<![CDATA[Kotaku: women in gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: women in gaming]]> http://kotaku.com/tag/women in gaming http://kotaku.com/tag/women in gaming <![CDATA[ The Top 20 Women In Gaming ]]> No. Before you start, no. Whatever it was you were thinking, or were going to ask, no. It's not here. She's not here. Instead, Gamasutra's list of the top 20 women in gaming focuses on those with the biggest impact on the medium today, whether as developers, executives or even writers. The list is unranked (ie it doesn't count down from 20 to 1), and while it contains some pleasant surprises (Valve's Kim Swift, for example), there's sadly no room for my favourite, Zoƫ Mode. I don't care that she's not a real woman. She's still my favourite.

Women in Games: The Gamasutra 20 [Gamasutra] [Pic: Game Informer]

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Thu, 22 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392607&view=rss&microfeed=true
<![CDATA[ Women In Gaming From A PR Perspective ]]> talifischer.jpgMTV Multiplayer's week-long interview series on women in gaming comes to a close today with a noticeably positive spin. Tracey John's chats with Tali Fischer, a PR manager with Sega of America, who offers her opinion on the portrayal of women in games in a comment on Spike TV VGA's display of nude women in video game bodypaint.
When it comes down to it — beauty sells. No matter what industry. Putting a good looking guy out front (like Abercrombie) appeals, having beautiful women starring in television shows appeals, and so does a great figure in body paint. The day we start looking at something like this and saying it is a bad thing and is sexist is the day we need to re-evaluate pop culture as a whole.

Fischer hasn't seen any of the discrimination or sexism that other women in the gaming industry have encountered, though in her particular profession the chances of any real dirt coming to fore are relatively slim anyway. I've known a great many PR people in my day, and they've all been extremely cheery, positive people, even when faced with promoting a product that's less than amazing. Not that Sega has ever had a less than amazing product, of course.

I'm guessing a lot of PR folks go home and cry at the end of the day. It's okay PR people. We understand. Let us know if you need hugs.

Women Working in Games: Sega PR's Tali Fischer On Progress, Sweatpants, And Naked Women At The VGAs [MTV Multiplayer]

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Fri, 14 Dec 2007 10:24:22 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=334023&view=rss&microfeed=true
<![CDATA[ Princess Peach Makes Forbes Fictional 15 ]]> princesscrying.jpgSpeaking of Women in Gaming, Princess Peach has made the pages of financial magazine and must-have waiting room reading material for any company wishing to be taken seriously Forbes, who recently posted their Fictional 15, which ranks fictional characters in terms of wealth. Peach comes in at number 15, trailing Tony Stark, Bruce Wayne, and Ming the Merciless, to name a few. Her net worth is listed at $1.3 billion, mainly due to "terms of divorce from hero plumber Mario awarded her a fortune in gold coins." I didn't even know they had been married! Probably one of those Vegas things. The coins start flowing, someone breaks out the fire flower, and the next thing you know - boom! You're waking up next to a guy who smells like Italian food and sewage. Poor Peach. It must give her great comfort knowing she could buy and sell any one of us.

By The Numbers: The Forbes Fictional 15 [Forbes.com - Thanks Greg's Wife!]

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Thu, 13 Dec 2007 09:40:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333463&view=rss&microfeed=true
<![CDATA[ Women In Gaming - Advantageous? ]]> brathwaite.jpgTracey John's series of enlightening interviews with females in the game industry takes an interesting twist today as she talks with game designer, author, and professor Brenda Brathwaite, who provides an altogether different view on being a woman in the world of video games.
No, if anything it's been a bonus. For instance, I'm doing this interview right now because I'm a woman in games, and I've done many because I was a woman in games. It's also important to have that diversity of opinion on a team, and a lot of companies recognize that. So that's been helpful. I haven't experienced, except once, anything that I would say was discrimination because of my gender. And then I would chalk it up to the guy being an idiot more than I would chalk it up to intentional discrimination.

Of course Brenda Brathwaite does have a bit of an advantage, being a woman with one of the longest careers in the industry. She started out when she was 15 years old, working with Wizardry publisher Sir-Tech Software, and has been going strong ever since. She's written a book entitled "Sex in Video Games", and has worked on - of all things - Playboy : The Mansion, so she has quite a few stories to tell. Hit the link for one very insightful interview!

