I'll be honest. I'm not a huge Wizardry fan. The original was programmed at my alma mater Cornell, which merits it default cool points in my book. And I like Acquire, the developer behind Labyrinth of Lost Souls, very much.
After receiving a rather lukewarm reception on the PlayStation Network, Acquire is bringing the Japanese-flavored old fashion turn-based dungeon crawling of Wizardry: Labyrinth of Lost Souls to iOS next week.
The original Dungeons & Dragons-flavored first-person dungeon crawler makes its current-generation debut on the PlayStation Network this spring, as XSEED Games brings Japan's Wizardry: Labyrinth of Lost Souls to North America and Europe.