<![CDATA[Kotaku: Wolfenstein]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Wolfenstein]]> http://kotaku.com/tag/wolfenstein http://kotaku.com/tag/wolfenstein <![CDATA[ View Your Pics The Wolfenstein Way With Wolfenflickr ]]> Ever wondered what your holiday snaps would look like if Hitler decided to hang them on the walls of a secret Nazi base?

No? Oh, well you are going to find out anyway.

Thanks to a talented Javascript hacker who wanted to learn how the Flickr API worked, you can now view your Flickr photo albums through the eyes of B.J. Blazkowicz from the original Wolfenstein 3D.

Just enter your Flickr username and let the app scurry off and search through your photos. It wiill then map them on to the walls of a 3D maze that has been made to look a dead ringer for Castle Wolfenstein. Its a great idea, although it can have trouble with very high resolution pics.

Now, somebody do a Facebook/Thrill Kill mashup..

[WolfenFlickr]

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Wed, 27 Aug 2008 18:40:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5042771&view=rss&microfeed=true
<![CDATA[ Next Wolfenstein Will Be Hitler-Free ]]> There will be Nazis, but no Hilter. As previously announced, id Software is back at work on another Wolfenstein, which is due out "when it's done". And the game won't feature Adolf Hitler. Id's lead artist Kevin Cloud explains:

No, he's [Hitler's] not in our game. We've got to save something for future Wolfensteins. We can't do him in yet! ...That's one of the cool things again about the Wolfenstein universe: we go back and we pull some of these things from real history and spin this what-if story for some of it, and some of it just kind of blows out... So like the Kreisau Circle originally is more of a group of aristocrats working behind the scenes in hopes to overthrow Hitler. Here, they're gun-toting resistance forces fighting on the streets. But it's kind of nice to take those elements, have a framework of reality, and build it out.

Well, Hitler wasn't in the last Wolfenstein. He can't be in every game, you know.

No Hitler in new Wolfenstein [Eurogamer]

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Fri, 08 Aug 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5034569&view=rss&microfeed=true
<![CDATA[ Roger Avary Still At Work On Wolfenstein Script ]]> Don't go expecting that Wolfenstein movie adaptation any time soon. A combination of the writer's strike and his own workload (plus, uh, some other stuff) means Roger Avary is still working on the movie's script. And with nobody else having seen it, it's to be presumed he's only just started it. Bummer. While id's Todd Hollenshead revealed to Eurogamer that the movie deal includes some "contract provisions", stating Avary can't just sit on the property forever, he also admits that it's not every day you get a chance to have an Academy Award winner write your movie. Not every day an Academy Award winner gets to write a movie about nazis, zombies and a mechanised Adolf Hitler, either.

Avary writing Wolf movie "right now"
[Eurogamer]

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Mon, 04 Aug 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5032572&view=rss&microfeed=true
<![CDATA[ id Considering Wolfenstein RPG, Doom 2 RPG for iPhone ]]> John Carmack is bummed. The iPhone App Store is live and there's not a single id game on it.

"John is pretty disappointed we didn’t have the manpower and resources to have a game for the launch of the" app store, id CEO Todd Hollenshead said.

Hollenshead said that Carmack and other id folks had been playing around with the iPhone SDK for awhile, but that the developer's small in-house mobile team just didn't have the time to put together a game in time.

"It appears that at this point that given the size of our team, we can only work on one mobile game at a time. We are probably partner up and the first (iPhone game) will be one where we work with a publishing partner."

Already the team is working on both Wolfenstein RPG and Doom 2 RPG for mobile phones, both of which id Software would like to bring to the iPhone, Hollenshead said.

"We have ambitions to have both on the iPhone," he said, "but it's too early to say if that's going to happen at this point."

As much as id seems to like the idea of iPhone gaming, they're taking a caution approach, but not for the reasons you'd think.

"The iPhone is cool, and the n-Gage was a nerd device," Hollenshead said. "The iphone is a pretty damn awesome phone, it’s a great business device, it's one of the best portable mp3 player you can buy, it can play videos. There's a lot of reasons to have that device and it has the power to play games as well. It’s a cool device that you can play games on and they can be awesome games."

But, perhaps the iPhone is too good at all the things it does.

