]> It's currently popular to theorize that nearly all gaming will end up free or nearly free at some point, distributed via browser and monetized through ad support, microtransactions or scalable subscription models. Faith in this business model's been instated by the early success of many free-to-play web-based MMOs (many of them for kids, mind).

But what about the arguable king of all MMOs, World of Warcraft? Will it ever get on the trendwagon and go free, or offer a free option, at least? Not so much, says Blizzard COO Paul Sams, as part of an in-depth Gamasutra interview:

I don’t envision us changing the business model for World of Warcraft. It’s been working really well in each of the markets.

The game has been designed in such a way to where we determined the business model to wrap that around what the game experience was. Given that we’re not looking to significantly modify the overall gameplay experience, which is I think is something you’d need in order to do item-based stuff, what that says to me is the business model’s going to remain the same for WoW, and then as new products come about for Blizzard, we’ll look at what the business model is that’s right for each of those games.

If we make a game that’s right for an item-based game, then we would do that – if it’s the right business model. But really, the game drives what the business model is. And WoW has been built in such a way where I don’t think that would be the way we’d go.

It is an interesting point that microtransactions-driven business models need a concurrent gameplay structure to support it. Okay, then!

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Tue, 01 Jul 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021264&view=rss&microfeed=true
<![CDATA[ The Man Behind Diablo III Talks Plot, Lore and Battle.Net ]]> By: Lesley Smith
Diablo III is so in right now. After the unsurprising announcement about Blizzard Entertainment’s latest game, we pinned down man of the moment, lead designer Jay Wilson, down for a chat about the latest installment in the Diablo franchise.

Kotaku: So, Jay, what can you tell us about the storyline of Diablo III?

Jay Wilson: In the previous two games, Diablo and his two brothers, Mephisto and Baal, were the three Prime Evils of a world called Sanctuary. Where we start off in Diablo III, it’s twenty years later (after Diablo II: Lord of Destruction) and the brothers are gone, they’ve been vanquished. Essentially everyone was kind of geared for Hell to actually invade. At the end of Lord of Destruction, the Worldstone was destroyed, it left a giant crater and everyone was expecting the hordes to come pouring out of it and nothing happened. So, Deckard Cain is one of our main characters from the first two games, he’s spent the last two decades trying to find out where the last two Evils are, what they’re doing and why the invasion didn’t happen. A lot of the rest of the story focuses on Tyrael, the Angel of Justice, and what’s happened to him since that event as he was actually the angel who destroyed the world.

Kotaku: From a lore point of view, the mythology of Diablo seems just as complex as it is for Warcraft or Starcraft, do you think this is important?

Jay Wilson: Yes, absolutely, it’s one of our main focuses of the game. What was funny was that when I gave you the synopsis of the game, it feels so simple! We love the story.

Kotaku: You said earlier that you’d been working on the game for what, four years? Do you think that taking longer over a game improves the final product significantly?

Jay Wilson: Four …. or five, somewhere in that area. I think taking as long as a game needs to take guarantees that it’s a good game. It’s hard to say whether it improves the end product but sometimes it’s necessary. Blizzard only releases great games so if it’s not great we just don’t release it. One of the things I would want to say, especially to our most patient fans – the ones that have been hoping for Diablo III - is that I hope they see it’s a testament of our love for the franchise that we wouldn’t release it before it’s good and ready. We’ve really spent this time trying to make a sequel that was worthy of them.

Kotaku: In the demo you showed during the Opening Ceremony, you gave us a glimpse at the Witch Doctor class which seems to use several spells similar to those found in World of Warcraft. Do you worry that some fans will think you’re just copying aspects of WoW?

Jay Wilson:
No. Do I think people will say that? Yes, I think they will. One of the things I like to remind people is that it’s okay to steal from ourselves. A good idea is a good idea and a good skill is a good skill and so when we look across all our games we borrow from each other all of the time. But the really key and important thing is do we play like World of Warcraft? No! We don’t play anything like it, Diablo has a different feel to it and that’s fine. If we look at the history of Blizzard games, at Warcraft I and II, the spell Blizzard appeared, it also appeared in WoW and Diablo II. I almost think it’s more like a signature but as long as a game has enough original stuff that it stands on its own and plays like its own game, that’s what matters.

Kotaku: In that case do you think that this might work in your favour, that WoW players, for example might be persuaded to try Diablo III?

Jay Wilson: Yeah, actually, I do think that. I think players like things that they are familiar with and I don’t think there’s anything wrong with them saying: “Oh, this class is like the warrior in WoW. Cool, I wanna play that!” Especially if it’s going to get them into the game. I think we gain as much as we could lose, people love to see something familiar and the reaction to Whirlwind was a great example.

Kotaku:
You only joined Blizzard recently, does your passion for Diablo stretch back further than that?