Women Working in Games: Brenda Brathwaite on Maternity Leave, Making The 'Playboy' Game And Hope For The Future [MTV Multiplayer Blog]

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Thu, 13 Dec 2007 09:20:18 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333453&view=rss&microfeed=true
<![CDATA[ Women In Gaming - Ubisoft's Elspeth Tory ]]> elspeth.jpgMTV Multiplayer's Tracey John, who has excellent taste in cocktails, continues her series of interviews with women in the gaming industry today, speaking with Assassin's Creed animation project manager Elspeth Tory on the challenges women face in the gaming industry. Along with commenting on the whole Jade situation and the challenges faced by being a female in a male-dominated industry, Elspeth explains that proving yourself capable is no longer a factor.
I think there have been enough women in the industry now that there really isn't any pressure as a woman to prove yourself anymore. I think there has been so many great people out there doing things that right now, I think it's completely open-ended. Anyone who comes in, you just want to know that they're good. Their gender is irrelevant.
That's certainly good to hear. I would hate to think we could miss out on some amazing talent just because a company couldn't look past biological differences. Hit the jump for more with Elspeth, and be sure to check out Tracey's interviews with Morgan Webb and Jane Pinckard while you're at it.

Women Working in Games: 'Assassin's Creed''s Elspeth Tory on Jade Raymond and Entering the Boys' Club [MTV Multiplayer Blog]

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Wed, 12 Dec 2007 09:40:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=332971&view=rss&microfeed=true
<![CDATA[ Centipede Creator Speaks at Austin WIGI Conference ]]> centipedia.jpgNext weekend the Austin Game Developers Conference will be playing host to "She Got Game", a conference presented by Women in Games International on Saturday the 8th that looks at the experiences of women in the gaming industry. The keynote speaker for the event will be Dona C. Bailey, a Professor at the University of Arkansas who is known in gaming circles as the first woman to create an arcade game. In 1980 Bailey designed and programmed the arcade classic Centipede along with Ed Logg, and her keynote will focus on women in the industry cultivating and communicating powerful ideas.
"I'm hoping to be helpful to someone now who may be in a situation similar to the one I was in at Atari, said Bailey, " I often wish there had been a group of WIGI colleagues back then from whom I could have gotten advice!"
Other topics to be discussed at the conference included the importance of diversity in development teams and how to expand MMO content and game play for women. More details after the jump.

Women in Games International to present conference at Austin Game Developers Conference "She Got Game" Looks at Experiences of Women in the Interactive Game Industry

August 30, 2007—-Austin, TX—-Women in Games International will hold its next conference on Saturday, September 8 in Austin, Texas. Entitled "She Got Game," the conference will offer information on current trends in diversifying the games industry talent pool and how these efforts will impact the industry and its products in the future. This half-day seminar provides timely, useful information for women and men alike, as well as new and veteran game developers.

"She Got Game," presented in conjunction with CMP Game Group's Austin Game Developers Conference, will be held on Saturday, September 8, 2007 from 11 am to 5 pm. Speakers include industry experts from Amaze Entertainment, BioWare, Midway, NCsoft, Sony Online Entertainment, Ubisoft, and numerous other games industry companies.

"WIGI and its commitment to organizing these meaningful events is invaluable to the game community," said Izora de Lillard, Event Manager for Austin Game Developers Conference, "The impact of offering this level of information, community and expert information to an often overlooked sector of the industry has been profound. We're proud to be involved." Fiona Cherbak, Chair of WIGI's Strategic Alliances committee, adds "Co-locating this latest WIGI conference at the Austin Game Developers Conference creates a unique opportunity to supplement the overall experience of peers and professionals who attend the various games industry events in Austin this September. This promises to be the most abundant games-related event offering in Austin to date."

Keynote speaker is Dona C Bailey, Professor at University of Arkansas. She was one of the few female game programmers in the industry in the 80's, and was also the programmer and designer responsible for ever-popular Centipede game. "I'm hoping to be helpful to someone now who may be in a situation similar to the one I was in at Atari, said Bailey, " I often wish there had been a group of WIGI colleagues back then from whom I could have gotten advice!"

Bailey's keynote will focus on how women in the industry can cultivate powerful ideas, how to communicate those ideas effectively, and how to use artful creativity to perhaps broaden game audiences. Bailey is one of many other industry notables, visionaries and experts scheduled at the event. Her keynote speech will be offered in the morning, the event then moves on to a variety of panels after lunch and finishes the day with an array of roundtable discussions.