Games on the iPhone, Hollenshead explains, are "going to be competing with all of those other things you can do on the iPhone that are pretty cool, that’s the challenge."

"It does raise the bar on what you need to do from a game standpoint."

See, Carmack's initial attraction to mobile gaming was the fact that, well, most cell phone games are crap and most cell phones can't do more than a few things well.

"Doom RPG was a fun game you could play on your cell phone," he said. "With the iPhone the experience, what you are going to be doing in games, has to rise because there are so many other things you can do with it."

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Fri, 01 Aug 2008 14:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032021&view=rss&microfeed=true
<![CDATA[ Wolfenstein's QuakeCon Trailer Features Exploding Nazis (The Best Kind) ]]>

Here's your second look at the new Wolfenstein in motion. The QuakeCon trailer is similar to its E3 predecessor, but features new, chilling, German accented voiceover work, more exploding bodies and even more terrifying Nazi experiments with bluish-green lighting. It's also about twice as long, making it twice as awesome.

Wolfenstein QuakeCon Trailer HD [GameTrailers]

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Thu, 31 Jul 2008 17:40:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031769&view=rss&microfeed=true
<![CDATA[ Wolfenstein Screens, Right Here ]]> As mentioned in the Activision presser, developer id is putting out a new Wolfenstein game, complete with "B.J." Blazkowicz, Nazis and supernatural stuff! You've seen the trailer, now look at the screenshots. The game is being developed by a partnership between new studio Endrant Studios, Raven Software and Activision Blizzard.

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Wed, 16 Jul 2008 13:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025934&view=rss&microfeed=true
<![CDATA[ Wolfenstein E3 Trailer ]]>
What more could you have asked for? Explosions, Nazis, guns, explosions, some arcane shit and more explosions fits our bill just nicely.

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Tue, 15 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025683&view=rss&microfeed=true
<![CDATA[ Game Informer Have Details On New Wolfenstein Game ]]> Poor Spike TV. Their scoop's blown! The first details on the next Wolfenstein title are actually to be found in the latest issue of Game Informer, which gives us information on the game's setting and requisite gimmicky features. Aside from the obvious (you're still BJ Blaskowitz, you're still fighting Nazis who are mucking about with the occult), the game will introduce a quasi-sandbox city, with different parts of it opening up as you complete missions. It'll also feature an AI-controlled resistance force that will assist you, and there'll be some Link-to-the-Past-ish elements courtesy of an ability to enter "The Shroud", a dark, alternate version of the game's city. As expected, Raven are handling development, and it'll be appearing on the PS3, 360 and PC.

Wolfenstein [Game Informer, August, via Kintaor @ NeoGAF]

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Fri, 11 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024524&view=rss&microfeed=true
<![CDATA[ New Wolfenstein Game To (Probably) Be Shown At E3 ]]> Spike TV sent out a presser today, trying to drum up support/interest in their coverage of E3. Nothing in it you won't be bombarded with via TV commercials over the next few days. Buried amongst the hype and hyperbole, however, is some newsy stuff! Stuff like this: "Also, tune in for more world exclusive surprises including something special from id Software and Raven Software". Seeing as we've known for some time that Raven are currently working on the latest entry in id's Wolfenstein series, it seems a safe bet we'll be seeing something about the game during next week's festivities.

NEW YORK, July 8 /PRNewswire/ — Spike TV is teaming up with GameTrailers.com to present "E3 Invasion," providing viewers with around the clock comprehensive coverage of the year's biggest videogame convention, the 2008 E3 Media and Business Summit. From July 11 through July 18, "E3 Invasion" is an unprecedented week of high-definition programming across both on-air and online channels, anchored by blockbuster world exclusives that will air before E3 even opens to the media.

"With the arrival of 'E3 Invasion', Spike Digital Entertainment, which Spike and GameTrailers.com are both integral parts of, has established itself both on-air and online as the preeminent brand for video game coverage," said Jon Slusser, SVP, Spike Digital and Video Games. "The collaboration between Spike and GT provides gamers with the best coverage of E3 on the planet."

"Videogames are a key component of the Spike brand," said Niels Schuurmans, SVP brand creative and marketing, Spike TV. "Our second-to-none E3 coverage with 'E3 Invasion' is just another example of our year round commitment to providing our audience with the latest and greatest that the electronic gaming world has to offer."