Jay Wilson:
Yes, I am a Blizzard fan. My first Blizzard game was Rock N’ Roll Racing so yeah. Warcraft I, II, StarCraft - I’m a huge StarCraft fan, Diablo I and II; Diablo used to be spoken of in hushed tones in my house because I was so excited and I pretty much played Diablo II since the day it came out. It’s one of those games that’s great to go back to.

Kotaku: Why do you think Diablo has captured so much attention?

Jay Wilson:
I think you could pick out a lot of things: the setting’s darker and people like that, especially now. I actually think Diablo II wins on the fun scale. All of the Diablo games, they’re fun to play and that’s important. You could take the most flawed game in the world and as long as it’s fun it’s okay. Diablo II’s super easy to play, you could teach your grandmother to play it in five seconds.

Kotaku:
With the popularity of WoW and other online games, Battle.net seems to have nearly disappeared into the background. Do you think Diablo III will breathe new life into the service?

Jay Wilson:
I can’t really talk about Battle.net but I will say, Battle.net will not be a background. I’ll be huge, the next version will be absolutely Blizzard’s focus. Everyone is going to be thrilled when they see the kind of stuff we have planned! It feeds into our overall focus of providing a really great service for our players.

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Mon, 30 Jun 2008 09:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020721&view=rss&microfeed=true
<![CDATA[ Epic Blizzard Swag Get! ]]> by Lesley Smith

As is expected with Blizzard events, company employees were handing out the much-prized (and instantly eBayable) Goody Bags. The swish mini backpack emblazoned with the WWI logo includes a host of loot, including an in-game pet (which we’ve not yet been able to redeem in Booty Bay), the Beta key, a programme, a figure from the Upper Deck miniature game, a notebook and a mousemat sporting the event’s banner featuring Arthas as well as characters from Diablo and Starcraft II.

We’ll let you know what the pet is as soon as Landro Longshot makes nice and starts talking about the WWI.

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Sat, 28 Jun 2008 02:00:30 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020475&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day 5.5: The Runes Are A'Glowin ]]> Looks like that image you folks were pouring into our tips email all day was indeed a fan-made fake! This is the latest Blizzard splash page, ice5andahalf.jpg, indicating that ice6.jpg is on its way, more than likely to coincide with this morning's opening ceremonies of the Blizzard Worldwide Invitational in Paris. The runes are all aglow now in their pentagram-like configuration, and the eyes more intense than ever before.

What else has changed? The increased details around the eye area seem to rule out the Death Knight...the shape of the nose piece is wrong and there are no etched runes there. In fact, the whole thing feels more biological than anything, despite the straight line to the right where the cheek would be. Leaning towards Protoss now more than ever, though I wouldn't put it past Blizzard making a new Diablo image that coincided with the traits of the other two, just to throw us off.

We'll know for sure in a few hours! Until then we can only ponder the secrets the new winking smiley-face rune holds within. It's almost over folks!

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Sat, 28 Jun 2008 01:25:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020474&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: Counting Down ]]> By Lesley Smith

While the rest of Kotaku are puzzling over that ever changing Blizzard splash screen and the recently revealed purple penguin, I’m sitting in a hotel overlooking the Eiffel Tower and stroking my press pass into this weekend’s Worldwide Invitational. Upon arriving this afternoon, a perky Blizzard employee thrust the nice folder you see above into my hands along with said press pass.

While I’d love to report the folder contains the secrets of the universe, all it happened to hold was shuttle information to the event and – of all things – a walking guide to Paris and a map.

Okay ….

However the event itinerary has been released on the official WWI site; it all kicks off tomorrow morning with the opening ceremony and there’s a press conference right after. Hmmm what could that mean? Whether it’s Diablo 3, a release date for Wrath of the Lich King and Starcraft II, a new IP or all of the above, we’ll be bringing you the news as it happens.

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Fri, 27 Jun 2008 17:40:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020435&view=rss&microfeed=true
<![CDATA[ Age Of Conan Director McRibs WoW ]]> Funcom's Gaute Godager is pretty ballsy for a guy sitting on top of an unfinished MMO. The Age of Conan director cheap shotted his Blizzard rivals in an interview over at Eurogamer, where he compares World of Warcraft to fast food.

"But you know... I'm going to be a bit cheeky now, but if you've been to McDonald's for four or five years, and had your burger and your Coke, sometimes it's great to just have a great steak and a glass of good wine.

"I think that's what we're trying to do. It's more expensive, it's not for everyone and perhaps it's not as easily accessible as WOW is. But it could be more meaty," Godager finished.

At least when I order from McDonald's 9 times out of 10 they put everything I ordered in the bag, Gaute. Hit up the link the see Godager explain why "playing it safe" caused his steak to be served raw without the wine. Gordon Ramsay would have completely lost his shit.