Topics vary to include issues of the past, present and future of women and their impact in game development, including panels such as "Diversity Equals Dollars: Why having a diverse development team is good for your bottom line." Industry experts will discuss how workplace diversity and environments have evolved in the games industry over the last 2 decades, what the experience is like now for people entering the industry, and why diversity equals profitability.

Another panel is titled "Her Virtual Life: Women and Online Games." With the statistics showing that MMO's are the second largest market for women gamers, industry experts will address how game developers can utilize this information to expand MMO content and game play. Roundtable discussions will include topics such as "Attracting and Retaining Female Players in Virtual Worlds," "Looking Good on Paper" and "Making Good Industry Connections."

Located at the Austin Convention Center in Austin, registration for "She Got Game" is $55 for general attendees, $40 for WIGI members and $30 for students with I.D. AGDC pass holders will be admitted for no charge, but must pre-register. Space is limited, so interested attendees are encouraged to secure their spot by registering online today at www.womeningamesinternational.org.

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Thu, 30 Aug 2007 11:30:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=295161&view=rss&microfeed=true
<![CDATA[ Women in Games Conference ]]> wig-logo-2007-v2.jpg

A three day conference to be held in the UK starting April 19th, Women in Games is having a conference to discuss new platforms, players, and opinions the future in gaming.

Women in Games is an annual conference with the distinct aim of highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds. It has consistently addressed the empowerment and professional development for women working in, and researching into, games and the games industry."

Rounding out the speaker list is Sharon Knight (EA's Europe Online VP), Raina Lee (publisher and editor of 1-Up), Kotaku (and the Beeb's) Alice Taylor and a very interesting doctor named Mary Flanagan who researches systems to educate women and minorities in particular.

Men invited, communal hair-braiding optional.

Women in Games Conference 2007 [Women in Games International]

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Tue, 10 Apr 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=250970&view=rss&microfeed=true
<![CDATA[ On Women and Gaming ]]> brenda.jpg

Why aren't there more female gaming bloggers?

Don't get me wrong, I know they're out there and most of the ones I know of are quite good. My favorite, by far, is probably Alice Taylor who McWhertor and I are constantly browbeating into posting on Kotaku despite her busy schedule with the BBC and her own blog Wonderland.

And there's, quite famously, Jane Pinckard once from 1Up now with the GDC folks, who I wish would do more stuff on her blog, and Brenda Braithwaite, who's work in the game development community, as a professor and her blog on gaming and sex keeps her quite busy.

So I know they're out there, but why aren't there more of them out there, or more specifically, why aren't they, you know, more out there.

While I think that strong woman writers who cover gaming are not proportional to the number of women playing games, the bigger issue it seems is that there aren't a whole lot of immediately recognizable female writers on the net. I think the ones out there now need to be more vocal perhaps, or maybe I'm just not reading the right sites.

I have, for the past month or so, been trolling around on the net to find a woman to write for Kotaku because I feel very strongly about having a diverse group of writers. I know that people with different ethnic, gender and social backgrounds can offer different perspective; and perspective, insightful perspective is where it's at in blogs.

But despite my digging around and my somewhat overt nosing around at GDC, I was hard-pressed to find the same sort of, for lack of a better term, job pool that I usually find with male writers.

Why is that?

If you're a woman and a gamer, get out there and blog. Raise the flag, let the industry know what you want from games. It's up to you to help change perceptions, because god knows we've had enough Barbie Adventures for a lifetime.

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Mon, 12 Mar 2007 16:47:28 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=243641&view=rss&microfeed=true
<![CDATA[ 100 Most Influential Women in Gaming ]]>

And sadly, none of them are Crecente. To gear up for this week's Women in Games International conference in Seattle, a list the industry 100 Most Influential Women has been drawn up. The list contains the likes of Nintendo's Perrin Kaplan, "sex in games lady" Brenda Brathwaite, PMS leader Amber Dalton and Wonderland's (and Kotaku's when we blackmail her) Alice Taylor. An interesting read and insight into a traditionally male dominated industry.

More Here [Next Gen]

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Wed, 13 Sep 2006 07:23:48 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=200256&view=rss&microfeed=true