"E3 Invasion" features both a week of on-air programming on Spike, coupled with the most complete 24-hour E3 coverage available anywhere at GameTrailers.com, the premier provider of video for gamers. Visitors to GameTrailers.com will be able to experience all the latest exclusive trailers, developer walkthroughs, interviews, press conference coverage, as well as a special episode of the popular roundtable show "The Bonus Round." In addition, Spike.com will provide supplemental coverage with exclusive reports and interviews from the show floor.

"Over the past few years we've presented some amazing videogame world exclusives on Spike, but 'E3 Invasion' takes things to a whole new level," said Geoff Keighley, host and executive producer, GTTV. "We're thrilled to be working with all the major game publishers to debut the biggest games of the show before anyone else and deliver Spike's most comprehensive E3 coverage ever across on-air and online."

The "E3 Invasion" programming highlights on Spike TV are as follows:

— Friday, July 11 (1:00 - 1:30 AM, ET/PT)
"GameTrailers TV with Geoff Keighley" (GTTV): E3 Preview

Three days before Xbox hosts its E3 press conference, GTTV heads to Epic Games in North Carolina to meet lead designer Cliff Bleszinski for a sneak preview of Gears of War 2, including world premiere footage from the campaign and multiplayer modes. Then, Spike presents world premieres of some of the biggest titles at E3, including the exclusive sneak peek at the E3 trailer for Bethesda Softworks' Fallout 3; the global debut of Harmonix and MTV Games' Rock Band 2 game footage; Amanda MacKay visits ThatGameCompany to reveal Flower for the PLAYSTATION®3; Spike unveils the next playable faction in Warhammer® 40,000(TM): Dawn of War® II; and, in a not to be missed event, GTTV presents the world exclusive reveal trailer for the next game from BioWare.

— Monday, July 14 (9:00 - 11:00 PM, ET/PT)

The Playbook: E3 Invasion during "A History of Violence"

In this primetime special, GTTV host Geoff Keighley is on location in Los Angeles to present some of the biggest E3 world exclusives before the show even opens. Games set to world premiere include the exclusive reveal of the epic new E3 trailer for Resistance 2(TM) from Insomniac Games for the PLAYSTATION®3; the global debut of the E3 gameplay trailer for Ubisoft's Prince of Persia; exclusive new footage from THQ's UFC® 2009 Undisputed as Spike and THQ recreate the UFC 86 light heavyweight title fight between Forrest Griffin and Quinton "Rampage" Jackson; Geoff reveals the first ever gameplay footage and exclusive details on the new features in the PLAYSTATION®3 system version of BioShock®; and stay tuned, other blockbuster surprises still to be announced.

— Tuesday, July 15 and Wednesday, July 16 (11:59 PM - Midnight, ET/PT)

GTTV's E3 Minute

Geoff Keighley is on the E3 show floor to give Spike viewers the inside scoop on the sights and sounds of the show. Also, tune in for more world exclusive surprises including something special from id Software and Raven Software.

— Thursday, July 17 (Midnight - 12:30 AM, ET/PT)

Weekend Pre-Game: E3 Invasion

Spike continues its E3 coverage with more world exclusive premieres and surprise special guests including TNA Wrestlers Christy Hemme and Christopher Daniels, stars of Midway's upcoming TNA Impact video game.

— Friday, July 18 (Midnight - 12:30 AM, ET/PT)

"GameTrailers TV with Geoff Keighley: E3 2008"

Host Geoff Keighley goes head-to-head with the industry heavyweights from the big 3 console companies to delve into their plans for the coming year. Also, see the world premiere of Quake Live from id Software and the exclusive debut of the teaser trailer for Tomb Raider: Underworld from Eidos and Crystal Dynamics.

Online exclusive programming at GameTrailers.com and Spike.com is as follows:

— Friday, July 11 - Friday, July 18

Continuous Coverage on GameTrailers.com

The industry's leading source for videogame media presents around-the-clock E3 coverage with unprecedented depth: trailers, gameplay footage, developer walkthroughs, press conference coverage, interviews and much more all on demand and in high-definition. In addition, all on-air segments will be available on the website including extended cuts of interviews and world exclusive trailers.