Funcom's Gaute Godager [Eurogamer]

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Thu, 26 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019956&view=rss&microfeed=true
<![CDATA[ Secure Your WoW Account With The Blizzard Authenticator ]]> Speaking from experience, nothing sucks quite as much as logging into your World of Warcraft account to find your carefully cultivated level 70 character naked as the day he was born. Blizzard feels our pain, and has applied the magic of technology to the security issue to create the Blizzard Authenticator, a keychain device that generates a six-digit passcode that you can link to your account via serial number. Once the device is linked you'll have to enter the code from the Authenticator every time you log into the game or access your account settings on the WoW web page. It's so secure that once you've added it to your account you can't remove it without calling Blizzard support directly and verifying your security information.

The Blizzard Authenticator will be available at the 2008 Blizzard Worldwide Invitational in Paris this weekend, showing up for purchase at Blizzard's online store for $6.50 in the near future.

Blizzard® Authenticator Offers Enhanced Security for World of Warcraft® Accounts

Keychain Token Generates Unique Codes Used to Help Prevent Unauthorized Account Access

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today introduced an optional extra layer of security for World of Warcraft®, its award-winning massively multiplayer online role-playing game. Designed to attach to a keychain, the lightweight and waterproof Blizzard® Authenticator is an electronic device that generates a six-digit security code at the press of a button. This code is unique, valid only once, and active for a limited time; it must be provided along with the account name and password when signing in to the World of Warcraft account linked to it.

This optional security measure will be available at the 2008 Blizzard Entertainment Worldwide Invitational, which takes place June 28-29 in Paris, France. In addition, the Blizzard Authenticator will be made available for purchase via Blizzard’s online store in the near future for a cost of $6.50.

“It’s important to us that World of Warcraft offers a safe and enjoyable game environment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “One aspect of that is helping players avoid account compromise, so we’re pleased to make this additional layer of security available to them.”

To learn more about the Blizzard Authenticator, please visit http://www.blizzard.com/security-token.

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Thu, 26 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019890&view=rss&microfeed=true
<![CDATA[ Doing Science In WoW ]]> Here's something fun: a bunch of scientists decided to get together and do some field research, and assembled a conference. In Azeroth. They published their findings in the American Association for the Advancement of Science's magazine, and it's an entertaining read:

Thus began the first scientific conference held in Azeroth, the online universe inhabited by millions of people playing World of Warcraft. Anyone who has been part of a conference's organizing committee knows that some glitches and mishaps are just unavoidable. And as usual, the problems that actually did occur were unforeseen. It was a success nonetheless. By the end of the third day, a real scientific exchange took place, I married one of the conference participants, and within an hour of the wedding, we were all dead.

There are a lot of feel-good stories circulating about how scientists are using online games to study behavior, but this one is a lot of fun.

Slaying Monsters For Science [Science, thanks Gumblackwood!]

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Wed, 25 Jun 2008 15:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019683&view=rss&microfeed=true
<![CDATA[ World of Warcraft Song Coming To Guitar Hero III ]]>
So I seem to be the only person who thinks that calling a game Call of Duty: World At War, a clear mash-up of two major brand names, is an Activision-Blizzard merger joke.

Well how about today's news? It's no joke: Starting June 26, PS3 and Xbox 360 Guitar Hero III owners can download — for free — "I am Murloc," a thrash metal song created by WoW developer Blizzard's very own in-house band, Level 70 Elite Tauren Chieftain.

Remember when people were worried that the crossovers between Activision and Blizzard were going the other way? I bet this will go down more smoothly.

The only question is if this was one of Blizzard president/ Level 70 bassist Mike Morhaime's conditions for the merger.

World of Warcraft joins Portal, Halo and God of War as games that have had songs into today's major rhythm games.

Full release after the jump. [PIC]

GNOMES, ELVES AND ORCS THRASH WITH A DIFFERENT AXE AS

WORLD OF WARCRAFT® JAM DEBUTS AS FREE DOWNLOADABLE CONTENT FOR GUITAR HERO® III: LEGENDS OF ROCK

SANTA MONICA, CA – June 25, 2008 – Combining the best selling game of 2007 with the world’s most popular massively multiplayer online role-playing game, Blizzard Entertainment®’s World of Warcraft®, players across the globe will soon be shredding to a free downloadable track for Activision Inc.’s (Nasdaq: ATVI) Guitar Hero® III: Legends of Rock.

World of Warcraft players will remember the hit “I am Murloc” as the tongue-in-cheek tribute to the beloved race of fish-people by Blizzard Entertainment’s house band, Level 70 Elite Tauren Chieftain. The thrash metal-style song debuted to delighted attendees at Blizzard Entertainment’s BlizzCon™ 2005 gaming convention in Anaheim, CA.

Rock stars will be able to rip it up to “I am Murloc” by downloading it on Xbox LIVE® Marketplace for Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system starting on June 26, 2008 in advance of the 2008 Blizzard Entertainment Worldwide Invitational held in Paris, France June 28 and June 29.

