"What the hell is Demon Gaze?" was my first response when I heard about this new game for the PS Vita from Kadokawa Games. The game was released on January 24th in Japan under the genre of "dungeon RPG," and almost immediately sold like crazy. Well… relatively crazy. It is a Vita game after all, and there aren't as…
The free-to-play massively multiplayer online extension of one of the world's oldest role-playing game franchises is now live in North America, luring players to its servers with the sweet embrace of permadeath. How long will you survive Wizardry Online?
Last week I openly wondered how Wizardry Online, a massively multiplayer online game, could possibly capture the spirit of the original grid-based first-person dungeon crawler that stole my heart so many years ago. The answer, I found during a quick hands-on session with the game last week, is tension. The tension…
One of the first PC games I ever bought with my own money was Wizardry: Crusaders of the Dark Savant. These screens from Sony Online Entertainment and Gamepot's Wizardry Online show off a game that's completely dissimilar to that one.
I'll be honest. I'm not a huge Wizardry fan. The original was programmed at my alma mater Cornell, which merits it default cool points in my book. And I like Acquire, the developer behind Labyrinth of Lost Souls, very much.
After receiving a rather lukewarm reception on the PlayStation Network, Acquire is bringing the Japanese-flavored old fashion turn-based dungeon crawling of Wizardry: Labyrinth of Lost Souls to iOS next week.
Joel Haddock is not happy with modern role-playing games made in the West. Great things are missing, he argues, in a smart critique of today's Fallouts and Dragon Ages that we are proud to re-print here.