— Friday, July 11 - Friday July 18

Continuous Coverage on Spike.com

For E3 week, Spike.com will be delivering information, previews and exclusive news on the games that guys need to know about. Hosted by GTTV's Daniel Kayser, Spike.com will take viewers inside E3 with reports and insight from the show floor. The site's week-long comprehensive coverage of the show — from the initial press conferences and lasting throughout the E3 schedule — will feature video reports, game previews and in-person interviews.

— Friday, July 18

GameTrailers' "The Bonus Round: E3 Edition"

Geoff Keighley is joined by special guests for a roundtable analysis of the major E3 announcements from Microsoft, Sony and Nintendo.

— Friday July 18

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Tue, 08 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023151&view=rss&microfeed=true
<![CDATA[ Happy Birthday, Wolfenstein ]]> Yes, other games came before it, but that's just nitpicking: for 99% of gamers, the first-person shooter genre kicked off with Wolfenstein 3D, which turned 16 yesterday. Happy birthday! Having played through the original only a few months ago, it's funny how, sixteen years on, I still had more fun with Wolfenstein than I do with most modern FPS games. Maybe that says something about the pure, arcade pleasures of the game. Or (more likely) it says something about the appeal of mowing down a mechanised Hitler with a chaingun while stuffing your face with plates of bbq chicken.
[via Wired]

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Tue, 06 May 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387420&view=rss&microfeed=true
<![CDATA[ Who Do You Think Will Star in Wolfenstein Movie? ]]> box-l.jpg Say what you will about the Roger Avary's Silent Hill script, the filmmaker has churned out some great pictures including The Rules of Attraction and Killing Zoe. His next project? Bringing Return to Castle Wolfenstein to the big screen. Avary wants to do the first-person-shooter as a "men on a mission" movie like The Dirty Dozen or Where Eagles Dare. The director explains:

I mean, what's not to love? It's a WWII "guys on a mission" movie, which means you're going to be blowing shit up, storming bunkers, busting dams, derailing trains, and killing Nazi's. I love WWII films, but with Wolfenstein we get the creature effects as well, and the guys at id Software have already done all the heavy lifting for me in that department. They went to the imagination well and pulled up buckets of craziness — and as you know, I respond to crazy.

It's interesting to point out that Pulp Fiction co-writer Quentin Tarantino also wants to make a "men on a mission" movie, and has been working on a script called Inglorious Bastards for almost the past ten years. Looks Avary will get his WWII movie out first! Who's going to play B.J. in Wolfenstein? Avary says "all one needs to do is look at the box art on the Return to Castle Wolfenstein game and you can see who I see in my mind for the role." Start your guess below!
Castle Wolfenstein [AICN via CVG]

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Mon, 10 Sep 2007 07:00:05 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=298023&view=rss&microfeed=true
<![CDATA[ Hollenshead Talks Wolfenstein Movie ]]>

While not totally finalized, Todd Hollenshead confirmed with me today rumors that id Software has indeed licensed the film rights to an adaptation of Return to Castle Wolfenstein and that Roger Avary will both be writing and directing the movie.

"We are super excited to have Roger Avary attached to the project," Hollenshead told me. "I met personally with Avary and he has an enormous amount of enthusiasm for the project. That makes us incredibly excited. Movie projects are tough unless you have a really good writer and we want this to be great."

When I mentioned the mixed reaction to the Doom film, Hollenshead first said he loved the movie but then went on to say that they always want to take their previous experiences and "learn to do things better."

Before penning the deal, id folks met with the studio to agree to some "creative guidelines" for the upcoming picture.

"We want to make sure things like BJ is the hero, it's set in World War II and the Nazis are the bad guys," he said. "But a movie does need to be different than the game, so there is going to be some changes made."

He added that id will stay involved in the project as the movie is being made and technically, the deal is still in the works. id just wanted to get the word out there during their annual Quake Con.

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Fri, 03 Aug 2007 18:20:39 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=285904&view=rss&microfeed=true
<![CDATA[ Slate's Slant On Videogame Violence ]]> Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise.

And while there are few rational thinkers—excluding helpless extremists who aren't driven by a political agenda or monetary pursuits—who would solely blame violent videogames for violent behavior, there are potentially correlations between the two.