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Wed, 25 Jun 2008 08:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019478&view=rss&microfeed=true
<![CDATA[ Blizzard: Our Fans Get Angry, Yo ]]> Yeah, all fanbases have their eccentricities. Halo fans can be...boisterous. Metal Gear fans can have...interesting ideas on what merits good story-telling. Smash Bros fans can be...well, again, boisterous. But as passionate as those groups are, they haven't got shit on Blizzard fans. Those guys are crazy. And Blizzard knows it. Rob Pardo:

I love our Blizzard fans, they’re the best in the world. But they can get pretty angry...I’ve gotten sixteen-page diatribes.

Completely understandable. We can totally see how the same kind of energy they display scouring the source code of a splash marketing page can be misdirected as pure, white-hot nerd rage.

Blizzard: "Our Fans Can Get Pretty Angry" [Next-Gen]

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Wed, 25 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019405&view=rss&microfeed=true
<![CDATA[ World of Warcraft Was Originally Going To Be Ad Supported ]]> Blizzard's senior VP of game design Rob Pardo revealed at the Paris Game Developers Conference that World of Warcraft was originally intended to be a free-to-play, advertising supported MMO. Pardo said, reacting to the impact of free MMOs in Asia on WoW's success, that "market conditions" forced them to realize that a subscription based model was the way to go.

While we're certain that Blizzard is enjoying the 10 million or so World of Warcraft subscribers forking over $13 to $15 each month in fees, it would be interesting to peek into the alternate universe where WoW was funded by ads.

While we're on subscriptions, Pardo said that one of the reasons behind MMOs failing to take off on consoles is the bite that console makers want to take out. In addition to a "lack of hard drive space, and difficulty in certifying patches" taking a percentage off the top is, literally, laughable to Pardo. Many more Pardo-isms at the full report.

Paris GDC: The Rob Pardo Experience [Gamasutra]

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Tue, 24 Jun 2008 16:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019318&view=rss&microfeed=true
<![CDATA[ Blizzard Teaser Solved? Not Sure, But Don't Get Your Hopes Up Diablo Fans ]]> When Blizzard started up with the teasing again, plastering the official site with a frosty teaser, Diablo III desperation got the better of a few folks who were interested in having their hopes crushed under the boot of the house that World of Warcraft built. Okay, it didn't build the house, but it payed for the jacuzzi and new marble counter tops.

Is it Diablo III? A new franchise? Is WoW getting Coors' Cold Activated Bottle technology?

Fan site World of War is here to scatter the remains of your hopes around a bit more, pointing to a portion of the teaser image that looks a hell of a lot like a rune on Frostmourne, previously feature in Wrath of the Lich King teasers. Look, we're not saying they're right. We're just saying that you might want to put those Diablo III fantasies to bed for now, just to be on the safe side.

We'll be frantically F5ing, waiting for the new teaser pic to pop up in the meantime.

Blizzard Image Solved [World of War]

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Mon, 23 Jun 2008 18:00:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019032&view=rss&microfeed=true
<![CDATA[ World Of Workcraft, The MMO For MMO Characters ]]>

Mystery solved! This has to be what Blizzard is teasing on their website - World of Workcraft - the game World of Warcraft characters play when we aren't looking. The ice is obviously the freezer in the break room in desperate need of defrosting.

I agree with the commenters over at WeGame. This definitely needs a sequel, if only for more Arthas.

World of Workcraft [WeGame.com - Thanks Chilly!]

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Mon, 23 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018775&view=rss&microfeed=true
<![CDATA[ WoW Getting Level 30 Mounts ]]> Remember getting your first mount in World of Warcraft? Getting to level 40 and then doing everything in your power to scrape up that 80-90 gold so you could be the guy proudly running past the walking folks in Stranglethorn? Well those days are coming to an end as Blizzard's latest patch notes reveal level 30 apprentice mounts. From the patch notes themselves:
Mounts at 30?! Yes, it's true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.

Nice! That stretch between levels 30 and 40 always seemed to go so slow, but this should help alleviate things a bit. Now I've got to get onto the PTR and see what level 30 mounts look like. The 40 mounts already seem pretty sub-par to me, I can only imagine the level 30 ones are missing limbs.

Public Test Realm Patch Notes [World of Warcraft - Thanks Edward!]

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Thu, 19 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017956&view=rss&microfeed=true
<![CDATA[ New WoW Comic Due Soon ]]> Wildstorm have announced that, come September, they'll be releasing a new World of Warcraft miniseries. Called World of Warcraft: Ashbringer, it's being timed to coincide with the release of Wrath of the Lich King, and will be based around the tale of the Ashbringer sword. If this matters, it's being written by Blizzard's Mickey Neilson, so stuff like consistency and canon shouldn't be an issue.

New World of Warcraft Comic Series Coming in September [Game|Life]

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Wed, 18 Jun 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017490&view=rss&microfeed=true
<![CDATA[ Europeans Find Good Use For Wii Fit Board: Controlling WoW ]]> Anyone still using their Wii Fit Balance Board? Matthieu and Simon, students at German Research Centre For Artificial Intelligence, are! They've got the board hooked up to a PC via Bluetooth and are using the Nintendo peripheral as a World of Warcraft movement controller. Nice to see some folks still using the Balance Boards innovating.

Oh, and the music used in this video is FRIGGIN' AWESOME.

WoW Fit [Rock, Paper, Shotgun]

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Tue, 17 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017434&view=rss&microfeed=true
<![CDATA[ One WoW Gamer's Descent into Powerlevelling ]]>
Back in November, our sister site in Australia delivered a gripping three-part read on one anonymous gamer's decision to walk away from World of Warcraft — and then re-enter, this time with a powerleveled character. The surrender of his dignity begins, as so many things do these days, by whipping out a credit card and trusting that you won't live to regret it, or be outed for your purchase. As I've said, weekends are made for think pieces, and watching someone else take the fall for risky behavior you may have considered is always train-wreck fascinating. So in that interest, here it is.

Even if you've never played WoW, it's a well written narrative, covering the moral implications and the actual risks of paying someone in a sweatshop to play a game so you can enjoy features and abilities you didn't earn. And the conclusion could pass for any awkward reminder of a purely transactional relationship with another person. And if you do play and you're considering powerleveling, it's a great explanation of what to expect.

And I'm not sure what our policy is, but Kotaku AU ran a disclaimer that, just to cover the bases, should be repeated here.

Disclaimer: Kotaku AU does not advocate the use of powerlevelling services, or the use of any service that violates the Terms of Use or End User License Agreements (EULA) of any game. If you decide to indulge in any such service, you do so at your own risk.

Pros And Cons Of WoW Powerlevelling, Part 1

Pros And Cons Of WoW Powerlevelling, Part 2
Pros And Cons Of WoW Powerlevelling, Part 3

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Sat, 14 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016502&view=rss&microfeed=true
<![CDATA[ World Of World Of Warcraft Launch Coverage From The Onion News Network ]]>

We admittedly slept on the release of the full-fledged sequel to World Of Warcraft, but The Onion doesn't miss a beat, as its coverage of the World Of World Of Warcraft launch helps get us up to speed. The sequel to Blizzard's megahit lets gamers role-play as someone playing WoW, simulating keystrokes and featuring Hot Pockets eating support. Massively multiplayer online games haven't exactly been my cup of tea, but even I got a little tingle seeing a virtual World Of Warcraft player read through the game's Terms of Use Agreement, which looks to make legally binding software agreements fun again.

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' [Onion News Network - thanks, Spencer!]

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Mon, 09 Jun 2008 19:00:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5014820&view=rss&microfeed=true
<![CDATA[ WoW Getting Achievements With Wrath Of The Lich King ]]> You know what World of Warcraft players really need? Another reason not to get up out of their chair, and Blizzard might be giving that to them in the form of in-game achievements in the next expansion, Wrath of the Lich King. According to DeathKnight.info, players in the Wrath of the Lich King alpha can type /achievement to bring up a screen like the one above, which shows various achievements that can be performed for points, which will more than likely then go towards buying gear and such.

As the tag suggests, this is a big old rumor right now, and the screens easily be faked. If you look at the list on the left hand side it does say PVP twice, which is odd, though that could mean battlegrounds PVP and world PVP, with placeholder labels for the time being. If you notice the names of the achievements themselves they are indeed labeled [PH], which likely stands for placeholder.

Would such a feature make you play more WoW? Imagine logging in on day one of the expansion to discover a list of achievements you've almost already finished. Can't have that, now can we?

WotLK to Introduce Achievement System?
[DeathKnight.info via videogaming247]

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Mon, 09 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014609&view=rss&microfeed=true
<![CDATA[ A Politician Who Actually Games ]]> Meet Jeanne Stevens, the Republican nominee for Connecticut's House of Representatives (101st District). She will not allow Grand Theft Auto IV in her home. That's OK, she's also a level 70 Orc hunter in World of Warcraft. As for GTA IV, "If you’d like to play it in your home, go for it."

GamePolitics brought Stevens to our attention, and MMO site Wandering Goblin followed up with a detailed interview that reasonably depicts Stevens as neither a fringe/novelty candidate nor, as a parent, permissive to the point of self-caricature when it comes to games.

She's a mom and a laywer. That's enough motive and opportunity for making an informed decision on her own kids' entertainment choices. And far be it from me to lecture Republicans on their values (but I will anyway) she adopts what is truly a conservative principle regarding video games in the home: "You get to be the legislator, you make the laws of your home. Don’t abdicate that responsibility to the government."

As for her gaming habits, she says her father introduced her to WoW three years ago. She has three characters and recites their stats like she would her children's scout badges. Stevens can be found on the Alexstrasza server but eschews PvP as she's usually gaming with her kids and helping their characters.

Says candidate Stevens:

WoW is the sum total of my experience. We’ll get Lich King when it comes out. The boys play Xbox live, Halo and Call of Duty series, though Guitar Hero is getting quite a bit of play now. As a parent, I will not allow GTA in my home – that is my choice. If you’d like to play it in your home, go for it.