According to a recent Slate piece, there are a number of studies that link behavioral changes and increases in aggression to exposure to more violent content.

From Slate:

In work published in 2000, Anderson and Karen Dill randomly assigned 210 undergraduates to play Wolfenstein 3-D, a first-person-shooter game, or Myst, an adventure game in which players explore mazes and puzzles. Anderson and Dill found that when the students went on to play a second game, the Wolfenstein 3-D players were more likely to behave aggressively toward losing opponents.

Hardly the devil or opening up on your classmates with an assault rifle, but there are some educational links here. Anyone engaging in debate with their parents or peers should read up on the studies linked here.

Thanks, Trumaine.

Don't Shoot - Why video games really are linked to violence. [Slate]

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Mon, 30 Apr 2007 19:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=256542&view=rss&microfeed=true
<![CDATA[ Wolfenstein in 5k ]]>

Some ingenious developer has programmed a clone of Wolfenstein 3D into a mere 5k of Java, appropriately christened it Wolfenstein 5k and released it upon the internet populace at large. Small enough to fit inside memory on the display of your coffee maker, it's a cute little clone in which Nazis are replaced with Bobbleheaded Smiley Faces. No shrieks of Mein leben! or Die Allied Schweinhund!, unfortunately, but we'll take what we can get. Squint ahoy!

Wolfenstein 5k [Official Site] (via Aeropause)

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Tue, 15 Aug 2006 12:40:37 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=194242&view=rss&microfeed=true
<![CDATA[ The 3D-I Travesty That Never Was: Super Mario Wacky Worlds ]]> wackyworlds.jpgLet's face it: watching those Zelda CD-i movies was disturbing, like going home in a moment of weakness with the belching sow at your local pub. So sometimes it's hard to believe that the Phillips CD-i actually had a lot of potential... potential that was largely squandered. And even harder to believe that some decent CD-i takes on Nintendo properties were nearly realities.

Press the Buttons has a look at one such title, Super Mario Wacky Worlds, which was undertaken as a direct spiritual sequel to Super Mario World. The game looks as if it had a lot of potential, but unfortunately never got off the ground. Apparently, the CD-i was never meant to do sprite based platformers and a great degree of technical ingenuity went into tricking the hardware into doing it.

One weird revelation about Super Mario Wacky Worlds that took us back was that one of the programmers was Silas Warner... as in, the guy who created Wolfenstein! And here's an even weirder revelation, from Silas' Wikipedia page: "Former coworkers state that he was a prototypical "geek" in the best sense of that word: smart, inventive, and totally uninterested in conforming. He was a very large man, 6'9" and over 300lbs. Legend has it that he would typically program while wearing only his underwear, even in the office."

A three hundred pound man dressed only in his underpants hammering out the code to the CD-i adventures of one of gaming's most beloved characters. Talk about a recipe for success!

Whatever Happened To Super Mario Wacky Worlds? [Press the Buttons]

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Mon, 10 Apr 2006 15:40:39 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=166161&view=rss&microfeed=true
<![CDATA[ Wolfenstein Xbox 360 ]]> id Software is all about Wolfenstein after Enemy Territory hits, it seems. In an interview with Worthplaying, Todd Hollenshead reveals that the next Wolfenstein game will be primarily an Xbox 360 title, but will also hit the PC. He also says that the next movie deal id is likely to work on will be a Wolfenstein adaptation.

Todd Hollenshead Q&A [Worthplaying]

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Tue, 28 Feb 2006 07:00:58 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=157327&view=rss&microfeed=true
<![CDATA[ New <i>Wolfenstein</I> in Development for 360 ]]> wolf1.jpg

The safest villains in film, with the tender political correct climate in the U.S., are always the Eastern Europeans or the Nazi's. Id Software recognized this then with the original Nazi-hunt, and they are bringing those villains to Xbox 360 now with a new Wolfenstein title. The game is currently untitled and shrouded in mystery, but when id lifts the veil, we'll tell you how the bride looks.

PR: id Software and Activision Confirm Wolfenstein for the Xbox 360 [Press Release]

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Wed, 05 Oct 2005 11:40:15 MDT lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=129267&view=rss&microfeed=true