If she wins in November, she'd join Sen. Ray Tenorio, level 70 Dwarf Priest of the Guam legislature, as known MMO-gaming lawmakers. However, Stevens' opponent, Deb Heinrich, is a two-term incumbent and vice chair of the General Assembly's appropriations committee (which is joint House and Senate). Not sure how things shake out in Connecticut, but typically that's a tough resume to beat. Stevens herself is an attorney and was a prosecutor for the Manhattan District Attorney. Thus ends my handicapping of the race.

The WoW-Playing Candidate
[Wandering Goblin]

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Sat, 07 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014193&view=rss&microfeed=true
<![CDATA[ Age Of Conan Biggest MMO Launch Since WoW ]]> Funcom proudly announces that Age of Conan is now passing the one million copies shipped milestone, and with the game still selling out across the western world the number of subscribers should continue to grow at a steady pace. They're calling it the biggest simultaneous Europe/US game launch in history. Of course all of this success leads directly to the inevitable WoW-based marketing blurb.
“Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft,” says Funcom Vice President of Sales and Marketing, Morten Larssen. “The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

I honestly never thought Age of Conan would do this well. Before I actually got my hands on the game all I had seen was some rather under impressive videos and a few lovely screenshots, but now here we are. Now let's see if they can get the promised features like PVP leveling turned on and get the bugs ironed out before they lose a good chunk of that million.

Age of Conan reaches one million milestone

- Standard edition sold out in numerous territories, hundreds of thousands additional copies now shipping - - Officially number one on the charts in all major markets -

Durham, USA – June 6th, 2008 – Funcom is proud to announce that Age of Conan will pass the astounding “One Million Copies Shipped” milestone, in less than three weeks after the launch of the game. Due to overwhelming demand Funcom’s retail partner is now re-supplying retail boxes rapidly while also including new markets to the mix. As a result of the tremendous interest from gamers, Age of Conan has for the past few weeks been claiming number one spots on the sales charts across the western world – including the US, Germany, France and the UK – while receiving glowing review scores from gaming media.

“Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft,” says Funcom Vice President of Sales and Marketing, Morten Larssen. “The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

In the US, Age of Conan has a strong # 1 chart position and is now moving past the 500.000 shipped mark. Meanwhile the attention for the game is growing across the globe, with over 8 million unique visitors from over 200 countries to the Age of Conan websites so far in 2008. The community surrounding the game is also growing fast, with over 800,000 signing up as members of the Clan of Conan fan club.

Age of Conan was launched May 20th in the US and May 23rd in Europe, receiving critical acclaim from media across the globe. “Age of Conan has raised the bar,” wrote US gaming website Gamezone, giving the game a score of 94 out of 100. Gamespot, one of the world’s leading gaming websites, rewarded Age of Conan a 8,5 score calling it “one of the finest online RPGs available”. The game is also receiving acclaim in Europe, where a broad range of early reviews gave an average score of over 90 percent. Funcom is committed to continue to expand and improve on the game by adding more content, features and fixes in order to make Hyboria a favorite place for gamers across the globe, and players can expect some exciting news in the weeks and months ahead.

More information about the game can be found on www.ageofconan.com

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Fri, 06 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013865&view=rss&microfeed=true
<![CDATA[ World Of Warcraft Gamer Arrested For Kidnapping Underage Player ]]> Morgan Douglas Jones was arrested on kidnapping charges when Saddie "Elaine" Julian, just 14 years old, ran away with him on a trip from Boise, Idaho to Franklin County, Washington. That's where Jones was ultimately arrested and Julian was recovered safely. According to police detectives, the two had met in World of Warcraft. Jones is 27 years old and apparently the police get all uptight about you transporting girls half your age across state lines.

An Amber Alert was issued for Julian last week, but authorities caught up with the two alleged WoW fans earlier today. Incidentally, Jones was driving a 2008 Chevy Aveo with the license plate OMGROFL. True story. It's one of those rare runaway/kidnapping situations we can all laugh about. Good times.

Missing Boise teen found safe at Wash. campground [KTVB - thanks, Patient]

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Mon, 02 Jun 2008 19:20:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012489&view=rss&microfeed=true
<![CDATA[ Kil'jaeden Dead, Burning Crusade Ends, Everyone Moves On ]]> Well it's over, ladies and gentlemen. European World of Warcraft guild SK Gaming has downed the final boss of the Sunwell Plateau update, Kil'Jaeden, bringing to a close the events that led to the Dark Portal opening in the first place. Everyone is now instructed to head on home and keep an ear out just in case they discover some long-lost continent to the North of the two main Azerothian continents.

In all seriousness, congratulations to SK Gaming for their accomplishment, which unfortunately only goes to punctuate the awkward balance of story and gameplay in MMOspace. Were this a novel or a movie, this would be considered the greatest of victories. Feasts would be held, Ewoks would sing nub-nub all night long, etc,.

In MMOspace, we just get in queue and kill him again, until we decide to kill somebody else. Woot.

Kil'Jaeden DOWN World First [SK Gaming via Eurogamer]

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Tue, 27 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011067&view=rss&microfeed=true
<![CDATA[ World of Wifecraft ]]> For the ladies out there who know how it is to have their husbands get too caught up in a video game, and the husbands and boyfriends out there who aren't reading this because they're busy raiding Kara, Fark TV's Super Deluxe offers this excellent mode of therapy. Just like in World of Warcraft, these husbands can't get a mount until they reach level 40. Completely hilarious, even managing to make a Leeroy Jenkins reference seem fresh.

[via TheBBPS]

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Mon, 19 May 2008 16:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391750&view=rss&microfeed=true
<![CDATA[ Boys Pay Hookers To Play Halo And...Oh, That Story Isn't Real ]]> If you've been trawling the recesses of the internets for the past week or so, you may have come across a story about a pair of 13 year-old kids who lied about winning a WoW tournament, booked a swish hotel room then paid for two $1000-a-night hookers to come upstairs and play Halo with them. For their troubles, the pair have allegedly been "convicted of fraud". It'd be a pretty funny story if it was true. Thing is, it's not. Kiwi site Stuff actually bothered to check with the police in Newark, Texas, where the events supposedly took place, and were told:

As far as we know, this story is a hoax. There have not been any arrests here, and we're not aware of any convictions like that in this county.
Hint: as soon as the story involves midgets, and not just hookers, Xbox and WoW, there's a good chance it's too good to be true.

Did a 13yo buy hookers with dad's credit card? [Stuff.co.nz, via GamePolitics]

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Thu, 15 May 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391055&view=rss&microfeed=true
<![CDATA[ Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08 ]]> Vivendi Games, which contributed some $340 million to its parent company's "very good" first quarter, continues to place much of its success on Blizzard Entertainment. The World of Warcraft developer provided an impressive $295 million to Vivendi's games division, with a good portion of that cash coming from the MMO's 10.7 million subscriber base. Vivendi says games revenue was down, year over year, with some of that poor performance due to unfavorable exchange rates. Yawn! Who cares about another billion dollar year? We're not Rob Pardo's kids! Where's the next WoW expansion, already?

Wrath of the Lich King is coming in the second half of 2008, says Vivendi's quarterly report. That's as close as we're going to get to a release date for now. Blizzard hasn't officially put a date on the expansion and it's totally realistic it could delayed, as is their wont, but we'll hold tight for a pre-December 31 release, fingers crossed.

Vivendi: Very Good First Quarter - 2008 Outlook Confirmed (PDF) [Vivendi]

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Wed, 14 May 2008 15:40:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009065&view=rss&microfeed=true
<![CDATA[ World Of Warcraft Makes MMO Making Easier ]]> mmohelper.jpg Here's a rather interesting viewpoint on World of Warcraft's MMO genre dominance. Rather than seeing the Blizzard game's dominance as a detriment to new games, EA Mythic's senior designer Josh Drescher suggest that it actually makes developing a new MMO easier.
"If you actually look at the MMO-sphere right now, that is since WoW launched, the vast percentage of MMOs that launched after it have been successful," Drescher explained. "Obviously no one has eclipsed the 10 million subscriber number, but there have been numerous titles that have come out on different platforms and multiple genres all over the world that have been far more successful than MMOs had been previously."
It's an amazing bit of insight that I hadn't taken into account before. Millions of people are now ready for massively multiplayer games, whereas before World of Warcraft the market was a great deal smaller. While WoW still controls a massive chunk of the market, it's a bigger market than ever before. My girlfriend, who was never much of a gamer before WoW is now looking at Age of Conan and Lord of the Rings Online...living proof of the point.

EA Mythic: WoW has made it easier to develop MMOs
[GamesIndustry.biz]

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Wed, 14 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390301&view=rss&microfeed=true
<![CDATA[ BlizzCon 2008 Announced ]]> The relatively annual celebration of all things Blizzard returns this year as the company announces BlizzCon 2008. Perhaps to help avoid the August event crush that occurred last year, which saw BlizzCon, SOE Fan Faire, and Quake Con all taking place over the same weekend, Blizzard has moved the convention back to October, which is when the 2005 original took place. The show will run from the 10th to the 11th at the Anaheim Convention center in California, where fans will be able to get hands-on time with upcoming releases, attend panels, play in tournaments, collect as-of-yet-unannounced spacial, limited edition merchandise, and see hideously inappropriate women dressed up as elves, both Blood and Night varieties. Joy!

Tickets will go on sale within the coming weeks for $100 a pop. Maybe this year I'll actually make it out there. I needs me some free murloc-themed goodness.

BlizzCon™ 2008 Announced Blizzard Entertainment® Gaming Convention Returns to Anaheim Convention Center October 10-11

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three.

"Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them."

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

Hands-on play time with upcoming Blizzard Entertainment releases
Discussion panels with Blizzard Entertainment developers
Competitive and casual tournaments for players to showcase their talents
Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
Costume, machinima, and character sound-alike contests with great prizes
Commemorative merchandise based on the Blizzard Entertainment franchises
A silent auction
More exciting activities to be announced
Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: www.blizzcon.com.


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Mon, 12 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389502&view=rss&microfeed=true
<![CDATA[ New Wrath Of The Lich King Details Galore ]]> A press event earlier these week has resulted in a veritable flood of new information regarding the upcoming World of Warcraft expansion, Wrath of the Lich King. Most of the news floating about is regarding the Death Knight hero class, fleshing out the details of the eagerly awaited addition, as well as some information on the raids players will encounter in the frozen lands of Northrend.

Every player with a character over level 55 will be able to create one Death Knight per realm. The new character will start at level 55 with a full compliment of abilities at their disposal, the reasoning here being that anyone who has leveled that far will be able to get the hang of the new abilities quickly. Anyone who has ever played with a recently eBayed character can tell you this is a complete falsehood, but it'll be amusing to watch at least.

Speaking of amusing, Death Knights will also gain the ability to raise fallen enemies and comrades as ghouls to continue the fight. If you raise an ally in this fashion they will get a choice of whether or not to take control of their violated corpse. Good times!

Death Knights will also be the first character class that harnesses the power of disease, so expect to see +disease items going for a premium in the auction house come the expansion's release.

Other new information involves the raids present in WofLK, which instead of forcing players into 10-man or 25-man groups will come in two varieties each. That means that any raid dungeon in the expansion will have a 10-man and a 25-man option, with the drops for those gathering a bigger group being relatively more powerful.

This feature alone is worth the price of admission for me (like I wouldn't have bought the expansion anyway). As a more casual player (my current guild has 2 people in it), I regret that I've never gotten a chance to see some of the bigger raid instances from past updates. Scaling the raids is an excellent way to let folks experience all the expansion has to offer while still rewarding the big raiding guilds for performing the enviable feat of keeping 25 people from tearing each other's throats out every five minutes.

Incidentally, not one raid boss has been created yet. I'm sure they'll get around to that eventually.

Another fun fact, Northrend will have it's own flying mounts, as well as allowing players to use their Burning Crusade flying mounts in the new zones, while the old world still remains sadly flying mount free due to design constrictions. Maybe they'll come up with some suitable lore reason for this. Whirring sky razors infesting the two main continents perhaps? The Blizzard writers are nothing if not resourceful.

There really is a ton of information out there from several different source, including GameSpy and Curse.com, so I'm extremely grateful to the folks at MMO Champion for rounding up all the pertinent information in one place. Hit the link below and prepare to spend the rest of your Friday reading about Wrath of the Lich King.

Wrath of the Lich King Preview [MMO Champion - Thanks Wingsoverglory!]

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Fri, 09 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388942&view=rss&microfeed=true
<![CDATA[ Americans Now Spend $1 Billion A Year On Game Subscriptions ]]> Whenever a developer who works for a company that doesn't make MMOs pipes up and says "PC gaming is dead", they really mean they just can't make money selling what they're selling. Maybe it's because of piracy, like many say, but hey, maybe it's also because they don't make MMOs, because NPD figures released today show that Americans spent over $1 billion on online subscriptions last year. That money came from an estimated 11 million subscribers, the majority of whom were obviously playing WoW, with RuneScape, LotRO, FFXI and City of Heroes following (in that order) in its wake. NPD say "it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales", and really, none of us are in a position to argue with that.

Online subscriptions exceed $1 billion a year, says NPD [GI.biz]

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Thu, 08 May 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388776&view=rss&microfeed=true
<![CDATA[ Some Leaked, Sneaked Lich King Screens ]]> Somebody's managed to sneak some shots of the in-development World of Warcraft expansion Wrath of the Lich King out from under Blizzard's nose. As the code's in development, they're rough, and as they're sneaky cameraphone shots, they're small, but hey. It's WoW. Don't go trying to tell me graphical fidelity's going to make or break this one for you. One more shot after the jump, plenty of smaller ones at the link which follows.

Lich2.jpg New WotLK screenshots leaked [Updated] [WoW Insider, via Game|Life]

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Tue, 22 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382472&view=rss&microfeed=true
<![CDATA[ Uwe Boll Wanted To Do A WoW Movie, Blizzard Said No, Thanks ]]> Uwe Boll likes games. Likes making movies based on games. Likes making movies based on games involving swords, castles and magic. Guy's got a track record. So Uwe Boll making the World of Warcraft movie, it just fits, right? Did for Boll. Didn't for Blizzard. Boll says:

I got in contact with Paul Sams of Blizzard, and he said, 'We will not sell the movie rights, not to you...especially not to you. Because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it."
But what if it was a good movie, Uwe? Oh, right...
Uwe Boll Won't Ever Be Entering The World Of Warcraft [MTV, via VG247] [Pic] ]]>
Mon, 21 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381950&view=rss&microfeed=true